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Post by Gaia on Jan 22, 2023 11:30:21 GMT -8
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Post by Wackoguy on Jan 22, 2023 11:45:59 GMT -8
1-100
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Post by Gaia on Jan 22, 2023 11:56:55 GMT -8
PlagueMan.ERR
Defense Phase
[PlagueMan HP=6100/6100]
[Focused Regeneration] [Advanced] The core function of the Pandemic Program is the malfunctioning replicator that constantly causes the hivemind to grow. - PlagueMan triggers half of his regeneration at the start of the defensive phase, and the other half at the start of his supportive phase. - PlagueMan may restore above maximum health with no limit. [-- PlagueMan cannot benefit from other over-heal interactions. [-- Defensive Locks: Null-Dodge | Null-Shield | Null-Absorb | Null-Mitigation | Null-Survival --- [Passive]
[Regen] - +1,025 HP
[N/A]
[PlagueMan HP=7,125/6100]
Support Phase
[PlagueMan HP=7,125/6100]
[Regen] - +1,025 HP
[Unpredictable] - When you use a Bug element attack, you may add another non-hidden element to it.
[Anomalous Dominion] [Advanced Form - Hyper Format] The Pandemic Hivemind within his core surges its power to replicate even further. ::o:: +5 Uses to 1 skill, as desired. ::o:: 1 Turn Duration.
[Hive Mind Directive] [A-Tier, Clone Signature Move] PlagueMan is constantly generating more bugged anamolies within his systems, which can be disconnected from the mass at the center to create new drones for the alpha to command. - PlagueMan creates a Non-Intercepting Clone with 20% of his maximum health. -- Clones each have 1 Attack Slot that strikes at 50% of PlagueMan's total damage. --- [8 Uses: 0-CD | 2-CD]
Elements: [::Shortcut:Element:Bug::] Inflict 125 Unavoidable Damage per turn to self and enemies. [::Shortcut:Element:Toxic::] Inflict 120 Unavoidable Damage per turn.
[::BattleChip:Poison PanelsLv1:v12::]
[::Shortcut:Stage:Poison::]
[Generates 2 Clones]
[PlagueMan HP=8,150/6100] [PlagueDroneA HP=1220/1220] [PlagueDroneB HP=1220/1220]
Offense Phase 3 AS
[Bug Element] - PlagueMan's status effects deal an additional 100 Damage per turn.
1. [Aggressive Strain] - [1/1 Charges]
2. [Dangerous Strain] A dangerous strain of the Pandemic virus, inflicted via touch. [0] Bug C-Damage [150%] ::B:: Increases DoT Formula by 1.5x. Damage cannot be augmented further. ::C:: If Hits: Deals 400 Damage per turn for 6 turns. ::o:: 5-CD
3. [Plague Swarm] A collection of glitched ripples come forward from its core, tearing into enemies one after another. [0] Bug C-Damage [50%] ::C:: If Hits: Deals 240 Damage per turn for 2 turns. ::B:: 6 Hits, Avoided Separately ::S:: Trigger effects occur per hit. ::o:: 2 Uses/Battle, 5-CD
1. [Rotting Touch] A touch that corrodes all away. [0] Bug C-Damage [80%] ::C:: Breaks Shields, Cuts Auras ::B:: B-Tier Glitch | ::Effect:Poison:: ::Effect:Freeze:: ::C:: If Hits: Deals 290 Damage per turn for 2 turns. ::o:: 1-CD
2. [Corrosive Wave] A torrential flow of corrupted data. [0] Bug S-Damage [70%] ::C:: Breaks Shields ::B:: B-Tier Glitch | ::Effect:Burn:: ::Effect:Blind:: ::C:: Spread: Splits between up to 2 additional targets. ::C:: If Hits: Deals 270 Damage per turn for 2 turns. ::o:: 1-CD
Summary Phase
0 Damage @ GlassMan
[PlagueMan HP=8150/6100]
[Status] - - [N/A] [Stage] - - [::Shortcut:Stage:Poison::] [Cooldown] - - [Rotting Touch | 0/1] - [Corrosive Wave | 0/1] - [Dangerous Strain | 0/5] - [Plague Swarm | 0/5]
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Post by Wackoguy on Jan 22, 2023 16:43:02 GMT -8
Glassman's defensive Phase:
-225 Unavoidable Damage taken-
HP: 1,975 / 2,200
-Glassman splashes around in the poison-
<Poison> Body Passive Program When purchased, select one element[Poison] . Holder becomes immune to 1 status damage [Poison], the negative effects of panels, and gains a strength to that element. If "Normal" element is chosen, then holder becomes immune to "Blinds"
Alpha Barrier Beta Passive program User starts the battle with two 200 + (40 * [10] Version) [600] HP Natural Barriers instead.
