Post by Gaia on Jan 1, 2023 22:24:29 GMT -8
{
Jack Corvus
}
Achievements
-Version / Experience:
--Version: 21
*Font: e79e4b
Jack Corvus
{
--Personality--
--Background--
--Equipment System--
Head:
Top:
Torso:
Bottom:
Hands:
Feet:
Mantle:
Weapon:
Core:
--RP Information--
}--Personality--
--Background--
--Equipment System--
Head:
Top:
Torso:
Bottom:
Hands:
Feet:
Mantle:
Weapon:
Core:
Achievements
-Version / Experience:
--Version: 21
*Font: e79e4b
{
-Type: Elite Recon
-Karma: Neutral
-Elements: Fire Lv5, Dark Lv5, Wind Lv5, Sand Lv5
--Strengths: Wind, Dark, Wood, Fire2, Plasma, Seeking2, Sand, Break, Metal, Sand, Ice, Shadow
--Weaknesses: [Shadow, Metal, Aqua, Elec] Stone, Aqua, Laser, Blade, Sonic2, Light, Bug4
-HP: 3,500
-Armor: 0
-Regeneration: 0
-Natural Avoid: 1-Hit Barrier // 5-CD
-Special Properties:
-- Initiative (Passive)
-- Neutrality (Passive)
-- Multi-Element (Passive)
-- Stone Skin (Passive)
-- Darken (Status)
-- Freeze (Status)
-- Burn (Status)
-- Poison (Status)
-- Slow (5-CD -> 0-CD)
-- Reflection (5 -> 0-CD)
-- Unstoppable (5-CD -> 0-CD)
-- Piercing (5-CD -> 0-CD)
-- Precision (5-CD -> 0-CD)
--Statistical Information--
}-Type: Elite Recon
{--Effects: (Click to view)}° Initiative (+)
° Natural avoidance may become a dodge at will.
° -1 CD to a Natural Avoid or Activated Special Property(Excluding types and Hidden elements), -1 more every new type bonus acquired by version.
° Version 4: You may expend an additional skill use when using a Dodge skill to make that use an omni-dodge.
° Version 7: +1 use to Speed skills(Dodge, Attack Slot, air shoes, cooldown reduction, clone)
° Version 13: +1 attack slot.
° Version 19: One natural avoidance may apply to all attacks this turn. (5 turn cooldown)
° Initiative (+)
° Natural avoidance may become a dodge at will.
° -1 CD to a Natural Avoid or Activated Special Property(Excluding types and Hidden elements), -1 more every new type bonus acquired by version.
° Version 4: You may expend an additional skill use when using a Dodge skill to make that use an omni-dodge.
° Version 7: +1 use to Speed skills(Dodge, Attack Slot, air shoes, cooldown reduction, clone)
° Version 13: +1 attack slot.
° Version 19: One natural avoidance may apply to all attacks this turn. (5 turn cooldown)
::o:: Type Master: +1 special property of another element regardless of element level requirement, +1 more every new type bonus acquired by version. (May not select properties that require hidden elements)
° Natural avoidance may become a dodge at will.
° -1 CD to a Natural Avoid or Activated Special Property(Excluding types and Hidden elements), -1 more every new type bonus acquired by version.
° Version 4: You may expend an additional skill use when using a Dodge skill to make that use an omni-dodge.
° Version 7: +1 use to Speed skills(Dodge, Attack Slot, air shoes, cooldown reduction, clone)
° Version 13: +1 attack slot.
° Version 19: One natural avoidance may apply to all attacks this turn. (5 turn cooldown)
° Initiative (+)
° Natural avoidance may become a dodge at will.
° -1 CD to a Natural Avoid or Activated Special Property(Excluding types and Hidden elements), -1 more every new type bonus acquired by version.
° Version 4: You may expend an additional skill use when using a Dodge skill to make that use an omni-dodge.
° Version 7: +1 use to Speed skills(Dodge, Attack Slot, air shoes, cooldown reduction, clone)
° Version 13: +1 attack slot.
° Version 19: One natural avoidance may apply to all attacks this turn. (5 turn cooldown)
::o:: Type Master: +1 special property of another element regardless of element level requirement, +1 more every new type bonus acquired by version. (May not select properties that require hidden elements)
-Karma: Neutral
{--Effects: (Click to view)}° Base: Gain a Hyper Attack
° v6: Gain a Dark Soul
° v12: Gain a Soul Unison
° v18: Hyper Attack Expansion
° v6: Gain a Dark Soul
° v12: Gain a Soul Unison
° v18: Hyper Attack Expansion
-Elements: Fire Lv5, Dark Lv5, Wind Lv5, Sand Lv5
{--Effects: (Click to view)}° +100 Damage. +10% Base Damage Calculation
::o:: User can sacrifice HP equal to 10% of their Max upon using an attack for it to deal +50% Damage.
::o:: If the attack lands, the sacrificed HP is restored in the user's next Defensive Phase
::o:: One Status Infliction gains "Cannot be removed on turn of infliction" (0 Turn CD)
::o:: +5 Special Property CDR (applied as desired).
::o:: Ignore Negative Panel Effects.
