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Post by stefjenova on Oct 2, 2006 9:17:22 GMT -8
(OOC: Any of these Navis vs Any of Your Navis.
Rave: V5, Attack, Aqua/Ice/Normal Ochre: V5, Intel, Wind/Sonic/Blade Verse: V5, Intel, Shadow/Light/Ice Musashi: V5, Attack, Fire/Blade/Shadow Sparkman: V6, Attack, Elec Gale: V5, Defense, Bug/Wind/Sonic Elementman: V7, Support, Wind/Aqua/Fire/Wood/Elec)
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Deleted
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Post by Deleted on Oct 2, 2006 17:31:24 GMT -8
>.> ElementMan vs Vash. ElementMan goes first.
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Post by Team Active Star on Oct 3, 2006 6:34:30 GMT -8
oh oh oh lets make it a team battle <,<
if so zennith is fighting if not nvm <.<
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Deleted
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Post by Deleted on Oct 3, 2006 20:53:05 GMT -8
(If stef wants a team battle, I'm game.)
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Post by stefjenova on Oct 4, 2006 4:07:54 GMT -8
(OOC: Quick, a battle of Element/Zennith vs Vash creates a 7-Version difference... I'll take the 1 v 1 and post Element's turn in a bit.)
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Post by stefjenova on Oct 4, 2006 5:21:24 GMT -8
(OOC: And now the post!)
<Starts battle in Wind Form>
Constant Tornado (S-Type) (Wind) (Cuts Auras) ElementMan throws out tornados every turn! Effect: - Auto-strikes every turn as long as user is in Wind Mode. Ends when user leaves Wind Form. Damage: 80
Wind Constrictor (S-Type) (Wind) (Undodgeable) A ring of wind constricts around the enemy! Effect: - Enemy Navi loses one action slot next turn Damage: 180
Wind Crush (C-Type) (Wind) (Breaks Shields) (Undodgeable) Blasts the enemy with a powerful front wind Damage: 200
Hurricane Force (S-Type) (Wind) (Undodgeable) (Cuts Auras) A colossal wind pushes the enemy down! Damage: 250 Cooldown: 2
W-Elementman.EXE: Status: HP: 1300/1300[/i][/color]
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Post by Team Active Star on Oct 4, 2006 6:29:53 GMT -8
OOC: I ment jake could use another navi on his team before the battle...>_>
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Post by stefjenova on Oct 4, 2006 7:03:58 GMT -8
>_>
*Shoots self*
Ah well, Jake hasn't gotten to use "his punching bag" in a while anyway. <_<;;
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Post by Team Active Star on Oct 4, 2006 7:10:20 GMT -8
OOC: nuuuu I want to punching bag vash >.>;;
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Deleted
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Post by Deleted on Oct 14, 2006 14:02:13 GMT -8
OOC: >_>; I'll remember that.
Vash [80 MB]
Defensive Skill: Vash is allowed to create one more Defense Move. Strength of Energy: Aura type defenses are Uncuttable Power of Light: Vash takes 1/2 DMG from dark chips Synched With Nature: Can once per battle change panels to grass Protective Armor: Vash is uneffected by Elemental Status Dmgs (like burn, Soak, ect.) Sharp Weaponry: All of Vash's attacks gain +20 DMG Kind Soul: Vash's support move has +1 use Dedication to Defense: Halberdier Shield cannot be broken by breaks shields attacks. Guardian's Spirit: Once a battle, Vash can block all attacks for an ally (except attacks all), taking only 50% of the total damage (after all bonuses from Hyper Modes, panels, programs, ect. are figured into the attack) Strong Seal: Holy Needles 'Seals the opponents ability to use darkchips for 1 turn' effect lasts for two turns.
Chaos OR Hyper: If Vash uses a Chaos Union, he cannot use his other Hyper Modes or Hyper Attacks (and vice versa) Armor Damage: -1 Attack slot on every turn that Vash takes 500 or more damage. Laser Susceptibility: User gains a weakness to laser element. (If user has a weakness to the laser element, they take 1.7x dmg from laser element attacks) Slow Start: Vash has -1 attack on his first turn. Attack Recharge: Attacks with cooldown gain an extra turn of cooldown Heavy Armor: Vash cannot use non-HyperMode Natural Dodge Hesitation: Vash cannot call a virus into battle untill the third round. It's a Reaction: When Vash uses Guardian's Spirit, he cannot use any defense moves to stop the attacks aimed at the ally he is blocking for. Double Edged Sword...er... Seal: Vash cannot use SEs the turn he uses Holy Needles or the turn after.
Vash holds out his right hand. It starts glowing as the area around Vash glows faintly. The cause of the glow was the energy field that just appeared. ElementMan's tornado is stopped dead by it. Vash forms his halberd as the field of energy stops the wind ring . It shatters from the stress and shards of energy fly in every direction as Vash is battered by the blast of wind and almost knocked down by the last wind.
