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Post by Warrior on Jan 23, 2023 21:43:55 GMT -8
#s://i~imgur~com/U4Xclbh~png
Battle 1: Vs. Circus Man
[CircusMan HP=15,700/15,700]
{° Tiger Ring (aimed once at each target) x3 ° Happy Clap (aimed once at each target) x7 ° Chaos Carousel (aimed at the target with the highest remaining HP) x4 ::(+)::}
Tiger Ring ° Damage Dealt: 1250 ° Normal Element || S-Range ° Ignores Armor ° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
Happy Clap ° Damage Dealt: 1230 ° Normal Element || S-Range ° Ignores Armor ° If Avoided, target has -1 Attack Slot for 1 Turn
Chaos Carousel ° Damage Dealt: 100 Damage * 25 Hits ° Normal Element || S-Range ° Damage Cannot be Reduced by any means ° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
[Feint HP=9100/9100]
{° Tiger Ring ×3 taken for 900 ×3 Damage ° Happy Clap ×7 taken for 886 ×7 Damage ° Wood Element (Last Stand) Triggers. 6665 HP Restored. ° Eminence: 320 HP Aura created ° Chaos Carousel ×4 absorbed by Aura ::(+)::}
Stone Skin ° +10% Damage Mitigation
Defense Up SP ° +20% Damage Mitigation
Wood Element ° Regen 5% of HP per turn ° When Feint falls under 25% of her Max HP, she regains 20% of it (Once per Battle) ° Self-Healing Effects are +25% more potent ⇪ Alpha - Feint's single-instance healing effects restore 25% additional HP per turn for each of the next two turns, upon use. Feint's healing effects are 50% more potent on targets below 50% of their max health.
Topaz Cross ×2 ° Recovery Effects on self are applied at 125%×2
Convalescence ° Feint's self-restorative effects are 25% more efficient
Eminence ° Creates an Aura with 320 HP around Feint ° If used while an Aura/Barrier already active, the active one gains +21% HP instead 8 Uses (7 Left)
{° Feint Regenerates 4443 HP ° Wood Alpha restores an additional 1666 HP ° Jericho: Feint gains +11 Attack Uses ::(+)::}
Regeneration ° 10% Regen (V20 Support Type) ° +5% Regen (Element: Wood Lv5) ° +5% Regen (Program: Regenerator Omega) ° ×1.25 Efficiency (Element: Wood Lv5) ° ×1.25 Efficiency (Accessory: Topaz Cross) ° ×1.25 Efficiency (Accessory: Topaz Cross) ° ×1.25 Efficiency (Skill: Convalescence)
Wood Element ⇪ Alpha - Feint's single-instance healing effects restore 25% additional HP per turn for each of the next two turns, upon use.
Jericho ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn
{° Phantom Waltz ×11 ::(+)::}
Phantom Waltz 224 Damage × 1 Hit ° All of Feint's Attack Uses are spent back-to-back with this attack, each use treated as a Restrike (11) ° Gains Damage equal to the amount inflicted to Feint this turn (+8,902) ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User ° This Attack cannot have or gain: Aiming/Killing/Triggering/Piercing Effects
[Feint HP=9100/9100]
° Circusman avoids the first 4 then is hit by the rest ° Defeated
Rewards
+1 Blue MD +1 Chaos MD (Yes, this was her first time clearing this fight, I was surprised too)
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Post by Warrior on Jan 23, 2023 22:20:36 GMT -8
#s://i~imgur~com/U4Xclbh~png
Battle 2: Vs. CMT
[Massimo HP=30000/30000] [Cinnamon HP=20000/20000] [Marino HP=10000/10000]
{° Massive Lance ° Angel Hand ° Beam Knife ° Marino Stamp ° Mirage Dive ::(+)::}
Massive Lance ° Damage Dealt: 3000 ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
Angel Hand ° Damage Dealt: 800 ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
Beam Knife ° Damage Dealt: 1200 ° Blade Element || C-Range ° Undodgeable || Cuts Auras ° Damage cannot be reduced below 50%
Marino Stamp ° Damage Dealt: 1200 ° Normal Element || C-Range ° Breaks Shields || Cuts Auras ° Damage cannot be reduced below 50%
Mirage Dive ° Damage Dealt: 1200 ° Shadow Element || C-Range ° Undodgeable || Breaks Shields || Hits All ° Damage cannot be reduced below 50%
[Feint HP=9100/9100]
{° Massive Lance taken for 3000 Damage ° Angel Hand taken for 576 Damage ° Perfect Immunity prevents Status Inflictions ° Beam Knife taken for 864 Damage ° Marino Stamp taken for 864 Damage ° Mirage Dive taken for 864 Damage ::(+)::}
Stone Skin ° +10% Damage Mitigation
Defense Up SP ° +20% Damage Mitigation
Perfect Immunity ° Feint becomes immune to all statuses ° Feint ignores the effect: "Require multiple instances of Avoidances to prevent" ° This immunity cannot be pierced or ignored
{° Feint Regenerates 6665 HP ° Jericho: Feint gains +4 Attack Uses ::(+)::}
Regeneration ° 10% Regen (V20 Support Type) ° +5% Regen (Element: Wood Lv5) ° +5% Regen (Program: Regenerator Omega) ° ×1.25 Efficiency (Element: Wood Lv5) ° ×1.25 Efficiency (Accessory: Topaz Cross) ° ×1.25 Efficiency (Accessory: Topaz Cross) ° ×1.25 Efficiency (Skill: Convalescence) ° ×1.50 Efficiency while below 50% HP (Element: Wood)
Wood Element ⇪ Alpha - Feint's healing effects are 50% more potent on targets below 50% of their max health.