::o:: Basic Attacks gain "If Hits, victim has -50 Damage and Armor for 1 Turn".
::o:: By Optionally Charging an Attack for an extra turn, its 'If Hit' effects will pierce immunity.
::o:: Slow has -4 CD.
::o:: User can sacrifice HP equal to 10% of their Max upon using an attack for it to deal +50% Damage.
::o:: If the attack lands, the sacrificed HP is restored in the user's next Defensive Phase
::o:: One Status Infliction gains "Cannot be removed on turn of infliction" (0 Turn CD)
::o:: +5 Special Property CDR (applied as desired).
::o:: Ignore Negative Panel Effects.
::o:: Basic Attacks gain "If Hits, victim has -50 Damage and Armor for 1 Turn".
::o:: By Optionally Charging an Attack for an extra turn, its 'If Hit' effects will pierce immunity.
::o:: Slow has -4 CD.
--Strengths: Wind, Dark, Wood, Fire2, Plasma, Seeking2, Sand, Break, Metal, Sand, Ice, Shadow
--Weaknesses: [
-HP: 3,500
-Armor: 0
-Regeneration: 0
-Natural Avoid: 1-Hit Barrier // 5-CD
-Special Properties:
-- Initiative (Passive)
-- Neutrality (Passive)
-- Multi-Element (Passive)
-- Stone Skin (Passive)
-- Darken (Status)
-- Freeze (Status)
-- Burn (Status)
-- Poison (Status)
-- Slow (5-CD -> 0-CD)
-- Reflection (5 -> 0-CD)
-- Unstoppable (5-CD -> 0-CD)
-- Piercing (5-CD -> 0-CD)
-- Precision (5-CD -> 0-CD)
{--Modifiers: (Click to view)}° Base HP (1000)
° +2,000 HP (V-Up)
° +2,000 HP (V-Up)
{
1. [Malicious Power] [X-Tier, Elemental Levels]
Dark power and opportunistic manipulation pushes Jack Corvus to use anything to his advantage, and his power over flames that burn without ceasing and ability to glide on the winds show that.
- +6 Elemental Levels.
2. [Dark Intent] [S-Tier, Status Augment]
A practitioner of dirty battle tactics, Jack Corvus will do what he must to end any foe.
- By optionally charging attacks for an additional turn, the attack gains bonus damage equal to the total damage the damge over time effects on the attack would deal if they persisted their full duration.
- If used on a multi-hit attack, can be charged for an additional turn to apply per hit.
-- [Passive]
3. [Vile Preparation] [A-Tier, Auto-Charge]
To prepare for war is to win the battle, and Jack Corvus begins battle by poisoning his talons.
- +4 Auto-Charges.
-- [Passive]
4. [Grave Flame] [S-Tier, Damage+]
Dark flames that burn without ceasing, burning away even the ash they create.
- Damage over Time added to attacks instead deals 10 + 5 * Version Damage per turn for the first 10% converted for 2 turns, and improves by 4 + 1 * Version Damage per additional 10% converted.
-- [Passive]
5. [Wing Shield] [C+-Tier, Shield]
Jack Corvus uses his wings as a shield against incoming attacks.
- Blocks 1 Attack.
-- If an opponent is afflicted by a status effect/reduction or is below 50% of their max health, can block an additional attack.
-- [Active, 14/14 Uses]
6. [Dark Blaze] [C+-Tier, Barrier]
Dark flames that burn away all others.
- Absorbs 1 Attack.
-- If an opponent is afflicted by a status effect/reduction or is below 50% of their max health, can block an additional attack.
-- [Active, 14/14 Uses]
7. [Ascent] [B-Tier, Dodge]
On powerful wings, Jack Corvus rises above danger.
- Dodges 1 Attack and activates a special property or natural avoidance of choice.
-- [Active, 13/13 Uses]
8. [Dark Dive] [A-Tier, Attack Slot+]
Infernal fires ignite to hasten the destruction of his foes.
- +1 Attack Slot for 2 Turns. +1 additional attack slot if an opponent has 50% or less of their maximum health remaining, or is afflicted by a status effect.
-- [Active, 10/10 Uses]
9. [Malicious Cunning] [B-Tier, Special Property]
The natural flow of the battle is to simply devastate all possible adversaries. Jack Corvus excels in this for one simple reason: Lack of mercy.
- Freely activate two special properties and/or natural avoidances.
-- [Active, 13/13 Uses]
10. [Brutal Efficiency] [A-Tier, CDR]
Merciless use of every advantage he possesses, and many he can quickly create, puts Jack Corvus a step ahead of his adversaries.
- Applies -1 CD to 1 Attack for 1 use and adds +630 Damage to one attack for one use.
-- Can forego either effect to apply the other an additional time.
-- [Active, 10/10 Uses]
11. [Dark Desire] [S-Tier, Skill Use+]
The willingness to do what must be done is accompanied by the desire to succeed at all costs.
- +1 Skill Use to another skill of choice.
- Alternatively, set the panels to a panel of the user's choice.
- Alternatively, lock or unlock the current panels.
