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Post by Suki on Jul 25, 2006 19:19:29 GMT -8
*Standing in anticipation, Suki taps her foot, almost impatiently. Pulling up her gloves and boots, she straightens her clothes, waiting for three opponents to face off against...*
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Post by Raven8 on Jul 25, 2006 19:20:37 GMT -8
*The entire area rumbles, as a massive Navi slowly makes his way into the arena*
KnightMan: ....it's been some time since my last battle.... would it be alright if I were to join in....?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 25, 2006 19:21:21 GMT -8
Vash runs in and skids to a stop as he slams a false wall into Vincent's window.
"x_x Too many questions!"
He looks around and sees where he is.
"While here, might as well fight... Hey Suki and... KnightMan, isn't it?"
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Post by cloudxero on Jul 25, 2006 19:24:38 GMT -8
*DJango twirl's his Gun Del Sol and he walks up the the trio*
"Mind if I show you all how it's done?"[/b]
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Post by Raven8 on Jul 25, 2006 19:50:42 GMT -8
*KnightMan turns to look at Django*
KnightMan: Ah, splendid! A warrior of the light! Surely this shall be a wonderous battle!
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Post by cloudxero on Jul 25, 2006 19:57:24 GMT -8
*DJango looks at KnightMan o.O*
DJango: Ah, splendid! I giant blob of armour. This battle shall be great fun, I can tell ¬_¬[/b]
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Post by Suki on Jul 25, 2006 20:02:49 GMT -8
*With a smirk, Suki cracks her knuckles, eager to start the battle*
Suki: Ladies first, right?
*Seeing no objections, Suki smirks wider, as water swirls around her, making the area appear more....watery? (lol), than normal. The aquatic navi hold her hands up over her head and then throws her hands toward, in the direction of her opponents. Resonding to her hand movements, the water moves in one fluid motion, and with a pressurized blast, blows into the three navis like a hurricane. Raising her hands as more water flies up out of the ground, Suki repeats the process a 2nd time.*
Aqua Pressure S-Attack Water Element A strong blast of pressurized aqua energy. 190 DMG, Soaking, Attacks All, Confuses (X2)
*Next, the pink haired girl turns toward Vash, her gloved arm turning from a normal hand into a hot pink cannon. Closing one eye and aiming at Vash, Suki fires another blast of aqua energy directly at him*
Aqua Cannon S-Attack Aqua Element A strong blast of aqua energy. 190 DMG, Soaks, Breaks shields, if avoided, all Suki's attacks deal + 80 DMG next turn. (At Vash)
*Finally as Suki's right arm turns back into its normal shape, she raises her left hand up in the air, holding up her index finger and pointing at the sky. With a wink, thin ribbons of water begin to stream from her single finger, swirling around her like ribbons tied to a single pole. Pointing her finger at the three, the ribbons fly straight and then begin to swirl and curve, twisting and cutting a path like deadly, painfully sharp aqua blades.*
Ribbon Aqua Blades S-Attack Several thin blades of aqua energy, that flow like ribbons, are sent on a direct path at the enemy! 20 DMG, X10, Attacks All, must be blocked/dodged seperately breaks barriers, if avoided, + 20 DMG.
HP: 1600/1600
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Post by cloudxero on Jul 25, 2006 20:18:38 GMT -8
Aqua Pressure: Slasher (S Type): 225 Counter Damage. Aqua Pressure: Slasher (S Type): 225 Counter Damage.
Aura Del Sol Defense Move Aura Type An Aura Envelopes DJango. Aura < 325(275). One Time Use Per Battle.
Ribbon Aqua Blades: Doesn't cut.
Evil May Cry
-DJango's Speed Increases Exponentially, Allowing For An Additional Attack per Turn! -DJango's Gun Del Sol And Gun Del Hel No Longer Have To Charge, But Can Only Be Fired Once Per Turn. -DJango Can Omni-Dodge One Attack Per Turn. -DJango Gains The Ability To Use His Speed And Defensive Moves An Additional Time! -DJango Counters All C-Attacks, Even Undodgable, For 125 DMG Each. -DJango Gains 337 HP, Even If Past Max.
Lasts Two Turns.
