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Post by Gaia on Jan 22, 2023 21:27:47 GMT -8
#s://cdn~discordapp~com/attachments/293160301073793025/372566311592525835/Hollow~png
Hollow.___
Has initiative Omega Lv5
1-100
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Post by Xypher on Jan 23, 2023 5:21:17 GMT -8
Merrill has no initiative. You up
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Post by Gaia on Jan 24, 2023 16:03:00 GMT -8
Hollow.___
Preemptive Phase
Hollow has 3 Preemptive Charges. [Empty Thunder] - [1/5 Charges] [Resurgence] - [1/1 Charges] [Void Storm] - [1/5 Charges]
Defense Phase
[Hollow HP=3500/3500]
[N/A]
[Hollow HP=3500/3500]
Support Phase
[::BattleChip:Grass PanelsLv1:v21::]
[::Shortcut:Stage:Grass::]
[Terrain Dominance] [S-Tier, Panel Augment] The people he studied learned to master the battlefield in all ways. His elemental magic warps the very landscape to his need. ::o:: Hollow Locks or Unlocks the current panels for 1 turn. -- [Active, 3/4 Uses MAX/Battle]
[Ancient's Awakening] [Advanced Form, Hyper Format] The power of the void within, Hollow further intensifies his magic. - All attacks with a limited number of uses per turn can be used an additional time each turn. - +1 Attack slot for the duration of this Hyper Mode. --- 2-Turn Duration.
Offense Phase 7 AS [+1 1st Turn]
[::Shortcut:Element:Dark::] Lv5 Elemental Mastery ::o:: User can sacrifice HP equal to 10% of their Max upon using an attack for it to deal +100% Damage. ::o:: If the attack lands, twice the sacrificed HP is restored in the user's next Defensive Phase ::o:: Two Status Infliction gains "Cannot be removed on turn of infliction" (0 Turn CD)
[::Shortcut:Element:Aqua::] Lv5 [Seek] ::o:: One Attack per turn deals ×2.5 Base Damage
[::Shortcut:Element:Wood::] Lv5 [Blade] ::o:: The first "Avoid Separately" C-Range Attack used in a turn gains +1 Hit.
[::Shortcut:Element:Normal::] Lv7 ::o:: ⇪ Beta Once per turn, can ignore an Element-specific or Range-specific condition
[Power Strike] Activated Hidden Program One Attack deals x1.5 Damage and its other Damage Buffs are 50% more effective (convert them to percentages before applying this effect). Does not apply to successive strikes of the attack (Restrikes/Auto-Strikes). ⦗0 CD⦘
1. [Signature Art - Empty Thunder] Hollow channels his inner emptiness into a massive storm of lightning to fall from the skies. [3,250 * 7] [::Shortcut:Range:X::] [::Shortcut:Element:Elec::] Damage [50%] ::A:: Avoid Separately ::C:: Dual Range ::o:: Hits All ::°:: Can be optionally charged for up to 5 turns. ::°:: Useable 1/Turn
2. [Supreme Art - Resurgence] Magic provides the means for limitless power. [X] [::Shortcut:Range:S::] [::Shortcut:Element:Normal::] [0%] ::S:: Repeats the last standard attack used, retaining all damage and effects. This attack cannot be further augmented. ::o:: Can be optionally charged for up to 5 turns. ::o:: 1-Turn Required Charge, -1 Total Attack/Use, 4 Uses (+2/Blade | +1/Normal)
2. [Signature Art - Empty Thunder] Hollow channels his inner emptiness into a massive storm of lightning to fall from the skies. [3,250 * 7] [::Shortcut:Range:X::] [::Shortcut:Element:Elec::] Damage [50%] ::A:: Avoid Separately ::C:: Dual Range ::o:: Hits All ::°:: Can be optionally charged for up to 5 turns. ::°:: Useable 1/Turn
3. [Void Art - Flame Dance] Power flows and warps into a mighty flame that surrounds his being, the inferno unleashing with every twirl of his cloak. [1,215] [::Shortcut:Range:C::] [::shortcut:Element:Fire::] Damage [70%] ::C:: Cuts Auras ::B:: Fully Undodgeable ::B:: Cannot be Naturally Avoided, Berserk ::o:: Can be optionally charged for up to 5 turns. ::°:: Useable 1/Turn
