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Post by Xypher on May 31, 2021 19:25:35 GMT -8
Participating Navis: Merrill and Xylia Allowances Spent: Using Merrill and Xylia's free weekly runs (Remaining - 0)
Waves Completed Wave 1: Rare Fishy (+5 kill count, +1 BF) Wave 2: Wave 3: Wave 4: Wave 5: Wave 6:
Cumulative Rewards
Merrill EXP: 15 Zenny: 500 Bug Frag: 1 Mystery Data: 1 Green MD
Xylia EXP: 15 Zenny: 500 Bug Frag: 1 Mystery Data: 1 Green MD
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Post by Xypher on May 31, 2021 19:32:39 GMT -8
#s://tinyurl.com/y6dd48w4
[::Spawn:HordeZ1::]
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Post by Xypher on May 31, 2021 19:44:28 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z1
There is nothing for the virus to defend against
[::Virus:Stats:Rare FishyV6:2000HP::]
[::Virus:Attack:All::]
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Post by Xypher on Jun 2, 2021 20:12:22 GMT -8
Defense Phase
Merrill Takes all attacks!
Heat of Day - Solar is treated as Fire Element for all interactions. User takes 0.5x Damage from their Strengths, but x1.5 Damage from their Weaknesses
Takes Dash attack 1: 300 Damage
Takes Burner: 300 x 0.5 = 150 Damage
Takes Dash attack 2: 300 Damage
Total: 750 Damage
M HP: 3750/4500
Support Phase
Merrill recovers 879 HP!
M HP: 4629/4500
Merrill's Regeneration is boosted to 195.3125% (type, and 2x Crosses)
- When overhealing, the user releases an unaimed attack with If Hits: Irradiate, and deals damage equal to double the overheal.
The True Generator Support Skill || Non-Tier ° When healing beyond Max HP, the excess HP is stored in a Sub Tank ° The Sub Tank can hold up to 2000 HP -- Stored HP can be fully spent to restore that much HP to any target -- Stored HP can be fully spent to fuel an Attack's Damage instead (5 HP : +1 DMG) -- Sub Tank has 1 Non-Adjustable Turn CD between being spent ° Surplus HP after the Subtank is full defaults into One Attack of choice for its next use as added Damage (5 HP : +1 DMG)
Life Affinity - Connected Existence Even though she is tied to Merrill, Life has always believed he will do the right thing. After being burned by Rosso, She has retreated further into her “SoulSpace". Because of this, Merrill’s abilities have changed, but evolved, due to his high solar affinity. ° Unaimed Solar Attacks triggered by Channel retain their original properties and effects ° The retained Effects are not treated as Augments for the affected Attacks Passive
Channel ⇪ SP Mega Program. Effects changed to: "Passive. All attacks that shares an element with the user gain 'Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gain HP equal to the attack's damage.' (Does not apply multipliers from other Charges)"
Break Charge ⇪ Alpha ⇪ Theta Passive Program User's charged attacks gain 'Ignores Armor' automatically Adds "Cannot be Naturally Avoided" to charged attacks Adds "Cannot be Countered" to charged attacks
Auto Charge ⇪ Beta Passive Program User automatically charges one attack per turn User Can Reduce Required Charge on 1 of their Attacks by 1 turn as well. (Minimum of 1 Turn Required Charge)
Attack phase
Merrill has 5 AS, Merrill has 6 Auto Charges - Each turn, the user may release up to 3 attacks as they complete charging.
AuoCharges: Blessing Corrupt Tranquility and Harmony Prayer Feast and Famine Abysmal Descent
Manual Charge: Merrill's Affinity - Coexistence - Soul Life and Death: Transference
Charges and Releases:
Solar Charge - Basic Attack Solar Element, C-Range Merrill draws in light, heat, solar, and Life energy from all around him. He uses this stored power to strike with both his swords, Life and Death. Upon release, the power of this attack explodes forward and outward with Merrill’s strike, sending a beam of destructive energy following the pathways of his strike. 725 Damage (90%) ° Choose two aimers on use - Undodgeable, breaks shields ° Merrill can assign one of his elements to this attack on use ° Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage
Merrill recovers (725x1.953125) 1416 HP!
M HP:4950/4500 Subtank: 1095/2000
Overheal triggers!
