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Post by Wackoguy on Aug 11, 2006 5:32:55 GMT -8
Glassman teleports into the area and stands there,taking in his surroundings,while his ally scratches the ground a bit.
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Deleted
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Post by Deleted on Aug 20, 2006 18:03:11 GMT -8
Vash walks into the area and looks at Glassman.
"You get first strike. I want to see how much you've grown since you and Halenite teamed up against me."
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Post by Wackoguy on Aug 20, 2006 19:22:39 GMT -8
(OOC: I knew it was a matter of time before someone replied to this topic....)
Glassman and Fernalius look over to Vash,focusing their attention on him.
"Hello again,Vash. Good to see you once again. I hope I don't displease you.",Glassman began,as he virus nodded. "If it's okay,I shall have my virus assist me..."
Glassman focused his mind and prepared to attack,while Fernalius likewise did the same.
Glassman [50 MB]
+ Strength of the Shards - Glassman's max HP goes up 200 HP
+ Mach-Glass - Glassman gains an additional use of his Speed move
+ weaknesses? Oh blah - Glassman's weaknesses multiply an attack by 1.1 instead of 1.3
+ The stronger man within - Glassman's Crystal-element attacks gain +50 dmg
+ The Light/Darkness? What is that-?! - Light/Dark attacks deal dmg multiplied by 0.5,instead of 0.7
+ Way more than a papercut - Glassman's 'cuts auras' attacks can cut uncuttable auras
- Too fast. Sorry - Glassman takes 80 dmg after using his Warp move
- Lack of Speed for battle - Glassman's Speed-elemental attacks lose 25 damage from the base amount
- Dude,you've gotta pay for that - Glassman's attacks with an added effect (besides undodgeable,breaks shields,cuts auras,etc) lose 25 dmg
- Shackles of Force - Glassman can only use two Elemental Force attacks per turn,at max
- Emulations Have Setbacks for you,dude - Glassman suffers 20 dmg for every emulation he uses in battle,50 for a Giga SE
- Seconds-? Maybe an appetizer - All of Glassman's attacks with two hits,the second dmg amount is lessened by 50 dmg
Mettaur card - 7 MB
Appearing to be a blur,an orange-colored moon appeared in the airspace of the arena,attempting to shower Vash with lasers. A vortex opened up before Glassman and released a rocket,which headed straight for Vash. Glassman then slammed one fist down onto the panels at his feet,causing the area at Vash's feet to glow,before a tower of laser-power erupted forth. Finally,Glassman formed a staff in his hands and charged toward Vash,aiming to smash it into his body.
Fernalius then growled before coughing up a fireball,which sailed toward Vash.
Moveset:
Radiating Moon Laser An orange moon appears on the battlefield,showering one enemy with a burst of laser energy. 90 dmg,autofires every turn cuts auras
Crystal-rocket S-attack Crystal GlassMan fires a seeking-missile from a vortex.
Effect: - if somehow dodged,it auto-fires next turn. 225 dmg Undodgeable
Upped Laser S-attack Laser GlassMan slams down one fist and causes a tower of laser energy to engulf the target. -undodgeable -add 'breaks shields' to one of my laser attacks next turn 200 dmg
Side Collision Speed C-atk Having formed a staff in hand,Glassman attacks the enemy from the side,sending the weapon into their body with a brutal rush. Breaks shields 185 dmg
HP: 1640/1640
Fernalius' attack:
Fireball S-Attack Fire element Throw flames at the enemy! 50 DMG, burns.
HP: 900/900[/color]
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Deleted
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Post by Deleted on Aug 26, 2006 17:58:02 GMT -8
Vash [80 MB]
Defensive Skill: Vash is allowed to create one more Defense Move. Strength of Energy: Aura type defenses are Uncuttable Power of Light: Vash takes 1/2 DMG from dark chips Synched With Nature: Can once per battle change panels to grass Protective Armor: Vash is uneffected by Elemental Status Dmgs (like burn, Soak, ect.) Sharp Weaponry: All of Vash's attacks gain +20 DMG Kind Soul: Vash's support move has +1 use Dedication to Defense: Halberdier Shield cannot be broken by breaks shields attacks. Guardian's Spirit: Once a battle, Vash can block all attacks for an ally (except attacks all), taking only 50% of the total damage (after all bonuses from Hyper Modes, panels, programs, ect. are figured into the attack) Strong Seal: Holy Needles 'Seals the opponents ability to use darkchips for 1 turn' effect lasts for two turns.