4. [Void Art - Flame Dance] Power flows and warps into a mighty flame that surrounds his being, the inferno unleashing with every twirl of his cloak. [1,215] [::Shortcut:Range:C::] [::shortcut:Element:Fire::] Damage [70%] ::C:: Cuts Auras ::B:: Fully Undodgeable ::B:: Cannot be Naturally Avoided, Berserk ::o:: Can be optionally charged for up to 5 turns. ::°:: Useable 1/Turn
5. [Resurgence] [1/1 Charges]
6. [Empty Thunder] [1/5 Charges]
7. [Void Storm] - [2/5 Charges]
Summary Phase
1,955 Damage @ Serix
[Hollow HP=2300/4600]
[Status] - [Stage] - Grass -- [::Shortcut:Stage:Grass::] [Cooldown] - -- N/A
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Post by Xypher on Jan 26, 2023 19:59:12 GMT -8
Defense Phase
Defensive things to note:
The Edge of Existence Defense Skill || A Tier Being tied to the forces of Life and Death, Merrill can phase his body in and out of existence, transcending the field of existence. To enemies, it would feel as if he has died, if only for a moment, he exists both in the afterlife, or doesn’t exist at all… ° Merrill’s Avoidance Skills may be applied to 3 Additional Attacks ° Merrill gains +1 Attack Slot for 1 Turn when fully avoiding a Non-CBC Attack Passive
Strengths: Laser, Wind, Fire, Sonic, Light, Wood(2), Break, Dark Weaknesses: Negated Via Zircon Star
Heat of Day - Merrill takes 50% damage from Elements he is strong against
Signature Art - Empty Thunder:
Hits 1-5: Avoided With:
Transcendence Dash Speed Skill || C+ Tier Pushing his body to the limit, Merrill pushes all of his energy into his feet and wings, dashing so fast out of the way of an incoming attack, it seems instantaneous. His speed is increased to such a level that he may be able to dodge a second attack, even though it limits his next attack Phase. ° Dodges One Attack ° If Merrill is at or above max HP, he can dodge an additional attack. 13 Uses (2 Base + 1 at v3/5/7/9/11/13/15/17/19/21/MM) (12/13 Uses)
Hits 6/7:
Blood Aura Support Skill || C+ Tier Drawing upon the powers of Life and Death, Merrill creates an aura around him in an instant to negate an attack. ° Auras One Attack ° If Merrill is at or above max HP, he can Aura an additional attack. 13 Uses (2 Base + 1 at v3/5/7/9/11/13/15/17/19/21/MM) (12/13 uses)
Signature Art - Empty Thunder 2:
Hits 1-3: Avoided With Blood Aura 1
Hits 4-6 Avoided with:
Life Energetic Defense Defense Skill || C+ Tier Merrill blocks one attack, by withdrawing and expanding energy from around him. ° Blocks One Attack ° If Merrill is at or above max HP, he can block an additional attack. 13 Uses (2 Base + 1 at v3/v5/v7/v9/v11/v13/v15/v17/19/21/MM) (12/13 Uses)
Takes hit 7: 3250 Damage Taken
Void Art - Flame Dance 1 - Avoided Via LED
Void Art - Flame Dance 2 - Taken for 607 Damage
Total Damage taken: 3857
M HP: 943/4800 (Berzerk) SB (2)
Support Phase
Life Affinity - Alteration of Existence Support Skill || B Tier Combining powers of the three of them within the shared soulspace, Merrill can tap into the powers granted from chips, adapting an attack to better suit his ever evolving combat style ° When Activated, Merrill instantly gains +1 Chip Use ° That Chip’s additional costs are fully paid 9 Uses (2 Base + 1 at v4/7/10/13/16/19/MM) (8/9)
Bug Fix Lv.1 Defense Chip || Costs 1 Skill Use to activate ° Removes 1 Negative Status from the user ° This Chip cannot be upgraded [8/9]
Removes Berzerk
Wood Gamma Activates!