Jericho ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn
{° Desolation Trigger @ Cinnamon ° Phantom Waltz ×4 @ Cinnamon ::(+)::}
Desolation Trigger - Hyper Attack 5,332 Damage × 1 Hit ° Undodgeable, Cuts Auras ° This Attack's Damages scales off of Feint's Regen instead of Base Damage ° This Attack's Damage cannot be further augmented 1 Turn Cooldown
Phantom Waltz 224 Damage × 1 Hit ° All of Feint's Attack Uses are spent back-to-back with this attack, each use treated as a Restrike (4) ° Gains Damage equal to the amount inflicted to Feint this turn (+6,168) ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User ° This Attack cannot have or gain: Aiming/Killing/Triggering/Piercing Effects
[Feint HP=9100/9100]
{° Cinnamon is strong to Break Element ° She takes all 5 attacks and still dies ° Massimo and Marino enter their Hyper Modes Hyper Drive: Marino has +2 Dodges and +2 AS per turn ::(+)::}
Hyper Mode - Glint Armor ° Massimo's Armor, Counter Damage, and Attack Damage are doubled ° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode Activates when an ally dies -- Lasts 3 Turns
Hyper Mode - Quick Silver ° Marino's Dodges are raised to Omni during this Hyper Mode ° Marino's Aimers are raised to Omni during this Hyper Mode ° Marino is immune to Damage and Attack Slot Reduction during this Hyper Mode Activates when an ally dies -- Lasts 3 Turns
Skill - Hyper Drive ° Marino Dodges the first attack aimed at her every turn ° Every Turn, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle ° When an ally is defeated, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle Passive
[Massimo HP=30000/30000] [Cinnamon HP=0/20000] [Marino HP=10000/10000]
{° Massive Lance ×2 ° Beam Knife ×2 ° Marino Stamp ×2 ° Mirage Dive ::(+)::}
Massive Lance ° Damage Dealt: 6000 ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
Beam Knife ° Damage Dealt: 1200 ° Blade Element || C-Range ° Fully Undodgeable || Cuts Uncuttable Auras ° Damage cannot be reduced below 50%
Marino Stamp ° Damage Dealt: 1200 ° Normal Element || C-Range ° Breaks Unbreakable Shields || Cuts Uncuttable Auras ° Damage cannot be reduced below 50%
Mirage Dive ° Damage Dealt: 1200 ° Shadow Element || C-Range ° Fully Undodgeable || Breaks Unbreakable Shields || Hits All ° Damage cannot be reduced below 50%
[Feint HP=9100/9100]
{° Massive Lance 1 → Naturally Avoided ° Massive Lance 2 taken for 6000 Damage ° Beam Knife ×2 taken for 864 ×2 Damage ° Wood Element (Last Stand) Triggers. 6665 HP Restored. ° Marino Stamp ×2 taken for 864 ×2 Damage ° Mirage Dive taken for 864 Damage ::(+)::}
Stone Skin ° +10% Damage Mitigation
Defense Up SP ° +20% Damage Mitigation
Wood Element ° Regen 5% of HP per turn ° When Feint falls under 25% of her Max HP, she regains 20% of it (Once per Battle) ° Self-Healing Effects are +25% more potent ⇪ Alpha - Feint's single-instance healing effects restore 25% additional HP per turn for each of the next two turns, upon use. Feint's healing effects are 50% more potent on targets below 50% of their max health.
Topaz Cross ×2 ° Recovery Effects on self are applied at 125%×2
Convalescence ° Feint's self-restorative effects are 25% more efficient
{° Feint Regenerates 4443 HP ° Jericho: Feint gains +7 Attack Uses ::(+)::}
Regeneration ° 10% Regen (V20 Support Type) ° +5% Regen (Element: Wood Lv5) ° +5% Regen (Program: Regenerator Omega) ° ×1.25 Efficiency (Element: Wood Lv5) ° ×1.25 Efficiency (Accessory: Topaz Cross) ° ×1.25 Efficiency (Accessory: Topaz Cross) ° ×1.25 Efficiency (Skill: Convalescence)
Jericho ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn
{° Phantom Waltz ×7 @ Massimo ::(+)::}
Phantom Waltz 224 Damage × 1 Hit ° All of Feint's Attack Uses are spent back-to-back with this attack, each use treated as a Restrike (7) ° Gains Damage equal to the amount inflicted to Feint this turn (+10,320) ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User ° This Attack cannot have or gain: Aiming/Killing/Triggering/Piercing Effects
[Feint HP=9100/9100]
{° Massimo has 1000 Armor ° He takes all 4 of the attacks and dies, Countering for 1600 Damage ° Marino refreshes her Hyper Mode Hyper Drive: Marino has +4 Dodges and +4 AS per turn ::(+)::}
Hyper Mode - Quick Silver ° Marino's Dodges are raised to Omni during this Hyper Mode ° Marino's Aimers are raised to Omni during this Hyper Mode ° Marino is immune to Damage and Attack Slot Reduction during this Hyper Mode Activates when an ally dies -- Lasts 3 Turns
Skill - Hyper Drive ° Marino Dodges the first attack aimed at her every turn ° Every Turn, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle ° When an ally is defeated, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle Passive
[Massimo HP=0/30000] [Cinnamon HP=0/20000] [Marino HP=10000/10000]
{° Beam Knife ×3 ° Marino Stamp ×2 ° Mirage Dive ×2 ::(+)::}
Beam Knife ° Damage Dealt: 1200 ° Blade Element || C-Range ° Fully Undodgeable || Cuts Uncuttable Auras ° Damage cannot be reduced below 50%
Marino Stamp ° Damage Dealt: 1200 ° Normal Element || C-Range ° Breaks Unbreakable Shields || Cuts Uncuttable Auras ° Damage cannot be reduced below 50%
Mirage Dive ° Damage Dealt: 1200 ° Shadow Element || C-Range ° Fully Undodgeable || Breaks Unbreakable Shields || Hits All ° Damage cannot be reduced below 50%
[Feint HP=9100/9100]
{° 1600 Counter Damage taken ° Beam Knife ×3 taken for 864 ×3 Damage ° Marino Stamp ×2 taken for 864 ×2 Damage ° Mirage Dive ×2 taken for 864 ×2 Damage ::(+)::}
Stone Skin ° +10% Damage Mitigation
Defense Up SP ° +20% Damage Mitigation
Wood Element ° Regen 5% of HP per turn ° When Feint falls under 25% of her Max HP, she regains 20% of it (Once per Battle) ° Self-Healing Effects are +25% more potent ⇪ Alpha - Feint's single-instance healing effects restore 25% additional HP per turn for each of the next two turns, upon use. Feint's healing effects are 50% more potent on targets below 50% of their max health.
Topaz Cross ×2 ° Recovery Effects on self are applied at 125%×2
Convalescence ° Feint's self-restorative effects are 25% more efficient
{° Feint Regenerates 6665 HP ° Jericho: Feint gains +9 Attack Uses ::(+)::}
Regeneration ° 10% Regen (V20 Support Type) ° +5% Regen (Element: Wood Lv5) ° +5% Regen (Program: Regenerator Omega) ° ×1.25 Efficiency (Element: Wood Lv5) ° ×1.25 Efficiency (Accessory: Topaz Cross) ° ×1.25 Efficiency (Accessory: Topaz Cross) ° ×1.25 Efficiency (Skill: Convalescence) ° ×1.50 Efficiency while below 50% HP (Element: Wood)
Wood Element ⇪ Alpha - Feint's healing effects are 50% more potent on targets below 50% of their max health.
