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Post by Deleted on Sept 29, 2006 18:38:46 GMT -8
(I'll just wait for a team of three. After this battle it'll be SUPER UPDATE TIME!)
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Post by Team Active Star on Sept 29, 2006 18:47:47 GMT -8
OOC: I'll take you one with Quick and Rik...>_>
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Post by Deleted on Sept 29, 2006 18:55:56 GMT -8
(Okay, just need one more person unless you want 3 on 2)
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Post by Team Active Star on Sept 29, 2006 18:56:49 GMT -8
3 on two if fine with me >_>
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Post by Deleted on Sept 29, 2006 19:06:07 GMT -8
(Okay so...who goes first?)
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Post by Team Active Star on Sept 29, 2006 19:06:59 GMT -8
upto you
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Post by Deleted on Sept 29, 2006 19:37:04 GMT -8
Kyuketsuki pointed at Quickman and yelled out the plan for the battle.
[glow=purple,2,300]Kyuketsuki: Lets go with... Red Soy Sauce![/glow]
(Kyuketsuki's turn)
Tama no Yami Installs 200 Aura
Dark Sonic Support Move Spawns a Dark Trumpy; every two turns while Dark Trumpy is alive (starting one turn after use), opponent is instantly paralyzed, effect begins after turn used; Dark Trumpy has 500 HP. Aiming at QuickMan
Dark Meteors Fire Element S-Attack 300 DMG, automaticly strikes for 100 DMG at end of every turn for the rest of the battle, enemy becomes unable to dodge naturaly for the rest of the battle. Aiming at QuickMan
Dark Sword C-Attack Blade Element 500 DMG, Undodgeable, Attacks All
Dark Circle S-Attack Sniper element 300 DMG, breaks shields, undodgable to the accuracy of an aiming speed move, attacks up to 7 enemies.
(Divinus's turn)
Magnus Exorcimus Light Element C-Attack Deals 120 damage to all enemies, blinds, deals 70 damage for 5 turns after usage. Two Turn cool down after final 70 Damage.
Critical Flare Light Element S-Attack Deals 20 Damage 9 times. Each hit must be blocked or dodged. Targeting QuickMan
Critical Flare Light Element S-Attack Deals 20 Damage 9 times. Each hit must be blocked or dodged. Targeting QuickMan
(Einherjar's Turn)
Mental Stregnth Installs 200 Aura
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Post by Team Active Star on Sept 29, 2006 20:22:14 GMT -8
Sub-Sonic speed Speed Move: Dodging type Quickman uses his INcreadible Speed to Avoid Attacks And counter OMni-Dodges a full turn of attacks Counters for 75 DMG per attack used X1 use (+2 Uses from Giga Speed)
150 coutner DMG to Kyu 225 to Div
Aura Defense Aura to protect! Aura type, repels attacks<180 DMG. (Stops The dark Circle)
HP:1500
Super Sonic Warrior
- Quickman can naturaly dodge upto 2 attacks a turn - Quickman can not be effected by any negative effect - Gains +1 atack slot a turn - Gains +1 use to all Speed & Defense moves ( Uses stay after HM ends )
Lasts 2 turns
Overdrive Speed move: Effect type Quickman Sends out a wave of Energy that Enhances his and all navis in his team Speed All navis Effected gain this effect: Allows them to naturaly OMni dodge one attack and gain +1 attack (Quickman gains +2 Attack slots) Can only be used once a turn X1 use (+2 from Giga Speed) Gains 2 Hyper points when used
Anticipation Speed Move: Aiming speed move Quickman Expects his enemys reactions and acts accordingly Allows Quickman to make ALL attacks for one turn Unable to be Countered AND have two of the OMni status Unomni-Dodgable Breaks Unbreakable Shields Cuts uncuttable Auras X1 USe (+ 2 From Giga Speed) Gains 2 Hyper Points when used
