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Post by stefjenova on Sept 19, 2006 16:10:48 GMT -8
A black and white Navi, eyes closed and head angled to look at the floor, stands. Night has fallen, giving the arena a dark cast to it as he looks up to the sky...
(OOC: Go for it, mate!)
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Post by Wackoguy on Sept 19, 2006 16:26:29 GMT -8
A flaming virus enters the area,as does a crystalline navi.
"Hello there,stranger. I'm Glassman.",he began,waving to the navi. "And this is Fernalius,my Candevil. Pleased to meet you today. However,I think I've talked a bit too much,let's begin the battle."
Glassman caused an orange moon,medium in size,to appear,which showered lasers down toward his opponent.
He then ran toward the stranger,equipped a blade,and jabbed once.
Jumping back,Glassman summoned a flurry of shards to attack,while he built up energy within himself.
Having gathered enough power,Glassman dashed straight the navi,intending to slam against him,while his virus wrapped things up by sending a fireball toward the enemy.
Moveset:
Mettaur
Glassman [50 MB]
+ Strength of the Shards - Glassman's max HP goes up 200 HP
+ Mach-Glass - Glassman gains an additional use of his Speed move
+ weaknesses? Oh blah - Glassman's weaknesses multiply an attack by 1.1 instead of 1.3
+ The stronger man within - Glassman's Crystal-element attacks gain +50 dmg
+ The Light/Darkness? What is that-?! - Light/Dark attacks deal dmg multiplied by 0.5,instead of 0.7
+ Way more than a papercut - Glassman's 'cuts auras' attacks can cut uncuttable auras
- Too fast. Sorry - Glassman takes 80 dmg after using his Warp move
- Lack of Speed for battle - Glassman's Speed-elemental attacks lose 25 damage from the base amount
- Dude,you've gotta pay for that - Glassman's attacks with an added effect (besides undodgeable,breaks shields,cuts auras,etc) lose 25 dmg
- Shackles of Force - Glassman can only use two Elemental Force attacks per turn,at max
- Emulations Have Setbacks for you,dude - Glassman suffers 25 dmg for every emulation he uses in battle,50 for a Giga SE
- Seconds-? Maybe an appetizer - All of Glassman's attacks with two hits,the second dmg amount is lessened by 50 dmg -
Radiating Moon Laser An orange moon appears on the battlefield,showering one enemy with a burst of laser energy. 90 dmg,autofires every turn cuts [uncuttable] auras
Speeding jab C-atk Crystal Glassman dashes at the enemy,equips his blade,and jabs at the enemy. 260 dmg cuts [uncuttable] auras -damages Blade-only vulnerable enemies as well
Crystallic Mind Crystal S-atk Glassman uses his digital brain-waves to send an abundance of shards forth,attempting to pierce the enemy's very core. 225 dmg -if blocked,half of the attack power hits the enemy
Conquering bash C-attack Speed Glassman's energy levels skyrocket and he smashes right against his target. 170 dmg unavoidable 1-turn Cooldown
HP: 1640/1640
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Fernalius' moveset:
Fireball S-Attack Fire element Throw flames at the enemy! 50 DMG, burns.
HP: 900/900
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Post by stefjenova on Sept 19, 2006 16:55:05 GMT -8
Giving a slight nod to the crystalline Navi, the black-and-white Navi reaches out his hands as his bracers give a soft blue glow, creating a pair of twin light spheres in his hands. Destroying these spheres, the Navi draws the light energy out of them into a ray which hardens into a black onyx staff, which he holds out in front of him in a defensive posture. As the first round of blows comes, he barely blinks as the moon's energy strikes him. Then as the blade forms, he steps to the side as the jab strikes to his right, then as a multitude of shards levitates, the Navi warps the light around him, causing Glassman to not realize where he is until a staff thwacks him in the back! Then the bash connects, sending the Navi to take a step or two back as a sphere of light radiates from him, shielding him from the Candevil's action.
D Moveset:
Radiating Moon: Taken - 90 Damage
Speeding Jab: Natural Dodge
Crystallic Mind: Bent Light
Conquering Bash: Taken - 170 Damage
Fireball: Moonlit Aura
Bent Light (Curse-Dodge Type) Distorts light to avoid attacks! Dodges a single full attack, counters for 120; this Speed Move ignores multiple hits Uses: 4 Remaining: 3
Moonlit Aura (Curse Aura-Type) Surrounds self in an aura of moonlight! Aura <180, attacks that pass through, hit or destroy the aura are retaliated against for 50 Damage for each hit deflected or absorbed or taken. Uses: 1 Remaining: 0
Having warded off the majority of the assault, the navi gives a small ghost of a grin. He speaks softly, almost as if he's forgotten how to...
