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Post by Shast on May 10, 2022 17:27:18 GMT -8
Jax
The gelationous fiend shrugged off the exploratory strikes of the group and responded in kind with a barrage of heavy handed moves designed to render their own defenses nill. Not to be deterred the goliath belts a short roar and flairs his tenacious aura to life ready to press the being further. The battlefields grassy features taking on a more cold and dour attire, similar to a drab halloween autumn night.
{>Defense<} Jax has 175 armor base, and 10% damage reduction. Only up to 50% of Jax's armor may be ignored from any source.
[Jax activates Paladins spirit beta] (This was a silly use, after doing the math, but I aint no nerd who re-does his math) Program: Paladin's Spirit Beta Activated Program User takes 75% Damage for 3 Turns [2/2] -1, 1 left
Name: Devil Hand Ξ hit 1 takes 0 damage, aura destroyed. hit 2 jax takes 130 damage, his charges are interrupted.
Name: Alpha Arm Σ All hits total up to 165 damage.
Name: Alpha Arm Ω 260 damage
Name: Alpha & Omega Nullified by Grass stage?
Name: Reverse Vulcan All hits total up to 0 damage.
Name: Reverse Vulcan β All hits total up to 25 damage.
Name: Devil Hand 1 and 2 All hits total up to 80 damage.
Jax: 7290/7590 Status: Fine
{>Setup<} Jax regenerates 25% of his maximum health.
-Earth Mastery- Passive Support skill *Jaxs' programming was built to endure the elements. It's amplified further by the integration of the creation program. Allowing him not only the ability to endure, but thrive in all environments.* --- Jax gains a strength to current stage(s) element(s). Jax gains a benefit depending on which stage(s) are active. While they remain active. Normal, Grass, Poison: Jax regenerates 10% max hp, +5% more for each other active stage in this category.
Lava, Magnet, Dark: 3 Cooldown Reduction each turn applied as desired. +1 more for each other active stage in this category.
Ice, Sand, Sanctuary, Metal: Jax has +10% armor, +5% more for each other active stage in this category.
[Jax applies 3 CDR to his Paramount cleave, spire, and dredge] [Jax sets Dark Stage] [Jax sets Ice Panels]
Ice Panels Ice ° Non-Ice Navis cannot use Aiming or Imbuing Abilities * ° Non-Ice Attacks enter cooldown each turn Ice Panels are active * ° User and Ice Navis fully refresh 1 Cooldown per turn (if it can be augmented) * Lasts for 3 Turns
Dark Panels Dark ° Navis can use 1 Darkchip per turn without costing an Attack Slot or Chip Use * ° Dark Souls cannot be pierced while Dark Panels are active ° Dark Panels cannot be Locked in any way/shape/form Lasts for 3 Turns
[Jax enters his Hypermode: Immovable Force, applying +1 skill use to Dispersal, and 1 to Paramount aura] [Jax uses skill addition Zeta to give Paramount aura +4 uses] 2 uses, -2, 0 left.
-Immovable Force- Activated Hypermode *Jax becomes visibly, and audibly, enraged. Belting an earth splitting roar while dramatically increasing his strength.* --- +Upon activation, creates 1 [Paramount Aura]. +2 skill uses divided as desired. +Each newly created or currently active [Paramount Aura]'s gain "Endures the next time this aura would be destroyed. Once triggered this effect is removed."
[Lasts 1 turns] [x1 use] 1 use, -1 0 left
[Jax uses Paramount Aura] 9 uses -9 uses = 0 left
[Jax creates, then merges, each aura. Creating a 13,680HP aura]
{>Offense<} AS: 5 Auto charge: 0
-Dredge- C-attack Stone element *A upward cleave to split the earth and foe in twain.* --- 90%(17605) armor as damage, breaks shields, cuts auras. [1 turn cooldown]
-Spire- S-attack Stone element *A pinpoint strike fueled by the strength of the terror* --- 90%(17605) armor as damage, undodgeable, cuts auras. [1 turn cooldown]
-Paramount Cleave- C-attack Stone element *A heavy swing with the weight of the net behind it.* --- 90%(17605) armor as damage, undodgeable, breaks shields. [1 turn cooldown]
-Catastrophe- S-attack Stone element *Do the thing* --- 50%(9780) of armor as damage, undodgeable, cuts auras, cannot be naturally avoided, poison, burn confuses. [5 turn cooldown]
Jax charges grim reach.
Summary HP: 7590/7590 Aura: 13680 (19560 armor) Stage: Dark and Ice 1/3, Grass 2/3
CD's: dredge 0/1 spire 0/1 paramount cleave 0/1 Catastrophe 0/5
charges: grim reach 1/1
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Post by Genesis on May 10, 2022 17:31:49 GMT -8
*It was a bit tougher than he was expecting it to be. If that were the case he would have to up the pitch a bit more then to break through the gaps here. He would brush aside the golden strikes as the rest would all make landfall, he would start to charge toward the primary source of The Alpha Revolt as his eyes gained a purple hue as his figure became covered in darkness, the two eyes all that could be seen as he moved to and from as the assault from before was magnified greatly compared to what he started with as he would seek to break through this time with a bit more effort. And that very same effort was going to be applied on a wider scale in his next go as he reached the point that he wanted to be.*
"It likes to eat and swings a lot sums it up enough I'd say."
Defense Phase:
Air Shoes Nu: 1/2.
Touch of the Dark Type: Block Tier: C+ Description: Allowing the darkness to move about, it engulfs that which nears Xion. Taking it in and never returning what has been taken by it. Effects: Blocks five attack. Can take one use from another skill that Xion possesses and be used for this skill. This effect expends one Dark Chip for each skill use added. 16x Uses
Blocks Devil Hand first rendition. 4,095 Damage Taken.
- Set Phase:
Unison - Elemental Rage: Dark. Berserk Triggered: +210 Damage to all attacks. +70% Damage to all attacks.