Gun Del Sol (Regular Shot) S-Attack Light Element Five GDS Charges. DJango Fires A Shot From His Legendary Weapon. Can Be Charged For 1.5x Damage. 325 Damage(563), Undodgeable to the Accuracy of a Speed Move, Cuts Auras/Barriers. (At Vash)
Gun Del Hel S-Attack Dark Element Five GDS Charges. DJango Fires A Shot From The Gun Given To Him By His Brother! Can Be Charged For 1.5x Damage. 325 Damage(563), Breaks Unbreakable Defneses, Cuts Auras/Barriers. (At Vash)
MegaBuster S-Attack Normal Element Seven GDS Charges. DJango Fires The Buster Given To Him By MegaMan During His Journey! 460 Damage(510), UnDodgeable To The Accuracy Of A Speed Move, Breaks Shields. Seven Turn Cooldown. (At Vash)
Earthshaker S-Attack Light Element Six GDS Charges. DJango Manifests A Giant Hammer And Smashes It Into The Ground Causeing An Earthquake, Causes Damage To Everyone And Is Enpowered By Djangos HP. 320 Damage(470) + % Of Django's HP Left, Attacks All, Breaks Unbreakable Defenses. One Turn Cooldown.
Gungnir S-Attack Blade Element Seven GDS Charges. DJango Materializes The Ultimate Spear That Is Thrown Into The Ground To Do Massive Damage To The Surrounding Area. 335 Damage(385), Attacks All, Undodgeable to the Accuray of a Speed Move, Breaks Shields. One Turn Cooldown.
Solar Flail S-Attack Light Element Seven GDS Charges. Django Manifests A Giant Flail Of Light And Smashes It Into The Grounding Sending Out A Shockwave In All Directions. 325(375) Damage, UnOmni-dodgeable, Attacks All, Confuses.
Holy Panels Element: Light Attrabutes: User of this chip takes 1/2 DMG for the rest of the battle (Or until another panel-changing chip is used) Light attacks can ignore this. Chip: "Sanctuary"
Programs Used: Burst: May attack one extra time once every three turns. Dual Speed: Owner of this program may attack one extra time on 3 seprate turns of their chosing.
DJango: 1337/1000. (Sanctuary)(Aura<275)
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Deleted
Deleted Member
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Post by Deleted on Jul 25, 2006 21:01:07 GMT -8
Vash [80 MB]
Defensive Skill: Vash is allowed to create one more Defense Move. Strength of Energy: Aura type defenses are Uncuttable Power of Light: Vash takes 1/2 DMG from dark chips Synched With Nature: Can once per battle change panels to grass Protective Armor: Vash is uneffected by Elemental Status Dmgs (like burn, Soak, ect.) Sharp Weaponry: All of Vash's attacks gain +20 DMG Kind Soul: Vash's support move has +1 use Dedication to Defense: Halberdier Shield cannot be broken by breaks shields attacks. Guardian's Spirit: Once a battle, Vash can block all attacks for an ally (except attacks all), taking only 50% of the total damage (after all bonuses from Hyper Modes, panels, programs, ect. are figured into the attack) Strong Seal: Holy Needles 'Seals the opponents ability to use darkchips for 1 turn' effect lasts for two turns.
Chaos OR Hyper: If Vash uses a Chaos Union, he cannot use his other Hyper Modes or Hyper Attacks (and vice versa) Armor Damage: -1 Attack slot on every turn that Vash takes 500 or more damage. Laser Susceptibility: User gains a weakness to laser element. (If user has a weakness to the laser element, they take 1.7x dmg from laser element attacks) Slow Start: Vash has -1 attack on his first turn. Attack Recharge: Attacks with cooldown gain an extra turn of cooldown Heavy Armor: Vash cannot use non-HyperMode Natural Dodge Hesitation: Vash cannot call a virus into battle untill the third round. It's a Reaction: When Vash uses Guardian's Spirit, he cannot use any defense moves to stop the attacks aimed at the ally he is blocking for. Double Edged Sword...er... Seal: Vash cannot use SEs the turn he uses Holy Needles or the turn after.
