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Post by Genesis on Sept 18, 2021 18:38:43 GMT -8
*Merrill had thanked him, which he in his own way was thankful for. He may have happened upon them on his way, but it was good that he had. And when they arrived rather than be awed by the supposed marvels this was supposed to be, he was mostly disappointed instead. Because some idiot with all of this was someone who still sought out more. Because someone had led themselves to be a problem for something as childish as amusement. He was no stranger to boredom, but he never made it that much of a problem for others when he went out to correct that boredom of his, just one person at a time. And instead of getting into a fight immediately, Grom sought a conversation out anyway to which he had clocked out at this point. There was literally nothing of interest he could take from this other than it being a further waste of time to an otherwise necessary speed bump. Since his opinion couldn't be dragged any lower than they were for this one, he was far from interested in anything here until at last the wings started to move and the pressure started to increase, zoning back in to notice that Grom must have finished with his entertainment.*
"If you're done indulging this cosmic reject, then let's wrap this up."
*The burden of having all of this at one's disposal was at least something he caught on to. But other than that it was of his opinion that the universe dumped him here so that he wouldn't be anyone's problem. Then he still found a way to make himself a pain for others. If he couldn't be bothered to sit here with his problems and deal with them in solitude, he could be rejected even that and be left with nothing at all. Even Moon Disaster's demeanor denoted how they should go about this, but he certainly wouldn't begrudge himself a passing remark to one of them still.*
"Maybe channel your gods ahead of time in the future, Burai."
*Or the so-called Gods as Sirius so kindly put. Well, not like he had gone about offering a lot of reverence to those Gods either. A god that could only bark demands with nothing to show they earned anything certainly wasn't going to be missed by him. But before this fight could end immediately would come testing out how they should go about doing that, and so a basic opener was prepared as he waved his arm and sent out a series of black waves even through the pressure. The emperor would quickly forget how he was reprimanded by right of assuming it was due in part to being outside of his home and he was in no rush to remind him of his not so absolute authority. It was better to just utilize it and break him instead.*
Defense Phase:
Unavoidable taken for 1,100.
Set Phase:
Air Shoes Nu: 1/2 used.
Darkness Unfettered Description: A darkness all its own, standing testament against all forces that would rise against it. The unique brand born of the combination utilized by this dark being. Effects: Xion is Invincible against all effects related to the Dark Karma and Element.
Attack Slots: 13
- Offense Phase:
Turn One:
Dark Sword Sigma x 12 Damage: 865 Blade/Dark C-Damage B Upon use of this attack, may adopt one of the following effects: Cannot be Naturally Avoided, Cannot be Countered. ★ This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips Corrupt: Locks all S-Attacks
Charging: Creation Beam = 1/2
Xion: HP: 3,300/4,400
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Post by Gaia on Sept 19, 2021 10:29:52 GMT -8
#s://cdn~discordapp~com/attachments/858178610224562196/864682799424077854/latest~png
Sirius' smile widens as so many bow before him, but his smile turns as the group amasses the strength through whatever means to stand against him. Well, it couldn't be said that these Navis were boring, at least . . . most things crumbled just at that display.
He was, at first, unworried as the group unleashed their assault on him. He wouldn't need to show much of his force at all to overcome this . . . in fact, he could already see what would be necessary and what wouldn't be. He chuckled . . .
. . . then, that oppressive force radiated from the Navi who talked with him. That buster . . . he felt it suppress the power of their ultimate programs that he had assimilated in his short time studying their planet. Feeling their power fade him, and much of his power fade away because of it, Sirius' mood became a lot darker. The Black Hole Server darkened in response.
Those toys were helpful in getting much of his power flowing without needing to unlock it on his own. With them gone, it meant he may actually have to care about this fight more than he had before . . . hmm. What an interesting conundrum, then. He couldn't disappoint.
He held out his hand, power flowing from his body as miniature black holes peppered the inside of his own. Opening up, the tiny singularities took in the chill from the Moon Disaster, absorbed the pressurized force of reality itself crumbling from Joker, took in the incredible shockwave of power from Warrior's blade, and entirely consumed the wave of white and black from Merrill. Normally, he wouldn't have had to worry about many of those assaults, but now . . . he saw that these little pests certainly had fun opportunities.
The toys here might be worth more than he first thought.
Feint got to observe a unique phenomena occur against her own attacks. As the black holes Sirius called to protect him faded away, ambient wave data in the air collected and compressed into small walls that moved rapidly for their master, rising up and taking on the force of her gunshots, shattering instantly as they were unleashed.
For everything else, Sirius just stood there, allowing the attacks to crash against his prominence without worry or concern for them. They dimmed the glow, for sure, but his power continued to flow, and incredible energy radiated as white-hot photons were unleashed from his glow, threatening to overwhelm Grom and the Moon Disaster.
"Gyahahaha! So entertaining! I simply must have you, then . . . to be capable of pressuring me this much so soon! I suppose it is appropriate for more of my power to be used than usual . . ."
Motes of light began to float out from Sirius' body, surrounding his form as he seemed to unleash more of his strength. A wave of power flowed as the pressure within the Black Hole intensified, a primeval force of raw might radiating from Sirius as he collected that light within his form and used that energy to unlock even more of his strength. He held out his hands as more of his power flowed, his prominence growing stronger with each expenditure of his stored power allowing him to use more of his latent strength.
"I had asked the visitor if the Mother was finally awake again, but I suppose I don't much need her if you're here. I'm quite tired of this things limitations. Surely, you understand what I can do with it -" He talked into the Black Hole itself, unmoving and directing his speech to no one in particular. A powerful golden glow emanated from the mark on his chest, as a similar power roiled through Sirius. An incredible font of energy radiated from him, as he collected power into his core, his satellite wings retracting behind him and rebuilding themselves.
"You want to face against the emperor of the stars? You wish to raise an assault against one whose dominion engulfs the cosmos? Then come! Show me what you're capable of, that I might know how to play with you best! Gyahahahah!"
[Sirius' Giga Programs are nullified]
::Element:Break:: Lv7 ::o:: User's Attacks cannot be mitigated below 50% of the Attack's Base Damage. ::o:: User may add a "Destroys" effects of choice to one attack per turn
[Restrained Menace] Sirius, for all his power, knows not the full depth of his capabilities. For a being of his stature, needing to use his full force is unnecessary in the extreme, and he also prefers to collect his toys unbroken. -- Sirius restrains his might. -- Certain skills enter battle locked or restrained, and must be unlocked to use or fully gain power. Sirius can unlock up to one skill per turn. Sirius can expend five charges from any attack to progress by one turn. -- Sirius has the following restrictions in place. For every 2 abilities unlocked, he may also remove one of these restrictions. --- Cannot gain the benefits of Absolute Power. --- Damage is reduced to 25%. This limiter is increased in 25% increments. --- Cannot deal more than 25% of a target’s maximum health with a single full attack. --- Attack Slots are cut in half. --- Sirius cannot ignore immunities with Universal Apex. --- Enemies cannot be reduced below 1-HP. --- Sirius does not surpass survival effects with Universal Apex. --- Enemy attacks cannot be mitigated. --- User’s damage cannot be augmented outside of charge.
[Black Hole Server Administrator] Sirius is in complete control of all aspects of his Black Hole Server; this includes his primary engine of war and any other Black Hole he creates. Near omnipotent within it, surmounting an assault against him is a feat of true bravery. -- Sirius starts the battle with these panels active. Sirius can set these panels every five turns, or on any turn that at least two enemies were affected by a Spatial Element attack. Sirius is always immune to the negative effects of these panels.
Gravity Panels Spatial Element ° All entities with Panel Immunity are grounded for 1 turn when these panels are set. This affects foes with Panel Master that are not also Titans. ° All Attacks without an Omni-Aimer of the user's choice (chosen upon set) are treated as having no aimers. Fully Undodgeable, selected. ° All entities drop to 1 Attack Slot upon being set. Each turn the panels are active, they regain 1 total Attack Slot. ° All avoidances can only avoid 1 Attack upon being set. Each turn the panels are active, avoidances with multiple avoids can avoid 1 additional attack, up to their inherent maximum. ° While active, damage based on a percentage of a target's health cannot be restored by any means, and any immunities to such damage are lost. ° Lasts 3 turns. These panels cannot be set if they are already active. Locked into place on first turn set.
[Particle Absorption] Sirius' gravitational well allows him to benefit greatly from the ambient surroundings, and absorbs a bit of the power raised against him. -- Sirius restores HP equal to half of the HP dealt to all participants in the form of percentile HP damage. -- Sirius restores HP equal to 50% of the total health of any target deleted or destroyed. -- Sirius restores HP equal to 25% of all damage of any attack that he reduces to 0 Damage. -- Increase by 15% when interacting with Solar element enemies or attacks. -- Sirius restores 5% of his max HP per turn.
[Sirius restores 7,955 HP]
[Solar Flare] @ Grom -- 3,155 Damage -- If Hits: Irradiates
Defense Phase:
Sirius takes 74,200 damage and responds to the following attacks . . .
[Cosmic War Monger] Sirius wages battles on entire galaxies and commands the true power to create black holes at a whim. He has collected people, planets, stars, galaxies, nebulae, and even other black holes, commanding the strength of the cosmos within his palm. His power is unmatched. -- Spatial Flux completely negates attacks. Spatial Flux may be used once per enemy. -- Sirius’ percentile damage increases apply to attacks an additional time per turn of charge applied, and apply to mid-battle damage increases. -- Sirius has no Elemental Weaknesses or Strengths.
Moon Disaster - Spatial Flux negates Lunar Chill. Joker - Spatial Flux negates Dominating Presence. Warrior - Spatial Flux negates Oath Breaker.
[Glass Barrier] Seemingly with a mind of its own, the wave matter surrounding Sirius rapidly condenses and forms a wall of glass that protects him from all sides. While easy enough to breakthrough, it is persistent. -- Sirius generates Glass Barriers each turn equal to his unused autocharges. -- Glass Barriers automatically intercept for all attacks that do not have Hits All, regardless of all other effects. They always defend against a full attack. Glass Barriers cannot be targeted. -- Charged attacks require multiple Glass Barriers to defend against; one Glass Barrier per turn of charge, or two per full turns of charge. -- These objects produce no benefits for being destroyed or harmed.
[5 Glass Barriers generated]
Feint - Glass Barriers intercept for Desolation trigger. Merrill - Spatial Flux negates Absolution: Coexistence.
[Sirius HP=133,755/50,000]
Support Phase:
Sirius Unlocks his might, and loses a restraint . . .
[Absolute Power] Sirius' strength is such that no force can stand against him. -- Sirius gains 10% Damage, +10% Damage per skill unlocked. -- All Spatial-Element attacks gain “If Avoided: target suffers 10% of their maximum health as unavoidable damage.”
[Restrained Menace] Sirius, for all his power, knows not the full depth of his capabilities. For a being of his stature, needing to use his full force is unnecessary in the extreme, and he also prefers to collect his toys unbroken. -- Sirius restrains his might. -- Certain skills enter battle locked or restrained, and must be unlocked to use or fully gain power. Sirius can unlock up to one skill per turn. Sirius can expend five charges from any attack to progress by one turn, but cannot unlock more than five skills in one turn. -- Sirius has the following restrictions in place. For every 2 abilities unlocked, he may also remove one of these restrictions.
--- Cannot gain the benefits of Absolute Power. --- Damage is reduced to 25%. This limiter is increased in 25% increments. --- Cannot deal more than 25% of a target’s maximum health with a single full attack. --- Attack Slots are cut in half. --- Sirius cannot ignore immunities with Universal Apex. --- Enemies cannot be reduced below 1-HP. --- Sirius does not surpass survival effects with Universal Apex. --- Enemy attacks cannot be mitigated. --- User’s damage cannot be augmented outside of charge.
Sirius drops 10 charges to progress by two turns, unlocking his might and losing a restraint.
[Singularity Generator] An intense field of energy stored throughout Sirius' body, represented by the shimmering motes of light that spawn at random from the slots on his legs, arms, and chest. This incredible energy powers Sirius' warpath. -- Sirius gains 5 auto charges per enemy.
[Gravity Well] Sirius' body is incredibly dense, standing at the epicenter of a black hole. Able to withstand its forces - even control them - Sirius maintains a certain fortitude. -- Sirius gains 200 * Version Max-HP. -- Sirius reduces 10% of incoming Damage and gains 10 * Version Armor. Attacks that deal no damage to Sirius also have no negative side effects. -- Sirius can unlock this skill, doubling all of its effects. After being unlocked, his percentile mitigation and armor further improve by these values per 100% of his max health he has in excess, but his percentile mitigation cannot exceed 80%.
[Restrained Menace] Sirius, for all his power, knows not the full depth of his capabilities. For a being of his stature, needing to use his full force is unnecessary in the extreme, and he also prefers to collect his toys unbroken. -- Sirius restrains his might. -- Certain skills enter battle locked or restrained, and must be unlocked to use or fully gain power. Sirius can unlock up to one skill per turn. Sirius can expend five charges from any attack to progress by one turn. -- Sirius has the following restrictions in place. For every 2 abilities unlocked, he may also remove one of these restrictions.
--- Cannot gain the benefits of Absolute Power. --- Damage is reduced to 25%. This limiter is increased in 25% increments. --- Cannot deal more than 25% of a target’s maximum health with a single full attack. --- Attack Slots are cut in half. --- Sirius cannot ignore immunities with Universal Apex. --- Enemies cannot be reduced below 1-HP. --- Sirius does not surpass survival effects with Universal Apex.
--- Enemy attacks cannot be mitigated. --- User’s damage cannot be augmented outside of charge.
[Murian Metal] A powerful artifact that channels the power of creation, albeit with limitations. -- Gain the Murian Genesis skill. -- Can select any skill produced by a Wave effect and gain the benefits of that skill. Can be changed up to three times per battle. -- Can Rebuild any target deleted or destroyed, surpassing any and all limitations, including permanent deletion/executes. Rebuilt targets are fully revived with 100% of their max hp and full uses on all abilities. Useable 1/Battle. Restores +1 Use per five supportive phases.
[Sirius copies Divine Severence]
Regen - Sirius restores 24,665 HP.
[Solar Flare] @ Moon Disaster -- 15,655 Damage -- If Hits: Irradiates
[Sirius HP=158,420/50,000]
Offensive Phase:
[Universal Apex] Sirius possesses a strength unheard of, possessing power in excess of those deemed at the apex of ability. He surpasses all others in terms of destructive power. -- Sirius surpasses all special conditions to overcome any special defensive or avoidance effects when using charged attacks. Sirius also overcomes all effects necessary to surpass survival effects when using charged attacks. Sirius also surpasses all immunities when using charged attacks. Fully Charged Attacks cannot be mitigated by any source. -- Sirius can apply a Full-Turn Charge to any attack in order to account for a full five turns of charge. Attacks cannot be fully charged in this way two turns in a row, and must be released using attack slots.