Dark Soul: Nephilim Unleashing the full darkness within himself, Xion's eyes gain a purple hue as his body becomes surrounded and covered in darkness, the only thing visible being his two eyes within the reaches and depths. - Automatically activates after reaching 0 HP (can't be naturally activated). When activated this way, revives Navi with 1 HP. - Navi is invincible except against attacks modified by Aiming skills. - +1 attack slot. - Can block/barrier 1 attack per enemy per turn. - Can use one skill per turn without uses and outside of use restrictions. - Can avoid incoming attacks from opponents in any order. - 7 Turn Duration
Triggered by first Dark Sword but here to save space.
Corrosion of the Dark Type: Chip Imbue Tier: B Description: A darkness applied to attacks, spreading the darkness wielded from other attacks. Effects: Can apply one effect from any DC, costs 1 Use to Imbue a C/B Tier effect, 2 Uses to Imbue an A/S Tier effect, can't Imbue ★, Max 1 S-Tier Imbue per attack.
Used once on Rampaging Tyrant. Dark Cannon chosen.
Vicious Angel: Attacks can ignore damage mitigation effects that come from one program each turn. Paladin's Spirit chosen.
Attack Slots: 12
- Offense Phase:
Corroding Nightmare: Embryo Nirvana C-Combat Dark Element The visage of darkness that flows afterward. The image of the attack shown and shattered as the rest grow stronger still. Damage: 0 Effects of Attack: Upon use, One regular attack is locked for two turns. While locked, Xion adds 50% of the locked attack's base damage to 4 attacks each turn for 2 turns. Cooldown begins after the effect ends. 2 Turn Charge 4 Turn Cooldown
Obsidian Shadow locked. +260 to 4 attacks for 2 turns.
DCE - Dark Sword Sigma x 9 Damage: 4,114 Blade/Dark C-Damage B Upon use of this attack, may adopt one of the following effects: Cannot be Countered. ★ This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips Corrupt: Locks all S-Attacks
DCE - Dark Sword Sigma x 3 Damage: 5,109 Blade/Dark C-Damage B Upon use of this attack, may adopt one of the following effects: Cannot be Countered. ★ This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips Corrupt: Locks all S-Attacks
Temporal Flux - Hyper Attack: Rampaging Tyrant x 2 C-Combat Dark Element A barrage of blows unleashed from a swath of shadows, assailing the blow in an onslaught with naught but his eyes visible in the darkness until the rampage is finished. Damage: 2,831 x 5 Effects: The first instance of one of Xion's skills affecting this attack, it has twice the effect on this attack. Damage Boosts apply per hit to this attack. Avoid Separately. Gains Damage equal to the User's Missing HP (to a max of +150 Damage) 4 Turn Cooldown 2 Turn Charge
Charging: Oblivion of the Dark = 3/3
Xion: HP: 1/4,400 Charges: OotD = 3/3
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Post by Gaia on May 11, 2022 13:42:51 GMT -8
Hollow.___
Hollow watched the defensive maneuvers of the progenitor rise up, a powerful and foreboding force as the core at its center was given additional protection.
That was it, then, he thought to himself. That core was vulnerable, and it applied impressive defensive maneuvers to protect it. Seeing that, Hollow could devise a way that he could contend with this fight, as well.
He turned to the goliath that continued to warp the landscape to his whims; Jax, as he remembered. "When the time comes, I will need the grassy terrain to be in place alongside the lava plumes. With both in place, what comes after should be sufficient."
To put words behind his display, Hollow held forth his hand and surged with power, black lightning crackling across his form as he tapped into the fathomless power of the Undimension within. His magic surged into form and a blazing, penumbral inferno coursed from his hand, igniting the terrain and continuing its blaze all around Alpha, to be stoked further by other blasts of magic, all the while Hollow surged his lightning into a wall to protect him.
Defensive Phase
[Hollow HP=4,650/4,650]
[Hollow has 460 Armor]
[Void Wall] [C-Tier, Triune Avoidance] The void takes the form of an incredible wall that halts all attempts made against it, no force strong enough to surpass it. ::o:: Hollow triune avoids one attack. -- [Active, 12/14 Uses]
[Cloying Void] [A-Tier, Avoidance Augment] The void that makes up Hollow's form is strong and unyielding, reducing attempts to harm the void within and then sustaining to prevent further attempts against his perpetual emptiness. ::o:: Hollow's avoidances avoid six additional attacks per use. -- [Passive]
All attacks avoided, no ill effects taken. Unavoidable damage prevented by Grass Panels.
[Hollow HP=4,650/4,650]
Supportive Phase
Hollow is immune to negative panel effects.
Offensive Phase 8 AS
1. [Summon Murian] - [2/5] x3
4. [Empty Thunder] - [2/5]
[::Shortcut:Element:Dark::] Lv5 ::o:: Hollow sacrifices 10% HP to raise 1 attacks damage by 50%.
5. [Basic Spark] A basic force of magic, a simple spark that catches aflame. [3,080] Fire C-Damage [120%] ::C:: Two aiming effects chosen upon use: Breaks Shields, Cuts Auras ::o:: Hits All ::B:: If Hits: Inflicts Burn ::°:: Can be optionally charged for up to 5 turns.
6. [Effortless Destruction] x2 Hollow channels the void into a bolt of raw energy, which blazes forward with uncontrolled destruction. [2,050] Fire S-Damage [180%] ::C:: Two aiming effects chosen upon use. ::B:: Deals 1.5x Base Damage, as allowed. This attack's damage cannot be further augmented. ::°:: Can be optionally charged for up to 5 turns.
Summary Phase
[Hollow HP=4,650/4,650] [Cooldowns] - [Status] - [Durations] -
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Post by Zane on May 11, 2022 19:27:04 GMT -8
Increasing their offense had allowed for the constant flux of attacks to break through the gelatinous layer and inflict some harm to the core within, but nothing to stop the encroaching offense as the arms and vulcans would continue to fly and fire. Lightning would be launched forth as the rocket would soar as well as this time a laser was also added to the variety of the attacks that were being unleashed.
Defense:
Name: Dermis Core Type: Support Skill Class: S-Tier Description: Alpha's purple central innermost multilayered defensive core Effects: ° Activates during a turn that damage would be taken ° Negates up to 5 consecutive attacks that would deal damage to Alpha this turn. ° Regains 1 use during each supportive phase, up to a max of 3 uses ° If used thrice during the defensive phase, this skill gains a 2 Turn Cooldown at the end of the turn Uses: 3
Used 3 times. Negates Jax' attacks, all but one Dark Sword. Final Dark Sword takes Proto-Type Aura.