⇪ Gamma: Once per battle, When you fall under 25% of your Max HP, you and all allies restore HP equal to 20% of your Max HP and all gain +20% Total Damage, Armor, and Regeneration for the rest of battle.
Merrill recovers 960 2250 HP!
M HP: 3193/4800 (Heal Multiplier: 2.34375)
Merrill Regenerates 563 HP! Then Regenerates 1125 HP from Wood Panels!
M HP: 4881/4800 (+5% Damage and +5% Mitigation (Triumph)), and +1 AS SB (2) Damnation (3)
Attack Phase
Merrill has 6 AutoCharges Merrill has 8 AS (5 base + 1 from P.Light + 2 (Edge of Existance) Each turn, the user may release up to 3 attacks as they complete charging. - When overhealing, the user releases an unaimed attack with If Hits: Irradiate, and deals damage equal to the overheal.
Merrill Autocharges: Hope Blessing, Death's Affinty - Essence Steal Corrupt Merrill's Affinity - Adaptable Existence Rain of Blades
Overheal
81 162 Damage, if Hits, Irradiate
Merrill Manually charges As1: Prayer AS2: Tranquility and Harmony AS3: Feast and Famine
Merrill Charges and releases
AS4:Charges Chaos
AS5: Releases Chaos Via Channel!
Chaos Solar/Bug Element, C-Range The black and red Lance – Chaos, joins the new weapons of Merrill’s arsenal. Merrill grabs the large lance, and makes a quick flurry of strikes at the opponent’s body. The weapon leaves a trail of intense flames in its wake of the blade’s path.
680 Damage (80%) ° Breaks Shields, Cuts Auras, Burns ° Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage 0 Turn CD
Merrill Heals 680 2091 HP! (+1692 HP)
Overheal Triggers!
Overheal - Chaos
3045 6273 Solar/Bug Damage, Breaks Shields, Cuts Auras, Burns, irradiates, cannot be naturally avoided, ignores armor, cannot be countered and S
Panels Revert to Normal?
AS 6: Charges Solar Charge - Basic Attack
AS 7: Solar Charge Via Channel!
Solar Charge - Basic Attack Solar/Bug Element, C-Range Merrill draws in light, heat, solar, and Life energy from all around him. He uses this stored power to strike with both his swords, Life and Death. Upon release, the power of this attack explodes forward and outward with Merrill’s strike, sending a beam of destructive energy following the pathways of his strike.
765 Damage (90%) ° Choose two aimers on use ° Merrill can assign one of his elements to this attack on use ° Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage
Merrill heals 765 2354 HP! (+ 408 to Subtank, 1946 HP to Rain of Blades)
Overheal - Solar Charge
2354 4708 Damage, Undodageable, Cuts Auras, irradiates, cannot be naturally avoided, ignores armor, cannot be countered
AS8:
Absolution: Coexistence Light/Bug Element, S-Range Life. Death. One cannot exist without the other. So they must both exist side by side. 290 Damage ° Unavoidable, Hits All, Interrupt 1 Turn CD
And Via Dark Armory:
Dark Kunai 260 Damage Unavoidable This damage will affect the Victim's Max HP for the rest of battle as well This attack cannot be augmented in any way Useable 1x/turn at No Attack Slot Cost / Merrill suffers no Glitch
Total Damage: 11,143 damage + 550 Unavoidable, 260 to Max HP, M HP: 5280/4800 (+5% Damage and +5% Mitigation (Triumph)), and +1 AS Subtank HP: 2100/2100 SB (2) ROB (11) 1946 HP) MACS (3) Damnation (5)
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Post by Gaia on Jan 26, 2023 20:49:28 GMT -8
Hollow.___
Defense Phase
[Hollow HP=1750/3500]