Chaos OR Hyper: If Vash uses a Chaos Union, he cannot use his other Hyper Modes or Hyper Attacks (and vice versa) Armor Damage: -1 Attack slot on every turn that Vash takes 500 or more damage. Laser Susceptibility: User gains a weakness to laser element. (If user has a weakness to the laser element, they take 1.7x dmg from laser element attacks) Slow Start: Vash has -1 attack on his first turn. Attack Recharge: Attacks with cooldown gain an extra turn of cooldown Heavy Armor: Vash cannot use non-HyperMode Natural Dodge Hesitation: Vash cannot call a virus into battle untill the third round. It's a Reaction: When Vash uses Guardian's Spirit, he cannot use any defense moves to stop the attacks aimed at the ally he is blocking for. Double Edged Sword...er... Seal: Vash cannot use SEs the turn he uses Holy Needles or the turn after.
[Private]
Light spreads from Vash's left forearm and forms a shield that stops all the attacks. It fades as quickly as it comes.
Omega Shield Shield Type Defense Move Vash creates a powerful shield to stop all attacks. Blocks all attacks for one turn, Unbreakable 1x Use per battle, usage cannot be raised by anything
HP: 2180/2180
"Don't displease me? The only thing that would displease me is if you tried to fight using the corrupting Dark Chips."
Vash's armor glows and lightens till it is silver. His helm shatters and is replaced by a full helm. Vash activates a program and drops a chip that changes the floor to sand. Light radiates from him to hurt Fernalius as a shadow appears over Vash. Falzer, a copy of him to be exact, appears above Vash and screeches loudly, causing a sonic whirlwind to tear through Glassman and his candevil. Vash's halberd forms in his right hand and aqua energy surrounds the lance tip. Vash thrusts it at Fernalius. The floor flashes as all the sand turns wet and Glassman's speed moves are sealed. Vash swings his halberd in an arc. Vash quickly changes his grip and slams the halberd down on Glassman.
Spirit Knight
Vash becomes more in tune with the light element within him.
- All Light attacks Deal +50 DMG - Gains the ability to make one light attack deal X2 DMG once in battle - Vash recovers 50 HP a turn while HM is active - Vash Can naturaly dodge one attack a turn (Omnidodge if attack is dark element/dark chip) - Can attack once more a turn
Lasts 3 turns
Programs Used:
Duel Speed (2/3 uses left)
Sand Panels Element: Sand Attrabutes: -All non-sand Navis lose the ability to naturaly dodge alltogether -If an aqua-element attack is used, all Navis lose the power to use speed moves for 2 turns (Does not effect the Navi who used the aqua-attack). -Wind-element attacks deal +100 DMG (Damage added to final total)
Radiant Light S-Attack Light Element Auto Strike Vash Radiants Light energy around him damaging all near by enemys
140 190 DMG Cuts Auras, Undodgable If a Dark Navi is hit by this attack, all their attacks get -30 Dmg this turn. [Dark= Karma less than -49 or dark element] ( can only effect them every other turn ) (At Fernalius)
Falzer-Sonic Whirlwind S-Attack Sonic element Falzer's main attack: releases a scream so powerful, that it creates a sonic whirlwind across the battlefield 600 DMG, breaks shields, cuts auras, cannot be dodged via omni-dodge, attacks all.