"The name... is Verse..."
A cloak of darkness falls over the arena, making it even darker than a pitch black sky at midnight. Verse holds his staff against his arm with his right hand and points it at Glassman as the white parts of his armor fade into a grey color and the bracers gain a throbbing light blue glow, pulsing eerily...
Autoaction: Eternal Solitude Shade (S-Type) (Shadow) (Undodgeable) (Cuts Auras) Verse unleashes a cloak of darkness that falls over the entire room, doing minimal damage but constricting the enemy's visible area. Effect: - Enemy can not dodge at all for the remainder of this turn - All attacks used by Verse this turn gain "Cannot be countered" - Autoattacks every third turn starting with the first (First, fourth, seventh, etc.) - Can not be used by any other means aside from as an autoaction. Effects ONLY occur if the attack connects. Damage: 10
Hyper Mode: Twinight Wizard - Speed increases, allowing all of Verse's Speed Moves to be "Omnidodge"-Type - Verse can block one action per turn with his staff. ("Shield"-Type Defense) - Defense Move: Moonlight Shield is made unbreakable. - Defense Move: Moonlight Shield gains +1 Uses for the remainder of the battle (Ability can only be gained ONCE) Duration - 4 turns
White light flies to Verse's hand as he stretches it out towards his opponents, bathing them both in bright light. Then he returns his hand to the staff as it is wreathed in ice energy, pulsing with the newly absorbed energy. Dashing forward, Verse unleashes the energy in the staff, permeating the room with cold air! Stepping back, Verse holds out his hand again as light energy collects on it, then a blindingly-bright white beam fires from his hand, literally eating away Glassman's defenses!
Spreading Light (S-Type) (Light) (Undodgeable) (Breaks Shields) (Attacks up to Three Enemies) Light fans out from Verse's hands to engulf who he chooses. Damage: 150 (Glassman and Fernalius)
Ice Infusion (C-Type) (Ice) (Breaks Shields) Verse summons the surrounding ice energy out of the area and infuses it into his staff; he then releases the energy in a single well placed blow! Effect: - If this attack is avoided by any means, enemy loses one action slot for two turns due to numbness. Damage: 210 Recharge: 4 (Glassman)
Fadeout (S-Type) (Light) (Breaks Shields) (Cannot be Countered) Verse fires an intense beam of light at the enemy, literally fading away their defenses! Effect: - Any Barriers or Auras in effect by target are instantly destroyed. Damage: 100 (Glassman)
Verse.EXE: Status: HP: 1080/1300 (Hyper 3) (C.Aura 180)[/i]
Custom Card: Verse.EXE <<Private>>[/i] [50 MB][/color]
Firewall Blasting: Whenever the enemy blocks a status damage with a Firewall-like effect, the status effect tries to infect the enemy again next turn.
Agile Fighter: Gains one additional one-time-use speed move.
Hyper Saver: If the Navi exits a Hyper Mode before its duration is over, he/she can use the Hyper Mode again at the duration he exited it with. He/she can NOT regain effects that increase Defense Move or Speed Move usage as those are 1x use abilities.
Hardened Soul: The Navi reduces all damage dealt to him from ALL sources by 20 Damage per hit
Never Surrender: When the Navi hits Undershirt, all attacks that turn gain +50 Damage.
Timelagged: Enemy multihit attacks gain an additional hit.
Grim Past: Navi loses one action slot every third turn starting on the third. (Third, sixth, ninth, etc.)
Tired Eyes: Navi takes 1.5x damage from Light attacks
Inability to Trust: Custom Cards aside from the Navi's Native Card equipped to this Navi are increased by 20 MB. The Navi's MB limit is lowered by 20 MB.
Inability to Trust2: One positive effect on each custom card equipped by the Navi aside from the Navi's Native Card is nulled.
Lighter Frame: MAX HP -100
Moonlight Prereq: Navi must be equipped with both Shadow AND Light elements. If he/she does NOT have both elements, their elements MUST be rearranged to have Shadow AND Light.
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Post by Wackoguy on Sept 19, 2006 17:41:12 GMT -8
Glassman takes the first attack and both Fernalius & himself are hit by the light attack. Seeing the ice attack,Fernalius moves in front of Glassman,taking the attack.But Glassman takes the last Light-elemental attack.
"Good to meet you,Verse-! You're pretty good...",Glassman said with a smirk,before letting the moon attack once more.
Glassman formed a staff of his own in his hands and dashed toward Verse,jumping to the left of him to slam the staff into his side,racing back to his initial spot.