~~~Chooses 100% Undodgable and Breaks Unbreakable Shields+ Can not be Countered~~~
Duel Speed activated
Quick Boomerang S-Attack Blade Quick man uses his signature move, and throws a golden boomerang at his foe Auto Strikes each turn 120 DMG, Cuts Auras Breaks shields (At Divinus)
Boomerang Slash C-Attack Blade Quickman rushes his foe and slashes them with his arm mounted blade 220 DMG Undodgable, Breaks shields Gains one hyper point if hits (At Kyu)
Boomerang Slash C-Attack Blade Quickman rushes his foe and slashes them with his arm mounted blade 220 DMG Undodgable, Breaks shields Gains one hyper point if hits (At Einherjar)
Bladed Boomerang S-Attack Blade Quickman throws one of his bladed boomerangs 210 DMG Cuts auras, Breaks shields (At Divinus)
Hyper charger S-Attack Speed Quickman charges energy into his Hyper drive system releasing a energy wave in the process 80 DMG Unddogable, Cuts auras Gains 5 Points reguardless 3 turn cooldown (At Divinus)
Sonic Wave S-Attack Sonic Quickman slashes the air with one of his boomerangs and it creates a wave of sonic energy to smash into his foe 210 DMG Undodgable, Cuts auras ( At Kyu)
Sonic Wave S-Attack Sonic Quickman slashes the air with one of his boomerangs and it creates a wave of sonic energy to smash into his foe 210 DMG Undodgable, Cuts auras ( At Ein)
Hyper Drive points gained:16
+ Hyper Driver: All Hyper drive points gained are Doubled
Total: 32
Energy Field Defense Move Aura Type unCuttable Due to card Rikaru Generates a Strong field of energy around him to Stop attacks Aura HP: 10 When this Aura is Broken OR cut ALL Damage is Negated for the turn and Counters for 25 DMG for every 50 DMG negated X1 use
Blocks Dark Sword
Grand Shield Defense Move Shield Type Unbreakable Shield due to card Rikaru Uses his Shield to Stop one attack and Counter 125 Counter DMG X4 use
Blocks DArk Circle
NAt dodge The last attack
HP:1200
Basic Attack: Spear Slash SP C-Attack Wind Rikaru Slashes his enemy with his spears tip Auto Attacks every turn 195 DMG, Breaks Shields, Cuts aura ( at Div
Advanced Strike: Armor Piercer C-Attack Wind Rikaru Pireces though the enemys armor with his spear 240 DMG, Breaks Shields, Undodgable ( at Kyu)
Blinding Gale S-Attack Wind Rikaru Creates a Gale of wind to assult the enemy 220 DMG, Undodgable, Cuts auras, Attacks all
Blinding Gale S-Attack Wind Rikaru Creates a Gale of wind to assult the enemy 220 DMG, Undodgable, Cuts auras, Attacks all
Light Bath S-Attack Light Riakru sends out waves of light energy, to strike his foe, and overload Dark abilitys 200 DMG Hits all Undodgable, Cuts auras Negates DarkChip use for one turn
Duel Speed used
Deadly Strike: Hurricane Blast S-Attack Wind Rikaru releases a Shock wave like blast of wind with a nasty after effect 330 DMG Attacks all If this attack is avoided, Enemy loses ability to use Speed moves next turn 6 turn cooldown
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Post by Deleted on Sept 29, 2006 23:22:57 GMT -8
(Um, that makes some of your attacks unavoidable... No matter, Undead human body shield, coming up...)
First Dark Soul due to card. (930/2,140)
Kyuketsuki gains Ultimate Darkness Element and damages of that element go up by 40.
All attacks that don't attack all were taken by Kyuketsuki.
Last four attacks were taken...
Dark Stage Support move Dark element All Dark/Shadow elements gain +50 DMG. All your C-Attacks turn dark. Enemy is poisoned for 100 DMG per turn. (Fully unavoidable)
Dark Plus Support Increase attack from the power of darkness! All attacks deal +80 DMG (to final total)this turn.
