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Post by Gaia on Oct 18, 2021 15:08:07 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
CMT
Defense Phase
[Massimo HP=30000/30000] [Armor: 500]
[N/A]
[Cinnamon HP=20000/20000] [N/A]
[Marino HP=10000/10000] [Skill - Hyper Drive] [Marino moves tremendously fast; enemies have a hard time keeping up with her.] ° Marino Dodges the first attack aimed at her every turn ° Every Turn, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle ° When an ally is defeated, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle [Passive]
[Dodges: 1]
[N/A]
Support Phase
[Skill - Angelic Aide] [Cinnamon constantly keeps her allies topped off with health.] ° Cinnamon and her allies restore 30% of their Max HP every turn [Passive]
[Massimo] - +9,000 HP [Cinnamon] - +6,000 HP [Marino] - +3,000 HP
Offensive Phase
[Massimo]
v21 Damage - 3,000 v20 Damage - 2,900 v5 Damage - 1,400 v1 Damage - 1,000
[Attack - Massive Lance] Once @ Each Target [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: # ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Cinnamon]
v21 Damage - 800 v20 Damage - 770 v5 Damage - 320 v1 Damage - 200
[Attack - Angel Hand] Once @ Each Target [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: # ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
[Marino] [Attack Slots: 3]
v21 Damage - 1,200 v20 Damage - 1,150 v5 Damage - 400 v1 Damage - 200
[Attack - Beam Knife] Once @ Each Target [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: # ° Blade Element || C-Range ° Undodgeable || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Marino Stamp] Once @ Each Target [Marino leaps at her opponent to deliver an aerial kick] ° Damage Dealt: # ° Normal Element || C-Range ° Breaks Shields || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Mirage Dive] Once @ All Targets [Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings] ° Damage Dealt: # ° Shadow Element || C-Range ° Undodgeable || Breaks Shields || Hits All ° Damage cannot be reduced below 50%
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Post by Gaia on Oct 18, 2021 15:13:00 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Defense Phase
[Vanguard HP=2500/2500]
[Vanguard has 0 Armor]
[All Attacks] - Vanguard intercepts, except for the Hits All.
[Tactical Reprieve] - [Advanced Form] Less of a survival method as much as it is a defense mechanism, Vanguard alights in his darksoul when he is pushed to try in combat. ° Automatically activates upon reaching 0 HP. Revives Vanguard with 1 HP ° Vanguard is invincible except against Aimed Attacks ° Vanguard has +1 Attack Slot for the duration ° Lasts for 2 Turns.
[Vanguard HP=1/2500]
Support Phase
{ Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge [- Interruption removes all stacks of Constant Charge for 1 Turn -- [Passive]
Vanguard cleanses the Damage debuff. [::BattleChip:Bug FixLv1:v21::]
[Vanguard HP=1/2,500]
Offense Phase 2 5 CC || 2 DCE
::Element:Seeking:: Lv6 ::o:: The first damaging attack landed onto each foe in a turn deals x2.5 Damage. Aiming skills apply to two consecutive attacks. ::o:: Power Up and Power Up Variants apply to the next damaging attack, rather than the next attack.
[Mobius] Infinite Power, Finite Output. ° Preemptive Charges may be applied as desired ° All chargeable attacks are automatically charged once per turn ° One full-turn charged attack of choice is auto-charged once every Even Turn ° Charges are allowed to be held indefinitely when fully charged ° Triggered Auto Strikes have no interaction with this Giga Program
[Tactical Eye] [A-Tier, Offensive Augment] His ability to lock reticles onto any point on the battlefield allows him to create assaults from wild and diverse arrays, his eyes making any assault with the correct intent lethal. - Up to four times per turn, any effect that augments Vanguard's attacks can be treated as an aiming skill. -- [Passive]
::Element:Seeking:: ::o:: Precision - Add "Fully Undodgeable" to one attack, this turn.