Name: Hypodermis Core Type: Support Skill Class: S-Tier Description: Alpha's fragile multilayered defensive core Effects: ° Applies after Epidermis Core and/or Dermis Core ° Alpha takes 50% Damage ° Alpha's Damage Mitigating effect is decreased by 5% per attack that lands on it ° Resets every turn Uses: Passive Effects
8,640 Damage Taken.
Name: Proto-Type Type: Support Skill Class: A-Tier Description: Alpha being the progenitor of the internet has rejuvenated its life expectancy Effects: ° Summons an uncuttable aura with 600-HP around Alpha ° Regains 1 use during each supportive phase, up to a max of 5 uses ° If used five times during the defensive phase, this skill gains a 2 Turn Cooldown at the end of the turn Uses: 5
Used twice for Hollow.
Name: The Tetra Codes Type: Defensive Skill Class: S-Tier Description: Alpha exerts its stamina and strength to prolong his durability Effects: ° Alpha has an immunity to all Status Reductions ° Alpha's Strengths and Weaknesses are negated ° Panel effects influence Alpha for one turn. New Panels must be set to have the same Panel effects apply to Alpha. Uses: Passive Effects
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Set:
Attack Slots = 8.
Offense:
Name: Devil Hand Ξ Type: Hyper Attack Element: Bug Range: S-Range Description: Two of Alpha's arms become golden and homes towards the enemy Damage: 320 DMG × 2 Hits Effects: Unomnidodgeable, Cuts Uncuttable Auras, Hits All ° Destroys: Barriers, Avoid Separately ° Regardless of Success: Interrupts ° Auto-Strikes at 50% Damage for 3 Turns Charge: 1 Cooldown: 3
Name: Alpha Arm Σ Type: Hyper Attack Element: Bug Range: S-Range Description: Alpha fires multiple lightning beams, rapidly alternating between every row of the battlefield Damage: 128 DMG x 5 Hits Effects: Cuts Uncuttable Auras, Breaks Unbreakable Shields, Hits All ° Destroys: Aura, Ignores Armor ° Regardless of Success: Executes victim if they are below 20% of their Maximum HP ° Auto-Strikes at 50% Damage for 3 Turns Charge: 1 Cooldown: 3
Name: Alpha Arm Ω Type: Hyper Attack Element: Bug Range: S-Range Description: Alpha fires a large rocket down the row of the battlefield Damage: 560 DMG Effects: Breaks Unbreakable Shields, Unomnidodgeable, Hits All ° Destroys: Auras || Barriers || Objects ° Regardless of Success: Executes victim if they are below 20% of their Maximum HP ° Auto-Strikes at 50% Damage for 3 Turns Charge: 1 Cooldown: 4
Name: Reverse Vulcan Element: Bug Range: S-Range Description: Alpha shoots from two machine guns summoned from its shoulders Damage: 80 DMG × 5 Hits Effects: Breaks Shield, Cuts Aura ° Cannot be Naturally Avoided, Cannot be Countered ° Hits 2 additional targets
Name: Devil Hand Element: Bug Range: C-Range Description: Two of Alpha's arms de-attaches from its body and fires towards the enemy Damage: 200 DMG × 2 Effects: Cuts Aura, Undodgeable ° Cannot be Naturally Avoided, Cannot be Countered ° Hits 2 additional targets
Name: Red Eyes Delete Element: Bug Range: S-Range Description: Alpha fires a laser to the closet enemy in the battlefield Damage: 400 DMG Effects: Undodgeable, Breaks Shield ° Cannot be Naturally Avoided, Cannot be Countered ° Hits 2 additional targets
Name: Devil Hand Element: Bug Range: C-Range Description: Two of Alpha's arms de-attaches from its body and fires towards the enemy Damage: 200 DMG × 2 Effects: Cuts Aura, Undodgeable ° Cannot be Naturally Avoided, Cannot be Countered ° Hits 2 additional targets
Name: Red Eyes Delete Element: Bug Range: S-Range Description: Alpha fires a laser to the closet enemy in the battlefield Damage: 400 DMG Effects: Undodgeable, Breaks Shield ° Cannot be Naturally Avoided, Cannot be Countered ° Hits 2 additional targets
Name: Devil Hand Element: Bug Range: C-Range Description: Two of Alpha's arms de-attaches from its body and fires towards the enemy Damage: 200 DMG × 2 Effects: Cuts Aura, Undodgeable ° Cannot be Naturally Avoided, Cannot be Countered ° Hits 2 additional targets
Charging: Epidermis Core, Failed Safe: Guardian Core
[HP=11,360/20,000]
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Post by Shast on May 13, 2022 13:17:12 GMT -8
Jax
Jax nods at Hollows simple request, continuing to alter the environment. Settling into a rhythm to allow his allies their benefits and hinder the gooey beats before them.
{>Defense<} Jax has 175 armor base, and 10% damage reduction. Only up to 50% of Jax's armor may be ignored from any source. Jax has +10% armor from ice stage Jax takes 75% damage because of paladins spirit
(I assume the first three attacks are the auto strikes. Jax is immune to auto attacks via anti-damage SP) [Jax negates all autos and counters for a total of 480 damage]
Jax recieves all other attacks for 0 damage.
Jax: 7590/7590 Status: Fine
{>Setup<} Jax regenerates 25% of his maximum health. Jax applies -3cd as desired (Applying it all to Dredge)
[Jax sets grass stage] [Jax sets ice stage, replacing ice stage]
{>Offense<} AS: 5 Auto charge: 0
-Dredge- x2 USED C-attack Stone element *A upward cleave to split the earth and foe in twain.* --- 90%(17605) armor as damage, breaks shields, cuts auras. [1 turn cooldown] (it has -3 cooldown, so it's usable 3 times this turn)
-Grim Reach- @ Dredge C-attack Stone element *Jax jams his hand into the ground and siphons energy from the net itself.* --- 0 damage, on use adds "If hits, +1 skill use to 1 skill of choice.' to up to 1 attack this turn. [1 required charge] [x4 uses] -1 use, 3 left.
