Post by Genesis on Feb 24, 2023 10:18:48 GMT -8
Bosses:
[Attack - Bladeflurry]
[Agile darts forward, rapidly slashing at his target.]
° Damage Dealt: 50 + (5 * Target's Version) * 5 Hits
° Blade Element || C-Range
° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks)
° Regardless of Success: Gains +2 Hits for the rest of battle
[Attack - Blade Beam]
[Agile leaps upward, creating a wave of energy launched at his foe.]
° Damage Dealt: 500 + (100 * Target's Version)
° Blade Element || S-Range
° Triggers whenever Agile Omnidodges an Attack at the attacker.
° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
[Skill - Spiked Destruction]
[Violen delights in any and all destruction]
° Summons 2 Objects that Can't Intercept of 500 HP at the end of each of Violen's turns. These objects are immune to multi-targeting attacks, including the Destroys Objects effect.
° Whenever Violen destroys an object or clone, he gains +50 Damage, +50 Armor, and +100 Regen for the remainder of battle.
° For each Object active, Violen uses an Unbreakable Shield against any incoming attack (at him or his allies, unless the attack has Cannot Be Intercepted) starting from the highest damage attacks and going down.
° For each Object active, all enemies have -1 Attack Slot.
[Passive]
[Retribution - Rampant Destruction]
[Violen's red armor glows from within as his systems prepare for absolute destruction]
° Violen summons an Additional Object with Spiked Destruction, and all of his Objects gain 500 HP.
[Activates when an ally dies -- Stacks Twice]
[Attack - Spiked Mace]
[The giant spiked flail from Violen tears apart everything in its wake.]
° Damage Dealt: 750 + (75 * Target's Version) * 1+(Number of Objects Active from Spiked Destruction) Hits
° Break Element || C-Range
° Damage Cannot be Reduced Below 50%
° Breaks Unbreakable Shields || Destroys Clones and Objects || Cannot be Intercepted || Avoid Separately || Aimed
° For each Object that Violen destroys each turn, this autoattacks with full damage and effects on the following turn.
° Retains all hits from Spiked Destruction until the end of the turn.
[Attack - Finger Bullets]
[Leaping into the air, Violen sprays down a number of bullets.]
° Damage Dealt: 100 + (10 * Target's Version)
° Break Element || S-Range
° Damage Cannot be Reduced Below 50%
° Hits All, Avoid Separately
° Gains an additional hit at full damage for every attack Violen has taken since his last turn.
2 Objects spawned.
[Skill - Barrier Mastery]
[No one knows Barriers better than Serges.]
° At the beginning of Serges' turn, he creates a 1000 HP Uncuttable Barrier around himself, Agile and Violen if they do not currently have one, or restores any barriers under 1000 to full HP.
° Damage dealt to a Barrier created by Serges Reflects back 50% of the incoming damage to the attacker as Unavoidable Damage.
° Serges' personal barrier is immune to damage from uncharged attacks.
° At any point in which any barrier made by this skill is destroyed by a Northwind Effect, all barriers made by Serges become immune to Northwind effects for the remainder of the battle.
[Passive]
[Retribution - Endless Barrier]
[Serge's blue armor glows from within as his systems enhance his defensive prowess further.]
° Serges' Barriers created from Barrier Mastery have their HP increased by 500.
° Increases the Reflect Damage by 50% on Serges' Barriers created from Barrier Mastery.
[Activates when an ally dies -- Stacks Twice]
[Attack - Sphere Storm]
[Serges jumps and spins, a number of spheres shooting out of his hat at his foes.]
° Damage Dealt: 100 + (10 * Target's Version) + (Total Damage dealt to his personal Barrier)
° Plasma Element || S-Range
° Cuts Uncuttable Auras
° Damage cannot be Reduced
[Attack - Landmine]
[Serges has placed landmines throughout the arena, waiting for an opponent to trip up.]
° Damage Dealt: 200 + (20 * Target's Version)
° Fire/Break Element || S-Range
° Damage cannot be Reduced || Interrupts
° If Avoided, sets a Trap on the field for 1 Turn. Enemies who Naturally Avoid while field is Trapped take unavoidable damage equal to 1000 + (100 * Target's Version). This damage Cuts Dark Soul.
Defense Phase:
Burst Omega: 6/8 used on Blade Beam and Spiked Mace.
