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Post by Deleted on Aug 25, 2006 15:53:19 GMT -8
(Knightman is First, then Team Electopia)
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Post by Deleted on Aug 25, 2006 15:59:27 GMT -8
(>.> Knightman CAN'T go first.
-: Heavy Armor5: Enemy Navis always move first
That's from Knightman's card)
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Post by Deleted on Aug 25, 2006 16:07:23 GMT -8
Then Team Electopia goes. *Searches for a can opener*
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Post by Wackoguy on Aug 26, 2006 16:34:57 GMT -8
Riclice climbs back onto his own two feet and glances at both Knightman and the 'novice'.
'Something tells me we'd better keep an eye on this 'kid'...'
A rather large storm cloud takes form above the novice and releases a torrential downpour toward him. Riclice then holds his hand out in front of himself and causes a wave to thrust itself into Knightman's back. Riclice then snaps his right-arm to the side and forms his blade. The blade is surrounded by a green hue,in a matter of seconds,and Riclice jumps toward the novice,slashing down at him.
Moveset:
Stormy Night S-atk Aqua An oversized storm cloud forms over one enemy,sending a torrent of rain down on them. -autofires next turn for 80 dmg -undodgeable 140 dmg
Aqua Coming S-attack Aqua A wave of water thrusts itself into the enemy's back and knocks them through the air. -Riclice's C-atks next turn deal 30 more dmg than usual -if the enemy has a barrier/aura in-play,that defense causes the enemy to take 20 more dmg from this attack -can only be used once per turn 120 dmg cuts aura
Sonar cutter C-atk Blade Riclice's blade is enveloped by a green hue and he slashes the enemy with it. -regardless of success,a 100 dmg,aura-cutting sonar-wave hits next turn [confuse effect] 150 dmg Breaks shields,confuses 1-turn cooldown
HP: 1430/1430
Beeto blows smoke from his nose,with his eyes glowing a faint red. Then,he launches a bomb at his enemies.
BigBomb S-Attack Bomb element Large bomb attack! 90 DMG, attacks all, undodgable.
HP: 500/500
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Post by Ecks on Aug 26, 2006 19:00:56 GMT -8
X: "Hmm... Knightman... you're not one that I would've seen falling prey to mind control of any kind..."
**X dashes directly past Knightman and into the face of Novice.**
X: "This is your doing huh? Well then..."
**X begins to build up energy in his buster, building up power that causes tendrils of lightning like energy to strike novice.**
Plasma Discharge Omega S-Attack Plasma Element 235 (+140 = 375 DMG) Attacks automaticaly at the start of each turn. Undodgeable / Cuts Aura's
**X then shoves his buster into novices face and releases the built up energy.**
Focused Shot Omega S-Attack Plasma Element 260 (+140 = 400 DMG) (Unavoidable due to Attack type) 1 Turn Cooldown
**X then holds both of his arms upwards as he activates two dark chips...**
Dark Meteors S-Attack Fire element Karma loss: 10 300 DMG, automaticly strikes for 100 DMG at end of every turn for the rest of the battle, enemy becomes unable to dodge naturaly for the rest of the battle. Glitch: User cannot dodge for the rest of the battle, and all attacks deal -30 DMG for the rest of the battle. (Used twice, one on Novice... and the other on Novice =P)
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Post by Deleted on Aug 27, 2006 9:24:18 GMT -8
(I'm waiting one more day...)