[::Shortcut:Element:Dark::] Lv5 Elemental Mastery ::o:: User can sacrifice HP equal to 10% of their Max upon using an attack for it to deal +100% Damage. ::o:: If the attack lands, twice the sacrificed HP is restored in the user's next Defensive Phase ::o:: Two Status Infliction gains "Cannot be removed on turn of infliction" (0 Turn CD)
[Hollow restores 40% max-hp]
[Void Wall] [C-Tier, Triune Avoidance] The void takes the form of an incredible wall that halts all attempts made against it, no force strong enough to surpass it. ::o:: Hollow triune avoids one attack. -- [Active, 13/14 Uses]
[Cloying Void] [A-Tier, Avoidance Augment] The void that makes up Hollow's form is strong and unyielding, reducing attempts to harm the void within and then sustaining to prevent further attempts against his perpetual emptiness. ::o:: Hollow's avoidances avoid four additional attacks per use. -- [Passive]
[Hollow avoids all avoidable attacks and prevents all 'if avoided' effects]
[Hollow HP=2600/3500]
Support Phase
[::Shortcut:Stage:Grass::]
[Terrain Dominance] [S-Tier, Panel Augment] The people he studied learned to master the battlefield in all ways. His elemental magic warps the very landscape to his need. ::o:: Hollow Locks or Unlocks the current panels for 1 turn. -- [Active, 2/4 Uses MAX/Battle]
[Ancient's Awakening] [Advanced Form, Hyper Format] The power of the void within, Hollow further intensifies his magic. - All attacks with a limited number of uses per turn can be used an additional time each turn. - +1 Attack slot for the duration of this Hyper Mode. --- 2-Turn Duration.
Offense Phase 5 AS
[::Shortcut:Element:Dark::] Lv5 Elemental Mastery ::o:: User can sacrifice HP equal to 10% of their Max upon using an attack for it to deal +100% Damage. ::o:: If the attack lands, twice the sacrificed HP is restored in the user's next Defensive Phase ::o:: Two Status Infliction gains "Cannot be removed on turn of infliction" (0 Turn CD)
[::Shortcut:Element:Aqua::] Lv5 [Seek] ::o:: One Attack per turn deals ×2.5 Base Damage
[::Shortcut:Element:Wood::] Lv5 [Blade] ::o:: The first "Avoid Separately" C-Range Attack used in a turn gains +1 Hit.
[::Shortcut:Element:Normal::] Lv7 ::o:: ⇪ Beta Once per turn, can ignore an Element-specific or Range-specific condition
[Power Strike] Activated Hidden Program One Attack deals x1.5 Damage and its other Damage Buffs are 50% more effective (convert them to percentages before applying this effect). Does not apply to successive strikes of the attack (Restrikes/Auto-Strikes). ⦗0 CD⦘
1. [Signature Art - Empty Thunder] Hollow channels his inner emptiness into a massive storm of lightning to fall from the skies. [1,855 * 7] [::Shortcut:Range:X::] [::Shortcut:Element:Elec::] Damage [50%] ::A:: Avoid Separately ::C:: Dual Range ::o:: Hits All ::°:: Can be optionally charged for up to 5 turns. ::°:: Useable 1/Turn
2. [Empty Arts] - [1/1 Charges]
3. [Resurgence] - [1/1 Charges]
4. [Void Art - Squall] Power flows and warps into a great typhoon of swirling leaves, the maelstrom trapping foes in a storm without hope for escape. [810] [::Shortcut:Range:S::] [::shortcut:Element:Wood::] Damage [70%] ::C:: Undodgeable ::B:: Cuts Uncuttable Auras ::B:: Shock (Cannot be Cleansed on Turn of Infliction), Blind ::o:: Can be optionally charged for up to 5 turns. ::°:: Useable 1/Turn