Napalm Barrage S-Attack Fire element Preasent from NapalmMan: Several bombs strike a wide area. 340 DMG, attacks all, undodgable, breaks shields, leaves enemy unable to dodge naturaly next turn, if dodged; enemy takes 50 DMG, 3 turn cooldown.
Nebula Gray-Thousand Death Hand S-Attack Ultimate Darkness element Nebula Grey releases a barrage of dark hands, draining energy from all enemies! 100 DMG 4x, each blocked/dodged sepratly, breaks shields, attacks all, heal HP equal to damage dealt to all enemies this turn, all enemies hit have -1 attack next turn. Can ONLY be used by Navis with negative karma (Deals total of 520)
Dark Bomb S-Attack Normal element 530 DMG, undodgable, attacks all, breaks shields
Dark Wide Aqua element S-Attack 530 DMG, undodgable, attacks all, cuts auras
(Divinus: 7,30/1,700)
Ressurection Support Move Heals all by half of their MAX HP.
(Kyuketsuki: 2,000/2,140) (Divinus: 1,580/1,700) (Einherjar: 1,080/1,300)
(Einherjar: 1,080/1,300)
Alpha Juuka
+1 attack per turn +1000 HP (Lost at the end of this form) Gain "Bug" element +1 use of all speed/defense moves. Lasts 3 Turns.
(2,080/2,300)
Devil Hand S-Attack Bug element Sholder-fire vulcans! 200 DMG, breaks shields, attacks all, auto-strikes at the start of every turn.
Hyper Attack: Alpha Arm Omega S-Attack Bug element Rocket destroys a large area! 650 DMG, breaks shields, undodgable, attacks all.
Protective Coating Defense Gell like substannce protects the user! Barrier type, 400 HP, uncuttsble, reforms every turn.
Reverse Vulcan S-Attack Bug element Sholder-fire vulcan attack 30 DMG, 15x, cuts auras, undodgable. Reverse Vulcan S-Attack Bug element Sholder-fire vulcan attack 30 DMG, 15x, cuts auras, undodgable.
Reverse Vulcan S-Attack Bug element Sholder-fire vulcan attack 30 DMG, 15x, cuts auras, undodgable.
(All targeting Quick)
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Post by Team Active Star on Sept 30, 2006 6:32:47 GMT -8
OOC: actualy the two omni statuses erases the Cuts auras on attacks....forgot to mention that >_> oh and DS is cuttabel via aiming speed moves...ask raven if you need to <_< and all DMG added fomr effects is already
Speed Aura Defense Move:Aura Type Quickman Creates a Small Aura around him self to protect Aura HP: 200 Uncuttable When Broken/Cut ALL Damage is Negated for that turn X 1 Use Breaks form napalm barrage: all otehr DMG is negated
HP:1500
Overdrive Speed move: Effect type Quickman Sends out a wave of Energy that Enhances his and all navis in his team Speed All navis Effected gain this effect: Allows them to naturaly OMni dodge one attack and gain +1 attack (Quickman gains +2 Attack slots) Can only be used once a turn X1 use (+2 from Giga Speed) Gains 2 Hyper points when used
Anticipation Speed Move: Aiming speed move Quickman Expects his enemys reactions and acts accordingly Allows Quickman to make ALL attacks for one turn Unable to be Countered AND have two of the OMni status Unomni-Dodgable Breaks Unbreakable Shields Cuts uncuttable Auras X1 USe (+ 2 From Giga Speed) Gains 2 Hyper Points when used
~~~CAnnot BE countered Cuts uncuttable Auras, 100% undodgable, ALL breaks shields effects are negated~~~
Duel Speed activated
Quickman unleashes his true potential and can use various attacks at high speed
All normal attacks (Hyper drive attacks don't count) Give one Hyper point Reguardless if they hit or not ( attacks marked gains X points are in addition to the 1 gained) On turn this system is activated, Quickman can sacrifice 1 Attack slot for 4 points per attack slot sacrificed It costs 3 Points to activate this drive This system can be used untill ALL points are used/or does not have the points needed to keep it active, then it is deactivated and can not be used again for 2 turns To keep this drive running it costs 2 points a turn ALL Hyper drive attacks take up no attack slots Unless markled other wise