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Post by Team Active Star on Aug 27, 2006 9:39:39 GMT -8
Quick Boomerang S-Attack Blade Quick man uses his signature move, and throws a golden boomerang at his foe Auto Strikes each turn 100 DMG, Cuts Auras Breaks shields
Boomerang Slash C-Attack Blade Quickman rushes his foe and slashes them with his arm mounted blade 200 DMG Undodgable, Breaks shields Gains one hyper point if hits
Sonic Boomerang S-Attack Sonic Quickman throws a Boomerang that makes ripples through the air as it flys 170 DMG Unddogable, Cuts auras Gains one Hyper point reguardless
Bladed Boomerang S-Attack Blade Quickman throws one of his bladed boomerangs 190 DMG Cuts auras, Breaks shields
All at Knightman HP:1600
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Post by Deleted on Aug 27, 2006 14:22:33 GMT -8
OOC: No RP
Radiant Light S-Attack Light Element Auto Strike Vash Radiants Light energy around him damaging all near by enemys 140 DMG Cuts Auras, Undodgable If a Dark Navi is hit by this attack, all their attacks get -30 Dmg this turn. [Dark= Karma less than -49 or dark element] ( can only effect them every other turn ) (At Novice)
Fire Strike C-attack Fire Element Vash utilizes the Elemental Force to cover the Halberd's head with fire and strikes 230 dmg, Breaks shields, Undodgable (At Knightman)
Nature Blast S-attack Wood Element Vash fires a blast of wood energy out of his right hand. 180 dmg Cuts auras, Breaks shields, Enemy has -1 Attack if hits (At Novice)
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Post by Deleted on Aug 28, 2006 19:04:08 GMT -8
Novice ????? cowered into a defensive stance and shielded himself from all oncoming attacks. Then he pulled his fist back and waited.
(8,436/9999) Novice ?????: KYAHHHHHHHHHHHHH!
Guard Defense Move: Shield Type Reduces damage from all attacks by 1/2 for the entire turn, rounded down. (6/7) (Note: Unavoidable attacks and Sheild Breaking attacks were taken as full damage)
Special Meter: 152%/300%
(Charging)
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Post by Raven8 on Aug 30, 2006 14:26:49 GMT -8
*Simply standing tall, KnightMan transforms his armor into solid iron, instantly stopping all the attacks*
Iron Body Defense KnightMan's body hardens to solid iron, leaving him totaly invulnerable to enemy attacks! CUstom type, unbreakable, negate one FULL turn of damage (Including all team-mates), and all added effects. 2x use per battle (+1 from "KnightMan" card)
KnightMan (27,000/27,000): ......rrrr.... grrraw!
*His eyes glowing deep red under his iron visor, KnightMan raises his flail into the air, then punds it into the ground several times, causing dust to fly throughout the area. He then raises it even higher and fires the spiked head into the sky, where it impacts a large building behind the group, causing it to slowly crumble....*Dust Storm[/u] S-Attack Stone element KnightMan smashes his flail into the ground, kicking a large amount of dust. 10 DMG, 5x, blocked/dodged sepratly, cuts auras, breaks shields, attacks all, blinds Broken WallS-Attack Stone element KnightMan fires his flail into the sky, causing large rocks to rain from above. 300 DMG, cuts auras, undodgable, attacks all. Used on one turn, auto-strikes for next 5 turns. Effects do not start on turn used, 3 turn cooldown.
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Post by Wackoguy on Aug 30, 2006 15:33:59 GMT -8
Energy surrounds Riclice,practically sitting on his body. Then,he speeds away from the Dust Storm. His virus doesn't manage to escape though.
'Hm...both of them are preparing something nasty,I can sense it...',Riclice thought to himself,silently.
The storm cloud from last turn released another torrent,though weaker,toward the novice.A sonarwave then heads towards the novice,emitted from Riclice's blade. Sharp stalactites form above the novice and allow gravity to effect them,sending them speeding toward the novice. Riclice then is enveloped by water and speeds toward the 'novice'. Finally,Riclice grips his blade tightly,before sending a Sonicboom at Knightman.
Moveset:
Jetstream dodge 1 entire attack,regardless of effects like undodgeable or multi-hitting 3 uses per battle (used once,for Dust Storm)
Stormy Night (autofire) 80 dmg Aqua
Sonar Cutter (autofire) 100 dmg cuts auras,confuses
Stalactite Drop S-attack Stone A row of stone spikes lines the top of the area and four of them fall down toward select targets. -if a target is hit,they cannot use defensive shields next turn 130 dmg Breaks shields,cuts auras 1-turn Cooldown
Charge of the Aqua C-attack Aqua A wall of water sets itself on Riclice's body and he speeds straight toward an opponent,to smash against them. -after-image hits next turn for 90 dmg
170 200 dmg breaks shields 1-turn cooldown
Crooked blade C-attack Blade Riclice uses a crooked blade to send a Sonicboom at the enemy.