5. [Void Art - Squall] Power flows and warps into a great typhoon of swirling leaves, the maelstrom trapping foes in a storm without hope for escape. [810] [::Shortcut:Range:S::] [::shortcut:Element:Wood::] Damage [70%] ::C:: Undodgeable ::B:: Cuts Uncuttable Auras ::B:: Shock (Cannot be Cleansed on Turn of Infliction), Blind ::o:: Can be optionally charged for up to 5 turns. ::°:: Useable 1/Turn
Summary Phase
[Hollow HP=1,550/3500]
[Status] - [Stage] - Grass -- [::Shortcut:Stage:Grass::] [Cooldown] - -- N/A
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Post by Xypher on Feb 5, 2023 11:32:26 GMT -8
Defense Phase
For the first 5 hits of Signature Art - Empty Thunder
Blood Aura Support Skill || C+ Tier Drawing upon the powers of Life and Death, Merrill creates an aura around him in an instant to negate an attack. ° Auras One Attack ° If Merrill is at or above max HP, he can Aura an additional attack. 13 Uses (11/13 uses remain)
For the remaining hits, And the two Void Art - Squalls:
Life Energetic Defense Defense Skill || C+ Tier Merrill blocks one attack, by withdrawing and expanding energy from around him. ° Blocks One Attack ° If Merrill is at or above max HP, he can block an additional attack. 13 Uses (11/13 uses Remain)
Total damage Taken: 0 Merrill gains + 3 AS
M HP: 5280/4800 (+5% Damage and +5% Mitigation (Triumph)), and +1 AS Subtank HP: 2100/2100 SB (5) ROB (11) 1946 HP) MACS (3) Damnation (5)
Support Phase
Merrill Regens: 563 Hp, and then 1125 from wood panels!
M HP: 5280/4800 (+5% Damage and +5% Mitigation (Triumph)), and +1 AS Subtank HP: 2100/2100 SB (5) ROB (11) 1946 HP) MACS (3) Damnation (5) Life and Death: Transference (563 HP) Blessing (1125 HP)
Attack Phase
Merrill has 6 Auto charges Merrill has 9 AS (5 base +1 light + 3 (Attacks avoided this turn)
Autocharges Hope Blessing, Death's Affinty - Essence Steal Life and Death - Transference Strike Burst Rain of Blades
Merrill Manual charges 1: Raiant Flare Burst
AS2: Charges Chaos
AS3: Releases Chaos Via Channel!
Chaos Solar/Bug Element, C-Range The black and red Lance – Chaos, joins the new weapons of Merrill’s arsenal. Merrill grabs the large lance, and makes a quick flurry of strikes at the opponent’s body. The weapon leaves a trail of intense flames in its wake of the blade’s path.
680 Damage (80%) ° Breaks Shields, Cuts Auras, Burns ° Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage 0 Turn CD
Merrill Heals 680 2091 HP! (+2091 HP) >
Overheal Triggers!
Overheal - Chaos
2091 6273 Solar/Bug Damage, Breaks Shields, Cuts Auras, Burns, irradiates, cannot be naturally avoided, ignores armor, cannot be countered
AS5:
Prayer - Via Channel Wood/Bug Element, S-Range Merrill reaches up and grabs the Icy Blue Flail named Prayer, out of the air, and slams it down with such force, it sends a shockwave of earth and Ice at the opponent.
765 Damage (90%) ° Cuts Auras, Undodgeable ° If used after an Unaimed Attack, One Aimer is upgraded to Omni ° Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage 1 Turn CD
Merrill heals 765 2353 HP +2353
Overheal Triggers:
Overheal - Prayer:
2353 4706 Wood/Bug Damage, Breaks Shields, Cuts Uncuttable Auras, irradiates, cannot be naturally avoided, ignores armor, cannot be countered
Solar Charge - Basic Attack x 4 Solar/Bug Element, C-Range Merrill draws in light, heat, solar, and Life energy from all around him. He uses this stored power to strike with both his swords, Life and Death. Upon release, the power of this attack explodes forward and outward with Merrill’s strike, sending a beam of destructive energy following the pathways of his strike.