"Hmm... Would've been nice to hear a 'hello' but still... Nice to see you again ElementMan. I wish you good luck in this battle."
Light radiates from Vash, trying to hurt ElementMan as Vash dashes forward. He slashes horizontally once and vertically the second tim. Vash jumps back and waits for the counterattack.
Guardian Aura Aura Type Defense Vash Sets up an energy field around him to block attacks. 180 HP, 115 counter damage when Aura is broken -Uncuttable- Useable 2 times per battle
HP: 1730/2180
Radiant Light S-Attack Light Element Auto Strike Vash Radiants Light energy around him damaging all near by enemys 140 DMG Cuts Auras, Undodgable If a Dark Navi is hit by this attack, all their attacks get -30 Dmg this turn. [Dark= Karma less than -49 or dark element] ( can only effect them every other turn )
Wooden Slash C-attack Wood Element A wood elemental attack. 230 dmg, undodgeable Cuts auras
Wooden Slash C-attack Wood Element A wood elemental attack. 230 dmg, undodgeable Cuts auras
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Post by stefjenova on Oct 18, 2006 18:34:56 GMT -8
Takes all
<<Mode Change: Wood Mode>>
<<STAGE: GRASS PANELS SET!>>
Energy Blast (S-Type) (Wood) (Cuts Auras) (Breaks Shields) Absorbs energy from the ground and fires it Effect: - If used on Grass Panels, gains an additional 100 damage instead - If used on any panel aside from Normal, gains an additional 50 damage Damage: 200 300
Energy Blast (S-Type) (Wood) (Cuts Auras) (Breaks Shields) Absorbs energy from the ground and fires it Effect: - If used on Grass Panels, gains an additional 100 damage instead - If used on any panel aside from Normal, gains an additional 50 damage Damage: 200 300
Energy Blast (S-Type) (Wood) (Cuts Auras) (Breaks Shields) Absorbs energy from the ground and fires it Effect: - If used on Grass Panels, gains an additional 100 damage instead - If used on any panel aside from Normal, gains an additional 50 damage Damage: 200 300
W-ElementMan.EXE: Status: HP: 723/1300[/i][/color]
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Deleted
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Post by Deleted on Oct 18, 2006 19:21:09 GMT -8
Vash channels energy through his halberd to create a shield to stop the attacks.
Halberdier Shield Shield Type Defense Vash charges energy through his Halberd to create a energy shield infront of him Blocks 1 Attack Useable 6 times per battle (Used 3x)
"O_o You took it. Looks like this match may go to me."
Programs Used:
Dual Speed
Vash attacks!
Spirit Knight
Vash's armor changes to a silver color and his helmet changes to a full helm, with the visor covering his face. He also becomes more in tune with the light element within him.
- All Light attacks Deal +50 DMG - Gains the ability to make one light attack deal X2 DMG once in battle - Vash recovers 50 HP a turn while HM is active - Vash Can naturaly dodge one attack a turn (Omnidodge if attack is dark element/dark chip) - Can attack once more a turn
Lasts 3 turns
-Sand Panels Activated-
Radiant Light S-Attack Light Element Auto Strike Vash Radiants Light energy around him damaging all near by enemys
140 190 DMG Cuts Auras, Undodgable If a Dark Navi is hit by this attack, all their attacks get -30 Dmg this turn. [Dark= Karma less than -49 or dark element] ( can only effect them every other turn )
Aqua Thrust C-Attack Aqua Element Vash thrusts the halberd at the opponent while the lance tip is surrounded by aqua energy. 240 dmg Undodgable
Falzer-Sonic Whirlwind S-Attack Sonic element Falzer's main attack: releases a scream so powerful, that it creates a sonic whirlwind across the battlefield 600 DMG, breaks shields, cuts auras, cannot be dodged via omni-dodge, attacks all.
Purifying Blast S-attack Light Element A blast of light that harms darkloids badly. 205 dmg, Cuts auras, Breaks shields
When used after Arc Slash, Deals +40 DMG ( +100 to Dark Navis) [Dark= Karma less than -49 or dark element] When used after Light sphere, Is undodgable to the accuracy of a aiming speed move to Dark navis [Dark= Karma less than -49 or dark element]
Crushing Slam C-attack Normal Element Vash slams the halberd into the opponent hard enough to crush any defense they can use. 205 dmg, Breaks shields, Cuts auras
When used after Arc Slash, Cripples enemy making them unable to use Defense moves next turn When used after Purifying Blast, Disables Enemy form using Dark Element Attacks
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Post by stefjenova on Oct 18, 2006 19:24:05 GMT -8
Game set.
<|Battle Outcome: ELEMENTMAN.EXE - KO|>
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