[::BattleChip:CannonLv8:v21:x5.5 Innate Multiplier:x6 CC:@ Marino::]
Summary Phase
[Vanguard HP=1/2,500]
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Post by Wackoguy on Oct 18, 2021 15:37:38 GMT -8
Fiera's defensive Phase:
Attack - Mirage Dive = avoided via skill:
Tornado Blockade Activated skill A-Tier Fiera harnesses the wind to protect herself! Summons an Aura with 110 + (10 * Version) [160] HP [2 Use per Battle]
(Used once; one use remaining)
========
Fiera's Setup Phase:
HP: 2,100 / 2,100
====
Fiera's Offensive Phase:
-passes-
======
Fiera's HP: 2,100 / 2,100
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Post by Mega on Oct 18, 2021 15:44:48 GMT -8
Defense Phase Barrier Block Type: C-tier Barrier Skill Desc: An energy shield to ward off attack! Effect: Absorbs 1 attack Uses: x3
Used once to Absorb Mirage Dive.
Offense Phase [A/S: 2]
Lethal Force [Hyper Attack @cinnamon] R/E: S-Break Desc: Excessive Force Authorized DMG: 0 Effects: Power Up: 5 attacks C/CD: CD5
Holds off on other attack
End Phase Status: Normal CDs: Lethal Force 0/5 Incoming Damage: 0dmg, Power-up 6 IF hit.
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Post by xoDeathy on Oct 19, 2021 10:10:47 GMT -8
Mayura HP: 1210/1210
-<Omnipotence>- C-Tier Mayura absorbs an incoming attack with her hand, re-purposing it to prevent any harmful repercussions and saving it's data for later. -Upon use, Mayura triune avoids one attack- ~3 uses~2 left
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Post by "Bill" on Oct 19, 2021 17:16:09 GMT -8
Paladin's Spirit Beta Activated Program. User takes 75% Damage for 3 Turns ⦗Uses per battle: 4/4⦘ Embera uses all of 'em, reducing damage to the bottom threshold for the purpose of this battle.
Embera avoids Massimo's attack with Alpha barrier SP, gets locked next turn.
She just leans into the other attacks, elementally weak:
Cinnamon: 330 dmg Marino: 2340 dmg
Embera: [5800/8470]
Embera uses Set Stage Omega to drop Sanctuary:
Set Stage Omega Activated Program User may change all panels on the field for 3 Turns. Stage is chosen upon use. Uses: 3 1 used
Holy Panels Light Stage ° User and their Light Karma/Element allies take 50% damage from attacks ° Light, Laser, and Hidden-Element attacks ignore this ° Lasts 3 turns
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Post by Gaia on Oct 22, 2021 20:00:53 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
CMT
Defense Phase
[Massimo HP=30000/30000] [Armor: 500]
[N/A]
[Cinnamon HP=20000/20000] [N/A]
[Marino HP=10000/10000] [Skill - Hyper Drive] [Marino moves tremendously fast; enemies have a hard time keeping up with her.] ° Marino Dodges the first attack aimed at her every turn ° Every Turn, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle ° When an ally is defeated, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle [Passive]
[Dodges: 2]
[Cannon] - Marino, Deleted!
[N/A]
Support Phase
[Hyper Mode - Glint Armor] [Massimo's armor turns golden and his strength is immensely increased for a short time] ° Massimo's Armor, Counter Damage, and Attack Damage are doubled ° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode [Activates when an ally dies -- Lasts 3 Turns]
[Hyper Mode - Iron Maiden] [Cinnamon's Armor turns black and her defensive abilities are enhanced temporarily.] ° Cinnamon takes 50% Damage in this Hyper Mode ° When Cinnamon or an ally restores HP beyond their max, 20% of the excess is added to all of their attacks that turn [Activates when an ally dies -- Lasts 3 Turns]
[Skill - Angelic Aide] [Cinnamon constantly keeps her allies topped off with health.] ° Cinnamon and her allies restore 30% of their Max HP every turn [Passive]
[Massimo] - +9,000 HP - +1,800 Damage to All Attacks [Cinnamon] - +6,000 HP - +1,200 Damage to All Attacks
Offensive Phase
[Massimo]
v21 Damage - 9,600 v20 Damage - 9,400 v5 Damage - 6,400 v1 Damage - 5,600
[Attack - Massive Lance] Twice @ Each Target [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: # ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Cinnamon]
v21 Damage - 2,000 v20 Damage - 1,970 v5 Damage - 1,520 v1 Damage - 1,400
[Attack - Angel Hand] Twice @ Each Target [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: # ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
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Post by Gaia on Oct 22, 2021 20:08:03 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Defense Phase
[Vanguard HP=2500/2500]
[Vanguard has 0 Armor]
[All Attacks] - Vanguard intercepts.