Stopping right in front of Verse,Glassman squeezed his right-hand shut and made a throwing motion,as a set of fangs sliced through the air,headed for Verse.
Glassman then released a rocket from a vortex,which sped straight toward Verse,though it had locked onto him,as well.
Fernalius growled slightly and then spat a fireball at Verse,creating a candle to heal both himself and his friend Glassman.
Moveset:
HP: 1508/1640
Radiating Moon Laser An orange moon appears on the battlefield,showering one enemy with a burst of laser energy. 90 dmg,autofires every turn cuts [uncuttable] auras
Side Collision Speed C-atk Having formed a staff in hand,Glassman attacks the enemy from the side,sending the weapon into their body with a brutal rush. Breaks shields 185 dmg
Crystalline fangs C-attack crystal Fangs made from crystals appear and snap on to the enemy's neck. Breaks shields,cuts [uncuttable] auras Effect: -enemy has -1 attack for their next 2 turns 185 dmg, 3 turn cooldown.
Crystal-rocket S-attack Crystal GlassMan fires a seeking-missile from a vortex.
Effect: - if somehow dodged,it auto-fires next turn. 225 dmg Undodgeable
HP: 1508/1640 ---------
Fernalius' moveset:
Fireball S-Attack Fire element Throw flames at the enemy! 50 DMG, burns.
Candel Support move Healing candel! Heals 200 HP per turn, effects both Navi, and virus. (Effects end when Candevil is deleted)
AutoRecover Virus recovers 100 HP per turn.
HP: 900/900
Glassman's HP: 1640/1640
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Post by stefjenova on Sept 19, 2006 17:57:15 GMT -8
As the attacks approach, Verse seems to fade into the moonlight, making all the attacks miss completely as he reappears to slam both Glassman AND Fernalius with his staff!
Fading Moonlight (Curse Dodge-Type Full Turn) Vanishes to reappear and strike! Dodges a full turn of attacks, counterattacks for 150 Damage total. Uses: 1 Remaining: 0
His body is surrounded in moonlight as the rocket explodes off it, sending shards back to Glassman.
Moonlight Shield (Curse Shield-Type) Shields self in moonlight! Blocks one attack completely, counterattacks for 50 Damage x the Number of hits in the attack Uses: 4 (+1 HM) Remaining: 4
Not saying anything, Verse just prepared himself to attack. Knowing that the Virus would keep Glassman from being harmed, he thinks to himself.
That thing's gonna keep him around... Gotta get it out first.
Sending out a wave of energy, he hacks several of Glassman's skills.
Flaring Glitch - Enemy's armor is weakened, forcing them to take an extra 40 Damage from counter hits. - Enemy actions lose some of the cutting force behind them, losing any degree of Cuts Auras that they may have. - Enemy may not activate any effects that include the ability to give attacks "Cannot Be Countered," Enemy may not use any attacks that "Cannot Be Countered." Speed Moves can ignore this. Lasts 3 turns Uses: 1 Remaining: 0
The room suddenly takes on a darker hue if possible as the temperature drops to near absolute zero proportions! Verse, seemingly unbothered by the temperature change, raises his staff and gestures towards the duo as the air hardens into ice spires that float for a second, then instantaneously fly towards the duo!
Then dashing foward, his staff enchants itself with ice as he spins it, striking Glassman repeatedly, then pushing back and sending another blast of light at his foes!
Shadow Absolute (Hyper) (S-Type) (Ice) (Shadow) (Cuts Auras) (Breaks Shields) (Attacks up to 2 Enemies) Verse drops the temperature in the room to near absolute zero while the room drops into a night-like darkness, then he summons a flurry of spires to swarm from the sky into his foes! Effect: - The enemies targeted by this attack are unable to dodge for the rest of this turn and their next turn regardless of this attack's success due to numbness. - If this attack is avoided by any means, the enemies targeted take an extra 40 damage from all attacks and counters for the next three turns due to numbness. Damage: 350 (Both)
Ice Wheel (C-Type) (Ice) (Breaks Shields) Verse approaches the enemy and spins his staff, smacking the enemy repeatedly! Effect: - If 6 hits out of the 8 connect, the enemy is dazed and unable to use Defensive moves for the remainder of this turn and next turn. Damage: 25 x8 Recharge: 4 (Glassman)
Spreading Light (S-Type) (Light) (Undodgeable) (Breaks Shields) (Attacks up to Three Enemies) Light fans out from Verse's hands to engulf who he chooses. Damage: 150 (Both)
Verse.EXE: Status: HP: 1080/1300 (Hyper 2) (C.Aura 180)[/i][/color]
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Post by Wackoguy on Sept 19, 2006 19:04:19 GMT -8
Glassman and Fernalius are both hit by the first counter,Glassman is hit by the other counter,while the Hyper Attack slams against both of them.Glassman climbs back to his feet,getting hit by the ice attack,then he & Fernalius are knocked back a bit further,by the Light attack.