[Private]
Aqua Pressure: Taken Aqua Pressure: Taken Aqua Cannon: Taken Ribbon Aqua Blades: Taken Gun Del Sol: Halberdier Shield Gun Del Hel: Taken MegaBuster: Guardian Aura Earthshaker: Taken Gungir: Guardian Aura Solar Flail: Halberdier Shield
Halberdier Shield Shield Type Defense Vash charges energy through his Halberd to create a energy shield infront of him Blocks 1 Attack, Unbreakable from Card Useable 6 times per battle (Used Twice, Four left)
Guardian Aura Aura Type Defense Vash Sets up an energy field around him to block attacks. 180 HP, 115 counter damage when Aura is broken Useable 2 times per battle (Used Twice, Broken Twice, 230 counter damage to Django)
HP: 377/2180
"x_x That stung. Oh well, I can take it."
Programs Activated This Turn:
Firewall (1/2 uses left) Dual Speed (2/3 uses left
Spirit Knight
Vash becomes more in tune with the light element within him.
- All Light attacks Deal +50 DMG - Gains the ability to make one light attack deal X2 DMG once in battle - Vash recovers 50 HP a turn while HM is active - Vash Can naturaly dodge one attack a turn (Omnidodge if attack is dark element/dark chip) - Can attack once more a turn
Lasts 3 turns
Holy Panels Element: Light Attrabutes: User of this chip takes 1/2 DMG for the rest of the battle (Or until another panel-changing chip is used) Light attacks can ignore this. Chip: "Sanctuary"
Radiant Light S-Attack Light Element Auto Strike Vash Radiants Light energy around him damaging all near by enemys
140 190 DMG Cuts Auras, Undodgable If a Dark Navi is hit by this attack, all their attacks get -30 Dmg this turn. [Dark= Karma less than -49 or dark element] ( can only effect them every other turn ) -KnightMan-
Vital Strike C-attack Normal Element A strike that causes the opponent to lose HP on the next turn. 240 dmg, breaks shields, Cuts auras 50 dmg turn after if hits 2 Turn Cooldown -Suki-
Energy Slash C-attack Wood Element Vash's halberd temporarily changes to pure energy and he slashes at the enemy, cutting through any aura or barrier they have. 260 dmg, cuts auras, Undodgable 2 Turn Cooldown -Suki-
Snare Slash C-attack Wood Element Vines trap the opponent's legs as Vash slashes at them, causing them to be unable to dodge. 250 dmg, undodgeable, Cuts Auras, Makes enemy unable to use dodging moves for one turn 4 turn Cooldown -KnightMan-
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Post by Raven8 on Jul 27, 2006 10:26:25 GMT -8
*Standing tall as the attacks draw near, KnightMan activates one of his oldest defensive skills..... seeming to darken before the other's very eyes, KnightMan's armor turns to solid iron, causing all of the attacks to simply bounce off without any effects*
Iron Body Defense KnightMan's body hardens to solid iron, leaving him totaly invulnerable to enemy attacks! CUstom type, unbreakable, negate one FULL turn of damage (Including all team-mates), and all added effects. 2x use per battle (+1 from "KnightMan" card)
*Returning his armor to normal, KnightMan slowly begins to raise his flail*
KnightMan: .....Enguarde!
*Blasting his flail upward like a rocket, KnightMan imacts the celing of the arena, causing the entire area to shake for a moment, yet no effects seem to result.... KnightMan then calls back his flail, holds it up again, then blasts it directly into the ground in front of himself, followed by 2 others very quickly, causing a total of 3 massive spiked balls to tear apart the ground as they speed forward, attempting to crush the three Navis*Broken WallS-Attack Stone element KnightMan fires his flail into the sky, causing large rocks to rain from above. 300 DMG, cuts auras, undodgable, attacks all. Used on one turn, auto-strikes for next 5 turns. Effects do not start on turn used, 3 turn cooldown. Tripple Bolder[/u] S-Attack Metal element KnightMan summons 3 flails to crush any enemy standing in the way! 170 DMG, 3x, each hit blocked/dodged sepratly, breaks shields, cuts auras, attacks all, 5 turn cooldown.
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Post by cloudxero on Aug 15, 2006 4:30:52 GMT -8
*pokes Suki*
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Post by Suki on Aug 18, 2006 12:40:23 GMT -8
(O_o It's my turn? ......Will post soon.)