-Alpha barrier beta's effect is doubled thanks to Glassman's Rose Quartz Star!-
HP: 1,975 / 2,200 A. Barrier 1: 600 / 600 A. Barrier 2: 600 / 600
-the Barrier deflects the attacks, except...-
Rotting Touch = avoided via Natural Dodge
=====
Glassman's setup Phase:
HP: 1,975 / 2,200 A. Barrier 1: 600 / 600 A. Barrier 2: 600 / 600
=======
Glassman's offensive Phase:
4 Attack Slots + 1 (starting turn, Creamland's Honors) = 5 Attack Slots
Omega ShardCannon @ Plagueman S-atk Break element All 4 gems within Glassman's emblem glow and he unleashes a black beam of energy from a golden cannon. -Unomnidodgeable [-10% dmg, 1 turn CD] -If hits, Glassman deals +100 damage for 1 turn [-20% dmg, 2 turn CD] -Breaks shields [-10% damage] 420 damage [110%] 3 turn CD 2 Turn Optional Charge
Rage of the Forest @ Plagueman S-atk Wood A ray of green light engulfs Glassman and he sends bladed-roots up from the ground to strike his target. -Breaks shields [-10% dmg] -If charged for one turn, this attack gains +50% damage [-10% dmg] -Cuts Auras [-10% dmg] -If hits, target loses all stored charges [Interrupt] [1-turn Cooldown, -10% dmg] -270 damage [70%] 1-turn CD 3 Turn Optional Charge
Starlight Bomb @ Plagueman S-atk Light A burst of energy from a star-studded orb! -Berserks [-10%, 1-turn CD] -Blinds [-10%, 1-turn CD] -Cannot be countered [-10%, 1-turn CD] 290 damage [80%] -3 turn CD 2 Turn Optional Charge
Stealth Shuriken @ Plagueman S-atk Seeking A homing shuriken forged from glass that strikes with barely a moment's notice, manipulated by Glassman's will. -Undodgeable [-10%] -Breaks shields [-10%] 300 damage [80%] 2 Turn Optional Charge
Shard Knuckle @ PlagueMan C-atk Normal element Glassman gets up in his opponent's face and delivers a punch! 340 damage [90%] -Breaks shields [-10%] -Cannot be countered [-10%, 1-turn Cooldown] 1-turn CD 2 Turn Optional Charge
-Autocharges Power Up - Energy Shower-
=========
HP: 1,975 / 2,200 A. Barrier 1: 600 / 600 A. Barrier 2: 600 / 600
Stage: Poison (splish splash) Status: Ok!
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Post by Gaia on Jan 22, 2023 17:23:06 GMT -8
PlagueMan.ERR
Defense Phase
[PlagueMan HP=8150/6100]
[Regen] - +1,025 HP
[Omega ShardCannon] - 420 Damage [Rage of the Forest] - 270 Damage [Starlight Bomb] - 290 Damage [Stealth Shuriken] - 300 Damage [Shard Knuckle] - 340 Damage
[PlagueMan HP=7,555/6100]
Support Phase
[PlagueMan HP=7,555/6100]
[Regen] - +1,025 HP
[Unpredictable] - When you use a Bug element attack, you may add another non-hidden element to it.
[Hive Mind Directive] [A-Tier, Clone Signature Move] PlagueMan is constantly generating more bugged anamolies within his systems, which can be disconnected from the mass at the center to create new drones for the alpha to command. - PlagueMan creates a Non-Intercepting Clone with 20% of his maximum health. -- Clones each have 1 Attack Slot that strikes at 50% of PlagueMan's total damage. --- [8 Uses: 0-CD | 2-CD]
Elements: [::Shortcut:Element:Bug::] Inflict 125 Unavoidable Damage per turn to self and enemies. [::Shortcut:Element:Toxic::] Inflict 120 Unavoidable Damage per turn.