Jericho ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn
{° Phantom Waltz ×9 @ Marino ::(+)::}
Phantom Waltz 224 Damage × 1 Hit ° All of Feint's Attack Uses are spent back-to-back with this attack, each use treated as a Restrike (9) ° Gains Damage equal to the amount inflicted to Feint this turn (+7,648) ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User ° This Attack cannot have or gain: Aiming/Killing/Triggering/Piercing Effects
[Feint HP=8,117/9100]
° Marino has 6 Omni Dodges ° She avoids 6 of the attacks, then takes 2 and dies ° Defeated
Rewards
500 → 1000 Exp || 8000 → 16,000 Zenny || 5 BugFrag || 1 BlueMD || 3 GreenMD * Exp/Zenny Rewards double from MMM Fest 2023
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Post by Warrior on Jan 23, 2023 23:13:41 GMT -8
#s://i~imgur~com/U4Xclbh~png
Battle 3: Vs. XHNT
[Violen HP=40000/40000] [Agile HP=30000/30000] [Serges HP=30000/30000]
{° Spiked Mace ° Finger Bullets ° Bladebeam ° Bladeflurry ° Sphere Storm ° Landmine ° Violen summons 2 Objects ::(+)::}
Spiked Mace ° Damage Dealt: 2,325 * 1 Hits ° Break Element || C-Range ° Damage Cannot be Reduced Below 50% ° Breaks Unbreakable Shields || Destroys Clones and Objects || Cannot be Intercepted || Avoid Separately || Aimed ° For each Object that Violen destroys each turn, this autoattacks with full damage and effects on the following turn. ° Retains all hits from Spiked Destruction until the end of the turn.
Finger Bullets ° Damage Dealt: 310 ° Break Element || S-Range ° Damage Cannot be Reduced Below 50% ° Hits All, Avoid Separately ° Gains an additional hit at full damage for every attack Violen has taken since his last turn.
Bladeflurry ° Damage Dealt: 155 * 5 Hits ° Blade Element || C-Range ° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks) ° Regardless of Success: Gains +2 Hits for the rest of battle
Blade Beam ° Damage Dealt: 2600 ° Blade Element || S-Range ° Triggers whenever Agile Omnidodges an Attack at the attacker. ° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
Sphere Storm ° Damage Dealt: 310 ° Plasma Element || S-Range ° Cuts Uncuttable Auras ° Gains Damage equal to the amount inflicted to Serge's personal barrier this turn ° Damage cannot be Reduced
Landmine ° Damage Dealt: 620 ° Fire/Break Element || S-Range ° Damage cannot be Reduced || Interrupts ° If Avoided, sets a Trap on the field for 1 Turn. Enemies who Naturally Avoid while field is Trapped take unavoidable damage equal to 3100. This damage Cuts Dark Soul.
[Feint HP=9100/9100]
{° Spiked Mace taken for 1674 Damage ° Finger Bullets taken for 223 Damage ° Bladeflurry taken for 558 Damage ° Perfect Immunity prevents Status Inflictions ° Blade Beam taken for 1872 Damage ° Sphere Storm taken for 223 Damage ° Landmine taken for 446 Damage ::(+)::}
Stone Skin ° +10% Damage Mitigation
Defense Up SP ° +20% Damage Mitigation
Perfect Immunity ° Feint becomes immune to all statuses ° Feint ignores the effect: "Require multiple instances of Avoidances to prevent" ° This immunity cannot be pierced or ignored
{° Feint Regenerates 4443 HP ° Jericho: Feint gains +2 Attack Uses ° Reckless Abandon: Hyper Mode activated ° Feint sacrifices 9 Uses of Countermeasure for +3 Attack Uses ° Feint sacrifices 6 Uses of Failsafe for +2 Attack Uses ° Feint activates Northwind ::(+)::}
Regeneration ° 10% Regen (V20 Support Type) ° +5% Regen (Element: Wood Lv5) ° +5% Regen (Program: Regenerator Omega) ° ×1.25 Efficiency (Element: Wood Lv5) ° ×1.25 Efficiency (Accessory: Topaz Cross) ° ×1.25 Efficiency (Accessory: Topaz Cross) ° ×1.25 Efficiency (Skill: Convalescence)
Jericho ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn
Reckless Abandon - Hypermode ° Feint may sacrifice Skill Uses for Attack Uses at will throughout this Hypermode ° Rates: (-3 C for +1) (-2 B for +1) (-1 A for +1) (-1 S for +2) ° Hyper Mode ends immediately if any enemy spends all of their Attack Slots in a turn attacking Feint 3 Turns (3 Left)
Countermeasure -- C Tier 11 Uses (2 Left)
Failsafe -- C Tier 11 Uses (5 Left)
[::BattleChip:North WindLv1:v21::]
{° Desolation Trigger @ Serges ° Phantom Waltz ×7 @ Serges ::(+)::}
Desolation Trigger - Hyper Attack 5,332 Damage × 1 Hit ° Undodgeable, Cuts Auras ° This Attack's Damages scales off of Feint's Regen instead of Base Damage ° This Attack's Damage cannot be further augmented 1 Turn Cooldown
Phantom Waltz 224 Damage × 1 Hit ° All of Feint's Attack Uses are spent back-to-back with this attack, each use treated as a Restrike (7) ° Gains Damage equal to the amount inflicted to Feint this turn (+4,996) ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User ° This Attack cannot have or gain: Aiming/Killing/Triggering/Piercing Effects
[Feint HP=9100/9100]
{° Violen Omni-Blocks the first two attacks ° Serges' Barriers are all destroyed by Northwind ° Serges takes the remaining 6 Attacks and dies ° Violen and Agile enter their Lv1 Enrage ::(+)::}
Retribution - Rampant Destruction ° Violen summons an Additional Object with Spiked Destruction, and all of his Objects gain 500 HP. Activates when an ally dies -- Stacks Twice
Retribution - Flurry ° All multi-hit attacks have their number of hits doubled. This is retroactive. Activates when an ally dies -- Stacks Twice
[Violen HP=40000/40000] [Agile HP=30000/30000] [Serges HP=0/30000]
{° Spiked Mace ×2 ° Finger Bullets ° Bladebeam ° Bladeflurry ×2 ° Violen summons 3 Objects ::(+)::}
Spiked Mace ° Damage Dealt: 2,325 * 3 Hits ° Break Element || C-Range ° Damage Cannot be Reduced Below 50% ° Breaks Unbreakable Shields || Destroys Clones and Objects || Cannot be Intercepted || Avoid Separately || Aimed ° For each Object that Violen destroys each turn, this autoattacks with full damage and effects on the following turn. ° Retains all hits from Spiked Destruction until the end of the turn.
Finger Bullets ° Damage Dealt: 310 ° Break Element || S-Range ° Damage Cannot be Reduced Below 50% ° Hits All, Avoid Separately ° Gains an additional hit at full damage for every attack Violen has taken since his last turn.
