Post by Gaia on May 24, 2021 16:16:55 GMT -8
{
Acid Ace
}
Achievements
-Version / Experience:
--Version: 21
--Experience: 9,400
-Funds:
--Zenny: ?z
--Bugfrags: 0
--Level: 0
--Misc:
*Font: FEFEFE Lucidia
Acid Ace
{
--Personality--
--Background--
--Equipment System--
Head:
Top:
Torso:
Bottom:
Hands:
Feet:
Mantle:
Weapon:
Core:
--RP Information--
}--Personality--
--Background--
--Equipment System--
Head:
Top:
Torso:
Bottom:
Hands:
Feet:
Mantle:
Weapon:
Core:
Achievements
-Version / Experience:
--Version: 21
--Experience: 9,400
-Funds:
--Zenny: ?
--Bugfrags: 0
--Level: 0
--Misc:
*Font: FEFEFE Lucidia
{
-Type: Normal
-Karma: Neutral
-Elements: [::Element:Plasma::] => ::Element:Elec:: Lv5 ::Element:Blade:: Lv6 ::Element:Laser:: Lv5
--Strengths: Metal2, Dark2, Ice2, Sonic, Fire, Laser2, Plasma2
--Weaknesses: Shadow, Sand2, Stone, Wood, Break, Toxic2, Wind, Bug3
-HP: 3,675
-Armor: 0
-Regeneration: 0
-Natural Avoid: 1-Hit Barrier // 5-CD
--Statistical Information--
}-Type: Normal
{--Effects: (Click to view)}° Reduces the penalty for converting HP to damage and vice versa by 50%.
° Choose one element you do not possess. You gain a strength to that element and attacks of that element are treated as though you possessed it.
° -1 cooldown to 1 attack. -1 more every new type bonus acquired by version.
° Version 4: +1 Auto-Charge, +1 more every new type bonus acquired by version.
° Version 7: +1 Use to Speed Skills
° Version 13: +5% damage, maximum hp, and armor.
° Version 19: +1 Attack Slot
° Choose one element you do not possess. You gain a strength to that element and attacks of that element are treated as though you possessed it.
° -1 cooldown to 1 attack. -1 more every new type bonus acquired by version.
° Version 4: +1 Auto-Charge, +1 more every new type bonus acquired by version.
° Version 7: +1 Use to Speed Skills
° Version 13: +5% damage, maximum hp, and armor.
° Version 19: +1 Attack Slot
-Karma: Neutral
{--Effects: (Click to view)}° Base: Gain a Hyper Attack
° v6: Gain a Hyper Attack
° v12: Gain a Hyper Mode
° v18: Gain a DarkSoul
° v6: Gain a Hyper Attack
° v12: Gain a Hyper Mode
° v18: Gain a DarkSoul
-Elements: [::Element:Plasma::] => ::Element:Elec:: Lv5 ::Element:Blade:: Lv6 ::Element:Laser:: Lv5
{--Effects: (Click to view)}° +2 Attack Slots.
::o:: Paralyze ignores Post-Infliction Immunity.
::o:: ::Effect:Shock::
::o:: ::Effect:Paralyze::
::o:: +5 S-Tier Attack Uses (applied as desired).
::o:: The first "Avoid Separately" C-Range Attack used in a turn gains +1 Hit
::o:: Reflection has -4 CD.
::o:: ⇪ Gamma User may charge an attack with Avoid Separately beyond its maximum charge (up to 5 turns of total charge) to gain +1 hit per additional turn charged.
::o:: User's Attacks automatically have "5 Turn Optional Charge" on creation.
::o:: User's B-Tier attack effects don't add CD unless 2 are added, and only increase when 2 effects are added thereafter, rather than 1.
::o:: Piercing has -4 CD.
::o:: Paralyze ignores Post-Infliction Immunity.
::o:: ::Effect:Shock::
::o:: ::Effect:Paralyze::
::o:: +5 S-Tier Attack Uses (applied as desired).
