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Post by mirror on Sept 18, 2006 16:20:21 GMT -8
(OOC: You know the drill. He floats. He wants a battle. Get a move on, people.. <.<;;)
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Post by stefjenova on Sept 19, 2006 14:20:27 GMT -8
(OOC: Just to see if I made him any good, I'd like to face Mummy's V2 stats.)
A black-and-white armored Navi walks in and holds out his hands as his bracers glow, generating two orbs of light in his hands. The Navi shatters these spheres and the light lengthens into rays which coalesces into a black onyx staff. The Navi takes up this staff and holds it in front of him in a defensive position, awaiting the wrapped Navi's first moves...
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Post by mirror on Sept 20, 2006 13:00:23 GMT -8
(OOC: KK V2 stats it is) It's proper to introduce yourself. Now, following that properness, I'm MummyMan.
Sand Stage
Warriors Spirit All damage done on your first turn is increased by 50
Dual Speed Owner of this program may attack one extra time on 3 seprate turns of their chosing.
Deserts Fury Speed move Aiming speed move, full turn. Also makes any existing defense breakers omni-break. Cannot have undodgable, breaks shields and cuts auras on the same attack. +1 attack on turn used. 1x use per battle.
Energy Charge Support all attacks 2x dmg for one full turn, +1 attack on said turn. 1x use per battle.
Storm of Sand S-Type Sand Sand whips up from around the arena to strike the enemy. Auto attack, 60220 dmg, cuts auras,breaks shields
Sand Storm S-Type Sand MummyMan causes sand to rise from the area, wearing away at the enemy with a constant barrage. 1/2 attack slot, 60320 dmg, cuts auras. +50 dmg when sand panels are active. Used 10 times
MummyMan HP: 1100/1100
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Post by stefjenova on Sept 22, 2006 7:46:23 GMT -8
"Knowing my name is not a necessity..."
Taking each attack, Verse is surrounded by a white light as he stands firm, waiting for the sandstorm to subside. Dropping a chip, the sand is swept away, leaving the floor bare.
<<PROGRAM: UNDERSHIRT ACTIVATED!!>>
<<STAGE: REPAIR USED>>
Repair (Normal) (Cannot be used to turn wind attacks into normal element) Attributes: None
Saying no more, Verse begins his attack!
Hyper Mode: Twinight Wizard - Speed increases, allowing all of Verse's Speed Moves to be "Omnidodge"-Type - Verse can block one action per turn with his staff. ("Shield"-Type Defense) - Defense Move: Moonlight Shield is made unbreakable. - Defense Move: Moonlight Shield gains +1 Uses for the remainder of the battle (Ability can only be gained ONCE) Duration - 4 turns
Hacking Skill Flaring Glitch - Enemy's armor is weakened, forcing them to take an extra 40 Damage from counter hits. - Enemy actions lose some of the cutting force behind them, losing any degree of Cuts Auras that they may have. - Enemy may not activate any effects that include the ability to give attacks "Cannot Be Countered," Enemy may not use any attacks that "Cannot Be Countered." Speed Moves can ignore this. Lasts 3 turns Uses: 1 Remaining: 0
Autoaction: Eternal Solitude Shade (S-Type) (Shadow) (Undodgeable) (Cuts Auras) Verse unleashes a cloak of darkness that falls over the entire room, doing minimal damage but constricting the enemy's visible area. Effect: - Enemy can not dodge at all for the remainder of this turn - All attacks used by Verse this turn gain "Cannot be countered" - Autoattacks every third turn starting with the first (First, fourth, seventh, etc.) - Can not be used by any other means aside from as an autoaction. Effects ONLY occur if the attack connects. Damage: 10 60
Light Crash (C-Type) (Light) (Cuts Auras) Verse darts in to barrage the enemy with light-enchanted staff blows Effect: - If this action is avoided, the enemy is prevented from activating Aura-type defenses for the remainder of this turn. Damage: 150 200
