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Post by Mac Smith on Apr 10, 2005 9:33:15 GMT -8
k. im gonna see if i can beat a few normal navis in the gym. maybe i can rack up some exp...
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Normal Navi
New Recruit
This account is used by the administrators to help the RPG along
Posts: 65
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Post by Normal Navi on Apr 10, 2005 10:56:17 GMT -8
OOC: OK, so Cutman gets EXP... I like these non-linear missions. ^_^ By the way the Assassin that should have fought with you is dead, he covered Napalmman for nearly 3000 DMG, and he's laying dead nearby. This is also Dark Soul's last turn of Hyper Mode, therefore he can be hurt next turn.
Dark Soul (401/2000, HYPER 1): *glows from the Dark Recovery earlier* GRAHARARRAR! *absorbs the attacks* GRRRAARRR!!! *looks at Cutman and Napalmman, throwing waves at both of them while drilling at them* Grruuu... *the poison on the stage drains 50 DMG from both Navis* GRRA! *a vortex appears before him*
Dark Wide Aqua element S-Attack Karma loss: 20 400 DMG, undodgable, attacks all
Dark Wide Aqua element S-Attack Karma loss: 20 400 DMG, undodgable, attacks all
Dark Drill S-Attack No element Karma loss: 15 300 DMG, breaks shields, cuts auras
Dark Drill S-Attack No element Karma loss: 15 300 DMG, breaks shields, cuts auras
Dark Shield Defense Move Dark Soul uses his shield to defend himself from all enemy attacks next turn. 1/2 DMG from all enemy attacks next turn, no matter what
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Post by Mac Smith on Apr 10, 2005 11:16:54 GMT -8
Hah, hit this, moron!Rock Cube:  200HP barrier. *first dark wide shot hits the cube, and stops* *cube breaks* *takes damage from the second dark wide shot* ((im going to assume the darkdrills were aimed individually at the both of us)) Warp:  Dodges one attack (the dark drill) Haven't taken any damage eh? Why dont I try DAMAGING YOU DIRECTLY FROM YOUR SOUL!!!Gun-Del-Hell Lunar Lens:  Light Element A special emulation from the legendary comic book villain, Sabata: 160 damage, pierces all defenses, blinds. (doesnt damage shields, or auras. breaks any obstacles EX: elecman's spark things... whatever. 3 turn cooldown. does NOT count as a special emulation.) OOC: Please note that this does not heal you in any way, even if a hyper form/ speed move/defense move says otherwise. CutM: 1000 TOTAL DAMAGE: 180
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Normal Navi
New Recruit
This account is used by the administrators to help the RPG along
Posts: 65
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Post by Normal Navi on Apr 10, 2005 11:23:03 GMT -8
OOC: Don't be so sure... >_> I'm guessing right now unless you can inflict 800 damage in one turn, he'll be able to live. He's 1/2ing damage... But technically, Dark Soul is kinda' like a demon from hell, so therefore the gun should heal him... But we'll see what Raven does...
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Post by Mac Smith on Apr 10, 2005 11:29:32 GMT -8
OOC: Don't be so sure... >_> I'm guessing right now unless you can inflict 800 damage in one turn, he'll be able to live. He's 1/2ing damage... But technically, Dark Soul is kinda' like a demon from hell, so therefore the gun should heal him... But we'll see what Raven does... OOC:I had planned on swapping lenses to the Lunar Lens, which would have been light element. and no, i cant do 800 until V2. then i can do exactly 800 damage: (DarkDrill, OrbitalCutterx2) On second thought, i think ill make it the lunar lens. brb
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Post by Mac Smith on Apr 10, 2005 11:51:45 GMT -8
OOC:*points to edited post*
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Post by That Guy on Apr 10, 2005 12:32:27 GMT -8
OOC: Doesn't really matter, it won't pierce Dark Shield... It can only do 1/2 damage.
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Post by Mac Smith on Apr 10, 2005 12:51:09 GMT -8
OOC:
A special emulation from the legendary comic book villain, Sabata: 160 damage, pierces all defenses, blinds. (doesnt damage shields, or auras. breaks any obstacles EX: elecman's spark things... whatever. 3 turn cooldown. does NOT count as a special emulation.)
Sorry, what was that?
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Post by Raven8 on Apr 10, 2005 13:05:26 GMT -8
*NapalmMan takes all of the hits*
*UNDERSHIRT ACTIVE*
1/1600
*NapalmMan looks down at CutMan*
...you've got potential kid....
*looks back up at the DS*
Let's see how you like some fire power!
*NapalmMan gets a lock on the DS*
Lock-On[/i][/u] Speed Move Lock on to target, and give attacks on that turn a 100% hit rate! Can be used twice per battle.  *The panels on both of NapalmMan's sholders open, and several rockets fly into the air* Hail-Fire Rocket MKII[/i][/u] S-Attack Fire element Fire rockets, and attack when locked! 50 DMG X4, Fire rockets one turn, rockets automaticly attack next turn. 3 turn cooldown.  *NapalmMan then changes the head on the right sholder cannon, and fires a flaming vulcan cannon* Fire Vulcan[/i][/u] S-Attack Fire element sholder-fire flame vulcan! 50 DMG x5 Napalm Vulcan[/u][/i] Defense/S-Attack Normal element Vulcan cannon protects, and attacks! Curse type, 70 DMG x3 DMG, 4X use per battle, can also be used as an attack (Use as normal attack does not give the cloounter status)  *NapalmMan then takes his FlameBlade chip, charges it, and fires it as a bomb* Charged Bomb[/i][/u] S-Attack Fire element Charge fire-based SEs into an explosive attack! 400 DMG, must forego use of one fire-based SE to use this attack, can also be used to add 100 DMG to an attack next turn, 1 turn cooldown.  [/color] *Vulcan rises again, and fires all three cannons at the DS*
Magnum S-Attack Normal element Magnum cannon DESTROYS the ground! 360 DMG to main enemy attacked, 200 DMG to up to two others.
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Post by Mac Smith on Apr 10, 2005 13:08:06 GMT -8
OOC: Edit your last post. I blocked the first darkwideshot with my rockcube
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Post by Raven8 on Apr 10, 2005 13:11:57 GMT -8
(OOC: Dark Wide attacks all)
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Post by Mac Smith on Apr 10, 2005 13:12:46 GMT -8
OOC: *first dark wide shot hits the cube, and stops*
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Post by Raven8 on Apr 10, 2005 13:14:39 GMT -8
(OOC: It still attacks Napalm, it's marked "attacks all")
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Post by Mac Smith on Apr 10, 2005 13:19:31 GMT -8
OOC: okay, i think i completely understand team battling now.
tell me if im wrong but:
"If a navi is using an aura/barrier/shield, the other navi still takes damage, unless he/she/it chooses to defend or dodge the attack."
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Post by Raven8 on Apr 10, 2005 13:21:03 GMT -8
OOC: Yup. but you can also jump in the way of an attack aimed at another Navi.... you just can't do so w/an attack marked "Attacks ALl"
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