-- [Active, 4/4 Uses MAX/Battle
--Skill Pool--
}1. [Malicious Power] [X-Tier, Elemental Levels]
Dark power and opportunistic manipulation pushes Jack Corvus to use anything to his advantage, and his power over flames that burn without ceasing and ability to glide on the winds show that.
- +6 Elemental Levels.
2. [Dark Intent] [S-Tier, Status Augment]
A practitioner of dirty battle tactics, Jack Corvus will do what he must to end any foe.
- By optionally charging attacks for an additional turn, the attack gains bonus damage equal to the total damage the damge over time effects on the attack would deal if they persisted their full duration.
- If used on a multi-hit attack, can be charged for an additional turn to apply per hit.
-- [Passive]
3. [Vile Preparation] [A-Tier, Auto-Charge]
To prepare for war is to win the battle, and Jack Corvus begins battle by poisoning his talons.
- +4 Auto-Charges.
-- [Passive]
4. [Grave Flame] [S-Tier, Damage+]
Dark flames that burn without ceasing, burning away even the ash they create.
- Damage over Time added to attacks instead deals 10 + 5 * Version Damage per turn for the first 10% converted for 2 turns, and improves by 4 + 1 * Version Damage per additional 10% converted.
-- [Passive]
5. [Wing Shield] [C+-Tier, Shield]
Jack Corvus uses his wings as a shield against incoming attacks.
- Blocks 1 Attack.
-- If an opponent is afflicted by a status effect/reduction or is below 50% of their max health, can block an additional attack.
-- [Active, 14/14 Uses]
6. [Dark Blaze] [C+-Tier, Barrier]
Dark flames that burn away all others.
- Absorbs 1 Attack.
-- If an opponent is afflicted by a status effect/reduction or is below 50% of their max health, can block an additional attack.
-- [Active, 14/14 Uses]
7. [Ascent] [B-Tier, Dodge]
On powerful wings, Jack Corvus rises above danger.
- Dodges 1 Attack and activates a special property or natural avoidance of choice.
-- [Active, 13/13 Uses]
8. [Dark Dive] [A-Tier, Attack Slot+]
Infernal fires ignite to hasten the destruction of his foes.
- +1 Attack Slot for 2 Turns. +1 additional attack slot if an opponent has 50% or less of their maximum health remaining, or is afflicted by a status effect.
-- [Active, 10/10 Uses]
9. [Malicious Cunning] [B-Tier, Special Property]
The natural flow of the battle is to simply devastate all possible adversaries. Jack Corvus excels in this for one simple reason: Lack of mercy.
- Freely activate two special properties and/or natural avoidances.
-- [Active, 13/13 Uses]
10. [Brutal Efficiency] [A-Tier, CDR]
Merciless use of every advantage he possesses, and many he can quickly create, puts Jack Corvus a step ahead of his adversaries.
- Applies -1 CD to 1 Attack for 1 use and adds +630 Damage to one attack for one use.
-- Can forego either effect to apply the other an additional time.
-- [Active, 10/10 Uses]
11. [Dark Desire] [S-Tier, Skill Use+]
The willingness to do what must be done is accompanied by the desire to succeed at all costs.
- +1 Skill Use to another skill of choice.
- Alternatively, set the panels to a panel of the user's choice.
- Alternatively, lock or unlock the current panels.
-- [Active, 4/4 Uses MAX/Battle
{
1. [Grave Claw]
Flames that take on the shape of claws and attempt to swipe at, strike down, or outright grab and throw his enemies.
[50%] [::Shortcut:Element:Fire::] [::Shortcut:Range:S::]
::C:: ::Effect:DoTDmg:: ::Effect:IFHIT:: 215 Damage per turn for 2 turns.
::C:: ::Effect:OptCharge:: 1
::C:: ::Effect:MultiCharge::
::o:: ::Effect:IFHIT:: ::Effect:RedMinor:: -50 Armor and Damage for 1 turn.
2. [Sickle Wing]
Using his wings like malevolent claws, Jack Corvus strikes at his foes without remorse.
[80%] [::Shortcut:Element:Set::] [::Shortcut:Range:Set::]
::C:: ::Effect:DoTDmg:: ::Effect:IFHIT:: 115 Damage per turn for 2 turns.
::C:: ::Effect:SetAimer:: X | X
::C:: ::Effect:UserElem:: ::Effect:SetRange::
::o:: ::Effect:IFHIT:: ::Effect:RedMinor:: -50 Armor and Damage for 1 turn.
3. [Sickle Pierce]
Drawing his wings back and furling them like a lethal spike, Jack Corvus attempts to impale his foes.
[50%] [::Shortcut:Element:Dark::] [::Shortcut:Range:C::]
::C:: ::Effect:SetAimer:: X | X
::C:: ::Effect:DoTDmg:: ::Effect:IFHIT:: 115 Damage per turn for 2 turns.
::C:: ::Effect:AltChargeB:: Can be optionally charged for up to 5 turns. Per turn of charge applied, instead of gaining damage, the damage over time lasts for an additional turn.
::o:: ::Effect:IFHIT:: ::Effect:RedMinor:: -50 Armor and Damage for 1 turn.
4. [Grave Blaze]
Grasping a dark fire within his palm, Jack Corvus throws the blast, which erupts into screaming flames on impact.
