Post by Deleted on Aug 8, 2007 13:25:37 GMT -8
Meso.VRS
Stealth- [V1]
C-Attack
Shadow Element
Shoots a stealth orb at from the bottom part of his staff!
Effects: 180DMG, Undogable, Breaks Shield, -1 Attack.
Special Addiotion: +30DMG if use after Whirl!
Reload: 1 Turn
200
Abyssal Sand- [V1]
S-Attack
Sand Element
Shoot an abyss of sand and pounds the ground with his staff!
Effects: 170DMG, Cuts Barrier, Breaks Shields, Can't be Dodge Naturaly.
Special Addition: Increases attacks by +50DMG!
Reload: 1 Turn
190 damage.
Baro- [V1]
C-Attack
Speed Element
Run fast as wind and strikes his opponet with the top part of his staff!
Effects: 190DMG, Undogable, Breaks Shields, -1 Attack.
200 damage.
Sand Rock- [V3]
C-Attack
Sand Element
Creates sand rocks that stacks and hits all opponents!
Effects: 170DMG, Undodgable, Breaks Shield, Hits All, -10DMG.
180 damage.
Sand Punch- [V3]
C-Attack
Sand Element
Meso's hand gets cover by a hard tye of hand and punches opponent!
Effects: 200DMG, Undodgable, Breaks Shields, Confuses.
190 damage.
Takla Makan- [V4]
C-Attack
Sand Element
Meso creates a massive dust bowl of sand and hits it with his staff!
Effects: 170DMG, Undodgable, Breaks Shield, -1 Attack.
Special Addtion: +30DMG every time this attack is used, to a Max of 320DMG!
190 damage.
Thar Desert- [V4]
C-Attack
Sand Element
Creates sand hill and pushes it towards his opponent!
Effects: 170DMG, Cuts Barrier, Cuts Aura, -1 Attack.
Special Addtion: If used after " Takla Makan ", this attacks gains +50DMG!
Reload: 1 Turn
200 damage.
Sonoran- [V4]
C-Attack
Sand Element
Meso's staff turns to sand and extend more than 310K Sq Km, and stabs opponent, which opponents reacts slower then before!
Effects: 170DMG, Cuts Aura, Breaks Shield, Undodgable, -1 Attack, -20DMG for next 2 Turns.
Special Addtion: If use after " Takla Makan and Thar Dersert ", this attack gains +60DMG, and " Confuse "!
Reload: 4 Turn
250 damage.
Kalahari- [V4]
C-Attack
Sand Element
Meso bashes opponents head with his staff that turns to a hard sand!
Effects: 50DMG, Undodgable, Cuts Aura, Cuts Barrier, -2 Attacks, -100DMG for 2 Turns, Hits All, Blinds, Confuses, -1 Use of Defense Move for 1 Turn, Cannot Be Countered.
Special Addition: If use after " Takla Makan, Thar Dersert, and Sonoran ", this attack gains +60DMG to all attacks next turn!
Reload: 5 Turn
Umm... 160 damage.
Gobi- [V4]
C-Attack
Sand Element
Meso uses his Sand Staff to perform differents styles of attacks at his opponent!
Effects: Dodge/Block Seperately
1st Attk Top Staff: 70DMG, Undodgable
2nd Attk Bottom Staff: 60DMG, Undodgable, Breaks Shield
3rd Attk Sword Style: 50DMG, Undodgable, Breaks Shield, Cuts Barrier
4th Attk Stabing Style: 20DMG, Undodgable, Breaks Shield, Cuts Barrier, -1 Attack
5th Attk Teleports and Smack Style: 10DMG, Undodgable, Breaks Shield, Cuts Barrier, -1 Attack, -15DMG for 1 Turn
Reload: 5 Turn
170 damage total you can have on this attack. 210 damage it has.
Dusty Sand
C-Attack
Sand Element
Meso's staff turn 3x lager than normal and strikes his opponent!
260DMG, UnOmidogable, Breaks Shield, Hits All, -1 Attack, -50DMG
Not UnOmniDodgeable. >.>. 350 damage.
SE/Chips/Programs/Panel Chips/ETC.:
Undershirt- [Christmas Gift]
Recover from a fatal hit with 1 HP
Uses: 1
You need to do the current program setup, the slots. You basically have five different slots to put towards any program type (Offensive, Defensive, Supportive, and Restorative). FYI, Undershirt is a Defensive Program.
Spytz.EXE
Auto-Slash- V4
C-Attack
Blade Element
Spytz slices his ennemy with a weak sword!
Effects: 115DMG, Undodgable, Breaks Shields, Confuses.
Special Addition: Auto-Strikes every turn as first attack!
110 damage.
Sword of Darkness- V4
C-Attack
Dark Element
Spytz uses a dark sword which he slashes his enemy half!
Effects: 190DMG, Undodgable, Breaks Shields, -1 Attack.
Special Additon: Can charge for 1 Turn for +100DMG!
180 damage.
Power Blade- V4
C-Attack
Blade Element
Spytz uses a blade which gains power every turn it used!
Effects: 200DMG, Undodgable, Cuts Barrier, -1 Attack.
Special Addtion: +50DMG Every time this attk is used, to a MAX of 400DMG!
220 damage. +20 damage. Max of 300.
Renejation Orb- V4
C-Attack
Dark Element
Spytz creates a Dark Chip from the power inside of him and it turn to a orb which he then hits his enemy!
Effects: 170DMG, Undodgable, Cuts Aura, -1 Attack.
Special Addtion: +25DMG for each attack enemy used last turn!
190 damage and no to the status reduction.
Dark Light- V4
S-Attack
Dark Element
Spytz cuase havoc to all Neutral and Light enemy with a dark light!
Effects: 170DMG, Undodgable, Breaks Shield, Blinds, Hits All.
Sppecial Add: +1DMG for each -/+ Karma opponent gots!
Cool Down: 1 Turn
160 damage.
Dark Speed- [V4 Revamp]
Speed Move
Dodge/Extra Attk. Type
Spytz is able to controls himself if he wants to dodge or add a extra attack!
