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Post by xoDeathy on Oct 14, 2021 14:16:30 GMT -8
Illia.Kil is V10, Level 1 Init
1-100
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Post by Wackoguy on Oct 14, 2021 14:48:52 GMT -8
(OOC: Glassman has no Initiative.)
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Post by xoDeathy on Oct 14, 2021 22:51:06 GMT -8
|Defense Phase|
"Well then, let's begin."
|Recuperation Phase|
[(Adapted) Dark Lv5: Enemies take 160 Unavoidable Toxic Proximity]
<Shadow of Hailaia> ~HyperMode~ A dark, sentient shadow of Illia, lurking and striking victims with potent ailments. -Sets the panels to Glitch Panels for the duration of the Hyper- -Illia becomes immune to Negative Stage Effects for the duration of the Hyper- -1 Turn- Illia's HP: 2000/2000 Armor: 0
Field: Glitch Nat. 1 CD:// 5/5 Status(es):
|Unleash Phase| 4 Attack Slots
Auto Charge:| Charging Dimensional Slash (1)
1:| <Vorpal Dagger> C-Range, Dark Illia vanish steps, appearing before all enemies at once and stabbing a vital with her dagger before reappearing at her previous location. 180 Damage Unavoidable Hits All 1 CD 2:| <Pressure Break> S-Range, Dark Illia throws her dagger at an enemy which explodes on contact and returns back to her. 245 Damage Cuts Auras, Undodgeable 90% Damage
3:| <Pressure Break> S-Range, Dark Illia throws her dagger at an enemy which explodes on contact and returns back to her. 245 Damage Cuts Auras, Undodgeable 90% Damage
4:| <Pressure Break> S-Range, Dark Illia throws her dagger at an enemy which explodes on contact and returns back to her. 245 Damage Cuts Auras, Undodgeable 90% Damage |Summary Phase|
160 Unavoidable Toxic Proximity
180 Unavoidable @ All
735 Dark Damage @ Glassman
Illia's HP: 2000/2000 Field: Glitch B-Chip Folder: 5/5 [0 Mega, 0 Giga] Cooldowns: Vorpal Dagger (0/1)
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Post by Wackoguy on Oct 15, 2021 0:17:52 GMT -8
Glassman's Defensive Phase:
Alpha Barrier Beta Passive program User starts the battle with two 200 + (40 * [10] Version) [600] HP Natural Barriers instead.
-Alpha barrier beta's effect is doubled thanks to Glassman's Rose Quartz Star!-
A. Barrier (inner): 600 / 600 A. Barrier (outer): 600 / 600
-160 Unavoidable damage taken-
HP: 2040 / 2200 A. Barrier (inner): 600 / 600 A. Barrier (outer): 600 / 600
Vorpal Dagger = 180 Unavoidable damage taken;
HP: 1,860 / 2,200 A. Barrier (inner): 420 / 600 A. Barrier (outer): 420 / 600
Power Lash passive offensive skill Pent up energy erupts from Glassman in the form of a fiery whip. -Upon creation choose an attack range(C). -- User counters for 10 + (10 * Version) [110] Unavoidable Damage whenever they are struck by an attack with that range. - This can occur up to 4 Times per turn
-110 Unavoidable damage dealt to Illia-
Pressure Break (1st of 3) = 245 * 0.7 = 172 - 60 (armor) = 112 damage taken
HP: 1,748 / 2,200 A. Barrier (inner): 175 / 600 A. Barrier (outer): 175 / 600
Pressure Break (2nd of 3) = 245 * 0.7 = 172 - 60 (armor) = 112 damage taken
HP: 1,636 / 2,200 A. Barriers both shattered
Pressure Break (3rd of 3) = 245 * 0.7 = 172 - 60 (armor) = 112 damage taken
HP: 1,524 / 2,200
=======
Glassman's Setup Phase:
HP: 1,524 / 2,200
[::Chip:Lava PanelsLv1:v10::]
-regens 100 HP-
HP: 1,624 / 2,200
========
Glassman's Offensive Phase:
4 Attack slots + 1 (starting turn) = 5 Attack Slots
-activates 'Mantle of the Ultimate Fighter' 's effect and inflicts Illia with Interrupt (Unavoidably)-
Great Sword Omega Activated Program Effects are replaced with: If the user shares an element with the panels, they gain +100 Damage (final total) to all attacks of that element this turn [Uses per battle: 2]
(Used once)
Hyper Attack used:
Omega ShardCannon S-atk Break element All 4 gems within Glassman's emblem glow and he unleashes a black beam of energy from a golden cannon. -Unomnidodgeable [-10% dmg, 1 turn CD] -If hits, Glassman deals +100 damage for 1 turn [-20% dmg, 2 turn CD] -Breaks shields [-10% damage] 420 damage [110%] 3 turn CD 2 Turn Optional Charge
Polished Mind Passive Offensive skill Glassman's mind and body gain a boost, allowing him to attack more accurately! -Provides 1 Omni-Aimer to 2 Attacks each turn per A-Tier Progression. Does not count as an aiming skill.