'Alright,that's enough pummeling for now....',Glassman thought to himself,as he gathered crystals toward the area,which rushed into his emblem,returning a great amount of power to him as well as adding to his abilities.
Glassman let the moon attack Verse again,while his ShardCannon seemed to activate on its own,firing a shot at the opposition.
Glassman once again built up energy and bashed into Verse.
After landing,Glassman jumped into the air and released a blast of laser-power,which barreled toward Verse.
Forming a bit of the laser-element around himself,Glassman nodded to himself and threw his hand forward,firing a beam that was shaped like himself.
Then,Glassman's entire body flared up with fire,as he launched the flames at Verse.
Fernalius lobbed another fireball,healing himself and Glassman some more.
moveset:
HP: 920/1640
Turbo Shard Warrior
+35% HP Even If Past Max. +1 attack slot -ShardCannon autofires once for two select turns -absorb Crystal attacks,making them heal him All Attacks gain +25 DMG
Lasts Three Turns.
HP: 1494/1640
Radiating Moon Laser An orange moon appears on the battlefield,showering one enemy with a burst of laser energy.
90 115 dmg,autofires every turn
cuts [uncuttable] auras
Shardcannon S-attack Crystal summons a white buster and blasts the enemy
260 285 dmg (auto)
Conquering bash C-attack Speed Glassman's energy levels skyrocket and he smashes right against his target.
170 195 dmg unavoidable 1-turn Cooldown
Light Amped Shot: Excess Radiation S-atk Laser Breaks shields,hits all GlassMan jumps into the air and fires off a huge blast of laser-power.
215 240 dmg 2-turn cooldown
BodyBeam S-attack Laser Glassman flares up with Laser energy and he fires a beam straight toward his enemy,shaped like himself.
200 225 dmg undodgeable
Inferno Blast
195 220 dmg, add 30 if lava panels in-play Fire Hits all S-type
HP: 1494/1640 --------
Fernalius' moveset:
HP: 355/900
Fireball S-Attack Fire element Throw flames at the enemy! 50 DMG, burns
Candel Support move Healing candel! Heals 200 HP per turn, effects both Navi, and virus. (Effects end when Candevil is deleted)
AutoRecover Virus recovers 100 HP per turn.
HP: 655/900
Glassman's HP: 1640/1640
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Post by stefjenova on Sept 20, 2006 5:42:21 GMT -8
Verse's aura counterattacks with a bolt of light as the moon's blast dissipates against it. As Glassman's Shardcannon aligns itself with him, Verse distorts the light around him until suddenly the cannon is aimed at nothing! Verse reappears and smacks Glassman with the staff. Then as he returns to his spot, Glassman's bash dissipates the aura as it attacks one last time. Covering his body in a layer of moonlight the next two attacks find themselves repelled as more bolts of light streak into Glassman. The last two attacks connect, but Verse is surrounded in a circle of light as the fireball hits, preventing the burn effect.
Radiating Moon: Aura'd - 90 (50 base + 40 Hacking Skill) Counter Damage
Shardcannon: Bent Light - 160 (120 base + 40 Hacking Skill) Counter Damage
Conquering Bash: Aura'd - Aura Destroyed, does not cut aura per hacking skill, 90 Counter Damage
LAS:ER: Moonlight Shield - 90 (50 base + 40 Hacking Skill) Counter Damage (Unbreakable from HM)
Body Beam: Moonlight Shield - 90 (50 base + 40 Hacking Skill) Counter Damage (Unbreakable from HM)
Inferno Blast: Taken - 220 Damage
Fireball: Taken - 50 Damage
<<PROGRAM: FIREWALL ACTIVATED!>>
Bent Light (Curse-Dodge Type) Distorts light to avoid attacks! Dodges a single full attack, counters for 120; this Speed Move ignores multiple hits Uses: 4 Remaining: 2
Moonlight Shield (Curse Shield-Type) Shields self in moonlight! Blocks one attack completely, counterattacks for 50 Damage x the Number of hits in the attack Uses: 4 (+1 HM) Remaining: 2
<<Total Counter Damage: 520>>
>_< Wrong target! Go for the one that can hurt you!
Verse is surrounded in a blue glow, increasing his speed output for this turn as his main armor color switches to a more luminescent grey, almost reflective; If Glassman tried, he could see his image in the armor. With increased speed, Verse moves in to attack!