::o:: The first "Avoid Separately" C-Range Attack used in a turn gains +1 Hit
::o:: Reflection has -4 CD.
::o:: ⇪ Gamma User may charge an attack with Avoid Separately beyond its maximum charge (up to 5 turns of total charge) to gain +1 hit per additional turn charged.
::o:: User's Attacks automatically have "5 Turn Optional Charge" on creation.
::o:: User's B-Tier attack effects don't add CD unless 2 are added, and only increase when 2 effects are added thereafter, rather than 1.
::o:: Piercing has -4 CD.
--Strengths: Metal2, Dark2, Ice2, Sonic, Fire, Laser2, Plasma2
--Weaknesses: Shadow, Sand2, Stone, Wood, Break, Toxic2, Wind, Bug3
-HP: 3,675
-Armor: 0
-Regeneration: 0
-Natural Avoid: 1-Hit Barrier // 5-CD
{--Modifiers: (Click to view)}° Base HP (1000)
° +2,000 HP (V-Up)
° +500 (Giga Expansion)
° +2,000 HP (V-Up)
° +500 (Giga Expansion)
{
1. [Efficiency] [B-Tier, Damage+]
Incredible alacrity begets increased force. Further exemplified by Acid Ace's control and analytical skills, his increase in speed enhances his offensive output far more than most.
- Acid Ace gains +120 Damage to all attacks per attack slot over base he possesses, to a maximum of +480 Damage when possessing 4 or more additional attack slots.
-- [Passive]
2. [Anti-Ballistic Shield] [C-Tier, Shield]
Powerful shields that, at first glance, seem designed to protect Acid Ace's head. They can also emit a powerful energy field that blocks any assault.
- Acid Ace Blocks 1 attack.
-- [Active, 13/13 Uses]
3. [Defensive Array] [C-Tier, Dodge]
A technique of rapid maneuvers that enables Acid Ace to evade harm.
- Acid Ace Dodges 1 attack.
-- [Active, 14/14 Uses]
4. [Wing Field] [C-Tier, Barrier]
The verniers on his back unleash bursts of energy that cut through all offenses.
- Acid Ace Absorbs 1 attack.
-- [Active, 13/13 Uses]
5. [Perfect Solution] [A-Tier, Avoidance Augment]
Acid Ace prides himself on maneuvering in such a way that allows him to counteract any offense. There is no offense he cannot analyze and combat.
- Avoidances avoid three additional attacks per use. When avoiding a Non-CBC attack, Acid Ace gains +1 Attack Slot.
-- [Passive]
6. [Energy Emission] [X-Tier, Elemental Levels]
Incredible energy is emitted from the lines that trace his body, as well as the wings that protrude from his back. This energy powers his most devastating of methods.
- Acid Ace gains +6 Elemental Levels.
-- [Passive]
7. [Air Stream] [B-Tier, Attack Slot/Damage+]
Emitting incredible waves of energy from his wings, Acid Ace generates power that increases his speed and his lethality, the incredible energy cutting through enemies like blades.
- Acid Ace gains +1 Attack Slot for 1 turn and adds +105 Damage to all attacks for one turn.
- Acid Ace can forego either effect to apply the other effect for an additional turn.
-- [Active, 10/10 Uses]
8. [Energy Stream] [A-Tier, Recovery]
Complex release of energy that washes over Ace's systems and restores him.
- Acid Ace restores 1,040 HP.
-- [Active, 5/5 Uses]
9. [After Boost] [S-Tier, Skill Augment]
Dynamic but precise energy emission allows for the use of incredible bursts of speed without any wasted resources.
- Effects that increase/decrease Acid Ace's attack slots persist for 1 additional turn.
-- [Passive]
10. [Offensive Restabilizer] [B-Tier, Cooldown Reduction]
Incredible data analyzers within his systems allow him to analyze enemy tactics and execute maneuvers to overcome them.
- Applies -1 CD to 1 attack for one use.