Overheal - Solar Charge - Basic Attack
1095 2190 damage, Undodgeable, Breaks sields, irradiates
Charges and Releases:
Solar Charge - Basic Attack Solar Element, C-Range Merrill draws in light, heat, solar, and Life energy from all around him. He uses this stored power to strike with both his swords, Life and Death. Upon release, the power of this attack explodes forward and outward with Merrill’s strike, sending a beam of destructive energy following the pathways of his strike. 725 Damage (90%) ° Choose two aimers on use - Undodgeable, breaks shields ° Merrill can assign one of his elements to this attack on use ° Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage
Merrill recovers (725x1.953125) 1416 HP!
M HP:4950/4500 Subtank: 2000/2000 M-A-C-S (511 HP) (2)
Overheal triggers!
Overheal - Solar Charge - Basic Attack
1416 2832 damage, Undodgeable, Breaks sields, irradiates
Charges and Releases:
Solar Charge - Basic Attack Solar Element, C-Range Merrill draws in light, heat, solar, and Life energy from all around him. He uses this stored power to strike with both his swords, Life and Death. Upon release, the power of this attack explodes forward and outward with Merrill’s strike, sending a beam of destructive energy following the pathways of his strike. 725 Damage (90%) ° Choose two aimers on use - Undodgeable, breaks shields ° Merrill can assign one of his elements to this attack on use ° Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage
Merrill recovers (725x1.953125) 1416 HP!
M HP:4950/4500 Subtank: 2000/2000 M-A-C-S (1927 HP) (3)
Overheal triggers!
Overheal - Solar Charge - Basic Attack
1416 2832 damage, Undodgeable, Breaks sields, irradiates
Total Damage: 7854 M HP:4950/4500 Subtank: 2000/2000 M-A-C-S (1927 HP) (3) RoB: (11) Damnation: (5)
Charges: Blessing 1/2 Corrupt 1/1 Tranquility and Harmony 1/2 Prayer 1/1 Feast and Famine 1/2 Abysmal Descent 1/2 Merrill's Affinity - Coexistence - Soul 1/3 Life and Death: Transference 1/2
Defense Phase
All taken by Merrill!
Support Phase!
- User can restore beyond their Max-Health up to 125% - While at or above Max-HP, user gains +1 Attack Slot that gains damage equal to 50% of Light Element's excess HP
Xylia recovers 550 HP! Mods: (5% (120 || Crest) + 5% (120 || Skill) + 200 (Element) x 1.25 (Element))
Xylia HP: 2950/2400 [Armor 0]
Xylia has 2 Preemptive charges!
1 Applied to: The Essence of Life
1 Applied to: Song of Strength
Attack Phase
Xylia has 4 AS! (3 Base +1 light) Xylia's 4th AS (from light) Gains +225 Damage! Xylia has 2 Auto Charges!
Xylia Autocharges: A Mother's Loving Power. Xylia Autocharges: Song of Strength
The Essence of Life C Range Wood Considering her relationships with her virus, and the fact that she cares and treats them, has taught her how to use her healing skills as self defense 80% Damage (440) ° Cuts Auras, Undodgeable ° This Attack's Damages scales off of Xylia's Regen instead of Base Damage ° This Attack's Damage cannot be further augmented 1 Turn Charge
Song of Speed S-Range Light Element Xylia sings a song that summons A Cheetah that boosts her speed, and the speed of her allies! 0 (100% of Base) Damage ° Upon use, Summons a yellow Cheetah with 110 HP ° While alive, the Cheetah grants Xylia and Allies +1 Attack Slot 1 Turn Charge 1 Turn CD
110 HP Cheetah Summoned!
Song of the Sylph S-Range Wood Element Xylia sings a song that causes leaves to generate from essence and summon a sylvan Butterfly. 0 (100% of Base) Damage ° Upon use, Summons a Wood Sylvian Butterfly with 110 HP ° While alive, the butterfly grants Xylia 40 Regen per turn 1 Turn Cooldown
110 HP Sylvian Butterfly summoned!
Gaudete Spiritum - Basic Attack (Light AS, +225 Damage) S Range Light Element Xylia takes in a quick breath, and releases it as a burst of air from her mouth, to knock the enemy off their feet!