Effects: Dodge 1 Attack or +1 Attack Slot.
Uses: 4, +1 from Shadow Elem., already added
3 uses, counting the shadow element bonus.
Shadow Barrier- [V4 Revamp]
Defense Move
Barrier Type
Spytz use his DS from inside of him to create a Shadow Barrier!
Effects: <130HP Barrier, +50DMG to attacks when use, for 1 Turn.
Special Addtion: Can sacrifice attack slot for +50HP, to a MAX of +200HP!
Uses: 1
2 use.
SE/Program/ETC.:
Program slots. 7. Assign them.
Razor.EXE[/b]
Claw Gash
C-Attack
Blade Element
Razor slashes his opponent with his claws!
Effects: 253DMG, Cuts Aura, Cuts Barrier, -1 Attack.
240 damage.
Quick Slash
C-Attack
Speed Element
Razor quickly slashes his opponent before they expect it!
Effects: 220DMG, Undodgable, Breaks Shield, -10DMG[Stacks].
225 damage. If the -10 damage stacks, give it a max stack.
Razor Blade
S-Attack
Blade Element
Razor shoot one blade from his claw at his opponent!
Effects: 121DMG, Breaks Shield, Undodgable, -1 Attack.
Special Addition: Auto-Strikes as first attack every turn!
127 damage.
Metalic Claw- Gamma
C-Attack
Metal Element
Swing a metalic cover claw at his opponent quick!
Effects: 242DMG, Undodgable, Breaks Shield.
235 damage.
Claw Bash
C-Attack
Metal Element
Razor bashes his claw across his opponents head!
Effects: 192DMG, Undodgable, Breaks Shield, -1 Attack.
Special Addition: +30DMG for each time this attack is used, to a MAX of 342DMG!
205 damage. 15 damage each time used. Max of 310 damage. Give it a one turn cooldown and it can be 30 damage each time used.
Claw Strike
C-Attack
Blade Element
Razor strikes his opponents with his claw!
Effects: 242DMG, Undodgable, Breaks Shield, Cuts Barrier, -2 Attacks, -50DMG for 2 Turns, Confuses, Blinds, Hits all, Cannot be Countered.
Special Addition: Increases all attacks this turn by 50DMG!
Cool Down: 5 Turn
215 damage.
Speed Strike
S-Attack
Speed Element
Razor strucks his opponent with great speed!
Effects: 220DMG, Cuts Aura, Breaks Shield, Blinds.
235 damage.
Stagering Blade
C-Attack
Blade Element
Razor strikes his opponents with both of his claws!
Effects: 115DMG, Undodgable, Breaks Shield, -1 Attack, Hits All.
Special Addition: Counts as 1/2 of a attack!
117 damage.
Grinder Shock
S-Attack
Speed Element
Razor gives a shock when he slashes them which grinds threw his opponent body!
Effects: 187DMG, Cuts Barrier, Breaks Shield, -2 Attack
Special Addition: Increases all attacks this turn by 30DMG!
Note: Can only be used once per turn.
195 damage
Razor Speed
Speed Move
Dodge/Extra Attk Type
Razor uses his great speed to avoid an attack, and gain an attack slot!
Effects: Dodge one attack, and + 1 attack this turn
Uses: 5, +1 from Speed Move already added
4 uses.
HA Warrior Claw
C-Attack
Metal/Blade Element
Razor uses his very last energy to deal massive damage with his claw!
Effects: 308DMG, Undodgable, Breaks Shield, Cuts Aura, -50DMG for 2 Turn, Confuses, -2 Attack.
375 damage.
Razor Warrior
+35%HP Gain, Can pass max HP.
+50%DMG during HM.
+2 Attack during HM.
Lasts 1 Turns
No +50% DMG. Make it a set number.
Items:
[Dual Speed]
Owner of this program may attack one extra time on 3 seprate turns of their chosing.
Undershirt
Recover from a fatal hit with 1 HP
Once per battle(Christmas Gift)
Program slots. 5. Assign them. Dual Speed is an Offensive Program. Undershirt is a Defensive Program.
Coqui.PR[/size]
Suave Aires
C-Attack
Wind Element
Smacks opponent with a weak wind.
Effects: 102.5DMG, Undodgable, Breaks Shield, Hits All, -1 Attack
Special Addition: Auto-Strikes every turn as first attack
102 damage. No partial damages. >.>
Vientos
C-Attack
Wind Element
Blows a great force of wind toward opponent.
Effects: 205DMG, Undodgable, Breaks Shields, Hits All, -1 Attack
Special Addition: Can charge for 1 turn for +100DMG
185 damage.
Sopla
C-Attack
Wind Element
Blows 2 wind toward opponent.
Effects: 102.5DMG x 2Hits, Breaks Shields, Cuts Aura, Hits All, Dodge Seperately
97 x2 damage.
Cielo
C-Attack
Wind Element
Throws opponent in the sky with a wind punch.
Effects: 215DMG, Undodgable, Breaks Shield, Hits All, Confuse
Special Addition: If Hit: +25DMG to 1 attk next turn
Cool Down: 2 Turn
205 damage.
Fago
C-Attack
Wind Element
Smashes opponent with a fog like wind.
Effects: 120DMG, Unavoidable
Cool Down: 1 Turn
130 DMG.
Cuchio Metar
S-Attack
Metal Element
Throw a metal Ninja knife toward opponent.
Effects: 215DMG, Cuts Barrier, Breaks Shield, -1 Attack
Special Addition: +30DMG if use before Metalica
205 damage.
Metalica
C-Attack
Metal Element
Stabs opponent with a piece of metal.
Effects: 205DMG, Breaks Shields, Undodgable, -1 Attack, 2xDMG if metal stage in play, blinds
Special Addition: +30DMG if use after Cuchio Metar
Cool Down: 1 Turn if metal stage in play
185 damage. No 2x damage.
Oro Metar
C-Attack
Metal Element
Stabs opponet with a gold like metal.
