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Post by Gaia on Dec 23, 2021 11:30:05 GMT -8
#s://cdn~discordapp~com/attachments/858178610224562196/901882782098292836/Joker~png
Joker.DB
No initiative. Popping a Zenny token for x2 Zenny.
1-100
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Post by Nightshade on Dec 26, 2021 14:07:04 GMT -8
Nightshade -Turn 1[Nightshade HP=5400/5400]
"Here goes nothing."________________________________________Defense Phase:INITATIVE 1
Phase Shift [S-Tier]{Spoiler}After a successful avoid, Nighshade can add 50% of the avoided attack's damage as Armor against the following attack. Additionally, if Nightshade is targeted by five or more attacks, increase the efficiency of this skill by 25%.
Cybeast Adaptation [A-Tier]
{Spoiler}Nightshade's avoids:
-Grant 1 Attack Slot for 1 turn after avoiding a full, non-CBC attack. -May avoid an additional attack. -May add one effect from the avoided, non-CBC full regular attack to one attack for one turn. -May raise an avoidance to Omni-level against non basic attacks with multiple aimers. [Nightshade HP=5100/5100]
Setup Phase:
Cybeast Corruption [C-Tier] Each hit of Nightshade's attacks that strike the target inflict one stack of Bleed upon this skill's activation. -Bleed deals 205 unavoidable damage per stack (for a two turn duration), applied during Support Phase. -Bleed is considered a Skill-inflicted DoT damage for all purposes, does not have post infliction immunity and all stacks can be cleansed through any status cleansing methods. Immunity from DoT effects prevent Bleed from activating. -Bleed stacks cannot be cleansed on turn of infliction. -Bleed does not add cooldown or damage penalties to attacks nor alters their original effects in any shape, way or form.
Bug Lv5 Bonus! Statuses inflicted by you deal +(20 × Bug Lv) Damage per turn All status effects can stack up to two additional times to increase their effects. Post infliction immunity does not start until all instances of a status have been removed.
Aqua Lv5 Bonus! Panels start as ocean for 3 turns. First Innate Natural Avoidance in a turn can be applied against an additional attack.
Hyper Fusion! (3 Turns) - Damage 1.5x! - Bleed reduces MaxHP to a minimum of 1 - User is forced out of the Hyper Mode when the user loses more than 50% his current HP in a turn, when taking damage from an Avoidable Attack, the opponents disables their DoT immunity.
Battle Phase [12AS]:
- Nightshade attacks the Joker with Zenith Slash for 710dmg! Undodgeable. Break Shields. C-Bug - Nightshade attacks the Joker with Zenith Slash for 710dmg! Undodgeable. Break Shields. C-Bug - Nightshade attacks the Joker with Zenith Slash for 710dmg! Undodgeable. Break Shields. C-Bug - Nightshade attacks the Joker with Zenith Slash for 710dmg! Undodgeable. Break Shields. C-Bug - Nightshade attacks the Joker with Zenith Slash for 710dmg! Undodgeable. Break Shields. C-Bug - Nightshade attacks the Joker with Zenith Slash for 710dmg! Undodgeable. Break Shields. C-Bug - Nightshade attacks the Joker with Zenith Slash for 710dmg! Undodgeable. Break Shields. C-Bug - Nightshade attacks the Joker with Zenith Slash for 710dmg! Undodgeable. Break Shields. C-Bug - Nightshade attacks the Joker with Zenith Slash for 710dmg! Undodgeable. Break Shields. C-Bug - Nightshade attacks the Joker with Zenith Slash for 710dmg! Undodgeable. Break Shields. C-Bug - Nightshade attacks the Joker with Zenith Slash for 710dmg! Undodgeable. Break Shields. C-Bug - Nightshade attacks the Joker with Zenith Slash for 710dmg! Undodgeable. Break Shields. C-Bug
End Phase:
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Post by Gaia on Dec 26, 2021 17:15:27 GMT -8
#s://cdn~discordapp~com/attachments/858178610224562196/901882782098292836/Joker~png
Joker.DB
A stream of red energy flowed off the gigantean Wizard as the cat-like Navi drew near. All of his slashes were absorbed into its maelstrom, Joker unscathed.
"Surely, this is not the height of your combat power? Show me what you can do."
Preemptive Phase
[Preemptive Charges] - Joker has 1, applied as desired -- [Dread Satellite Laser] - [1/1 Charges]
Defense Phase
[Joker HP=3,935/3,935]
[Replicator] - Expansion: Skillful A paradox of infinite proportions. ° When creating an Aura/Barrier with HP, a Clone, or an Object, create a copy of that Aura/Barrier, Clone, or Object ° Bypasses the hard cap of "1 instance of a unique entity on the field at a time" where applicable ::o:: +1 Use to All Skills
::Element:Spatial:: ::o:: Effects that occur a limited number of times per turn can be used one additional time per turn.