95 315 (80% of Base) Damage Breaks shields, cuts Auras Multiple instances of this attack may be Manually Charged at once
AS 5 ( From Cheetah) - Charges Song of Defender
Total Damage: 755 Xylia's HP: 2950/2400 [Armor 0, +1 AS - ALL ALLIES, +40 regen) Cheetah HP: 110/110 Sylvian HP: 110/110 Song of Strength: 1/1 Charge Song of Defender: 1/1 Charge Song of Sylph: 0/1 CD Song of Speed: 0/1 CD
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Post by Xypher on Jun 2, 2021 20:15:35 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z1
Guts is bypassed due to weakness to solar. Can't dodge due to undodgeable
Solar Charges roasts him for 10210 due to weakness
[::Virus:Stats:Rare FishyV6:0 HP::]
[::Virus:Attack:All::]
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Post by Xypher on Jun 2, 2021 20:20:32 GMT -8
#s://tinyurl.com/y6dd48w4
[::Spawn:HordeZ2::]
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Post by Xypher on Jun 2, 2021 20:21:33 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z2
MANUALLY PERFORM THE VIRUS DEFENSIVE PHASE HERE
[::Virus:Stats:SwordyV6:2000 HP::] [::Virus:Stats:RattyV6:2000 HP::] [::Virus:Stats:SwordyV6:2000 HP::]
[::Virus:Attack:All::]
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Post by Xypher on Jun 5, 2021 10:26:02 GMT -8
Defense Phase
Merrill intercepts all possible attacks!
Heat of Day - Solar is treated as Fire Element for all interactions. User takes 0.5x Damage from their Strengths, but x1.5 Damage from their Weaknesses
The Edge of Existence Being tied to the forces of Life and Death, Merrill can phase his body in and out of existence, transcending the field of existence. To enemies, it would feel as if he has died, if only for a moment, he exists both in the afterlife, or doesn’t exist at all... Merrill’s Avoidance Skills may be applied to 2 Additional Attacks Merrill gains +1 Attack Slot for 1 Turn when fully avoiding a Non-CBC Attack Passive
Wide Sword A: Avoided with:
Energetic Defense Activated Defense || C+ Tier Merrill blocks one attack, by withdrawing and expanding energy from around him. ° Blocks One Attack ° If Merrill is at or above max HP, he can block an additional attack. 10 Uses [2 Base + 1 at v3/v5/v7/v9/v11/v13/v15/v17) [9/10]
Transcendence dash Activated Mobility || Type: Dodge Pushing his body to the limit, Merrill pushes all of his energy into his feet and wings, dashing so fast out of the way of an incoming attack, it seems instantaneous. His speed is increased to such a level that he may be able to dodge a second attack, even though it limits his next attack Phase. ° Dodges One Attack ° If Merrill is at or above max HP, he can dodge an additional attack. 10 Uses [2 Base + 1 at v3/5/7/9/11/13/15/17]
Avoids Long Sword A
Wide Sword B avoided by the remaining effectiveness of Energetic defense!
Takes Ratton piercer for 300 Damage
Takes Ratton Breaker A for 300 damage
Takes Ratton piercer B for 300 Damage
Energetic Defense Activated Defense || C+ Tier Merrill blocks one attack, by withdrawing and expanding energy from around him. ° Blocks One Attack ° If Merrill is at or above max HP, he can block an additional attack. 10 Uses [2 Base + 1 at v3/v5/v7/v9/v11/v13/v15/v17) [8/10]
Avoids Wide Sword C and Long Sword B
Eats Long Sword D for 300 * 1.5 = 450 Damage
Total Taken: 1350 M HP:3600/4500 Subtank: 2000/2000 M-A-C-S (1927 HP) (3) RoB: (11) Damnation: (5)
Charges: Blessing 1/2 Corrupt 1/1 Tranquility and Harmony 1/2 Prayer 1/1 Feast and Famine 1/2 Abysmal Descent 1/2 Merrill's Affinity - Coexistence - Soul 1/3 Life and Death: Transference 1/2
Support Phase
Merrill recovers 919 HP!