Effects: 195DMG, Undodgable, Cuts Barrier, Breaks Shield, -2 Attack, -50DMG for 2 turns, Blinds
Cool Down: 5 Turn
255 damage.
Toa Alta
C-Attack
Stone Element
Pounds opponent with great force of stones.
Effects: 245DMG, Undodgable, Cuts Aura, Cuts Barrier, -1 Attack
Special Addition: If use before Mayaguez, opponent loses -50DMG for 1 turn.
Cool Down: 2 Turn
285 damage and +2 cooldown.
Mayaguez
S-Attack
Stone Element
Pounds opponent with even greater force.
Effects: 195DMG, Undodgable, Breaks Shield, Cuts Aura, -2 Attack, -50DMG for 2 Turns, Blinds
Special Addition: If use after Toa Alta this attack gains: Hits All
Cool Down: 5 Turn
255 damage.
" Coqui's Sordaldo Covalde "
* +35%HP Gain, Can pass max HP.
* +50%DMG during HM.
* +2 Attack during HM.
* Change Panel 1 during HM, and 1 after HM, Sand/Metal Panels.
* +1 use to all Skills.
* Gains a 150HP Aura, counter each attack that hit aura, by 30DMG x the # attack opponent used last turn.
Effects: Last 1 Turn
No panel change. Set number for DMG. 100 HP aura. Don't forget the aura goes when the HM goes.
Aire de Metar
S-Attack
Wind/Metal Element
Creates winds that destroy anything in it way.
Effects: 355DMG, Undodgable, Breaks Shields, Cuts Aura, Hits All, -2 Attack, -70DMG for 1 turn, Confuses
225 damage.
SE/Programs/Panels/ETC.:
Restoritive[/]
Offensive[2/2]
Unbridled Wrath
Offensive Program
Effects: Increases damage by 50% for one turn. You instantly loses 20% of your Max HP.
One Use Per Battle
Greatsword:
Navi may sacrifice an action slot to add 100 Damage to all attacks this turn
2 Activations Per Battle
Defensive[/]
Supportive[/]
You have 3 more slots you must assign.
Story:
Unkown, No data of his history.
Need a bit more than "no data". Sorry.
Coffer.CST
Coriolis Effect- [V1]
C-Attack
Wind Element
Coriolis Type
Cuases a coriolis effect with a fan on his shoulder!
Effects: 170DMG, Breaks Shields, Undodgable, Hits All.
Special Addition: +50DMG if use before Jet Streams!
AFTER Jet Streams. No retroactive effects.
Jet Streams- [V1]
C-Attack
Wind Element
Creates a Jet Steam with his fan on his shoulder!
Effects: 190DMG, Breaks Shields, Undodgable, Hits All, Blinds.
Reforms: 2 Turn
Special Addition: +50DMG if use after Coriolis Effect!
180 damage.
Atomic Sun- [V1]
S-Attack
Light Element
Creates a smaller sun which he shoots at enemy!
Effects: 160DMG, Undodgable, Cuts Aura.
Special Addition: +50DMG to Shadow Navi, or Cuts 1 -50Karma/Dark Navi dark chips!
180 damage.
Plutonic Rock- [V2]
S-Attack
Stone Element
Shoots a Plutonic Rock at enemy which pierces undershirt!
Effects: 120DMG, Undodgable, Cuts UnderShirt.
Reforms: 4 Turn
No Cuts Undershirt.
Gulf Stream- [V3]
S-Attack
Wind Element
Shoot a gulf stream like wind from his hand!
Effects: 200DMG, Undodgable, Automaticly end Aura/Barrier, Can attack up to 2 Enemy.
Reforms: 2 Turn
No "Can attack up to 2 enemies." 230 damage.
Polaris Gulf- [V4]
C-Attack
Wind Elemeny
Coffer sends in the Polar Gulf of winds toward opponents face!
Effects: 180DMG, Undodgable, Breaks Shield, -1 Attack.
Special Addition: Increases all attacks by +50 damage is to final total!
Reforms: 1 Turn
190 damage.
Wind Booster
Support Move
Extra DMG/Attack
Attacks get 2xDMG, and +1 attack that turn only!
Effects: 2xDMG, +1 attack on turn use
Uses: 1
No 2x damage.
Wind of Hurricane
~@: Gets extra boost which helps him out in battle :@~
- +60%DMG to Attacks
- +1 Attack Slot
- Creates a 200HP Barrier, when destroys creates a 100HP Barrier turn after destroy.
- +1 use of Support Move, stays after HM
Reforms: Last 1 Turn
NO % damage. Set numbers.
Elite Warrior of Wind
~@: Gain power on his Wind Element :@~
- +80DMG to Wind Element
- Sets Sand Panels when HM activates
- +2 Attack
- +2 Use of Support Move
Reforms: Last 1 Turn
No panel change.
Hurricane Stab
S-Attack
Wind Element
Shoots a hurricane which hits all enemy.
Effects: 260DMG, Undodgable, Cuts Aura, Breaks Shields, Hits All, -1 Attack, -50DMG
380 damage.
Wind Terror
S-Attack
Wind Element
Creates winds that destroy anything in it way.
Effects: 260DMG, Undodgable, Breaks Shields, Cuts Barrier, Hits All, -2 Attack, -60DMG
360 damage.
SE/Programs/Panels/ETC.:
PRO Supporter
Allows a Navi one Extra use of their Support move!
Effects: +1 use to support move.
Uses: 1
PRO Undershirt- [Christmas Gift]
Recover from a fatal hit with 1 HP!
Effects: Leaves HP with 1, instead of deletion.
Uses: 1
7 program slots. Assign them.
CircusMan.EXE
Clap
C-Attack
Normal Element
CircusMan's hands fly forward and clap with his enemy in the center!
Effects: 100DMGx2 Hits, Breaks Shields, Undodgable, -1 Attacks, Dodge/Block Seperately.
Circus Tickets: 1
110x2 damage.
Tiger Strike
S-Attack
Normal Element
CircusMan uses a whip to make a tiger jump through hoops and attack his opponent!