<<PROGRAM: DUAL SPEED ACTIVATED!>>
<<Hyper Mode: Twinight Wizard ended - 2 turns saved>>
Hyper Mode: Lunar Bandit - Two actions targeted at Verse each turn can be omni-dodged and countered for 50 Damage times the number of hits in the action. - +1 Action Slots per turn - Speed Move: Bent Light gains +1 Uses for the remainder of the battle (Ability can only be gained ONCE) Duration - 4 turns
Infusing his staff with ice energy drawn from the air, Verse swings the staff in Glassman's direction, releasing the energy as a wave of ice shards. Retaining some of the energy, he slams the staff into the ground to release the rest in a chilling blast intent on freezing Glassman! Then he draws the light out of the air, making the room even darker as he unleashes that energy in a blast directed at Glassman! Finally, he raises his arms, then grips the staff overhead and slams the end into the ground as suddenly Glassman is surrounded by shadowy figures that begin to attack!
Offensive Moveset:
Blizzard Wave (S-Type) (Ice) (Undodgeable) Verse swings his staff and a flurry of ice shards strike the enemy, surrounding it! Effect: - If this attack connects, target's actions next turn all lose 30 damage due to numbness. - If this attack fails, the enemy is unable to dodge by any means (Speed Move, Hyper Mode ability, Natural, Program, Stage, Anything) next turn. Damage: 120 Recharge: 1 (Glassman)
Arctic Hammer (C-Type) (Ice) (Freeze) (Undodgeable) (Breaks Shields) Verse slams his staff into the ground, sending a wave of ice to encase his enemy! Freeze Effect: - Enemy can not attack/dodge/block for two FULL turns! Damage: 120 (Glassman)
Solar Infusion (C-Type) (Light) (Breaks Shields) Verse draws in energy from the light around him and infuses it into his staff, before rushing forward and smashing his enemy with a powerful blow! Effect: - If this attack connects, enemy loses one action slot. Damage: 150 (Glassman)
Cascading Shadow (S-Type) (Shadow) (Breaks Shields) (Confuses) Verse summons shadow energy that crashes down on his foe Confuse Effect: - Every other action used by the enemy strikes the enemy as if the attack were used against them. - All action slots MUST be used. Damage: 140 (Glassman)
<<Offensive Damage: 530>>
<<Total Turn Damage: 1050>>
Verse.EXE: Status: HP: 810/1300 (Hyper 3) (Hacking Duration 2nd Turn)[/i][/color]
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Post by Wackoguy on Sept 20, 2006 12:27:09 GMT -8
The counterdamage took a grave toll on Glassman's frame,leaving him winded for a brief period of time.
Fernalius then moved in the way of Blizzard Wave,getting caught by Arctic Hammer as well,leaving him frozen,though the candle remained.
Glassman jumped to the side of solar Infusion,but was hit by Cascading Shadow,leaving him rather dazed.
"World...spinning..",Glassman muttered,as he positioned the moon above himself,hitting himself with the rain of lasers.
Regaining control,Glassman dashed at Verse to jab him,coming to a halt afterwards.
He summoned a wall in mid-air,but lost balance,dropping it on himself.However,instead of crushing him,he found himself absorbing the attack-!
Building up more flames,Glassman launched them at Verse once more.
Ending his attack,Glassman formed a blade from crystals and slashed himself,causing him to recover more health.
Fernalius' candle flared up as it healed both Netnavi and virus,while a program within Fernalius healed him simultaneously.
Moveset:
Nat. dodged Solar Infusion
HP: 1022/1640 (confused [1 turn left] )
Radiating Moon Laser An orange moon appears on the battlefield,showering one enemy with a burst of laser energy.
90 115 dmg,autofires every turn
cuts [uncuttable] auras (hits self)
HP: 895/1640 (confused)
Speeding jab C-atk Crystal Glassman dashes at the enemy,equips his blade,and jabs at the enemy.
260 285 dmg
cuts [uncuttable] auras -damages Blade-only vulnerable enemies as well (at Verse)
Jeweled Deathwall C-atk Crystal Breaks shields,cuts [uncuttable] auras A huge spiked wall falls down on the enemy,made entirely from crystals.
260 285 dmg (hits and heals self 200 HP)
Inferno Blast
195 220 dmg, add 30 if lava panels in-play Fire Hits all S-type (at Verse)
Sharded blade C-attack Crystal Effect: can damage enemies which normally are only hurt by the Blade element. Shards of glass attach onto GlassMan's arm in the form of a blade. He then slashes the enemy once.