Bladeflurry ° Damage Dealt: 155 * 16 Hits ° Blade Element || C-Range ° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks) ° Regardless of Success: Gains +2 Hits for the rest of battle
Blade Beam ° Damage Dealt: 2600 ° Blade Element || S-Range ° Triggers whenever Agile Omnidodges an Attack at the attacker. ° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
[Feint HP=9100/9100]
{° Stone Element reduces the damage of the next attack by 50% ° Spiked Mace 1 taken for 3488 Damage ° Spiked Mace 2 taken for 5022 Damage ° Wood Element (Last Stand) Triggers. 6665 HP Restored. ° Finger Bullets taken for 223 Damage ° Bladeflurry taken for 1786 Damage ° Perfect Immunity prevents Status Inflictions ° Blade Beam ×2 taken for 1872 ×2 Damage::(+)::}
Stone Element ° Feint can take 50% less damage from one attack (0 Turn CD)
Stone Skin ° +10% Damage Mitigation
Defense Up SP ° +20% Damage Mitigation
Wood Element ° Regen 5% of HP per turn ° When Feint falls under 25% of her Max HP, she regains 20% of it (Once per Battle) ° Self-Healing Effects are +25% more potent ⇪ Alpha - Feint's single-instance healing effects restore 25% additional HP per turn for each of the next two turns, upon use. Feint's healing effects are 50% more potent on targets below 50% of their max health.
Topaz Cross ×2 ° Recovery Effects on self are applied at 125%×2
Convalescence ° Feint's self-restorative effects are 25% more efficient
Perfect Immunity ° Feint becomes immune to all statuses ° Feint ignores the effect: "Require multiple instances of Avoidances to prevent" ° This immunity cannot be pierced or ignored
{° Feint Regenerates 6665 HP ° Wood Alpha restores an additional 1666 HP ° Jericho: Feint gains +7 Attack Uses ° Reckless Abandon: Hyper Mode remains active ::(+)::}
Regeneration ° 10% Regen (V20 Support Type) ° +5% Regen (Element: Wood Lv5) ° +5% Regen (Program: Regenerator Omega) ° ×1.25 Efficiency (Element: Wood Lv5) ° ×1.25 Efficiency (Accessory: Topaz Cross) ° ×1.25 Efficiency (Accessory: Topaz Cross) ° ×1.25 Efficiency (Skill: Convalescence) ° ×1.50 Efficiency while below 50% HP (Element: Wood)
Wood Element ⇪ Alpha - Feint's single-instance healing effects restore 25% additional HP per turn for each of the next two turns, upon use. Feint's healing effects are 50% more potent on targets below 50% of their max health.
Jericho ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn
Reckless Abandon - Hypermode ° Feint may sacrifice Skill Uses for Attack Uses at will throughout this Hypermode ° Rates: (-3 C for +1) (-2 B for +1) (-1 A for +1) (-1 S for +2) ° Hyper Mode ends immediately if any enemy spends all of their Attack Slots in a turn attacking Feint 3 Turns (2 Left)
{° Phantom Waltz ×7 @ Violen ::(+)::}
Phantom Waltz 224 Damage × 1 Hit ° All of Feint's Attack Uses are spent back-to-back with this attack, each use treated as a Restrike (7) ° Gains Damage equal to the amount inflicted to Feint this turn (+14,263) ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User ° This Attack cannot have or gain: Aiming/Killing/Triggering/Piercing Effects
[Feint HP=8167/9100]
{° Violen has 100 Armor ° He Omni-Blocks 3 of the attacks, then takes the remaining 4 and dies ° Agile enters his Lv2 Enrage ::(+)::}
Retribution - Flurry ° All multi-hit attacks have their number of hits doubled. This is retroactive. Activates when an ally dies -- Stacks Twice
[Violen HP=0/40000] [Agile HP=30000/30000] [Serges HP=0/30000]
{° Bladebeam ° Bladeflurry ×3 ::(+)::}
Bladeflurry ° Damage Dealt: 155 * 48 Hits ° Blade Element || C-Range ° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks) ° Regardless of Success: Gains +2 Hits for the rest of battle
Blade Beam ° Damage Dealt: 2600 ° Blade Element || S-Range ° Triggers whenever Agile Omnidodges an Attack at the attacker. ° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
[Feint HP=9100/9100]
{° Stone Element reduces the damage of the next attack by 50% ° Bladeflurry taken for 2678 Damage ° Perfect Immunity prevents Status Inflictions ° Blade Beam ×3 taken for 1872 ×3 Damage ::(+)::}
Stone Element ° Feint can take 50% less damage from one attack (0 Turn CD)
Stone Skin ° +10% Damage Mitigation
Defense Up SP ° +20% Damage Mitigation
Wood Element ° Regen 5% of HP per turn ° When Feint falls under 25% of her Max HP, she regains 20% of it (Once per Battle) ° Self-Healing Effects are +25% more potent ⇪ Alpha - Feint's single-instance healing effects restore 25% additional HP per turn for each of the next two turns, upon use. Feint's healing effects are 50% more potent on targets below 50% of their max health.
Topaz Cross ×2 ° Recovery Effects on self are applied at 125%×2
Convalescence ° Feint's self-restorative effects are 25% more efficient
{° Feint Regenerates 6665 HP ° Wood Alpha restores an additional 1666 HP ° Jericho: Feint gains +6 Attack Uses ° Reckless Abandon: Hyper Mode remains active ° Feint sacrifices 8 Uses of Static Shield for +8 Attack Uses ° Feint sacrifices 3 Uses of Eminence for +3 Attack Uses ::(+)::}
Regeneration ° 10% Regen (V20 Support Type) ° +5% Regen (Element: Wood Lv5) ° +5% Regen (Program: Regenerator Omega) ° ×1.25 Efficiency (Element: Wood Lv5) ° ×1.25 Efficiency (Accessory: Topaz Cross) ° ×1.25 Efficiency (Accessory: Topaz Cross) ° ×1.25 Efficiency (Skill: Convalescence) ° ×1.50 Efficiency while below 50% HP (Element: Wood)
Wood Element ⇪ Alpha - Feint's single-instance healing effects restore 25% additional HP per turn for each of the next two turns, upon use. Feint's healing effects are 50% more potent on targets below 50% of their max health.