[::BattleChip:Glitch PanelsLv1:v12::]
[::Shortcut:Stage:Glitch::]
[Generate 1 Clone]
[PlagueMan HP=8,150/6100] [PlagueDroneA HP=1220/1220] [PlagueDroneB HP=1220/1220] [PlagueDroneC HP=1220/1220]
Offense Phase 3 AS
[Bug Element] - PlagueMan's status effects deal an additional 100 Damage per turn.
1. [Corrosive Touch] Glitched data that rips through protective fields. [0] Bug C-Damage [90%] ::C:: If Hits: Deals 305 Damage per turn for 3 turns. ::C:: Optional 1-Turn Charge: Cuts Uncuttable Auras. ::B:: This status damage affects auras, barriers, clones, and objects, dealing its full damage immediately to these targets (Deals 915 Damage to them) ::o:: 2-CD
2. [Lagged Blast] A staggered, fluctuating wave of bugged data. [0] Bug S-Damage [70%] ::C:: Cuts Auras ::B:: B-Tier Glitch | ::Effect:Burn:: ::Effect:Soak:: ::B:: Interrupt ::C:: Spread: Splits between up to 1 additional targets. ::C:: If Hits: Deals 270 Damage per turn for 2 turns. ::o:: 3-CD
3. [Contagion] A stream of data, or a brush against his enemies, is all it takes for the plague to take root. [0] Bug C-Damage [90%] ::C:: 2 Aiming effects chosen upon use ::Effect:UD:: ::Effect:CA:: ::C:: Range chosen upon use. ::C:: If Hits: Deals 305 Damage per turn for 2 turns.
1. [Contagion] x3 A stream of data, or a brush against his enemies, is all it takes for the plague to take root. [0] Bug C-Damage [90%] ::C:: 2 Aiming effects chosen upon use ::Effect:UD:: ::Effect:CA:: ::C:: Range chosen upon use. ::C:: If Hits: Deals 305 Damage per turn for 2 turns.
Summary Phase
0 Damage @ GlassMan
[PlagueMan HP=8580/6100]
[Status] - - [N/A] [Stage] - Glitch (Shock) [Cooldown] - - [Rotting Touch | 1/1] - [Corrosive Wave | 1/1] - [Dangerous Strain | 0/5] - [Plague Swarm | 0/5] - [Corrosive Touch | 0/2] - [Lagged Blast | 0/3]
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Post by Wackoguy on Jan 25, 2023 11:53:34 GMT -8
Glassman's defensive Phase:
-225 Unavoidable damage taken-
HP: 1,750 / 2,200
Air Shoes (Nu) Activated Program Upon activation of this program, user ignores positive and negative stage effects for 1 turn. -Air Shoes does not cost a Program Slot Uses per battle: 2
(Used once; 1 left)
Corrosive Touch = stopped by A. Barrier 1; Barrier destroyed
Lagged Blast = avoided via skill:
Reinvigoration Shield B-tier Activated defense/support skill Glassman blocks an attack with an orange-toned shield,recovering a bit of damage as well. -blocks 1 attack -heals 100 HP per successful use -5 uses
(Used once; 4 uses left; +100 HP healed)
HP: 1,850 / 2,200 A. Barrier: 600 / 600
Contagion = avoided via:
[::Chip:GuardLv0:v10::]
(1 skill usage from 'Dash of the Phoenix' spent; 6 uses left)
Contagion = avoided via skill:
Reinvigoration Shield B-tier Activated defense/support skill Glassman blocks an attack with an orange-toned shield,recovering a bit of damage as well. -blocks 1 attack -heals 100 HP per successful use -5 uses
(2nd use; 3 left)
HP: 1,950 / 2,200 A. Barrier: 600 / 600
Contagion = avoided via skill:
Reinvigoration Shield B-tier Activated defense/support skill Glassman blocks an attack with an orange-toned shield,recovering a bit of damage as well. -blocks 1 attack -heals 100 HP per successful use -5 uses
(3rd use; 2 left)
HP: 2,050 / 2,200 A. Barrier: 600 / 600
Contagion = avoided via skill:
Reinvigoration Shield B-tier Activated defense/support skill Glassman blocks an attack with an orange-toned shield,recovering a bit of damage as well. -blocks 1 attack -heals 100 HP per successful use -5 uses
