Post by stefjenova on Aug 21, 2006 14:17:45 GMT -8
The ocean laps quietly against the walls of the room as Rave enters and promptly drops a chip, facing his opposition squarely.
"It's been a while... This one is ready to begin the contest..."
Navi Card: Rave.EXE [50 MB]
Building Energy: Each attack gains 20 damage for each attack of the same element used prior to the current attack, including (Auto-Attack)-Attribute attacks.
Reflexes: Due to the Navi's lighter frame, the Navi can natural dodge every third turn starting with the first.
Reflexes The Second: The Navi is able to move his hands to intercept attacks more easily; therefore, the Navi's "Shield"-Type and "Curse Shield"-Type defenses become "Unbreakable Shield" and "Unbreakable Curse Shield"-Type Defenses.
Doublesleight: The Navi's Hyper Mode bonuses are doubled; abilities granted by a Hyper Mode that are usable one time gain an additional use, and bonuses to stats granted by a Hyper Mode are double their usual value.
Fast Hands: Navi gains an additional use to "Shield" and "Curse Shield"-Type Defenses
Wizard's Frame: Because of the nature of the Navi's attacks, style, and armor capabilities, the Navi's MAX HP is lowered by 200 HP
Force Field Down: "Aura" and "Uncuttable Aura"-Type Defenses have their HPs lowered by 20 and "Barrier" and "Uncuttable Barrier"-Type Defenses have their HPs lowered by 50
Winter... in July?!: The Navi is naturally adapted to water and ice; therefore, (Fire)-Elemental attacks deal an additional 1.3x damage to the Navi equipped with this card
Strength of a Wizard: The Navi's frame doesn't allow him/her to take damage as easily as he/she might; therefore, the Navi takes an additional 30 damage from (C-Type)-Attribute attacks.
Endurance of a Wizard: The Navi becomes winded during a long, hard battle; therefore, after the Navi's fourth turn (starting on the fifth), the Navi loses one attack slot for the remainder of the battle.
Hyper Exhaustion: If the Navi uses a Hyper Mode, on the turn after which the Navi cools down from Hyper Mode, the Navi suffers -2 action slots.
Doubtable Reflexes: Defense-Type Navis do not get any "Reflexes" or "Reflexes The Second" bonuses
Ocean Stage (Aqua)
Attrabutes: S-Attacks deal -100 DMG to aqua Navis, elec attacks +25% damage, non-aqua Navis cannot dodge while Ocean Panels are in play, Fire-based Navis take 100 unavoidable damage per turn while Ocean Panels are in play.
Ebb And Flow (Aqua) (C-Type) (Cuts Auras) (Auto-Attack)
The ocean crashes against the enemy
Effect:
- Ocean Panels MUST be in play for this attack to inflict damage.
Damage:100 250
Transforming into his Hyper Mode: True Form ability, Rave launches into his assault!
TF Ravgarega[/i]
- HP+300
- Can dodge all attacks on one turn, even those marked (Undodgeable)
- Gains an additional action slot each turn
- All (Aqua)-Element attacks gain 50 damage
Lasts 4 turns
(All effects doubled per Card Effect: Doublesleight)
Aquatic Nightmare (S-Type) (Aqua) (Hyper) (Cuts Uncuttable Auras) (Breaks Shields) (Multi Hit 4) (Soak)
Aquatic lasers strike the enemy - Rave teleports to the other side to collect the lasers
Soak Effect:
- For 2 turns, enemy Navi deals 1/2 damage and takes +25% damage from (Elec)-Elemental attacks
Effect:
- All (Aqua)-Elemental attacks this turn gain 50 damage
- 4 Hits, must be dodged/blocked separately
- Usable only in TF Ravgarega Hyper Mode
Damage: 75 x4
Combo Artist
"Extra Attacks" Type Speed
Rave gains extra speed to chain attacks more effectively
Gain an extra attack, x3 per battle
(Used thrice; 0 uses left)
Geyser Cannon (Aqua) (S-Type) (Breaks Unbreakable Shields)
Fires blasts of water!
Effect:
- If Ocean Panels are in play, this attack deals an extra 100 damage.
Damage:160 330
Geyser Cannon (Aqua) (S-Type) (Breaks Unbreakable Shields)
Fires blasts of water!
Effect:
- If Ocean Panels are in play, this attack deals an extra 100 damage.
Damage:160 350
Geyser Cannon (Aqua) (S-Type) (Breaks Unbreakable Shields)
Fires blasts of water!
Effect:
- If Ocean Panels are in play, this attack deals an extra 100 damage.
Damage:160 370
Geyser Cannon (Aqua) (S-Type) (Breaks Unbreakable Shields)
Fires blasts of water!
Effect:
- If Ocean Panels are in play, this attack deals an extra 100 damage.
Damage:160 390
Geyser Cannon (Aqua) (S-Type) (Breaks Unbreakable Shields)
Fires blasts of water!
Effect:
- If Ocean Panels are in play, this attack deals an extra 100 damage.
Damage:160 410
Geyser Cannon (Aqua) (S-Type) (Breaks Unbreakable Shields)
Fires blasts of water!
Effect:
- If Ocean Panels are in play, this attack deals an extra 100 damage.
Damage:160 430
Geyser Cannon (Aqua) (S-Type) (Breaks Unbreakable Shields)
Fires blasts of water!
Effect:
- If Ocean Panels are in play, this attack deals an extra 100 damage.
