|
Post by Team Active Star on Sept 7, 2006 8:06:45 GMT -8
*Quickman saw Knightmans attack coming and quickly ducked under the massive flail which after hiting hte end of its chain recoiled back to knightmans arm, then as the rcoks fell, Quickman skillfuly jumped form panel to panel that wasn't broken, to avoid all the debris that fell towords him*
NAtural Dodge
Natural Omni dodge VIA giga Speed
HP:1550
Hmph...KNightmans working for him? I don't get why...but no mater...try some sonic energy on for a change...
*Quickmans armor lightened a bit as Quickman made his move, first from where he stood he used a boomerang to slash through the air sending out a wave of sonic energy that on impact pulsed through Knightmans armor, then he quickly threw a boomerang that was covered in sonic energy his hand still glowing a bit from charging hte boomerang with it, then he crossed boht his arms and swung them both out sending out a wave of energy about hte size of his body stright at knightman, finshing by holding out his still glowing hand which fired offa small beam at knightman*
Quickman EX
- Quickman can natualy dodge once a turn - Quickman gains +50 DMG to all attacks
Lasts 5 turns
Sonic Wave S-Attack Sonic Quickman slashes the air with one of his boomerangs and it creates a wave of sonic energy to smash into his foe 240 DMG Undodgable, Cuts auras
Sonic Charge S-Attack Sonic Quickman Fires a blast of sonic energy keeping a charge to use at a later time 170 DMG Undodgable Cuts auras Allows Sonic ray to auto fire at the end of this turn useable once a turn
Ultra Sonic Wave S-Attack Sonic Quickman Sends out a wave of sonic nergy stronger then any other Usable only after "Sonic Wave" and "Sonic Charge" 280 DMG Undodgable, Breaks Shields If hits, Enemy loses 2 attack slots 3 turn cooldown
Sonic Ray S-Attack Sonic Quick fires off a ray of sonic energy that distorts his enemy 120 DMG Cuts auras Breaks Shields +1 DRC to enemy if hits for Each time his enemy is hit by this attack they get a Disray counter. the more disray coutners are on them, the more of an efect the enemy will be under, and at any time they can remove all
the counters by paying 70 HP X # of coutners on them at that time List of effects: NOTE: DRC = Disray counter 1 DRC: Enemys attacks deal -10 DMG 2 DRC: Enemys attacks do -10 DMG and they take +10 DMG from all attacks that hit them 3 DRC: Enemys attacks deal -30 DMG 4 DRC: Enemys attacks deal -30 DMG and they take +30 DMG from all attacks that hit them 5 DRC: Enemy loses 1 attack slot 6 DRC: Enemy loses 1 attack slot and attacks deal -20 DMG 7 DRC: Enemy loses 1 attack slot and all attacks deal -60 DMG 8 DRC: Enemy loses 2 attack slots 9 DRC: Enemy loses 200 HP but all DRC's are removed at this time
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 7, 2006 11:32:04 GMT -8
OOC: Okay... It's our turn, right? Got a little confused with Quick going between the Novice and KnightMan.
Vash braces and takes Knightman's attacks but blocks the laser and then attacks.
Halberdier Shield Shield Type Defense Vash charges energy through his Halberd to create a energy shield infront of him Blocks 1 Attack Useable 6 times per battle (Used once)
HP: 1170/2180
Radiant Light S-Attack Light Element Auto Strike Vash Radiants Light energy around him damaging all near by enemys 140 DMG Cuts Auras, Undodgable If a Dark Navi is hit by this attack, all their attacks get -30 Dmg this turn. [Dark= Karma less than -49 or dark element] ( can only effect them every other turn ) (At Knightman)
Nature Blast S-attack Wood Element Vash fires a blast of wood energy out of his right hand. 180 dmg Cuts auras, Breaks shields, Enemy has -1 Attack if hits (At Knightman)
Nature Blast S-attack Wood Element Vash fires a blast of wood energy out of his right hand. 180 dmg Cuts auras, Breaks shields, Enemy has -1 Attack if hits (At Knightman)
|
|
|
Post by Wackoguy on Sept 7, 2006 13:57:08 GMT -8
(OOC: I assume there's still time to handle the Novice's attack....)
Riclice blocks the novice's attack with an aura,though his Beetank takes the brunt. He then uses a shield to stop Broken Wall.
Focusing on Knightman,Riclice attacked Knightman wildly,disappeared as two clones appear to attack for him,then created a cyclops,which threw a powerful punch straight toward Knightman.