Effects: 200DMG, Undogdable, Cuts Aura, -2 Attacks, Blinds.
Circus Tickets: 3
180 damage. 2 tickets.
Tiger Strike 2
S-Attack
Normal Element
CircusMan uses a whip to make a tiger jump through hoops and attack his opponent!
Effects: 230DMG, Undogdable, Breaks Shield, -2 Attacks, Blinds.
Cool Down: 2
Circus Tickets: 4
200 damage. 3 tickets.
Fang Strike
C-Attack
Normal Element
Strikes opponent with metals fangs!
Effects: 210DMG, Cuts Aura, Cuts Barrier, -1 Attack.
Special Addition: +50DMG to final total on all attacks for this turn only!
Cool Down: 1
Circus Tickets: 2
230 damage.
Blades of Death
C-Attack
Normal Element
Stikes opponent with a deadly sword!
Effects: 200DMG, Undogable, Breaks Shields, -2 Attacks.
Special Additons: +30DMG every time this attack used, to a MAX of 350DMG!
Circus Tickets: 2
210 damage. 20 damage each time attack HITS. 1 ticket
Cannon Ball
S-Attack
Normal Element
Teleports behind his opponent and fires a cannon ball!
Effects: 190DMG, Undodgable, Breaks Shield, -1 Attack.
Special Addition: +50DMG to final total on all attacks this turn!
Cirus Tickets: 2
210 damage. 1 ticket. Status reduction does not stack.
Power-Lost
C-Attack
Nomal Element
Fires a weak shock at opponent!
Effects: 100DMG, Undodgable, Breaks Shields, -1 Attack, Hits All.
Special Addition: Auto-Strikes every turn as first attack!
Circus Ticket: 1
105 damage.
Power-Less
S-Attack
Nomal Element
Fires a shock who leaves opponent weak!
Effects: 200DMG, Undodgable, Breaks Shield, Cuts Aura, Blinds, -100DMG for next 2 Turn, -2 Attacks, Hits All, Cannot be Countered.
Special Addition: If hit +1 Attack next turn!
Cool Down: 5
Circus Tickets: 6
210 damage. 4 tickets.
Cannon
S-Attack
Normal Element
Fires himself from his cannon and dashes threw his opponent!
Effects: 200DMG, Undodgable, Breaks Shield, Confuses.
Special Addition: +50DMG if use before Duo-Cannon!
Circus Ticket: 2
1 ticket. 190 damage. +50 if used AFTER Duo-Cannon. No retroactive bonuses.
Duo-Cannon
S-Attack
Normal Element
Fire a duo-cannon from his hands!
Effects: 90DMGx2 Hits, Undodgable, Breaks Shield, Confuses, Dodge/Block Seperately.
Special Addition: +25DMG if use after Cannon!
Circus Ticket: 3
1 Circus Ticket.
Clown Troops
Defense Move
Barrier Type
Summons 4 CicusMan Troops to help CircusMan out!
Effects: 60HP, Has 1 Attack Slot, Have 1 Natural Dodge, they do the first attack CircusMan does. ( Does not include Giga Chips, SE, and Hyper Attacks. )
Special Addition: Can use Troops to block a attack not marked with " Cuts Barrier "!
Uses: 3
100 HP each. Remove the special addition. Is not needed as all pierces barriers attacks go through barriers, even clone barriers.
Circus Aura
Defense Move
Aura Type
Uses a circus tent as a aura, to block his attacks!
Effects: <10HP, If Broken: Negates all damage recieved that turn.
Special Addition: +50DMG to all attack this turn!
Uses: 1
Higher HP or remove the If Broken.
Support Move:
Circus Boost
Support Move
Support Type
CircusMan boost himself up for power!
Effects: Attacks deals 2xDMG, +1 Attack on turn used.
Uses: 1
Circus Tickets are gain every time a attack is use. CircusMan starts out in battle with 10 tickets out of 55. CircusMan needs a certain amount of of tickets for he could use on his support move. CircusMan can only use each support only twice, but the one that need 25-55 Tickets is use only once!
No... Double... Damage! Change to a fixed number!
Circus Support
Support Move
Bonus Type
CircusMan uses his tickets to support him in battle!
Can be use twice in battle!
1 Ticket:
+10HP, can't pass max.
+10DMG to final total on all attacks.
5 Tickets:
+50HP, can't pass max.
+50DMG to final total on all attacks.
Stops 1 Status Effect.
10 Tickets:
+60HP, can't pass max.
+60DMG to final total on all attacks.
+100DMG to 1 Attack.
+10HP to all Troops.
20 Tickets:
+80HP, can't pass max.
+80DMG to final total on all attacks.
Can only be use once in battle!
25 Tickets:
+100HP, can't pass max.
+100DMG to final total on all attacks.
+1 Attack.
32 Tickets:
+120HP, can't pass max.
+105DMG to final total on all attacks.
+20HP to Troops.
47 Tickets:
Stops opponent from changing panel for 1 Turn.
+120DMG to final total on all attacks.
55 Tickets:
+2 Attacks.
+200HP, Can't pass max.
X1.5DMG to final total on all attacks.
Remove EVERYTHING after the 20 tickets one.
Circus Shock
Hyper Mode
CircusMan focuses his inner self and creates an out burst!
Special Effects:
* x1.5DMG to all attacks.
* +50%HP, can pass max.
* Stops any status effect that CircusMan had.
* +3 Attacks during HM, Turn after HM ends, Circusman has -3 attack slots.
* +10 Circus Tickets.
Last 1 Turn
Decimals are same as %. No. Set number.
Cir-Phobia
Hyper Attack
C-Attack
Normal Element
CircusMan freaks out his opponent with their deepest darkest moments in the circus!
Effects: 270DMG, Undogable, Breaks Shield, Cuts Barrier, -2 Attack, Confuses, Hits All.
290 damage.
SE/Programs/Panels/ETC.:
Restoritive[/]
Offensive[/]
Defensive[/]
Supportive[/]
7 program slots. Assign them.