Sirius applies a full turn charge to all attacks using Divine Severence.
5/5 Charges held on all attacks (12), except . . . 1/5 FTCs applied to Crushing Pressure. 1/1 FTCs applied to Satellite Blazer.
[Sirius drops a full turn charge on Satellite Blazer to unlock . . .] [Menace Unleashed] A power on a cosmic scale, Sirius can determine when more of his might may be necessary. Unleashing more of his latent strength, Sirius reminds all that he is a being unlike any other. -- Sirius unlocks two additional skills. After use, this skill is locked, and goes on a mandatory 2-Turn CD before it can be unlocked again. -- 4/5 Uses/Battle. -- This skill can only be unlocked by the expenditure of a single full turn charge, rather than five single charges. Does not count towards Sirius' total unlocked skills.
Sirius unleashes, and loses a restraint . . . [Cosmic Compression] Sirius compresses his power into a single, hair-fine point, releasing a massive blast of power that can rend through people and planets alike. -- The affected attack gains +50% Damage and maintains all damage augments throughout its uses this turn. It gains the Spatial Element and Hits All. This is an aiming effect. -- 10 Uses/Battle
[Satellite Destroyer] Sirius' ultimate attack, the generation of a massive quantity of particles to form raw protons and blast them from his Satellite Blazer, is a mixture of pure power and devastating efficiency. His ability to absorb planets may be what he is known for - it is his Satellite Blazer that he is feared for. -- Sirius’ Satellite Destroyer Attack increases its base damage allotment by 10% per skill unlocked. -- Per 5 skills unlocked, Sirius may charge Satellite Blazer for 1 additional full turn.
[Restrained Menace] Sirius, for all his power, knows not the full depth of his capabilities. For a being of his stature, needing to use his full force is unnecessary in the extreme, and he also prefers to collect his toys unbroken. -- Sirius restrains his might. -- Certain skills enter battle locked or restrained, and must be unlocked to use or fully gain power. Sirius can unlock up to one skill per turn. Sirius can expend five charges from any attack to progress by one turn. -- Sirius has the following restrictions in place. For every 2 abilities unlocked, he may also remove one of these restrictions.
--- Cannot gain the benefits of Absolute Power. --- Damage is reduced to 25%. This limiter is increased in 25% increments. --- Cannot deal more than 25% of a target’s maximum health with a single full attack. --- Attack Slots are cut in half. --- Sirius cannot ignore immunities with Universal Apex. --- Enemies cannot be reduced below 1-HP. --- Sirius does not surpass survival effects with Universal Apex.
--- Enemy attacks cannot be mitigated.
--- User’s damage cannot be augmented outside of charge.
[Sirius has 50 unused Autocharges]
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Post by Gaia on Sept 19, 2021 14:10:13 GMT -8
Burai scoffed as Xion's comment finally reached his ears, the effects of the gravitational wave on him finally lifting off of his body. Standing up, Burai held aloft the Laplace blade, overwhelming energy brimming over its edge as he channeled the divine.
"Hmph. I didn't dare use these efforts against her, as I wasn't sure if they would be fruitful, but her secrets do make it easier." He turned his cold, desolate stare at Sirius. "Its almost fitting that you would wear Her symbol. Even if She didn't create you, you're just another calamity granted more authority by Her graces.
"Just as all those before, wearing that symbol, radiating that power, you, too, will fall."
The sole survivor held back his sword arm and swung. From his blade, he unleashed a black wave that surged forward, radiating with the gold of divine power, ripping through the Server with such force that the power Sirius had amassed would become his undoing.
Xion and Feint, having dealt with Burai before, would appreciate that his force seemed to at last be capable of being focused, not unleashing a plume of darkness that endangered them, as well.
Burai
[Burai HP=30,000/30,000]
[Isolation Zone] A broken history paved his road to conquest, and all that stand against him must fight in the depths of his isolation. - Burai has no allies. Burai does not benefit from any effect reliant on allies. Burai cannot be intercepted for. - Individuals do not benefit from any ability that is generated by, targets, affects, or is reliant on allies, and treat all effects as though they were fighting alone. No individual may intercept for any other (self-summoned objects are not included), and abilities activated can only affect their user or their enemy. Allies cannot be excluded from effects that would target or affect all enemies. - Offensive interactions based on others are negated. - Burai can designate entities to affect with the negative effects of this skill. Sirius, selected. All others excluded.
[Mu Rejection Barrier] An invisible, impermeable defense mechanism that separates Burai from others, and prevents any harm to his form. Seemingly with a mind of its own, this transparent, circular disc appears before him as his ultimate defense mechanism. While his defense mechanism is up, aiming attacks directly at him seems to jam and disrupt a navi’s targeting systems, making attacks fly off without hitting their mark. - The Mu Rejection Barrier negates five full attacks made against him each turn. - When negating the same attack in a turn, negate one additional instance of that attack per time it was negated. For every 10 times an attack was used in the turn, double the total negates of the Rejection Barrier and apply its overall negates. All negates reset at the end of the turn. - Negates gained in this way apply per hit to multi-hit attacks with avoid separately, but always negate a full attack. - If Burai has any negates during a turn, he automatically negates any C-Range Attack, as well as any attack modified by an aiming effect, without losing negates from the barrier.
Support Phase -
[Murian Genesis] The power from which all divinity flows, now flowing from the edge of the Laplace blade. That incredible might is Burai's to channel, and enhanced many of his base abilities. -- Except by other entities with this skill, effects from the user's attacks cannot be copied or imbued. Skills copied from the user are always graded one tier higher for uses and scaling, and lose any custom properties. -- The user's effects that scale based on Version are 100% more potent.
[Rites of Destruction] For he who quested to destroy all that she raised, the Murian Survivor inverts her incredible ability to create into an unfathomable strength. -- Increase elemental benefits applied to attacks by 100%. -- Attacks ignore all interactions based on their target's elements.
[Wave Generation] The epicenter of the Earth's naturally occurring wave world now resides within Burai. That font of power allows him to absorb ambient wave data as his own. -- Burai regenerates 8% of his maximum health each time he uses a Blade-element Attack. This can occur up to 5 times per turn. Burai does not otherwise regenerate. -- All entities with wave-based abilities restore 2% of their maximum health each time they use an attack with their primary element. This can occur up to 5 times per turn. -- Burai can exclude beings from this effect. Sirius excluded.
[Divine Severance] To hunt down and strike away at the calamities that came from her, Burai augments the power of their creator to his needs. -- When a full turn charge is performed, Burai applies a full turn charge to all applicable attacks. -- When interrupting charges, Burai can freely apply those charges to his attacks.
[Divine Retribution] A power evolved to topple the greatest of beings, Burai has intensified his focused spite through divine power to bring retribution to ruination. -- Full-Turn Charge attacks possess 250% of Burai's base damage, and surpass immunities up to titan tier. -- This skill has five uses. On the turn expended, if Burai's only action is a single full turn charge attack, Burai charges his full turn charge attacks again, and can surpass immunities that specifically cannot be surpassed. 4/5 uses remaining.
1. [Divine Harvester] Taking advantage of the tendency to gather power for terrible displays, Burai unleashes a black wave of divine power that harvests the might of those it unseats. -- 6,324,480 Dual-Range Null-Element Damage -- Interrupts enemy charges. Requires 1 interaction per charge that would be interrupted. Ignores up to three passive interactions. -- Gains the full benefit of Indie Darkness and Darklight Harvester rather than release the additional attack as though it had been charged for 5 turns. -- Hits All, Cannot be Naturally Avoided, cannot be mitigated below 75% of its total damage, pierces all survival effects and Destroys: All. Targets Sirius two additional times at 50% Damage, avoided separately (only requiring 1 avoidance each, regardless).
[2/5 FTCs applied to Burai Break, Laplace Slash, Murian Blade Burst, and Anathema]
Moon Disaster
Given the nature of Sirius' own purpose, watching some of his power fall away from him was something the Moon Disaster never expected to see. "Hey, yo, YO, you Navis got some moves! He can't be outshined, but I sure won't be either, YO!"
The unfortunate nature of his own purpose, however, is that without any assault to reflect, his own light wasn't that strong. He moved forward and unleashed his own golden shine, and sent spiralling blades flying at Sirius as he danced about in the air, but his display wasn't nearly as impressive. He gives his attention to Grom, who apparently didn't mind shooting friends.
"Hey, hey, yo, YO! Mind giving me some of the good stuff, too? My glow needs someone else's to reflect, yo!"
Almost as if answering his own call, Sirius sent a wave of solar fire directly at the Moon Disaster. Grinning proudly, he stepped up and took on that incredible prominence, his own light intensifying and reflecting it back at its progenitor.
[MoonDisaster HP=79,800/79,800]
[Lunar Satellite] The Moon Disaster raises his hand to the air, gathering together space dust and energy from previous conquests to raise a massive sphere of stone into the air behind him. -- 5,000-HP Non-Intercepting Object. -- This object is immune to Destroyer Effects, Multi-Target attacks, and benefits from all of the Moon Disaster’s defensive abilities. All of these immunities are bypassed by effects produced by Moon Disaster. -- Locks the panels into Ocean Panels while active. This effect cannot be overcome without destroying the object. -- When Destroyed: Inflicts 500 Unavoidable Lunar/Aqua Damage to all targets. Multiply by 2 per turn active. -- Used for free on first turn.
Defense -
[Lunar Mastery] The Moon Disaster possesses a force quite unlike any in the universe. Moons quake beneath the force of his blows, and give way to a force that allows him to rain destruction from on high. -- Double all benefits of the Lunar Element. -- Moon Disaster is immune to damage from Ice and Fire Element attacks, and applies all mitigation or avoidance effects an additional time Solar Element attacks. -- When triggering elemental benefits in response to Solar element attacks, Moon Disaster's effects are twice as potent. -- Moon Disaster has no elemental weaknesses.
[Solar Flare] - Taken for 0 Damage.
[Lunar Reflection] x2 -- 42,220 Lunar Element Damage -- Freeze, Permafrost: Attack Slots
Support -
[Dweller of the Dark] While flamboyant and outgoing, the Moon Disaster is ultimately still a being separated even from the height of what is assumed to be. What his calling is permits him strength beyond those beneath. -- The Moon Disaster never suffers from a status affliction/stage effect for more than 1 turn, regardless of its full duration or multiple inflictions. Once a status affliction/stage effect is removed from him, he remains immune to it for the remainder of battle. -- While Dark of the Moon is active, all status effects and unavoidable damage sources are automatically reflected upon those that generated them.
[Moon Disaster becomes immune to Gravity Panels]
Offense -
[Satellite Disaster] The power of the Moon Disaster’s blows seem to be felt all the more from structures, his incredible strength best used in shattering defensive fields and obstacles alike. -- When targeting an aura, barrier, object, clone, other HP-Entity, or a Frozen target, Moon Disaster treats his base damage as though it were equal to his Armor, instead, and ignores any passive Power Block effect such entities should possess. He also treats his attacks as aimed. -- When destroying any Non-Navi HP-Entity, or defeating a Frozen Navi, Moon Disaster releases an unaimed attack with damage equal to the Max HP of his target, increased by his armor and percentile mitigations, with hits all.
1. [Lunar Fire] An incredible radiance comes from the Moon Disaster, ending all confrontation. 1,100 Lunar X-Range Damage ° Unavoidable ° Hits All, Permafrost (Attack Slots) ° Deals unavoidable damage equal to Moon Disaster’s Armor to all Non-Navi entities with HP, or to Frozen enemies.
[Moon Reflex] - [1/5 Charges]
[Crescent Spin] - [1/5 Charges] x10
[Crescent Spin] x10 The Moon Disaster spins his body around, darting through the air to release a barrage of crescent moon blades. 435 Lunar/Blade/Stone S-Range Damage ° Fully Undodgeable ° Multiple instances of this attack can be charged at once. Uncharged variants can be used while charging. ° If charged for one turn, damage is based off of user’s armor instead of base damage. ° Whenever Crescent Blades would be triggered from avoidance, can instead apply a charge to this attack. ° Inflicts confuse. If any hits, all others ignore additive 5% damage mitigation and require 1 additional avoidance for the turn.
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Post by Gaia on Sept 19, 2021 14:55:27 GMT -8
Joker.DB
Joker takes on the gravitational pressure again, but notices the power welling up in Sirius. So, he had a lot of energy locked within, and needed to work to get all of it out?
That gave him an interesting idea.
Dread Joker held forward his hand as more of his power flowed, nuclear fury being unleashed as a wave of crimson from his body that lashed out at the prominence Sirius held. Holding up his hand, Joker unleashed a wave of crimson from his body that threatened to tear the power Sirius had amassed from him entirely; the crimson waves tearing at data and rending it down to its base, unaugmented form.
Then, of course, came the ravaging of reality itself. Swinging, Joker's fist seemed to come into contact with the air, and space crumbled around him. The shards from the air itself shattering before him moved to his will and assailed Sirius from all sides, right alongside wave after wave of missile unleashed.
With each swing of his fist, a wave of crimson was unleashed alongside the fragments of reality. As he held forward his hand, Joker grasped at the air and pulled it all back in, dragging reality back into place and causing it to rip through Sirius all the same.
Defensive Phase
[Joker HP=6,100/6,100]
[Armor: 1,415]
[Nothing Here]
Supportive Phase
[Unstoppable Force] - Expansion: Elementalist A power without equal, a force to surpass any defense. ° +100% Base Damage ° Attacks require 1 additional Avoidance to respond to ° Enemy Mitigations are half as effective against User's Attacks
[Obliteration] - Taken for 610 Damage. 2/5.
[Regen] - Joker regens 2,710 Damage.
[Finalize] [Advanced Form, Hyper Format] Residual energy from the Crimson stored within his core can be used to resonate and finalize, acquiring Joker's full combat form with more enhanced abilities. - All limited-use attacks can be used an additional time per turn. -- 3-Turn Duration
[Joker HP=6,100/6,100]
::Element:Solar:: ::o:: When overhealing, the user releases an unaimed attack with If Hits: Irradiate, and deals damage equal to the overheal. ::o:: Can release up to 3 attacks as they finish charging.
::Element:Spatial:: ::o:: Any effect useable a limited number of times per turn can be used one additional time per turn.
Offensive Phase 9 AS
[Solar Flare] -- 2,100 Solar Damage -- If Hits: Irradiate
2 Auto-Charges: ::o:: 1/1 applied to Oppressive Collapse, 1/5 to Gigaton Building.
[Crimson Core] - Dread Joker forces all opponents to expend 1 skill use from any skill or lose all mid-battle augmentations.