(4th use; 1 left)
HP: 2,150 / 2,200 A. Barrier: 600 / 600
=========
Glassman's Setup Phase:
Set <Stage> (Omega) Activated Program User may change all panels on the field for 3 Turns. The Stage of this Program is chosen upon use ( 1/1 )
-changes Stage to Grass-
[::Shortcut:Stage:Grass::]
HP: 2,150 / 2,200 A. Barrier: 600 / 600
=========
Glassman's Offensive Phase:
Energy Accel C-tier Activated offensive skill Glassman's body becomes a bit faster,allowing him to strike again! +1 atk slot this turn 7 uses
(Used 7 times)
4 Attack Slots + 7 = 11 Attack Slots
Power Up - Energy Shower (charged) S-atk Normal Glassman launches two orbs into the air - both a crimson color. They both collide in a small flash of pink energy and engulf Glassman in a ray of light, as he prepares to make a move. -this attack deals 0 damage -Next attack gains +100% damage 1-turn Required Charge
Energy Flare B-tier Activated offensive skill Glassman's body glows a faint blue as his offensive capabilities increase for a moment. + 20 * V [200] damage to an atk this turn 6 uses
(Used 4 times; 2 uses left)
Tempest blaze @ ALL C-atk Fire element A wildfire of red energy envelops Glassman and he blasts toward an opponent,delivering a pummeling. -Breaks shields [-10%] -Undodgeable [-10%] -Ignores armor [-10% dmg, 1 Required CD] -300 450 830 1,630 damage [80%] Hits All - Grass Stage 1-turn cooldown 2 Turn Optional Charge
Stealth Shuriken (used 9 times) @ Plagueman S-atk Seeking A homing shuriken forged from glass that strikes with barely a moment's notice, manipulated by Glassman's will. -Undodgeable [-10%] -Breaks shields [-10%] 300 damage [80%] 2 Turn Optional Charge
==========
HP: 2,150 / 2,200 A. Barrier: 600 / 600
Stage: Normal (reverts to Normal after Fire attack) Status: Fightin' on
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Post by Gaia on Jan 25, 2023 18:19:02 GMT -8
PlagueMan.ERR
Defense Phase
[PlagueMan HP=8580/6100]
[Regen] - +1,645 HP
[Delayed Onset] [S-Tier, Defensive] PlagueMan's systems seem glitched to severely that even his response to harm is somewhat fragmented. - Any damage taken by PlagueMan and any clones this turn is split evenly between the next two turns, instead. - This Skill can be activated multiple times to extend the "split" duration by +1 Turn per activation beyond the first. -- [Active, 1/4 Uses MAX/Battle]
[Tempest Blaze] - 815 Damage [Stealth Shuriken] - 150 Damage x9
[PlagueMan HP=8,060/6100]
Support Phase
[PlagueMan HP=8,060/6100]
[Regen] - +1,645 HP
[Unpredictable] - When you use a Bug element attack, you may add another non-hidden element to it.
[Hive Mind Directive] [A-Tier, Clone Signature Move] PlagueMan is constantly generating more bugged anamolies within his systems, which can be disconnected from the mass at the center to create new drones for the alpha to command. - PlagueMan creates a Non-Intercepting Clone with 20% of his maximum health. -- Clones each have 1 Attack Slot that strikes at 50% of PlagueMan's total damage. --- [8 Uses: 0-CD | 2-CD]
[PlagueMan is wood element]
Elements: [::Shortcut:Element:Bug::] Inflict 125 Unavoidable Damage per turn to self and enemies. [::Shortcut:Element:Toxic::] Inflict 120 Unavoidable Damage per turn.
[Generate 1 Clone]
[PlagueMan HP=9,705/6100] [PlagueDroneA HP=405/1220] [PlagueDroneB HP=405/1220] [PlagueDroneC HP=405/1220] [PlagueDroneD HP=1220/1220]
Offense Phase 3 AS
[Bug Element] - PlagueMan's status effects deal an additional 100 Damage per turn.