Stealth- [V1]
C-Attack
Shadow Element
Shoots a stealth orb at from the bottom part of his staff!
Effects: 180DMG, Undogable, Breaks Shield, -1 Attack.
Special Addiotion: +30DMG if use after Whirl!
Reload: 1 Turn
200
Abyssal Sand- [V1]
S-Attack
Sand Element
Shoot an abyss of sand and pounds the ground with his staff!
Effects: 170DMG, Cuts Barrier, Breaks Shields, Can't be Dodge Naturaly.
Special Addition: Increases attacks by +50DMG!
Reload: 1 Turn
190 damage.
Baro- [V1]
C-Attack
Speed Element
Run fast as wind and strikes his opponet with the top part of his staff!
Effects: 190DMG, Undogable, Breaks Shields, -1 Attack.
200 damage.
Sand Rock- [V3]
C-Attack
Sand Element
Creates sand rocks that stacks and hits all opponents!
Effects: 170DMG, Undodgable, Breaks Shield, Hits All, -10DMG.
180 damage.
Sand Punch- [V3]
C-Attack
Sand Element
Meso's hand gets cover by a hard tye of hand and punches opponent!
Effects: 200DMG, Undodgable, Breaks Shields, Confuses.
190 damage.
Takla Makan- [V4]
C-Attack
Sand Element
Meso creates a massive dust bowl of sand and hits it with his staff!
Effects: 170DMG, Undodgable, Breaks Shield, -1 Attack.
Special Addtion: +30DMG every time this attack is used, to a Max of 320DMG!
190 damage.
Thar Desert- [V4]
C-Attack
Sand Element
Creates sand hill and pushes it towards his opponent!
Effects: 170DMG, Cuts Barrier, Cuts Aura, -1 Attack.
Special Addtion: If used after " Takla Makan ", this attacks gains +50DMG!
Reload: 1 Turn
200 damage.
Sonoran- [V4]
C-Attack
Sand Element
Meso's staff turns to sand and extend more than 310K Sq Km, and stabs opponent, which opponents reacts slower then before!
Effects: 170DMG, Cuts Aura, Breaks Shield, Undodgable, -1 Attack, -20DMG for next 2 Turns.
Special Addtion: If use after " Takla Makan and Thar Dersert ", this attack gains +60DMG, and " Confuse "!
Reload: 4 Turn
250 damage.
Kalahari- [V4]
C-Attack
Sand Element
Meso bashes opponents head with his staff that turns to a hard sand!
Effects: 50DMG, Undodgable, Cuts Aura, Cuts Barrier, -2 Attacks, -100DMG for 2 Turns, Hits All, Blinds, Confuses, -1 Use of Defense Move for 1 Turn, Cannot Be Countered.
Special Addition: If use after " Takla Makan, Thar Dersert, and Sonoran ", this attack gains +60DMG to all attacks next turn!
Reload: 5 Turn
Umm... 160 damage.
Gobi- [V4]
C-Attack
Sand Element
Meso uses his Sand Staff to perform differents styles of attacks at his opponent!
Effects: Dodge/Block Seperately
1st Attk Top Staff: 70DMG, Undodgable
2nd Attk Bottom Staff: 60DMG, Undodgable, Breaks Shield
3rd Attk Sword Style: 50DMG, Undodgable, Breaks Shield, Cuts Barrier
4th Attk Stabing Style: 20DMG, Undodgable, Breaks Shield, Cuts Barrier, -1 Attack
5th Attk Teleports and Smack Style: 10DMG, Undodgable, Breaks Shield, Cuts Barrier, -1 Attack, -15DMG for 1 Turn
Reload: 5 Turn
170 damage total you can have on this attack. 210 damage it has.
Dusty Sand
C-Attack
Sand Element
Meso's staff turn 3x lager than normal and strikes his opponent!
260DMG, UnOmidogable, Breaks Shield, Hits All, -1 Attack, -50DMG
Not UnOmniDodgeable. >.>. 350 damage.
SE/Chips/Programs/Panel Chips/ETC.:
Undershirt- [Christmas Gift]
Recover from a fatal hit with 1 HP
Uses: 1
You need to do the current program setup, the slots. You basically have five different slots to put towards any program type (Offensive, Defensive, Supportive, and Restorative). FYI, Undershirt is a Defensive Program.
Spytz.EXE
Auto-Slash- V4
C-Attack
Blade Element
Spytz slices his ennemy with a weak sword!
Effects: 115DMG, Undodgable, Breaks Shields, Confuses.
Special Addition: Auto-Strikes every turn as first attack!
110 damage.
Sword of Darkness- V4
C-Attack
Dark Element
Spytz uses a dark sword which he slashes his enemy half!
Effects: 190DMG, Undodgable, Breaks Shields, -1 Attack.
Special Additon: Can charge for 1 Turn for +100DMG!
180 damage.
Power Blade- V4
C-Attack
Blade Element
Spytz uses a blade which gains power every turn it used!
Effects: 200DMG, Undodgable, Cuts Barrier, -1 Attack.
Special Addtion: +50DMG Every time this attk is used, to a MAX of 400DMG!
220 damage. +20 damage. Max of 300.
Renejation Orb- V4
C-Attack
Dark Element
Spytz creates a Dark Chip from the power inside of him and it turn to a orb which he then hits his enemy!
Effects: 170DMG, Undodgable, Cuts Aura, -1 Attack.
Special Addtion: +25DMG for each attack enemy used last turn!
190 damage and no to the status reduction.
Dark Light- V4
S-Attack
Dark Element
Spytz cuase havoc to all Neutral and Light enemy with a dark light!
Effects: 170DMG, Undodgable, Breaks Shield, Blinds, Hits All.
Sppecial Add: +1DMG for each -/+ Karma opponent gots!
Cool Down: 1 Turn
160 damage.
Dark Speed- [V4 Revamp]
Speed Move
Dodge/Extra Attk. Type
Spytz is able to controls himself if he wants to dodge or add a extra attack!
