*Closing his eyes for a moment, Resonance prepares himself for the incoming attacks.... then, opening them one moment before they strike, he begins his evasion stage. With a well-timed side-step, the 1st attack misses, he then allows the 2nd to fade into his newly formed aura, shields himself against the 3rd, and finaly lets the final attack also fade into his energy-aura*
<Dudge>
Twilight Aura[/u]
Defense
Aura made from bent light!
Aura type, block damage <250, uncuttable, 1x use per battle, counters all attacks deflected for 25 DMG * number of hits.
Chrono-ShieldDefense
Shield with Resonance's black hourglass.
Shield type, 5x use per battle, counters for 100 DMG.
<Aura>
*Returning his shield to it's normal size and brushing off his armor, Resonance's eye suddenly moves up, catching Gareth's. Then, two shadow clones suddenly appear; each wth slightly darker armor. With all three in perfect unison, Resonance begins his attack phaze*[/color]
Shadow FormSpeed move
Create three duplicates to attack!
Clone type, all clones must be deleted before Resonance can take damage. Two clones, 80 HP each. Each clone may dodge once, and use "Chrono Shield" once. Each clone is allowed to use one "Shadow Technique" per turn. 2x use per battle, 1 turn cooldown between uses.
Dual StrikeC-Attack
Shadow element
Resonance's shadow form splits into two, and strikes from behind and in front!
80 DMG, 2x, each hit blocked/dodged sepratly, cuts auras, undodgable, 4 turn cooldown.
Shadow ExplosionS-Attack
Shadow element
Resonance's shadow form throws a bomb.
150 DMG, breaks shields, cuts auras, 3 turn cooldown.
Shadow VulcanS-Attack
Shadow element
Resonance's shadow form fires a vulcan.
10 DMG, 8x, cuts auras, undodgable.
.
Hourglass[/u]
S-Attack
Light element
Place a shadow orb and retaliate when hit!
310 DMG, cuts auras, undodgable, attacks all, cannot be countered, used on one turn, auto-strikes when attacked, all attacks deal +50 damage while active. 1x use per turn
3 synchro points on turn activated, reguardless of sucess
Pulsar[/u]
S-Attack
Sonic element
Sonar wave spreads when it hits!
20 70 DMG. If used while "Hourglass" is in play,
160 210 DMG, undodgable to the accuracy of a speed move (from card) , cuts auras, enemy -1 attack next turn if avoided, 2 turn cooldown if sucessful. Does not activate Hourglass.
3 synchro point, 6 if used while "Hourglass" is in play
Pulse[/u]
S-Attack
Sonic element
Sonic pulse leaves enemy confused.
110 210 DMG on 1st turn,
120 220 on 2nd,
150 250 on 3rd, +20 DMG per turn if used after "Pulsar", +30 DMG per turn if used after "Pulsar" while "Hourglass" is in play, undodgable to the accuracy of a speed move (from card), cuts auras, 1 turn cooldown if fails, 4 turn of sucessful. If sucessful, added damage is unavoidable if 1st strike hits. Confuses.
4 synchro points, reguardless of sucess
(Extra damage from Hourglass/other special effects has been added)