Permanence: Phantom Shroud
Aura ~ A Tier
Description: Remnants of the lost, the crimson aura surging forth as he denies all that it touches.
Effects: Creates a 360 HP Aura. If this skill is used again while active, instead of forming a new aura, 50% of the new aura is added to the old one. If at least three auras are stacked, becomes an uncuttable aura.
x7 Uses
x 7 Used. 1,440 HP Uncuttable Aura. All avoided.
Support Phase:
Metal Unison activated.
Attack Type and Tadashi Set: 6 Auto-Charges. Charges to Imperious Flash, Chained Genesis, Ivory Twilight, Form Destruction, Rending Helix, and Crumbling Ethereal.
Evanescence: The Fleeting Desire
Aimer ~ B Tier
Description: Genesis takes off the limits on his attacks, unleashing far more devastating assaults at a much faster speed. Devastating the area around him entirely.
Effects: Can add +1 Hit to an attack and reduces the Cooldown of the attack by 1 Turn if it has one. If the attack does not have a Cooldown or cannot have Hits added to it, the other effect is applied to it an additional time.
x10 Uses
x2 Used. Cuts Uncuttable Auras + Breaks Unbreakable Shields
Ice Panels x 1
Ice Element
° Non-Ice Navis cannot use Aiming or Imbuing Abilities *
° Non-Ice Attacks enter cooldown each turn Ice Panels are active *
° User and Ice Navis fully refresh 1 Cooldown per turn (if it can be augmented) *
Lasts for 3 Turns
6 - 2 = 4 Attack Slots. Metal x 4 activated.
Offense Phase:
Ivory Twilight @ Serges
S-Combat
Plasma Element
A white and silver magnum, much larger than Genesis himself would commonly use. When invoked, it fires a shot with the sole intent of annihilation. A memento of old times and channels his might extremely well when used.
Damage: 9,504 x 5
Effects of Attack: Damage scales from armor instead of Base Damage. Cuts Uncuttable Auras, Breaks Unbreakable Shields
1 Turn Optional Charge
3x/Turn
(1 CD, 2 CDR applied)
Genesis:
HP: 6,200/6,200
Total Damage: 47,520
Serges defeated. 23,760 Reflection.
[Attack - Bladeflurry] x 2
[Agile darts forward, rapidly slashing at his target.]
° Damage Dealt: 50 + (5 * Target's Version) * 10 Hits
° Blade Element || C-Range
° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks)
° Regardless of Success: Gains +2 Hits for the rest of battle
[Attack - Blade Beam]
[Agile leaps upward, creating a wave of energy launched at his foe.]
° Damage Dealt: 500 + (100 * Target's Version)
° Blade Element || S-Range
° Triggers whenever Agile Omnidodges an Attack at the attacker.
° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
[Skill - Spiked Destruction]
[Violen delights in any and all destruction]
° Summons 2 Objects that Can't Intercept of 500 HP at the end of each of Violen's turns. These objects are immune to multi-targeting attacks, including the Destroys Objects effect.
° Whenever Violen destroys an object or clone, he gains +50 Damage, +50 Armor, and +100 Regen for the remainder of battle.
° For each Object active, Violen uses an Unbreakable Shield against any incoming attack (at him or his allies, unless the attack has Cannot Be Intercepted) starting from the highest damage attacks and going down.
° For each Object active, all enemies have -1 Attack Slot.
[Passive]
[Retribution - Rampant Destruction]
[Violen's red armor glows from within as his systems prepare for absolute destruction]
° Violen summons an Additional Object with Spiked Destruction, and all of his Objects gain 500 HP.
[Activates when an ally dies -- Stacks Twice]
[Attack - Spiked Mace] x 2 @ Object, x 2 @ Genesis
[The giant spiked flail from Violen tears apart everything in its wake.]
° Damage Dealt: 750 + 100 + (75 * Target's Version) * 1+(Number of Objects Active from Spiked Destruction) Hits
° Break Element || C-Range
° Damage Cannot be Reduced Below 50%
° Breaks Unbreakable Shields || Destroys Clones and Objects || Cannot be Intercepted || Avoid Separately || Aimed
° For each Object that Violen destroys each turn, this autoattacks with full damage and effects on the following turn.
° Retains all hits from Spiked Destruction until the end of the turn.