-- [Active, 10/10 Uses]]
11. [Data Analyzer] [B-Tier, Cooldown Reduction]
Acid Ace's onboard data analyzer enables him to utilize his extensive repertoire of information to effectively hunt down and destroy any target.
- Acid Ace applies -8 CD as desired to attacks.
-- [Passive]
--Skill Pool--
}1. [Efficiency] [B-Tier, Damage+]
Incredible alacrity begets increased force. Further exemplified by Acid Ace's control and analytical skills, his increase in speed enhances his offensive output far more than most.
- Acid Ace gains +120 Damage to all attacks per attack slot over base he possesses, to a maximum of +480 Damage when possessing 4 or more additional attack slots.
-- [Passive]
2. [Anti-Ballistic Shield] [C-Tier, Shield]
Powerful shields that, at first glance, seem designed to protect Acid Ace's head. They can also emit a powerful energy field that blocks any assault.
- Acid Ace Blocks 1 attack.
-- [Active, 13/13 Uses]
3. [Defensive Array] [C-Tier, Dodge]
A technique of rapid maneuvers that enables Acid Ace to evade harm.
- Acid Ace Dodges 1 attack.
-- [Active, 14/14 Uses]
4. [Wing Field] [C-Tier, Barrier]
The verniers on his back unleash bursts of energy that cut through all offenses.
- Acid Ace Absorbs 1 attack.
-- [Active, 13/13 Uses]
5. [Perfect Solution] [A-Tier, Avoidance Augment]
Acid Ace prides himself on maneuvering in such a way that allows him to counteract any offense. There is no offense he cannot analyze and combat.
- Avoidances avoid three additional attacks per use. When avoiding a Non-CBC attack, Acid Ace gains +1 Attack Slot.
-- [Passive]
6. [Energy Emission] [X-Tier, Elemental Levels]
Incredible energy is emitted from the lines that trace his body, as well as the wings that protrude from his back. This energy powers his most devastating of methods.
- Acid Ace gains +6 Elemental Levels.
-- [Passive]
7. [Air Stream] [B-Tier, Attack Slot/Damage+]
Emitting incredible waves of energy from his wings, Acid Ace generates power that increases his speed and his lethality, the incredible energy cutting through enemies like blades.
- Acid Ace gains +1 Attack Slot for 1 turn and adds +105 Damage to all attacks for one turn.
- Acid Ace can forego either effect to apply the other effect for an additional turn.
-- [Active, 10/10 Uses]
8. [Energy Stream] [A-Tier, Recovery]
Complex release of energy that washes over Ace's systems and restores him.
- Acid Ace restores 1,040 HP.
-- [Active, 5/5 Uses]
9. [After Boost] [S-Tier, Skill Augment]
Dynamic but precise energy emission allows for the use of incredible bursts of speed without any wasted resources.
- Effects that increase/decrease Acid Ace's attack slots persist for 1 additional turn.
-- [Passive]
10. [Offensive Restabilizer] [B-Tier, Cooldown Reduction]
Incredible data analyzers within his systems allow him to analyze enemy tactics and execute maneuvers to overcome them.
- Applies -1 CD to 1 attack for one use.
-- [Active, 10/10 Uses]]
11. [Data Analyzer] [B-Tier, Cooldown Reduction]
Acid Ace's onboard data analyzer enables him to utilize his extensive repertoire of information to effectively hunt down and destroy any target.
- Acid Ace applies -8 CD as desired to attacks.
-- [Passive]
{
1. [Lock-On Sword]
Acid Ace locks onto an enemy target, maneuvering with such alacrity that the very next instant his sword is drawn and the attack complete.
[290] Blade C-Damage
::o:: Unavoidable, Cannot be Countered
::°:: 1-Turn Mandatory CD
2. [Acid Blaster]
Using his trusted blaster, Acid Ace releases a powerful bolt of energy. Nearly infinitely mutable, this blaster is easily his most used function.
[295] ? S-Damage
::C:: Multiple instances of this attack can be manually charged at once.
::C:: Two aimers chosen upon use.
::B:: Non-Hidden Element chosen upon use.