260 285 dmg, cuts [uncuttable] auras (hits & heals self 200 HP)
HP: 1295/1640 (1 turn of confusion left)
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Fernalius' moveset:
HP: 487/900 (Frozen)
Candel Support move Healing candel! Heals 200 HP per turn, effects both Navi, and virus. (Effects end when Candevil is deleted)
AutoRecover Virus recovers 100 HP per turn.
Fernalius' HP: 787/900 (frozen)
Glassman's HP: 1495/1640 (confused,1 turn of confusion & H.M left)
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Post by stefjenova on Sept 22, 2006 7:37:14 GMT -8
Verse jukes away from each of the two attacks coming at him, easily whacking Glassman with the staff each time.
Defensive Moveset:
- Two actions targeted at Verse each turn can be omni-dodged and countered for 50 (+40 Hacking Skill) Damage times the number of hits in the action. - Hyper Mode Passive Ability
<<180 Counter Damage - Glassman>>
<<No RP for Offense Set>>
Offensive Moveset:
Autoaction: Eternal Solitude Shade (S-Type) (Shadow) (Undodgeable) (Cuts Auras) Verse unleashes a cloak of darkness that falls over the entire room, doing minimal damage but constricting the enemy's visible area. Effect: - Enemy can not dodge at all for the remainder of this turn - All attacks used by Verse this turn gain "Cannot be countered" - Autoattacks every third turn starting with the first (First, fourth, seventh, etc.) - Can not be used by any other means aside from as an autoaction. Effects ONLY occur if the attack connects. Damage: 10
Shadow Spin (S-Type) (Shadow) (Breaks Shields) Verse gathers shadow energy into his staff, which he spins to send the energy scattering out as bullets, which linger in the battlefield. Effect: - If this attack is dodged, if the enemy dodges an attack for the remainder of the turn he/she takes 50 Damage. This is ignored if the enemy has an Aura-type defense activated. Damage: 160
Arctic Hammer (C-Type) (Ice) (Freeze) (Undodgeable) (Breaks Shields) Verse slams his staff into the ground, sending a wave of ice to encase his enemy! Freeze Effect: - Enemy can not attack/dodge/block for two FULL turns! Damage: 120
Ghostly Infusion (C-Type) (Shadow) (Cuts Auras) Verse bends light and shadow to create the illusion of ghosts; he dispels the illusions to bring the energy into his staff as he charges for a crushing blow! Damage: 210 Cooldown: 2
Fadeout (S-Type) (Light) (Breaks Shields) (Cannot be Countered) Verse fires an intense beam of light at the enemy, literally fading away their defenses! Effect: - Any Barriers or Auras in effect by target are instantly destroyed. Damage: 100
Verse.EXE: Status: HP: 810/1300 (Hyper 2)[/i][/color]
(OOC: Everything's aimed at Glassman this turn.)
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Post by Wackoguy on Sept 23, 2006 19:15:26 GMT -8
Glassman stops the auto-attack with a powerful force and then shoots Verse a second later.
He takes the Shadow Spin and then utilizes the strange force again,stopping Arctic Hammer and shooting Verse once more.
Glassman takes the last two attacks,standing his ground.
'I don't think any of my previous battles have lasted this long...hmm...'
Glassman flinched as he was hit by his own moon's shower of lasers,which caught him off-guard.
He then formed his buster and fired one shot toward Verse.
A rather large wall composed entirely of crystals then appeared in mid-air,landing on Glassman,who absorbed it instead of sustaining damage
His body then lit up the entire area as he caused flames take their place on him. Without a moment to lose,Glassman released the flames from his body,sending them racing toward Verse.
After that,another wall landed a-top him,which he was more than happy to absorb into his systems.
Once that was over with,Glassman focused his energies into the hidden shards within the area,causing them all to swirl around himself before firing straight Verse.
Even though the Candevil,named Fernalius,had been frozen,his integrated program and his external candle healed him,with the latter healing Glassman too.
Moveset:
Trigger shot Counter defense omniblock an entire attack,regardless of multi-hitting or unblockable,and counter for 100 dmg 3 uses per battle (used for Eternal Solitude Shade & Arctic Hammer)
112 dmg - Shadow Spin
147 dmg - Ghostly Infusion
180 dmg - counters
50 dmg - FadeOut
Radiating Moon Laser An orange moon appears on the battlefield,showering one enemy with a burst of laser energy.
90 115 dmg,autofires every turn
cuts [uncuttable] auras
(hits self for 127 dmg)
HP: 879/1640 (confused)
Shardcannon S-attack Crystal summons a white buster and blasts the enemy
260 285 dmg (auto)
(toward Verse)
Jeweled Deathwall C-atk Crystal Breaks shields,cuts [uncuttable] auras A huge spiked wall falls down on the enemy,made entirely from crystals.