[⇪ Alpha Barrier SP] Mega Program. The user spawns an Alpha Barrier once per turn. 10-HP Natural Barrier.
[Creator ⇪⇪ Alpha Tanzanite] Passive program +(5 * Version) health to auras created by holder. +(10 * Version) health to barriers created by holder.
Support Type: +20% Barrier/Aura HP.
[Dread Joker triggers Alpha Barrier SP twice through Spatial, Replicator spawns one more per. 4 265-HP Natural Barriers formed.]
[Cloud of Crimson] [A-Tier, Aura] Insurmountable power made manifest, the powerful crimson energy that rolls off of Joker's body creates an impenetrable iron wall of intense noise. All lesser efforts are burned away by its maelstrom. - Spawns an aura with 305-Power. - Additional instances can be merged into the current one to increase its hp by 50% of its base value. If three or more are merged together, the Aura becomes uncuttable. -- [Active, 6/8 Uses]
[4 auras spawned, total of 760-Power Uncuttable Aura]
[Zenith Slash] - All absorbed by the Cloud of Crimson.
[Joker HP=3,935/3,935]
Support Phase
[Power Transference] [A-Tier, Damage+] Pulling from the ravaging effects of either the crimson or the space in the air surrounding him, Joker amplifies his assault. - Dread Joker adds an aura's power or 50% of a barrier's health to up to 3 attacks per turn. - Once per turn, Joker may instead destroy a currently active aura/barrier to add this amount to all attacks used that turn. -- [Passive]
[Dread Joker adds 760 Damage to 4 attacks this turn. Destroys 2 Alpha Barriers to add +530 to all attacks this turn.]
[The Crimson Dread] [Advanced Form, Hyper Format] The Nuclear Generator within his core has the ability to tap into almost any energy source and irradiate it, creating massive stores of power that eradicate lesser beings. - One attack per turn gains damage equal to 10% of the target's maximum health for one use. - All attacks gain an omni-aimer of choice upon use. -- [1/2]-Turn Duration
Offense Phase6 AS | 1 Auto-Charges
[Spatial Crusher] - [1/1 Charges]
1. [Spatial Crusher] Power taken from reality itself, Dread Joker solidifies his body and returns the force put into him. [0] Spatial S-Damage [100%] ::A:: Grants +100% of Dread Joker's base damage to the next two attacks used. ::°:: 1-Turn required charge.
2. [Gigaton Building] Dread Joker's incredible power amasses into the palm of his hand, striking down on the battlefield and to summon a massive column of condensed, solidified crimson. [2,970] Stone S-Damage [60%] ::C:: Can be optionally charged for 5 turns. ::o:: Fully Undodgeable ::o:: Deals 10% of the Targets Max-Health as additional damage. ::°:: Absolutism: Multiple instances of this attack can be manually charged at once.
3. [Gigaton Building] Dread Joker's incredible power amasses into the palm of his hand, striking down on the battlefield and to summon a massive column of condensed, solidified crimson. [2,970] Stone S-Damage [60%] ::C:: Can be optionally charged for 5 turns. ::o:: Breaks Unbreakable Shields ::o:: Deals 10% of the Targets Max-Health as additional damage. ::°:: Absolutism: Multiple instances of this attack can be manually charged at once.
4. [Gigaton Building] Dread Joker's incredible power amasses into the palm of his hand, striking down on the battlefield and to summon a massive column of condensed, solidified crimson. [1,920] Stone S-Damage [60%] ::C:: Can be optionally charged for 5 turns. ::o:: Fully Undodgeable ::°:: Absolutism: Multiple instances of this attack can be manually charged at once.
5. [Gigaton Building] Dread Joker's incredible power amasses into the palm of his hand, striking down on the battlefield and to summon a massive column of condensed, solidified crimson. [1,920] Stone S-Damage [60%] ::C:: Can be optionally charged for 5 turns. ::o:: Breaks Unbreakable Shields ::°:: Absolutism: Multiple instances of this attack can be manually charged at once.
6. [Dread Satellite Laser] [Hyper Attack] Dread Joker's full force, a massive production of Crimson that he compresses into his fists before releasing as a wide laser, shredding through his opposition. [2,360] Solar S-Damage [225%] ::S:: Cannot be Mitigated ::o:: Cuts Uncuttable Auras ::o:: Absolutism: Deals 1.5x Dread Joker's Base Damage as allowed. This attack cannot have its damage augmented further. ::°:: 1-Turn Required Charge, 1-CD
Summary Phase
12,140 Damage @ Nightshade
[Joker HP=3,935/3,935] [Status] - Fine [Cooldown] - [Dread Satellite Laser] - 0/1 [Stage] - Null Panels
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Post by Nightshade on Dec 27, 2021 2:14:38 GMT -8
Nightshade -Turn 2[Nightshade HP=5400/5400]
"You have it easy, the old me would have destroyed you already. Still, I have some tricks to show for my prime time as a Juuka...namely Gregar's ability to adapt."________________________________________Defense Phase: Phase Shift [S-Tier]{Spoiler}After a successful avoid, Nighshade can add 50% of the avoided attack's damage as Armor against the following attack. Additionally, if Nightshade is targeted by five or more attacks, increase the efficiency of this skill by 25%.