-Dredge- C-attack Stone element *A upward cleave to split the earth and foe in twain.* --- 90%(17605) armor as damage, breaks shields, cuts auras. [1 turn cooldown] [Jax applies "Grim reach" to Dredge]
-Rock Lance- S-attack Stone element *The ground before a foe splits open and from it juts a spear of solid earth.* --- 240 damage, breaks shields, cuts auras, can't be countered. [1 turn cooldown]
Summary HP: 7590/7590 Aura: 13680 (19560 armor) Stage: Dark 2/3, ice and grass 1/3
CD's: dredge 0/1 rock lance 0/1
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Post by Genesis on May 13, 2022 14:24:36 GMT -8
*While the ice would ordinary hinder him if he went about his more complex business, for now he didn't need to do that. Right now what he was doing should crack the shell given he had done so, meaning now it would be time to do the rest of that as he would aim to strike the core directly and bring this to a close. If he did this just right he could contain it and save them the trouble of destroying it and basically giving it back to their sender.*
Defense Phase:
All attacks. No damage taken. HP restored via Dark Element.
- Set Phase:
Time of the Dark Type: Skill Use Tier: S Description: A darkness that eclipses the field spreads out. And from that darkness comes a sensation. That the time upon the onlooker is dark and chaotic. Effects: +1 Use to One Skill.
+1 use to Flashover.
Vicious Angel: Attacks can ignore damage mitigation effects that come from one program each turn. Paladin's Spirit chosen.
Attack Slots: 16
- Offense Phase:
DCE - Dark Sword Sigma x 12 Damage: 4,114 Blade/Dark C-Damage B Upon use of this attack, may adopt one of the following effects: Cannot be Countered. ★ This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips Corrupt: Locks all S-Attacks
DCE - Dark Sword Sigma x 4 Damage: 5,109 Blade/Dark C-Damage B Upon use of this attack, may adopt one of the following effects: Cannot be Countered. ★ This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips Corrupt: Locks all S-Attacks
Xion: HP: 4,400/4,400
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Post by Gaia on May 13, 2022 16:15:50 GMT -8
Hollow.___
Hollow held his power as the black lightning coursing over his form intensified once more. The terrain shifted as the tectonic titan enforced his will on the world around them, and Hollow shifted easily across the warped terrain.
Keeping up with his allies, Hollow's arcs of black electricity rose up around him and completely overwhelmed the power of Alpha. What would come next, however, would be important. He didn't know just how much power he had to expend, just how much force he had to unleash, but knew what Xion had in mind - their best interests were to contain the progenitor of the Net, rather than to destroy it entirely. So long as it yet existed, it was useful to them in favor of their enemies.
How much power could he unleash to keep it at bay without destroying it in full? He didn't know. Still, his plan was in motion, now. He turned and nodded to Jax, giving his signal, and unleashed yet another maelstrom of hot, black flames across the field between them.
Defensive Phase
[Hollow HP=4,650/4,650]
[Hollow has 460 Armor]
[Void Wall] [C-Tier, Triune Avoidance] The void takes the form of an incredible wall that halts all attempts made against it, no force strong enough to surpass it. ::o:: Hollow triune avoids one attack. -- [Active, 15/19 Uses]
[Cloying Void] [A-Tier, Avoidance Augment] The void that makes up Hollow's form is strong and unyielding, reducing attempts to harm the void within and then sustaining to prevent further attempts against his perpetual emptiness. ::o:: Hollow's avoidances avoid six additional attacks per use. -- [Passive]
All attacks avoided, no ill effects taken. Unavoidable damage prevented by Grass Panels. Hollow restores HP lost due to Dark Element.
[Hollow HP=4,650/4,650]
Supportive Phase
Hollow is immune to negative panel effects.
Offensive Phase 8 AS
1. [Summon Murian] - [3/5] x3
4. [Empty Thunder] - [3/5]
[::Shortcut:Element:Dark::] Lv5 ::o:: Hollow sacrifices 10% HP to raise 1 attacks damage by 50%.
5. [Basic Spark] A basic force of magic, a simple spark that catches aflame. [3,080] Fire C-Damage [120%] ::C:: Two aiming effects chosen upon use: Breaks Shields, Cuts Auras ::o:: Hits All ::B:: If Hits: Inflicts Burn ::°:: Can be optionally charged for up to 5 turns.
6. [Effortless Destruction] x2 Hollow channels the void into a bolt of raw energy, which blazes forward with uncontrolled destruction. [2,050] Fire S-Damage [180%] ::C:: Two aiming effects chosen upon use. ::B:: Deals 1.5x Base Damage, as allowed. This attack's damage cannot be further augmented. ::°:: Can be optionally charged for up to 5 turns.
Summary Phase
[Hollow HP=4,185/4,650] [Cooldowns] - [Status] - [Durations] -
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Post by Zane on May 13, 2022 16:58:54 GMT -8
As they continued their attack they would strike through deeper and deeper. As its mass adjusted to the attacks, it would launch out the spread from its form once more upon them all as the malicious nature of the Progenitor was unleashed without restraint against them.
Defense:
Name: Hypodermis Core Type: Support Skill Class: S-Tier Description: Alpha's fragile multilayered defensive core Effects: ° Applies after Epidermis Core and/or Dermis Core ° Alpha takes 50% Damage ° Alpha's Damage Mitigating effect is decreased by 5% per attack that lands on it ° Resets every turn Uses: Passive Effects
Name: Proto-Type Type: Support Skill Class: A-Tier Description: Alpha being the progenitor of the internet has rejuvenated its life expectancy Effects: ° Summons an uncuttable aura with 600-HP around Alpha ° Regains 1 use during each supportive phase, up to a max of 5 uses ° If used five times during the defensive phase, this skill gains a 2 Turn Cooldown at the end of the turn Uses: 5
Used five times. Blocks all of Jax, three broken. Two more broken by Xion.