Aqua Thrust C-Attack Aqua Element Vash thrusts the halberd at the opponent while the lance tip is surrounded by aqua energy. 240 dmg Undodgable (At Fernalius)
Arc Slash C-attack Normal Element Vash swings the halberd in an arc, slicing through the opponent's defense. 205 dmg, Undodgable, Breaks Shields When used as first attack, Gains +30 DMG (At Glassman)
Crushing Slam C-attack Normal Element Vash slams the halberd into the opponent hard enough to crush any defense they can use. 205 dmg, Breaks shields, Cuts auras When used after Arc Slash, Cripples enemy making them unable to use Defense moves next turn When used after Purifying Blast, Disables Enemy form using Dark Element Attacks (At Glassman)
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Post by Wackoguy on Aug 26, 2006 18:36:45 GMT -8
Glassman jumps in front of Fernalius and takes the first hit,which barely scratches Glassman. Both navi and virus are blasted by the giant legendary bird,then Glassman jumps in front of the Aqua attack and blocks with a shield,sending a Shockwave back at Vash. Glassman forms an aura to stop Arc Slash,then blocks with a surge of energy,countering with a shot from his buster.
"Heh. I don't intend to ever make use of Darkchips...",Glassman spoke,as he motioned with his hand for the moon to get into position for another attack.
Fernalius hurled another fireball at Vash and followed up by healing both Glassman and himself.
As the orange moon let loose its shower of lasers,Glassman fired a blast of water toward Vash. Next,he summoned an eye to fire a beam straight toward Vash. Finally,launched a pair of fangs at Vash,ending by changing the panels to normal.
Moveset:
MetGuard Defense block one attack and send 1/4 of it back at the opponent once per battle (stopped Aqua Thrust, 60 counter dmg)
Mirror Aura Defense move gain a 225 HP aura once per battle (stopped Arc Slash)
Trigger shot Counter defense omniblock an entire attack,regardless of multi-hitting or undodgeable,and counter for 100 dmg 3 uses per battle (used once for crushing Slam)
Glassman: 945/1640 (Aura 225)
Fernalius: 300/900
Fernalius (in-between)
Candel Support move Healing candel! Heals 200 HP per turn, effects both Navi, and virus. (Effects end when Candevil is deleted)
AutoRecover Virus recovers 100 HP per turn.
Fireball S-Attack Fire element Throw flames at the enemy! 50 DMG, burns.
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Glassman's attacks:
Radiating Moon Laser An orange moon appears on the battlefield,showering one enemy with a burst of laser energy. 90 dmg,autofires every turn cuts auras
Aquatic Beam 195 Aqua Pierces shields,cuts auras S-type
Iris-shot S-attack Laser GlassMan summons a red-eye from thin-air,which fires off a laser. Blinds,breaks shields,cuts auras 190 dmg
Crystalline fangs C-attack crystal Fangs made from crystals appear and snap on to the enemy's neck. Breaks shields,cuts auras Effect: -enemy has -1 attack for their next 2 turns 185 dmg, 3 turn cooldown.
Repair - changes panels to normal Attributes: None
Glassman's HP: 1145/1640(Aura 225)
Fernalius' HP: 600/900
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Post by Deleted on Sept 8, 2006 19:19:35 GMT -8
Vash takes the first attack but does a couple backflips (a backflip in armor! Imagine that) to dodge the rest.
Aerial dodge Dodging type Speed move Vash Leaps high into the air performign a backflip to dodge attacks Dodges up to 2 attacks Useable 3 times per battle (Used Twice)
HP: 2020/2180
"That's good to hear."
Vash drops a chip to change the ground he is on to holy panels and attacks.
Holy Panels Element: Light Attrabutes: User of this chip takes 1/2 DMG for the rest of the battle (Or until another panel-changing chip is used) Light attacks can ignore this.
Radiant Light S-Attack Light Element Auto Strike Vash Radiants Light energy around him damaging all near by enemys
140 190 DMG Cuts Auras, Undodgable If a Dark Navi is hit by this attack, all their attacks get -30 Dmg this turn. [Dark= Karma less than -49 or dark element] ( can only effect them every other turn ) (At Fernalius)
Wooden Slash C-attack Wood Element A wood elemental attack. 230 dmg, undodgeable Cuts auras (Used four times, all at Fernalius)[/color]
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Post by Wackoguy on Sept 8, 2006 20:09:18 GMT -8
Glassman grimaces as the panels are changed to one of the stages that tends to be the hardest to work around. He kicks the ground as his Candevil is attacked mercilessly,leaving it with only a meager bit of HP.