765 1147 Damage (90%) ° Choose two aimers on use (Undodgeable, Cuts Auras) ° Merrill can assign one of his elements to this attack on use ° Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage
AS9: Charges Solar Charge
And Via Dark Armory:
Dark Kunai 260 Damage Unavoidable This damage will affect the Victim's Max HP for the rest of battle as well This attack cannot be augmented in any way Useable 1x/turn at No Attack Slot Cost / Merrill suffers no Glitch
Total Damage: 15,567, + 260 Unavoidable M HP: 5280/4800 (+5% Damage and +5% Mitigation (Triumph)), and +1 AS Subtank HP: 2100/2100 SB (5) ROB (11) 1946 HP) MACS (3) Damnation (5) Death's Affinity Essense Steal (2091 HP) Life and Death: Transference (563 HP) Blessing (1125 HP) Hope (2353)
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Post by Gaia on Feb 5, 2023 11:51:16 GMT -8
Hollow.___
Defense Phase
[Hollow HP=1550/3500]
[Void Wall] [C-Tier, Triune Avoidance] The void takes the form of an incredible wall that halts all attempts made against it, no force strong enough to surpass it. ::o:: Hollow triune avoids one attack. -- [Active, 11/14 Uses]
[Cloying Void] [A-Tier, Avoidance Augment] The void that makes up Hollow's form is strong and unyielding, reducing attempts to harm the void within and then sustaining to prevent further attempts against his perpetual emptiness. ::o:: Hollow's avoidances avoid four additional attacks per use. -- [Passive]
[Hollow avoids all avoidable attacks]
[Hollow HP=1290/3500]
Support Phase
[Set <Stage> ⇪ Omega] Activated Program [1/2 Uses] User may change all panels on the field for 3 Turns. Stage is chosen upon use.
[::Shortcut:Stage:Poison::]
[Terrain Dominance] [S-Tier, Panel Augment] The people he studied learned to master the battlefield in all ways. His elemental magic warps the very landscape to his need. ::o:: Hollow Locks or Unlocks the current panels for 1 turn. -- [Active, 1/4 Uses MAX/Battle]
[Void Well] [Advanced Form, Hyper Format] The power of the void within, Hollow nullifies any attempts of another to wield his power against him. - Hollow gains complete immunity to all attacks with any elements matching his own. - Hollow is ejected from this Hyper Mode if struck by an avoidable attack without any elements matching his own. --- 2-Turn Duration.
[Elements] - [::Shortcut:Element:Normal:Icon::] [::Shortcut:Element:Dark:Icon::] [::Shortcut:Element:Fire:Icon::] [::Shortcut:Element:Aqua:Icon::] [::Shortcut:Element:Elec:Icon::] [::Shortcut:Element:Wood:Icon::]
Offense Phase 5 AS
[::Shortcut:Element:Dark::] Lv5 Elemental Mastery ::o:: User can sacrifice HP equal to 10% of their Max upon using an attack for it to deal +100% Damage. ::o:: If the attack lands, twice the sacrificed HP is restored in the user's next Defensive Phase ::o:: Two Status Infliction gains "Cannot be removed on turn of infliction" (0 Turn CD)
[::Shortcut:Element:Aqua::] Lv5 [Seek] ::o:: One Attack per turn deals ×2.5 Base Damage
[::Shortcut:Element:Wood::] Lv5 [Blade] ::o:: The first "Avoid Separately" C-Range Attack used in a turn gains +1 Hit.