Moveset:
Aura Defense Aura to protect! Aura type, repels attacks<180 DMG. (stops Slayer)
Shield SE Defense Shield to protect! Shield type, can be used 1X per battle. (stops Broken Wall)
Wild Thrashing C-atk Blade Riclice's eyes turn an unusual yellow and he charges forward,attacking one opponent furiously with his sword. 180 dmg Cuts auras,cannot be countered 2 Turn Cooldown
Duplicate Method C-atk Blade Riclice runs at the enemy and disappears. Two of him then appear before the enemy and slash in an 'R'-shaped pattern. -cannot be countered -cuts auras 190 dmg 2-turn cooldown
Giant's Punch C-atk Stone A cyclops made from stone appears and throws a punch at the enemy. 170 dmg breaks shields,cuts auras
HP: 1430/1430
Beeto gets ravaged by all the attacks,but barely holds onto consciousness,firing another bomb.
Moveset:
BigBomb S-Attack Bomb element Large bomb attack! 90 DMG, attacks all, undodgable.
HP: 1/500 (Undershirt)
|
|
|
Post by Ecks on Sept 10, 2006 17:09:40 GMT -8
**X takes all the damage from the previous two turns simply building up his Giga Crush's energy... except for a shield of light appearing above his head to stop a rock**
Light Shield Light Element Shield type, can be use 6x per battle.
X: "Now... it's time to topple the giant..."
830/2200 HP
X: "I hope you're ready Knight man..."
**X holds his arms up as he equips himself with his Neutral Armor** Neutral Armor
By mixing and matching different armor parts, X is able to change his armor to suit his EVERY need.
Only one part from each group may be used (Some parts have multiple groups)
Each 5 points = -1 turn to hyper Max Turns = 7 +2 Attacks (10 Points) Immunity to Any and All Negative Effects{Includes decreased turns/attack [Entering hyper-mode with this attachment automatically ends them]} (4 Points)
Lasts 5 Turns
Sanctuary
Dark Recovery Support Karma loss: 10 When used, Navi heals 1000 HP! Glitch: User takes 200 DMG per turn for the rest of the battle.
HP: 1830/2200
I. Tracer Aiming Speed Move X sends out a small cross-hair that locks in on an opponent, making all of his attacks that turn COMPLETELY undodgeable. 3x use
Plasma Discharge Omega S-Attack Plasma Element 375 DMG Attacks automaticaly at the start of each turn. Undodgeable / Cuts Aura's
Focused Shot Omega S-Attack Plasma Element 400 DMG (Unavoidable due to Attack type) 1 Turn Cooldown
Giga Crush X jumps into the air and let's loose a massive wave of energy based on the amount of damage he's taken.
X damage where X is the amount of HP lost to a max of 865 Breaks Shields/Undodgable/Attacks All 1005 dmg
X Punch Four Hit Combo Omega C-Attack Light Element 114 DMG X4 Separate Hits Cuts Aura's/Undodgable 5 Turn Cool down +60 to final total
X Punch Ultimate Combo Omega C-Attack Light Element 108 DMG X5 Separate Hits Cuts Aura's/Undodgable 6 Turn Cool down +60 to final total
BURST User gets an extra burst of energy May attack one extra time once every three turns
Disruption Shot Omega S-Attack Plasma Element 510 DMG Opponent cannot Block/Dodge on their next turn (4 Turn Cool down)
|
|
|
Post by Raven8 on Sept 15, 2006 10:03:50 GMT -8
Iron BodyDefense KnightMan's body hardens to solid iron, leaving him totaly invulnerable to enemy attacks! CUstom type, unbreakable, negate one FULL turn of damage (Including all team-mates), and all added effects. 2x use per battle (+1 from "KnightMan" card) <Sanctuary active> Broken WallS-Attack Stone element KnightMan fires his flail into the sky, causing large rocks to rain from above. 300 DMG, cuts auras, undodgable, attacks all. Used on one turn, auto-strikes for next 5 turns. Effects do not start on turn used, 3 turn cooldown. Tripple Bolder[/u] S-Attack Metal element KnightMan summons 3 flails to crush any enemy standing in the way! 170 DMG, 3x, each hit blocked/dodged sepratly, breaks shields, cuts auras, attacks all, 5 turn cooldown. Final Crusher[/u] S-Attack Metal element KnightMan fires his flail high into the air, causing it to crash into the ground with the force of an earthquake! 800 DMG, breaks shields, cuts auras, attacks all. 2 turn cooldown.