Effects: Dodge 1 Attack or +1 Attack Slot.
Uses: 4, +1 from Shadow Elem., already added
3 uses, counting the shadow element bonus.
Shadow Barrier- [V4 Revamp]
Defense Move
Barrier Type
Spytz use his DS from inside of him to create a Shadow Barrier!
Effects: <130HP Barrier, +50DMG to attacks when use, for 1 Turn.
Special Addtion: Can sacrifice attack slot for +50HP, to a MAX of +200HP!
Uses: 1
2 use.
SE/Program/ETC.:
Program slots. 7. Assign them.
Razor.EXE[/b]
Claw Gash
C-Attack
Blade Element
Razor slashes his opponent with his claws!
Effects: 253DMG, Cuts Aura, Cuts Barrier, -1 Attack.
240 damage.
Quick Slash
C-Attack
Speed Element
Razor quickly slashes his opponent before they expect it!
Effects: 220DMG, Undodgable, Breaks Shield, -10DMG[Stacks].
225 damage. If the -10 damage stacks, give it a max stack.
Razor Blade
S-Attack
Blade Element
Razor shoot one blade from his claw at his opponent!
Effects: 121DMG, Breaks Shield, Undodgable, -1 Attack.
Special Addition: Auto-Strikes as first attack every turn!
127 damage.
Metalic Claw- Gamma
C-Attack
Metal Element
Swing a metalic cover claw at his opponent quick!
Effects: 242DMG, Undodgable, Breaks Shield.
235 damage.
Claw Bash
C-Attack
Metal Element
Razor bashes his claw across his opponents head!
Effects: 192DMG, Undodgable, Breaks Shield, -1 Attack.
Special Addition: +30DMG for each time this attack is used, to a MAX of 342DMG!
205 damage. 15 damage each time used. Max of 310 damage. Give it a one turn cooldown and it can be 30 damage each time used.
Claw Strike
C-Attack
Blade Element
Razor strikes his opponents with his claw!
Effects: 242DMG, Undodgable, Breaks Shield, Cuts Barrier, -2 Attacks, -50DMG for 2 Turns, Confuses, Blinds, Hits all, Cannot be Countered.
Special Addition: Increases all attacks this turn by 50DMG!
Cool Down: 5 Turn
215 damage.
Speed Strike
S-Attack
Speed Element
Razor strucks his opponent with great speed!
Effects: 220DMG, Cuts Aura, Breaks Shield, Blinds.
235 damage.
Stagering Blade
C-Attack
Blade Element
Razor strikes his opponents with both of his claws!
Effects: 115DMG, Undodgable, Breaks Shield, -1 Attack, Hits All.
Special Addition: Counts as 1/2 of a attack!
117 damage.
Grinder Shock
S-Attack
Speed Element
Razor gives a shock when he slashes them which grinds threw his opponent body!
Effects: 187DMG, Cuts Barrier, Breaks Shield, -2 Attack
Special Addition: Increases all attacks this turn by 30DMG!
Note: Can only be used once per turn.
195 damage
Razor Speed
Speed Move
Dodge/Extra Attk Type
Razor uses his great speed to avoid an attack, and gain an attack slot!
Effects: Dodge one attack, and + 1 attack this turn
Uses: 5, +1 from Speed Move already added
4 uses.
HA Warrior Claw
C-Attack
Metal/Blade Element
Razor uses his very last energy to deal massive damage with his claw!
Effects: 308DMG, Undodgable, Breaks Shield, Cuts Aura, -50DMG for 2 Turn, Confuses, -2 Attack.
375 damage.
Razor Warrior
+35%HP Gain, Can pass max HP.
+50%DMG during HM.
+2 Attack during HM.
Lasts 1 Turns
No +50% DMG. Make it a set number.
Items:
[Dual Speed]
Owner of this program may attack one extra time on 3 seprate turns of their chosing.
Undershirt
Recover from a fatal hit with 1 HP
Once per battle(Christmas Gift)
Program slots. 5. Assign them. Dual Speed is an Offensive Program. Undershirt is a Defensive Program.
Coqui.PR[/size]
Suave Aires
C-Attack
Wind Element
Smacks opponent with a weak wind.
Effects: 102.5DMG, Undodgable, Breaks Shield, Hits All, -1 Attack
Special Addition: Auto-Strikes every turn as first attack
102 damage. No partial damages. >.>
Vientos
C-Attack
Wind Element
Blows a great force of wind toward opponent.
Effects: 205DMG, Undodgable, Breaks Shields, Hits All, -1 Attack
Special Addition: Can charge for 1 turn for +100DMG
185 damage.
Sopla
C-Attack
Wind Element
Blows 2 wind toward opponent.
Effects: 102.5DMG x 2Hits, Breaks Shields, Cuts Aura, Hits All, Dodge Seperately
97 x2 damage.
Cielo
C-Attack
Wind Element
Throws opponent in the sky with a wind punch.
Effects: 215DMG, Undodgable, Breaks Shield, Hits All, Confuse
Special Addition: If Hit: +25DMG to 1 attk next turn
Cool Down: 2 Turn
205 damage.
Fago
C-Attack
Wind Element
Smashes opponent with a fog like wind.
Effects: 120DMG, Unavoidable
Cool Down: 1 Turn
130 DMG.
Cuchio Metar
S-Attack
Metal Element
Throw a metal Ninja knife toward opponent.
Effects: 215DMG, Cuts Barrier, Breaks Shield, -1 Attack
Special Addition: +30DMG if use before Metalica
205 damage.
Metalica
C-Attack
Metal Element
Stabs opponent with a piece of metal.
Effects: 205DMG, Breaks Shields, Undodgable, -1 Attack, 2xDMG if metal stage in play, blinds
Special Addition: +30DMG if use after Cuchio Metar
Cool Down: 1 Turn if metal stage in play
185 damage. No 2x damage.
Oro Metar
C-Attack
Metal Element
Stabs opponet with a gold like metal.
