Post by Gaia on Jan 22, 2023 17:09:57 GMT -8
Silent Ten
Ten has Initiative.
----MMM Fest Cotton Candy----
MMM Fest Cotton Candy
Deliciously powerful cotton candy.
User's damage is boosted +50% (chips included)
Defense Phase
[Ten HP=1,200/1,200]
[N/A]
Support Phase
[N/A]
Offense Phase
3 AS
3 AS
1. [Metal Lash]
Her armor expands outward and creates a lash of semi-solid metal to be used like a whip.
[130] [::Shortcut:Element:Metal::] [::Shortcut:Range:C::]
::C:: ::Effect:SetAimer:: ::Effect:UD:: | ::Effect:CA::
::C:: ::Effect:SetRange::
::C:: ::Effect:UserElem::
2. [Metal Impact] [Hyper Attack]
Redistributing components of her armor, Ten prepares herself to deliver a devastating blow.
[0%] [::Shortcut:Element:Metal::] [::Shortcut:Range:C::]
::A:: ::Effect:PowerUp:: 1
::o:: 1-CD
3. [Metal Lash]
Her armor expands outward and creates a lash of semi-solid metal to be used like a whip.
[300] [::Shortcut:Element:Metal::] [::Shortcut:Range:C::]
::C:: ::Effect:SetAimer:: ::Effect:UD:: | ::Effect:CA::
::C:: ::Effect:SetRange::
::C:: ::Effect:UserElem::
Summary Phase
[Ten HP=1,200/1,200]
[Status]
- Fine
[Cooldown]
- [Metal Impact | 0/1]
[Panels]
- [::Shortcut:Stage:Normal::]
Defense Phase
[CircusMan HP=3100/3100]
CircusMan takes 430 Damage
[CircusMan HP=2670/3100]
Offense Phase
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 350
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 190
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Slot for 1 Turn
Defense Phase
[Ten HP=1,200/1,200]
[Tiger Ring] - Avoided with Natural Barrier.
[Happy Clap] - Avoided with Natural Barrier.
Support Phase
[N/A]
Offense Phase
3 AS
3 AS
1. [Metal Lash] x3
Her armor expands outward and creates a lash of semi-solid metal to be used like a whip.
[130] [::Shortcut:Element:Metal::] [::Shortcut:Range:C::]
::C:: ::Effect:SetAimer:: ::Effect:UD:: | ::Effect:CA::
::C:: ::Effect:SetRange::
::C:: ::Effect:UserElem::
Summary Phase
[Ten HP=1,200/1,200]
[Status]
- Fine
[Cooldown]
- [Natural Barrier | 0/3]
- [Metal Impact | 1/1]
[Panels]
- [::Shortcut:Stage:Normal::]
Defense Phase
[CircusMan HP=2710/3100]
[Skill - Vault]
[CircusMan leaps high into the sky to reposition himself whenever one of his attacks misses]
° CircusMan will Omni-Dodge one incoming attack from his enemy for every attack of his that they avoided this turn
° If the attack has multiple hits, this evasion is applied against all hits
° Attacks are avoided sequentially from first to last
° For the sake of this skill, any attack that doesn't deal damage to its intended target is considered to have been "avoided"
° If Circusman Omni-Dodges all attacks from an opponent during a turn, he cannot avoid any of their attacks the following turn
[Passive]
CircusMan takes 130 Damage
[CircusMan HP=2540/3100]
Offense Phase
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 350
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 350
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 190
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Slot for 1 Turn
Defense Phase
[Ten HP=1,200/1,200]
[Tiger Ring] - Avoided with Natural Barrier.
[Tiger Ring] - Avoided with Natural Barrier.
[Happy Clap] - Avoided with Natural Barrier.
Support Phase
[N/A]
Offense Phase
3 AS
3 AS
1. [Metal Lash] x1
Her armor expands outward and creates a lash of semi-solid metal to be used like a whip.
[130] [::Shortcut:Element:Metal::] [::Shortcut:Range:C::]
::C:: ::Effect:SetAimer:: ::Effect:UD:: | ::Effect:CA::
::C:: ::Effect:SetRange::
::C:: ::Effect:UserElem::
2. [Conductive Strike] - [1/5]
3. [Phasic Strike] - [1/1]
Summary Phase
[Ten HP=1,200/1,200]
[Status]
- Fine
[Cooldown]
- [Natural Barrier | 1/3]
- [Natural Barrier | 0/3]
- [Natural Barrier | 0/3]
[Panels]
- [::Shortcut:Stage:Normal::]
Defense Phase
[CircusMan HP=2580/3100]
[Skill - Vault]
[CircusMan leaps high into the sky to reposition himself whenever one of his attacks misses]
° CircusMan will Omni-Dodge one incoming attack from his enemy for every attack of his that they avoided this turn
° If the attack has multiple hits, this evasion is applied against all hits
° Attacks are avoided sequentially from first to last
° For the sake of this skill, any attack that doesn't deal damage to its intended target is considered to have been "avoided"
° If Circusman Omni-Dodges all attacks from an opponent during a turn, he cannot avoid any of their attacks the following turn
[Passive]
CircusMan takes 0 Damage and cannot avoid next turn
[CircusMan HP=2580/3100]
Offense Phase
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 350
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 350
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 350
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 190
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Slot for 1 Turn
Defense Phase
[Ten HP=1,200/1,200]
[Liquify] [B-Tier, Dodge]
Using the strange properties of the metal that her armor is fashioned from, Ten turns into a partially liquid state and slips away from harm.