::o:: Can be optionally charged for up to 5 turns.
3. [Acid Slash]
The barrel of his gun folds away and unleashes an energy saber. With incredible alacrity, Acid Ace swings.
[330] Blade C-Damage
::C:: Two aimers chosen upon use.
::B:: If Hits: Shock.
::o:: Can be optionally charged for up to 5 turns.
4. [Defensive Coverage]
Wing emissions create an array of energy that slices through any defense.
[330] Plasma ?-Damage
::C:: Range chosen upon use.
::A:: 1 Destroys effect chosen upon use.
::o:: Can be optionally charged for up to 5 turns.
::°:: 1-Required Charge, 1-CD
5. [Wing Burner]
High intensity emissions as Acid Ace glides by an enemy shred into their systems, and enhance his speed.
[330] Laser ?-Damage
::C:: Range chosen upon use.
::B:: If Hits: Shock
::A:: If Hits: Acid Ace gains +1 Attack Slot for 1 turn.
::o:: Can be optionally charged for up to 5 turns.
::°:: 1-Required Charge
6. [Multi-Slash]
Incredible, potent arrays of slashes released from the Acid Slasher pin down enemies and shatter defenses.
[165 * 2 Hits] Blade C-Damage
::B:: Avoided Separately
::B:: Hits can be targeted separately.
::o:: Can be optionally charged for up to 5 turns.
::°:: 4 Uses/Turn
7. [Power Blaster]
Increased efficiency of energy output allows for higher-caliber rounds.
[330] Laser S-Damage
::B:: Interrupt
::B:: Damage augments to this attack are multiplied by a further 1.2x.
::o:: Can be optionally charged for up to 5 turns.
::°:: 0-CD
8. [Buster Dash]
Wielding the acid blaster, he dashes forward, retracting the blade at the last moment to unleash a slash of dizzying speed.
[295] Blade C-Damage
::B:: Multi-Target: 2
::B:: Cannot be Countered
::B:: Interrupt
::o:: Can be optionally charged for up to 5 turns.
::°:: 0-CD
9. [Whirlwind Blade]
An incredible alacrity that defies reason enables Acid Ace to spin the blade with such speed that none can see its arc, but it creates a typhoon of slicing winds in his wake.
[165 * 2 Hits] Blade C-Damage
::B:: Avoided Separately
::A:: Hits All
::°:: 1-Turn Charge, 0-CD
10. [Judgement Slash]
A condemning execution.
[130 * 2 Hits] Blade C-Damage
::B:: Avoided Separately
::o:: Can be optionally charged for up to 5 turns.
::S:: Cannot be Mitigated, Cuts Undershirts, Cuts Darksouls
::°:: 6 Uses/Battle, 0-CD
11. [Acid Arrest]
A blaze of energy from his body as Acid Ace makes contact with his quarry freezes up their systems and locks them down.
[220] Plasma S-Damage
::S:: Disrupts Multi-Instanced Avoidances, Cannot be Mitigated
::o:: Can be optionally charged for up to 5 turns.
::°:: 6 Uses/Battle
--Combat Information--
}Base Damage: 370
Attacks per Turn: 10
Total Attacks: 25/25
Attacks
{--Modifiers: (Click to view)}° Base Damage (100)
° +200 Base Damage (V-Up)
° +40 Base Damage (Navi Mark)
° +30 Base Damage (Gold Cross)
° +200 Base Damage (V-Up)
° +40 Base Damage (Navi Mark)
° +30 Base Damage (Gold Cross)
Attacks per Turn: 10
Total Attacks: 25/25
Attacks
1. [Lock-On Sword]
Acid Ace locks onto an enemy target, maneuvering with such alacrity that the very next instant his sword is drawn and the attack complete.
[290] Blade C-Damage
::o:: Unavoidable, Cannot be Countered
::°:: 1-Turn Mandatory CD
2. [Acid Blaster]
Using his trusted blaster, Acid Ace releases a powerful bolt of energy. Nearly infinitely mutable, this blaster is easily his most used function.