Effects: 195DMG, Undodgable, Cuts Barrier, Breaks Shield, -2 Attack, -50DMG for 2 turns, Blinds
Cool Down: 5 Turn
255 damage.
Toa Alta
C-Attack
Stone Element
Pounds opponent with great force of stones.
Effects: 245DMG, Undodgable, Cuts Aura, Cuts Barrier, -1 Attack
Special Addition: If use before Mayaguez, opponent loses -50DMG for 1 turn.
Cool Down: 2 Turn
285 damage and +2 cooldown.
Mayaguez
S-Attack
Stone Element
Pounds opponent with even greater force.
Effects: 195DMG, Undodgable, Breaks Shield, Cuts Aura, -2 Attack, -50DMG for 2 Turns, Blinds
Special Addition: If use after Toa Alta this attack gains: Hits All
Cool Down: 5 Turn
255 damage.
" Coqui's Sordaldo Covalde "
* +35%HP Gain, Can pass max HP.
* +50%DMG during HM.
* +2 Attack during HM.
* Change Panel 1 during HM, and 1 after HM, Sand/Metal Panels.
* +1 use to all Skills.
* Gains a 150HP Aura, counter each attack that hit aura, by 30DMG x the # attack opponent used last turn.
Effects: Last 1 Turn
No panel change. Set number for DMG. 100 HP aura. Don't forget the aura goes when the HM goes.
Aire de Metar
S-Attack
Wind/Metal Element
Creates winds that destroy anything in it way.
Effects: 355DMG, Undodgable, Breaks Shields, Cuts Aura, Hits All, -2 Attack, -70DMG for 1 turn, Confuses
225 damage.
SE/Programs/Panels/ETC.:
Restoritive[/]
Offensive[2/2]
Unbridled Wrath
Offensive Program
Effects: Increases damage by 50% for one turn. You instantly loses 20% of your Max HP.
One Use Per Battle
Greatsword:
Navi may sacrifice an action slot to add 100 Damage to all attacks this turn
2 Activations Per Battle
Defensive[/]
Supportive[/]
You have 3 more slots you must assign.
Story:
Unkown, No data of his history.
Need a bit more than "no data". Sorry.
Coffer.CST
Coriolis Effect- [V1]
C-Attack
Wind Element
Coriolis Type
Cuases a coriolis effect with a fan on his shoulder!
Effects: 170DMG, Breaks Shields, Undodgable, Hits All.
Special Addition: +50DMG if use before Jet Streams!
AFTER Jet Streams. No retroactive effects.
Jet Streams- [V1]
C-Attack
Wind Element
Creates a Jet Steam with his fan on his shoulder!
Effects: 190DMG, Breaks Shields, Undodgable, Hits All, Blinds.
Reforms: 2 Turn
Special Addition: +50DMG if use after Coriolis Effect!
180 damage.
Atomic Sun- [V1]
S-Attack
Light Element
Creates a smaller sun which he shoots at enemy!
Effects: 160DMG, Undodgable, Cuts Aura.
Special Addition: +50DMG to Shadow Navi, or Cuts 1 -50Karma/Dark Navi dark chips!
180 damage.
Plutonic Rock- [V2]
S-Attack
Stone Element
Shoots a Plutonic Rock at enemy which pierces undershirt!
Effects: 120DMG, Undodgable, Cuts UnderShirt.
Reforms: 4 Turn
No Cuts Undershirt.
Gulf Stream- [V3]
S-Attack
Wind Element
Shoot a gulf stream like wind from his hand!
Effects: 200DMG, Undodgable, Automaticly end Aura/Barrier, Can attack up to 2 Enemy.
Reforms: 2 Turn
No "Can attack up to 2 enemies." 230 damage.
Polaris Gulf- [V4]
C-Attack
Wind Elemeny
Coffer sends in the Polar Gulf of winds toward opponents face!
Effects: 180DMG, Undodgable, Breaks Shield, -1 Attack.
Special Addition: Increases all attacks by +50 damage is to final total!
Reforms: 1 Turn
190 damage.
Wind Booster
Support Move
Extra DMG/Attack
Attacks get 2xDMG, and +1 attack that turn only!
Effects: 2xDMG, +1 attack on turn use
Uses: 1
No 2x damage.
Wind of Hurricane
~@: Gets extra boost which helps him out in battle :@~
- +60%DMG to Attacks
- +1 Attack Slot
- Creates a 200HP Barrier, when destroys creates a 100HP Barrier turn after destroy.
- +1 use of Support Move, stays after HM
Reforms: Last 1 Turn
NO % damage. Set numbers.
Elite Warrior of Wind
~@: Gain power on his Wind Element :@~
- +80DMG to Wind Element
- Sets Sand Panels when HM activates
- +2 Attack
- +2 Use of Support Move
Reforms: Last 1 Turn
No panel change.
Hurricane Stab
S-Attack
Wind Element
Shoots a hurricane which hits all enemy.
Effects: 260DMG, Undodgable, Cuts Aura, Breaks Shields, Hits All, -1 Attack, -50DMG
380 damage.
Wind Terror
S-Attack
Wind Element
Creates winds that destroy anything in it way.
Effects: 260DMG, Undodgable, Breaks Shields, Cuts Barrier, Hits All, -2 Attack, -60DMG
360 damage.
SE/Programs/Panels/ETC.:
PRO Supporter
Allows a Navi one Extra use of their Support move!
Effects: +1 use to support move.
Uses: 1
PRO Undershirt- [Christmas Gift]
Recover from a fatal hit with 1 HP!
Effects: Leaves HP with 1, instead of deletion.
Uses: 1
7 program slots. Assign them.
CircusMan.EXE
Clap
C-Attack
Normal Element
CircusMan's hands fly forward and clap with his enemy in the center!
Effects: 100DMGx2 Hits, Breaks Shields, Undodgable, -1 Attacks, Dodge/Block Seperately.
Circus Tickets: 1
110x2 damage.
Tiger Strike
S-Attack
Normal Element
CircusMan uses a whip to make a tiger jump through hoops and attack his opponent!