- Ten dodges 1 Attack and freely activates 1 Special Property or Natural Avoidance.
-- [Active, 0/2 Uses]
[Sudden Shield] [B-Tier, Shield]
Holding up her hand, the semisolid metal morphs and molds into a powerful shield arm that deflects assault.
- Ten blocks 1 Attack and freely activates 1 Special property or Natural Avoidance.
-- [Active, 0/3 Uses]
[Vaporization] [B-Tier, Barrier]
A rapid release of energy causes the metal to briefly phase shift into a gaseous state, allowing Ten to evade harm.
- Ten absorbs 1 Attack and freely activates 1 Special property or Natural Avoidance.
-- [Active, 0/2 Uses]
All attacks avoided, all "If Avoided" effects prevented. Ten gains +7 AS, +30 Damage to all attacks this turn.
Support Phase
[N/A]
Offense Phase
10 AS
10 AS
1. [Metal Lash] x9
Her armor expands outward and creates a lash of semi-solid metal to be used like a whip.
[180] [::Shortcut:Element:Set::] [::Shortcut:Range:Set::]
::C:: ::Effect:SetAimer:: X | X
::C:: ::Effect:SetRange::
::C:: ::Effect:UserElem::
7. [Metal Impact] [Hyper Attack]
Redistributing components of her armor, Ten prepares herself to deliver a devastating blow.
[0%] [::Shortcut:Element:Metal::] [::Shortcut:Range:C::]
::A:: ::Effect:PowerUp:: 1
::o:: 1-CD
8. [Phasic Strike]
Ten's metallic suit can change its properties to pass through other metals.
[520] [::Shortcut:Element:Shadow::] [::Shortcut:Range:S::]
::C:: ::Effect:OptCharge:: 1
::C:: ::Effect:UD::
::B:: ::Effect:IA::
::o:: 1-CD
Summary Phase
[Ten HP=1,200/1,200]
[Status]
- Fine
[Cooldown]
- [Natural Barrier | 2/3]
- [Natural Barrier | 1/3]
- [Natural Barrier | 1/3]
- [Execution Procedures | 0/3]
- [Energy Diffusion | 0/3]
[Panels]
- [::Shortcut:Stage:Normal::]
Defense Phase
[CircusMan HP=2580/3100]
[CircusMan HP=615/3100]
Offense Phase
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 350
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 190
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Slot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 7 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Defense Phase
[Ten HP=1,200/1,200]
[Tiger Ring] - Taken for 350 Damage
[Happy Clap] - Taken for 190 Damage
[Chaos Carousel] - Natural Barrier.
Support Phase
[N/A]
Offense Phase
3 AS
3 AS
1. [Metal Lash] x2
Her armor expands outward and creates a lash of semi-solid metal to be used like a whip.
[130] [::Shortcut:Element:Set::] [::Shortcut:Range:Set::]
::C:: ::Effect:SetAimer:: X | X
::C:: ::Effect:SetRange::
::C:: ::Effect:UserElem::
2. [Phasic Strike] - [1/1 Charges]
Summary Phase
[Ten HP=660/1,200]
[Status]
- Fine
[Cooldown]
- [Natural Barrier | 3/3]
- [Natural Barrier | 2/3]
- [Natural Barrier | 2/3]
- [Execution Procedures | 1/3]
- [Energy Diffusion | 1/3]
[Panels]
- [::Shortcut:Stage:Normal::]
Defense Phase
[CircusMan HP=615/3100]
[CircusMan takes 130 Damage]
[CircusMan HP=485/3100]
Offense Phase
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 350
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 190
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Slot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 7 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Defense Phase
[Ten HP=660/1,200]
[Tiger Ring] - Taken for 350 Damage
[Happy Clap] - Taken for 190 Damage
[Chaos Carousel] - Natural Barrier.
Support Phase
[N/A]
Offense Phase
3 AS
3 AS
1. [Metal Impact] [Hyper Attack]
Redistributing components of her armor, Ten prepares herself to deliver a devastating blow.
[0%] [::Shortcut:Element:Metal::] [::Shortcut:Range:C::]
::A:: ::Effect:PowerUp:: 1
::o:: 1-CD
2. [Phasic Strike]
Ten's metallic suit can change its properties to pass through other metals.
[450] [::Shortcut:Element:Shadow::] [::Shortcut:Range:S::]
::C:: ::Effect:OptCharge:: 1
::C:: ::Effect:UD::
::B:: ::Effect:IA::
::o:: 1-CD
3. [Metal Lash]
Her armor expands outward and creates a lash of semi-solid metal to be used like a whip.
[130] [::Shortcut:Element:Set::] [::Shortcut:Range:Set::]
::C:: ::Effect:SetAimer:: X | X
::C:: ::Effect:SetRange::
::C:: ::Effect:UserElem::
Summary Phase
[Ten HP=660/1,200]
[Status]
- Fine
[Cooldown]
- [Natural Barrier | 3/3]
- [Natural Barrier | 2/3]
- [Natural Barrier | 2/3]
- [Execution Procedures | 1/3]
- [Energy Diffusion | 1/3]
[Panels]
- [::Shortcut:Stage:Normal::]
Defense Phase
[CircusMan HP=480/3100]
CircusMan avoids attacks from first to last. CircusMan takes 580 Damage.
[CircusMan HP=0/3100]
[Rewards] - 1 BMD | 1 HMD | Event: 1 RDM