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Post by K-$uk on Jan 26, 2009 19:11:17 GMT -8
OK guys this is a really fun poll, take some time to think about this one. Which navi strategy is best? Please tell me what you chose and why...
I picked Regen, Why? Because with unlimited and exponential regen you have all the strats in one, powerful attacks by sacrificing HP, you can just asborb attack instead of defend against them, your normal regen abilities last the duration of the battle (no need for large numbers of skills), and survive against any attack thrown at them... Look at Turbine, No navi has ever taken him down to 0 HP to defeat him. He is in a sense undefeatable, and is a reason why I don't make regen navis. I don't like how powerful they are. Just something bugs me about them. They are way too PWN.
But enough of my rant, on to your voting tell me what your vote is. I would like to see the turn out.
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Post by ScourgeXLVII on Jan 26, 2009 19:21:59 GMT -8
I picked other, because of my future Pyro strat
Pyro is a sword and shield, High damage, and High HP, but his real strategy is using his clones in the first and second turns to deal high damage, then outlasting the opponent. And while right now Pyro is only average, I could make an incredible strategy with just a few more programs, and some crosses. By level 10-15 depending on Progs. Crosses, and GP. He can reach 120 AS, all with at least 1 omni
Other strategies, which I like as a theory: Sandstorm's low damage taken, combined with high-ish HP. Mostly based on outlasting the opponent's defenses. BlackRose's Status damage/reduction reliance, which powers up his ultimate attack(albeit not much right now, but later it will do better).
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Post by Twon on Jan 26, 2009 20:01:55 GMT -8
I picked Balanced myself. While each every other strategy there is very good to use, each one has a small fatal flaw in them. When that flaw is exposed, you have to change to another strategy of the same type where the flaw can be exposed again.
Balanced navis, while not the best or the most used, can work with just about any problem. They can switch strategies on the fly if they are made right. They can become heavy hitters on one turn and have a tough defense on another. Completely stop an opponent in their track one turn and go around avioding most attacks the next. Balanced navis are very unexpected. You can think you finished them off but they drop a bomb and win the whole battle (not literally though >_>).
Take Blademan for example. I spent 2 years (of luck) to make him as he is now. 3 different Omni-skills- Dodge, Shield, and Aura with full turn effects, Elmental Rage-one of the best gigs to use on him, pretty decent damaging attacks for a V8.
So yeah, Balance might not seem so uber when you first look at it, but make a balanced navi right, and you could even have Napalm on his knees. (Don't kill me Raven. It's just to make a point. >_>)
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Post by Vilicious on Jan 26, 2009 20:29:29 GMT -8
I voted Defensive. I may or may not explain myself at a later date.
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Post by Genesis on Jan 26, 2009 20:46:49 GMT -8
Voted balanced myself. Twon pointed out a good bit of what they can do himself already. Each navi is made to function differently, even if they have a similar strat. Always better to fight someone that's different than fighting something that's the same. Also better to not have multiple navis that are the same.
Balanced navis tend to have multiple strats, or are able to focus on multiple areas at once. There are several good examples that I can list, but most can tell already which navis are the ones. Other one that I think is good is Defensive, but I won't get on that one right now. XD. Though in full, don't think any one strat is the best, it just depends on the creator of the navi. I'll admit, some/most of the regen navis are annoyingly powerful, but that's thanks to the creator and finding out how to fully use the large amounts of healing/power. But yeah, really am getting off track now, so I'll stop. XD
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Post by mirror on Jan 31, 2009 9:55:13 GMT -8
i call it "mimicing"
what (in development) mirror has. he mimics the opponents attacks.
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Post by Raven8 on Jan 31, 2009 20:25:53 GMT -8
Balance is pwn, but it has weaknesses in most cases....
The single most powerful strategy I've come across? Trade-off. Dropping some important part of a common Navi's overall strategy (defense ability, attacking ability, or in one case both) in order to boost another...... the results can be devastating:
Sorry to toot my own horn here, but not many people work in trade-off strategy yet.... but for example: Turbine. Turbine is fully incapable of avoidance: you attack, it WILL hit (Final Form being the only variable there, but that's only 2 turns and it counts more as invulnerability) yet he's the single most durable Navi on the site (Show me a Navi with more potential HP and I'll take this back), the only one capable of breaking the millions mark damage-wise without use of Full Synchro (again: I'll take this back if I'm wrong), and is a defensive nightmare in a sense (50% DMG from all attacks in essence doubles his HP). He has his flaws, and I'm sure a number of people know how to defeat him even as they read this, but my point is this: a trade-off stat allows for exceedingly powerful effects, and in my opinion makes for the single most powerful strategy available to the MMM.
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Post by Salem on Jan 31, 2009 20:55:01 GMT -8
Survivalist for me. <_< Idk why, but I find it fun to make navi's annoyingly hard to kill.
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Zerri
MMM Warrior
Posts: 315
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Post by Zerri on Jan 31, 2009 21:02:34 GMT -8
I'd have to agree with Raven's, for my navi i traded off majority of his hp, but in return gave him strong defense capability, high survivability, and damage that isnt too high or too low that is hard to avoid. Essentially, a kind of reverse turbine now that i think about it >_>, no i wasnt planning that originally.
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