[295] ? S-Damage
::C:: Multiple instances of this attack can be manually charged at once.
::C:: Two aimers chosen upon use.
::B:: Non-Hidden Element chosen upon use.
::o:: Can be optionally charged for up to 5 turns.
3. [Acid Slash]
The barrel of his gun folds away and unleashes an energy saber. With incredible alacrity, Acid Ace swings.
[330] Blade C-Damage
::C:: Two aimers chosen upon use.
::B:: If Hits: Shock.
::o:: Can be optionally charged for up to 5 turns.
4. [Defensive Coverage]
Wing emissions create an array of energy that slices through any defense.
[330] Plasma ?-Damage
::C:: Range chosen upon use.
::A:: 1 Destroys effect chosen upon use.
::o:: Can be optionally charged for up to 5 turns.
::°:: 1-Required Charge, 1-CD
5. [Wing Burner]
High intensity emissions as Acid Ace glides by an enemy shred into their systems, and enhance his speed.
[330] Laser ?-Damage
::C:: Range chosen upon use.
::B:: If Hits: Shock
::A:: If Hits: Acid Ace gains +1 Attack Slot for 1 turn.
::o:: Can be optionally charged for up to 5 turns.
::°:: 1-Required Charge
6. [Multi-Slash]
Incredible, potent arrays of slashes released from the Acid Slasher pin down enemies and shatter defenses.
[165 * 2 Hits] Blade C-Damage
::B:: Avoided Separately
::B:: Hits can be targeted separately.
::o:: Can be optionally charged for up to 5 turns.
::°:: 4 Uses/Turn
7. [Power Blaster]
Increased efficiency of energy output allows for higher-caliber rounds.
[330] Laser S-Damage
::B:: Interrupt
::B:: Damage augments to this attack are multiplied by a further 1.2x.
::o:: Can be optionally charged for up to 5 turns.
::°:: 0-CD
8. [Buster Dash]
Wielding the acid blaster, he dashes forward, retracting the blade at the last moment to unleash a slash of dizzying speed.
[295] Blade C-Damage
::B:: Multi-Target: 2
::B:: Cannot be Countered
::B:: Interrupt
::o:: Can be optionally charged for up to 5 turns.
::°:: 0-CD
9. [Whirlwind Blade]
An incredible alacrity that defies reason enables Acid Ace to spin the blade with such speed that none can see its arc, but it creates a typhoon of slicing winds in his wake.
[165 * 2 Hits] Blade C-Damage
::B:: Avoided Separately
::A:: Hits All
::°:: 1-Turn Charge, 0-CD
10. [Judgement Slash]
A condemning execution.
[130 * 2 Hits] Blade C-Damage
::B:: Avoided Separately
::o:: Can be optionally charged for up to 5 turns.
::S:: Cannot be Mitigated, Cuts Undershirts, Cuts Darksouls
::°:: 6 Uses/Battle, 0-CD
11. [Acid Arrest]
A blaze of energy from his body as Acid Ace makes contact with his quarry freezes up their systems and locks them down.
[220] Plasma S-Damage
::S:: Disrupts Multi-Instanced Avoidances, Cannot be Mitigated
::o:: Can be optionally charged for up to 5 turns.
::°:: 6 Uses/Battle
{
Total Number of Chips Per Battle: 5
Mega Chips: 3
Giga Chips: 1
Standard/Dark Chips
Mega Chips
Giga Chips/Advanced Dark Chips
--Chip Library--
}Total Number of Chips Per Battle: 5
Mega Chips: 3
Giga Chips: 1
Standard/Dark Chips
Mega Chips
Giga Chips/Advanced Dark Chips
{
--Navi Customizer--
}}
--|Programs|--
[7/7 Equipped]
Defensive Programs
[Undershirt ⇪ Nu]
Active Program [1/1 Uses]
User survives a fatal turn of damage with 1 HP.
For every activation after the first: User survives one full fatal attack with 1 HP. Undershirt does not cost a Program Slot.
