Post by forceoflight on Jan 19, 2009 16:46:47 GMT -8
So I was bored and thought, hey, let's compile all the powerups from having every element at V5, and here's what I got.
Attack: DMG+30%, Apply +100 DMG to one attack every turn, Apply +250 DMG to one attack every turn, All DMG+100, Normal Element DMG+60, Elec Element DMG+50, Aqua Element DMG+80, Blade Element DMG+50, Plasma Element DMG+70, Stone Element DMG+30, Light Element DMG+60, Dark Element DMG+60, Wind Element DMG+60, Sonic Element DMG+40, Crystal Element DMG+90, Pure Dark Element DMG+60, Solar Element DMG+90, Lunar Element DMG+90, Temporal Element DMG+30, Spatial Element DMG+150, DMG+1170 on Hyper Attack with all elements on it, Bug-elemental DMG+15%, +11 attacks/turn, +1 attack every other turn, +3 attacks on starting turn,
Skills: +1 use to all skills, +1 use to all dodging speed moves (does not include full-turn), dodging speed moves +2 uses (does include full turn) +1 use to all aiming speed moves,
Ambient nerfs: enemies have -2 attacks on their first three turns,
Deal 400 unavoidable damage to every enemy on the field per turn,
Defense: HP+5350, auto-recover 300HP/turn, C/S defense+150, HP+30%, takes 75% DMG from all attacks, takes -35% DMG, takes +20% DMG, takes -220 DMG from all attacks, may natural dodge once/turn, counter DMG+110, total immunity to Paralyze, Soak, Freeze, Poison, negative panel effects, Spatial Flux, Zenith of Space, Temporal Flux and Zenith of Time, natural dodges counter for 20DMG each,
Weird stuff: +8 Dark Chip OR Hyper Attack use, +4 turns on Dark Soul OR Hyper Mode, -2 cooldown on Light and Dark Element attacks,
one attack of the Laser element becomes fully undodgable once per battle, one attack of the Plasma element is allowed to cut uncuttable auras once per battle,
Once per battle, make a single Sonic attack fully undodgable/cuts uncuttable auras,
double attack slots for one turn once per battle,
double damage for one turn once per battle,
user can add Blinds to two attacks per battle,
Takes 50% DMG from all Hyper Attacks, immune to the effects of two dark chips and one advanced dark chip per battle, allowed to make one new hyper mode, Allowed to own/use one extra Advance Dark Chip per battle (including a copy of a current dark chip), Dark Soul can be customized with one additional effect (stacks with custom/advanced darksoul effect), allowed to use one extra dark chip per battle,
Power Burn (unavoidable Solar Burn) effect may be used twice every 2 turns,
Power Freeze effect (unavoidable Lunar Freeze)may be used once every 4 turns, and one additional time on a turn of choice,
Can raise existing breaking stats on all attacks to the omni level for one turn once per battle,
inflict an unavoidable -1 attack on the enemy once per battle,
Can inflict Purify, Darken, Temporal Flux and Spatial Flux once each per battle,
Zenith of Space: Spatial Collapse: Deals 50 DMG times the user's version to all opponents once per battle.
Zenith of Time: Temporal Negate: Leaves all opponents unable to attack next turn (ignores all forms of immunity), raises all of the user's attacks breakers to the omni level for the turn, allowing them to even pierce DS, and negates all enemy auto-strikes and counters for the turn, drops the user's damage by 10 times the user's version.
If the user has neutral karma (-49~+49) he/she gains +1 use to all skills, +1 turn to hyper modes and -1 turn cooldown on all attacks.
:o
Attack: DMG+30%, Apply +100 DMG to one attack every turn, Apply +250 DMG to one attack every turn, All DMG+100, Normal Element DMG+60, Elec Element DMG+50, Aqua Element DMG+80, Blade Element DMG+50, Plasma Element DMG+70, Stone Element DMG+30, Light Element DMG+60, Dark Element DMG+60, Wind Element DMG+60, Sonic Element DMG+40, Crystal Element DMG+90, Pure Dark Element DMG+60, Solar Element DMG+90, Lunar Element DMG+90, Temporal Element DMG+30, Spatial Element DMG+150, DMG+1170 on Hyper Attack with all elements on it, Bug-elemental DMG+15%, +11 attacks/turn, +1 attack every other turn, +3 attacks on starting turn,
Skills: +1 use to all skills, +1 use to all dodging speed moves (does not include full-turn), dodging speed moves +2 uses (does include full turn) +1 use to all aiming speed moves,
Ambient nerfs: enemies have -2 attacks on their first three turns,
Deal 400 unavoidable damage to every enemy on the field per turn,
Defense: HP+5350, auto-recover 300HP/turn, C/S defense+150, HP+30%, takes 75% DMG from all attacks, takes -35% DMG, takes +20% DMG, takes -220 DMG from all attacks, may natural dodge once/turn, counter DMG+110, total immunity to Paralyze, Soak, Freeze, Poison, negative panel effects, Spatial Flux, Zenith of Space, Temporal Flux and Zenith of Time, natural dodges counter for 20DMG each,
Weird stuff: +8 Dark Chip OR Hyper Attack use, +4 turns on Dark Soul OR Hyper Mode, -2 cooldown on Light and Dark Element attacks,
one attack of the Laser element becomes fully undodgable once per battle, one attack of the Plasma element is allowed to cut uncuttable auras once per battle,
Once per battle, make a single Sonic attack fully undodgable/cuts uncuttable auras,
double attack slots for one turn once per battle,
double damage for one turn once per battle,
user can add Blinds to two attacks per battle,
Takes 50% DMG from all Hyper Attacks, immune to the effects of two dark chips and one advanced dark chip per battle, allowed to make one new hyper mode, Allowed to own/use one extra Advance Dark Chip per battle (including a copy of a current dark chip), Dark Soul can be customized with one additional effect (stacks with custom/advanced darksoul effect), allowed to use one extra dark chip per battle,
Power Burn (unavoidable Solar Burn) effect may be used twice every 2 turns,
Power Freeze effect (unavoidable Lunar Freeze)may be used once every 4 turns, and one additional time on a turn of choice,
Can raise existing breaking stats on all attacks to the omni level for one turn once per battle,
inflict an unavoidable -1 attack on the enemy once per battle,
Can inflict Purify, Darken, Temporal Flux and Spatial Flux once each per battle,
Zenith of Space: Spatial Collapse: Deals 50 DMG times the user's version to all opponents once per battle.
Zenith of Time: Temporal Negate: Leaves all opponents unable to attack next turn (ignores all forms of immunity), raises all of the user's attacks breakers to the omni level for the turn, allowing them to even pierce DS, and negates all enemy auto-strikes and counters for the turn, drops the user's damage by 10 times the user's version.
If the user has neutral karma (-49~+49) he/she gains +1 use to all skills, +1 turn to hyper modes and -1 turn cooldown on all attacks.
:o