[Tactical Reprieve] - [Advanced Form] Less of a survival method as much as it is a defense mechanism, Vanguard alights in his darksoul when he is pushed to try in combat. ° Automatically activates upon reaching 0 HP. Revives Vanguard with 1 HP ° Vanguard is invincible except against Aimed Attacks ° Vanguard has +1 Attack Slot for the duration ° Lasts for [2/2] Turns.
[Vanguard HP=1/2500]
Support Phase
{ Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge [- Interruption removes all stacks of Constant Charge for 1 Turn -- [Passive]
Vanguard cleanses the Damage debuff. [::BattleChip:Bug FixLv1:v21::]
[Vanguard HP=1/2,500]
Offense Phase 2 5 CC || 2 DCE
::Element:Seeking:: Lv6 ::o:: The first damaging attack landed onto each foe in a turn deals x2.5 Damage. Aiming skills apply to two consecutive attacks. ::o:: Power Up and Power Up Variants apply to the next damaging attack, rather than the next attack.
[Mobius] Infinite Power, Finite Output. ° Preemptive Charges may be applied as desired ° All chargeable attacks are automatically charged once per turn ° One full-turn charged attack of choice is auto-charged once every Even Turn ° Charges are allowed to be held indefinitely when fully charged ° Triggered Auto Strikes have no interaction with this Giga Program
[Tactical Eye] [A-Tier, Offensive Augment] His ability to lock reticles onto any point on the battlefield allows him to create assaults from wild and diverse arrays, his eyes making any assault with the correct intent lethal. - Up to four times per turn, any effect that augments Vanguard's attacks can be treated as an aiming skill. -- [Passive]
[Diluted Essence] [B-Tier, Chip Imbue] His ability to expand his arsenal beyond normal margins has only grown more potent, allowing Vanguard to splice chips together with his normal weapons system flawlessly. - Vanguard expends uses from this skill to imbue their attacks with the effect of a Standard or Dark Chip of choice. Does not affect Mega or Giga Chips. -- When imbuing a chip, increase the attack's damage by the damage of the chip alongside adding the effect. -- Expend 1 Use to add a C-Tier or B-Tier effect from the chip to the attack. -- Expend 2 Uses to add an A-Tier or S-Tier effect from the chip to the attack. -- Cannot Copy ★ Tier Effects. -- Only 1 S-Tier effect can be imbued onto an attack at a time. The chip is still consumed, and all costs associated with using the chip must be paid. --- [Active, 11/12 Uses]
[::BattleChip:Dark CircleLv7:v21:x5.5 Cannon Multiplier:x6 CC:+520 Cannon Imbue:@ Cinnamon::]
Summary Phase
[Vanguard HP=1/2,500]
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Post by Gaia on Oct 22, 2021 20:10:47 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
CMT
Defense Phase
[Massimo HP=30000/30000] [Armor: 500]
[N/A]
[Cinnamon HP=20000/20000]
[Dark Circle] - Cinnamon, Deleted!
Support Phase
[Hyper Mode - Glint Armor] [Massimo's armor turns golden and his strength is immensely increased for a short time] ° Massimo's Armor, Counter Damage, and Attack Damage are doubled ° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode [Activates when an ally dies -- Lasts 3 Turns]
Offensive Phase
[Massimo]
v21 Damage - 6,000 v20 Damage - 5,800 v5 Damage - 2,800 v1 Damage - 2,000
[Attack - Massive Lance] 3x @ Each Target [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: # ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
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Post by Gaia on Oct 22, 2021 20:25:11 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Defense Phase
[Vanguard HP=2500/2500]
[Vanguard has 0 Armor]
[All Attacks] - Vanguard intercepts. Undershirt triggered.