1. [Oblivion Plague] - [1/2 FTC]
1. [Rotting Touch] A touch that corrodes all away. [0] Bug C-Damage [80%] ::C:: Breaks Shields, Cuts Auras ::B:: B-Tier Glitch | ::Effect:Freeze:: ::Effect:Blind:: ::C:: If Hits: Deals 290 Damage per turn for 2 turns. ::o:: 1-CD
1. [Corrosive Wave] A torrential flow of corrupted data. [0] Bug S-Damage [70%] ::C:: Breaks Shields ::B:: B-Tier Glitch | ::Effect:Freeze:: ::Effect:Shock:: ::C:: Spread: Splits between up to 2 additional targets. ::C:: If Hits: Deals 270 Damage per turn for 2 turns. ::o:: 1-CD
1. [Contagion] x2 A stream of data, or a brush against his enemies, is all it takes for the plague to take root. [0] Bug S-Damage [90%] ::C:: 2 Aiming effects chosen upon use ::Effect:CA:: ::Effect:BS:: ::C:: Range chosen upon use. ::C:: If Hits: Deals 305 Damage per turn for 2 turns.
Summary Phase
0 Damage @ GlassMan
[PlagueMan HP=9,705/6100] [PlagueDroneA HP=405/1220] [PlagueDroneB HP=405/1220] [PlagueDroneC HP=405/1220] [PlagueDroneD HP=1220/1220]
[Status] - - [N/A] [Stage] - -- [::Shortcut:Stage:Normal::] [Cooldown] - - [Rotting Touch | 0/1] - [Corrosive Wave | 0/1] - [Dangerous Strain | 2/5] - [Plague Swarm | 2/5] - [Corrosive Touch | 1/2] - [Lagged Blast | 1/3]
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Post by Wackoguy on Jan 26, 2023 15:39:39 GMT -8
Glassman's defensive Phase:
-225 Unavoidable damage taken-
HP: 1,925 / 2,200 A. Barrier: 600 / 600
Rotting Touch = avoided via skill:
Dash of the Phoenix C-tier Activated speed skill Glassman accelerates away from or past an attack. -Dodges 1 attack -7 uses
(2nd use; 5 left)
Corrosive Wave = deflected by Alpha Barrier
Contagion = avoided via skill:
Dash of the Phoenix C-tier Activated speed skill Glassman accelerates away from or past an attack. -Dodges 1 attack -7 uses
(3rd use; 4 left)
Contagion = avoided via skill:
Dash of the Phoenix C-tier Activated speed skill Glassman accelerates away from or past an attack. -Dodges 1 attack -7 uses
(4th use; 3 left)
=========
Glassman's Setup Phase:
[::Shortcut:Stage:Lava::]
HP: 1,925 / 2,200 A. Barrier: 600 / 600
==========
Glassman's Offensive Phase:
4 Attack Slots
Rage of the Forest @ PlagueMan S-atk Wood A ray of green light engulfs Glassman and he sends bladed-roots up from the ground to strike his target. -Breaks shields [-10% dmg] -If charged for one turn, this attack gains +50% damage [-10% dmg] -Cuts Auras [-10% dmg] -If hits, target loses all stored charges [Interrupt] [1-turn Cooldown, -10% dmg] -270 damage [70%] 1-turn CD 3 Turn Optional Charge
Laser Uppercut @ PlagueDrone D C-atk Laser element Glassman delivers a powerful uppercut to his chosen target! -Cuts Uncuttable Auras [-10% dmg, 1 turn Cooldown] -Undodgeable [-10%] 340 damage 1-turn CD 2 Turn Optional Charge
Stealth Shuriken @ PlagueDrone D S-atk Seeking A homing shuriken forged from glass that strikes with barely a moment's notice, manipulated by Glassman's will. -Undodgeable [-10%] -Breaks shields [-10%] 300 damage [80%] 2 Turn Optional Charge
Stealth Shuriken @ PlagueDrone D S-atk Seeking A homing shuriken forged from glass that strikes with barely a moment's notice, manipulated by Glassman's will. -Undodgeable [-10%] -Breaks shields [-10%] 300 damage [80%] 2 Turn Optional Charge
-Autocharges Transparent Bolt-
-Autocharges Riptide Strike-
-Autocharges Shard Knuckle-
=========
HP: 1,925 / 2,200 A. Barrier: 600 / 600
Status: Ok
[::Shortcut:Stage:Lava::]
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Post by Gaia on Jan 26, 2023 17:36:22 GMT -8
PlagueMan.ERR
Defense Phase
[PlagueMan HP=9705/6100]
[Delayed Onset] [S-Tier, Defensive] PlagueMan's systems seem glitched to severely that even his response to harm is somewhat fragmented. - Any damage taken by PlagueMan and any clones this turn is split evenly between the next two turns, instead. - This Skill can be activated multiple times to extend the "split" duration by +1 Turn per activation beyond the first. -- [Active, 1/4 Uses MAX/Battle]
[Rage of the Forest] - 270 Damage, Interrupted [PlagueDrone D] - Takes 940 Damage
[Delayed Onset] - Takes 2,165 Damage
[PlagueMan HP=7,270/6100] [PlagueDroneD HP=580/1220]
Support Phase
[PlagueMan HP=7,270/6100]
[Regen] - Locked
[Stage] - -610 HP
[::BattleChip:Grass PanelsLv1:v21::]
[::Shortcut:Stage:Grass::]
[Unpredictable] - When you use a Bug element attack, you may add another non-hidden element to it.