170 200 dmg cuts auras (at Knightman)
HP: 1430/1430
Beeto's Moveset:
BigBomb S-Attack Bomb element Large bomb attack! 90 DMG, attacks all, undodgable.
HP: 450/500
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Post by Deleted on Sept 2, 2006 18:09:40 GMT -8
Novice ????? took each hit that came at him, and then he pointed his palm at the group as large orange circular glyphs surrounded each navi, and then purple ones surrounded KnightMan.
Novice ?????: SLAYER!
Slayer Sonic/Laser Elememt S-Attack Large symbols that surrounded the enemy fire. 1,000 Damage, Attacks All, A Speed Move cannot be used aganst this.
Enhancer Support Move When damaged, user automatically recieves 5% increase in attack damage.
When hit with a status effect (Blockable by Firewall) user automatically heals gains +1 Attack slot.
When hit with a status reduction (Not blockable with Firewall) user heals 250 HP.
Lasts for 3 turns. (2/3)
Reverser Support Move Resets Novice ?????'s condition to the turn before. Uses Half of Special Meter and 2,000 HP.
Special Meter: 002%/300%
(6,436/9999) Novice ?????: HOW'S THAT!?
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Post by Team Active Star on Sept 5, 2006 14:07:41 GMT -8
*Quickman naturaly omni dodged Slayer, and allowed Knightmans dust storm to hit him but a firewall program prevented his blindness, then quickly attacked novice once more*
HP:1550
Quick Boomerang S-Attack Blade Quick man uses his signature move, and throws a golden boomerang at his foe Auto Strikes each turn 100 DMG, Cuts Auras Breaks shields
Boomerang Slash C-Attack Blade Quickman rushes his foe and slashes them with his arm mounted blade 200 DMG Undodgable, Breaks shields Gains one hyper point if hits
Sonic Boomerang S-Attack Sonic Quickman throws a Boomerang that makes ripples through the air as it flys 170 DMG Unddogable, Cuts auras Gains one Hyper point reguardless
Bladed Boomerang S-Attack Blade Quickman throws one of his bladed boomerangs 190 DMG Cuts auras, Breaks shields
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Post by Deleted on Sept 7, 2006 5:17:45 GMT -8
Novice ????? glared at Quickman before running off, leaving Knightman there.
Novice ?????: I'LL GET YOU BACK! TAKE CARE OF THEM!(5,776/9,999)
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Post by Raven8 on Sept 7, 2006 6:09:09 GMT -8
*KnightMan takes the only hit aimed at him, not even flinching slightly*
KnightMan (26,710/27,000): .....
*Raising his massive armored body even higher, KnightMan leaps high into the air, a rather unexpected sight for a Navi of such size and weight. At the top of his jump, he moves his flail's head under his body and comes down on top of it, causing a massive earthquake to rock the area, and every panel on the ground to shatter, he then looks up to see he's landed directly in front of QuickMan. Raising his massive flail to waist-level, roughly a foot above QuickMan's head, he then throws it forward, and raises his arm, causing the chain to catch the mamoth spiked ball and spin it around his body with greak speed and force. Then, the broken wall from the turn before begins to crumble..... rocks begin to rain down throughout the area, crushing any enemy in their path!*Panel Crusher[/u] Speed move KnightMan jumps high into the air and moves his flail under himself, causing it to crash into the ground with his weight, crushing every panel in the area. Custom type, enemy cannot use speed moves for 2 turns. 2x use per battle, 3 turn cooldown between uses, effects end if any stage-change chip is used, cannot be used on 1st turn. Royal Wrecking Ball[/u] C-Attack Metal element KnightMan swings his massive flail around himself with such force that it destroys everything it touches! 320 DMG, cuts auras, breaks shields, confuses, shatters all unbreakable defenses, instantly ends all auras/barriers, cannot be countered. Counts as one full turn of attacks on turn used, cannot be used before "Panel Crusher" has been used once, gains "attacks all" once "Panel Crusher" has been used twice. 1 turn cooldown. (QuickMan) Broken WallS-Attack Stone element KnightMan fires his flail into the sky, causing large rocks to rain from above. 300 DMG, cuts auras, undodgable, attacks all. Used on one turn, auto-strikes for next 5 turns. Effects do not start on turn used, 3 turn cooldown. (Auto-strike)
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