[60%] [::Shortcut:Element:Fire::] [::Shortcut:Range:S::]
::C:: ::Effect:UD:: ::Effect:BS::
::C:: ::Effect:DoTDmg:: ::Effect:IFHIT:: 115 Damage per turn for 2 turns.
::C:: ::Effect:AltChargeA:: Can be optionally charged for 1 turn to gain ::Effect:HA::
::B:: ::Effect:IFHIT:: ::Effect:Burn::
::o:: 1-CD
5. [Black Ash]
Dark flames burn the air instantly as they scorch by, and burn out before they reach their targets. All that remains is the dark soot they carry with them.
[60%] [::Shortcut:Element:Wind::] [::Shortcut:Range:S::]
::C:: ::Effect:UD:: ::Effect:CA::
::C:: ::Effect:DoTDmg:: ::Effect:IFHIT:: 115 Damage per turn for 2 turns.
::C:: ::Effect:AltChargeA:: Can be optionally charged for 1 turn to gain ::Effect:HA::
::B:: ::Effect:IFHIT:: ::Effect:Poison::
::o:: 1-CD
6. [Cocytus Shard]
The dark flames more flexible than just burning beyond hope, they carry with them the power of rime frost when desired. Black flames with an intense chill.
[60%] [::Shortcut:Element:Sand::] [::Shortcut:Range:C::]
::C:: ::Effect:CA:: ::Effect:BS::
::C:: ::Effect:DoTDmg:: ::Effect:IFHIT:: 115 Damage per turn for 2 turns.
::C:: ::Effect:AltChargeA:: Can be optionally charged for 1 turn to gain ::Effect:HA::
::B:: ::Effect:IA::
::B:: ::Effect:IFHIT:: ::Effect:Freeze::
::o:: 2-CD
7. [Screeching Wind]
A sudden charge with coursing wind and flames tears through his opponents.
[40%] [::Shortcut:Element:Wind::] [::Shortcut:Range:C::]
::C:: ::Effect:UD:: ::Effect:BS::
::C:: ::Effect:DoTDmg:: ::Effect:IFHIT:: 215 Damage per turn for 2 turns.
::B:: ::Effect:CBNA::
::o:: 1-CD
8. [Scorching Finale]
Dark flames that burn stronger than ever, but only ever burn so bright.
[40%] [::Shortcut:Element:Fire::] [::Shortcut:Range:S::]
::C:: ::Effect:UD:: ::Effect:CA::
::C:: ::Effect:DoTDmg:: ::Effect:IFHIT:: 320 Damage per turn for 2 turns.
::B:: ::Effect:CustomB:: Deals 1.5x DoT damage as allowed.
::o:: 1-CD | Damage Cannot be Augmented Further
9. [Dread Blaze]
An overwhelming fire that burns until nothing remains.
[0%] [::Shortcut:Element:Dark::] [::Shortcut:Range:S::]
::C:: ::Effect:DoTDmg:: ::Effect:IFHIT:: 365 Damage per turn for 7 turns.
::B:: ::Effect:CBNA::
::A:: ::Effect:CustomA:: Requires 1 additional grit.
::o:: 1-Turn Charge | 5-CD
10. [Grave Wind]
The flap of dark wings sends a stream of winds that tears away defenses.
[30% * 2 Hits] [::Shortcut:Element:Wind::] [::Shortcut:Range:S::]
::C:: ::Effect:DoTDmg:: ::Effect:IFHIT:: 115 Damage per turn for 2 turns.
::C:: ::Effect:AltChargeA:: Can be optionally charged for 1 turn to gain ::Effect:HA::
::B:: ::Effect:CBC::
::B:: ::Effect:AvoidSep::
::A:: ::Effect:CustomA:: Select an A-Tier "Destroys" effect on use.
::o:: 1-Turn Charge | 3-CD
11. [Sickle Wing Combat]
Menacing claws wreathed in black flames that strike without mercy.
[0% * 6 Hits] [::Shortcut:Element:Dark::] [::Shortcut:Element:Fire::] [::Shortcut:Range:C::]
::C:: ::Effect:DoTDmg:: ::Effect:IFHIT:: 265 Damage per turn for 2 turns.
::B:: ::Effect:AvoidSep::
::o:: 5-CD
12. [Rising Furies]
A black gust that carries with it the flames of the end.
[110%] [::Shortcut:Element:Wind::] [::Shortcut:Range:S::]
::A:: ::Effect:AugDmg:: Deals +33% of Base Damage per attack used before it, this turn.
::A:: ::Effect:CustomA:: Can reduce attack damage to 0 to add 50% of attack's damage to two attacks that follow.
::o:: 2-Turn Charge
13. [Grave Cleaver]
Slicing winds and gouging claws laced with flames carry destructive intent.
[80%] [::Shortcut:Element:Dark::] [::shortcut:Element:Fire::] [::Shortcut:Range:C::]
::B:: ::Effect:CBNA:: ::Effect:CBC::
::A:: ::Effect:CustomA:: Requires 1 additional grit.
::S:: ::Effect:CBM::
::o:: 3 Uses/Battle | 1-Turn Charge | 2-CD
14. [Contemptuous Blaze]
Flames that burn and continue through spite alone.