[Piercing Reality Reverb] x3 An echo of a rewritten reality, a phantom of what might've been but never was, given purpose and form to strike at those that came to be, to pierce through any defense. [2,770] Spatial S-Damage [100%] ::S:: This attack does half damage, but is used without expending an attack slot as an auto-attack. ::°:: Absolutism: Ignores Armor ::°:: 1-CD ::°:: -1 CD from Normal Type. Useable 2/Turn via Spatial Lv 5.
[Confounding Reality Reverb] x5 An echo of a warped reality, a phantom of what might've been but never was, given purpose and form to strike at those that came to be, its anamolies confused to those that view it. [2,770] Spatial C-Damage [100%] ::S:: This attack does half damage, but is used without expending an attack slot as an auto-attack. ::°:: Absolutism: Confuse. ::°:: 1-CD ::°:: -2 CD from Normal Type. -1 CD from Seal. Useable 4/Turn via Spatial Lv 5.
[Fractured Reality Reverb] x3 An echo of a fractured reality, a phantom of what might've been but never was, given purpose and form to strike at those that came to be, its echoes far reaching. [2,590] Spatial S-Damage [100%] ::S:: This attack does half damage, but is used without expending an attack slot as an auto-attack. ::°:: Absolutism: Hits 1 additional target at full damage. ::°:: 1-CD ::°:: -1 CD from Normal. Useable 2/Turn via Spatial Lv 5.
[Paradox Reverb] x3 An echo of an uncertain paradox, without meaning or form, but infinitely mutable. [2,590] Dark S-Damage [100%] ::B:: Non-Hidden Element chosen on use. ::°:: Absolutism: This attack does half damage, but is used without expending an attack slot. ::°:: 1-CD ::°:: -1 CD from Spatial. Useable 2/Turn via Spatial Lv 5.
[Dominating Presence] Twisting the fabric of space around his palm, Dread Joker forces an opponent to suffer the agony of his full power pressurized into a single point. [29,650] Spatial C-Damage [0%] ::S:: Recurring Auto-Attacks at half damage for 4 turns after use. ::°:: Absolutism: Deals 143% of Joker's Base Damage per attack slot sacrificed this turn. ::o:: Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage. ::°:: 3 Uses/Battle
[Core of Reality] - Dread Joker forces an unavoidable disrupt of all avoidances. All currently active evasive measures that can be used to evade multiple attacks in a turn end at that point.
1. [Missile Barrage] x3 A barrage of deadly missiles that are seemingly unending. [685] Metal S-Damage [60%] ::A:: 6 Hits, Avoided Separately ::o:: Absolutism: Cuts Uncuttable Auras ::o:: Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage. ::°:: 5-CD. Cannot gain aimers. ::°:: -3 CD via Spatial. -1 CD via Seal. -1 CD via Normal. Useable 2/Turn via Spatial Lv5.
2. [Gigant Swing] x5 Coating his fist in solidified crimson, Dread Joker swings his large limb like a maul to smash into his opponent. [3,100] Sonic C-Damage [60%] ::C:: Breaks Shields, Cuts Auras ::C:: Can choose from any of Joker's elements upon use. ::C:: Spread: Three additional targets. ::o:: Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
9. [Oppressive Collapse] Crushing the fabric of space into his grasp, Dread Joker draws the energy he released into a single point before allowing it to erupt once more. [39,345] Solar S-Damage [0%] ::A:: Deals 33% of Joker's Base Damage per attack used before it this turn. ::°:: Absolutism: Hits All ::o:: Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage. ::°:: 1-Turn Required Charge
Summary Phase
[Joker HP=6,100/6,100] [Cooldowns] - [Status] - [Obliteration] - [2/5] [Durations]
Hollow.___
Hollow held fast, unmoving amidst the carnage unleashed, and simply gathered more power. Small black spheres lined his arms and around his cloak, as he raised his hands and called lightning from the skies to smite Sirius.
Defensive Phase
[Hollow HP=3,765/5,370]
[Hollow HP=3,765/5,370]
Supportive Phase
[Hollow takes 530 Unavoidable Damage]
Offensive Phase 8 AS
1. [Summon Virus] - [2/5 Charges]
2. [Black Empty] - [1/5 Charges]
3. [Black Hole] - [1/5 Charges]
4. [Basic Chill] - [1/5 Charges]
5. [Basic Spark] - [1/5 Charges]
6. [Empty Thunder] x3 @ Sirius Hollow channels his inner emptiness into a massive storm of lightning to fall from the skies. [490 * 2] Elec S-Damage [130%] ::°:: Can be optionally charged for up to 5 turns. ::A:: Avoid Separately ::°:: Useable 7/Turn
Summary Phase
2,940 Damage @ Sirius
[Hollow HP=3,235/5,370] [Cooldowns] - [Status] - [Obliteration] - [2/5] [Durations] -
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Post by Warrior on Sept 19, 2021 17:53:07 GMT -8
#s://i~imgur~com/dk4CQm0~png
T U R N 2
" Tch. "
Her shots had virtually no impact. Agitating as it was, they had at least forced him to exert more than he had expected. For one to have claimed to see all of the possible outcomes of this fight, it was impressive to have caught him off guard.
" ... "
Warrior, meanwhile, was able to climb to his feet and raised his sword, sending a tongue of lightning into the madness that was this blackhole that would later find its mark onto Sirius after Gravity had its way with the bolt for a moment or two.
After another spray of gunfire from Feint, she responded to Sirius' remarks once more, still clearly intent on taking the focus off of her leader and onto herself, as was her entire paradigm.
" We've put gods to shame in their own domains before, we'll do it again. "
Last time, Xion had shown himself capable of holding them down while she and Burai were able to strike them uncontested. Burai was already a step ahead of them on that front, just as he was last time, so if nothing else, the scene mirrored that one nearly identical other than the extra bodies here.
But that time, Burai was able to buy them time by isolating them while they gathered their strength. That wouldn't be the case this time, so if they were intending to come at Sirius with the same approach, they'd need to be able to endure the full brunt of his onslaught for however long it took to prepare.
All the more reason Feint needed his attention onto her rather than the other two. With Warrior's, Merrill's, Joker's, and Hollow's assistance as well, surely they'd be able to muster enough strength to over take the emperor of the stars if they managed to create the opportunity.
... And Moon Disaster was there as well too, but Feint instantaneously became less savvy of that one when she heard his voice and mannerism.
" You sound confident enough. Alright everyone, let's-- "
" Nobody likes a narrator, Rayner. "
Feint cut Warrior off before he was able to issue an order, or even to really make a team call. It wasn't that she couldn't be a team player, but if that were the case, she certainly wouldn't let him be the one to call the shots.
" Stop wasting time and start getting ready, we'll need every moment. "
Defensive
Dauntless Provoker: All avoidable attacks are redirected to Feint
Strengths: Plasma, Wind, Dark, Sand, Ice, Fire, Break, Aqua, Shadow, Blade Weaknesses: Spatial, Pure Light, Laser, Sonic, Stone, Wood, Bug
Strengths: Dark, Elec, Ice, Wood, Metal, Toxic, Break Weaknesses: Stone, Fire, Light, Sonic, Wind, Bug
Solar Flare
Static Shield (8840 HP): -3,155 HP
Solar Flare
Static Shield (5685 HP): -15,655 Damage HP Static Shield: Destroyed
[HP: 3142/4190] Grounded (1/1), Gravity Panels (∞), Obliteration (1/5) Guardian Oath: Feint
[HP: 9093/9200] Normal (∞) Dauntless Provoker (1/3)
Supportive
Warrior
Obliteration: -210 HP {Guardian Oath: Union completed with Feint ::(+)::} A defender, protector, or keeper. ° Warrior chooses one ally during his Supportive Phase ° If they die before next Supportive Phase, they revive with 20% of their Max HP ° If they don't proc a Survival Effect, they bond with Warrior until procing one ° Each turn, the bonded ally may choose to inherit either his Damage or AS buffs ° Cannot be used on allies under the influence of other Union Abilities ° Warrior can only bind himself to one ally at a time 2 Uses (1 Left)
{Firewall ⇪ Nu ×1: Warrior cleanses Grounded ::(+)::} Activated Program Upon activation of this program, user can remove one negative status of choice Does not cost a Program Slot. ⦗Uses per battle: 2⦘ (1/2)
Wind Element: Warrior is immune to Negative Panels {Residuum ×4: Warrior deals +420 this turn ::(+)::} Small left-over quantity or surviving trace; remainder. ° Warrior gains 105 Damage to All Attacks for 1 Turn Special Property || 4 Uses per Turn
{Blade Oath ×11: Warrior's next Special Property activates +11 Times ::(+)::} A fighter, combatant, or soldier. ° Warrior activates one other Special Property or Natural Avoidance for free Special Property || 11 Uses per Turn
{Aspiration×15: Warrior has +15 AS this turn ::(+)::} Hope or determination of achieving something; ambition. ° Warrior gains +1 Attack Slot for 1 Turn Special Property || 4 Uses per Turn
{ Emerald Star ×2: Resolve deals ×4 Damage ::(+)::} Emerald Cross of Virtue A shining cross of emerald, emanates a powerful force. ° Apply ×2 Damage to a Single Attack (0 Turn CD | +1 Use from Temporal)
Auto Charges ×9: Applied as follows
1 ° Black Bolt 2 ° Embolden 3 ° Boomerang 4 ° Razor Barrage 5 ° Fatal Barrage 6 ° Static Scourge 7 ° Goliath's Grave 8 ° Residual Radiance 9 ° False Pledge
Feint
{Mortal Paragon: Feint cannot be ejected from Advanced Forms ::(+)::} A true form yet unseen? ° Feint cannot be ejected from Advanced Forms. ° Desolation Trigger can ignore one of its innate drawbacks. ° Can disable an equipped, non-passive Crest. If so, gain access to Mortal Paragon. This effect is locked in its current state. ° Can be utilized by disabling or destroying equipment gained from Isolation Fragments.
Regeneration: Feint restores 4493 HP {Air Shoes ⇪ Nu: Feint ignores Panel Effects this turn ::(+)::} Activated Program Upon activation of this program, Feint ignores positive and negative stage effects for 1 turn. Does not cost a Program Slot. ⦗Uses per battle: 2⦘ (0 Left)
{Jericho: Feint gains +0 Attack Uses ::(+)::} Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP (+0) -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn (+0) ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive
{ Mantle of the Ultimate Fighter: Feint Unavoidably Interrupts Sirius ::(+)::} Mantle of The Ultimate Fighter A special award for those able to defeat The Ultimate Fighter. ° Once per battle, user may Unavoidably inflict Interrupt on all opponents ° Ignores immunity ° Enemies can only be affected by this effect once per battle, period
[HP: 2932/4190] Gravity Panels (∞), Obliteration (2/5) Guardian Oath: Feint
[HP: 9200/9200] Normal (∞) Dauntless Provoker (2/3)
Offensive 23 AS | 20 AS
1 ° Resolve: 5,017 S-Elec Damage @ Sirius
Firmness of purpose; resolute. 50% Damage::Effect:UD:: ::Effect:CA:: ::Effect:CutsUS:: ::Effect:CutsDS:: ::Effect:AltChargeA:: Warrior gains HP equal to this Attack's Damage ::Effect:OptCharge:: 2 Turns ° This Attack deals 50% Damage { Damage Modifiers ::(+)::} Attack's Base Damage: 385 (50% of Warrior's Base)Cupid's Bow: +310 Damage Residuum ×4: +420 Damage Plasma Element: ×1.5 Damage 1 Turn Optional Charge: ×1.5 Damage Emerald Star ×2: ×4.0 Damage Channel ⇪ Zeta: ×0.5 Damage Break Charge ⇪ SP: Cuts Darksoul Break Charge ⇪ SP: Cuts Undershirt
2 - 8 ° God Crusher: Charged ×7
9 - 15 ° Lethal Entourage: Charged ×7
16 - 23 ° Silent Sonicboom: Charged ×8
1-20 ° Desolation Trigger ×20: 5,392 S-Break Damage @ Sirius ×20
Feint's firearm boasts power to shatter a mountain, and recoil to dismember the wielder's arm if not used carefully. It is limited by the damage that her suit absorbs, however, and of little threat without significant trauma. 120% X-Damage × 1 Hit° Undodgeable, Cuts Auras ° This Attack's Damages scales off of Feint's Regen instead of Base Damage ° This Attack's Damage cannot be further augmented 1 Turn Cooldown { Damage Modifiers ::(+)::} Mortal Paragon: Feint disregard's this attack's cooldown
End Turn
{ Stage: Gravity (1/3 -- LOCKED) ::(+)::} Gravity Panels Spatial Element ° All entities with Panel Immunity are grounded for 1 turn when these panels are set. This affects foes with Panel Master that are not also Titans. ° All Attacks without an Omni-Aimer of the user's choice (chosen upon set) are treated as having no aimers. Fully Undodgeable, selected. ° All entities drop to 1 Attack Slot upon being set. Each turn the panels are active, they regain 1 total Attack Slot. ° All avoidances can only avoid 1 Attack upon being set. Each turn the panels are active, avoidances with multiple avoids can avoid 1 additional attack, up to their inherent maximum. ° While active, damage based on a percentage of a target's health cannot be restored by any means, and any immunities to such damage are lost. ° Lasts 3 turns. These panels cannot be set if they are already active. Locked into place on first turn set.
{ [HP: 4190/4190] Gravity Panels (∞), Obliteration (2/5) Guardian Oath: Feint } Charges: ° God Crusher (7)° Lethal Entourage (7)° Silent Sonicboom (8)° Black Bolt (1)° Embolden (1)° Boomerang (1)° Razor Barrage (1)° Razor Barrage (1)° Fatal Barrage (1)° Static Scourge (1)° Goliath's Grave (2)° Residual Radiance (1)° False Pledge (1)Cooldowns: ° Oath Breaker (1/1)Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Guardian Oath (1/4 Left)° Conformity (3/4 Left)° Deflect (11 Left)° Vigor (11 Left)° Goliath's Grave (5 Left)° Residual Radiance (2 Left)° False Pledge (5 Left)° Embolden (5 Left)° Block ⇪ Omega (8 Left)° Fatal Blade ⇪ Beta (1 Left)° Air Shoes ⇪ Nu (2 Left)° Firewall ⇪ Nu (1 Left)° Skill Addition ⇪ Zeta (2 Left)
{ [HP: 9200/9200] Normal (∞) Dauntless Provoker (2/3) } Charges: ° N/A Cooldowns: ° N/A Attack Uses Left: 3 Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Failsafe (12 Left)° Static Shift (12 Left)° Countermeasure (12 Left)° Static Shield (8 Left)° Eminence (9 Left)° Aspiration (6 Left)° Revivify (6 Left)° Firewall ⇪ Nu (2/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)
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Post by Genesis on Sept 19, 2021 17:58:08 GMT -8
*That gave him an idea of what was required here. Looked like as he suspected, Sirius suffered from the same sentiments as Burai himself had when it came to using power. He wasn't as lenient as they were, so he would start to prepare as he always did. And just as always, even with his new status asserted, it wasn't as if there was any great shift in power at all. The only noticeable thing was that he stopped preparing the energy he had for the attack from before after witnessing the defenses that were brought against them.*
"Then I'll get on it. This will take some time."