Name: Gelatinous Transfiguration Type: Support Skill Class: C-Tier Description: Alpha's armored mass disappears to allow effective manipulation of its slime-like substance Effects: ° Alpha avoids one incoming attack ° Can be used to avoid any attack, except those marked Unavoidable ° Regains 1 use during each supportive phase, up to a max of 12 uses ° If used twelve times during the defensive phase, this skill gains a 2 Turn Cooldown at the end of the turn Uses: 12
Used twelve times to avoid twelve more Dark Swords. Two taken and Hollow's attacks taken. 7,462 Damage Taken.
Name: The Tetra Codes Type: Defensive Skill Class: S-Tier Description: Alpha exerts its stamina and strength to prolong his durability Effects: ° Alpha has an immunity to all Status Reductions ° Alpha's Strengths and Weaknesses are negated ° Panel effects influence Alpha for one turn. New Panels must be set to have the same Panel effects apply to Alpha. Uses: Passive Effects
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Set:
Attack Slots = 8.
Offense:
Name: Failed Safe: Guardian Core x 9 Element: Bug Range: S-Range Description: Alpha breaks through the limitation of the protection program to release deadly malware at the enemy Damage: 480 x 6 DMG Effects: Unomnidodgeable, Breaks Unbreakable Shields, Hits All ° Destroys: Auras, Avoid Separately ° Regardless of Success: Burns, Poisons, Shocks, Soaks ° Cancels ongoing auto-attacks from Alpha. Is used a number of times equal to the amount of turns they would auto-strike. No other attacks can be used this turn. Charge: 1
[HP=3,898/20,000]
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Post by Shast on May 14, 2022 7:17:01 GMT -8
Jax
The plethora of foreign malicious data overtook Jax but was met with a firewall not even it could breach. While the aura that permeated the terror fell victim as it was not under the same protection. Having heard the signal the the environment shifts to what Hallow desired, ice melted into pools of magma and the grassy fields nestled beside it, unaffected by this dramatic shift. While the colony was nestled in data that could not be altered, Jax could at least layer on top of it temporarily.
{>Defense<} Jax has 175 armor base, and 10% damage reduction. Only up to 50% of Jax's armor may be ignored from any source. Jax has +10% armor from ice stage Jax takes 75% damage because of paladins spirit
Jax activates Monitor's Icon to assume a Darksoul for 1 turn.
Jax takes Failed Safex9 for 0 damage, but his aura poofs. Jax is soaked and shocked.
Jax: 7590/7590 Status: Soaked and Shocked
{>Setup<} Jax regenerates 25% of his maximum health. Jax applies -4cd as desired
[Jax sets grass stage, replacing grass stage] [Jax sets lava stage, replacing ice stage]
{>Offense<} AS: 5 Auto charge: 0
-Rupture- x5 S-attack Stone element *Jax stomps his foot forward and manipulates the earth to assault.* ---
280 140 damage, undodgeable, breaks shields.
Summary HP: 7590/7590 Aura: 13680 (19560 armor) Stage: Grass 2/3, Lava 1/3, Dark 3/3
CD's: dredge 1/1 rock lance 1/1
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Post by Genesis on May 14, 2022 8:17:35 GMT -8
"How strange."
*He was familiar enough to know that something was missing here. That awareness meant that while his goal was simple enough, accomplishing it likely took more than was anticipated. He supposed he would find out soon as the maladies were unleashed, and he surged his darkness in turn to purge the effects they would try to offer him. The field change from Jax was noted, but not something he needed to concern himself with right now as he pushed on with his attack for another rotation. It would slow a bit after this unless he took the reins next, but for now he wanted to confirm his suspicions here. This next rush would be the one to decide it then.*
Defense Phase:
All attacks. No damage taken.
- Set Phase:
Time of the Dark Type: Skill Use Tier: S Description: A darkness that eclipses the field spreads out. And from that darkness comes a sensation. That the time upon the onlooker is dark and chaotic. Effects: +1 Use to One Skill.
+1 use to Flashover.
Purity of Oblivion Type: Status Heal Description: To purge all but one's own dark energies. Effects: Cleanses all statuses on the user. Uses: 6
Burn, Shock, Poison, and Soak removed.
Vicious Angel: Attacks can ignore damage mitigation effects that come from one program each turn. Paladin's Spirit chosen.
Attack Slots: 16
- Offense Phase:
DCE - Dark Sword Sigma x 16 Damage: 4,114 Blade/Dark C-Damage B Upon use of this attack, may adopt one of the following effects: Cannot be Countered. ★ This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips Corrupt: Locks all S-Attacks
Xion: HP: 4,400/4,400
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Post by Gaia on May 14, 2022 8:20:45 GMT -8
Hollow.___
As the progenitor unleashed, Hollow's unchanging and unyielding void rose to meet the contaminated data. Black lightning surged up around him, rising to protect him without any need for action on his part, the contaminated tide crashing against it and being reduced to null.
With Jax's support, Hollow had the conditions he needed to unleash a ravaging storm from his very core. Holding up both hands, he channeled black lightning around his form and focused it into the palm of his hands. The skies of the Dark Colony filled with brooding, pitch-black clouds, interspersed with hauntingly familiar clouds of noxious green and purple. The nature of his magic permitted him to surge elemental power however he wished, and he would do just so, as the first arc of black lightning fell from the sky and was fueled with power from the lava and the grass beneath them. Set ablaze with black flames, Hollow continuously broke apart the sky with thundering crashes and black arcs, aiming each for that which preceded the Net.
Defensive Phase
[Hollow HP=4,185/4,650]
[Hollow has 460 Armor]
[Void Wall] [C-Tier, Triune Avoidance] The void takes the form of an incredible wall that halts all attempts made against it, no force strong enough to surpass it. ::o:: Hollow triune avoids one attack. -- [Active, 12/19 Uses]
[Cloying Void] [A-Tier, Avoidance Augment] The void that makes up Hollow's form is strong and unyielding, reducing attempts to harm the void within and then sustaining to prevent further attempts against his perpetual emptiness. ::o:: Hollow's avoidances avoid six additional attacks per use. -- [Passive]
All attacks avoided, no ill effects taken. Hollow restores HP lost due to Dark Element.