[70%] [::Shortcut:Element:Fire::] [::Shortcut:Range:S::]
::B:: ::Effect:CBNA:: ::Effect:CBI::
::A:: ::Effect:ReqAddAvoid:: 1
::S:: ::Effect:CUS:: ::Effect:CDS::
::S:: ::Effect:RecurAuto:: 2
::o:: 1 Use/Battle | 1-Turn Charge | 2-CD
15. [Aero-Dive]
Wreathing his body in flames, Jack Corvus dives through the air towards his foes.
[70%] [::Shortcut:Element:Wind::] [::Shortcut:Element:Fire::] [::Shortcut:Range:C::]
::B:: ::Effect:IA::
::A:: ::Effect:AugDmg:: Deals +72% Damage per attack slot sacrificed this turn.
::o:: 1-Turn Charge | 1-CD
16. [Rekindling Updraft]
A updraft of dark winds and scorching ash that just as easily restores Jack Corvus as it does harm his foes.
[55%] [::Shortcut:Element:Wind::] [::Shortcut:Range:C::]
::C:: ::Effect:DoTDmg:: ::Effect:IFHit:: 115 Damage per turn for 2 turns.
::o:: ::Effect:AltChargeB:: Can be optionally charged for 1 turn to heal the user equal to the attack's damage. The attack is still used.
::o:: Attack Damage is Halved
17. [Spiteful Blaze]
Flames that remember and hold grudges.
[0%] [::Shortcut:Element:Dark::] [::Shortcut:Range:C::]
::S:: Repeats the last used standard attack at full damage and effects.
::o:: 2 Uses/Battle | 1-Turn Charge
--Combat Information--
}Base Damage: 470
Attacks per Turn: 7
Total Attacks: 25/25
Attacks
{--Modifiers: (Click to view)}° Base Damage (100)
° +200 Base Damage (V-Up)
::o:: +50 Base Damage (HP Conversion)
::o:: +20 Base Damage (Navi Mark)
::o:: +100 Base Damage (Fire Element)
° +200 Base Damage (V-Up)
::o:: +50 Base Damage (HP Conversion)
::o:: +20 Base Damage (Navi Mark)
::o:: +100 Base Damage (Fire Element)
Attacks per Turn: 7
Total Attacks: 25/25
Attacks
1. [Grave Claw]
Flames that take on the shape of claws and attempt to swipe at, strike down, or outright grab and throw his enemies.
[50%] [::Shortcut:Element:Fire::] [::Shortcut:Range:S::]
::C:: ::Effect:DoTDmg:: ::Effect:IFHIT:: 215 Damage per turn for 2 turns.
::C:: ::Effect:OptCharge:: 1
::C:: ::Effect:MultiCharge::
::o:: ::Effect:IFHIT:: ::Effect:RedMinor:: -50 Armor and Damage for 1 turn.
2. [Sickle Wing]
Using his wings like malevolent claws, Jack Corvus strikes at his foes without remorse.
[80%] [::Shortcut:Element:Set::] [::Shortcut:Range:Set::]
::C:: ::Effect:DoTDmg:: ::Effect:IFHIT:: 115 Damage per turn for 2 turns.
::C:: ::Effect:SetAimer:: X | X
::C:: ::Effect:UserElem:: ::Effect:SetRange::
::o:: ::Effect:IFHIT:: ::Effect:RedMinor:: -50 Armor and Damage for 1 turn.
3. [Sickle Pierce]
Drawing his wings back and furling them like a lethal spike, Jack Corvus attempts to impale his foes.
[50%] [::Shortcut:Element:Dark::] [::Shortcut:Range:C::]
::C:: ::Effect:SetAimer:: X | X
::C:: ::Effect:DoTDmg:: ::Effect:IFHIT:: 115 Damage per turn for 2 turns.
::C:: ::Effect:AltChargeB:: Can be optionally charged for up to 5 turns. Per turn of charge applied, instead of gaining damage, the damage over time lasts for an additional turn.
::o:: ::Effect:IFHIT:: ::Effect:RedMinor:: -50 Armor and Damage for 1 turn.
4. [Grave Blaze]
Grasping a dark fire within his palm, Jack Corvus throws the blast, which erupts into screaming flames on impact.
[60%] [::Shortcut:Element:Fire::] [::Shortcut:Range:S::]
::C:: ::Effect:UD:: ::Effect:BS::
::C:: ::Effect:DoTDmg:: ::Effect:IFHIT:: 115 Damage per turn for 2 turns.
::C:: ::Effect:AltChargeA:: Can be optionally charged for 1 turn to gain ::Effect:HA::
::B:: ::Effect:IFHIT:: ::Effect:Burn::
::o:: 1-CD
5. [Black Ash]
Dark flames burn the air instantly as they scorch by, and burn out before they reach their targets. All that remains is the dark soot they carry with them.
[60%] [::Shortcut:Element:Wind::] [::Shortcut:Range:S::]
::C:: ::Effect:UD:: ::Effect:CA::
::C:: ::Effect:DoTDmg:: ::Effect:IFHIT:: 115 Damage per turn for 2 turns.
