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Post by Gaia on Feb 5, 2023 11:31:40 GMT -8
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Post by Wackoguy on Feb 5, 2023 11:36:31 GMT -8
1-100
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Post by Gaia on Feb 5, 2023 12:07:32 GMT -8
Centurion.EXE
Defense Phase
[Centurion HP=1700/1700]
[N/A]
[Centurion HP=1700/1700]
Support Phase
[Centurion HP=1700/1700]
[Pre-Emptive Charges] -- [Piercing Spear | 1/1] -- [Crashing Thunder | 1/1]
[Auto-Attacks] -- [Spear Charge | 1/2] -- [Soul Pierce | 1/1] -- [Feint Attack | 1/1] -- [Electrical Wave | 1/1]
[::BattleChip:Magnet PanelsLv1:v13::]
[::Shortcut:Stage:Magnet::]
[Centurion HP=1700/1700]
Offense Phase 10 AS
1. [Piercing Spear] A pin-point precise strike that shatters armor and weakens the defenses. [755] Elec C-Damage [90%] ::S:: Locks all Mitigation Effects for 1 turn. ::o:: 3 Uses/Battle, 1-Turn Required Charge
2. [Sparking Arc] x8 Either as a direct strike or a series of electrical arcs, Centurion assaults his foes with his efficient strength. [590] Elec C-Damage [70%] ::C:: Range chosen on use ::C:: 2 aimers chosen on use ::Effect:BS:: ::Effect:CA:: ::C:: User element chosen on use. ::C:: Can be optionally charged for 1 turn.
10. [Crashing Thunder] The crashing wake of power that collides after the pulses of lightning thrown off of his spear. [2,270] Elec S-Damage [100%] ::A:: Gains +30% of base damage per attack Centurion used before it this turn. ::B:: Cannot be Naturally Avoided ::o:: 1-Turn Required Charge, 1-CD
11. [Raging Storm] - 1/1 Charges; Auto-Attacks once on use per attack the targets avoided while it was charging.
Summary Phase
[Centurion HP=1700/1700]
[Status] - - [Stage] - - [::Shortcut:Stage:Magnet::] [Cooldown] - - [Crashing Thunder | 0/1]
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Post by Wackoguy on Feb 5, 2023 15:13:52 GMT -8
Glassman's defensive Phase:
MMM Fest Cotton Candy Deliciously powerful cotton candy. -Choose one of three options at the beginning of a battle: User's HP is +100% for the duration of battle User's recovery (including Regen) is boosted by +100% User's damage is boosted +50% (chips included)
+100% HP chosen
HP: 4,400 / 4,400
Alpha Barrier Beta Passive program User starts the battle with two 200 + (40 * [10] Version) [600] HP Natural Barriers instead.
-Alpha barrier beta's effect is doubled thanks to Glassman's Rose Quartz Star!-
A. Barrier 1: 600 / 600 A. Barrier 2: 600 / 600
Piercing Spear = Natural Dodged
Sparking Arc (1st) = avoided via skill:
Dash of the Phoenix C-tier Activated speed skill Glassman accelerates away from or past an attack. -Dodges 1 attack -7 uses
(1st use; 6 left)
Sparking Arc (2nd) = avoided via skill:
Dash of the Phoenix C-tier Activated speed skill Glassman accelerates away from or past an attack. -Dodges 1 attack -7 uses
(2nd use; 5 left)
Sparking Arc (3rd) = avoided via skill:
Dash of the Phoenix C-tier Activated speed skill Glassman accelerates away from or past an attack. -Dodges 1 attack -7 uses
(3rd use; 4 left)
Power Lash passive offensive skill Pent up energy erupts from Glassman in the form of a fiery whip. -Upon creation choose an attack range(C). -- User counters for 10 + (10 * Version) [110] Unavoidable Damage whenever they are struck by an attack with that range. - This can occur up to 4 Times per turn
Sparking Arc (x5) = 590 - 60 (armor) = 530 * 1.3 (weak) = 689 damage * 5 (times) = 3,445 damage taken
HP: 955 / 4,400
440 Unavoidable Damage dealt to Centurion
Crashing Thunder = avoided via skill:
Reinvigoration Shield B-tier Activated defense/support skill Glassman blocks an attack with an orange-toned shield,recovering a bit of damage as well. -blocks 1 attack -heals 100 HP per successful use -5 uses
(1st use; 4 left)
HP: 1,055 / 4,400
=========
Glassman's Setup Phase:
-STAGE CHANGE-
[::Shortcut:Stage:Poison::]
[with Poison Body]
HP: 1,055 / 4,400
===========
Glassman's Offensive Phase:
4 Attack Slots + 1 (First turn) = 5 Attack Slots
-Mantle of the Ultimate Fighter used to inflict Interrupt Unavoidably-
Stealth Shuriken (Used 4 times) S-atk Seeking A homing shuriken forged from glass that strikes with barely a moment's notice, manipulated by Glassman's will. -Undodgeable [-10%] -Breaks shields [-10%] 300 damage [80%] 2 Turn Optional Charge
Polished Mind Passive Offensive skill Glassman's mind and body gain a boost, allowing him to attack more accurately! -Provides 1 Omni-Aimer to 2 Attacks each turn per A-Tier Progression. Does not count as an aiming skill.