260 285 dmg
(to self - 200 HP recovery)
Inferno Blast
195 220 dmg, add 30 if lava panels in-play Fire Hits all S-type
( toward Verse)
Jeweled Deathwall C-atk Crystal Breaks shields,cuts [uncuttable] auras A huge spiked wall falls down on the enemy,made entirely from crystals.
260 285 dmg
(to self - 200 HP recovery)
Crystallic Mind Crystal S-atk Glassman uses his digital brain-waves to send an abundance of shards forth,attempting to pierce the enemy's very core.
225 250 dmg -if blocked,half of the attack power hits the enemy
(toward Verse)
Glassman's HP: 1279/1640 (confused)
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Fernalius' moveset:
HP: 787/900 (frozen)
Candel Support move Healing candel! Heals 200 HP per turn, effects both Navi, and virus. (Effects end when Candevil is deleted)
AutoRecover Virus recovers 100 HP per turn.
Fernalius' HP: 900/900 (last turn of Freeze status)
Glassman's HP: 1479/1640 (last turn of confusion and H.M)
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Post by stefjenova on Sept 24, 2006 18:28:51 GMT -8
- Two actions targeted at Verse each turn can be omni-dodged and countered for 50 Damage times the number of hits in the action. - Hyper Mode Passive Ability
(Shardcannon, Crystallic Mind)
- Takes Inferno Blast (220 Damage)
Lunar Destruction (Hyper) (S-Type) (Light) (Shadow) (Cuts Auras) (Undodgeable) (Attacks All) Shower of moonlight covers the battlefield! Damage: 400
Shadow Spin (S-Type) (Shadow) (Breaks Shields) Verse gathers shadow energy into his staff, which he spins to send the energy scattering out as bullets, which linger in the battlefield. Effect: - If this attack is dodged, if the enemy dodges an attack for the remainder of the turn he/she takes 50 Damage. This is ignored if the enemy has an Aura-type defense activated. Damage: 160
Spreading Light (S-Type) (Light) (Undodgeable) (Breaks Shields) (Attacks up to Three Enemies) Light fans out from Verse's hands to engulf who he chooses. Damage: 150
Spreading Light (S-Type) (Light) (Undodgeable) (Breaks Shields) (Attacks up to Three Enemies) Light fans out from Verse's hands to engulf who he chooses. Damage: 150
Verse.EXE: Status: HP: 590/1300 (Hyper 1)[/i][/color]
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Post by Wackoguy on Sept 24, 2006 20:08:28 GMT -8
Glassman took the counter-attacks,both he and Fernalius were nailed by the Hyper Attack,Glassman took Shadow Spin while they were both hit by the Spreading Light attack.
Glassman grinned and nodded to Verse,preparing to attack again.
The moon focused an abundance of lasers toward Verse,firing them all.
Glassman then clasped a staff in his hands and he rushed straight toward Verse,sliding to the left and attempting to slam it into Verse's side.
With his left-hand,Glassman slammed his hand down,caused a tower of lasers to rise from below the enemy.
Summoning a vortex,Glassman fired a rocket,which followed after Verse.
Fernalius scratched his head a bit and lobbed a fireball at Verse,while healing Glassman & himself.
Moveset:
180 dmg -counter dmg
140 dmg - Lunar Destruction
80 dmg - Shadow Spin
75 dmg - Spreading Light
75 dmg - spreading Light
HP: 929/1640
Radiating Moon Laser An orange moon appears on the battlefield,showering one enemy with a burst of laser energy. 90 dmg,autofires every turn cuts [uncuttable] auras
Side Collision Speed C-atk Having formed a staff in hand,Glassman attacks the enemy from the side,sending the weapon into their body with a brutal rush. Breaks shields 185 dmg
Upped Laser S-attack Laser GlassMan slams down one fist and causes a tower of laser energy to engulf the target. -undodgeable -add 'breaks shields' to one of my laser attacks next turn 200 dmg
Crystal-rocket S-attack Crystal GlassMan fires a seeking-missile from a vortex.
Effect: - if somehow dodged,it auto-fires next turn. 225 dmg Undodgeable
HP: 929/1640
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Fernalius' moveset:
400 dmg - Lunar Destruction
150 dmg - spreading Light
150 dmg - Spreading Light
HP: 150/900
Fireball S-Attack Fire element Throw flames at the enemy! 50 DMG, burns.
Candel Support move Healing candel! Heals 200 HP per turn, effects both Navi, and virus. (Effects end when Candevil is deleted)
AutoRecover Virus recovers 100 HP per turn.