|
|
|
Post by Team Active Star on Sept 15, 2006 10:12:15 GMT -8
Enhanced Reflexes Dodging speed move Quickman Uses his increadable speed to dodge upto two attacks dodge two attacks, Even undodgable X7 use gains 1 Hyper point per use Reguardless (used to avoid the multi hit attack)
NAturaly omni dodges the otehr two attacks
HP:1550
(Hyper mode 6 turns left ) OOC: cuz I was told 5 turns isn't long enough and it is 7 turn HM >.>
Quick Boomerang S-Attack Blade Quick man uses his signature move, and throws a golden boomerang at his foe Auto Strikes each turn 100 DMG, Cuts Auras Breaks shields
Sonic Charge S-Attack Sonic Quickman Fires a blast of sonic energy keeping a charge to use at a later time 120 DMG Undodgable Cuts auras Allows Sonic ray to auto fire at the end of this turn useable once a turn
Sonic Ray S-Attack Sonic Quick fires off a ray of sonic energy that distorts his enemy 70 DMG Cuts auras Breaks Shields +1 DRC to enemy if hits for Each time his enemy is hit by this attack they get a Disray counter. the more disray coutners are on them, the more of an efect the enemy will be under, and at any time they can remove all the counters by paying 70 HP X # of coutners on them at that time List of effects: NOTE: DRC = Disray counter 1 DRC: Enemys attacks deal -10 DMG 2 DRC: Enemys attacks do -10 DMG and they take +10 DMG from all attacks that hit them 3 DRC: Enemys attacks deal -30 DMG 4 DRC: Enemys attacks deal -30 DMG and they take +30 DMG from all attacks that hit them 5 DRC: Enemy loses 1 attack slot 6 DRC: Enemy loses 1 attack slot and attacks deal -20 DMG 7 DRC: Enemy loses 1 attack slot and all attacks deal -60 DMG 8 DRC: Enemy loses 2 attack slots 9 DRC: Enemy loses 200 HP but all DRC's are removed at this time
Sonic Ray S-Attack Sonic Quick fires off a ray of sonic energy that distorts his enemy 70 DMG Cuts auras Breaks Shields +1 DRC to enemy if hits for Each time his enemy is hit by this attack they get a Disray counter. the more disray coutners are on them, the more of an efect the enemy will be under, and at any time they can remove all the counters by paying 70 HP X # of coutners on them at that time List of effects: NOTE: DRC = Disray counter 1 DRC: Enemys attacks deal -10 DMG 2 DRC: Enemys attacks do -10 DMG and they take +10 DMG from all attacks that hit them 3 DRC: Enemys attacks deal -30 DMG 4 DRC: Enemys attacks deal -30 DMG and they take +30 DMG from all attacks that hit them 5 DRC: Enemy loses 1 attack slot 6 DRC: Enemy loses 1 attack slot and attacks deal -20 DMG 7 DRC: Enemy loses 1 attack slot and all attacks deal -60 DMG 8 DRC: Enemy loses 2 attack slots 9 DRC: Enemy loses 200 HP but all DRC's are removed at this time
Sonic Ray S-Attack Sonic Quick fires off a ray of sonic energy that distorts his enemy 70 DMG Cuts auras Breaks Shields +1 DRC to enemy if hits for Each time his enemy is hit by this attack they get a Disray counter. the more disray coutners are on them, the more of an efect the enemy will be under, and at any time they can remove all the counters by paying 70 HP X # of coutners on them at that time List of effects: NOTE: DRC = Disray counter 1 DRC: Enemys attacks deal -10 DMG 2 DRC: Enemys attacks do -10 DMG and they take +10 DMG from all attacks that hit them 3 DRC: Enemys attacks deal -30 DMG 4 DRC: Enemys attacks deal -30 DMG and they take +30 DMG from all attacks that hit them 5 DRC: Enemy loses 1 attack slot 6 DRC: Enemy loses 1 attack slot and attacks deal -20 DMG 7 DRC: Enemy loses 1 attack slot and all attacks deal -60 DMG 8 DRC: Enemy loses 2 attack slots 9 DRC: Enemy loses 200 HP but all DRC's are removed at this time
Duel Speed used
Sonic Ray S-Attack Sonic Quick fires off a ray of sonic energy that distorts his enemy 70 DMG Cuts auras Breaks Shields +1 DRC to enemy if hits for Each time his enemy is hit by this attack they get a Disray counter. the more disray coutners are on them, the more of an efect the enemy will be under, and at any time they can remove all the counters by paying 70 HP X # of coutners on them at that time List of effects: NOTE: DRC = Disray counter 1 DRC: Enemys attacks deal -10 DMG 2 DRC: Enemys attacks do -10 DMG and they take +10 DMG from all attacks that hit them 3 DRC: Enemys attacks deal -30 DMG 4 DRC: Enemys attacks deal -30 DMG and they take +30 DMG from all attacks that hit them 5 DRC: Enemy loses 1 attack slot 6 DRC: Enemy loses 1 attack slot and attacks deal -20 DMG 7 DRC: Enemy loses 1 attack slot and all attacks deal -60 DMG 8 DRC: Enemy loses 2 attack slots 9 DRC: Enemy loses 200 HP but all DRC's are removed at this time
|
|
|
Post by Wackoguy on Sept 15, 2006 20:28:20 GMT -8
Riclice is smashed by the falling stones,but narrowly avoids the next two attacks.