Defense Phase:
Unavoidable taken for 220.
Full Turn Charging: Sublime Eclipse = 1/5
Xion: HP: 3,080/4,400
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Post by Zane on Sept 19, 2021 19:54:49 GMT -8
It looked like they had his attention a bit more now that he knew they could push the pressure faster than he anticipated. The visitor knew about the Mother too then? Well that made sense, as from the report he knew who the Visitor was referring to now. In that case he had an idea of what would come next of that artifact and how they would deal with it, so for now he would see about making certain that he applied the pressure in a timely fashion as Sirius prepared to be entertained further. And funny enough, it looked like Burai could aim his attacks with more focus than he displayed up until now. But it was better that he failed to do so earlier due to it confirming Feint's abilities as a result. More importantly...
"So that's what you went to gather."
He was looking to Joker then, but not betraying anything in regards to that. They were above such notions while they were otherwise preoccupied. Now he had heard Moon Disaster, but opted to instead aim his buster again at Feint as he fired. It was a reduced version, but the light that surged out would suffice to continue powering her in front of what her lack of power was from. He may have chosen light just because of Moon Disaster as well, but he did at least give him a reply after objectively ignoring him in the end.
"No worries, he'll give you some light soon enough."
Defense:
Unavoidable taken for 225 DoT for 4 turns.
Set:
Focus Buster A shot with a purpose to do what needs to be done. Effects: Can only be used once per turn. When used, unleashes an attack at a target of choice. The attack loses all effects except for one aimer and one damage augmenting effect. Uses: 10
Used once. Feint chosen. Attack Chosen is Radiant Dream.
Radiant Dream Dual-Range Pure Light Element An attack with surging light to strike a great number of times with true force. Damage: 750,000 Effects: Cuts Auras, Base Damage is equal to the HP of all allied combatants x 5.
Offense:
Charging Finish Buster, Sudden Spreader, Cascading Wide, and Blitz Sword - 2/2 Charging Legendary Mantle - 1/1
[Grom HP=3,150/4,500]
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Post by Xypher on Sept 20, 2021 17:26:53 GMT -8
To no surprise, they warm up attacks had little effect on the Black Hole Administrator. But they did have his attention, and the network responded as Sirius began unleashing more power.
"Figured he'd be tough. But good to know he's at least scared of some of our abilities."
"And yet, he radiates more more lively than he did before. Please be careful..."
Merrill agreed silently, raising his hands as Sirius again messed with the gravity. He needed all the time he could get, so he only fired a few blasts of bright light at Sirius, including a pair of Rapiers charged with bright light. He then noticed that the damage from the initial blast was taking it's toll on Xion and Grom. Xion seemed to be focusing, so as to not disturb or intterupt him, he decided to assist Grom first.
"Hey Grom! Here!"
A gentle, warm light trailed from the tip of his Life blade, restoring the damage.
He managed to stand, and from there, called forth hundreds of blades out of nothingness. They all darted toward Sirius and his wings at incredible speeds.
Finally, he snarled, the black blade of Death gaining a threatening glow. He swung it in a wide arc, crimson energy bursting forth, following behind Burai's strike.
Defense Phase
None
Support Phase
Merrill suffers from Dot 235, and recovers HP 459!
Total gain: 224 HP!
M HP: 5170/4700 (Shell: 8,756) Subtank: 2100/2100 Damnation: [4] [224 HP] MACS: [5] [4946 HP]
Air Shoes ⇪ Nu Activated Program Upon activation of this program, user ignores positive and negative stage effects for 1 turn. ⦗Uses per battle: 2⦘ Does not require a program slot.
Attack Phase
{Skills to Note}Life Affinity - Essence of Existence Offense Skill || Advanced Type ° When an attack finishes charging, Merrill can choose to store it indefinitely instead. ° If Merrill is interrupted while storing charged attacks, they are all released immediately. ° Merrill cannot otherwise release the stored attacks ° Merrill cannot create Multi-Instance Charging Attacks
Life Affinity - Connected Existence Even though she is tied to Merrill, Life has always believed he will do the right thing. After being burned by Rosso, She has retreated further into her “SoulSpace". Because of this, Merrill’s abilities have changed, but evolved, due to his high solar affinity. ° Unaimed Solar Attacks triggered by Channel retain their original properties and effects ° The retained Effects are not treated as Augments for the affected Attacks Passive
Death Affinity - Erasure of Existence Offensive Skill || C Tier Merrill draws upon Death’s abilities to remove life energy from existence , imbuing it to power up his next strike. ° Adds 1 Omni Aimer and Hits All to Merrill’s next attack 16 Uses (3 Base + 1 at v3/5/7/9/11/13/15/17/19/21/MM + 1 (Type) || +1 Omni Aimer (Type)) [14/16]
Used once on Death's Affinity - Essence Steal - Breaks unbreakable Shields chosen, and Once used on Rain of blades - Cuts Uncuttable.
Merrill has 6 Autocharges
Merrill has 6 AS this turn (5 base 1 AS (light))
Auocharges Blessing Aurocharges Death's Affinity - Essence Steal (Channel) Auocharges Life and Death - Transference (Channel) AutoCharges Radiant Flare burst (Channel) Autocharges Hope Autocharges Death's Spell
Overheal - Regeneration @ Sirius
224 896 damage, irradiate
Radiant Flare Burst - Via Channel Light/Bug Element, S-Range Merrill raises his hands, and charges hot light between them. He throws his hands forward and down, blasting the light in an arc, the light so bright that whenever it touches something, it blinds.
1250 Damage (80%) ° Breaks Shields, Cuts Auras, Interrupt ° Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage 1 Turn CD
Merrill Heals 2441 HP! (DAES +2441)
Overheal Triggered!
Overheal - Radiant Flare Burst! @ Sirius!
1250 5000 Damage (80%) Breaks Shields, Cuts Auras, Interrupt, Irradiates, cannot be naturally avoided, ignores armor, Cannot be countered
Hope - Via Channel Solar/Bug Element, C-Range Merrill materializes Hope, his massive 2-hand Claymore, to cleave through his opponent! The blade glows with the power of the sun as it slices down, a shockwave blasting outward at the impact!
1250 Damage (80%) ° Cuts Auras, Breaks Shields ° If Avoided: Irradiates, Burns ° Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage 1 Turn Charge || 1 Turn CD
Merrill heals 2441 HP! (MACS +2441)
Overheal Triggered!
Overheal - Hope @ Sirius!
1250 5000 Damage (80%) Breaks Shields, Cuts Auras, Irradiates, cannot be naturally avoided, ignores armor, Cannot be countered If avoided, Burns, Irradiates
Tranquility and Harmony Via Channel Solar/Bug Element, S-Range Merrill summons forth a pair of long thin yellow Rapiers, emits a blast of Charged Solar as it targets the enemy from the end of the pointed blades.
1095 Damage (70%) ° Cuts Auras, Undodgeable ° If hits, Merrill can reduce the cooldown of another attack by 1 ° Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage 1 Turn Charge
Merrill heals 2139 HP! (Damnation +2139)
Overheal Triggered!
Overheal - Tranquility and Harmony @ Satellite wing A
1095 4380 damage, Cuts Auras, Undodgeable, irradiates, Cannot be countered, Cannot be naturally avoided, ignores armor, If hits, Merrill can reduce the cooldown of another attack by 1
Life and Death: Transference - Via Channel Light/bug Element, C-Range Merrill slams the Death's scythe into the ground, sending energy towards an ally or enemy.
1250 Damage (80%) ° Cuts Auras, Breaks Shields ° This attack can be aimed at an ally instead to heal them for half of the damage that it would otherwise inflict, if hits. ° Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage 1 Turn Charge
Merrill heals 2441 HP! (ROB +2441)
Overheal - Life and Death Transference @ Grom
1250 5000 damage This attack can be aimed at an ally instead to heal them for half of the damage that it would otherwise inflict, if hits. If hits Grom, Grom Heals 2500 HP
Rain of Blades - Via Channel Solar/bug Element, S-Range
0 Damage (90% Converted) ° Undodgeable, Cuts Auras ° Gains 27% of Merrill's Base Damage (422) whenever Merrill charges another attack [15 triggers, + [488 from Subtank] ° Resets upon use (3% per 10% Converted) ° Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage 1 Turn Charge
Merrill recovers 13,316 HP! (MACS +13,316)
Overheal - Rain of Blades! @ Sirius and all his Allies
13,316 53,266 damage, Cuts Auras, Breaks Unbreakable Shields, Hits all Irradiates, Cannot be countered, ignores armor, Cannot be naturally avoided.
Death's Affinity - Essence Steal - Via Channel Light/bug Element, C-Range Merrill strikes Death's scythe at his opponent, wounding them and stealing their Life energy upon striking their skin.
1250 Damage (80%) + (488) ° Cuts Auras, Breaks Shields ° Merrill recovers HP equal to half the damage this attack inflicts, if hits. ° Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage 1 Turn Charge
Merrill recovers 2441 HP (Damnation +2441)
Overheal Triggered!
Overheal - Death's Affinity Essence Steal! @ Sirius and all his allies
1250 6952 damage, Hits all, Breaks Shields, Cuts Uncuttable Auras, Irradiates, Cannot be naturally avoided, ignores armor, cannot be countered
Totals: +2500 HP to Grom 75,494 Damage + effects @ Sirius 60,218 Damage + Effects @ All Sirius Allies M HP: 5170/4700 (Shell: 33,975 HP) Subtank: 2100/2100 Damnation: [10] [4804 HP] MACS: [12] [20,703 HP] Blessing 2/2 Charged Death's Spell 1/1 Charged
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Post by Gaia on Sept 21, 2021 16:11:35 GMT -8
#s://cdn~discordapp~com/attachments/858178610224562196/864682799424077854/latest~png
Sirius saw the rebuttal mounted and only smiled within his prominence. Flaring his outward power, Sirius simply raised his hand to contend with the waves of "divine" power and pestering blasts risen against him.
"Gyahaha! Yes, show to me how fruitless your efforts can be!"
Space warped as gravity shifted to his will, distorting his appearance and making it more difficult to get a good lock on him. Even as the wide arcing wave raced towards Sirius, he seemed to distort his placement in the Network, the wave passing far off from him.
Feint's assault was met with a similar response, as Joker's efforts had at the very least managed to halt his Glass Barriers from acting. Chuckling, Sirius shook his head, uncaring of the little sun's vague attempts at harming him. Still, little insects they were . . .
. . . then, he felt his power simply fade away from him, as some sort of force emanated from the foul mouth and sapped it away. If the black hole had darkened to show his mood before, it turned almost pitch black in that instant.
". . . you inferior creature, how dare you? Interfere with my fun!" Sirius raised his hands and gathered power in between his palms, compressing what looked like raw starlight into his fingertips as he prepared his display. The golden symbol on his chest flared with power as he accessed its might.
"This particular subject's ability has served me well, before. To think . . . I will leave nothing, not even ash, for this black hole to remember you by."
Sirius unfolded his hands and unleashed the power he had gathered, as his wings set off and unleashed an incredible array of lasers, overlapping across one another and daring Feint to stand in their way as they went about. He crushed gravity itself against her, sent his wings after her time and again, and set off singularities within her allies just to spite her further. For the height of his anger, Sirius seemed willing to pull from his personal collection, as he lifted up his hand and stars flew out from the void to crash against Feint.
::Element:Break:: Lv7 ::o:: User's Attacks cannot be mitigated below 50% of the Attack's Base Damage. ::o:: User may add a "Destroys" effects of choice to one attack per turn
[Restrained Menace] Sirius, for all his power, knows not the full depth of his capabilities. For a being of his stature, needing to use his full force is unnecessary in the extreme, and he also prefers to collect his toys unbroken. -- Sirius restrains his might. -- Certain skills enter battle locked or restrained, and must be unlocked to use or fully gain power. Sirius can unlock up to one skill per turn. Sirius can expend five charges from any attack to progress by one turn. -- Sirius has the following restrictions in place. For every 2 abilities unlocked, he may also remove one of these restrictions.
--- Cannot gain the benefits of Absolute Power. --- Damage is reduced to 25%. This limiter is increased in 25% increments. --- Cannot deal more than 25% of a target’s maximum health with a single full attack. --- Attack Slots are cut in half. --- Sirius cannot ignore immunities with Universal Apex. --- Enemies cannot be reduced below 1-HP. --- Sirius does not surpass survival effects with Universal Apex.
--- Enemy attacks cannot be mitigated.
--- User’s damage cannot be augmented outside of charge.
[Black Hole Server Administrator] Sirius is in complete control of all aspects of his Black Hole Server; this includes his primary engine of war and any other Black Hole he creates. Near omnipotent within it, surmounting an assault against him is a feat of true bravery. -- Sirius starts the battle with these panels active. Sirius can set these panels every five turns, or on any turn that at least two enemies were affected by a Spatial Element attack. Sirius is always immune to the negative effects of these panels.
Gravity Panels Spatial Element ° All entities with Panel Immunity are grounded for 1 turn when these panels are set. This affects foes with Panel Master that are not also Titans. ° All Attacks without an Omni-Aimer of the user's choice (chosen upon set) are treated as having no aimers. Fully Undodgeable, selected. ° All entities drop to 1 Attack Slot upon being set. Each turn the panels are active, they regain 1 total Attack Slot. ° All avoidances can only avoid 1 Attack upon being set. Each turn the panels are active, avoidances with multiple avoids can avoid 1 additional attack, up to their inherent maximum. ° While active, damage based on a percentage of a target's health cannot be restored by any means, and any immunities to such damage are lost. ° Lasts 3 turns. These panels cannot be set if they are already active. Locked into place on first turn set.
[Particle Absorption] Sirius' gravitational well allows him to benefit greatly from the ambient surroundings, and absorbs a bit of the power raised against him. -- Sirius restores HP equal to half of the HP dealt to all participants in the form of percentile HP damage. -- Sirius restores HP equal to 50% of the total health of any target deleted or destroyed. -- Sirius restores HP equal to 25% of all damage of any attack that he reduces to 0 Damage. -- Increase by 15% when interacting with Solar element enemies or attacks. -- Sirius restores 5% of his max HP per turn.