[Hollow HP=4,650/4,650]
Supportive Phase
Hollow is immune to negative panel effects.
Offensive Phase 8 AS
1. [Summon Murian] - [4/5] x3
[::Shortcut:Element:Dark::] Lv5 ::o:: Hollow sacrifices 50% HP to raise 5 attacks damage by 50%.
[::Shortcut:Element:Normal::] Lv7 ::o:: Hollow disregards the Panels' "Fire" Element Condition for the turn.
[Void Rend] [Custom] The power of the Void knows no bounds. Wielding its incredible might, Hollow tears his foes asunder, his elemental magic shifting black as he charges it with the void within. ::o:: Hollow's attacks do not benefit from normal Optional Charge multipliers. ::o:: Charged attacks instead deal additional damage based on the target's Max-HP, gaining 10% Max-HP Damage per turn of charge (10/20/30/40/50%). ::o:: Hollow must manually charge his attacks to gain this benefit. ::o:: Cannot be affected by full synchro effects. -- [Passive]
4. [Empty Thunder] [4/5 Charges] Hollow channels his inner emptiness into a massive storm of lightning to fall from the skies. [1,665 * 2] Elec S-Damage [130%] ::°:: Can be optionally charged for up to 5 turns. ::o:: Hits All ::o:: Deals 40% of Target's Max-HP as additional damage. ::A:: Avoid Separately ::°:: Useable 7/Turn
5. [Empty Thunder] [0/5 Charges] x4 Hollow channels his inner emptiness into a massive storm of lightning to fall from the skies. [1,110 * 2] Elec S-Damage [130%] ::°:: Can be optionally charged for up to 5 turns. ::A:: Avoid Separately ::°:: Useable 7/Turn
Summary Phase
[Hollow HP=2,325/4,650] [Cooldowns] - [Status] - [Durations] -
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Post by Zane on May 14, 2022 10:20:36 GMT -8
They would be able to strike again and begin to claim their victory. The explosions would begin to riddle its form as everything would appear to be coming to an end. But they would see another small mass not unlike the one at the beginning start to rise up, as it would do so again and again as even the one that had just been dismantled by their efforts began to rise back up. And it was here that the Alpha Revolt would begin, as the arms moved and the vulcans began to fire, the series of attacks unleashed by the now four Alphas as it sought out the elimination of the opposition that stood opposed to it.
Defense:
Name: AlphaBugs Ω Type: Support Skill Class: S-Tier Description: Bugs created by Alpha that attack by trying to absorb NetNavis' stamina. Taken to a new extreme. Effects: ° Summons Alpha after all enemy actions. ° If Alpha lands an attack, Alpha regenerates equal to 5% of its Max HP ° Regains 1 use during each supportive phase, up to a max of 3 uses ° If used thrice during the supportive phase, this skill gains a 2 Turn Cooldown immediately Uses: 3
Used three times. 3 Alphas summoned. Universal cooldown invoked.
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Set:
Name: The Alpha Revolt Type: Hyper Mode Effects: Lasts 5 Turns ° +290 Damage during Hyper Mode ° +290 Armor during Hyper Mode ° Gain Regen equal to 10% of Max HP during Hyper Mode ° May revive an ally during Hyper Mode ° Immune to Panel Effects during Hyper Mode
Alpha revived.
Name: Cybergeddon Type: Offense Skill Class: A-Tier Description: Alpha is riddled with bugs and has an amoeba-like instinct to devour the cyberworld Effects: ° Alpha adds 2 Omni-Aimer of choice to one attack for one use ° Alpha gains +1 Attack Slot for 1 Turn ° Alpha adds Hits All to one attack for one use ° Regains 1 use during each supportive phase, up to a max of 5 uses ° If used five times during the defensive phase, this skill gains a 2 Turn Cooldown at the end of the turn Uses: 5
Used 5 times.
Attack Slots = 13.
Offense:
Name: The Alpha Revolt x 52 Type: Hyper Attack Element: Bug Range: Dual-Range Description: The core figure behind the devastation of the Net. Damage: 560 x 4 DMG Effects: Breaks Unbreakable Shields, Unomnidodgeable, Ignores Armor ° Destroys: Auras || Barriers || Objects, Interact Separately ° Regardless of Success: Executes victim if they are below 20% of their Maximum HP ° All of Alpha's Attack Slots are spent back-to-back with this attack, each use treated as a Restrike and retaining effects accordingly.
[HP=20,000/20,000] [HP=20,000/20,000] [HP=20,000/20,000] [HP=20,000/20,000]
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Post by Gaia on May 14, 2022 19:04:36 GMT -8
Hollow.___
The sudden surge and dynamic change of combat style alarmed Hollow, as the monster's combat prowess suddenly spiked. Multiple Alphas arose from the muck and mire that is spread around it, and they were assaulted at all sides by the sudden resurgence of the monster.
Hollow lowered his head as power glowed from within. It was an unfortunate realization, that this was now the second time he was pushed to such a need. Golden power flowed from his robe as the power overtook him, and the black lightning that surged about his form became interspersed with golden rays of energy.
An overabundance of power maximizing his output, Hollow stood amidst the storm of maladies and allowed his potent defenses to protect him without ceasing, rising again and again to protect him from the constant assault the progenitor of the Net tried to push against him. As it finally came to a close, Hollow stood there, his defenses exhausted.
Realizing the danger of the situation, he decided it was time to push his offenses to their limits, as well.
A prominent purple aura started at the hem of his robe and flowed upwards, as dark power began to coruscate around his body. Holding up one hand, Hollow generated a simple spark of electricity that suddenly became a purple maelstrom of electrical power. Directing this power forward, the entire battlefield erupted with dangerous electrical outbursts as the energy surged on all sides, Hollow funneling incredible amounts of dark energy into the bursts. To join him, Hollow opened up portals into the Undimension and pulle forth from it murians that would answer to his call, the soldiers rising and unleashing blast after blast of fiery lasers from their chests to take advantage of their surroundings.