6 Slots sacrificed
+ Hyper Driver: All Hyper drive points gained are Doubled
Total POints availible:88 -3 points to activate (so 85)
Quick Boomerang S-Attack Blade Quick man uses his signature move, and throws a golden boomerang at his foe Auto Strikes each turn 120 DMG, Cuts Auras Breaks shields
Hyper slash C-Attack Blade a quick slash at high speed Points used:3 105 DMG Cuts auras,Breaks shields
Hyper Toss S-Attack Speed A Quick boomerang is thrown Points used:3 95 DMG Cuts auras,Undodgable
Hyper Kick C-Attack Speed Points used:3 a Quick kick to the enemys chest 105 DMG Breaks shields,Undodgable
Hyper combo C-Attack Speed Points used:7 A fast combo attack that leaves the enemy dazed 70 DMG X3 hits Cuts auras Confuses if only one hit connects Dodge/Block seprately
Hyper Taunt C-Attack Speed Points used:2 Run aroudn hte enemy in circles while poking at them to annoy them 5 DMG X 10 hits each hit is seprate even if only one hit connects: enemy gets beserk & confuse
Hyper Slice C-Attack Blade Points used:5 A ultra fast powerful slice through the enemy 180 DMG Breaks shields, Cuts auras
Hyper Roundhouse C-Attack Speed Points used:4 A Ultra fast kick that sends his foe into the air... 140 DMg Breaks shields, undodgable
Hyper Slam C-Attack Speed Points used:4 Can only be used after Hyper kick Then quickman teleports upto his enemy and slams them into the ground below 140 DMG Unddogable, Cuts auras
Hyper Dive C-Attack Speed Points used 4 Can only be used after Hyper Slam After slaming his foe into the ground Quickman dives form up in the air and rams into his foe 155 DMG Breaks shields, Cuts auras
Hyper slash C-Attack Blade a quick slash at high speed Points used:3 105 DMG Cuts auras,Breaks shields
Hyper Toss S-Attack Speed A Quick boomerang is thrown Points used:3 95 DMG Cuts auras,Undodgable
Hyper Kick C-Attack Speed Points used:3 a Quick kick to the enemys chest 105 DMG Breaks shields,Undodgable
Hyper combo C-Attack Speed Points used:7 A fast combo attack that leaves the enemy dazed 70 DMG X3 hits Cuts auras Confuses if only one hit connects Dodge/Block seprately
Hyper Taunt C-Attack Speed Points used:2 Run aroudn hte enemy in circles while poking at them to annoy them 5 DMG X 10 hits each hit is seprate even if only one hit connects: enemy gets beserk & confuse
Hyper Slice C-Attack Blade Points used:5 A ultra fast powerful slice through the enemy 180 DMG Breaks shields, Cuts auras
Hyper Roundhouse C-Attack Speed Points used:4 A Ultra fast kick that sends his foe into the air... 140 DMg Breaks shields, undodgable
Hyper Slam C-Attack Speed Points used:4 Can only be used after Hyper kick Then quickman teleports upto his enemy and slams them into the ground below 140 DMG Unddogable, Cuts auras
Hyper Dive C-Attack Speed Points used 4 Can only be used after Hyper Slam After slaming his foe into the ground Quickman dives form up in the air and rams into his foe 155 DMG Breaks shields, Cuts auras
POints REmaining: 17
Spear MAstery Defense Move Shield Type Unbreakable Due to card Rikaru uses his Spear to stop each and every attack sent at him Blocks one full turn of attacks X1 use
HP:1100
System Shut-Down Hacking skill Rikaru Sends a bug into his enemy slowling their systems down Enemy is effected by the following: All omni Statuses of Speed/Defense moves are negated Enemy can not naturaly dodge anymore Effects last for 3 Turns X1 use (At the Juuka)
System Corruption Hacking Skill Rikaru Infects his enemys data causing sevreal negative effects Enemy counters deals 75% of final damage back to the user Enemy Can't use Programs and Rikaru can Copy 1 Card effect of his enemy Effects last for 3 Turns X1 use (At Kyu: Card effect taken: Omniscience: EXP gained is Tripled.)