[Sirius restores 2,270 HP]
[Solar Flare] @ Feint -- 2,270 Damage -- If Hits: Irradiates
Defense Phase:
[Quantum Distortion] The wielder of the Black Hole Server can use gravity to distort light around him, making attacks miss due to the appearance of his presence. -- Sirius Avoids five attacks directed at him. This avoidance only works on attacks without aimers. -- Sirius can avoid fewer attacks per use to increase the number of avoidance types by 1 per avoidance lost. ---- 52 Uses/Battle
Expends 13 uses to avoid Divine Harvester 63 times. 2 avoidances left over avoid Lunar Reflection.
Spatial Flux used on Lunar Fire. Crescent Spins taken for 0 damage, each. 2,040 HP recovered.
[Solar Flare] x10 @ Feint -- 205 Damage -- If Hits: Irradiates
[Sirius HP=162,730/50,000]
[Sirius has 3,000 Armor]
Takes Joker's attacks for 49,525 Damage. Negates Oppressive Collapse. Core of Reality ends the effects of Glass Barrier for the turn.
Sirius expends one skill use from Restoring Prominence to prevent Crimson Core.
Takes no damage from Empty Thunder. Restores 2,755 hp.
[Solar Flare] x3 @ Feint -- 920 Damage -- If Hits: Irradiates
Sirius negates Resolve.
Sirius withholds one avoidance from Quantum Distortion to make it into a Shield. 5 uses expended to avoid 20 Desolation Triggers.
No damage taken from Regeneration Overheal. Sirius restores 1,090 HP. Radiant Flare Burst - Taken for 2,400 Damage. Hope - Taken for 2,400 Damage. Tranquility and Harmony - Taken for 1,905 Damage. Rain of Blades - Negated via Spatial Flux. Essence Steal - Taken for 3,961 Damage.
[Solar Flare] @ Feint -- 1,090 Damage -- If Hits: Irradiates
Support Phase:
Sirius Unlocks his might, and loses a restraint . . .
[Gravitational Field - Orbit] Sirius radiates an intense pressure around him that is his own personal gravitational field, which he is innately able to amplify. Attacks made against him from a distance risk being sucked into the field without harm, and he can exert his will to redirect them. -- Sirius automatically negates all S-Ranged attacks made against him, except those of elements that Navis have at least 1 elemental overcap, or from hidden elements with at least 3 elemental levels. -- Sirius can expend attack slots during his turn to aim any attack he has negated back at his adversaries. These attacks gain the Spatial Element, are increased by Sirius' percentile damage increase, and gain the benefits of his Absolute Power Skill.
[Murian Metal] A powerful artifact that channels the power of creation, albeit with limitations. -- Gain the Murian Genesis skill. -- Can select any skill produced by a Wave effect and gain the benefits of that skill. Can be changed up to three times per battle. -- Can Rebuild any target deleted or destroyed, surpassing any and all limitations, including permanent deletion/executes. Rebuilt targets are fully revived with 100% of their max hp and full uses on all abilities. Useable 1/Battle. Restores +1 Use per five supportive phases.
[Changes from Divine Severence to Merciless Destruction]
Merciless Destruction Destruction given shape, war given form. Effects: Can apply charges multiple times to non-full turn charge attacks. Can charge separate instances of the same attack. Charges can be applied at any point in the turn.
Regen - Sirius restores 24,665 HP.
[Solar Flare] @ Feint -- 15,655 Damage -- If Hits: Irradiates
[Sirius HP=131,049/50,000]
Offensive Phase:
All charges dropped via Interrupt. Sirius has 50 Auto-Charges.
Sirius applies 5 charges to: -- Format Laser -- Wing Assault -- Wing Formation -- Cosmic Debris -- Crushing Pressure -- Gravity Meld (x5)
Using Constant Collection, Sirius unleashes each attack as they finish charging without expending attack slots to do so . . .
::Element:Plasma:: Lv7 ::o:: Charge damage x1.5 ::o:: Gain 5% Damage per charge held. Does not count for the charges of attacks released.
Absolute Power: +70%
[Crushing Pressure] Sirius generates an incredible amount of power within his palm, holding up his hand and shining as if collecting raw starlight. 0 Spatial Damage ° Increase the efficiency of Absolute Power on the affected attack by 100% per turn of charge applied. ° 1-CD between uses.
Plasma: 225%
[Cosmic Compression] Sirius compresses his power into a single, hair-fine point, releasing a massive blast of power that can rend through people and planets alike. -- The affected attack gains +50% Damage. Damage augments to the affected attack persist against Power Block effects. It gains the Spatial Element and Hits All. This is an aiming effect. -- 9/10 Uses/Battle
::Element:Spatial:: ::o:: Spatial Collapse
[Wing Formation] @ Feint Sirius commands his wings to array across the battlefield, lining up in difficult to predict patterns and firing powerful lasers in wild formations. 88,590 * 4 Hits Break/Laser/Light/Spatial/Normal S-Range Damage ° Gains 1 hit at full damage, avoided separately, per active Satellite Wing. ::o:: Destroys: Barriers ° Each use of this attack requires two attack slots; it can otherwise be used any number of times on the turn used. ° Each hit can be aimed at up to four individual targets. ° Interrupts. The first hit of each use aimed at each target disrupts multi-instanced avoidances. Each hit can select a different Non-Hidden Element when targeted. ° Always deals a minimum of 8,860 Damage per hit, surpassing any and all effects. If reduced to this minimum, all succeeding hits of this attack increase this minimum by 885 total Damage, to a maximum of its total damage. This damage cap is affected by this attack's multiplier. ::o:: If Hits, every future use of this attack becomes Unavoidable to the struck target(s). ° Can be optionally charged for up to 5 turns. ° 2-CD between uses.
Plasma: +225%
[Format Laser] @ Feint A part of the satellite behind Sirius moves forward, as two large lasers are blasted from the slots on their tip. These blasts of energy completely nullify any defense that could be risen against them. 108,295 Laser/Break S-Range Damage ° Multiple instances of this attack can be manually charged at once. ° This attack can take charges from other attacks on use to increase its damage. ° Instantly destroys any Aura, Barrier, or Object that it strikes, regardless of all effects, and strikes the target behind it. Pierces through a number of layers/intercepts equal to charges applied. ° Prevents a struck target from benefitting from panel effects. ::o:: If this attack is benefitting from charge, also ejects the target out of any advanced forms. ° Can be optionally charged for up to 5 turns.
Plasma: +200%
[Cosmic Debris] Holding out his hand, Sirius pulls a nearby star, or planet, out of the confines of his black hole, and sends it crashing towards an opponent. Hyper compressed, it is no larger than one of Sirius' wings, but it strikes with the intensity one would expect. 87,697 Spatial/Break/Solar S-Range Damage ° Cannot be Intercepted, Element Chosen upon use, gains a B-Tier status effect appropriate for the element selected. ° Can choose from Solar or Lunar and gain Irradiate or Permafrost, as appropriate. ° Damage cannot be mitigated. ° Can be optionally charged for up to 5 turns. ° Useable any number of times in a single turn. 1-CD after final use in the turn.
Plasma: +175%
[Gravity Meld] Controlling the fundamental forces, Sirius simply throws enemies around with a swish of his hand, or the tilt of his head. 113,710 Spatial/Break S-Damage ° This attack deals its full damage, regardless of all other effects, unless the target can reduce its Damage to 0. ° This attack does not benefit from Sirius’ break element effect. ° Can be optionally charged for up to 5 turns. Alongside gaining damage, requires an additional interaction (grit, avoidance, power block, etc) per turn of charge.
[Gravity Meld] Controlling the fundamental forces, Sirius simply throws enemies around with a swish of his hand, or the tilt of his head. 97,465 Spatial/Break S-Damage ° This attack deals its full damage, regardless of all other effects, unless the target can reduce its Damage to 0. ° This attack does not benefit from Sirius’ break element effect. ° Can be optionally charged for up to 5 turns. Alongside gaining damage, requires an additional interaction (grit, avoidance, power block, etc) per turn of charge.
[Gravity Meld] Controlling the fundamental forces, Sirius simply throws enemies around with a swish of his hand, or the tilt of his head. 81,220 Spatial/Break S-Damage ° This attack deals its full damage, regardless of all other effects, unless the target can reduce its Damage to 0. ° This attack does not benefit from Sirius’ break element effect. ° Can be optionally charged for up to 5 turns. Alongside gaining damage, requires an additional interaction (grit, avoidance, power block, etc) per turn of charge.
[Gravity Meld] Controlling the fundamental forces, Sirius simply throws enemies around with a swish of his hand, or the tilt of his head. 64,975 Spatial/Break S-Damage ° This attack deals its full damage, regardless of all other effects, unless the target can reduce its Damage to 0. ° This attack does not benefit from Sirius’ break element effect. ° Can be optionally charged for up to 5 turns. Alongside gaining damage, requires an additional interaction (grit, avoidance, power block, etc) per turn of charge.
1. [Singularity Burst] Sirius holds out his hand towards a target, and erupts a singularity within their very core. The incredible strength of the singularity threatens to rip them down to atoms. 2,200 Spatial/Break C-Range Damage ° Unavoidable ° Hits All ° Grounds the targets for 2 turns. Gives the target a weakness to percentile health damage for 1 turn. ° Once/Turn.
2. [Crushing Galaxy] Sirius holds out his hand and creates a miniature singularity within his palm, unleashing its incredible density across the battlefield. 50% Maximum Health Spatial/Plasma S-Range Damage ° Cannot be Countered, Hits All ° Requires one additional avoidance per target, minimum 3 (9). ° For every 10% damage unlocked by Absolute Power, increase this effect’s damage by 5%.
[Wing Formation] @ Feint x4 Sirius commands his wings to array across the battlefield, lining up in difficult to predict patterns and firing powerful lasers in wild formations. 88,590 * 4 Hits Break/Laser/Light/Spatial/Normal S-Range Damage ° Gains 1 hit at full damage, avoided separately, per active Satellite Wing. ° Each use of this attack requires two attack slots; it can otherwise be used any number of times on the turn used. ° Each hit can be aimed at up to four individual targets. ° Interrupts. The first hit of each use aimed at each target disrupts multi-instanced avoidances. Each hit can select a different Non-Hidden Element when targeted. ° Always deals a minimum of 8,860 Damage per hit, surpassing any and all effects. If reduced to this minimum, all succeeding hits of this attack increase this minimum by 885 total Damage, to a maximum of its total damage. This damage cap is affected by this attack's multiplier. ° Can be optionally charged for up to 5 turns. ° 2-CD between uses.
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Post by Raven8 on Sept 21, 2021 16:48:22 GMT -8
...something is... wrong.
Despite Sirius' cataclysmic assault, no sound rings out. No earth-shattering explosion, no scream of energy streaming towards its target. Silence. Time within the black hole slows, and soon nothing is as it should be. The darkness of the network gives way to light, and the platform on which so many now battle, changes as well. The black veneer of the Undernet that Sirius had taken along for the ride crumbles, revealing something new in their place.
Pristine and without flaw, the network is now made of panels of bright, glowing red and shining aqua-teal, with black circles dotting the paths and skull-shaped markings dotting the main platforms. Those with understanding of the archaic beginnings of the net would recognize these ancient patterns, and understand just what they represented.
It's now, with Sirius focused on fighting, that he'd discover the beginning of a new fight. He'd feel it in his very soul; something with all of his power, and perhaps even more, is actively installing itself into the core of the Black Hole and uninstalling Sirius at the same time. Which battle does he choose to fight; the battle for his life, or the battle for his home?
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Post by Warrior on Sept 21, 2021 19:00:16 GMT -8
#s://i~imgur~com/dk4CQm0~png
T U R N 3
" ! "
It seemed the Feint actually managed to piss him off, and it wasn't because of her snarky remarks either. Perhaps she'd have to consider that in the future, as she had been rather unsuccessful in her attempts to provoke the likes of Joker, Hollow, Burai, and many others recently with her words alone. That thought process was going to have to be put on hold though, as the sentient black hole quite literally sent an entire galaxy work of celestial bodies collapsing into her. Grom's blast had collided first though, and just in time to trigger her suit's reaction to the shot and coat her body in a protective shell of the kinetic energy produced.
" ! "
Seeing Feint bathed in lasers and stars, Warrior broke out with his own retaliation, knowing they'd need to capitalize now on the disruption she had caused to Sirius (and misunderstanding that as the opening that would be created). His output was noticeably inferior to his previous displays, likely due to his preparation being cut short, but now or never was the time to strike.
" Spoiled brat! "
The stars and lasers collected onto her person from their collisions with their mark burst away from her suddenly, their eminence still glittering throughout her body as their energy was absorbed by her suit. It was nice to know that Bastion could endure galaxy busters, but she would have preferred to have known that ahead of time rather than in the heat of the moment.
She didn't notice the changes to the black hole network occurring around her, but kept her full attention on the server's current owner as she raised her gun to unload -- confident that she could recollect her resources by the time Xion and the other were finished preparing their usual trump card.
" Go to hell and take your toys with you. "
Holding his attention was quite where she preferred him to focus it, and while a barrage of planet-busting shots was admittedly inferior in comparison to his own attacks, it was at the very least enough to continue drawing his fire for the time being as she unloaded every ounce of her stored energy into the super titan, a display reminiscent of a thousand shooting stars bursting from her gun toward Sirius in the span of a few seconds, their radiance illuminating the darkness only to be swallowed by crashing into her foe.
Where they went from here was anyone's guess, but the momentum was certainly accelerating by the second and it was only a matter of time before one side fell behind the other.