Effects: 200DMG, Undogdable, Cuts Aura, -2 Attacks, Blinds.
Circus Tickets: 3
180 damage. 2 tickets.
Tiger Strike 2
S-Attack
Normal Element
CircusMan uses a whip to make a tiger jump through hoops and attack his opponent!
Effects: 230DMG, Undogdable, Breaks Shield, -2 Attacks, Blinds.
Cool Down: 2
Circus Tickets: 4
200 damage. 3 tickets.
Fang Strike
C-Attack
Normal Element
Strikes opponent with metals fangs!
Effects: 210DMG, Cuts Aura, Cuts Barrier, -1 Attack.
Special Addition: +50DMG to final total on all attacks for this turn only!
Cool Down: 1
Circus Tickets: 2
230 damage.
Blades of Death
C-Attack
Normal Element
Stikes opponent with a deadly sword!
Effects: 200DMG, Undogable, Breaks Shields, -2 Attacks.
Special Additons: +30DMG every time this attack used, to a MAX of 350DMG!
Circus Tickets: 2
210 damage. 20 damage each time attack HITS. 1 ticket
Cannon Ball
S-Attack
Normal Element
Teleports behind his opponent and fires a cannon ball!
Effects: 190DMG, Undodgable, Breaks Shield, -1 Attack.
Special Addition: +50DMG to final total on all attacks this turn!
Cirus Tickets: 2
210 damage. 1 ticket. Status reduction does not stack.
Power-Lost
C-Attack
Nomal Element
Fires a weak shock at opponent!
Effects: 100DMG, Undodgable, Breaks Shields, -1 Attack, Hits All.
Special Addition: Auto-Strikes every turn as first attack!
Circus Ticket: 1
105 damage.
Power-Less
S-Attack
Nomal Element
Fires a shock who leaves opponent weak!
Effects: 200DMG, Undodgable, Breaks Shield, Cuts Aura, Blinds, -100DMG for next 2 Turn, -2 Attacks, Hits All, Cannot be Countered.
Special Addition: If hit +1 Attack next turn!
Cool Down: 5
Circus Tickets: 6
210 damage. 4 tickets.
Cannon
S-Attack
Normal Element
Fires himself from his cannon and dashes threw his opponent!
Effects: 200DMG, Undodgable, Breaks Shield, Confuses.
Special Addition: +50DMG if use before Duo-Cannon!
Circus Ticket: 2
1 ticket. 190 damage. +50 if used AFTER Duo-Cannon. No retroactive bonuses.
Duo-Cannon
S-Attack
Normal Element
Fire a duo-cannon from his hands!
Effects: 90DMGx2 Hits, Undodgable, Breaks Shield, Confuses, Dodge/Block Seperately.
Special Addition: +25DMG if use after Cannon!
Circus Ticket: 3
1 Circus Ticket.
Clown Troops
Defense Move
Barrier Type
Summons 4 CicusMan Troops to help CircusMan out!
Effects: 60HP, Has 1 Attack Slot, Have 1 Natural Dodge, they do the first attack CircusMan does. ( Does not include Giga Chips, SE, and Hyper Attacks. )
Special Addition: Can use Troops to block a attack not marked with " Cuts Barrier "!
Uses: 3
100 HP each. Remove the special addition. Is not needed as all pierces barriers attacks go through barriers, even clone barriers.
Circus Aura
Defense Move
Aura Type
Uses a circus tent as a aura, to block his attacks!
Effects: <10HP, If Broken: Negates all damage recieved that turn.
Special Addition: +50DMG to all attack this turn!
Uses: 1
Higher HP or remove the If Broken.
Support Move:
Circus Boost
Support Move
Support Type
CircusMan boost himself up for power!
Effects: Attacks deals 2xDMG, +1 Attack on turn used.
Uses: 1
Circus Tickets are gain every time a attack is use. CircusMan starts out in battle with 10 tickets out of 55. CircusMan needs a certain amount of of tickets for he could use on his support move. CircusMan can only use each support only twice, but the one that need 25-55 Tickets is use only once!
No... Double... Damage! Change to a fixed number!
Circus Support
Support Move
Bonus Type
CircusMan uses his tickets to support him in battle!
Can be use twice in battle!
1 Ticket:
+10HP, can't pass max.
+10DMG to final total on all attacks.
5 Tickets:
+50HP, can't pass max.
+50DMG to final total on all attacks.
Stops 1 Status Effect.
10 Tickets:
+60HP, can't pass max.
+60DMG to final total on all attacks.
+100DMG to 1 Attack.
+10HP to all Troops.
20 Tickets:
+80HP, can't pass max.
+80DMG to final total on all attacks.
Can only be use once in battle!
25 Tickets:
+100HP, can't pass max.
+100DMG to final total on all attacks.
+1 Attack.
32 Tickets:
+120HP, can't pass max.
+105DMG to final total on all attacks.
+20HP to Troops.
47 Tickets:
Stops opponent from changing panel for 1 Turn.
+120DMG to final total on all attacks.
55 Tickets:
+2 Attacks.
+200HP, Can't pass max.
X1.5DMG to final total on all attacks.
Remove EVERYTHING after the 20 tickets one.
Circus Shock
Hyper Mode
CircusMan focuses his inner self and creates an out burst!
Special Effects:
* x1.5DMG to all attacks.
* +50%HP, can pass max.
* Stops any status effect that CircusMan had.
* +3 Attacks during HM, Turn after HM ends, Circusman has -3 attack slots.
* +10 Circus Tickets.
Last 1 Turn
Decimals are same as %. No. Set number.
Cir-Phobia
Hyper Attack
C-Attack
Normal Element
CircusMan freaks out his opponent with their deepest darkest moments in the circus!
Effects: 270DMG, Undogable, Breaks Shield, Cuts Barrier, -2 Attack, Confuses, Hits All.
290 damage.
SE/Programs/Panels/ETC.:
Restoritive[/]
Offensive[/]
Defensive[/]
Supportive[/]
7 program slots. Assign them.