"Wra..." <<No...>>
"Drat. In trouble already,Fernalius-!",Glassman said,preparing to attack.
The virus took a deep,fiery breath and spat a single fireball toward Vash,which sped through the air,heating it up. He also brought his Candle forth,healing both himself and Glassman.
Glassman's moon powered up and showered Vash's area with lasers,as its owner had ordered. Meanwhile,Glassman rushed toward Vash,equipped a blade,which resembled his sharded one,and jabbed at him once.
Having landed back at his initial position,Glassman sent a large wall heading toward Vash to land on him.
Summoning his buster,Glassman sent his crystal-power into it,releasing three quick blasts.
Fernalius' moveset:
HP: 1/900 (Undershirt.vir)
Fireball S-Attack Fire element Throw flames at the enemy! 50 DMG, burns.
Candel Support move Healing candel! Heals 200 HP per turn, effects both Navi, and virus. (Effects end when Candevil is deleted)
AutoRecover Virus recovers 100 HP per turn.
HP: 301/900 -----------
Glassman's moveset:
HP: 1345/1640 (Aura 225)
Radiating Moon Laser An orange moon appears on the battlefield,showering one enemy with a burst of laser energy. 90 dmg,autofires every turn cuts auras
Speeding jab C-atk Crystal Glassman dashes at the enemy,equips his blade,and jabs at the enemy. 260 dmg cuts auras -damages Blade-only vulnerable enemies as well
Jeweled Deathwall C-atk Crystal Breaks shields,cuts auras A huge spiked wall falls down on the enemy,made entirely from crystals. 260 dmg
Diamond Breaker Alpha S-attack Crystal His buster-arm flashes for a second and he fires several shots 65 dmg, 3 times, must be dodged/blocked seperately. Cuts auras, 1 turn cooldown
HP: 1345/1640 (Aura 225)
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Deleted
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Post by Deleted on Sept 8, 2006 20:22:17 GMT -8
Vash is hit by all the attack but shrugs off the damage.
HP: 1643/2180
Vash attacks again.
Radiant Light S-Attack Light Element Auto Strike Vash Radiants Light energy around him damaging all near by enemys
140 190 DMG Cuts Auras, Undodgable If a Dark Navi is hit by this attack, all their attacks get -30 Dmg this turn. [Dark= Karma less than -49 or dark element] ( can only effect them every other turn ) (At Glassman)
Light Wave S-attack Light Element Vash releases a wave of light energy.
315 365 dmg attacks all, undodgeable 6 Turn Cooldown
Lance Strike C-attack Normal element Strike jabs the enemy with the lance head. 230 damage, breaks shields, Cuts auras (Used 3 times, at Glassman)[/color]
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Post by Wackoguy on Sept 8, 2006 21:03:27 GMT -8
Glassman takes the first hit,lets his aura stop Light-Wave,though it takes out his Candevil,jumps to the left of the first lance strike,counters the second lance attack,and takes the third.
"I'm going to keep on going-! I'm coming at you,Vash!",Glassman exclaimed,as his moon attacked.
He slammed one fist down directly in front of him,resulting in a tower of laser-energy hurrying after Vash. Glassman then ran up to Vash and slashed horizontally.To top it all off,a drill burst in,above Vash,and came down toward him.