Cybeast Adaptation [A-Tier]
{Spoiler}Nightshade's avoids:
-Grant 1 Attack Slot for 1 turn after avoiding a full, non-CBC attack. -May avoid an additional attack. -May add one effect from the avoided, non-CBC full regular attack to one attack for one turn. -May raise an avoidance to Omni-level against non basic attacks with multiple aimers. - Nightshade N-Blocks Spatial Crusher, N-Blocks Gigaton Building.
- +2 Attack Slots
- + Effect: "Grants +100% of Navi's base damage to the next two attacks used."
- + Effect: "Deals 10% of the Targets Max-Health as additional damage"
- Nightshade N-Barriers Gigaton Building, Gigaton Building.
- +2 Attack Slots
- +Effect: "Deals 10% of the Targets Max-Health as additional damage."
- +Effect: "Fully Undodgeable"
- Nightshade N-Dodge Gigaton Building, Dread Satellite Laser.
- +2 Attack Slots
- +Effect: "Breaks Unbreakable Shields"
- +Effect: "Cannot be Mitigated"
[Nightshade HP=5400/5400]
Setup Phase:
Cybeast Corruption [C-Tier] Each hit of Nightshade's attacks that strike the target inflict one stack of Bleed upon this skill's activation. -Bleed deals 205 unavoidable damage per stack (for a two turn duration), applied during Support Phase. -Bleed is considered a Skill-inflicted DoT damage for all purposes, does not have post infliction immunity and all stacks can be cleansed through any status cleansing methods. Immunity from DoT effects prevent Bleed from activating. -Bleed stacks cannot be cleansed on turn of infliction. -Bleed does not add cooldown or damage penalties to attacks nor alters their original effects in any shape, way or form.
Bug Lv5 Bonus! Statuses inflicted by you deal +(20 × Bug Lv) Damage per turn All status effects can stack up to two additional times to increase their effects. Post infliction immunity does not start until all instances of a status have been removed.
Aqua Lv5 Bonus! Panels start as ocean for 3 turns. First Innate Natural Avoidance in a turn can be applied against an additional attack.
Hyper Fusion! (2 Turns) - Damage 1.5x! - Bleed reduces MaxHP to a minimum of 1 - Bleed Cuts Darksouls! - User is forced out of the Hyper Mode when the user loses more than 50% his current HP in a turn, when taking damage from an Avoidable Attack or the opponents disables their DoT immunity.
- Northwind, slot in! all barriers and auras are destroyed! - Nightshade Auto-Charges Gregar Vulcan.
Battle Phase [17AS]:
- Nightshade attacks the Joker with Zenith Slash for 710dmg! Undodgeable. Break Shields. Grants +100% of Navi's base damage to the next two attacks used. C-Bug
- Nightshade attacks the Joker with Edge Shot for 1.380dmg! Cuts Auras. Break Shields. Soak. C-Aqua.
- Nightshade attacks the Joker with Afrerimage Strike for 1.280dmg! Fully Undodgeable. Breaks Unbreakables. Cannot be mitigated. Deals 20% of target Max Health as additional damage. Recurring Autoattack for 3 turns. C-Bug
- Nightshade charges BugDeath Thunder. - Nightshade charges Tail Whip. - Nightshade charges Cross Cut. - Nightshade charges Gregar Vulcan. - Nightshade charges Dark Hole.
- Nightshade loads Gregar Vulcan. Lv 1! - Nightshade loads Gregar Vulcan. Lv 2! - Nightshade loads Gregar Vulcan. Lv 3! - Nightshade loads Gregar Vulcan. Lv 4! - Nightshade loads Gregar Vulcan. Lv 5! - Nightshade loads Gregar Vulcan. Lv 6! - Nightshade loads Gregar Vulcan. Lv 7! - Nightshade loads Gregar Vulcan. Lv 8! - Nightshade loads Gregar Vulcan. Lv 9!
End Phase: Natural Dodge 1CD Natural Shield 1CD Natural Barrier 1CD Edge Shot 1CD
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Post by Gaia on Dec 27, 2021 5:37:11 GMT -8
#s://cdn~discordapp~com/attachments/858178610224562196/901882782098292836/Joker~png
Joker.DB
"And the old me would have struck you down before you could've blinked. We all have the opportunity to evolve - to lose and to change does not mean to grow weaker."