Defensive Phase
[Hollow HP=2,325/4,650]
[Hollow has 460 Armor]
[Gold Standard] The power of the Murian Wave Generator, intensified in time of need to accumulate massive stores of power. The force within them intensifies in an outward manifestation, turning the wave form's body gold. -- Advanced Form. Can coexist alongside another advanced forms and be activated at any time. -- 2x Base Damage, Armor, and Regen. +4 Uses to all Skills. All avoidances are raised to Omni-Avoidances. Can choose and double the effects of each of one Attack, Skill, and other Advanced Form. -- Attacks requiring 2 or fewer charges can be released as they finish charging. -- One Attack requiring 3 or more turns of charge can be released once without requiring charge while this Advanced Form is active. -- Immediately cuts Max-HP by half and disables all Undershirt and Survival Effects. Cut Max-HP by an additional 10% each turn. Can disable at any time. Only active once, regardless of all other effects.
[Doubles the effects of Cloying Void, Empty Thunder, and Ancient Awakening]
[Cloying Void] [A-Tier, Avoidance Augment] The void that makes up Hollow's form is strong and unyielding, reducing attempts to harm the void within and then sustaining to prevent further attempts against his perpetual emptiness. ::o:: Hollow's avoidances avoid twelve additional attacks per use. -- [Passive]
[Void Wall] [C-Tier, Triune Avoidance] The void takes the form of an incredible wall that halts all attempts made against it, no force strong enough to surpass it. ::o:: Hollow triune avoids one attack. -- [Active, 0/19 Uses]
All attacks avoided, no ill effects taken. Hollow restores HP lost due to Dark Element.
[Hollow HP=2,325/2,325]
Supportive Phase
Hollow is immune to negative panel effects.
[Set <Stage> ⇪ Omega] Activated Program [1/2 Uses] User may change all panels on the field for 3 Turns. Stage is chosen upon use.
[::Shortcut:Stage:Grass::]
[The Murian Void Wave] The ability to breach into the unknown, to break into the Undimension, grants its wielder unprecedented power within its borders. Even when beyond its exceeding void, the user can pull forth its mysteries to their aid. -- User ignores all negative panel effects. -- Within the Undimension, Passive skills are 50% stronger, and all panel types positively affect the user. -- Resource: Voids (A-Tier) Income: Once per turn, drop charges from attacks to obtain Voids equal to charges dropped. Withdrawal: -- Expend 1 Void :: Negates and Reflects 1 incoming attack. -- Expend 1 Void :: Change the panels to any panel type. -- Expend 2 Voids :: Unavoidably remove a single summoned entity from the battlefield, or lock/unlock the current panels. -- Expend 3 Voids :: Release an unaimed attack that inflict 30% of any target's max health as unmitigatable damage. Minimum 1-CD between uses. -- Expend 4 Voids :: Merge the battlefield into the Undimension for one turn. Minimum 2-CD between uses.
Hollow drops charges from 1 Summon Murian and generates 4 Voids. Expends 2 voids to Lock the panels into place, Expends 2 Voids to Unavoidably Remove 1 summoned Alpha.
Offensive Phase 8 AS
1. [Summon Murian] - [5/5] x1
Weapon: Indie Darkness Description: Dr. Vega's other magnum opus, a manifestation of loneliness waves that amplifies the innate specialties of the Murian it is granted to. Raw dark energy amplifies elemental power and grants the user unprecedented destructive capability when focused. Effects: Dark element has all numerical values increased by 50%, and cannot have its effects suppressed/ignored. Attacks with this element have an additional 50% of the user's base damage added to all hits. Charged attacks with this element cannot be reduced below 15% of their total damage per turn of charge applied, and require 1 additional interaction per turn of charge applied.
[::Shortcut:Element:Dark::] Lv5 ::o:: Hollow sacrifices 80% HP to raise 8 attacks damage by 75%.
[::Shortcut:Element:Normal::] Lv7 ::o:: Hollow disregards Grass Panels' "Fire" condition for 1 use this turn.
[Void Rend] [Custom] The power of the Void knows no bounds. Wielding its incredible might, Hollow tears his foes asunder, his elemental magic shifting black as he charges it with the void within. ::o:: Hollow's attacks do not benefit from normal Optional Charge multipliers. ::o:: Charged attacks instead deal additional damage based on the target's Max-HP, gaining 10% Max-HP Damage per turn of charge (10/20/30/40/50%). ::o:: Hollow must manually charge his attacks to gain this benefit. ::o:: Cannot be affected by full synchro effects. -- [Passive]
[Devastating Finish] - This attack deals 100% Damage, and benefits from charge twice as much. If this attack would trigger a survival effect, it instead executes its victim. Two one-use survival effects can be expended to negate this effect, or 2 turns can be deducted from a User’s Darksoul. -- [3/4] Uses MAX/Battle. 1-CD between uses.
[Hollow drops 5 charges from Summon Murian]
2. [Darkness Breaker] [5/5 Charges] [89,775] Dark S-Damage [250%] -- Can consume charges from other attacks on use to gain the benefits of their charge. This attack resists all effects that would drain/interrupt its charge. -- Double this attack’s final damage on use. Benefits from elements and skills twice as much. -- Hits All -- Inflicts 50% of the Target's Max-HP as additional damage. -- Ignores Full Avoidances, Destroys: All. -- Requires 15 additional interactions. -- Cannot be reduced below 75% Damage. -- If this attack would trigger a survival effect, it Executes the victim, instead. Four one-use survival effects can be expended to negate this effect, or 4 turns can be deducted from a User's Darksoul. -- Optional 5-Turn Charge, 1-CD between uses.
3. [Summon Murian] [4/5 Charges] Hollow's void opens up to call a Murian onto the battlefield of myriad colors. [7,480] Fire/Dark S-Damage [100%] ::C:: Range Chosen upon use. ::C:: 2 Aiming effects chosen upon use: Breaks Unbreakable Shields, Cuts Uncuttable Auras ::C:: Multiple instances can be manually charged at once. ::B:: Choose 2 Non-Hidden Elements upon use. Fire/Dark, Chosen. ::o:: Hits All ::o:: Inflicts 40% of the Target's Max-HP as additional damage. ::o:: Requires 4 additional Interactions. ::o:: Can be optionally charged for up to 5 turns.