[Vanguard HP=1/2500]
Support Phase
{ Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge [- Interruption removes all stacks of Constant Charge for 1 Turn -- [Passive]
[::BattleChip:Lava PanelsLv1:v21::]
[Vanguard HP=1/2,500]
Offense Phase 6 AS || 5 CC || 2 DCE
::Element:Seeking:: Lv6 ::o:: The first damaging attack landed onto each foe in a turn deals x2.5 Damage. Aiming skills apply to two consecutive attacks. ::o:: Power Up and Power Up Variants apply to the next damaging attack, rather than the next attack.
[Mobius] Infinite Power, Finite Output. ° Preemptive Charges may be applied as desired ° All chargeable attacks are automatically charged once per turn ° One full-turn charged attack of choice is auto-charged once every Even Turn ° Charges are allowed to be held indefinitely when fully charged ° Triggered Auto Strikes have no interaction with this Giga Program
[Tactical Eye] [A-Tier, Offensive Augment] His ability to lock reticles onto any point on the battlefield allows him to create assaults from wild and diverse arrays, his eyes making any assault with the correct intent lethal. - Up to four times per turn, any effect that augments Vanguard's attacks can be treated as an aiming skill. -- [Passive]
[Tactical Acumen] [S-Tier, Multiplier] His signature system of reticles, overlayed either over his own vision, the opponent's body, or his weapons as he strikes. This reticle empowers any other that follows it. - Vanguard doubles the temporary modifiers added to the selected attack. This can only be applied once per attack. -- [Active, 4/5 Uses MAX/Battle]
[Diluted Essence] [B-Tier, Chip Imbue] His ability to expand his arsenal beyond normal margins has only grown more potent, allowing Vanguard to splice chips together with his normal weapons system flawlessly. - Vanguard expends uses from this skill to imbue their attacks with the effect of a Standard or Dark Chip of choice. Does not affect Mega or Giga Chips. -- When imbuing a chip, increase the attack's damage by the damage of the chip alongside adding the effect. -- Expend 1 Use to add a C-Tier or B-Tier effect from the chip to the attack. -- Expend 2 Uses to add an A-Tier or S-Tier effect from the chip to the attack. -- Cannot Copy ★ Tier Effects. -- Only 1 S-Tier effect can be imbued onto an attack at a time. The chip is still consumed, and all costs associated with using the chip must be paid. --- [Active, 7/12 Uses]
1. [Charged Barrel] [2/5 Charges] A burst of heat exuded from his barrel blazes forward, not to harm, but to increase future fire power. [20 * 10] Fire S-Damage [50%] ::C:: 2 Aiming effects chosen upon use. ::C:: Can be optionally charged for up to five turns, granting 30% Damage to one attack following this one per total turn of charge.
2. [Zealot's Fuel] [2/5 Charges] Stoking his inner flames for increased heat and pressure, Vanguard funnels his life essence through his core an additional time to strike with more force. [0] Fire S-Damage [100%] ::A:: Adds 100% of Vanguard's Base Damage to the next attack used. ::o:: Can be optionally charged for up to four turns. Each turn of charge increases the Base Damage multiplier by 50% upon use. Attack gains 1-CD per turn of charge. ::°:: 1-Turn Required Charge, 1-CD
[Great Sword ⇪ Omega] Activated Program Upon activation of this program, one attack gains 20 + (10 * Version) Damage for one use. ⦗Uses per battle: 0/8⦘
x2 [::BattleChip:Dark PlusLv1:v21::]
3. [::BattleChip:Dark MeteorsLv7:v21:x11 CC:x10 Cannon Multiplier:x1.2 Lava Panels:x3 Elemental Fury:x1.6 Charged Barrel:+600 Zealot's Fuel:+2,080 Chip Imbue:+3,680 Great Sword:+1,860 Dark Plus:"4 Hits"::]
Summary Phase
[Vanguard HP=1/2,500]
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Post by Gaia on Oct 22, 2021 20:27:05 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
CMT
Defense Phase
[Massimo HP=30000/30000] [Armor: 500]
[Dark Meteors] - Massimo, Deleted.
[Rewards] - +500 Exp, +8,000z, +5 BFs, +3 GMD, +1 BMD
[Vanguard requests the BMD everyone earned as a part of helping them through, but does not require it]
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Post by Wackoguy on Oct 23, 2021 11:57:06 GMT -8
Fiera lets Vanguard have her BMD, satisfied with her other rewards this time.
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