[Attack - Finger Bullets]
[Leaping into the air, Violen sprays down a number of bullets.]
° Damage Dealt: 100 + (10 * Target's Version)
° Break Element || S-Range
° Damage Cannot be Reduced Below 50%
° Hits All, Avoid Separately
° Gains an additional hit at full damage for every attack Violen has taken since his last turn.
3 Objects spawned.
Defense Phase:
Paladin's Spirit activated twice. 1/3 Turns.
Evanescence: The Unfettered Zeal
Custom ~ A Tier
Description: A surge released from the power he possesses, restraining that which would strike against him.
Effects: When used, can optionally gain armor = to the HP of an aura for attacks this turn. If this armor is applied to an attack, that attack ignores the aura used for this effect. Inapplicable to Auras augmented by an Advanced Skill.
x7 Uses
x 4 Used. Metal x 4 activated. 0 Damage Taken.
Support Phase:
Metal Unison activated.
Attack Type and Tadashi Set: 6 Auto-Charges. Charges to Imperious Flash, Chained Genesis, Ivory Twilight, Form Destruction, Rending Helix, and Crumbling Ethereal.
Evanescence: The Fleeting Desire
Aimer ~ B Tier
Description: Genesis takes off the limits on his attacks, unleashing far more devastating assaults at a much faster speed. Devastating the area around him entirely.
Effects: Can add +1 Hit to an attack and reduces the Cooldown of the attack by 1 Turn if it has one. If the attack does not have a Cooldown or cannot have Hits added to it, the other effect is applied to it an additional time.
x10 Uses
x2 Used. Cuts Uncuttable + Breaks Unbreakable Shields
6 Attack Slots.
Offense Phase:
Ivory Twilight @ Violens
S-Combat
Plasma Element
A white and silver magnum, much larger than Genesis himself would commonly use. When invoked, it fires a shot with the sole intent of annihilation. A memento of old times and channels his might extremely well when used.
Damage: 92,448 x 5
Effects of Attack: Damage scales from armor instead of Base Damage. Unomnidodgable, Breaks Unbreakable Shields
1 Turn Optional Charge
3x/Turn
(1 CD, 2 CDR applied)
Genesis:
HP: 6,200/6,200
Total Damage: 462,240
Violens defeated.
[Attack - Bladeflurry] x 3
[Agile darts forward, rapidly slashing at his target.]
° Damage Dealt: 50 + (5 * Target's Version) * 10 Hits
° Blade Element || C-Range
° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks)
° Regardless of Success: Gains +2 Hits for the rest of battle
[Attack - Blade Beam]
[Agile leaps upward, creating a wave of energy launched at his foe.]
° Damage Dealt: 500 + (100 * Target's Version)
° Blade Element || S-Range
° Triggers whenever Agile Omnidodges an Attack at the attacker.
° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
Defense Phase:
Burst Omega: 5/8 used on Blade Beam.
Support Phase:
Metal Unison activated.
Attack Type and Tadashi Set: 6 Auto-Charges. Charges to Imperious Flash, Chained Genesis, Ivory Twilight, Form Destruction, Rending Helix, and Crumbling Ethereal.
Evanescence: The Fleeting Desire
Aimer ~ B Tier
Description: Genesis takes off the limits on his attacks, unleashing far more devastating assaults at a much faster speed. Devastating the area around him entirely.
Effects: Can add +1 Hit to an attack and reduces the Cooldown of the attack by 1 Turn if it has one. If the attack does not have a Cooldown or cannot have Hits added to it, the other effect is applied to it an additional time.
x10 Uses
x2 Used. Unomnidodgable + Cuts Uncuttable
6 Attack Slots. Metal x 4 activated.
Offense Phase:
Ivory Twilight @ Agile
S-Combat
Plasma Element
A white and silver magnum, much larger than Genesis himself would commonly use. When invoked, it fires a shot with the sole intent of annihilation. A memento of old times and channels his might extremely well when used.
Damage: 9,504 x 5
Effects of Attack: Damage scales from armor instead of Base Damage. Unomnidodgable, Breaks Unbreakable Shields
1 Turn Optional Charge
3x/Turn
(1 CD, 2 CDR applied)
Genesis:
HP: 6,200/6,200
Total Damage: 47,520
Agile defeated.