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Post by Suki on Sept 1, 2006 10:45:47 GMT -8
(OOC: AND NOW I POST!! ^__^)
*Suki watches in anticipation as all the attacks come charging at her. She readies her defense's, as aqua energy encompasses her fists and begins her defensive*
Water's Pure Defense A counterattack of aqua energy! Blocks two attacks and counters for 120 DMG. Can be used 3X per battle. (2 uses left, blocked Earthshaker and Gungnir) (1 use left, blocked Solar Flail and Vital Strike)
Aquatic Reverse Defense Aqua Element Counters an attack. Blocks an attack and counters for 200 DMG, 2X use (1 use left, countered Energy Slash)
Aqua Cycle Speed Move Aqua Element Suki uses her aqua element to dodge an attack. Dodges 1 attack, can be used 4X per battle (2 uses left, used for Tripple Bolder)
Attacks Taken: Broken Wall Tripple Bolder
*Allowing only two attacks to hit her, Suki release a held in breath, wondering how on earth she got stuck with fighting these three*
Suki: (Whoa...these guys are serious. I guess I better get serious too!)
*Now on the offensive Suki is ready to attack.*
Aqua Tornado S-Attack Aqua Element A tornado of aqua energy! 210 Damage, Undodable, if avoided, + 20 DMG. (At Vash)
Aqua Blade C-Attack Aqua Element A sword of aqua energy is used to slash at the enemy. 200 DMG, Soaking, if avoided - 1 enemy attack. (At Knightman)
Ice Sword C-Attack Ice Element Suki attacks with a sword of ice, striking the enemy with her blade! 210 DMG, Freezing, Cuts auras, Unblockable (At DJango)
Frozen Punches C-Attack Ice Element Using ice energy to enhance her fighting skills, Suki punches the enemy several times! 80 DMG, X5, Freezing, Three Turn Cooldown, if counterd, + 30 DMG (At Vash)
HP: 680/1600
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Post by Raven8 on Sept 6, 2006 20:07:47 GMT -8
*KnightMan stands there as the blade strikes his armor and shatters, only dealing a small amount of damage to the massive Navi*Card Effect:
+: Super Armor: User is immune to negative status damage. KnightMan (2500/2700): Very good, but now it's my turn
*Raising his massive armored body even higher, KnightMan leaps high into the air, a rather unexpected sight for a Navi of such size and weight. At the top of his jump, he moves his flail's head under his body and comes down on top of it, causing a massive earthquake to rock the area, and every panel on the ground to shatter, he then looks up to see he's landed directly in front of Suki. Raising his massive flail to waist-level, roughly a foot above Suki's head, he then throws it forward, and raises his arm, causing the chain to catch the mamoth spiked ball and spin it around his body with greak speed and force. Then, the broken wall from the turn before begins to crumble..... rocks begin to rain down throughout the area, crushing any enemy in their path!*Panel Crusher[/u] Speed move KnightMan jumps high into the air and moves his flail under himself, causing it to crash into the ground with his weight, crushing every panel in the area. Custom type, enemy cannot use speed moves for 2 turns. 2x use per battle, 3 turn cooldown between uses, effects end if any stage-change chip is used, cannot be used on 1st turn. Royal Wrecking Ball[/u] C-Attack Metal element KnightMan swings his massive flail around himself with such force that it destroys everything it touches! 320 DMG, cuts auras, breaks shields, confuses, shatters all unbreakable defenses, instantly ends all auras/barriers, cannot be countered. Counts as one full turn of attacks on turn used, cannot be used before "Panel Crusher" has been used once, gains "attacks all" once "Panel Crusher" has been used twice. 1 turn cooldown. (Suki) Broken WallS-Attack Stone element KnightMan fires his flail into the sky, causing large rocks to rain from above. 300 DMG, cuts auras, undodgable, attacks all. Used on one turn, auto-strikes for next 5 turns. Effects do not start on turn used, 3 turn cooldown. (Auto-strike)
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Post by cloudxero on Sept 17, 2006 2:59:58 GMT -8
You can't skip me! >:(
I demand you delete that til after I post my turn... that'll I'll work on some....day soon.
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