Been a good while since we've gone at it. Initiative 6 so about to start blazing in a moment.
Set Stage Omega
Ocean Panels Aqua ° Fire Navis lose 10% HP per turn and cannot restore HP * ° Non-Aqua Navis' Avoidances only apply to one attack per use * ° Non-Aqua Attacks can only be used once per turn regardless of any effect * Lasts for 3 Turns
Permanence Flare Stage Lock ~ S-Tier A flame that burns the field in place, locking it regardless of its attempts. Effects: Locks the current panels in place, causing them to be unable to change, for 1 Turn. Or can remove the lock on panels instead. 6x Uses, 6x Max/Battle.
x1 Used. Locks Ocean Panels for this turn.
Air Shoes Omega used. 7/8 remaining.
+ One Attack per turn strikes twice as many times when used at the same amount of damage as the previous use. - Opponent can disable all panel immunity. If so, this Hyper Mode ends immediately.
- 2 Turn Duration
Blazing Aftermath chosen.
Eternal Flare Multiplier Attack ~ S-Tier The final blaze of fire, burning through the great sun that represents the strength that the Knight possesses. Effects: One Attack strikes an additional time at no cost, regardless of Cooldown or Charge. 6x uses, 6x Max/Battle.
x6 used on Blazing Aftermath.
Terminating Blaze Aiming Skill ~ A-Tier A flame that dominates the enemy entirely. With this augmentation, that is the reality that the knight seeks to do to his opponent from here on out. Effects: Adds "requires an additional avoidance to prevent." Cannot be applied more than once to the attack. 9x uses.
x1 used on Blazing Aftermath.
Emerald Star and Cross used on Blazing Aftermath.
Attack Slots: 5
Hyper Attack ~ Blazing Recurrence C/S-Attack Fire Element The eternal surge of flame that brings forth the overwhelming strength that Zane possesses. 530: 120% DMG. Upon use, can choose two Omni-Aimers. Add them and the base damage of this attack to one attack this turn. 3 -> 2 Turn Cooldown
Blazing Aftermath x 16 C/S-Attack Fire Element Forging together a flurry of flame from repeated assaults, Zane unleashes an insurmountably powerful blaze of flames to engulf his enemies and turn them to ashes. 1,420: 40% DMG. Cuts Uncuttable Auras. Unomnidodgable. Auto-Strikes for two turns after use at 50% Damage it had on the turn of use and retaining any effects/properties added to it. Cuts Darksoul. Cuts Undershirt. Cannot be Naturally Avoided. Requires an additional avoidance to prevent. 1 Turn CD 1x Use/Battle
SE - Dynamite Spark S-Attack Fire Element A snap of the finger that unleashes a flurry of explosive shots around his opponents, sparking the heat within the air. DMG, Undodgable, Cuts Auras, can reduce the damage of this attack to 0 to add half of the hits of this attack to one attack this turn.