::C:: ::Effect:AltChargeA:: Can be optionally charged for 1 turn to gain ::Effect:HA::
::B:: ::Effect:IFHIT:: ::Effect:Poison::
::o:: 1-CD
6. [Cocytus Shard]
The dark flames more flexible than just burning beyond hope, they carry with them the power of rime frost when desired. Black flames with an intense chill.
[60%] [::Shortcut:Element:Sand::] [::Shortcut:Range:C::]
::C:: ::Effect:CA:: ::Effect:BS::
::C:: ::Effect:DoTDmg:: ::Effect:IFHIT:: 115 Damage per turn for 2 turns.
::C:: ::Effect:AltChargeA:: Can be optionally charged for 1 turn to gain ::Effect:HA::
::B:: ::Effect:IA::
::B:: ::Effect:IFHIT:: ::Effect:Freeze::
::o:: 2-CD
7. [Screeching Wind]
A sudden charge with coursing wind and flames tears through his opponents.
[40%] [::Shortcut:Element:Wind::] [::Shortcut:Range:C::]
::C:: ::Effect:UD:: ::Effect:BS::
::C:: ::Effect:DoTDmg:: ::Effect:IFHIT:: 215 Damage per turn for 2 turns.
::B:: ::Effect:CBNA::
::o:: 1-CD
8. [Scorching Finale]
Dark flames that burn stronger than ever, but only ever burn so bright.
[40%] [::Shortcut:Element:Fire::] [::Shortcut:Range:S::]
::C:: ::Effect:UD:: ::Effect:CA::
::C:: ::Effect:DoTDmg:: ::Effect:IFHIT:: 320 Damage per turn for 2 turns.
::B:: ::Effect:CustomB:: Deals 1.5x DoT damage as allowed.
::o:: 1-CD | Damage Cannot be Augmented Further
9. [Dread Blaze]
An overwhelming fire that burns until nothing remains.
[0%] [::Shortcut:Element:Dark::] [::Shortcut:Range:S::]
::C:: ::Effect:DoTDmg:: ::Effect:IFHIT:: 365 Damage per turn for 7 turns.
::B:: ::Effect:CBNA::
::A:: ::Effect:CustomA:: Requires 1 additional grit.
::o:: 1-Turn Charge | 5-CD
10. [Grave Wind]
The flap of dark wings sends a stream of winds that tears away defenses.
[30% * 2 Hits] [::Shortcut:Element:Wind::] [::Shortcut:Range:S::]
::C:: ::Effect:DoTDmg:: ::Effect:IFHIT:: 115 Damage per turn for 2 turns.
::C:: ::Effect:AltChargeA:: Can be optionally charged for 1 turn to gain ::Effect:HA::
::B:: ::Effect:CBC::
::B:: ::Effect:AvoidSep::
::A:: ::Effect:CustomA:: Select an A-Tier "Destroys" effect on use.
::o:: 1-Turn Charge | 3-CD
11. [Sickle Wing Combat]
Menacing claws wreathed in black flames that strike without mercy.
[0% * 6 Hits] [::Shortcut:Element:Dark::] [::Shortcut:Element:Fire::] [::Shortcut:Range:C::]
::C:: ::Effect:DoTDmg:: ::Effect:IFHIT:: 265 Damage per turn for 2 turns.
::B:: ::Effect:AvoidSep::
::o:: 5-CD
12. [Rising Furies]
A black gust that carries with it the flames of the end.
[110%] [::Shortcut:Element:Wind::] [::Shortcut:Range:S::]
::A:: ::Effect:AugDmg:: Deals +33% of Base Damage per attack used before it, this turn.
::A:: ::Effect:CustomA:: Can reduce attack damage to 0 to add 50% of attack's damage to two attacks that follow.
::o:: 2-Turn Charge
13. [Grave Cleaver]
Slicing winds and gouging claws laced with flames carry destructive intent.
[80%] [::Shortcut:Element:Dark::] [::shortcut:Element:Fire::] [::Shortcut:Range:C::]
::B:: ::Effect:CBNA:: ::Effect:CBC::
::A:: ::Effect:CustomA:: Requires 1 additional grit.
::S:: ::Effect:CBM::
::o:: 3 Uses/Battle | 1-Turn Charge | 2-CD
14. [Contemptuous Blaze]
Flames that burn and continue through spite alone.
[70%] [::Shortcut:Element:Fire::] [::Shortcut:Range:S::]
::B:: ::Effect:CBNA:: ::Effect:CBI::
::A:: ::Effect:ReqAddAvoid:: 1
::S:: ::Effect:CUS:: ::Effect:CDS::
::S:: ::Effect:RecurAuto:: 2
::o:: 1 Use/Battle | 1-Turn Charge | 2-CD
15. [Aero-Dive]
Wreathing his body in flames, Jack Corvus dives through the air towards his foes.
[70%] [::Shortcut:Element:Wind::] [::Shortcut:Element:Fire::] [::Shortcut:Range:C::]
::B:: ::Effect:IA::
::A:: ::Effect:AugDmg:: Deals +72% Damage per attack slot sacrificed this turn.
::o:: 1-Turn Charge | 1-CD
16. [Rekindling Updraft]
A updraft of dark winds and scorching ash that just as easily restores Jack Corvus as it does harm his foes.