Defensive
Dauntless Provoker: All avoidable attacks are redirected to Feint
Strengths: Plasma, Wind, Dark, Sand, Ice, Fire, Break, Aqua, Shadow, Blade Weaknesses: Spatial, Pure Light, Laser, Sonic, Stone, Wood, Bug
Strengths: Dark, Elec, Ice, Wood, Metal, Toxic, Break Weaknesses: Stone, Fire, Light, Sonic, Wind, Bug
Radiant Dream
{Static Shield: 770 HP Barrier summoned ::(+)::} Energy produced by Feint's suit envelops her like a force field to protect against attacks. ° Creates a Barrier with 770 HP around Feint ° If destroyed by a single attack, or if destroyed before taking an attack, Feint's next Aura/Barrier gains half of this one's HP (prior to destruction) 9 Uses (7 Left)
Stone ⇪ Alpha: Feint cannot lose more than 30% of her Max HP from a single attack Taken: - 750,000 -2760 HP {Bastion: +750,000 HP to Static Shield ::(+)::} Feint's suit isn't just for looks. It's designed so that in desperate situations, its molecular structure fastens together to toughen the suit against almost all physical trauma, protecting the user against a series of attacks that others would fall to. ° Feint's HP Auras/Barriers gain HP from Attacks that cut or bypass them ° Feint can destroy her HP Auras/Barriers at anytime to restore her own HP equal to it's current HP ° This can heal her beyond Max HP, but the excess HP is lost at the end of the turn (lasting throughout her Offensive Phase) ° Feint cannot Dodge/Block in any way/shape/form ° Feint cannot have multiple HP Auras/Barriers active at once ° Feint cannot be affected by any Survival Effects (Revivals included) ° Feint cannot be affected by any other overhealing interaction ° Feint's Mitigation Cap: 0.0001% Damage Taken Passive
{Bastion: Static Shield destroyed to heal Feint for 1,832,935 HP ::(+)::} Feint's Heal Mods: ×1.25 (Wood) ×1.25 (Skill) ×1.25 (Topaz) ×1.25 (Topaz)
Restrained Menace
Sirius cannot deal more than 25% of a target’s maximum health with a single full attack
Incoming Attacks
Wing Formation: Taken for -2300 HP; Perfect Immunity prevents Spatial Collapse Format Laser: Taken for -2300 HP; Perfect Immunity prevents negative effects Cosmic Debris: Redirected by Merrill Gravity Meld ×4: Taken for -2300 HP ×4Singularity Burst: Taken for -2300 HP; Handled by GromGravity Meld: Taken for -2300 HPWing Formation ×4: Taken for -2300 HP ×4{Revivify: 750,770 HP Barrier summoned ::(+)::} Feint can manipulate the energy in her suit to effectively defibrillate an incapacitated ally. The procedure is still potent despite Navi's not technically having hearts. ° Revive an ally with 20% of their Max HP ° Feint can "revive" a destroyed Barrier/Aura with this skill at its highest HP 6 Uses (5 Left)
[HP: 4190/4190] Obliteration (2/5) Guardian Oath: Feint
[HP: 1,811,775/9200] Normal (∞) Static Shield: 750,770 HP | Dauntless Provoker (2/3)
Supportive
Warrior
Obliteration: -210 HP {Guardian Oath: Union maintained with Feint ::(+)::} A defender, protector, or keeper. ° Warrior chooses one ally during his Supportive Phase ° If they die before next Supportive Phase, they revive with 20% of their Max HP ° If they don't proc a Survival Effect, they bond with Warrior until procing one ° Each turn, the bonded ally may choose to inherit either his Damage or AS buffs ° Cannot be used on allies under the influence of other Union Abilities ° Warrior can only bind himself to one ally at a time
Wind Element: Warrior is immune to Negative Panels {Residuum ×4: Warrior deals +420 this turn ::(+)::} Small left-over quantity or surviving trace; remainder. ° Warrior gains 105 Damage to All Attacks for 1 Turn Special Property || 4 Uses per Turn
{Blade Oath ×11: Warrior's next Special Property activates +11 Times ::(+)::} A fighter, combatant, or soldier. ° Warrior activates one other Special Property or Natural Avoidance for free Special Property || 11 Uses per Turn
{Deflect ×11: Warrior's next Special Property activates +11 Times ::(+)::} Warrior contests an attack with his sword. ° Warrior activates one Special Property or Natural Avoidance for free ° Natural Avoidances from this skill Grit their affected attacks 11 Uses (0 Left)
{Vigor ×11: Warrior's next Special Property activates +22 Times ::(+)::} Ability to move quick and easy; agility. ° Warrior activates one Special Property or Natural Avoidance twice for free 11 Uses (0 Left)
{Aspiration ×48: Warrior has +48 AS this turn ::(+)::} Hope or determination of achieving something; ambition. ° Warrior gains +1 Attack Slot for 1 Turn Special Property || 4 Uses per Turn
{ Emerald Star ×2: Goliath's Grave deals ×4 Damage ::(+)::} Emerald Cross of Virtue A shining cross of emerald, emanates a powerful force. ° Apply ×2 Damage to a Single Attack (0 Turn CD | +1 Use from Temporal)
Auto Charges ×9: Applied as follows
1 ° Oath Breaker 2 ° Embolden 3 ° Residual Radiance 4-9 ° Passed
Feint
{Mortal Paragon: Feint cannot be ejected from Advanced Forms ::(+)::} A true form yet unseen? ° Feint cannot be ejected from Advanced Forms. ° Desolation Trigger can ignore one of its innate drawbacks. ° Can disable an equipped, non-passive Crest. If so, gain access to Mortal Paragon. This effect is locked in its current state. ° Can be utilized by disabling or destroying equipment gained from Isolation Fragments.
Regeneration: Feint restores 4493 HP {Air Shoes: Feint ignores Panel Effects this turn ::(+)::} [::BattleChip:AirShoesLv1:V21:"-1 Use to Countermeasure"::]
{Jericho: Feint gains +0 Attack Uses ::(+)::} Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP (+13) - ° Feint was struck by 13 Attacks that dealt >920 Damage -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn (+334) - ° Total Damage dealt by Attacks Taken: 3,081,962 ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive
Guardian Oath: Feint inherits +48 AS from Warrior
[HP: 3980/4190] Obliteration (3/5) Guardian Oath: Feint
[HP: 1,811,775/9200] Normal (∞) Static Shield: 750,770 HP | Dauntless Provoker (3/3)
Offensive 56 AS | 53 AS
1-7 ° God Crusher ×7: 2,678 S-Temporal Damage @ Sirius ×7
The attack that contributed to the fall of Revelation Forte at the end of the Eternal Endgame, now just a basic attack of Warrior's. He hurls his weapon at his target with such velocity that it appears to vanish from sight while in flight. 60% Damage ::Effect:UD:: ::Effect:CA:: ::Effect:CutsUS:: ::Effect:CutsDS:: ::Effect:MultiCharge:: ::Effect:OptCharge:: 2 Turns { Damage Modifiers ::(+)::} Attack's Base Damage: 460 (60% of Warrior's Base)Cupid's Bow: +310 Damage Residuum ×4: +420 Damage Plasma Element: ×1.5 Damage 1 Turn Optional Charge: ×1.5 Damage Break Charge ⇪ SP: Cuts Darksoul Break Charge ⇪ SP: Cuts Undershirt
8-14 ° Lethal Entourage ×7: 2,678 C-Blade Damage @ Sirius ×7
A fatal chain of sword strikes strung together with deadly finesse. 60% Damage ::Effect:UD:: ::Effect:CA:: ::Effect:CutsUS:: ::Effect:CutsDS:: ::Effect:MultiCharge:: ::Effect:OptCharge:: 2 Turns { Damage Modifiers ::(+)::} Attack's Base Damage: 460 (60% of Warrior's Base)Cupid's Bow: +310 Damage Residuum ×4: +420 Damage Plasma Element: ×1.5 Damage 1 Turn Optional Charge: ×1.5 Damage Break Charge ⇪ SP: Cuts Darksoul Break Charge ⇪ SP: Cuts Undershirt
15-22 ° Silent Sonicboom ×7: 2,509 S-Temporal Damage @ Sirius ×7
A visible shockwave rips out from Warrior's blade as he cuts asunder the air. 50% Damage ::Effect:UD:: ::Effect:CA:: ::Effect:CutsUS:: ::Effect:CutsDS:: ::Effect:MultiCharge:: ::Effect:OptCharge:: 2 Turns { Damage Modifiers ::(+)::} Attack's Base Damage: 385 (50% of Warrior's Base)Cupid's Bow: +310 Damage Residuum ×4: +420 Damage Plasma Element: ×1.5 Damage 1 Turn Optional Charge: ×1.5 Damage Break Charge ⇪ SP: Cuts Darksoul Break Charge ⇪ SP: Cuts Undershirt
23 ° Back Bolt: 2,678 S-UltDark Damage @ Sirius
Black lightning strikes the enemy, originating from and arcing to wherever it pleases. 60% Damage::Effect:BS:: ::Effect:CA:: ::Effect:Int:: ::Effect:CutsUS:: ::Effect:CutsDS:: ::Effect:OptCharge:: 2 Turns ×2/Turn (1 Left) { Damage Modifiers ::(+)::} Attack's Base Damage: 460 (60% of Warrior's Base)Cupid's Bow: +310 Damage Residuum ×4: +420 Damage Plasma Element: ×1.5 Damage 1 Turn Optional Charge: ×1.5 Damage Break Charge ⇪ SP: Cuts Darksoul Break Charge ⇪ SP: Cuts Undershirt
24 ° Razor Barrage: 920 S-Wind/Spatial Damage ×3 Hits @ Sirius
A strong stroke of the blade sends a flat cyclone of wind through the air. 50% Damage ÷ 3 Hits::Effect:CBI:: ::Effect:CBC:: ::Effect:CBNA:: ::Effect:AvoidSep:: ::Effect:CutsUS:: ::Effect:CutsDS:: ::Effect:OptCharge:: 1 Turn ×2/Turn (1 Left) { Damage Modifiers ::(+)::} Attack's Base Damage: 385 (50% of Warrior's Base)Cupid's Bow: +310 Damage Residuum ×4: +420 Damage Multi Element: ×1.1 Damage Plasma Element: ×1.5 Damage 1 Turn Optional Charge: ×1.5 Damage Break Charge ⇪ SP: Cuts Darksoul Break Charge ⇪ SP: Cuts Undershirt
25 ° Fatal Barrage: 836 S-Light Damage ×3 Hits @ Sirius
Spheres of white energy released from the palm seek out an enemy and collide with explosive impact. 50% Damage ÷ 3 Hits::Effect:CBI:: ::Effect:CBC:: ::Effect:CBNA:: ::Effect:AvoidSep:: ::Effect:CutsUS:: ::Effect:CutsDS:: ::Effect:OptCharge:: 1 Turn ×2/Turn (1 Left) { Damage Modifiers ::(+)::} Attack's Base Damage: 385 (50% of Warrior's Base)Cupid's Bow: +310 Damage Residuum ×4: +420 Damage Plasma Element: ×1.5 Damage 1 Turn Optional Charge: ×1.5 Damage Break Charge ⇪ SP: Cuts Darksoul Break Charge ⇪ SP: Cuts Undershirt
26 ° Static Scourge: 836 C-Elec Damage ×3 Hits @ Sirius
Lightning affixes itself to the tip of Warrior's sword like a massive whip. 50% Damage ÷ 3 Hits::Effect:CBI:: ::Effect:CBC:: ::Effect:CBNA:: ::Effect:AvoidSep:: ::Effect:CutsUS:: ::Effect:CutsDS:: ::Effect:OptCharge:: 1 Turn ×2/Turn (1 Left) { Damage Modifiers ::(+)::} Attack's Base Damage: 385 (50% of Warrior's Base)Cupid's Bow: +310 Damage Residuum ×4: +420 Damage Plasma Element: ×1.5 Damage 1 Turn Optional Charge: ×1.5 Damage Break Charge ⇪ SP: Cuts Darksoul Break Charge ⇪ SP: Cuts Undershirt
27 ° Goliath's Grave: 9,504 C-Wind/Spatial Damage @ Sirius
Fully channeled strength into a single swing. 30% Damage::Effect:BS:: ::Effect:CA:: ::Effect:CBNA:: ::Effect:CBI:: ::Effect:Disrupt:: ::Effect:CutsUS:: ::Effect:CutsDS:: ::Effect:OptCharge:: 2 Turns ×2/Turn | 5 Uses per Battle (1 Left | 4 Left) { Damage Modifiers ::(+)::} Attack's Base Damage: 230 (50% of Warrior's Base)Cupid's Bow: +310 Damage Residuum ×4: +420 Damage Multi Element: ×1.1 Damage Plasma Element: ×1.5 Damage 1 Turn Optional Charge: ×1.5 Damage Emerald Star ×2: ×4.0 Damage Break Charge ⇪ SP: Cuts Darksoul Break Charge ⇪ SP: Cuts Undershirt
28 ° False Pledge: Previous Attack Restrikes @ Sirius
Warrior's attacks leave behind a lingering "slash" in the air. At his command, these remnant slashes can move at once to a target location and attempt to impale his enemy a second time. No Damage ::Effect:CustomSS:: Repeats Warrior's last Regular Attack, retaining all Damage/Effects 1 Turn Charge | 5 Uses per Battle (4 Left)
29-48 ° Silent Sonicboom ×20: 1,227 S-Wind/Spatial Damage @ Sirius ×20
A visible shockwave rips out from Warrior's blade as he cuts asunder the air. 50% Damage ::Effect:UD:: ::Effect:CA:: ::Effect:MultiCharge:: ::Effect:OptCharge:: 2 Turns { Damage Modifiers ::(+)::} Attack's Base Damage: 385 (50% of Warrior's Base)Cupid's Bow: +310 Damage Residuum ×4: +420 Damage Multi Element: ×1.1 Damage
49 - 56 ° Silent Sonicboom: Charged ×8
1-53 ° Devastation ×53: 375,385 C-Break Damage @ Sirius ×53
A quick shot from Feint's weapon, having enough force to scatter its target's data irreparably. 50% X-Damage × 1 Hit° Undodgeable, Cuts Auras ° Cuts Undershirt ° Cuts Dark Soul ° Gains Damage equal to one of Feint's active Auras or Barriers ° This Attack's Damage cannot be further augmentedCosts 1 Attack Use (297 Left) { Damage Modifiers ::(+)::} Base Damage: 375,385 (50% of Feint's Static Shield)
- ° Excess HP: Discarded (End of Turn)
End Turn
{ Stage: Gravity (2/3) ::(+)::} Gravity Panels Spatial Element ° All entities with Panel Immunity are grounded for 1 turn when these panels are set. This affects foes with Panel Master that are not also Titans. ° All Attacks without an Omni-Aimer of the user's choice (chosen upon set) are treated as having no aimers. Fully Undodgeable, selected. ° All entities drop to 1 Attack Slot upon being set. Each turn the panels are active, they regain 1 total Attack Slot. ° All avoidances can only avoid 1 Attack upon being set. Each turn the panels are active, avoidances with multiple avoids can avoid 1 additional attack, up to their inherent maximum. ° While active, damage based on a percentage of a target's health cannot be restored by any means, and any immunities to such damage are lost. ° Lasts 3 turns. These panels cannot be set if they are already active. Locked into place on first turn set.