Riptide Strike @ Centurion C-atk Aqua element Glassman punishes an enemy with a forceful blow! -this attack gains damage equal to the damage inflicted to Glassman this turn; Damage cannot be augmented further. This has no effect on any turn that GlassMan triggered a survival effect. [S-tier - once per battle] -ignores armor [-10% dmg, 1 Required CD] Fully Undodgeable -340 3,785 damage [90%] -Once per battle 2 Turn Optional Charge
-Autocharges Power Up - Energy Shower-
-Autocharges Omega ShardCannon-
========
HP: 1,055 / 4,400
Status: Ok, kinda
Stage: dancin' in the Poison
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Post by Gaia on Feb 5, 2023 15:35:53 GMT -8
Centurion.EXE
[Centurion selects +50% Damage]
Defense Phase
[Centurion HP=1700/1700]
[Legendary Fortification] [Advanced] A metal alloy coats the centurion spear, and exudes a force over the energy it manipulates, making the weapon particularly difficult to destroy. - Centurion's mitigations cannot be bypassed. [-- Null Recovery -- [Passive]
[Opposing Force] [S-Tier, Armor Conversion] Energy within the spear flows directly outward as Centurion requires it, meeting opposing forces with brute efficiency. - Centurion can sacrifice 1 attack slot to apply 25% damage mitigation and then armor equal to his base damage against 1 incoming attack. - Centurion can sacrifice 1 charged attak slot to apply 50% damage mitigation and then armor equal to the full damage of the sacrificed attack against 1 effect. - Multiple attack slots can be expended against the same effect to stack their effects. [-- Null Avoidance, Null Survival -- [Passive]
[Centurion has 135 Armor]
[0 Damage taken from Counters]
[Stealth Shuriken] - Sacrifices 4 attack slots. No Damage taken.
[Perfected Defense] [C-Tier, 2 Skills] A careful weave of energy allows Centurion to direct incoming harm away from him as necessary. - Centurion reduces the damage of one avoidable attack to 0. -- [Active, 11/12 Uses]
[Riptide Strike] - 0 Damage taken.
[Centurion HP=1700/1700]
Support Phase
[Centurion HP=1700/1700]
[Auto-Charges] -- [Piercing Spear | 1/1] -- [Soul Pierce | 1/1] -- [Feint Attack | 1/1] -- [Electrical Wave | 1/1]
[Air Shoes ⇪ Nu] Active Program [1/2 Uses] User ignores panel effects for 1 turn, upon use.
[::BattleChip:Metal PanelsLv1:v13::]
[::Shortcut:Stage:Metal::]
[Centurion HP=1700/1700]
Offense Phase 6 AS
1. [Sparking Arc] x5 Either as a direct strike or a series of electrical arcs, Centurion assaults his foes with his efficient strength. [960] Elec C-Damage [70%] ::C:: Range chosen on use ::C:: 2 aimers chosen on use ::Effect:BS:: ::Effect:CA:: ::C:: User element chosen on use. ::C:: Can be optionally charged for 1 turn.
11. [Raging Storm] - 1/1 Charges; Auto-Attacks once on use per attack the targets avoided while it was charging.