1000 Exp || 16,000 Zenny || 5 BugFrag || 1 BlueMD || 3 GreenMD || 1 RedMD
[Attack - Bladeflurry]
[Agile darts forward, rapidly slashing at his target.]
° Damage Dealt: 50 + (5 * Target's Version) * 5 Hits
° Blade Element || C-Range
° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks)
° Regardless of Success: Gains +2 Hits for the rest of battle
[Attack - Blade Beam]
[Agile leaps upward, creating a wave of energy launched at his foe.]
° Damage Dealt: 500 + (100 * Target's Version)
° Blade Element || S-Range
° Triggers whenever Agile Omnidodges an Attack at the attacker.
° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
[Skill - Spiked Destruction]
[Violen delights in any and all destruction]
° Summons 2 Objects that Can't Intercept of 500 HP at the end of each of Violen's turns. These objects are immune to multi-targeting attacks, including the Destroys Objects effect.
° Whenever Violen destroys an object or clone, he gains +50 Damage, +50 Armor, and +100 Regen for the remainder of battle.
° For each Object active, Violen uses an Unbreakable Shield against any incoming attack (at him or his allies, unless the attack has Cannot Be Intercepted) starting from the highest damage attacks and going down.
° For each Object active, all enemies have -1 Attack Slot.
[Passive]
[Retribution - Rampant Destruction]
[Violen's red armor glows from within as his systems prepare for absolute destruction]
° Violen summons an Additional Object with Spiked Destruction, and all of his Objects gain 500 HP.
[Activates when an ally dies -- Stacks Twice]
[Attack - Spiked Mace]
[The giant spiked flail from Violen tears apart everything in its wake.]
° Damage Dealt: 750 + (75 * Target's Version) * 1+(Number of Objects Active from Spiked Destruction) Hits
° Break Element || C-Range
° Damage Cannot be Reduced Below 50%
° Breaks Unbreakable Shields || Destroys Clones and Objects || Cannot be Intercepted || Avoid Separately || Aimed
° For each Object that Violen destroys each turn, this autoattacks with full damage and effects on the following turn.
° Retains all hits from Spiked Destruction until the end of the turn.
[Attack - Finger Bullets]
[Leaping into the air, Violen sprays down a number of bullets.]
° Damage Dealt: 100 + (10 * Target's Version)
° Break Element || S-Range
° Damage Cannot be Reduced Below 50%
° Hits All, Avoid Separately
° Gains an additional hit at full damage for every attack Violen has taken since his last turn.
2 Objects spawned.
[Skill - Barrier Mastery]
[No one knows Barriers better than Serges.]
° At the beginning of Serges' turn, he creates a 1000 HP Uncuttable Barrier around himself, Agile and Violen if they do not currently have one, or restores any barriers under 1000 to full HP.
° Damage dealt to a Barrier created by Serges Reflects back 50% of the incoming damage to the attacker as Unavoidable Damage.
° Serges' personal barrier is immune to damage from uncharged attacks.
° At any point in which any barrier made by this skill is destroyed by a Northwind Effect, all barriers made by Serges become immune to Northwind effects for the remainder of the battle.
[Passive]
[Retribution - Endless Barrier]
[Serge's blue armor glows from within as his systems enhance his defensive prowess further.]
° Serges' Barriers created from Barrier Mastery have their HP increased by 500.
° Increases the Reflect Damage by 50% on Serges' Barriers created from Barrier Mastery.
[Activates when an ally dies -- Stacks Twice]
[Attack - Sphere Storm]
[Serges jumps and spins, a number of spheres shooting out of his hat at his foes.]
° Damage Dealt: 100 + (10 * Target's Version) + (Total Damage dealt to his personal Barrier)
° Plasma Element || S-Range
° Cuts Uncuttable Auras
° Damage cannot be Reduced
[Attack - Landmine]
[Serges has placed landmines throughout the arena, waiting for an opponent to trip up.]
° Damage Dealt: 200 + (20 * Target's Version)
° Fire/Break Element || S-Range
° Damage cannot be Reduced || Interrupts
° If Avoided, sets a Trap on the field for 1 Turn. Enemies who Naturally Avoid while field is Trapped take unavoidable damage equal to 1000 + (100 * Target's Version). This damage Cuts Dark Soul.
Defense Phase:
Burst Omega: 6/8 used on Blade Beam and Spiked Mace.