{ [HP: 3980/4190] Obliteration (3/5) Guardian Oath: Feint } Charges: ° Oath Breaker (1)° Embolden (2)° Residual Radiance (2)° Silent Sonicboom (8)Cooldowns: ° N/A Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Guardian Oath (1/4 Left)° Conformity (3/4 Left)° Deflect (0 Left)° Vigor (0 Left)° Goliath's Grave (4 Left)° Residual Radiance (2 Left)° False Pledge (4 Left)° Embolden (5 Left)° Block ⇪ Omega (8 Left)° Fatal Blade ⇪ Beta (1 Left)° Air Shoes ⇪ Nu (2 Left)° Firewall ⇪ Nu (1 Left)° Skill Addition ⇪ Zeta (2 Left)
{ [HP: 9200/9200] Normal (∞) Static Shield: 750,770 HP | Dauntless Provoker (3/3) } Charges: ° N/A Cooldowns: ° N/A Attack Uses Left: 297 Use Limits: ° Total Chips (4 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Failsafe (12 Left)° Static Shift (12 Left)° Countermeasure (11 Left)° Static Shield (7 Left)° Eminence (9 Left)° Aspiration (6 Left)° Revivify (5 Left)° Firewall ⇪ Nu (0/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)- - - - ° Air Shoes (1 Used)
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Post by Zane on Sept 24, 2021 11:31:16 GMT -8
He would be sneering from ear to ear now if he could. He knew that if Feint managed to set off the landmine that Sirius would fall for it this time. The reason he didn't display this sooner and the reason why he had been content with so many things before until now. A chip came to hand that he placed to the buster and had it be absorbed into it, as the very power of Le Mu's great design would become one of the greatest trojan horses to exist. The effects would be profound for someone simply utilizing the semblance of his waves from such a simple projection as this, as even his singularity burst would find its force drained and muted before arrival as Feint continued to take the blows for them. Everything was prepared and set. Now it was time to end this with their combined aggression.
"Var, is it? A particularly wonderful subject of the Murians. A shame just like all of them, he's so riddled with flaws."
They had taken care of those problems some time ago. But before he could press further, he would see something that others probably didn't even recognize all these centuries later. Honestly speaking even he wouldn't have known what they were a few months ago. They were something archaic and beyond his time and they could only do so much preparation against their ancient atrocities in so many areas. It was something that one of his associates spoke of when it had piqued their interest and he was there to indulge and listen.
"The WWW? How uncalled for. But not entirely undesirable."
If he had to weigh his odds on who he better trusted to deal with the burden of this problem, he would trust this hand a bit more than the other. To trust the evil that you knew than the evils that could grow. The after would be discussed at length, but the now was what mattered. And now was the moment of conclusion. As Feint would begin to burst free, Grom would point a finger toward her, the first hallmark that things were beginning to go even further awry.
"That inferior creature is one of the most normal among us, withstanding your fury without a problem."
Sirius would begin to feel it again. Something that crept up on him as if to take away from him at this very moment. It was chilling to a point that the emperor had never known, but silent and unknown. It was something that didn't quite feel alive right now.
"Those changes are someone else capable of bearing your burden and controlling your server."
It wasn't something living, no... it was coming from Grom's regular buster again. There was a chip he installed alongside the one that had begun to undermine Sirius from the inside out the moment he used the Murian Metal just from the very existence of that subject's spectacular power. If Var was a landmine for anyone using it to a remote degree, this was something else altogether.
"And this is from someone who was able to surmount your infinite threshold, great emperor of the stars."
The brightest star would dim. Not because the black hole darkened, but because he himself was experiencing changes. He had been looking to his home before, but never did he think that someone would make a move on him directly in his abode on his way here. And those snares had settled in a long time ago, time that was distorted ages ago by nature of his very home he lived in. Briars that would tear now that they were unleashed. Because it would get worse from here, as a wave not unlike but different than what Feint had used prior was unleashed. And her shots were empowered even further, sending the power he would have used had she not been the aggressor to her to further drive the nail home in a way that some would have thought impossible, were it not for the efforts put forth to accomplish just that.
Defense:
Ancient Breaker The progress of the future exceeds the progress of the past. Effects: Can select a number of entities with wave-based abilities. (Sirius chosen). If those entities use a Murian ability, can negate 15 attacks this turn. Singularity Burst negated. If those entities use an ability of the Reaver Kings, they lose the ability to respond to opposing skills this turn.
Emperor Breaker The works of one who has peered beyond the cosmic being. Effects: Triggers after Dominance Breaker and Ancient Breaker have been triggered. For one turn, all actions of all allies bypass the effects of the enemy who has triggered them. If that enemy has used an ability of the Reaver Kings, this has priority over all other effects.
Set:
Legendary Mantle The calling passed on to those proceeding the legacy. Effects: Once per battle, user may Unavoidably inflict Interrupt on all opponents. Ignores immunity. 1x Use/Battle.
Used once.
NIA Shift. To adjust and decimate in the face of adversity. Effects: When used, can select one target. That target's attacks are imbued with one effect of another attack if that attack is able, ignoring requirements of the attack used to imbue it. User cannot attack or charge for a turn for each time this skill is used. Uses: 4
Used twice. Divine Harvester chosen for Feint.
Interrupts enemy charges. Requires 1 interaction per charge that would be interrupted. Ignores up to three passive interactions. Added to Devastation. Grom cannot attack/charge for two turns.
[Grom HP=4,500/4,500]
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Post by Gaia on Sept 25, 2021 15:26:24 GMT -8
Burai watches as Sirius' power flows, apparently infuriated by the very same force that he observed Feint use not too long ago, now. He watched, waiting, and his own trap was sprung as soon as Sirius resorted to his ability to warp space to prevent his assault.
He had no knowledge of the other traps sprung in that moment. Sirius' server seemed to fall away from him as the archaic design overcame the perpetual black, and while he didn't know the history of these symbols, he knew enough to realize that Sirius had accepted a dangerous trojan into his systems when he absorbed the Undernet. Even moreso was the display of Grom, the NIA official, as Sirius utilized Mu's power to make his own stronger.
Burai watched, seeing how the wave power moved, and saw what it was capable of. Sirius' interaction with Murian technology made his entire Wave Frequency vulnerable, as the waves adapted and flowed using that as a basis and then grew to overtake Sirius' own incredibly short but supremely powerful wavelength. The results were waves that completely canceled each other out . . . he knew that studies along what Dr. Vega was researching would be dangerous, and could be used to incredible effect, but he had never considered this timeline would accomplish feats that surpassed even the Satella Police. He wasn't sure if his timeline would be able to surmount a defense so strong against his culture . . . what resources did they have, to be this well versed in them?
It was a matter for a different time, and a realization that he would have to be careful moving forward, himself. The display here wasn't entirely just for Sirius - he felt that Grom was making a statement to him, as well. He surely understood it. Gripping the laplace blade, he moved forward, his own trap now being seen.
"Your supremacy itself is what shall become a poison for you. To rely on my people's power . . . it has unmade you."
He cleaved forward the Lapalce edge, a rending phantom slashing outward, a single swing producing a cleaving arc as though Burai had slashed in a perfect sphere all around him at once. The radiating gold energy flowing from the blade only intensified as it neared Sirius, speaking truth to Burai's words - Sirius' power would be his downfall.
Burai
[Burai HP=30,000/30,000]
[Isolation Zone] A broken history paved his road to conquest, and all that stand against him must fight in the depths of his isolation. - Burai has no allies. Burai does not benefit from any effect reliant on allies. Burai cannot be intercepted for. - Individuals do not benefit from any ability that is generated by, targets, affects, or is reliant on allies, and treat all effects as though they were fighting alone. No individual may intercept for any other (self-summoned objects are not included), and abilities activated can only affect their user or their enemy. Allies cannot be excluded from effects that would target or affect all enemies. - Offensive interactions based on others are negated. - Burai can designate entities to affect with the negative effects of this skill. Sirius, selected. All others excluded.
[Mu Rejection Barrier] An invisible, impermeable defense mechanism that separates Burai from others, and prevents any harm to his form. Seemingly with a mind of its own, this transparent, circular disc appears before him as his ultimate defense mechanism. While his defense mechanism is up, aiming attacks directly at him seems to jam and disrupt a navi’s targeting systems, making attacks fly off without hitting their mark. - The Mu Rejection Barrier negates five full attacks made against him each turn. - When negating the same attack in a turn, negate one additional instance of that attack per time it was negated. For every 10 times an attack was used in the turn, double the total negates of the Rejection Barrier and apply its overall negates. All negates reset at the end of the turn. - Negates gained in this way apply per hit to multi-hit attacks with avoid separately, but always negate a full attack. - If Burai has any negates during a turn, he automatically negates any C-Range Attack, as well as any attack modified by an aiming effect, without losing negates from the barrier.
Support Phase -
[Murian Genesis] The power from which all divinity flows, now flowing from the edge of the Laplace blade. That incredible might is Burai's to channel, and enhanced many of his base abilities. -- Except by other entities with this skill, effects from the user's attacks cannot be copied or imbued. Skills copied from the user are always graded one tier higher for uses and scaling, and lose any custom properties. -- The user's effects that scale based on Version are 100% more potent.
[Rites of Destruction] For he who quested to destroy all that she raised, the Murian Survivor inverts her incredible ability to create into an unfathomable strength. -- Increase elemental benefits applied to attacks by 100%. -- Attacks ignore all interactions based on their target's elements.
[Wave Generation] The epicenter of the Earth's naturally occurring wave world now resides within Burai. That font of power allows him to absorb ambient wave data as his own. -- Burai regenerates 8% of his maximum health each time he uses a Blade-element Attack. This can occur up to 5 times per turn. Burai does not otherwise regenerate. -- All entities with wave-based abilities restore 2% of their maximum health each time they use an attack with their primary element. This can occur up to 5 times per turn. -- Burai can exclude beings from this effect. Sirius excluded.
[Divine Severance] To hunt down and strike away at the calamities that came from her, Burai augments the power of their creator to his needs. -- When a full turn charge is performed, Burai applies a full turn charge to all applicable attacks. -- When interrupting charges, Burai can freely apply those charges to his attacks.
[Wave Progression] To expand the boundaries of the Wave World, and progress those within it further. -- This turn, Burai's abilities can affect a number of wave beings alongside his own abilities, but only for a specific parameter. Attacks chosen. Xion, Moon Disaster selected. -- 3/5 remaining.
[Divine Retribution] A power evolved to topple the greatest of beings, Burai has intensified his focused spite through divine power to bring retribution to ruination. -- Full-Turn Charge attacks possess 250% of Burai's base damage, and surpass immunities up to titan tier. -- This skill has five uses. On the turn expended, if Burai's only action is a single full turn charge attack, Burai charges his full turn charge attacks again, and can surpass immunities that specifically cannot be surpassed. 3/5 uses remaining.
1. [Anathema] The power of the meek, to fell the mighty. Spite and hatred given purpose. -- 12,648,960 X-Range Null-Element Damage -- Imbues the damage and effects of an attack used the previous turn. Bypasses effects used to respond to that attack. Divine Harvester, Selected. Required avoidances for this attack become avoided separately. -- Immunities bypassed by this attack are lost for the remainder of battle. -- Interrupts enemy charges. Requires 1 interaction per charge that would be interrupted. Ignores up to three passive interactions. -- Gains the full benefit of Indie Darkness and Darklight Harvester rather than release the additional attack as though it had been charged for 5 turns. -- Hits All, Cannot be Naturally Avoided, cannot be mitigated below 75% of its total damage, pierces all survival effects and Destroys: All. Targets Sirius two additional times at 50% Damage, avoided separately (only requiring 1 avoidance each, regardless).
[3/5 FTCs applied to Burai Break, Laplace Slash, Murian Blade Burst. Charges dropped from Laplace Slash and Murian Blade Burst for Burai Break's effect. 5/5 FTC on Burai Break.]
[This turn, each of Joker's, Hollow's, Xion's, and Moon Disaster's FTCs gain 1 additional charge. These attacks surpass titan tier immunities. If they are the only attack used in the turn, they bypass immunities that specifically cannot be bypassed, and all other FTC attacks have their charge incremented by 1.]
Moon Disaster
The Moon Disaster flitted backwards as the carnage unfolded, watching Feint take on the majority of the beating. He did enjoy the spotlight, but perhaps his purpose in all of this was to simply see that those taking the stage were well equipped to do so.
He liked that train of thought. He knew his purpose was removed from others, granted power greater than those beneath, but there was an epic justice in seeing those beneath rise to the occasion all the same. He simply allowed his prominence to shine, as he kept his eyes on Sirius, preparing for the cosmic emperor to unleash his own response to the inevitable.
Whatever came next, his purpose was coming, now. To bat against and stand alongside those faced with an insurmountable trial.
[MoonDisaster HP=79,800/79,800]
[Lunar Satellite] The Moon Disaster raises his hand to the air, gathering together space dust and energy from previous conquests to raise a massive sphere of stone into the air behind him. -- 5,000-HP Non-Intercepting Object. -- This object is immune to Destroyer Effects, Multi-Target attacks, and benefits from all of the Moon Disaster’s defensive abilities. All of these immunities are bypassed by effects produced by Moon Disaster. -- Locks the panels into Ocean Panels while active. This effect cannot be overcome without destroying the object. -- When Destroyed: Inflicts 500 Unavoidable Lunar/Aqua Damage to all targets. Multiply by 2 per turn active. -- Used for free on first turn.
Defense -
[Lunar Mastery] The Moon Disaster possesses a force quite unlike any in the universe. Moons quake beneath the force of his blows, and give way to a force that allows him to rain destruction from on high. -- Double all benefits of the Lunar Element. -- Moon Disaster is immune to damage from Ice and Fire Element attacks, and applies all mitigation or avoidance effects an additional time Solar Element attacks. -- When triggering elemental benefits in response to Solar element attacks, Moon Disaster's effects are twice as potent. -- Moon Disaster has no elemental weaknesses.
Support -
Offense -
[Crescent Flurry - 2/3 FTC]
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Post by Gaia on Sept 25, 2021 16:04:08 GMT -8
Joker.DB
Joker's offensive, while demanding and incredibly dangerous, was simple enough. Unleashing wave after wave of crimson flares, shattered bits of reality in the form of broken glass, and a barrage of missiles once again, Joker continues to use his oppressive strength to try and pressure Sirius further.
Defensive Phase
[Joker HP=6,100/6,100]
[Armor: 1,415]
[Nothing Here]
Supportive Phase
[Unstoppable Force] - Expansion: Elementalist A power without equal, a force to surpass any defense. ° +100% Base Damage ° Attacks require 1 additional Avoidance to respond to ° Enemy Mitigations are half as effective against User's Attacks
[Obliteration] - Taken for 610 Damage. 3/5.
[Regen] - Joker regens 2,710 Damage.
[Finalize] [Advanced Form, Hyper Format] Residual energy from the Crimson stored within his core can be used to resonate and finalize, acquiring Joker's full combat form with more enhanced abilities. - All limited-use attacks can be used an additional time per turn. -- 3-Turn Duration
[Joker HP=6,100/6,100]
::Element:Solar:: ::o:: When overhealing, the user releases an unaimed attack with If Hits: Irradiate, and deals damage equal to the overheal. ::o:: Can release up to 3 attacks as they finish charging.
::Element:Spatial:: ::o:: Any effect useable a limited number of times per turn can be used one additional time per turn.