[55%] [::Shortcut:Element:Wind::] [::Shortcut:Range:C::]
::C:: ::Effect:DoTDmg:: ::Effect:IFHit:: 115 Damage per turn for 2 turns.
::o:: ::Effect:AltChargeB:: Can be optionally charged for 1 turn to heal the user equal to the attack's damage. The attack is still used.
::o:: Attack Damage is Halved
17. [Spiteful Blaze]
Flames that remember and hold grudges.
[0%] [::Shortcut:Element:Dark::] [::Shortcut:Range:C::]
::S:: Repeats the last used standard attack at full damage and effects.
::o:: 2 Uses/Battle | 1-Turn Charge
{
Total Number of Chips Per Battle: 5
Mega Chips: 3
Giga Chips: 1
Standard/Dark Chips
[::Chip:Air ShoesLv0:v0:#5::]
[::Chip:Bug FixLv0:v0:#5::]
[::Chip:Elemental RageLv0:v0:#5::]
[::Chip:Air SwordLv0:v0::]
Mega Chips
[::Chip:Zeus HammerLv0:v0::]
[::Chip:Lava PanelsLv0:v0::]
[::Chip:Poison PanelsLv0:v0::]
[::Chip:Grass PanelsLv0:v0::]
[::Chip:Ocean PanelsLv0:v0::]
Giga Chips/Advanced Dark Chips
--Chip Library--
}Total Number of Chips Per Battle: 5
Mega Chips: 3
Giga Chips: 1
Standard/Dark Chips
[::Chip:Air ShoesLv0:v0:#5::]
[::Chip:Bug FixLv0:v0:#5::]
[::Chip:Elemental RageLv0:v0:#5::]
[::Chip:Air SwordLv0:v0::]
Mega Chips
[::Chip:Zeus HammerLv0:v0::]
[::Chip:Lava PanelsLv0:v0::]
[::Chip:Poison PanelsLv0:v0::]
[::Chip:Grass PanelsLv0:v0::]
[::Chip:Ocean PanelsLv0:v0::]
Giga Chips/Advanced Dark Chips
{
--Navi Customizer--
}}
--|Programs|--
[7/7 Equipped]
Defensive Programs
[Undershirt ⇪ Nu]
Activated Program [1/1]
User survives a fatal turn of damage with 1 HP.
For every activation after the first: User survives one full fatal attack with 1 HP.
Offensive Programs
[Initiative ⇪ Kappa]
User has +3 Initiative Lv, increasing their chance to go first in battle. Initiative grants +20% Damage to all attacks on first turn as well.
Supportive Programs
[⇪ Elemental Expansion SP]
Passive Mega Program.
User has +3 Element Levels. This Program loses the ability to be equipped twice.
[Air Shoes ⇪ Nu]
Activated Program
Upon activation of this program, user ignores positive and negative stage effects for 1 turn. Does not take up a program slot.
⦗Uses per battle: 2/2⦘
Regenerative Programs
[⇪ Skill Addition SP]
Passive Mega Program.
Adds +1 Use to All Skills
[Channel ⇪ Zeta]
Passive Program
One attack that shares an element with the user gains "Optional 1 Turn Charge: Instead of gaining damage from the charge, the user gain HP equal to the attack's damage. The affected attack's damage is halved." (Does not apply multipliers from other Charges)
[Last Stand ⇪ Alpha]
Passive Program
User deals +30% Damage while below 15% of their Max HP
[Firewall ⇪ Nu]
Activated Program
Upon activation of this program, user can remove one negative status of choice. Does not take up a program slot.
⦗Uses per battle: 2⦘
Hidden Programs
[Type Master]
Passive Hidden Program
+1 non-Version-gated Type Bonus of any type the user doesn't already possess
Giga Program
[Elite Edge ⇪ Skillful]
Transcend your frame into a greater being.
° User may have a second Type (The same Type may be chosen twice)
::o:: +1 use to All Skills
--|Accessories|--
[2/2 Equipped]
[Zircon Cross of Elements]
A shining cross of zircon, emanates a powerful force.
° +2 Elemental Levels
Garnet Star of Power
A shining star forged of garnet, sparkles with an otherworldly power.
° +1 Attack Slot when at or below 75% of your Max HP
° +1 More Attack Slot when at or below 25% of your Max HP
--|Crests|--
[0/3]
[7/7 Equipped]
Defensive Programs
[Undershirt ⇪ Nu]
Activated Program [1/1]
User survives a fatal turn of damage with 1 HP.
For every activation after the first: User survives one full fatal attack with 1 HP.
Offensive Programs
[Initiative ⇪ Kappa]
User has +3 Initiative Lv, increasing their chance to go first in battle. Initiative grants +20% Damage to all attacks on first turn as well.
Supportive Programs
[⇪ Elemental Expansion SP]
Passive Mega Program.
User has +3 Element Levels. This Program loses the ability to be equipped twice.
[Air Shoes ⇪ Nu]
Activated Program
Upon activation of this program, user ignores positive and negative stage effects for 1 turn. Does not take up a program slot.