Hurricane Champion
- All Speed and Defense Moves gain 2 uses (and uses stay after HM is over) - All DMG on attacks is +100 - +2 Attack slots - Rikaru gains 100 HP while entering this HM
Lasts 1 turns
Duel Speed activates
Element: Sand X3 Attrabutes: -All non-sand Navis lose the ability to naturaly dodge alltogether -If an aqua-element attack is used, all Navis lose the power to use speed moves for 2 turns (Does not effect the Navi who used the aqua-attack). -Wind-element attacks deal +100 DMG (Damage added to final total)
Basic Attack: Spear Slash SP C-Attack Wind Rikaru Slashes his enemy with his spears tip Auto Attacks every turn 395 DMG, Breaks Shields, Cuts auras (at Ein)
Aqua Spear C-Attack Aqua Rikaru Creates a spear of water that he stabs the enemy with 340 DMG Breaks Shields, Undodgble (At Kyu)
- Rikaru Can not use the Sand Panels Effect (the water one) with out taking 200 unavoidable DMG
HP:1000
Digital REstoration Support move Healing/Effect Type Rikaru Unleases a healing wave of energy around himself to heal him self Recovers 250 HP and All attacks this turn gain +50 DMG Rikaru Gains Float shoes effect for 2 turns once this move is used X2 use
Blinding Gale S-Attack Wind Rikaru Creates a Gale of wind to assult the enemy 470 DMG, Undodgable, Cuts auras, Attacks all
Sand Blade C-Attack Sand Rikaru Creates a Blade out of sand, which he heats and compresses to turn into glass, and slashes 440 DMG Breaks shields, Cuts and INSTANTLY ends any aura/Barrier type defense. ( unless uncuttable) 3 Turn cooldown Can ONLY be used if Sand panels are active (at Ein)
Rage Breaker C-Attack Wind Rikaru, angered from taking DMG Attacks his foe with increases Fury This attack can only be used if Sand panels are in Play This attack can only be used if Rikaru took 200 DMG this turn 530 DMG Cuts Auras breaks shields Doesn't count as an attack Can only be used once in a battle (at Div)
Sand Trap C-Attack Sand Rikaru causes a Whirl pool to suck his opponants into the sand 380 DMG Undodgable, Breaks Shield Enemy gets -1 attack if avoided Can only use once a turn Can only be used if Sand panels are active (at Ein)
Flare S/C-Attack Fire Rikaru Creates a Ball of Fire that causes a small Explotion apon contact 330 DMG, Breaks Shields, undodgable, Burns, Confuses, Berserk (at Ein)
Blinding Gale S-Attack Wind Rikaru Creates a Gale of wind to assult the enemy 470 DMG, Undodgable, Cuts auras, Attacks all
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Post by Team Active Star on Oct 4, 2006 20:02:27 GMT -8
*pokes*
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Post by Deleted on Oct 5, 2006 16:46:02 GMT -8
Before I go on, what statuses do ALL your attacks have?
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Post by Team Active Star on Oct 6, 2006 6:09:57 GMT -8
~~~CAnnot BE countered Cuts uncuttable Auras, 100% undodgable, ALL breaks shields effects are negated~~~ on Quicks attacks....Riks are all whats listed on them... >.>
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Post by Deleted on Oct 6, 2006 13:26:37 GMT -8
Wait...Since each of those attacks aren't aiming speed moves...I could still block them all right? And Quickman needs targets.
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Post by Team Active Star on Oct 6, 2006 14:12:06 GMT -8
YEs all quicks attacks can be stoped Via a shield
and Quick's attacks all aimed at Kyu >_>
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