Deleted
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Post by Deleted on Oct 12, 2006 15:48:45 GMT -8
Sarojin [70 MB]
Quick Status: Wait time between inflicting status effects are cut in half (to a minimal of 1 turn) Water Calling: Sarojin can change panels to Ocean Panels once per battle Electricity Boost: Elec attacks are boosted by 50% on Ocean Panels (replaces the 25% boost already on Ocean Panels) Powerful Bullets: All S-Attacks (Except Hyper Attack) gain +50 dmg Swift Mover: +1 Use to Electric Dash Accurate: One attack of each element can have 'Unomnidodgeable', 'Cuts Uncuttable Auras', or 'Breaks Unbreakable Shields'
Lone Gunman: Sarojin can only use 2 SEs a battle Reload: Sarojin cannot use any S-attacks the turn after he uses his Hyper Attack Belief in One's Self: Sarojin can only equip one other Custom Card Negative Boost: Electricity Boost also applies to enemy's Elec attacks. Weak Shield: -1 use of shield defenses. Strong Shot But Not Strong Strike: -20 DMG to all C-attacks
Sarojin's body temperature drops as his armor stiffens up and lightens. A mask forms over his face, the right eye socket of it holding a scope. He stares at Verse before attacking.
"You ready for this? Don't hold back on me."
Sarojin takes careful aim as the ground turns to water. Sarojin fires one blinding shot and rushes forward. He slashes in a triangle shape and slashes through the center. He strikes horizontally before firing a bullet of ice at Verse. Sarojin rubs the back of his neck while waiting for Verse to react.
Sharpshooter
- One more attack per turn - S-attacks deal +50 dmg - Can change panels to Ice Panels once during HM
Lasts 5 Turns
Programs Used:
Dual Speed (2/3 left)
Ocean Panels Element: Aqua Attrabutes: S-Attacks deal -100 DMG to aqua Navis, elec attacks +25% damage, non-aqua Navis cannot dodge while Ocean Panels are in play, Fire-based Navis take 100 unavoidable damage per turn while Ocean Panels are in play.
Flash Shot S-attack Elec Element
260 390 490 dmg, blind, breaks shields, cuts auras 4 Turn Cooldown
Stunning Slices C-attack Elec Element
63 125.5 x3 (+2 to final total) dmg, Paralyze, must be blocked/dodged seperately, breaks shields, cuts auras 1 Turn Cooldown
Shocking Slash C-attack Elec Element
200 300 dmg, Paralyze, cuts auras, breaks shields 2 Turn Cooldown
Beserker Slash C-attack Elec Element
210 315 dmg, breaks shields, cuts auras, Beserk, Confuse 3 Turn Cooldown (Breaks Unbreakable Shields from Card)
Freeze Over S-attack Ice Element
190 290 dmg, freeze, breaks shields, cuts auras 1 Turn Cooldown
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Post by stefjenova on Oct 12, 2006 16:49:27 GMT -8
Sarojin's tactic leaves Verse no choice but to absorb all the blows sent in his direction... sending him crashing to the ground. Sparkles of light surround his body as he stirs, planting a hand in the suddenly dry ground and steadying himself before getting his legs under him and climbing to his feet... ragged and in poor condition but still willing to fight, staff out in front of him as he infuses it with some of his energy.
"I'm not... giving in... Not until the True Form is at my mercy..."
Turning his gaze slightly to bear upon Spectrum, he points the staff in her direction. For a second, only the sound of silence fills the air, but within a second she is encased in a globe of ice that quickly frosts over, vanishing her from sight.
"No support for you..."
His black and white armor, dulled to the point where it doesn't even reflect light anymore, beginning to show definite cracks from abuse taken to this point, began to pulse a steady grey light, then gradually his armor because a dull shade of monochromatic grey, fading back into the normal black and white scheme momentarily. The color change had not done anything with Verse's specs - rather, it was Sarojin who felt the effects!
Verse's armor then began to attempt to fix the damage that was done during Sarojin's assault, but failing miserably... The armor instead became dark as night, only the staff and Verse's pale face generating any form of light in the near vicinity. Eyes narrowing from under his dark hair, his armor began to rob the room of any form of light, plunging the room into extreme darkness!
The whole time this had been going on, the temperature had been steadily decreasing throughout the area... Then suddenly it dropped even further, as if someone had dropped the battle into the Antarctic! Though looking at Verse, one wouldn't have even thought he noticed any drop in temperature, for his head was bent down, staring straight at the floor, staff held vertically in front of him... His head snapped up again, eyes glowing a faint, odd ice blue as he swung the staff in a sweeping fashion, holding it up near the head as it surveyed the area. Behind Verse, cold air was coalescing in numerous places, forming and hardening into frozen spikes. Silently, Verse slammed the other end of the staff into the ground as the spikes began to make their mad assault at the gunsword wielder!
As he slammed the staff, his hands glowed steadily with a soft white light, moving rapidly from his hands to the staff. Taking a quick step back, he pointed the head again at Sarojin, as the staff glowed in response and fired a beam into Sarojin. With the staff still thus enchanted, Verse began to run, gripping the staff in two hands as he dashed towards his foe, peppering Sarojin with light strikes of the light-enchanted staff, finishing with an overhead swing that could do some decent damage. Then the color of the staff changed; the pulsing white turned to a still pulsing pale bluish white, which he slammed to the ground again. The ground froze on impact with the staff as Verse shifted his grip and pushed the floored end of the staff at Sarojin, sending a wave of ice along the ground!
He knew, at this close range, it would only take one good shot to wipe him out... He shifted his feet and brought his staff up into a defensive posture as the final attack executed.