[Power Strike] Activated Hidden Program One Attack deals x1.5 Damage and its other Damage Buffs are 50% more effective (convert them to percentages before applying this effect). Does not apply to successive strikes of the attack (Restrikes/Auto-Strikes). ⦗0 CD⦘
1. [Signature Art - Empty Thunder] Hollow channels his inner emptiness into a massive storm of lightning to fall from the skies. [1,060 * 7] [::Shortcut:Range:X::] [::Shortcut:Element:Elec::] Damage [50%] ::A:: Avoid Separately ::C:: Dual Range ::o:: Hits All ::°:: Can be optionally charged for up to 5 turns. ::°:: Useable 1/Turn
2. [Void Art - Flame Dance] Power flows and warps into a mighty flame that surrounds his being, the inferno unleashing with every twirl of his cloak. [405] [::Shortcut:Range:C::] [::shortcut:Element:Fire::] Damage [70%] ::C:: Cuts Auras ::B:: Fully Undodgeable ::B:: Cannot be Naturally Avoided, Berserk ::o:: Can be optionally charged for up to 5 turns. ::°:: Useable 1/Turn
3. [Advanced Art - Black Hole] Hollow channels his inner emptiness into a destructive vacuum, rending forth a powerful vacuum of his own being that sucks away all foes. [10% Target's Maximum Health] [::Shortcut:Range:S::] [::Shortcut:Element:Normal::] [0%] ::C:: 2 Aiming effects chosen upon use. ::B:: Deals 10% of Target's Maximum Health as Damage. ::o:: Can be optionally charged for up to 5 turns.
4. [Advanced Art - Black Hole] Hollow channels his inner emptiness into a destructive vacuum, rending forth a powerful vacuum of his own being that sucks away all foes. [10% Target's Maximum Health] [::Shortcut:Range:S::] [::Shortcut:Element:Normal::] [0%] ::C:: 2 Aiming effects chosen upon use. ::B:: Deals 10% of Target's Maximum Health as Damage. ::o:: Can be optionally charged for up to 5 turns.
5. [Empty Cannon] - [2/5]
6. [Devastator] - [1/1] - Auto-Attacks once per attack an enemy avoids while this attack is charging.
Summary Phase
[Hollow HP=940/3500]
[Status] - [Stage] - Poison -- [::Shortcut:Stage:Poison::] [Cooldown] - -- N/A
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Post by Xypher on Feb 5, 2023 16:39:40 GMT -8
Defense Phase
For the first 5 hits of Signature Art - Empty Thunder
Transcendence Dash Speed Skill || C+ Tier Pushing his body to the limit, Merrill pushes all of his energy into his feet and wings, dashing so fast out of the way of an incoming attack, it seems instantaneous. His speed is increased to such a level that he may be able to dodge a second attack, even though it limits his next attack Phase. ° Dodges One Attack ° If Merrill is at or above max HP, he can dodge an additional attack. 13 Uses (11/13 uses remain)
Remaining hits and remaining attacks avoided by:
Life Energetic Defense Defense Skill || C+ Tier Merrill blocks one attack, by withdrawing and expanding energy from around him. ° Blocks One Attack ° If Merrill is at or above max HP, he can block an additional attack. 13 Uses (10/13 uses remain)
Support Phase
Avoids poison Panels:
Air Shoes ⇪ Nu Activated Program Upon activation of this program, user ignores positive and negative stage effects for 1 turn. 1/2
Merrill Regens: 563 Hp, and then 1125 from wood panels
M HP: 5280/4800 (+5% Damage and +5% Mitigation (Triumph)), and +1 AS Subtank HP: 2100/2100 SB (9) ROB (19) (1946 HP) MACS (3) Damnation (9) Death's Affinity Essense Steal (2091 HP) Life and Death: Transference (1126 HP) Blessing (2250 HP) Hope (2353)
Attack Phase
Variance - Special Property - User may add a single element of choice to any bug element attack, on use
Merrill has 6 Auto charges Merrill has 10 AS (5 base +1 light + 4 (Attacks avoided this turn)
Merrill drops all charges!
Autocharges Hope Blessing, Death's Affinty - Essence Steal Life and Death - Transference Strike Burst Rain of Blades
Manually charges Deaths Spell Abysmal Descent
Overheal Triggers!