Moveset:
Fernalius' HP: 0/900
HP: 1020/1640
Radiant Light - taken (95 dmg)
Light Wave - taken (full dmg to Fernalius,Glassman protected by aura)
Nat dodge - Lance Strike (first one)
Trigger shot Counter defense omniblock an entire attack,regardless of multi-hitting or undodgeable,and counter for 100 dmg 3 uses per battle (again for Lance Strike,2nd hit. 1 use remaining)
Lance Strike (3rd one) - 230 dmg taken
Attacks:
Radiating Moon Laser An orange moon appears on the battlefield,showering one enemy with a burst of laser energy. 90 dmg,autofires every turn cuts auras
Upped Laser S-attack Laser GlassMan slams down one fist and causes a tower of laser energy to engulf the target. -undodgeable -add 'breaks shields' to one of my laser attacks next turn 200 dmg
LaserHand Laser C-attack Glassman's right hand pulsates with a red energy and he rushes up to the foe, slashing horizontally. Cuts auras 210 dmg Effect: Adds 'cuts auras' to one of Glassman's laser attacks next turn,regardless of success.
Crystal Miner Crystal S-attack A crystal-composed drill appears above the enemy and fires downward,pressing the the foe against the ground. Undodgeable Effect: The target's C-attacks lose 25 dmg from the base amount, for their next turn. 64.75 dmg, 3 hits
HP: 1020/1640
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Deleted
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Post by Deleted on Sept 8, 2006 21:20:22 GMT -8
Vash braces and takes all of Glassman's attacks, wincing from the last one. He then is healed by light.
Healing Light Support Move Vash heals with the element of light. Recovers 320 HP to one navi or 210 HP to Vash and all his allies. (Effect chosen must be stated when used) 2 time use +1 from card (First effect, three times)
HP: 2180/2180
"Heh. You have both the skill and the spirit to become more powerful."
Vash releases energy at Glassman and then whistles once. An elebee is logged in next to Vash and it immediately attacks the navi fighting Vash/
Radiant Light S-Attack Light Element Auto Strike Vash Radiants Light energy around him damaging all near by enemys 190 DMG Cuts Auras, Undodgable If a Dark Navi is hit by this attack, all their attacks get -30 Dmg this turn. [Dark= Karma less than -49 or dark element] ( can only effect them every other turn )
Nature Blast S-attack Wood Element Vash fires a blast of wood energy out of his right hand. 160 dmg Cuts auras, Breaks shields, Enemy has -1 Attack if hits
Nature Blast S-attack Wood Element Vash fires a blast of wood energy out of his right hand. 160 dmg Cuts auras, Breaks shields, Enemy has -1 Attack if hits
Thunder Arrow C-Attack Elec element Elebee attacks with blinding speed! 220 DMG, undodgable.
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Post by Wackoguy on Sept 8, 2006 21:54:59 GMT -8
Glassman's entire figure flickers,almost like a lightbulb before it blows out. Instead,he vanishes,teleporting away from the onslaught,suffering minute damage as a result.
"Thanks for the comment,Vash.",Glassman says with a nod. He then eyes the virus."Hmm...let's see how sturdy your virus is,shall we-?"
The ground at Glassman's feet squivers and shakes as shards faze through the panels,surrounding Glassman in a cyclone-like formation,whirling around.
He absorbs most of the pieces of crystal and thrusts his hand through the remaining ones,causing all of the rest to fall to the ground,retreating almost as if they were ants...
"Let's get this show on the road.",Glassman speaks,as his moon had even gained power,performing its usual number.
Glassman then folded both hands and slowly parted them,revealing an unusual-shaped bit of laser-power. He brought it back,next to him,and proceeded to fire it toward the virus.
He then flared up with fiery energy and sent it toward Vash and his Elebee.Next,Glassman leapt into the air and sent a laser down toward both opponents.Once he had landed,he opened a vortex,firing a seeking-rocket from it,targetting the Elebee.
Moveset:
Warp Speed maneuver dodge any and all attacks for 1 turn,even undodgeables may be used twice per battle (due to card)
(suffers 80 dmg)
HP: 940/1640
Turbo Shard Warrior
+35% HP Even If Past Max. +1 attack slot -ShardCannon autofires once for two select turns -absorb Crystal attacks,making them heal him All Attacks gain +25 DMG
Lasts Three Turns.