⦗Uses per battle: 2/2⦘
Regenerative Programs
[⇪ Skill Addition SP]
Passive Mega Program.
Adds +1 Use to All Skills
[Channel ⇪ Zeta]
Passive Program
One attack that shares an element with the user gains "Optional 1 Turn Charge: Instead of gaining damage from the charge, the user gain HP equal to the attack's damage. The affected attack's damage is halved." (Does not apply multipliers from other Charges)
[Last Stand ⇪ Alpha]
Passive Program
User deals +30% Damage while below 15% of their Max HP
[Firewall ⇪ Nu]
Activated Program
Upon activation of this program, user can remove one negative status of choice. Does not take up a program slot.
⦗Uses per battle: 2⦘
Hidden Programs
[Type Master]
Passive Hidden Program
+1 non-Version-gated Type Bonus of any type the user doesn't already possess
Giga Program
[Elite Edge ⇪ Skillful]
Transcend your frame into a greater being.
° User may have a second Type (The same Type may be chosen twice)
::o:: +1 use to All Skills
--|Accessories|--
[2/2 Equipped]
[Zircon Cross of Elements]
A shining cross of zircon, emanates a powerful force.
° +2 Elemental Levels
Garnet Star of Power
A shining star forged of garnet, sparkles with an otherworldly power.
° +1 Attack Slot when at or below 75% of your Max HP
° +1 More Attack Slot when at or below 25% of your Max HP
--|Crests|--
[0/3]
{
[Crow's Umbra] [Advanced Form - Darksoul]
Dealer's attempt to recreate the effect of the darksoul for Jack Corvus definitely had its dangers, but the culmination shows the incredible mental resilience Jack possesses. When broken and battered, Jack can harness the darkness to empower him.
° Automatically activates when the user would reach 0 HP
° Navi endures a fatal turn of attacks with 1 HP
° Navi is invincible except against Aimed Attacks
° Navi has +1 Attack Slot for the duration
° Lasts for 2 Turns
[Noise Resonance] [Advanced Form - Soul Unison]
The Noise Program installed into Jack Corvus' form not only enables him to traverse areas of intense Noise without concern, but to resonate with the latent energy of battle chips to attain more power.
° Sacrifice any Standard-Tier Attack Chip to merge with it, entering this form
° During Unison, user gains the Lv5 Effects of the Chip's first natural Element
° User's charged attacks may become that Chip at will, gaining its Name, Elements, Non-★ Effects, and User's Standard/Dark Chip Damage
° Lasts for 3 Turns
[Grave Flame Barrage] [Hyper Attack]
Raising up on his wings, Jack Corvus rains down strike after strike of the dangerous flames from on high, attempting to burn everything until only he remains.
[17% * 4 Hits] [::Shortcut:Element:Fire::] [::Shortcut:Range:S::]
::C:: ::Effect:DoTDmg:: ::Effect:IFHit:: 115 Damage per turn for 2 turns.
::B:: ::Effect:CustomB:: Instead of applying multiple inflictions, stacks total damage and resets duration.
::B:: ::Effect:AvoidSep::
::A:: ::Effect:HA::
::S:: ::Effect:CustomS:: ::Effect:IFHit:: Effects apply per hit of this attack.
::S:: ::Effect:RecurAuto:: 2
::o:: 2-Turn Charge | 5-CD
--Hyper Repertoire--
}[Crow's Umbra] [Advanced Form - Darksoul]
Dealer's attempt to recreate the effect of the darksoul for Jack Corvus definitely had its dangers, but the culmination shows the incredible mental resilience Jack possesses. When broken and battered, Jack can harness the darkness to empower him.
° Automatically activates when the user would reach 0 HP
° Navi endures a fatal turn of attacks with 1 HP
° Navi is invincible except against Aimed Attacks
° Navi has +1 Attack Slot for the duration
° Lasts for 2 Turns
[Noise Resonance] [Advanced Form - Soul Unison]
The Noise Program installed into Jack Corvus' form not only enables him to traverse areas of intense Noise without concern, but to resonate with the latent energy of battle chips to attain more power.
° Sacrifice any Standard-Tier Attack Chip to merge with it, entering this form
° During Unison, user gains the Lv5 Effects of the Chip's first natural Element
° User's charged attacks may become that Chip at will, gaining its Name, Elements, Non-★ Effects, and User's Standard/Dark Chip Damage
° Lasts for 3 Turns
[Grave Flame Barrage] [Hyper Attack]
Raising up on his wings, Jack Corvus rains down strike after strike of the dangerous flames from on high, attempting to burn everything until only he remains.
[17% * 4 Hits] [::Shortcut:Element:Fire::] [::Shortcut:Range:S::]
::C:: ::Effect:DoTDmg:: ::Effect:IFHit:: 115 Damage per turn for 2 turns.
::B:: ::Effect:CustomB:: Instead of applying multiple inflictions, stacks total damage and resets duration.
::B:: ::Effect:AvoidSep::
::A:: ::Effect:HA::
::S:: ::Effect:CustomS:: ::Effect:IFHit:: Effects apply per hit of this attack.
::S:: ::Effect:RecurAuto:: 2
::o:: 2-Turn Charge | 5-CD