Jericho ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn
Reckless Abandon - Hypermode ° Feint may sacrifice Skill Uses for Attack Uses at will throughout this Hypermode ° Rates: (-3 C for +1) (-2 B for +1) (-1 A for +1) (-1 S for +2) ° Hyper Mode ends immediately if any enemy spends all of their Attack Slots in a turn attacking Feint 3 Turns (1 Left)
Static Shield -- A Tier 8 Uses (0 Left)
Eminence -- A Tier 8 Uses (5 Left)
{° Phantom Waltz ×22 @ Agile::(+)::}
Phantom Waltz 224 Damage × 1 Hit ° All of Feint's Attack Uses are spent back-to-back with this attack, each use treated as a Restrike (22) ° Gains Damage equal to the amount inflicted to Feint this turn (+8,294) ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User ° This Attack cannot have or gain: Aiming/Killing/Triggering/Piercing Effects
[Feint HP=8,117/9100]
° Agile has 13 Omni Dodges and is weak to Break Element ° He avoids 13 of the attacks, then takes 4 and dies ° Defeated
Rewards
500 → 1000 Exp || 8000 → 16,000 Zenny || 5 BugFrag || 1 BlueMD || 3 GreenMD * Exp/Zenny Rewards double from MMM Fest 2023
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Post by Warrior on Feb 23, 2023 15:42:30 GMT -8
#s://i~imgur~com/stQVi94~png
Battle 1: Vs. Circus Man
[Faith HP=5000/5000]
{° Faith has Initiative ::(+)::}
Shadow Element ° User has +1 Initiative Lv, increasing their chance to go first in battle
{° Faith Regenerates 500 HP ° Light Lv5: Faith has +2 AS ° Optima Flux: Faith converts 360 Base Damage into +3 AS ::(+)::}
Regeneration ° +5% Regen (Crest: Emotional Enlightenment) ° +5% Regen (Program: Regenerator Omega)
Optima Flux ° During her Supportive Phase, Faith can reallocate her stats using these ratios ° -120 Base Damage = +120 Regen (or) +60 Armor (or) +1 Attack Slot ° -240 Regen = +60 Base Damage (or) +60 Armor (or) +1 Attack Slot ° -120 Armor = +60 Base Damage (or) +120 Regen (or) +1 Attack Slot ° -2 Attack Slots = +60 Base Damage (or) +120 Regen (or) +60 Armor ° These reset on her next Supportive Phase when she may reallocate them again
{° Blood for Blood ×10 ::(+)::}
Blood for Blood 0% C-Blade Damage ° 2 Aiming Effects Chosen Upon Use ° Deals 10% of Target's Max HP as Damage ° Can be Optionally Charged for up to 5 Turns
[Faith HP=5500/5000]
° Circusman is hit by all 10 Attacks ° Defeated
Rewards
+1 Blue MD
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Post by Warrior on Feb 23, 2023 16:45:57 GMT -8
#s://i~imgur~com/stQVi94~png
Battle 2: Vs. CMT
[Faith HP=5000/5000]
{° Faith has Initiative ::(+)::}
Shadow Element ° User has +1 Initiative Lv, increasing their chance to go first in battle
{° Faith Regenerates 500 HP ° Light Lv5: Faith has +2 AS ° Preemptive Charge: Balance ° Optima Flux: Faith converts 480 Base Damage into +4 AS ° Optima Flux: Faith converts 480 Regen into +2 AS ° Deav's Daughter: Faith enters Dark Circle Unison ::(+)::}
Regeneration ° +5% Regen (Crest: Emotional Enlightenment) ° +5% Regen (Program: Regenerator Omega)
Preemptive Charges ° Auto Charge ⇪ Alpha (Faith begins the Battle with 1 Charge intact)
Optima Flux ° During her Supportive Phase, Faith can reallocate her stats using these ratios ° -120 Base Damage = +120 Regen (or) +60 Armor (or) +1 Attack Slot ° -240 Regen = +60 Base Damage (or) +60 Armor (or) +1 Attack Slot ° -120 Armor = +60 Base Damage (or) +120 Regen (or) +1 Attack Slot ° -2 Attack Slots = +60 Base Damage (or) +120 Regen (or) +60 Armor ° These reset on her next Supportive Phase when she may reallocate them again
Deav's Daughter ° Sacrifice Dark Circle to merge with it, entering this form ° During Unison, Faith gains the Effects of Seeking Lv5 ° Faith's charged attacks may become that Dark Circle at will, gaining its Name, Elements, Non-★ Effects, and 465 Damage 3 Turns
{° Balance @ Massimo and Marino ° Blood for Blood ×10 @ Cinnamon ° Charge: Blood for Blood ° Charge: Excellence ::(+)::}
Balance 70% (14) → 789 ?-Blade (C) Damage × 7 Hits ° Breaks Unbreakable Shields, Fully Undodgeable ° If Hits, inflicts Darken ° Deals up to 7 hits at full damage ° Hits can divided among multiple targets ° Can be Optionally Charged for up to 5 Turns 1 Turn Charge
Blood for Blood 0% C-Blade Damage ° 2 Aiming Effects Chosen Upon Use ° Deals 10% of Target's Max HP as Damage ° Can be Optionally Charged for up to 5 Turns
[Faith HP=5500/5000]
° Massimo and Marino are hit by Balance (Darken) ° Massimo counters for 200 Damage ° Cinnamon is hit by all 10 Blood for Bloods ° Cinnamon Defeated ° Massimo and Marino cannot enter their Hyper Modes due to Darken
[Massimo HP=30000/30000] [Cinnamon HP=0/20000] [Marino HP=10000/10000]
{° Massive Lance ×2 ° Beam Knife ×2 ° Marino Stamp ×2 ° Mirage Dive ::(+)::}
Massive Lance ° Damage Dealt: 3000 ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
Beam Knife ° Damage Dealt: 1200 ° Blade Element || C-Range ° Fully Undodgeable || Cuts Uncuttable Auras ° Damage cannot be reduced below 50%
Marino Stamp ° Damage Dealt: 1200 ° Normal Element || C-Range ° Breaks Unbreakable Shields || Cuts Uncuttable Auras ° Damage cannot be reduced below 50%
Mirage Dive ° Damage Dealt: 1200 ° Shadow Element || C-Range ° Fully Undodgeable || Breaks Unbreakable Shields || Hits All ° Damage cannot be reduced below 50%
[Faith HP=5500/5000]
{° Faith takes 200 Counter Damage ° Faith merges 2 Apex + 2 Crest + 3 Pinnacle ° First Beam Lance is Dodged ° All other Attacks are fully mitigated due to Dodges being locked ::(+)::}
Ascension ° Faith may spend Dodging Skills simultaneously to combine their effects and number of affected attacks Passive
Apex of Agility ° Faith Dodges One Attack ° If the dodge fails or is disabled in any way, she reduces its Base Damage to 0 instead 13 Uses (11 Left)
Crest of Capability ° Faith Dodges One Attack ° If the dodge fails or is disabled in any way, she negates Piercing/Triggering Effects from it instead 13 Uses (11 Left)
Pinnacle of Proficiency ° Faith Dodges One Attack ° If the dodge fails or is disabled in any way, she ignores Damage Augments on it instead 13 Uses (10 Left)