Moveset:
HP: 1040/1430
Jetstream dodge 1 entire attack,regardless of effects like undodgeable or multi-hitting 3 uses per battle (used twice more,for Triple Boulder and Final Crusher)
Depths Arisen -gains a 200 HP aura -heals 1/3 of total HP -field automatically becomes OceanPanels -gain one additional attack slot
Lasts three turns
Ocean Panel (from HM) Element: Aqua Attrabutes: S-Attacks deal -100 DMG to aqua Navis, elec attacks +25% damage, non-aqua Navis cannot dodge while Ocean Panels are in play, Fire-based Navis take 100 unavoidable damage per turn while Ocean Panels are in play
Brick catapult S-atk Stone A catapult,holding a brick in place,materializes before Ric and he fires it, sending it barreling toward an enemy. 200 dmg 2 Turn Cooldown
Aqua Coming S-attack Aqua A wave of water thrusts itself into the enemy's back and knocks them through the air. -Riclice's C-atks next turn deal 30 more dmg than usual -if the enemy has a barrier/aura in-play,that defense causes the enemy to take 20 more dmg from this attack -can only be used once per turn 120 dmg cuts aura
Wash Out S-atk Aqua The ground around the enemies splits open and a dark-blue wave slams down on them. soaks,hits all -cannot be natural dodged 140 dmg
Spicule Barrage S-atk Stone element Three purple, sharp objects appear around Ric & shoot toward the enemy. 53 dmg, 3 hits,must be dodged/blocked separately -if blocked/dodged while Ocean Panels in-play,they return with 75 HP each, protecting him. (Each must be destroyed separately,deals 50 dmg to enemy if they attack with a C-atk) 3-turn cooldown cuts auras
HP: 1430/1430 (Aura 200)
Beeto,however,flinches and is knocked to the far-end of the battlefield,completely knocked out.
HP: 0/500
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 24, 2006 14:40:23 GMT -8
(NO RP)
Omega Shield Shield Type Defense Move Vash creates a powerful shield to stop all attacks. Blocks all attacks for one turn, Unbreakable 1x Use per battle, usage cannot be raised by anything
HP: 1170/2180
Radiant Light S-Attack Light Element Auto Strike Vash Radiants Light energy around him damaging all near by enemys 140 DMG Cuts Auras, Undodgable If a Dark Navi is hit by this attack, all their attacks get -30 Dmg this turn. [Dark= Karma less than -49 or dark element] ( can only effect them every other turn ) (At Knightman)
Nature Blast S-attack Wood Element Vash fires a blast of wood energy out of his right hand. 180 dmg Cuts auras, Breaks shields, Enemy has -1 Attack if hits (At Knightman)
Nature Blast S-attack Wood Element Vash fires a blast of wood energy out of his right hand. 180 dmg Cuts auras, Breaks shields, Enemy has -1 Attack if hits (At Knightman)
Nature Blast S-attack Wood Element Vash fires a blast of wood energy out of his right hand. 180 dmg Cuts auras, Breaks shields, Enemy has -1 Attack if hits (At Knightman)
|
|
|
Post by Ecks on Oct 2, 2006 8:11:21 GMT -8
(OOC: Thanks Wacko... I always wanted to take 800 dmg...)
Dark Aura Dark Chip Defensive 400 HP, when broken aura charges forward dealing 400 DMG.
**The aura stops everything and breaks on Final Crusher**
Aura Damage 400
Plasma Discharge Omega S-Attack Plasma Element 375 DMG Attacks automaticaly at the start of each turn. Undodgeable / Cuts Aura's
Focused Shot Omega S-Attack Plasma Element 400 DMG (Unavoidable due to Attack type) 1 Turn Cooldown
X-Buster MK17 Precise Shot Omega S-Attack Plasma Element 510 DMG Unblockable *3
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 18, 2006 8:54:15 GMT -8
(*looks around* Nope... Nothing yet. Can't we just say that Team Electopia won?)
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 18, 2006 11:05:16 GMT -8
...I think its safe to say that...
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 18, 2006 11:17:36 GMT -8
^_^ Yay! *clears throat* Err... We get any EXP/Zenny from the battle?
|
|