Radiating Moon Laser An orange moon appears on the battlefield,showering one enemy with a burst of laser energy.
90 115 dmg,autofires every turn cuts auras (at Vash)
Cross-Thrust S-attack Laser Glassman holds both hands together and sends a 5-sided shot at the enemy.
40 45 dmg,hits 5 times Undodgeable, 2 turn cooldown, must be dodged/blocked seperately.[breaks shields,due to Upped Laser) (at Elebee)
Inferno Blast
195 220 dmg, add 30 if lava panels in-play Fire Hits all S-type
Light Amped Shot: Excess Radiation S-atk Laser Breaks shields,hits all,[cuts auras,from Laserhand] GlassMan jumps into the air and fires off a huge blast of laser-power.
215 240 dmg 2-turn cooldown
Crystal-rocket S-attack Crystal GlassMan fires a seeking-missile from a vortex.
Effect: - if somehow dodged,it auto-fires next turn.
225 250 dmg Undodgeable (at Elebee)
HP: 1514/1640
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Deleted
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Post by Deleted on Sept 8, 2006 22:12:58 GMT -8
Vash creates a shield of energy to stop the laser energy. He sets up an energy field as his Elebee flies behind him. The energy field stops the shot. The elebee returns to where it was and flies over the fiery energy as Vash's energy field blocks the same energy and shatters, damaging Glassman. The elebee flies out of the way of the laser and Vash blocks most of it with a shield of energy. The elebee parries and counters the rocket.
Halberdier Shield Shield Type Defense Vash charges energy through his Halberd to create a energy shield infront of him Blocks 1 Attack -Unbreakable from Card- Useable 6 times per battle (Used Twice)
Guardian Aura Aura Type Defense Vash Sets up an energy field around him to block attacks. 180 HP, 115 counter damage when Aura is broken -Uncuttable from Card- Useable 2 times per battle (Used Once, Broken. 115 dmg to Glassman)
Shocking Parry Curse Shield Defense Elebee blocks an attack while shocking the user. Blocks one attack and counters for 100 dmg. 1x use per battle (Used once)
Electric Movement Speed move Elebee dodges enemy atatck! Dodge type, 5X use per battle. (Used Twice)
Vash's HP: 2180/2180
Elebee's HP: 600/600
"Trust me, he is sturdy enough. Plus fast."
Vash releases more energy as the elebee attacks Glassman again.
Radiant Light S-Attack Light Element Auto Strike Vash Radiants Light energy around him damaging all near by enemys 140 DMG Cuts Auras, Undodgable If a Dark Navi is hit by this attack, all their attacks get -30 Dmg this turn. [Dark= Karma less than -49 or dark element] ( can only effect them every other turn )
Nature Blast S-attack Wood Element Vash fires a blast of wood energy out of his right hand. 180 dmg Cuts auras, Breaks shields, Enemy has -1 Attack if hits (Used Three Times)
Thunder Arrow C-Attack Elec element Elebee attacks with blinding speed! 220 DMG, undodgable.
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Post by Wackoguy on Sept 9, 2006 12:39:05 GMT -8
(OOC: I had forgetten about my 'cuts uncuttable' status until now..urgh...)
Glassman attempts to brace himself,as all of the attacks hit against him,forcing him back. Once the onslaught ends,he takes a deep breath,weary from the attacks.
"Ugh...that was like a torrent of power...",Glassman says,as his right arm shifts into the shape of his buster. "I'm still not giving up-!"
A small,green chip fell to the ground,causing lush green grass to sprout up throughout the area.
The orange moon shot another rain of lasers toward the Elebee and Glassman snapped his buster toward Vash,firing once.
Switching from his buster,Glassman held out his right arm,as crystals swirled around it and took on the form of a blade. After that,he disarmed the blade.
He then built up energy around his right-fist and ran toward Vash,throwing at punch straight at him.Glassman ended his round of attacks by lighting-up his entire body with red energy,thrusting himself toward Vash,as a means to tackle him.
moveset:
HP: 542/1640
GrassStage - fire dmg + 50%,wood-navis heal 100 HP per turn
Radiating Moon Laser An orange moon appears on the battlefield,showering one enemy with a burst of laser energy.