Shadow Absolute (Hyper) (S-Type) (Ice) (Shadow) (Cuts Auras) (Breaks Shields) (Attacks up to 2 Enemies) Verse drops the temperature in the room to near absolute zero while the room drops into a night-like darkness, then he summons a flurry of spires to swarm from the sky into his foes! Effect: - The enemies targeted by this attack are unable to dodge for the rest of this turn and their next turn regardless of this attack's success due to numbness. - If this attack is avoided by any means, the enemies targeted take an extra 40 damage from all attacks and counters for the next three turns due to numbness. Damage: 350 400
Arctic Hammer (C-Type) (Ice) (Freeze) (Undodgeable) (Breaks Shields) Verse slams his staff into the ground, sending a wave of ice to encase his enemy! Freeze Effect: - Enemy can not attack/dodge/block for two FULL turns! Damage: 120 170
<<PROGRAM: DUAL SPEED ACTIVATED!!>>
Cascading Shadow (S-Type) (Shadow) (Breaks Shields) (Confuses) Verse summons shadow energy that crashes down on his foe Confuse Effect: - Every other action used by the enemy strikes the enemy as if the attack were used against them. - All action slots MUST be used. Damage: 140 190
Verse.EXE: Status: HP: 1/1300 (Hyper 3) (Hacking Duration 2)[/i]
Custom Card: Verse.EXE <<Private>>[/i] [50 MB][/color]
Firewall Blasting: Whenever the enemy blocks a status damage with a Firewall-like effect, the status effect tries to infect the enemy again next turn.
Agile Fighter: Gains one additional one-time-use speed move.
Hyper Saver: If the Navi exits a Hyper Mode before its duration is over, he/she can use the Hyper Mode again at the duration he exited it with. He/she can NOT regain effects that increase Defense Move or Speed Move usage as those are 1x use abilities.
Hardened Soul: The Navi reduces all damage dealt to him from ALL sources by 20 Damage per hit
Never Surrender: When the Navi hits Undershirt, all attacks that turn gain +50 Damage.
Timelagged: Enemy multihit attacks gain an additional hit.
Grim Past: Navi loses one action slot every third turn starting on the third. (Third, sixth, ninth, etc.)
Tired Eyes: Navi takes 1.5x damage from Light attacks
Inability to Trust: Custom Cards aside from the Navi's Native Card equipped to this Navi are increased by 20 MB. The Navi's MB limit is lowered by 20 MB.
Inability to Trust2: One positive effect on each custom card equipped by the Navi aside from the Navi's Native Card is nulled.
Lighter Frame: MAX HP -100
Moonlight Prereq: Navi must be equipped with both Shadow AND Light elements. If he/she does NOT have both elements, their elements MUST be rearranged to have Shadow AND Light.
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Post by mirror on Sept 24, 2006 8:55:39 GMT -8
MummyMan takes all the attacks. MummyMan HP: 80/1100 Status: Frozen/Confused
Well I'm pretty sure that's that.
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Post by stefjenova on Sept 24, 2006 12:29:37 GMT -8
"...Not quite."
Solar Infusion (C-Type) (Light) (Breaks Shields) Verse draws in energy from the light around him and infuses it into his staff, before rushing forward and smashing his enemy with a powerful blow! Effect: - If this attack connects, enemy loses one action slot. Damage: 150
Solar Infusion (C-Type) (Light) (Breaks Shields) Verse draws in energy from the light around him and infuses it into his staff, before rushing forward and smashing his enemy with a powerful blow! Effect: - If this attack connects, enemy loses one action slot. Damage: 150
Solar Infusion (C-Type) (Light) (Breaks Shields) Verse draws in energy from the light around him and infuses it into his staff, before rushing forward and smashing his enemy with a powerful blow! Effect: - If this attack connects, enemy loses one action slot. Damage: 150
After striking repeatedly, Verse causes the staff to vanish in a stream of light sparkles that retreat into his bracers.
"You are wrong. That is 'that.'"
Verse.EXE: Status: HP: 1/1300 (Undershirt)[/i][/color]
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Post by mirror on Sept 27, 2006 13:47:55 GMT -8
(OOC: I know he has an undershirt, but even when he would attack he would beat himself. nice battle) *sarcasm*Hooray. I loose.*end sarcasm* Wow. You're a pretty tough opponent. I guess I'll see you around.
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