Damage:160 450
Rave.EXE: Status: HP: 1800/1800[/i][/color]
"It's been a while... This one is ready to begin the contest..."
Navi Card: Rave.EXE [50 MB]
Building Energy: Each attack gains 20 damage for each attack of the same element used prior to the current attack, including (Auto-Attack)-Attribute attacks.
Reflexes: Due to the Navi's lighter frame, the Navi can natural dodge every third turn starting with the first.
Reflexes The Second: The Navi is able to move his hands to intercept attacks more easily; therefore, the Navi's "Shield"-Type and "Curse Shield"-Type defenses become "Unbreakable Shield" and "Unbreakable Curse Shield"-Type Defenses.
Doublesleight: The Navi's Hyper Mode bonuses are doubled; abilities granted by a Hyper Mode that are usable one time gain an additional use, and bonuses to stats granted by a Hyper Mode are double their usual value.
Fast Hands: Navi gains an additional use to "Shield" and "Curse Shield"-Type Defenses
Wizard's Frame: Because of the nature of the Navi's attacks, style, and armor capabilities, the Navi's MAX HP is lowered by 200 HP
Force Field Down: "Aura" and "Uncuttable Aura"-Type Defenses have their HPs lowered by 20 and "Barrier" and "Uncuttable Barrier"-Type Defenses have their HPs lowered by 50
Winter... in July?!: The Navi is naturally adapted to water and ice; therefore, (Fire)-Elemental attacks deal an additional 1.3x damage to the Navi equipped with this card
Strength of a Wizard: The Navi's frame doesn't allow him/her to take damage as easily as he/she might; therefore, the Navi takes an additional 30 damage from (C-Type)-Attribute attacks.
Endurance of a Wizard: The Navi becomes winded during a long, hard battle; therefore, after the Navi's fourth turn (starting on the fifth), the Navi loses one attack slot for the remainder of the battle.
Hyper Exhaustion: If the Navi uses a Hyper Mode, on the turn after which the Navi cools down from Hyper Mode, the Navi suffers -2 action slots.
Doubtable Reflexes: Defense-Type Navis do not get any "Reflexes" or "Reflexes The Second" bonuses
Ocean Stage (Aqua)
Attrabutes: S-Attacks deal -100 DMG to aqua Navis, elec attacks +25% damage, non-aqua Navis cannot dodge while Ocean Panels are in play, Fire-based Navis take 100 unavoidable damage per turn while Ocean Panels are in play.
Ebb And Flow (Aqua) (C-Type) (Cuts Auras) (Auto-Attack)
The ocean crashes against the enemy
Effect:
- Ocean Panels MUST be in play for this attack to inflict damage.
Damage:
Transforming into his Hyper Mode: True Form ability, Rave launches into his assault!
TF Ravgarega[/i]
- HP+300
- Can dodge all attacks on one turn, even those marked (Undodgeable)
- Gains an additional action slot each turn
- All (Aqua)-Element attacks gain 50 damage
Lasts 4 turns
(All effects doubled per Card Effect: Doublesleight)
Aquatic Nightmare (S-Type) (Aqua) (Hyper) (Cuts Uncuttable Auras) (Breaks Shields) (Multi Hit 4) (Soak)
Aquatic lasers strike the enemy - Rave teleports to the other side to collect the lasers
Soak Effect:
- For 2 turns, enemy Navi deals 1/2 damage and takes +25% damage from (Elec)-Elemental attacks
Effect:
- All (Aqua)-Elemental attacks this turn gain 50 damage
- 4 Hits, must be dodged/blocked separately
- Usable only in TF Ravgarega Hyper Mode
Damage: 75 x4
Combo Artist
"Extra Attacks" Type Speed
Rave gains extra speed to chain attacks more effectively
Gain an extra attack, x3 per battle
(Used thrice; 0 uses left)
Geyser Cannon (Aqua) (S-Type) (Breaks Unbreakable Shields)
Fires blasts of water!
Effect:
- If Ocean Panels are in play, this attack deals an extra 100 damage.
Damage:
Geyser Cannon (Aqua) (S-Type) (Breaks Unbreakable Shields)
Fires blasts of water!
Effect:
- If Ocean Panels are in play, this attack deals an extra 100 damage.
Damage:
Geyser Cannon (Aqua) (S-Type) (Breaks Unbreakable Shields)
Fires blasts of water!
Effect:
- If Ocean Panels are in play, this attack deals an extra 100 damage.
Damage:
Geyser Cannon (Aqua) (S-Type) (Breaks Unbreakable Shields)
Fires blasts of water!
Effect:
- If Ocean Panels are in play, this attack deals an extra 100 damage.
Damage:
Geyser Cannon (Aqua) (S-Type) (Breaks Unbreakable Shields)
Fires blasts of water!
Effect:
- If Ocean Panels are in play, this attack deals an extra 100 damage.
Damage:
Geyser Cannon (Aqua) (S-Type) (Breaks Unbreakable Shields)
Fires blasts of water!
Effect:
- If Ocean Panels are in play, this attack deals an extra 100 damage.
Damage:
Geyser Cannon (Aqua) (S-Type) (Breaks Unbreakable Shields)
Fires blasts of water!
Effect:
- If Ocean Panels are in play, this attack deals an extra 100 damage.
Damage:
Rave.EXE: Status: HP: 1800/1800[/i][/color]