{° Faith Regenerates 20 HP ° Light Lv5: Faith has +2 AS ° Optima Flux: Faith converts 480 Base Damage into +4 AS ::(+)::}
Regeneration ° +5% Regen (Crest: Emotional Enlightenment) ° +5% Regen (Program: Regenerator Omega)
Optima Flux ° During her Supportive Phase, Faith can reallocate her stats using these ratios ° -120 Base Damage = +120 Regen (or) +60 Armor (or) +1 Attack Slot ° -240 Regen = +60 Base Damage (or) +60 Armor (or) +1 Attack Slot ° -120 Armor = +60 Base Damage (or) +120 Regen (or) +1 Attack Slot ° -2 Attack Slots = +60 Base Damage (or) +120 Regen (or) +60 Armor ° These reset on her next Supportive Phase when she may reallocate them again
{° Charged Blood for Blood @ Massimo ° Excellence (Restrike) @ Massimo ° Blood for Blood ×9 @ Massimo ::(+)::}
Blood for Blood 0% C-Blade Damage × 7 Hits ° Undodgeable, Breaks Shields ° Deals 10% of Target's Max HP as Damage ° Deals up to 7 hits at full damage ° Can be Optionally Charged for up to 5 Turns
Excellence 0% C-Blade Damage ° Repeats Faith's last Regular Attack, retaining all Damage/Effects 1 Turn Charge | 2 Uses per Battle (1 Left)
Blood for Blood 0% C-Blade Damage ° Undodgeable, Breaks Shields ° Deals 10% of Target's Max HP as Damage ° Can be Optionally Charged for up to 5 Turns
[Faith HP=5350/5000]
° Massimo is hit by all Blood for Bloods ° Massimo Defeated ° Marino cannot enter her Hyper Modes due to Darken
[Massimo HP=0/30000] [Cinnamon HP=0/20000] [Marino HP=10000/10000]
{° Beam Knife ×3 ° Marino Stamp ×2 ° Mirage Dive ×2 ::(+)::}
Beam Knife ° Damage Dealt: 1200 ° Blade Element || C-Range ° Fully Undodgeable || Cuts Uncuttable Auras ° Damage cannot be reduced below 50%
Marino Stamp ° Damage Dealt: 1200 ° Normal Element || C-Range ° Breaks Unbreakable Shields || Cuts Uncuttable Auras ° Damage cannot be reduced below 50%
Mirage Dive ° Damage Dealt: 1200 ° Shadow Element || C-Range ° Fully Undodgeable || Breaks Unbreakable Shields || Hits All ° Damage cannot be reduced below 50%
[Faith HP=5500/5000]
{° Faith merges 2 Apex + 2 Crest + 3 Pinnacle ° All Attacks are Dodged of fully mitigated as appropriate ::(+)::}
Ascension ° Faith may spend Dodging Skills simultaneously to combine their effects and number of affected attacks Passive
Apex of Agility ° Faith Dodges One Attack ° If the dodge fails or is disabled in any way, she reduces its Base Damage to 0 instead 13 Uses (9 Left)
Crest of Capability ° Faith Dodges One Attack ° If the dodge fails or is disabled in any way, she negates Piercing/Triggering Effects from it instead 13 Uses (9 Left)
Pinnacle of Proficiency ° Faith Dodges One Attack ° If the dodge fails or is disabled in any way, she ignores Damage Augments on it instead 13 Uses (7 Left)
{° Faith Regenerates 500 HP ° Light Lv5: Faith has +2 AS ° Optima Flux: Faith converts 480 Base Damage into +4 AS ::(+)::}
Regeneration ° +5% Regen (Crest: Emotional Enlightenment) ° +5% Regen (Program: Regenerator Omega)
Optima Flux ° During her Supportive Phase, Faith can reallocate her stats using these ratios ° -120 Base Damage = +120 Regen (or) +60 Armor (or) +1 Attack Slot ° -240 Regen = +60 Base Damage (or) +60 Armor (or) +1 Attack Slot ° -120 Armor = +60 Base Damage (or) +120 Regen (or) +1 Attack Slot ° -2 Attack Slots = +60 Base Damage (or) +120 Regen (or) +60 Armor ° These reset on her next Supportive Phase when she may reallocate them again
{° Blood for Blood ×11 @ Marino ::(+)::}
Blood for Blood 0% C-Blade Damage ° Undodgeable, Breaks Shields ° Deals 10% of Target's Max HP as Damage ° Can be Optionally Charged for up to 5 Turns
[Faith HP=5850/5000]
° Marino cannot avoid any of the attacks, she takes them all ° Marino Defeated
Rewards
500 → 1000 Exp || 8000 → 16,000 Zenny || 5 BugFrag || 1 BlueMD || 3 GreenMD * Exp/Zenny Rewards double from MMM Fest 2023
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Post by Warrior on Feb 23, 2023 16:57:34 GMT -8
#s://i~imgur~com/dk4CQm0~png
Battle 1: Vs. Circus Man
[Warrior HP=4080/4080]
{° Warrior has Initiative ::(+)::}
Temporal Element ° +5 Initiative Lv
Initiative ⇪ Omega ° Warrior has +5 Initiative Lv
{° Blade Oath: +8 Uses to Aspiration ° Residuum: +315 Damage this turn ° Aspiration: +11 Attack Slots this turn ::(+)::}
Blade Oath Special Property: Warrior activates one other Spec Property or Nat Avoid for free ×8 Uses per Turn | +1 on 1 CD
Residuum Special Property: Warrior gains 105 Damage to All Attacks for 1 Turn ×3 Uses per Turn
Aspiration Special Property: Warrior gains +1 Attack Slot for 1 Turn ×3 Uses per Turn
{° Resolve ×19 ::(+)::}
Resolve 50% (525) → 840 Damage ° Set Aimer | Dual Range | Set Element ° Alternative Charge: Channel 1 Turn Optional Charge
[Warrior HP=4080/4080]
° Circusman is hit by all 19 Attacks ° Defeated
Rewards
+1 Blue MD
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Post by Warrior on Feb 23, 2023 17:59:24 GMT -8
Battle 2: Vs. CMT
[Warrior HP=4080/4080]
{° Warrior has Initiative ::(+)::}
Temporal Element ° +5 Initiative Lv
Initiative ⇪ Omega ° Warrior has +5 Initiative Lv
{° Preemptive Charge: Titan's Tomb ° Full Custom: +1 Charge to Titan's Tomb ° Fatal Blade: Hits All added to Titan's Tomb ° Blade Oath: +8 Uses to Aspiration ° Aspiration: +11 Attack Slots this turn ° Paradigm Shift: Warrior enters Dark Circle Unison ::(+)::}
[::BattleChip:Full CustomLv1:v21::]
Preemptive Charges ° Plasma Element (+3 Preemptive Charges)
Fatal Blade ⇪ Beta ° Upon activation of this program, one attack gains Hits All 2 Uses (1 Left)
Blade Oath Special Property: Warrior activates one other Spec Property or Nat Avoid for free ×8 Uses per Turn | +1 on 1 CD
Aspiration Special Property: Warrior gains +1 Attack Slot for 1 Turn ×3 Uses per Turn
Paradigm Shift ° Sacrifice Dark Circle to merge with it, entering this form ° During Unison, Warrior gains the Effects of Seeking Lv5 ° Warrior's charged attacks may become that Dark Circle at will, gaining its Name, Elements, Non-★ Effects, and 465 Damage 3 Turns
{° Titan's Tomb @ All ::(+)::}