D. Moveset: None
O. Moveset:
<<STAGE: REPAIR USED>>
<<PROGRAM: UNDERSHIRT ACTIVE -- ATTACK UP 50!!>>
<<PROGRAM: FIREWALL ACTIVE (1/2)>>
<<PROGRAM: DUAL SPEED USED (1/3)>>
Flaring Glitch - Enemy's armor is weakened, forcing them to take an extra 40 Damage from counter hits. - Enemy actions lose some of the cutting force behind them, losing any degree of Cuts Auras that they may have. - Enemy may not activate any effects that include the ability to give attacks "Cannot Be Countered," Enemy may not use any attacks that "Cannot Be Countered." Speed Moves can ignore this.
Lasts 3 turns Uses: 1 (Remaining: 0)
Hyper Mode: Twinight Wizard - Speed increases, allowing all of Verse's Speed Moves to be "Omnidodge"-Type - Verse can block one action per turn with his staff. ("Shield"-Type Defense) - Defense Move: Moonlight Shield is made unbreakable. - Defense Move: Moonlight Shield gains +1 Uses for the remainder of the battle (Ability can only be gained ONCE)
Duration - 4 turns
Autoaction: Eternal Solitude Shade (S-Type) (Shadow) (Undodgeable) (Cuts Auras) Verse unleashes a cloak of darkness that falls over the entire room, doing minimal damage but constricting the enemy's visible area. Effect: - Enemy can not dodge at all for the remainder of this turn - All attacks used by Verse this turn gain "Cannot be countered" - Autoattacks every third turn starting with the first (First, fourth, seventh, etc.) - Can not be used by any other means aside from as an autoaction. Effects ONLY occur if the attack connects. Damage: 10 60
Shadow Absolute[/i] (Hyper) (S-Type) (Ice) (Shadow) (Cuts Auras) (Breaks Shields) (Attacks up to 2 Enemies) Verse drops the temperature in the room to near absolute zero while the room drops into a night-like darkness, then he summons a flurry of spires to swarm from the sky into his foes! Effect: - The enemies targeted by this attack are unable to dodge for the rest of this turn and their next turn regardless of this attack's success due to numbness. - If this attack is avoided by any means, the enemies targeted take an extra 40 damage from all attacks and counters for the next three turns due to numbness. Damage: 350 400
Fadeout (S-Type) (Light) (Breaks Shields) (Cannot be Countered) Verse fires an intense beam of light at the enemy, literally fading away their defenses! Effect: - Any Barriers or Auras in effect by target are instantly destroyed. Damage: 100 150
Light Crash (C-Type) (Light) (Cuts Auras) Verse darts in to barrage the enemy with light-enchanted staff blows Effect: - If this action is avoided, the enemy is prevented from activating Aura-type defenses for the remainder of this turn. Damage: 150 200
Arctic Hammer (C-Type) (Ice) (Freeze) (Undodgeable) (Breaks Shields) Verse slams his staff into the ground, sending a wave of ice to encase his enemy! Freeze Effect: - Enemy can not attack/dodge/block for two FULL turns! Damage: 120 170
TW-Verse.EXE: Status: HP: 1/1300 (Hyper 3) (Undershirt)[/i]
Custom Card: Verse.EXE <<Private>>[/i] [50 MB][/color]
Firewall Blasting: Whenever the enemy blocks a status damage with a Firewall-like effect, the status effect tries to infect the enemy again next turn.
Agile Fighter: Gains one additional one-time-use speed move.
Hyper Saver: If the Navi exits a Hyper Mode before its duration is over, he/she can use the Hyper Mode again at the duration he exited it with. He/she can NOT regain effects that increase Defense Move or Speed Move usage as those are 1x use abilities.
Hardened Soul: The Navi reduces all damage dealt to him from ALL sources by 20 Damage per hit
Never Surrender: When the Navi hits Undershirt, all attacks that turn gain +50 Damage.
Timelagged: Enemy multihit attacks gain an additional hit.
Grim Past: Navi loses one action slot every third turn starting on the third. (Third, sixth, ninth, etc.)
Tired Eyes: Navi takes 1.5x damage from Light attacks
Inability to Trust: Custom Cards aside from the Navi's Native Card equipped to this Navi are increased by 20 MB. The Navi's MB limit is lowered by 20 MB.
Inability to Trust2: One positive effect on each custom card equipped by the Navi aside from the Navi's Native Card is nulled.
Lighter Frame: MAX HP -100
Moonlight Prereq: Navi must be equipped with both Shadow AND Light elements. If he/she does NOT have both elements, their elements MUST be rearranged to have Shadow AND Light.
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Deleted
Deleted Member
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Post by Deleted on Oct 12, 2006 17:10:22 GMT -8
Sarojin aims at Verse as darkness starts to overtake the area. He pulls the trigger, shooting Verse in the chest and stopping the darkness. Sarojin's body changes to pure electricity and he moves out of the way of all the other attacks with ease. He slips behind the defeated Verse and returns to normal.
"It seems you do not live up to your words. Too bad. Now give up this ridiculous notion of revenge on the True Forces. Why not change your goals?"
Parrying Shot Curse Shield Blocks one attack and counters for 150 damage. 4 uses per battle (Used Once)
Electric Dash Omni-Dodge Speed Move Dodges a round of attacks, even undodgeable 1 use per battle (Used Once)
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Post by stefjenova on Oct 12, 2006 17:15:25 GMT -8
Sarojin's single shot crashes into Verse's already obliterated armor. Staggering back, he clutches at his chest as his staff dematerializes into orbs of light, retreating into his bracers. Falling forward, his left knee hits the ground.
"N-no... I... I'll never give up... Not until they... they all..."
His words trail off into a ghostly silence as he hits the ground.
<|Battle Outcome: VERSE.EXE - KO|>[/i]
<<Back to Energy Stream>>[/color]
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