[Super Armor]
Passive Program
User is immune to Attack Slot Reduction from outside sources.
Offensive Programs
[⇪ Speed Addition DX]
Active Mega Program [12/12 Uses]
Upon activation of this program, user gains +1 Attack Slot for one turn.
[Break Charge ⇪⇪⇪ Alpha Beta]
Passive Program
User's charged attacks gain 'Ignores Armor,' 'Cannot be Naturally Avoided,' and 'Cannot be Intercepted.'
Supportive Programs
[⇪ Elemental Expansion SP]
Passive Mega Program.
User has +3 Element Levels. This Program loses the ability to be equipped twice.
[Air Shoes ⇪ Nu]
Activated Program
Upon activation of this program, user ignores positive and negative stage effects for 1 turn. Does not take up a program slot.
⦗Uses per battle: 2/2⦘
Regenerative Programs
[Firewall ⇪ Nu]
Activated Program
Upon activation of this program, user can remove one negative status of choice. Does not take up a program slot.
⦗Uses per battle: 2⦘
Hidden Programs
[Surge Burst]
Activated Hidden Program
On the turn activated, User gains +2 Attack Slots, +100 Damage on all attacks, and +1 Use to One Activated Skill of choice. The User also recovers 600 HP, and deals 200 Unavoidable Damage to every target on the field.
⦗Uses per battle: 4⦘
Giga Program
[Superior Speed ⇪ Healthy Exercise]
An alacrity beyond reason, the reflexes to evade any danger.
° The user may avoid attacks in any order
° Ignore effects that require additional Avoidances (If Avoided, Avoid Sep, etc)
° User gains an Unavoidable Attack (as per Attack Type)
::o:: +2 Attack Slots, +500 Health
--|Accessories|--
[2/2 Equipped]
[Zircon Cross of Elements]
A shining cross of zircon, emanates a powerful force.
° +2 Elemental Levels
[Tanzanite Star of Advancement]
A shining star forged of Tanzanite, sparkles with an otherworldly power
° One individual program owned by the holder of this cross is allowed to equip three upgrades at once. Program chosen takes up 2 program slots.
° This star does not affect Nu upgrades or Mega Program upgrades.
--|Crests|--
[0/3]
[7/7 Equipped]
Defensive Programs
[Undershirt ⇪ Nu]
Active Program [1/1 Uses]
User survives a fatal turn of damage with 1 HP.
For every activation after the first: User survives one full fatal attack with 1 HP. Undershirt does not cost a Program Slot.
[Super Armor]
Passive Program
User is immune to Attack Slot Reduction from outside sources.
Offensive Programs
[⇪ Speed Addition DX]
Active Mega Program [12/12 Uses]
Upon activation of this program, user gains +1 Attack Slot for one turn.
[Break Charge ⇪⇪⇪ Alpha Beta]
Passive Program
User's charged attacks gain 'Ignores Armor,' 'Cannot be Naturally Avoided,' and 'Cannot be Intercepted.'
Supportive Programs
[⇪ Elemental Expansion SP]
Passive Mega Program.
User has +3 Element Levels. This Program loses the ability to be equipped twice.
[Air Shoes ⇪ Nu]
Activated Program
Upon activation of this program, user ignores positive and negative stage effects for 1 turn. Does not take up a program slot.
⦗Uses per battle: 2/2⦘
Regenerative Programs
[Firewall ⇪ Nu]
Activated Program
Upon activation of this program, user can remove one negative status of choice. Does not take up a program slot.
⦗Uses per battle: 2⦘
Hidden Programs
[Surge Burst]
Activated Hidden Program
On the turn activated, User gains +2 Attack Slots, +100 Damage on all attacks, and +1 Use to One Activated Skill of choice. The User also recovers 600 HP, and deals 200 Unavoidable Damage to every target on the field.
⦗Uses per battle: 4⦘
Giga Program
[Superior Speed ⇪ Healthy Exercise]
An alacrity beyond reason, the reflexes to evade any danger.