Titan's Tomb 60% × 19 (8550) → 21,375 S-Wind/Seeking Damage ×7 Hits ° Fully Undodgeable. Cuts Auras ° Cannot be Mitigated below Base Damage ° Disrupts Multi Instanced Grits ° Gains +60% of Warrior's Base Damage per Attack Slot Sacrificed this turn ° Deals up to 7 hits at full damage ° Hits can divided among multiple targets ° Seeking Element: ×2.5 Base Damage ×2 Turn Charge | ×1 Optional Charge | ×2 Uses (1 Left)
[Warrior HP=4080/4080]
{° All Bosses take the hit ° Massimo counters for 200 Damage ° Cinnamon dies first ° Massimo and Marino enter their Hyper Modes Hyper Drive: Marino has +2 Dodges and +2 AS per turn ::(+)::}
Hyper Mode - Glint Armor ° Massimo's Armor, Counter Damage, and Attack Damage are doubled ° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode Activates when an ally dies -- Lasts 3 Turns
Hyper Mode - Quick Silver ° Marino's Dodges are raised to Omni during this Hyper Mode ° Marino's Aimers are raised to Omni during this Hyper Mode ° Marino is immune to Damage and Attack Slot Reduction during this Hyper Mode Activates when an ally dies -- Lasts 3 Turns
Skill - Hyper Drive ° Marino Dodges the first attack aimed at her every turn ° Every Turn, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle ° When an ally is defeated, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle Passive
[Massimo HP=1/30000] [Cinnamon HP=0/20000] [Marino HP=1/10000]
{° Massive Lance ×2 ° Beam Knife ×2 ° Marino Stamp ×2 ° Mirage Dive ::(+)::}
Massive Lance ° Damage Dealt: 6000 ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
Beam Knife ° Damage Dealt: 1200 ° Blade Element || C-Range ° Fully Undodgeable || Cuts Uncuttable Auras ° Damage cannot be reduced below 50%
Marino Stamp ° Damage Dealt: 1200 ° Normal Element || C-Range ° Breaks Unbreakable Shields || Cuts Uncuttable Auras ° Damage cannot be reduced below 50%
Mirage Dive ° Damage Dealt: 1200 ° Shadow Element || C-Range ° Fully Undodgeable || Breaks Unbreakable Shields || Hits All ° Damage cannot be reduced below 50%
[Warrior HP=4080/4080]
{° Warrior has 24 Natural Blocks ° 4 Blocks prevent both Massive Lances and their "If Avoided" Effects ° 2 Blocks block 2 Beam Knifes ° Deflect gives +4 Blocks that each Grit ° 4 Natural Blocks and 4 Deflect Blocks/Grits mitigate remaining attacks to 0::(+)::}
Indomitable ° Using a Natural Shield against an attack that it would fail against will: - - Mitigate the damage by 25% - - Grant 750 Armor against the remaining damage of that attack Passive
Celerity ° Warrior's Natural Shields block 3 additional attacks per use ° Multiple failed blocks may be spent against the same attack to stack their effects Passive
Deflect ° Warrior activates one Special Property or Natural Avoidance for free ° Natural Avoidances from this skill Grit their affected attacks ×11 Uses per Battle (10 Left)
{° Blade Oath: +8 Uses to Aspiration ° Aspiration: +11 Attack Slots this turn ::(+)::}
Blade Oath Special Property: Warrior activates one other Spec Property or Nat Avoid for free ×8 Uses per Turn | +1 on 1 CD
Aspiration Special Property: Warrior gains +1 Attack Slot for 1 Turn ×3 Uses per Turn
{° Silent Sonicboom × 19 @ Marino ::(+)::}
Silent Sonicboom 50% (375) Damage ° Set Aimer | Set Range | Set Element ° Multiple Instances of this attack may be manually charged at once 2 Turn Optional Charge
[Warrior HP=3880/4080]
{° Marino Omni-Dodges the first four swings, then dies ° Massimo enters his Hyper Mode ::(+)::}
Hyper Mode - Glint Armor ° Massimo's Armor, Counter Damage, and Attack Damage are doubled ° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode Activates when an ally dies -- Lasts 3 Turns
[Massimo HP=1/30000] [Cinnamon HP=0/20000] [Marino HP=0/10000]
{° Massive Lance ×3 ::(+)::}
Massive Lance ° Damage Dealt: 6000 ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Warrior HP=4080/4080]
° Warrior has 24 Natural Blocks ° 6 Blocks prevent all Massive Lances and their "If Avoided" Effects
{° Residuum: +315 Damage this turn ::(+)::}
Residuum Special Property: Warrior gains 105 Damage to All Attacks for 1 Turn ×3 Uses per Turn
{° Silent Sonicboom × 1 @ Massimo ::(+)::}
Silent Sonicboom 50% (375) → 1253 Damage ° Set Aimer | Set Range | Set Element ° Multiple Instances of this attack may be manually charged at once ° Seeking Element: ×2.5 Base Damage 2 Turn Optional Charge
[Warrior HP=3880/4080]
° Massimo reduces the attack by 1000 Armor, but still dies
Rewards
500 → 1000 Exp || 8000 → 16,000 Zenny || 5 BugFrag || 1 BlueMD || 3 GreenMD * Exp/Zenny Rewards double from MMM Fest 2023
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Post by Warrior on Feb 23, 2023 18:20:21 GMT -8
#s://i~imgur~com/dk4CQm0~png
Battle 3: Vs. XHNT
[Violen HP=40000/40000] [Agile HP=30000/30000] [Serges HP=30000/30000]
{° Agile always goes first ° Bladebeam ° Bladeflurry ::(+)::}
Bladeflurry ° Damage Dealt: 155 * 5 Hits ° Blade Element || C-Range ° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks) ° Regardless of Success: Gains +2 Hits for the rest of battle
Blade Beam ° Damage Dealt: 2600 ° Blade Element || S-Range ° Triggers whenever Agile Omnidodges an Attack at the attacker. ° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
[Warrior HP=4080/4080]
{° Warrior has Initiative over the remaining Bosses ° Warrior has 24 Natural Blocks ° 8 Blocks prevent all attacks and their "Regardless of Success" Effects ::(+)::}
Temporal Element ° +5 Initiative Lv
Initiative ⇪ Omega ° Warrior has +5 Initiative Lv
{° Preemptive Charge: Titan's Tomb ° Full Custom: +1 Charge to Titan's Tomb ° Fatal Blade: Hits All added to Titan's Tomb ° Blade Oath: +8 Uses to Aspiration ° Aspiration: +11 Attack Slots this turn ° Paradigm Shift: Warrior enters Dark Circle Unison ::(+)::}
[::BattleChip:Full CustomLv1:v21::]
Preemptive Charges ° Plasma Element (+3 Preemptive Charges)
Fatal Blade ⇪ Beta ° Upon activation of this program, one attack gains Hits All 2 Uses (1 Left)
Blade Oath Special Property: Warrior activates one other Spec Property or Nat Avoid for free ×8 Uses per Turn | +1 on 1 CD
Aspiration Special Property: Warrior gains +1 Attack Slot for 1 Turn ×3 Uses per Turn