Permanence: Phantom Shroud
Aura ~ A Tier
Description: Remnants of the lost, the crimson aura surging forth as he denies all that it touches.
Effects: Creates a 360 HP Aura. If this skill is used again while active, instead of forming a new aura, 50% of the new aura is added to the old one. If at least three auras are stacked, becomes an uncuttable aura.
x7 Uses
x 7 Used. 1,440 HP Uncuttable Aura. All avoided.
Support Phase:
Metal Unison activated.
Attack Type and Tadashi Set: 6 Auto-Charges. Charges to Imperious Flash, Chained Genesis, Ivory Twilight, Form Destruction, Rending Helix, and Crumbling Ethereal.
Evanescence: The Fleeting Desire
Aimer ~ B Tier
Description: Genesis takes off the limits on his attacks, unleashing far more devastating assaults at a much faster speed. Devastating the area around him entirely.
Effects: Can add +1 Hit to an attack and reduces the Cooldown of the attack by 1 Turn if it has one. If the attack does not have a Cooldown or cannot have Hits added to it, the other effect is applied to it an additional time.
x10 Uses
x2 Used. Cuts Uncuttable Auras + Breaks Unbreakable Shields
Ice Panels x 1
Ice Element
° Non-Ice Navis cannot use Aiming or Imbuing Abilities *
° Non-Ice Attacks enter cooldown each turn Ice Panels are active *
° User and Ice Navis fully refresh 1 Cooldown per turn (if it can be augmented) *
Lasts for 3 Turns
6 - 2 = 4 Attack Slots. Metal x 4 activated.
Offense Phase:
Ivory Twilight @ Serges
S-Combat
Plasma Element
A white and silver magnum, much larger than Genesis himself would commonly use. When invoked, it fires a shot with the sole intent of annihilation. A memento of old times and channels his might extremely well when used.
Damage: 9,504 x 5
Effects of Attack: Damage scales from armor instead of Base Damage. Cuts Uncuttable Auras, Breaks Unbreakable Shields
1 Turn Optional Charge
3x/Turn
(1 CD, 2 CDR applied)
Genesis:
HP: 6,200/6,200
Total Damage: 47,520
Serges defeated. 23,760 Reflection.
[Attack - Bladeflurry] x 2
[Agile darts forward, rapidly slashing at his target.]
° Damage Dealt: 50 + (5 * Target's Version) * 10 Hits
° Blade Element || C-Range
° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks)
° Regardless of Success: Gains +2 Hits for the rest of battle
[Attack - Blade Beam]
[Agile leaps upward, creating a wave of energy launched at his foe.]
° Damage Dealt: 500 + (100 * Target's Version)
° Blade Element || S-Range
° Triggers whenever Agile Omnidodges an Attack at the attacker.
° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
[Skill - Spiked Destruction]
[Violen delights in any and all destruction]
° Summons 2 Objects that Can't Intercept of 500 HP at the end of each of Violen's turns. These objects are immune to multi-targeting attacks, including the Destroys Objects effect.
° Whenever Violen destroys an object or clone, he gains +50 Damage, +50 Armor, and +100 Regen for the remainder of battle.
° For each Object active, Violen uses an Unbreakable Shield against any incoming attack (at him or his allies, unless the attack has Cannot Be Intercepted) starting from the highest damage attacks and going down.
° For each Object active, all enemies have -1 Attack Slot.
[Passive]
[Retribution - Rampant Destruction]
[Violen's red armor glows from within as his systems prepare for absolute destruction]
° Violen summons an Additional Object with Spiked Destruction, and all of his Objects gain 500 HP.
[Activates when an ally dies -- Stacks Twice]
[Attack - Spiked Mace] x 2 @ Object, x 2 @ Genesis
[The giant spiked flail from Violen tears apart everything in its wake.]
° Damage Dealt: 750 + 100 + (75 * Target's Version) * 1+(Number of Objects Active from Spiked Destruction) Hits
° Break Element || C-Range
° Damage Cannot be Reduced Below 50%
° Breaks Unbreakable Shields || Destroys Clones and Objects || Cannot be Intercepted || Avoid Separately || Aimed
° For each Object that Violen destroys each turn, this autoattacks with full damage and effects on the following turn.
° Retains all hits from Spiked Destruction until the end of the turn.
[Attack - Finger Bullets]
[Leaping into the air, Violen sprays down a number of bullets.]