[Hive Mind Directive] [A-Tier, Clone Signature Move] PlagueMan is constantly generating more bugged anamolies within his systems, which can be disconnected from the mass at the center to create new drones for the alpha to command. - PlagueMan creates a Non-Intercepting Clone with 20% of his maximum health. -- Clones each have 1 Attack Slot that strikes at 50% of PlagueMan's total damage. --- [8 Uses: 0-CD | 2-CD]
Elements: [::Shortcut:Element:Bug::] Inflict 125 Unavoidable Damage per turn to self and enemies. [::Shortcut:Element:Toxic::] Inflict 120 Unavoidable Damage per turn.
[Generate 1 Clone]
[PlagueMan HP=7,270/6100] [PlagueDroneA HP=1220/1220] [PlagueDroneD HP=580/1220]
Offense Phase 3 AS
[Bug Element] - PlagueMan's status effects deal an additional 100 Damage per turn.
1. [Contagion] x3 A stream of data, or a brush against his enemies, is all it takes for the plague to take root. [0] Bug C-Damage [90%] ::C:: 2 Aiming effects chosen upon use ::Effect:CA:: ::Effect:UD:: ::C:: Range chosen upon use. ::C:: If Hits: Deals 305 Damage per turn for 2 turns.
1. [Contagion] x2 A stream of data, or a brush against his enemies, is all it takes for the plague to take root. [0] Bug C-Damage [90%] ::C:: 2 Aiming effects chosen upon use ::Effect:CA:: ::Effect:UD:: ::C:: Range chosen upon use. ::C:: If Hits: Deals 305 Damage per turn for 2 turns.
Summary Phase
0 Damage @ GlassMan
[PlagueMan HP=7,270/6100] [PlagueDroneA HP=1220/1220] [PlagueDroneD HP=580/1220]
[Status] - - [N/A] [Stage] - -- [::Shortcut:Stage:Grass::] [Cooldown] - - [Rotting Touch | 1/1] - [Corrosive Wave | 1/1] - [Dangerous Strain | 3/5] - [Plague Swarm | 3/5] - [Corrosive Touch | 2/2] - [Lagged Blast | 2/3]
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Post by Wackoguy on Jan 26, 2023 23:29:15 GMT -8
Glassman's defensive Phase:
-225 Unavoidable damage taken-
HP: 1,700 / 2,200 A. Barrier: 600/ 600
Contagion = all 5 taken
-1,525 damage suffered [1st of 2 turns]-
HP: 175 / 2,200 Alpha barrier: 600 / 600
========
Glassman's setup Phase:
HP: 175 / 2,200 Alpha barrier: 600 / 600
==========
Glassman's Offensive Phase:
4 Attack Slots
Last Stand Alpha Passive Program User deals +30% Damage while below 15% of their Max HP
Energy Flare B-tier Activated offensive skill Glassman's body glows a faint blue as his offensive capabilities increase for a moment. + 20 * V [200] damage to an atk this turn 6 uses
(Last 2 usages spent)
Tempest blaze @ ALL C-atk Fire element A wildfire of red energy envelops Glassman and he blasts toward an opponent,delivering a pummeling. -Breaks shields [-10%] -Undodgeable [-10%] -Ignores armor [-10% dmg, 1 Required CD] -300 450 585 985 damage [80%] -Hits ALL [Grass Panels] 1-turn cooldown 2 Turn Optional Charge
Riptide Strike (charged once) @ PlagueMan C-atk Aqua element Glassman punishes an enemy with a forceful blow! -this attack gains damage equal to the damage inflicted to Glassman this turn; Damage cannot be augmented further. This has no effect on any turn that GlassMan triggered a survival effect. [S-tier - once per battle] -ignores armor [-10% dmg, 1 Required CD] -340 510 663 2,188 damage [90%] -Once per battle 2 Turn Optional Charge