4. [Summon Murian] [0/5 Charges] x5 Hollow's void opens up to call a Murian onto the battlefield of myriad colors. [7,480] Fire/Dark S-Damage [100%] ::C:: Range Chosen upon use. ::C:: 2 Aiming effects chosen upon use: Breaks Unbreakable Shields, Cuts Uncuttable Auras ::C:: Multiple instances can be manually charged at once. ::B:: Choose 2 Non-Hidden Elements upon use. Fire/Dark, Chosen. ::o:: Hits All ::o:: Can be optionally charged for up to 5 turns.
Summary Phase
[Hollow HP=465/2,325] [Cooldowns] - Devastating Finish [0/1] - Darkness Breaker [0/1] [Status] - [Durations] -
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Post by Genesis on May 15, 2022 1:25:54 GMT -8
*Well it looked like that was a wrap then--or not. It was pulling itself back together and before long what used to terrify the world was now up to four in number. Suffice to say he couldn't have predicted this exact outcome even if he knew something weird was going on. Even still he couldn't help but laugh in the face of what many would have seen as a complete absurdity. But he certainly relished the idea that what was once a challenge had grown to become something much more than just the original menace that it stood as when it was the epicenter of the Alpha Revolt.*
"I knew it was too strange. They certainly keep things refreshing."
*Then it began its onslaught, no openings and no relenting. He would respond with equal fervor then, one of the orbs of his eyes turning teal as the black shadow that coated his form flickered with light in a paradox hardly anyone would expect from the Master Darkloid. And as it flared up he would stop cutting corners and assume that the new ones were potentially freshly hatched as well. As arms and bullets met him, his form did not waver as he thrust his arms forward and then opened his hands with his palms facing the required direction. And so he would let loose the flames as the flamethrowers would be used to set alight everything is its path. It would be better to see this out before it pulled off that duplication technique enough times where eventually even they may be overwhelmed.*
Defense Phase:
All attacks. No damage taken.
- Set Phase:
Samhain's Might activated.
Hyper Mode: Lost Demon ~ Intellectual Angel A power that was stolen from another. In a war in the past, the life of one of his siblings lost permanently, he can utilize this power. Xion is cloaked in light, but the light becomes a paradox, becoming as a black shadow that coats his entire form. Having jagged wings that come and go at his leisure, his usual crimson orbs become teal. A power obtained from his younger sister, Eliza. - Xion's Avoidances avoid one additional attack. - One of Xion's attacks restrikes once on use per turn. - 2 Turn Duration
+1 use to Corrosion of the Dark from Nephilim.
Vicious Angel: Attacks can ignore damage mitigation effects that come from one program each turn. Paladin's Spirit chosen.
Flashover Type: Attack Slot Description: A sudden burst of energy accelerates the speed of Xion's assault. Effects: +2 attack slots for the turn. 8x Uses
Used 8 times.
Attack Slots: 31 + 3 restrikes.
- Offense Phase:
Flamespout x 34 Range: S-Attack Element: Fire Description: A flamethrower unleashed. Damage: 8,007 Effects: Undodgeable, Breaks Shields, Burns, Hits All
Xion: HP: 4,400/4,400 DS: 4/7 HM: 1/2
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Post by Shast on May 15, 2022 11:19:18 GMT -8
Jax
The plethora of foreign malicious data overtook Jax but was met with a firewall not even it could breach. While the aura that permeated the terror fell victim as it was not under the same protection. Having heard the signal the the environment shifts to what Hallow desired, ice melted into pools of magma and the grassy fields nestled beside it, unaffected by this dramatic shift. While the colony was nestled in data that could not be altered, Jax could at least layer on top of it temporarily.
{>Defense<} Jax has 175 armor base, and 10% damage reduction. Only up to 50% of Jax's armor may be ignored from any source. Jax has +10% armor from ice stage
-Dispersal- Active Defense skill *While archaic, Jax's internal firewalls remain a conflux of protocols that scatter modern intrusive tactics.* --- The next successful attack to hit Jax, and all subsequent attacks this turn sharing a name with it, loses all "if hits","if avoids", "RoS" effects, and piercing effects. [x5 uses] -1 use, 4 left.
Jax hits actual darksoul.
Jax: 1/7590 Status: Soaked and Shocked
{>Setup<} Jax regenerates 25% of his maximum health. (1900) Jax applies -4cd as desired
[Jax sets sanctuary stage, replacing Normal stage1] [Jax sets Dark stage, replacing Normal stage2]
-Nets Bounty- Activated Support Skill *Text here* --- Revives the strongest instance of [Paramount Aura] that was active this battle. It dissipates at the beginning of the next turn. [x4 uses] -1 use, 3 left.
-Well-done Steak- Natural status heal skill *So Tasty~!* --- Naturally cures one status damage/reduction. [5 turn cooldown]
Jax cleanses Soaked
{>Offense<} AS: 5+1 Auto charge: 0
-Rupture- S-attack Stone element *Jax stomps his foot forward and manipulates the earth to assault.* ---
280 140 damage, undodgeable, breaks shields.
-Dredge-x3 @ the same alpha C-attack Stone element *A upward cleave to split the earth and foe in twain.* --- 90%(17605) armor as damage, breaks shields, cuts auras. [1 turn cooldown]
Cataclysm @ All alphas Hyper attack S-attack Stone element *He calls and it comes. By his will it recedes or rises. It descends to consume. It reshapes and reforms to pin, subdue, and suppress. The net obeys his silent demands without question or hesitation, and now it lashes out to wash clean the field of battle.* ---
250 39,120 damage, breaks shields, cuts auras, may hit up to 3 additional targets(dividing damage as necessary), destroys objects, destroys auras/barriers. May destroy 1 [Paramount Aura] on Jax(ignoring undershirt style effects) to add 200% of its armor value to this attacks damage. [4 turn cooldown] Jax destroys his paramount aura for +39120
Summary HP: 1901/7590 Status: shocked Aura: 13680 (19560 armor) Stage: Sanctuary, Dark 1/3 Lava 2/3
CD's: dredge 0/1
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