90 115 dmg,autofires every turn cuts [uncuttable] auras
Shardcannon S-attack Crystal summons a white buster and blasts the enemy
260 285 dmg (auto,due to HM)
Sharded blade C-attack Crystal Effect: can damage enemies which normally are only hurt by the Blade element. Shards of glass attach onto GlassMan's arm in the form of a blade. He then slashes the enemy once.
260 285 dmg, cuts [uncuttable] auras
Grand Force C-attack Laser Gathers energy into his right hand and dashes at the enemy,delivering a devastating punch
210 235 dmg Breaks shields
Rocket tackle C-attack Speed Glassman thrusts himself toward his opponent at high-speeds. Undodgeable,breaks shields
175 200 dmg
HP: 542/1640
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Deleted
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Post by Deleted on Sept 24, 2006 14:11:32 GMT -8
Halberdier Shield Shield Type Defense Vash charges energy through his Halberd to create a energy shield infront of him Blocks 1 Attack Useable 6 times per battle (Used Thrice, 1 left)
Guardian Aura Aura Type Defense Vash Sets up an energy field around him to block attacks. 180 HP, 115 counter damage when Aura is broken Useable 2 times per battle (Used last time, Broken)
HP: 1985/2180
"That's the spirit."
Programs Used:
Vash -None
Elebee- Dual Strike
Vash releases more energy as Elebee tries to sting Glassman twice.
Radiant Light S-Attack Light Element Auto Strike Vash Radiants Light energy around him damaging all near by enemys 140 DMG Cuts Auras, Undodgable If a Dark Navi is hit by this attack, all their attacks get -30 Dmg this turn. [Dark= Karma less than -49 or dark element] ( can only effect them every other turn )
Nature Blast S-attack Wood Element Vash fires a blast of wood energy out of his right hand. 180 dmg Cuts auras, Breaks shields, Enemy has -1 Attack if hits (Used Three Times)
Thunder Arrow C-Attack Elec element Elebee attacks with blinding speed! 220 DMG, undodgable.
Paralyze Sting C-Attack Elec element Elebee's electrical sting! 80 DMG, paralyzes, 5 turn cooldown.
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Post by Wackoguy on Sept 24, 2006 17:10:44 GMT -8
Glassman flinched as the counter-attack slammed against him,dealing a bit of damage.
As he witnessed the other attacks headed his way,he warped away from all of them,sustaining no more damage.
"That was a bit too close for comfort..."
Signaling for the moon to fire another blast,Glassman's buster released another shot,both headed for Vash.
The air in-front of Glassman churned a bit and took the form of a vortex. A moment later,a rocket erupted from within it,speeding toward the Elebee.
Remembering the grass panels that had covered the entire area,Glassman built up two layers of fire on his body,releasing one after the other in succession.
moveset:
115 counter dmg - taken
HP: 427/1640
Warp Speed maneuver dodge any and all attacks for 1 turn,even undodgeables may be used twice per battle (due to card)
(suffers 80 dmg)
HP: 347/1640
[last turn of Hyper Mode]
Radiating Moon Laser An orange moon appears on the battlefield,showering one enemy with a burst of laser energy.
90 115 dmg,autofires every turn cuts [uncuttable] auras
Shardcannon S-attack Crystal summons a white buster and blasts the enemy
260 285 dmg (auto)
Crystal-rocket S-attack Crystal GlassMan fires a seeking-missile from a vortex.
Effect: - if somehow dodged,it auto-fires next turn.
225 250 dmg Undodgeable
Inferno Blast
195 220 (+ 110 due to GrassStage) dmg, add 30 if lava panels in-play Fire Hits all S-type
Inferno Blast
195 220 (+ 110 due to GrassStage) dmg, add 30 if lava panels in-play Fire Hits all
HP: 347/1640 (H.M ends now)
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