Offensive Phase 9 AS
[Solar Flare] -- 2,100 Solar Damage -- If Hits: Irradiate
2 Auto-Charges: ::o:: 1/1 applied to Oppressive Collapse, 2/5 to Gigaton Building.
[Piercing Reality Reverb] x3 An echo of a rewritten reality, a phantom of what might've been but never was, given purpose and form to strike at those that came to be, to pierce through any defense. [2,770] Spatial S-Damage [100%] ::S:: This attack does half damage, but is used without expending an attack slot as an auto-attack. ::°:: Absolutism: Ignores Armor ::°:: 1-CD ::°:: -1 CD from Normal Type. Useable 2/Turn via Spatial Lv 5.
[Confounding Reality Reverb] x5 An echo of a warped reality, a phantom of what might've been but never was, given purpose and form to strike at those that came to be, its anamolies confused to those that view it. [2,770] Spatial C-Damage [100%] ::S:: This attack does half damage, but is used without expending an attack slot as an auto-attack. ::°:: Absolutism: Confuse. ::°:: 1-CD ::°:: -2 CD from Normal Type. -1 CD from Seal. Useable 4/Turn via Spatial Lv 5.
[Fractured Reality Reverb] x3 An echo of a fractured reality, a phantom of what might've been but never was, given purpose and form to strike at those that came to be, its echoes far reaching. [2,590] Spatial S-Damage [100%] ::S:: This attack does half damage, but is used without expending an attack slot as an auto-attack. ::°:: Absolutism: Hits 1 additional target at full damage. ::°:: 1-CD ::°:: -1 CD from Normal. Useable 2/Turn via Spatial Lv 5.
[Paradox Reverb] x3 An echo of an uncertain paradox, without meaning or form, but infinitely mutable. [2,590] Dark S-Damage [100%] ::B:: Non-Hidden Element chosen on use. ::°:: Absolutism: This attack does half damage, but is used without expending an attack slot. ::°:: 1-CD ::°:: -1 CD from Spatial. Useable 2/Turn via Spatial Lv 5.
[Dominating Presence] Twisting the fabric of space around his palm, Dread Joker forces an opponent to suffer the agony of his full power pressurized into a single point. [29,650] Spatial C-Damage [0%] ::S:: Recurring Auto-Attacks at half damage for 4 turns after use. ::°:: Absolutism: Deals 143% of Joker's Base Damage per attack slot sacrificed this turn. ::o:: Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage. ::°:: 3 Uses/Battle
1. [Missile Barrage] x3 A barrage of deadly missiles that are seemingly unending. [685] Metal S-Damage [60%] ::A:: 6 Hits, Avoided Separately ::o:: Absolutism: Cuts Uncuttable Auras ::o:: Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage. ::°:: 5-CD. Cannot gain aimers. ::°:: -3 CD via Spatial. -1 CD via Seal. -1 CD via Normal. Useable 2/Turn via Spatial Lv5.
2. [Gigant Swing] x5 Coating his fist in solidified crimson, Dread Joker swings his large limb like a maul to smash into his opponent. [3,100] Sonic C-Damage [60%] ::C:: Breaks Shields, Cuts Auras ::C:: Can choose from any of Joker's elements upon use. ::C:: Spread: Three additional targets. ::o:: Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
9. [Oppressive Collapse] Crushing the fabric of space into his grasp, Dread Joker draws the energy he released into a single point before allowing it to erupt once more. [39,345] Solar S-Damage [0%] ::A:: Deals 33% of Joker's Base Damage per attack used before it this turn. ::°:: Absolutism: Hits All ::o:: Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage. ::°:: 1-Turn Required Charge
Summary Phase
[Joker HP=6,100/6,100] [Cooldowns] - [Status] - [Obliteration] - [3/5] [Durations]
Hollow.___
Hollow watched as the terrain shifted, and the flow of power in the battle faded.
. . . he did not care for any of the implications that the battle became easier. In fact, he only noticed the flow of energy and saw what it meant. The shift in power made his enemy more vulnerable. Thus, defeating him was easier. It was simple, and efficient.
He wasn't sure if he was relieved that he would be more help than he was before, or that their annihilation wasn't impending. He did, however, know that the limitations of Sirius' black hole - a space that could process data - did not apply to his domain. His domain was little more than a space that he could open up and pull others into.
If Sirius were more vulnerable, and the space was more pliable than before, then its reaches could come here. He held out his hands as that malevolent eye appeared on his palm, and the black orbs around his robe formed into little discs that he pelted forward, the emptiness of his void contesting the blackness of the black hole.
With the undimension in place, Hollow's power could flow more readily, as Sirius' own defenses against his specialization was lost. Wielding the power of the Undimension, Hollow rends open voids around Sirius that threaten to pull him in, just as his gravity would.
Defensive Phase
[Hollow HP=3,765/5,370]
[Hollow HP=3,765/5,370]
Supportive Phase
[Hollow takes 530 Unavoidable Damage]
Offensive Phase 8 AS
1. [Summon Virus] - [3/5 Charges]
2. [Basic Chill] - [2/5 Charges]
3. [Basic Spark] - [2/5 Charges]
Hollow drops charges on Summon Virus, Basic Chill, and Basic Spark to gain 7 voids.
4/7 voids expended to merge the battlefield into the Undimension. Within the Undimension, Hollow's core stats are increased by 50% and all Panels positively benefit himself and his allies at twice their normal value. No augmenting effects of any kind can be used by enemies within the Undimension. Attacks and effects dealing damage based off of a percentage of health inflict twice as much damage. Does not count as a panel effect. Can change panels three times in the same turn to revert. 7/7 voids expended to aim an attack dealing 60% of Sirius' max hp as unmitigable damage.
4. [Black Hole] Hollow channels his inner emptiness into a destructive vacuum, rending forth a powerful vacuum of his own being that sucks away all foes. [13% Target's Maximum Health] Normal S-Damage [0%] ::C:: 2 Aiming effects chosen upon use. ::B:: Deals 26% of Target's Maximum Health as Damage. ::o:: Deals an additional 20% of Target's Maximim Health as Damage. ::o:: Can be optionally charged for up to 5 turns.
5. [Black Empty] Hollow channels his inner emptiness into a destructive nothingness, rending forth a powerful blot of his own emptiness that is antithetical to being. [24% Target's Current Health] Normal S-Damage [0%] ::C:: 2 Aiming effects chosen upon use. ::C:: Can be optionally charged for 1 turn to convert to Missing Health, instead. ::B:: Deals 48% of Target's Current Health as Damage. ::o:: Deals an additional 20% of targets Maximum Health as Damage. ::o:: Can be optionally charged for up to 5 turns.
6. [Empty Thunder] Hollow channels his inner emptiness into a massive storm of lightning to fall from the skies. [980 * 2] Elec S-Damage [130%] ::°:: Can be optionally charged for up to 5 turns. ::A:: Avoid Separately ::°:: Useable 7/Turn
Summary Phase
2,940 Damage @ Sirius
[Hollow HP=2,625/5,370] [Cooldowns] - [Status] - [Obliteration] - [3/5] [Durations] -
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Post by Xypher on Sept 27, 2021 20:01:44 GMT -8
As Sirius reacted to their moves, the tension rose another notch. Clearly they were having some effect, Well, Feint was in particular getting his attention.
Maybe they could use that to their advantage?
Now that he was adjusting to the gravity changes, he quickly surveyed the field.
"I'm continuing to monitor everyone' life force, Merrill. I've got this... It's about all I can do..."
His vision flickered, giving him a slightly different view, seeing various lights from each of his allies. He didn't have long however, as Sirius began attacking...
He suddenly had a thought. Watching Sirius absorb some of his attacks made him wonder. He wasn't able to test these abilities that Burai granted him.
"I have an idea..."
As the others began to react, Merrill focused his intent. He shut his eyes, focusing his breathing...
He felt for all the heat. He felt out for it, and called it to him.
"Come..."
And it did. He felt the heat being drawn to him. He unfurled his wings and tried to absorb the heat, trying to repurpose the energy.
"The things we can do with such energy... You've got a gift..."
He felt that the power he was beginning to acquire felt similar to the power that Lalonia and Warrior granted him from before. But there was still much to be done. As the others began unleashing their plan against Sirius, he would too, using the same energy their foe unleashed.
Defense Phase
{New Abilities to Note}[Fiery Dominion] Effect:
Merrill may redirect any Fire or Solar Element Attack used on the same turn for free any amount of times another could use it, regardless of charge or cooldown, or you may heal from it instead. Only Giga Chips, Hyper Attacks, or Core/Weapon/Mantle Equipment-Granted attacks charged for 3 or more turns, or with 1 or more turns of full charge, can bypass these defenses.
Merrill redirects All Solar Flare attacks from Feint to himself!
Solar Flare 1: Merrill recovers 2,270 4434 HP! (Damnation +4344)
Solar Flare 2-11: Merrill restores 205 400 HP! (MACS + 4000)
Solar Flare 12-14: Merrill restores 9201797 HP! (DAES +5391)
Solar Flare 15: Merrill recovers 1090 2129 HP! (MACS + 2129)
Merrill Redirects Cosmic Debris to himself!
Cosmic Debris - Merrill recovers 87,697 171,283 HP! (MACS + 171,283)
Takes Singularity Burst for 2200 damage.
Avoids Crushing Galaxy with:
Blood Aura Support Skill || C+ Tier Drawing upon the powers of Life and Death, Merrill creates an aura around him in an instant to negate an attack. ° Auras One Attack ° If Merrill is at or above max HP, he can Aura an additional attack. 13 Uses (2 Base + 1 at v3/5/7/9/11/13/15/17/19/21/MM) (12/13 uses)
Transcendence Dash Speed Skill || C+ Tier Pushing his body to the limit, Merrill pushes all of his energy into his feet and wings, dashing so fast out of the way of an incoming attack, it seems instantaneous. His speed is increased to such a level that he may be able to dodge a second attack, even though it limits his next attack Phase. ° Dodges One Attack ° If Merrill is at or above max HP, he can dodge an additional attack. 13 Uses (2 Base + 1 at v3/5/7/9/11/13/15/17/19/21/MM) (12/13 uses)
Life Energetic Defense Defense Skill || C+ Tier Merrill blocks one attack, by withdrawing and expanding energy from around him. ° Blocks One Attack ° If Merrill is at or above max HP, he can block an additional attack. 13 Uses (2 Base + 1 at v3/v5/v7/v9/v11/v13/v15/v17/19/21/MM) (12/13)
Total taken: 2200
Support Phase
Merrill suffers from Dot 235, and recovers HP 459!
M HP 3194/5170 (Shell: 221,581) Subtank: 2100/2100 Damnation: [27] [9,148 HP] MACS: [12] [198,115 HP] DAES +5391 Blessing 2/2 Charged Death's Spell 1/1 Charged
Death Affinity - Erasure of Existence Offensive Skill || C Tier Merrill draws upon Death’s abilities to remove life energy from existence , imbuing it to power up his next strike. ° Adds 1 Omni Aimer and Hits All to Merrill’s next attack 16 Uses (3 Base + 1 at v3/5/7/9/11/13/15/17/19/21/MM + 1 (Type) || +1 Omni Aimer (Type)) used 1 time on Blessing, Breaks unbreakable added (13/16)
Attack Phase
All aimed at Sirius sans attacks with Hits all
Overheal attacks:
Overheal - Solar Flare 1: Solar
4344 17,376 damage, Irradiate
Overheal Solar Flare - 2-11 Solar,
400 1600 Damage, irradiate
Overheal - Solar Flare 12-14 Solar
1797 7188 damage, Irradiate
Overheal - Solar Flare 15 Solar
2129 8516 damage, Irradiate
Overheal - Cosmic Debris Solar
171,283 685,132 damage, Irradiate
Autocharges Blessing! Autocharges Deaths Spell Autocharges Death's Affinity Autocharges Rain of Blades Autocharges Chaos Autocharges Life and Death - Transference
Death’s Spell Light/Bug Element, C-Range Merrill calls upon the power of Death to encase his hands and feet to absorb energy from the opponent upon contact. He proceeds to attack the enemy with a flurry of Punches and Kicks.
1250 Damage (80%) ° Undodgeable, Breaks shields ° Destroys Auras ° Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage 1 Turn Charge
Merrill Heals 2441 HP! (Damnation + 465)
Overheal - Death's Spell Light/Solar/Bug C Range
465 1860 Damage, Undodgeable, Breaks Shields, Destroys Auras, irradiates, Cannot be naturally avoided, ignores armor, Cannot be countered.
Charges and releases:
Solar Charge - Basic Attack - Via Channel Solar/Bug Element, C-Range Merrill draws in light, heat, solar, and Life energy from all around him. He uses this stored power to strike with both his swords, Life and Death. Upon release, the power of this attack explodes forward and outward with Merrill’s strike, sending a beam of destructive energy following the pathways of his strike.
1405 Damage (90%) ° Choose two aimers on use ° Merrill can assign one of his elements to this attack on use ° Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage
Merrill heals: 2744 HP (MACS + 2744)
M HP: 5170/4700 Subtank: 2100/2100
Overheal triggers!
Overheal - Solar Charge Solar/Bug/Light
1558 6232 Damage, Undodgeable, Cuts Auras, Irradiate, Ignores Armor, Cannot be naturally avoided, Cannot be countered
Blessing -- Hyper Attack Light/Bug Element, S-Range
312 Damage x 4 hits (80% of Base) ° Cuts Auras, Undodgeable, Avoid Separately ° If hits, Merrill gains +2 Skill uses, applied as desired. ° Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage 2 Turn Charge || 3 Turn CD
Merrill recovers 2438 HP! (RoB + 2438)
Overheal - Blessing Solar/light/bug S Range
312 x 4 hits 1248 X 4 hits, Undodgeable, Breaks unbreakalbe Shields, Hits all, Cannot be naturally avoided, ignores armor, Cannot be countered
Charges and releases:
Solar Charge - Basic Attack - Via Channel Solar/Bug Element, C-Range Merrill draws in light, heat, solar, and Life energy from all around him. He uses this stored power to strike with both his swords, Life and Death. Upon release, the power of this attack explodes forward and outward with Merrill’s strike, sending a beam of destructive energy following the pathways of his strike.
1405 Damage (90%) ° Choose two aimers on use ° Merrill can assign one of his elements to this attack on use ° Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage
Merrill heals: 2744 HP (MACS + 2744)
Overheal triggers!
Overheal - Solar Charge Solar/Bug/Light
2744 10,976 Damage, Undodgeable, Cuts Auras, Irradiate, Ignores Armor, Cannot be naturally avoided, Cannot be countered
Total damage: 771,048 damage, and triggers @ Sirius 4992 damage + irradiates @ Sirius wings/allies M HP: 5170/4700 (Shell: 231,948 HP) Subtank: 2100/2100 Damnation: [27] [9,613 HP] MACS: [32] [203,603 HP] DAES [+5391 HP] ROB [8] [+ 2438 HP]
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