Overheal - X element
563 1126 damage, if hits Irradiates
Overheal - X element
1125 2250 damage, if hits Irradiates
Radiant Flare Burst Light/Bug Element, S-Range Merrill raises his hands, and charges hot light between them. He throws his hands forward and down, blasting the light in an arc, the light so bright that whenever it touches something, it blinds. 544 Damage (80%) ° Breaks Shields, Cuts Auras, Interrupt ° Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage 1 Turn CD
Absolution: Coexistence Light/Bug Element, S-Range Life. Death. One cannot exist without the other. So they must both exist side by side. 290 Damage ° Unavoidable, Hits All, Interrupt 1 Turn CD
Passes Remaining attack slots
Total Damage: 3,920 + 290 Unavoidable M HP: 5280/4800 (+5% Damage and +5% Mitigation (Triumph)), and +1 AS Subtank HP: 2100/2100 SB (9) ROB (26) (1946 HP) MACS (3) Damnation (11) Death's Affinity Essence Steal (2091 HP) Life and Death: Transference (1126 HP) Blessing (2250 HP) Hope (2353)
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Post by Gaia on Feb 9, 2023 15:05:45 GMT -8
Hollow.___
Defense Phase
[Hollow HP=940/3500]
[Void Wall] [C-Tier, Triune Avoidance] The void takes the form of an incredible wall that halts all attempts made against it, no force strong enough to surpass it. ::o:: Hollow triune avoids one attack. -- [Active, 10/14 Uses]
[Cloying Void] [A-Tier, Avoidance Augment] The void that makes up Hollow's form is strong and unyielding, reducing attempts to harm the void within and then sustaining to prevent further attempts against his perpetual emptiness. ::o:: Hollow's avoidances avoid four additional attacks per use. -- [Passive]
[Hollow avoids all avoidable attacks]
[::Shortcut:Element:Normal::] ::o:: Once per turn, ignore 1 range or element based condition for 1 interaction.
[Hollow ignores the 'Element' condition of his Hyper Mode. Nullifies Coexistence]
[Hollow HP=940/3500]
Support Phase
[::Shortcut:Stage:Poison::]
[Void Well] [Advanced Form, Hyper Format] The power of the void within, Hollow nullifies any attempts of another to wield his power against him. - Hollow gains complete immunity to all attacks with any elements matching his own. - Hollow is ejected from this Hyper Mode if struck by an avoidable attack without any elements matching his own. --- 2-Turn Duration.
Offense Phase 5 AS
1. [Supreme Art - Devastator] x4 Magic provides an unyielding might that gives way to no force. [10% Target's Max Health] [::Shortcut:Range:C::] [::Shortcut:Element:Normal::] [50%] ::B:: Deals 10% of Target's Max Health as Damage ::S:: Auto-Attacks once at 50% Damage per attack that an enemy avoided while this attack was charging. ::o:: 1-Turn Required Charge, 3 Uses/Battle (+2/Blade)
2. [Signature Art - Empty Thunder] Hollow channels his inner emptiness into a massive storm of lightning to fall from the skies. [1,060 * 7] [::Shortcut:Range:X::] [::Shortcut:Element:Elec::] Damage [50%] ::A:: Avoid Separately ::C:: Dual Range ::o:: Hits All ::°:: Can be optionally charged for up to 5 turns. ::°:: Useable 1/Turn
3. [Void Art - Flame Dance] Power flows and warps into a mighty flame that surrounds his being, the inferno unleashing with every twirl of his cloak. [405] [::Shortcut:Range:C::] [::shortcut:Element:Fire::] Damage [70%] ::C:: Cuts Auras ::B:: Fully Undodgeable ::B:: Cannot be Naturally Avoided, Berserk ::o:: Can be optionally charged for up to 5 turns. ::°:: Useable 1/Turn
4. [Advanced Art - Black Hole] Hollow channels his inner emptiness into a destructive vacuum, rending forth a powerful vacuum of his own being that sucks away all foes. [10% Target's Maximum Health] [::Shortcut:Range:S::] [::Shortcut:Element:Normal::] [0%] ::C:: 2 Aiming effects chosen upon use. ::B:: Deals 10% of Target's Maximum Health as Damage. ::o:: Can be optionally charged for up to 5 turns.
5. [Void Storm] - [1/5 Charges]
6. [Empty Cannon] - [3/5]
Summary Phase
[Hollow HP=590/3500]
[Status] - [Stage] - Poison -- [::Shortcut:Stage:Poison::] [Cooldown] - -- N/A
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