Reality shattered and crumbled around Joker, and without moving, the attacks seemed to phase away from him entirely.
"Come. Try again."
Defense Phase
[Joker HP=3,935/3,935]
[⇪ Alpha Barrier SP] Mega Program. The user spawns an Alpha Barrier once per turn. 10-HP Natural Barrier.
[4 265-HP Natural Barriers formed.]
[Cloud of Crimson] [A-Tier, Aura] Insurmountable power made manifest, the powerful crimson energy that rolls off of Joker's body creates an impenetrable iron wall of intense noise. All lesser efforts are burned away by its maelstrom. - Spawns an aura with 305-Power. - Additional instances can be merged into the current one to increase its hp by 50% of its base value. If three or more are merged together, the Aura becomes uncuttable. -- [Active, 4/8 Uses]
[4 auras spawned, total of 760-Power Uncuttable Aura]
[Zenith Slash] - Absorbed by the Cloud of Crimson.
[Perfected Reality] [A-Tier, Triune Barrier] Space shudders within his wake, and time bends even still to his whims. Looking through infinity, Joker maintains his dominance. - Spawns a Triune Barrier with 1,520-HP. -- [Active, 7/8 uses]
[Resilient Reality] [A-Tier, Barrier] Reality, crushed into a condensed space to act as a protective field. When broken, it either reforms stronger, and solidifies a new one. - Spawns a Barrier with 910-HP. -- If destroyed by a single attack, Dread Joker can add 50% of this Barrier's HP prior to destruction to his next Barrier/Aura. --- [Active, 7/8 uses]
[Edge Shot] - Breaks 2 Resilient Realities, smashes against Perfect Reality. [Afterimage Strike] - Perfected Reality #1 breaks.
[Joker HP=3,935/3,935]
Support Phase
[Power Transference] [A-Tier, Damage+] Pulling from the ravaging effects of either the crimson or the space in the air surrounding him, Joker amplifies his assault. - Dread Joker adds an aura's power or 50% of a barrier's health to up to 3 attacks per turn. - Once per turn, Joker may instead destroy a currently active aura/barrier to add this amount to all attacks used that turn. -- [Passive]
[Dread Joker adds 760 Damage to 4 attacks this turn. Destroys 2 Alpha Barriers to add +265 to all attacks this turn.]
[The Crimson Dread] [Advanced Form, Hyper Format] The Nuclear Generator within his core has the ability to tap into almost any energy source and irradiate it, creating massive stores of power that eradicate lesser beings. - One attack per turn gains damage equal to 10% of the target's maximum health for one use. - All attacks gain an omni-aimer of choice upon use. -- [2/2]-Turn Duration
Offense Phase5 AS | 1 Auto-Charge
[Spatial Crusher] - [1/1 Charges]
1. [Shattering Force] The force to shatter reality, focused into a singular point. [1,315] Spatial C-Damage [100%] ::B:: Ignores Armor ::o:: Absolutism: Cannot be Intercepted ::°:: 1-CD. -1 from Seal. 2/Turn via Spatial Lv5
2. [Shattering Force] The force to shatter reality, focused into a singular point. [1,315] Spatial C-Damage [100%] ::B:: Ignores Armor ::o:: Absolutism: Cannot be Intercepted ::°:: 1-CD. -1 from Seal. 2/Turn via Spatial Lv5
3. [Missile Barrage] Joker releases an unending hail of missiles from the buster in his hand. [275] Solar S-Damage [60%] ::A:: 6 Hits, Avoided Separately ::o:: Absolutism: Cuts Uncuttable Auras ::°:: 5-CD. Cannot gain aimers. ::°:: -5 CD via Spatial. -5 CD via Normal. Useable 3/Turn via Spatial Lv5.
4. [Missile Barrage] Joker releases an unending hail of missiles from the buster in his hand. [275] Solar S-Damage [60%] ::A:: 6 Hits, Avoided Separately ::o:: Absolutism: Cuts Uncuttable Auras ::°:: 5-CD. Cannot gain aimers. ::°:: -5 CD via Spatial. -5 CD via Normal. Useable 3/Turn via Spatial Lv5.
5. [Missile Barrage] Joker releases an unending hail of missiles from the buster in his hand. [275] Solar S-Damage [60%] ::A:: 6 Hits, Avoided Separately ::o:: Absolutism: Cuts Uncuttable Auras ::°:: 5-CD. Cannot gain aimers. ::°:: -5 CD via Spatial. -5 CD via Normal. Useable 3/Turn via Spatial Lv5.
Summary Phase
3,455 Damage @ Nightshade
[Joker HP=3,935/3,935] [Status] - Fine [Cooldown] - [Dread Satellite Laser] - 1/1 [Stage] - Ocean Panels (2/3)
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