eSmokefish
MMM Warrior
 
Formerly known as Random_Knight777[C01:FF3300]
Posts: 326
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Post by eSmokefish on Oct 28, 2008 15:27:49 GMT -8
Greetings and Welcome to The Navi Production Center, "N.P.C", where we store pre-made NetNavigators for any greenhorn to come and pick up!
Are the (Nigh) Endless possible outcomes of NetNavigator Creation abit hard to chew down?
Perhaps you are just having a case of Creator's Block?
Well look no further! The N.P.C is proud to announce a small selection of Pre-Made NetNavigators! All -you- need to do, is finalize a few details about the NetNavigator, such as Biography, It's Overall Looks, and Personality, and a few minor speccs, then it is all yours for the taking!
( Basicly, if you are new to the MegaMan Melee, and are uncertain about the whole mumbojumbo that is the Navi Creation Process, look here, and perhaps you'll find something suitable to your tastes!
They are free to take, as long as you ask for them and give a reason why you'd like to own the Navi! Fill out it's Background, Appearance and Personality, and it's all set!
Most Navi's comes along being Battle Approved and Ready, but you'll need to seek out a Mod or Admin to get the RP Approval! )
Current NetNavigators Ready to be Taken:
Twisted.EXE Strife.EXE
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eSmokefish
MMM Warrior
 
Formerly known as Random_Knight777[C01:FF3300]
Posts: 326
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Post by eSmokefish on Oct 28, 2008 15:28:05 GMT -8
Twisted.EXE :
<::HP::> Current: 1100 Total Bonus: 100 Base: 1000 HPSac: 0
<::Elements::> ToxicLvL2: Deal 50 unavoidable damage to every enemy on the field per turn. NormalLvL1: HP+100, DMG+10. Negates one weakness from each other element the Navi has (Must be chosen when the elements are chosen, cannot be switched with each battle)
Strengths: Wood, Dark, Sonic, Shadow, Toxic. Weakness: Elec, Sniper, Bug. Note: "Light" Weakness Removed via Normal Element.
<::Stats::> Operator: Type: Support Karma: 0 EXP: 500, V1 Zenny: 0z
<::Attacks::>
Base Damages
Normal: Combat: 160 Shot: 150
Toxic: Combat: 150 Shot: 140
Twisted Punch Normal Combat DMG: 150 Effect: Cuts Auras
Twisted Spray Toxic Shot DMG: 110 Effect: Cuts Auras, Breaks Shields, Ignores Armor Values
Poisonous Fog Toxic Shot DMG: 50 Effect: If Hit: Lowers Damage by 50 for this turn, Auto-Attacks for 5 Turns. Charge: 1 Turn Charge Cooldown: 1 Turn after Effect Ends Special: Can't be used when a Poisonous Fog already is in effect
Lethal Injection Toxic Combat DMG: 60 Effect: Cuts Auras, Confuses, If Hit: Victim recieves 20 Unavoidable damage each time s/he Attacks and uses a Skill, effect lasts 3 turns. Cooldown: Useable only 1 time per turn
Noxious Fumes Toxic Shot DMG: 6x10 Effect: Undodgeable, Cuts Auras, Avoided Separately, Blinds, Confuses
<::Skills::>
Twisted Dodge Speed Move - Dodge Effect: Dodges 2 Attack Uses: 2
Twisted Barrier Defense Move - Barrier Effect: 1 Navi gains a 100HP Barrier. Uses: 2
Empowerment Ray Support Move - Healing Effect: 1 Navi or Barrier gains 100HP Uses: 2
<::Hyper Attacks::>
<::Special Attack::>
<::Hyper Mode::>
<::Card Info::> MB Limit: ? Cards:
<::Items::>
<::Chips::>
<::Programs:>
Programs - Defensive(XMax):
Programs - Offensive(XMax):
Programs - Restorative(XMax):
Programs - Supportive(XMax):
<::Special Emulations::>
<::Virus::>
<::Backround::>
<::Appearance::> Mandatory: Labcoat + A Syringe
<::Personality::>
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eSmokefish
MMM Warrior
 
Formerly known as Random_Knight777[C01:FF3300]
Posts: 326
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Post by eSmokefish on Oct 28, 2008 15:28:29 GMT -8
Strife.EXE :
<::HP::> Current: 800 Total Bonus: 100 Base: 1000 HPSac: -300HP for +30 Base DMG
<::Elements::> PlasmaLvL2: HP+100, Plasma-elemental DMG+40 FireLvL1: All DMG +10
Strengths: Dark, Shadow, Light, Plasma, Wood, Ice, Metal, Dark, Fire. Weakness: Blade, Laser, Aqua, Sniper, Wind, Bug.
<::Stats::> Operator: Type: Attack Karma: 0 EXP: 500, V1 Zenny: 0z
<::Attacks::>
Plasma Base Damage: Combat: 240 Shot: 230
Fire Base Damage: Combat: 200 Shot: 190
Burning Kick Fire Combat DMG: 190 Effect: Breaks Shields Charge: Can be Charged 1 Turn for x1.5 Damage
Firespray Fire Shot DMG: 20x10 Effect: UnDodgeable, Cuts Auras, Burns Charge: Can be charged for 2 turn for x1.5 Damage and gains Hit All and Avoided Separately Cooldown: 2
Plasma Strike Alpha Plasma Combat DMG: 220 Effect: Breaks Shields, Undodgeable Charge: Can be Charged 1 turn for x1.5 Damage
Plasma Strike Beta Plasma Combat DMG: 220 Effect: Breaks Shields, UnDodgeable, If used after Plasma Strike Alpha: +50 Damage, If Used after Charged Plasma Strike Alpha while Charged: +100 Damage Charge: Can be Charged for 1 turn for x1.5 Damage
Plasma Blast Plasma Shot DMG: 110 Effect: Unavoidable
<::Skills::>
Plasmic Afterburner Speed Move - Special Dodge Effect: Dodges 1 Attack and gains 1 Attack Slot Uses: 2
PlasmaGuard Defense Move - Curse Shield Effect: Shields 1 Attack and counters for 50 Damage Uses: 3
<::Hyper Attacks::>
<::Special Attack::>
<::Hyper Mode::>
<::Card Info::> MB Limit: ? Cards:
<::Items::>
<::Chips::>
<::Programs:>
Programs - Defensive(XMax):
Programs - Offensive(XMax):
Programs - Restorative(XMax):
Programs - Supportive(XMax):
<::Special Emulations::>
<::Virus::>
<::Backround::>
<::Appearance::>
<::Personality::>
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eSmokefish
MMM Warrior
 
Formerly known as Random_Knight777[C01:FF3300]
Posts: 326
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Post by eSmokefish on Oct 28, 2008 15:28:50 GMT -8
<Reserving>
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eSmokefish
MMM Warrior
 
Formerly known as Random_Knight777[C01:FF3300]
Posts: 326
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Post by eSmokefish on Oct 28, 2008 15:28:34 GMT -8
<Reserving>
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eSmokefish
MMM Warrior
 
Formerly known as Random_Knight777[C01:FF3300]
Posts: 326
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Post by eSmokefish on Oct 28, 2008 15:29:04 GMT -8
<Reserving>
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