Summary Phase
[Centurion HP=1700/1700]
[Status] - - [Stage] - - [::Shortcut:Stage:Metal::] [Cooldown] - - [Crashing Thunder | 1/1]
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Post by Wackoguy on Feb 6, 2023 1:57:55 GMT -8
Glassman's defensive Phase:
Sparking Arc = survives them all via Undershirt
Undershirt Nu Activated Program User survives a fatal turn of damage with [1] HP. This program doesn't take up a program slot. [1/1]
HP: 1 / 4,400
Power Lash passive offensive skill Pent up energy erupts from Glassman in the form of a fiery whip. -Upon creation choose an attack range(C). -- User counters for 10 + (10 * Version) [110] Unavoidable Damage whenever they are struck by an attack with that range. - This can occur up to 4 Times per turn
4 counters of 110 Unavoidable damage each
========
Glassman's Setup Phase:
HP: 1 / 4,400
-ANOTHER STAGE CHANGE-
[::Shortcut:Stage:Lava::]
==========
Glassman's Offensive Phase:
Energy Accel C-tier Activated offensive skill Glassman's body becomes a bit faster,allowing him to strike again! +1 atk slot this turn 7 uses
(All 7 uses used)
4 Attack Slots + 7 = 11 Attack Slots
Rage of the Forest S-atk Wood A ray of green light engulfs Glassman and he sends bladed-roots up from the ground to strike his target. -Breaks shields [-10% dmg] -If charged for one turn, this attack gains +50% damage [-10% dmg] -Cuts Auras [-10% dmg] -If hits, target loses all stored charges [Interrupt] [1-turn Cooldown, -10% dmg] -270 380 damage [70%] 1-turn CD 3 Turn Optional Charge
Shard-Cannon S-atk Normal Glassman gathers energy into his buster and fires a devastating blast of energy! 190 damage -unavoidable -1 turn CD
Power Up - Energy Shower (charged!) S-atk Normal Glassman launches two orbs into the air - both a crimson color. They both collide in a small flash of pink energy and engulf Glassman in a ray of light, as he prepares to make a move. -this attack deals 0 damage -Next attack gains +100% damage 1-turn Required Charge
Omega ShardCannon (charged once, x1.5 dmg) S-atk Break element All 4 gems within Glassman's emblem glow and he unleashes a black beam of energy from a golden cannon. -Unomnidodgeable [-10% dmg, 1 turn CD] -If hits, Glassman deals +100 damage for 1 turn [-20% dmg, 2 turn CD] -Breaks shields [-10% damage]
420 630 1,010 1,125 damage [110%] 3 turn CD 2 Turn Optional Charge
Stealth Shuriken (Used 7 times) S-atk Seeking A homing shuriken forged from glass that strikes with barely a moment's notice, manipulated by Glassman's will. -Undodgeable [-10%] -Breaks shields [-10%]
300 425 damage [80%] 2 Turn Optional Charge
=========
HP: 1 / 4,400 Status: Holding on
[::Shortcut:Stage:Lava::]
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Post by Gaia on Feb 7, 2023 16:06:37 GMT -8
Centurion.EXE
Defense Phase
[Centurion HP=1700/1700]
[Centurion has 135 Armor]
[0 Damage taken from Counters]
[Perfected Defense] [C-Tier, 2 Skills] A careful weave of energy allows Centurion to direct incoming harm away from him as necessary. - Centurion reduces the damage of one avoidable attack to 0. -- [Active, 11/12 Uses]
[Combat Expertise] [C-Tier, Grit] Careful maneuverability and precise control of energy allows Centurion to guide the flow of battle where he wills it. His defenses remain untouched. - Centurion ignores the piercing/triggering effects of one avoidable attack. -- [Active, 10/12 Uses]
[Rage of the Forest] - Sacrifices 1 Attack Slot. No Damage. Combat Expertise prevents Interrupts. [Shard Cannon] - Sacrifices 1 Attack Slot. No Damage. [Omega Shard Cannon] - Combat Expertise reduces to 0. [Stealth Shuriken] - Sacrifices 7 Attack Slots. No Damage taken from any.
[Centurion HP=1700/1700]
Support Phase
[Centurion HP=1700/1700]
[Auto-Charges] -- [Piercing Spear | 1/1] -- [Soul Pierce | 1/1] -- [Feint Attack | 1/1] -- [Crashing Thunder | 1/1]
[Air Shoes ⇪ Nu] Active Program [0/2 Uses] User ignores panel effects for 1 turn, upon use.
[::Shortcut:Stage:Ice::]
[Ice Body]
[Centurion HP=1700/1700]
Offense Phase 1 AS
[::Shortcut:Element:Elec::] Lv6 ::o:: One attack each turn gains +5% Damage per attack that hit its intended target the previous turn.
1. [Electrical Wave] A continuous arc of electrical power, brimming from the tip of the spear and spreading in erratic patterns. [85 -> 240] Elec S-Damage [50%] ::B:: Cannot be Intercepted ::B:: 5 Hits, Avoided Separately ::A:: Paralyzes ::o:: 1-turn Required Charge, 5-CD
Summary Phase
[Centurion HP=1700/1700]
[Status] - - [Stage] - - [::Shortcut:Stage:Ice::] [Cooldown] - - [Electrical Wave | 0/5]
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Post by Wackoguy on Feb 8, 2023 2:47:28 GMT -8
Glassman's defensive Phase:
Electrical Wave = taken
HP: 0 / 4,400
Status: Defeated
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Post by Gaia on Feb 8, 2023 14:47:29 GMT -8
Out of Character
[Feint Attack] A careful step and twirl of the spear to redirect attention as he surges and strikes elsewhere. [150 + (15 * V)] Elec C-Damage ::o:: Breaks Shields, Cuts Auras ::o:: Can be optionally charged for 1 turn to gain "Paralyze" ::o:: Cannot be Naturally Avoided, Cannot be Countered
Centurion - +150 Exp | +1500z | +1 RMD
GlassMan - 60 Exp | 600z | +1 RMD
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