Paradigm Shift ° Sacrifice Dark Circle to merge with it, entering this form ° During Unison, Warrior gains the Effects of Seeking Lv5 ° Warrior's charged attacks may become that Dark Circle at will, gaining its Name, Elements, Non-★ Effects, and 465 Damage 3 Turns
{° Titan's Tomb @ All ° Temporal Element: Restrike previous attack @ All ::(+)::}
Titan's Tomb 60% × 19 (8550) → 21,375 S-Wind/Seeking Damage ×7 Hits ° Fully Undodgeable. Cuts Auras ° Cannot be Mitigated below Base Damage ° Disrupts Multi Instanced Grits ° Gains +60% of Warrior's Base Damage per Attack Slot Sacrificed this turn ° Deals up to 7 hits at full damage ° Hits can divided among multiple targets ° Seeking Element: ×2.5 Base Damage ×2 Turn Charge | ×1 Optional Charge | ×2 Uses (1 Left)
[Warrior HP=4080/4080]
{° Serges' Aura absorbs the first attack for all bosses ° Serges counters for 37,406 Damage ×3 ° All bosses take the second attack ° Serges dies first ° Violen and Agile enter their Lv1 Enrage ::(+)::}
Retribution - Rampant Destruction ° Violen summons an Additional Object with Spiked Destruction, and all of his Objects gain 500 HP. Activates when an ally dies -- Stacks Twice
Retribution - Flurry ° All multi-hit attacks have their number of hits doubled. This is retroactive. Activates when an ally dies -- Stacks Twice
[Violen HP=1/40000] [Agile HP=1/30000] [Serges HP=0/30000]
{° Spiked Mace ×2 ° Finger Bullets ° Bladebeam ° Bladeflurry ×2 ° Violen summons 3 Objects ::(+)::}
Spiked Mace ° Damage Dealt: 2,325 * 3 Hits ° Break Element || C-Range ° Damage Cannot be Reduced Below 50% ° Breaks Unbreakable Shields || Destroys Clones and Objects || Cannot be Intercepted || Avoid Separately || Aimed ° For each Object that Violen destroys each turn, this autoattacks with full damage and effects on the following turn. ° Retains all hits from Spiked Destruction until the end of the turn.
Finger Bullets ° Damage Dealt: 310 × 2 Hits ° Break Element || S-Range ° Damage Cannot be Reduced Below 50% ° Hits All, Avoid Separately ° Gains an additional hit at full damage for every attack Violen has taken since his last turn.
Bladeflurry ° Damage Dealt: 155 * 10 Hits ° Blade Element || C-Range ° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks) ° Regardless of Success: Gains +2 Hits for the rest of battle
Blade Beam ° Damage Dealt: 2600 ° Blade Element || S-Range ° Triggers whenever Agile Omnidodges an Attack at the attacker. ° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
[Warrior HP=4080/4080]
{° Warrior has 24 Natural Blocks ° 21 Blocks + Conformity prevent all 3 Counters ° Deflect × 2 gives +8 Blocks that each Grit, fully mitigating both Spiked Maces ° Vigor × 3 gives +24 Blocks that avoid the rest of the attacks and their "RoS" Effects ::(+)::}
Indomitable ° Using a Natural Shield against an attack that it would fail against will: - - Mitigate the damage by 25% - - Grant 750 Armor against the remaining damage of that attack Passive
Conformity ° Indomitable's Mitigation can be applied against any source of damage and only 50% of it can be bypassed Passive
Celerity ° Warrior's Natural Shields block 3 additional attacks per use ° Multiple failed blocks may be spent against the same attack to stack their effects Passive
Deflect ° Warrior activates one Special Property or Natural Avoidance for free ° Natural Avoidances from this skill Grit their affected attacks ×11 Uses per Battle (9 Left)
Vigor ° Warrior activates one Special Property or Natural Avoidance twice for free ×11 Uses per Battle (8 Left)
{° Blade Oath: +8 Uses to Aspiration ° Aspiration: +11 Attack Slots this turn ° Warrior has -3 Attack Slots from Violen's Objects ::(+)::}
Blade Oath Special Property: Warrior activates one other Spec Property or Nat Avoid for free ×8 Uses per Turn | +1 on 1 CD
Aspiration Special Property: Warrior gains +1 Attack Slot for 1 Turn ×3 Uses per Turn
{° Silent Sonicboom × 16 @ Violen ::(+)::}
Silent Sonicboom 50% (375) Damage ° Set Aimer | Set Range | Set Element ° Multiple Instances of this attack may be manually charged at once 2 Turn Optional Charge
[Warrior HP=4080/4080]
{° Violen has 150 Armor ° He Omni-Blocks 3 of the attacks, then takes the rest and dies ° Agile enters his Lv2 Enrage ::(+)::}
Retribution - Flurry ° All multi-hit attacks have their number of hits doubled. This is retroactive. Activates when an ally dies -- Stacks Twice
[Violen HP=0/40000] [Agile HP=1/30000] [Serges HP=0/30000]
{° Bladebeam ° Bladeflurry ×3 ::(+)::}
Bladeflurry ° Damage Dealt: 155 * 20 Hits ° Blade Element || C-Range ° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks) ° Regardless of Success: Gains +2 Hits for the rest of battle
Blade Beam ° Damage Dealt: 2600 ° Blade Element || S-Range ° Triggers whenever Agile Omnidodges an Attack at the attacker. ° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
[Warrior HP=4080/4080]
{° Warrior has 24 Natural Blocks ° Vigor × 6 gives +48 Blocks ° 64 Blocks prevent all attacks and their "Regardless of Success" Effects ::(+)::}
Celerity ° Warrior's Natural Shields block 3 additional attacks per use ° Multiple failed blocks may be spent against the same attack to stack their effects Passive
Vigor ° Warrior activates one Special Property or Natural Avoidance twice for free ×11 Uses per Battle (2 Left)
{° Blade Oath: +8 Uses to Aspiration ° Aspiration: +11 Attack Slots this turn ° Warrior has -3 Attack Slots from Violen's Objects ::(+)::}
Blade Oath Special Property: Warrior activates one other Spec Property or Nat Avoid for free ×8 Uses per Turn | +1 on 1 CD
Aspiration Special Property: Warrior gains +1 Attack Slot for 1 Turn ×3 Uses per Turn
{° Silent Sonicboom × 16 @ Agile ::(+)::}
Silent Sonicboom 50% (375) Damage ° Set Aimer | Set Range | Set Element ° Multiple Instances of this attack may be manually charged at once 2 Turn Optional Charge
[Warrior HP=4080/4080]
° Agile has 4 Omni Dodges ° He avoids 4 of the attacks, then takes the rest and dies ° Defeated
Rewards
500 → 1000 Exp || 8000 → 16,000 Zenny || 5 BugFrag || 1 BlueMD || 3 GreenMD * Exp/Zenny Rewards double from MMM Fest 2023
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