Fernalius' HP: 450/900
Glassman's HP: 1129/1640
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Post by stefjenova on Oct 1, 2006 5:58:46 GMT -8
- Two actions targeted at Verse each turn can be omni-dodged and countered for 50 Damage times the number of hits in the action. - Hyper Mode Passive Ability
(Upped Laser, Side Collision)
<<Hyper Mode: Lunar Bandit COOLDOWN - 0 Turns Left>>
<<PROGRAM: FIREWALL ACTIVATED!!>>
Hyper Mode: Warrior of Night - +1 Action Slots per turn - +50 All attack damage - Can dodge one action per turn. - (Light)-Elemental Attacks have no effect on Verse. Duration - 4 turns
Spreading Light (S-Type) (Light) (Undodgeable) (Breaks Shields) (Attacks up to Three Enemies) Light fans out from Verse's hands to engulf who he chooses. Damage: 150 200
Spreading Light (S-Type) (Light) (Undodgeable) (Breaks Shields) (Attacks up to Three Enemies) Light fans out from Verse's hands to engulf who he chooses. Damage: 150 200
Spreading Light (S-Type) (Light) (Undodgeable) (Breaks Shields) (Attacks up to Three Enemies) Light fans out from Verse's hands to engulf who he chooses. Damage: 150 200
Verse.EXE: Status: HP: 225/1400 (Hyper 3)[/i][/color]
(OOC: All attacks target all)
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Post by Wackoguy on Oct 1, 2006 14:42:38 GMT -8
Glassman held one hand in-front of himself,as if telling the attacks to stop,and an aura formed around him to halt all of the attacks.
Fernalius took all of the attacks and growled in a barely audible tone.
Glassman's orange moon sent a rain of lasers down toward Verse,while the navi in command of it attacked yet again,with his Candevil doing the same.
Moveset:
100 counter damage taken
HP: 1029/1640
Mirror Aura Defense move gain a 225 HP aura once per battle
Radiating Moon Laser An orange moon appears on the battlefield,showering one enemy with a burst of laser energy. 90 dmg,autofires every turn cuts [uncuttable] auras
Crystallic Mind Crystal S-atk Glassman uses his digital brain-waves to send an abundance of shards forth,attempting to pierce the enemy's very core. 225 dmg -if blocked,half of the attack power hits the enemy
BodyBeam S-attack Laser Glassman flares up with Laser energy and he fires a beam straight toward his enemy,shaped like himself. 200 dmg undodgeable
Crystal-rocket S-attack Crystal GlassMan fires a seeking-missile from a vortex.
Effect: - if somehow dodged,it auto-fires next turn. 225 dmg Undodgeable
HP: 1029/1640 (Aura 225)
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Fernalius' moveset:
HP: 1/900
Fireball S-Attack Fire element Throw flames at the enemy! 50 DMG, burns.
AutoRecover Virus recovers 100 HP per turn.
Candel Support move Healing candel! Heals 200 HP per turn, effects both Navi, and virus. (Effects end when Candevil is deleted)
Fernalius' HP: 301/900
Glassman's HP: 1229/1640 (Aura 225)
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Post by stefjenova on Oct 1, 2006 16:12:56 GMT -8
<<PROGRAM: UNDERSHIRT ACTIVATED!!>>
- Uses HM ability to dodge Fireball
Autoaction: Eternal Solitude Shade (S-Type) (Shadow) (Undodgeable) (Cuts Auras) Verse unleashes a cloak of darkness that falls over the entire room, doing minimal damage but constricting the enemy's visible area. Effect: - Enemy can not dodge at all for the remainder of this turn - All attacks used by Verse this turn gain "Cannot be countered" - Autoattacks every third turn starting with the first (First, fourth, seventh, etc.) - Can not be used by any other means aside from as an autoaction. Effects ONLY occur if the attack connects. Damage: 10 60
Ice Infusion (C-Type) (Ice) (Breaks Shields) Verse summons the surrounding ice energy out of the area and infuses it into his staff; he then releases the energy in a single well placed blow! Effect: - If this attack is avoided by any means, enemy loses one action slot for two turns due to numbness. Damage: 210 260 Recharge: 4
Arctic Hammer (C-Type) (Ice) (Freeze) (Undodgeable) (Breaks Shields) Verse slams his staff into the ground, sending a wave of ice to encase his enemy! Freeze Effect: - Enemy can not attack/dodge/block for two FULL turns! Damage: 120 170
Crash Ice (C-Type) (Ice) (Cuts Auras) Verse encases the end of the staff in ice, then swings at the enemy. Damage: 180 230
Verse.EXE: Status: HP: 1/1300 (Hyper 2) [/i][/color]
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