Transparent bolt @ Drone A S-atk Normal Glassman fires a nearly invisible bolt of energy from his buster. -Per turn charged, grant 1 Attack following this one +30% Damage. [-10% , Optional 1 turn Charge] -breaks shields [-10%] -undodgeable [-10%]
300 390 damage [80%] 3 Turn Optional Charge
Transparent bolt @ Drone A S-atk Normal Glassman fires a nearly invisible bolt of energy from his buster. -Per turn charged, grant 1 Attack following this one +30% Damage. [-10% , Optional 1 turn Charge] -breaks shields [-10%] -undodgeable [-10%]
300 390 damage [80%] 3 Turn Optional Charge
=======
HP: 175 / 2,200 Alpha Barrier: 600 / 600
Status: Ok [::Shortcut:Stage:Normal::]
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Post by Gaia on Jan 29, 2023 18:43:53 GMT -8
PlagueMan.ERR
Defense Phase
[PlagueMan HP=7,270/6100]
[Regen] - 1,025 HP
[Tempest Blaze] - 985 Damage [Riptide Strike] - PlagueDrone A intercepts! [Transparent Bolt] - PlagueDrone A is already dead.
[Delayed Onset] - Takes 2,165 Damage
[PlagueMan HP=7,310/6100]
Support Phase
[Regen] - 1,025
[Unpredictable] - When you use a Bug element attack, you may add another non-hidden element to it.
[Hive Mind Directive] [A-Tier, Clone Signature Move] PlagueMan is constantly generating more bugged anamolies within his systems, which can be disconnected from the mass at the center to create new drones for the alpha to command. - PlagueMan creates a Non-Intercepting Clone with 20% of his maximum health. -- Clones each have 1 Attack Slot that strikes at 50% of PlagueMan's total damage. --- [8 Uses: 0-CD | 2-CD]
Elements: [::Shortcut:Element:Bug::] Inflict 125 Unavoidable Damage per turn to self and enemies. [::Shortcut:Element:Toxic::] Inflict 120 Unavoidable Damage per turn.
[Generate 2 Clones]
[PlagueMan HP=8,335/6100] [PlagueDroneA HP=1220/1220] [PlagueDroneB HP=1220/1220]
Offense Phase 3 AS
[Bug Element] - PlagueMan's status effects deal an additional 100 Damage per turn.
1. [Contagion] x2 A stream of data, or a brush against his enemies, is all it takes for the plague to take root. [0] Bug C-Damage [90%] ::C:: 2 Aiming effects chosen upon use ::Effect:CA:: ::Effect:UD:: ::C:: Range chosen upon use. ::C:: If Hits: Deals 305 Damage per turn for 2 turns.
3. [Rotting Touch] A touch that corrodes all away. [0] Bug C-Damage [80%] ::C:: Breaks Shields, Cuts Auras ::B:: B-Tier Glitch | ::Effect:Burn:: ::Effect:Shock:: ::C:: If Hits: Deals 290 Damage per turn for 2 turns. ::o:: 1-CD
1. [Contagion] x2 A stream of data, or a brush against his enemies, is all it takes for the plague to take root. [0] Bug C-Damage [90%] ::C:: 2 Aiming effects chosen upon use ::Effect:CA:: ::Effect:UD:: ::C:: Range chosen upon use. ::C:: If Hits: Deals 305 Damage per turn for 2 turns.