° The user may avoid attacks in any order
° Ignore effects that require additional Avoidances (If Avoided, Avoid Sep, etc)
° User gains an Unavoidable Attack (as per Attack Type)
::o:: +2 Attack Slots, +500 Health
--|Accessories|--
[2/2 Equipped]
[Zircon Cross of Elements]
A shining cross of zircon, emanates a powerful force.
° +2 Elemental Levels
[Tanzanite Star of Advancement]
A shining star forged of Tanzanite, sparkles with an otherworldly power
° One individual program owned by the holder of this cross is allowed to equip three upgrades at once. Program chosen takes up 2 program slots.
° This star does not affect Nu upgrades or Mega Program upgrades.
--|Crests|--
[0/3]
{
[Berserk Failsafe] - [Advanced Form - Darksoul]
Acid Ace's body turns its harsh black tone once again, but this time with none of the control afforded to him during his willful use of the form.
° Automatically activates upon reaching 0 HP. Revives Acid Ace with 1 HP
° Acid Ace is invincible except against Aimed Attacks
° Acid Ace has +1 Attack Slot for the duration
° Lasts for 2 Turns.
[Black Resonance] - [Advanced Form - Hyper Format]
Resonating with the data surrounding him, and the information he has collected, Acid Ace adopts a black trim to his body that exemplifies his speed and precise executions.
::o:: User deals x1.5 Damage during this hyper mode, but all enemies may opt to forego a turn of attacking to force the user out of this hyper mode.
° Lasts for 2 Turns
[Wing Blade]
Deadly energy emissions comes from Acid Ace's wings, propelling him forward at incredible speeds. The force of the winds and jet streams of energy coming off of him alone act as deadly knives.
[0 * 2 Hits] 0% Blade C-Damage
::B:: Avoided Separately
::A:: Hits All
::A:: Gains 78% of Acid Ace's Base Damage (per hit) per Attack Slot sacrificed, this turn.
::S:: Cannot be Mitigated
::°:: 1-Turn Required Charge, 3-CD
[Omega Laser]
Incredible energy is amassed in the lights on his shoulders, powered further by the energy emissions of his wings. In one display of incredible might, Acid Ace unleashes a mighty stream of energy forward.
[340] Laser S-Damage
::A:: Hits All
::A:: Requires 5 additional avoidances to avoid.
::°:: 5-CD
--Hyper Repertoire--
}[Berserk Failsafe] - [Advanced Form - Darksoul]
Acid Ace's body turns its harsh black tone once again, but this time with none of the control afforded to him during his willful use of the form.
° Automatically activates upon reaching 0 HP. Revives Acid Ace with 1 HP
° Acid Ace is invincible except against Aimed Attacks
° Acid Ace has +1 Attack Slot for the duration
° Lasts for 2 Turns.
[Black Resonance] - [Advanced Form - Hyper Format]
Resonating with the data surrounding him, and the information he has collected, Acid Ace adopts a black trim to his body that exemplifies his speed and precise executions.
::o:: User deals x1.5 Damage during this hyper mode, but all enemies may opt to forego a turn of attacking to force the user out of this hyper mode.
° Lasts for 2 Turns
[Wing Blade]
Deadly energy emissions comes from Acid Ace's wings, propelling him forward at incredible speeds. The force of the winds and jet streams of energy coming off of him alone act as deadly knives.
[0 * 2 Hits] 0% Blade C-Damage
::B:: Avoided Separately
::A:: Hits All
::A:: Gains 78% of Acid Ace's Base Damage (per hit) per Attack Slot sacrificed, this turn.
::S:: Cannot be Mitigated
::°:: 1-Turn Required Charge, 3-CD
[Omega Laser]
Incredible energy is amassed in the lights on his shoulders, powered further by the energy emissions of his wings. In one display of incredible might, Acid Ace unleashes a mighty stream of energy forward.
[340] Laser S-Damage
::A:: Hits All
::A:: Requires 5 additional avoidances to avoid.
::°:: 5-CD