Starlight Bomb S-atk Light A burst of energy from a star-studded orb! -Berserks [-10%, 1-turn CD] -Blinds [-10%, 1-turn CD] -Cannot be countered [-10%, 1-turn CD] Fully Undodgeable 290 damage [80%] -3 turn CD 2 Turn Optional Charge
Shard-Cannon S-atk Normal Glassman gathers energy into his buster and fires a devastating blast of energy! 190 damage -unavoidable -1 turn CD
Tempest blaze C-atk Fire element A wildfire of red energy envelops Glassman and he blasts toward an opponent,delivering a pummeling. -Breaks shields [-10%] -Undodgeable [-10%] -Ignores armor [-10% dmg, 1 Required CD] -300 330 430 damage [80%] 1-turn cooldown 2 Turn Optional Charge
Riptide Strike C-atk Aqua element Glassman punishes an enemy with a forceful blow! -this attack gains damage equal to the damage inflicted to Glassman this turn; Damage cannot be augmented further. This has no effect on any turn that GlassMan triggered a survival effect. [S-tier - once per battle] -ignores armor [-10% dmg, 1 Required CD] -Fully Undodgeable -340 1,016 damage [90%] -Once per battle 2 Turn Optional Charge
======
Glassman's HP: 1,624 / 2,200
Stage: Lava Panels (2 turns left) Status: Ok!
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Post by xoDeathy on Oct 18, 2021 13:00:33 GMT -8
|Defense Phase|
Unavoidably Interrupted
[4 AS Sacrificed: All attacks except for Shard Cannon avoided via]
-<Void of Light>- X-Tier Illia's movements are seamless and flawless, constantly avoiding enemy fire with unbelievable precision. -Upon use, Illia Triune Avoids 1 Attack- -9 Uses-8 left
-<Starry Night>- A-Tier "Come. Perish. Become lost in the void of light." -Illia's avoidances may apply against an additional attack per Attack Slot she sacrifices- -Passive-
190 Unavoidable Taken
|Recuperation Phase|
[130 Unavoidable Damage to Glassman]
-<Gemini Blade>- C-Tier Illia is an expert with her small blade. When she avoids, she always makes sure to land a strike on the opponent's vitals on her way out. -When Illia avoids a C-Range Attack, she counters for 65 Unavoidable Damage- -This Counter can proc up to 4 times per turn- -Passive-
[300 Unavoidable Damage to Glassman]
<Reflect> Passive Program When successfully avoiding an S-Range Attack, User counters for 150 Unavoidable Damage. This can occur up to 4 times per turn. ⇪ SP Mega Program. Counter damage increases to (15 * Version) for Avoiding.
[(Adapted) Dark Lv5: Enemies take 160 Unavoidable Toxic Proximity]
[Hyper ends]
[Illia takes 100 Damage from Lava Stage]
[Illia heals 290 Damage, 1 use left]
<Anti-Pierce> Activated Program User heals all damage dealt to them by unavoidable attacks this turn. (Does not include Counters, strictly attacks marked unavoidable. Heals after each unavoidable attack hits.) ⦗Uses per battle: 2/2⦘ ⇪ Omega Anti Pierce recovers damage from any instance of Unavoidable Damage
Illia's HP: 2000/2000 Armor: 0
Field: Lava Nat. 1 CD:// 5/5 Status(es):
|Unleash Phase| 4 Attack Slots
Auto Charge:| Charging Dimensional Slash (1)
|Summary Phase|
160 Unavoidable Toxic Proximity
130 Unavoidable Gemini Blade
300 Unavoidable Reflect
Illia's HP: 2000/2000 Field: Glitch B-Chip Folder: 5/5 [0 Mega, 0 Giga] Cooldowns: Vorpal Dagger (1/1)
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Post by Wackoguy on Nov 10, 2021 11:53:43 GMT -8
Glassman's defensive Phase:
590 Unavoidable damage taken in total
HP: 1,034 / 2,200
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Glassman's setup Phase:
-100 HP Regen'd-
HP: 1,134 / 2,200
=======
Glassman's Offensive Phase:
Energy Accel C-tier Activated offensive skill Glassman's body becomes a bit faster,allowing him to strike again! +1 atk slot this turn 7 uses
(used once; 6 uses left)
4 Attack Slots + 1 (skill) = 5 attack slots available
[::BattleChip:Time BombLv1:v10::]
Illuminal Cut: Fire Scythe Slash C-atk Fire Glassman forms an illusory scythe from flames and slashes those within range. -victim's armor is halved if this hits (halved against the next atk following this) [+1 turn Cooldown, -10% dmg] -If followed by a C-Range Attack, that attack gains +10% of GlassMans damage. Increase by 15% instead if followed by at least two other Fire Element attacks. [-10%, +1-CD] -when used on Lava-panels, if followed by a Fire Element attack, this attack adds 115 (30%) dmg to the next Fire-atk [-15%, 1-turn Cooldown] cuts auras [-10%] undodgeable [-10%] 250 dmg 3-turn CD 2 Turn Optional Charge
(The C-atk below gains +10% dmg)
Polished Mind Passive Offensive skill Glassman's mind and body gain a boost, allowing him to attack more accurately! -Provides 1 Omni-Aimer to 2 Attacks each turn per A-Tier Progression. Does not count as an aiming skill.
Shard Knuckle C-atk Normal element Glassman gets up in his opponent's face and delivers a punch!
340 damage [90%] 380 damage [100%] -Breaks shields [-10%] Fully Undodgeable -Cannot be countered [-10%, 1-turn Cooldown] 1-turn CD 2 Turn Optional Charge
Laser Uppercut C-atk Laser element Glassman delivers a powerful uppercut to his chosen target! -Cuts Uncuttable Auras [-10% dmg, 1 turn Cooldown] -Fully Undodgeable [-10%] 340 damage 1-turn CD 2 Turn Optional Charge
Stealth Shuriken S-atk Seeking A homing shuriken forged from glass that strikes with barely a moment's notice, manipulated by Glassman's will. -Undodgeable [-10%] -Breaks shields [-10%] 300 damage [80%] 2 Turn Optional Charge
========
HP: 1,134 / 2,200
Stage: Lava (1 turn left)
Status: Getting Counter'd
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