M HP:4519/4500 Subtank: 2000/2000 M-A-C-S (1927 HP) (3) RoB: (11) Damnation: (5)
Charges: Blessing 1/2 Corrupt 1/1 Tranquility and Harmony 1/2 Prayer 1/1 Feast and Famine 1/2 Abysmal Descent 1/2 Merrill's Affinity - Coexistence - Soul 1/3 Life and Death: Transference 1/2
Attack Phase
Merrill has 6 AS! (5 Base + 1 from Summon Merrill has 6 auto charges
Autocharges: Blessing Feast and Famine Abysmal Descent Merrill's Affinity - Coexistence - Soul Solar Charge - Basic
Death Affinity - Erasure of Existence Offensive Skill || C Tier Merrill draws upon Death’s abilities to remove life energy from existence , imbuing it to power up his next strike. ° Adds 1 Omni Aimer and Hits All to Merrill’s next attack 13 Uses (3 Base + 1 at v3/5/7/9/11/13/15/17/19 + 1 (Type) || +1 Omni Aimer (Type)) (12/13)
Solar Charge - Basic Attack - Channel Solar Element, C-Range Merrill draws in light, heat, solar, and Life energy from all around him. He uses this stored power to strike with both his swords, Life and Death. Upon release, the power of this attack explodes forward and outward with Merrill’s strike, sending a beam of destructive energy following the pathways of his strike. 725 Damage (90%) ° Choose two aimers on use - Undodgeable, Breaks unbreakable shields, hits all. ° Merrill can assign one of his elements to this attack on use ° Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage
Merrill recovers 1416 HP!
M HP:4950/4500 (1416 Overheal) M-A-C-S (2912 HP) (4)
Solar Charge - Basic Attack - Overheal Solar Element, C-Range Merrill draws in light, heat, solar, and Life energy from all around him. He uses this stored power to strike with both his swords, Life and Death. Upon release, the power of this attack explodes forward and outward with Merrill’s strike, sending a beam of destructive energy following the pathways of his strike.
1395 2790 Damage (90%) ° Undodgeable, Breaks unbreakable shields, hits all, Irradiate. ° Merrill can assign one of his elements to this attack on use ° Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage
Passes remaining slots
Total damage: 2790 @ All M HP: 4950/4500 Subtank: 2000/2000 M-A-C-S (2912 HP) (4) RoB: (16) Damnation: (8)
Charges: Blessing 2/2 Tranquility and Harmony 2/2 Feast and Famine 2/2 Abysmal Descent 2/2 Merrill's Affinity - Coexistence - Soul 2/3 Life and Death: Transference 2/2
Defense Phase
Xylia takes 300 Damage from Long Sword.
All summons are destroyed! + 2 Essence
Xylia HP: 2650/2400 (buffs - None) Song of Strength: 1/1 Charge Song of Defender: 1/1 Charge Song of Sylph: 0/1 CD Song of Speed: 0/1 CD
[h]Support Phase
Xylia recovers 550 HP
Xylia HP: 3000/2400 (buffs - None) Song of Strength: 1/1 Charge Song of Defender: 1/1 Charge Song of Sylph: 0/1 CD Song of Speed: 0/1 CD
Attack Phase
Song of Strength S-Range Light Element Xylia sings a song that summons A Phoenix that boosts her strength, and the strength of her allies! 0 (100% of Base) Damage ° Upon use, Summons a Phoenix with 110 HP ° While alive, the Phoenix grants Xylia and Allies +60 Damage 1 Turn Charge 1 Turn CD
Summons a 110 HP Phoenix
Song of the Defender C-Range Light Xylia sings a song that summons An armadillo that boosts her Tenacity 0 (100% of Base) Damage ° Upon use, Summons an Armadillo with 110 170 HP ° While alive, the Armadillo grants Xylia +60 Armor 1 Turn Charge
Summons a 170 HP Armadillo!
Passes remaining Slots
Xylia HP: 3000/2400 (buffs - +60 Armor, +60 Damage) Armadillo HP: 170/170 Phoenix HP: 110/110 Song of Strength: 1/1 Charge Song of Defender: 1/1 Charge Song of Sylph: 0/1 CD Song of Speed: 0/1 CD
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Post by Xypher on Jun 5, 2021 10:28:28 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z2
Swordy A takes Solar Charge - Hits Guts, Iradiated Ratty A takes Solar Charge - Hits Guts, irradiated Swordy B takes Solar Charge - Hits Guts, Irradiated
[::Virus:Stats:SwordyV6:1000 HP::] [::Virus:Stats:RattyV6:1000 HP::] [::Virus:Stats:SwordyV6:1000 HP::]
[::Virus:Attack:All::]
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