Summary Phase
0 Damage @ GlassMan
[PlagueMan HP=8,335/6100] [PlagueDroneA HP=1220/1220] [PlagueDroneD HP=1220/1220]
[Status] - - [N/A] [Stage] - -- [::Shortcut:Stage:Normal::] [Cooldown] - - [Rotting Touch | 1/1] - [Corrosive Wave | 1/1] - [Dangerous Strain | 4/5] - [Plague Swarm | 4/5] - [Corrosive Touch | 2/2] - [Lagged Blast | 3/3]
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Post by Wackoguy on Jan 30, 2023 0:53:44 GMT -8
Glassman's Defensive Phase:
-takes all, immune to Burn, Shocked, more DoTs inflicted-
-suffers 1,525 dmg-
Undershirt Nu Activated Program User survives a fatal turn of damage with [1] HP. This program doesn't take up a program slot. [1/1]
selfnote: 900 DoT damage next turn (OOC: Yikes)
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Glassman's Setup Phase:
HP: 1 / 2,200 Alpha Barrier: 600 / 600
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Glassman's Offensive Phase:
4 Attack Slots
Stealth Shuriken (Used 4 times) @ PlagueMan S-atk Seeking A homing shuriken forged from glass that strikes with barely a moment's notice, manipulated by Glassman's will. -Undodgeable [-10%] -Breaks shields [-10%] 300 damage [80%] 2 Turn Optional Charge
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HP: 1 / 2,200 Alpha Barrier: 600 / 600
Status: Incoming DoT next turn Stage: normal
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Post by Gaia on Jan 30, 2023 13:36:06 GMT -8
PlagueMan.ERR
Defense Phase
[PlagueMan HP=8,335/6100]
[Regen] - 1,025 HP
[Stealth Shuriken] - Taken for 1,200 Damage.
[PlagueMan HP=8,160/6100]
Support Phase
[Regen] - 1,025
[Unpredictable] - When you use a Bug element attack, you may add another non-hidden element to it.
[Hive Mind Directive] [A-Tier, Clone Signature Move] PlagueMan is constantly generating more bugged anamolies within his systems, which can be disconnected from the mass at the center to create new drones for the alpha to command. - PlagueMan creates a Non-Intercepting Clone with 20% of his maximum health. -- Clones each have 1 Attack Slot that strikes at 50% of PlagueMan's total damage. --- [8 Uses: 0-CD | 2-CD]
Elements: [::Shortcut:Element:Bug::] Inflict 125 Unavoidable Damage per turn to self and enemies. [::Shortcut:Element:Toxic::] Inflict 120 Unavoidable Damage per turn.
[Generate 1 Clone]
[PlagueMan HP=8,335/6100] [PlagueDroneA HP=1220/1220] [PlagueDroneB HP=1220/1220] [PlagueDroneC HP=1220/1220]
Offense Phase 3 AS
[Bug Element] - PlagueMan's status effects deal an additional 100 Damage per turn.
1. [Contagion] x3 A stream of data, or a brush against his enemies, is all it takes for the plague to take root. [0] Bug C-Damage [90%] ::C:: 2 Aiming effects chosen upon use ::Effect:CA:: ::Effect:UD:: ::C:: Range chosen upon use. ::C:: If Hits: Deals 305 Damage per turn for 2 turns.
1. [Contagion] x3 A stream of data, or a brush against his enemies, is all it takes for the plague to take root. [0] Bug C-Damage [90%] ::C:: 2 Aiming effects chosen upon use ::Effect:CA:: ::Effect:UD:: ::C:: Range chosen upon use. ::C:: If Hits: Deals 305 Damage per turn for 2 turns.
Summary Phase
0 Damage @ GlassMan
[PlagueMan HP=9,185/6100] [PlagueDroneA HP=1220/1220] [PlagueDroneD HP=1220/1220] [PlagueDroneC HP=1220/1220]
[Status] - - [N/A] [Stage] - -- [::Shortcut:Stage:Normal::] [Cooldown] - - [Dangerous Strain | 5/5] - [Plague Swarm | 5/5]
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Post by Wackoguy on Jan 30, 2023 15:13:50 GMT -8
Glassman's Defensive Phase:
-225 Unavoidable damage taken
-Glassman withers away...-
HP: 0 / 2,200
Status: K.O'd
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Post by Gaia on Jan 31, 2023 9:32:50 GMT -8
Out of Character
PlagueMan: 150 Exp || 1,500 Zenny || 1 RMD
GlassMan: 60 Exp || 600z || 1 RMD
[Plague Strike] [0] [::Shortcut:Element:Bug::] [::Shortcut:Range:C::] ::o:: If Hits: Deals [150 + (15 * V)] Damage per turn for 2 turns. ::o:: Can be optionally charged for 1 turn to upgrade Glitch to A-Tier. ::o:: B-Tier Glitch
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