° Damage Dealt: 100 + (10 * Target's Version)
° Break Element || S-Range
° Damage Cannot be Reduced Below 50%
° Hits All, Avoid Separately
° Gains an additional hit at full damage for every attack Violen has taken since his last turn.
3 Objects spawned.
Defense Phase:
Paladin's Spirit activated twice. 1/3 Turns.
Evanescence: The Unfettered Zeal
Custom ~ A Tier
Description: A surge released from the power he possesses, restraining that which would strike against him.
Effects: When used, can optionally gain armor = to the HP of an aura for attacks this turn. If this armor is applied to an attack, that attack ignores the aura used for this effect. Inapplicable to Auras augmented by an Advanced Skill.
x7 Uses
x 4 Used. Metal x 4 activated. 0 Damage Taken.
Support Phase:
Metal Unison activated.
Attack Type and Tadashi Set: 6 Auto-Charges. Charges to Imperious Flash, Chained Genesis, Ivory Twilight, Form Destruction, Rending Helix, and Crumbling Ethereal.
Evanescence: The Fleeting Desire
Aimer ~ B Tier
Description: Genesis takes off the limits on his attacks, unleashing far more devastating assaults at a much faster speed. Devastating the area around him entirely.
Effects: Can add +1 Hit to an attack and reduces the Cooldown of the attack by 1 Turn if it has one. If the attack does not have a Cooldown or cannot have Hits added to it, the other effect is applied to it an additional time.
x10 Uses
x2 Used. Cuts Uncuttable + Breaks Unbreakable Shields
6 Attack Slots.
Offense Phase:
Ivory Twilight @ Violens
S-Combat
Plasma Element
A white and silver magnum, much larger than Genesis himself would commonly use. When invoked, it fires a shot with the sole intent of annihilation. A memento of old times and channels his might extremely well when used.
Damage: 92,448 x 5
Effects of Attack: Damage scales from armor instead of Base Damage. Unomnidodgable, Breaks Unbreakable Shields
1 Turn Optional Charge
3x/Turn
(1 CD, 2 CDR applied)
Genesis:
HP: 6,200/6,200
Total Damage: 462,240
Violens defeated.
[Attack - Bladeflurry] x 3
[Agile darts forward, rapidly slashing at his target.]
° Damage Dealt: 50 + (5 * Target's Version) * 10 Hits
° Blade Element || C-Range
° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks)
° Regardless of Success: Gains +2 Hits for the rest of battle
[Attack - Blade Beam]
[Agile leaps upward, creating a wave of energy launched at his foe.]
° Damage Dealt: 500 + (100 * Target's Version)
° Blade Element || S-Range
° Triggers whenever Agile Omnidodges an Attack at the attacker.
° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
Defense Phase:
Burst Omega: 5/8 used on Blade Beam.
Support Phase:
Metal Unison activated.
Attack Type and Tadashi Set: 6 Auto-Charges. Charges to Imperious Flash, Chained Genesis, Ivory Twilight, Form Destruction, Rending Helix, and Crumbling Ethereal.
Evanescence: The Fleeting Desire
Aimer ~ B Tier
Description: Genesis takes off the limits on his attacks, unleashing far more devastating assaults at a much faster speed. Devastating the area around him entirely.
Effects: Can add +1 Hit to an attack and reduces the Cooldown of the attack by 1 Turn if it has one. If the attack does not have a Cooldown or cannot have Hits added to it, the other effect is applied to it an additional time.
x10 Uses
x2 Used. Unomnidodgable + Cuts Uncuttable
6 Attack Slots. Metal x 4 activated.
Offense Phase:
Ivory Twilight @ Agile
S-Combat
Plasma Element
A white and silver magnum, much larger than Genesis himself would commonly use. When invoked, it fires a shot with the sole intent of annihilation. A memento of old times and channels his might extremely well when used.
Damage: 9,504 x 5
Effects of Attack: Damage scales from armor instead of Base Damage. Unomnidodgable, Breaks Unbreakable Shields
1 Turn Optional Charge
3x/Turn
(1 CD, 2 CDR applied)
Genesis:
HP: 6,200/6,200
Total Damage: 47,520
Agile defeated.
1000 Exp || 16,000 Zenny || 5 BugFrag || 1 BlueMD || 3 GreenMD || 1 RedMD