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Post by Gaia on May 22, 2021 16:41:12 GMT -8
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Post by Warrior on May 22, 2021 20:32:16 GMT -8
#s://i~imgur~com/EodXWY3~jpg
T U R N 1
Defensive
Shadow Element: Shine has Lv1 Initiative
Armor: Shine has 160 Armor --Net Strengths: Dark, Elec, Shadow, Sand, Aqua, Toxic, Ice --Net Weaknesses: Stone, Fire, Blade, Break, Sonic, Bug
[HP:2110/2110] Normal (∞), Max HP Reduction (∞)
Supportive
Preemptive Charges: 1
1 ° N/A: Passed Auto Charges: 1
1 ° Into Darkness: Charged
[HP:2110/2110] Normal (∞)
Offensive Shine: 4 AS
1-3 ° Dusk Assault ×3: 225 C-Shadow Damage @ Strifeman ×3
Dusk Assault - Basic AttackShine attacks with a shuriken.90% X-Shadow Damage ::Effect:SetAimer:: Undodgeable | Breaks Shields { Damage Modifiers ::(+)::} Attack Base Damage: 225 (90% of Shine's Base)
4 ° Charge: Folder Back
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v21::]
{ [HP:2110/2110] Normal (∞) } Charges: ° Into Darkness (1/2)° FolderBack (1/1)Cooldowns: ° N/A Use Limits: ° Total Chips (∞ Left)° Mega Chips (∞ Left)° Giga Chips (∞ Left)° Dark Resident (7 Left)° Mirage (5 Left)° Brisk Bandit (5 Left)° Quick Assault (5 Left)° Shadow Assist (3 Left)° Noir Remnant (1 Left)° Cruel Assault (3 Left)° Noir Assault (1 Left)° Dusk Edge (1 Left)° Cruel Edge (1 Left)° Double Corruption (3 Left)° Anti Damage (1 Left)° Undershirt ⇪ Nu (1 Left)° Anti Pierce ⇪ Omega (2 Left)° Skill Addition ⇪ Zeta (2 Left)° Reboot (1 Left)
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Post by Gaia on May 23, 2021 11:28:27 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=59,000/59,000]
[StrifeMan cannot mitigate incoming damage.]
[Dusk Assault] - Taken for a total of 675 Damage.
[StrifeMan HP=58,325/59,000]
Support Phase
[Accursed Resilience] [Advanced] StrifeMan's soul code is fractured and warped, possessing the minds and will to survive of multiple Navis. His body fights long beyond normal limits, not due to some will to survive, but due to his own curse that keeps him going - even in agony. - StrifeMan's Max-Health is multiplied by the number of Survival and Revival effects he possesses. - All Survival Effects are nullified, except for Final Weapon. Whenever Final Weapon activates, all other Survival Effects also proc their appropriate benefits. - Revival effects used on StrifeMan increase his max-health multiplier by .5x, as do all additional uses on Undershirt programs or mid-battle Undershirts he would gain. [-- Null-Mitigation. Null-Survival. [-- StrifeMan cannot be healed by outside sources. StrifeMan cannot have his max-health increased by outside sources. [-- StrifeMan must respond to any attack that he can in whatever way he can to prevent himself from entering Final Weapon. -- [Passive]
[Regen] - StrifeMan recovers 16,595 HP!
[StrifeMan HP=73,750/59,000]
Offense Phase 10 AS, 2 w/ +7,375
1. [Weighted Shadow] - 1/1 Charges
2. [Metallic Breath] - 1/1 Charges
3. [Misfortune's Disgrace] - 1/2 Charges
4. [Malediction of Weakness] - 1/2 Charges
5. [Cursed Strike] x3 StrifeMan raises a hand cloaked in dark mists, striking at his foe with next to no force, but causing searing agony with his touch. [345] Shadow C-Damage [80%] ::C:: Undodgeable, Breaks Shields ::C:: One of User's elements chosen upon use. ::C:: On use, StrifeMan can divide this attack's damage by 10 and distribute it across 10 hits.
8. [Cursed Strike] x2 StrifeMan raises a hand cloaked in dark mists, striking at his foe with next to no force, but causing searing agony with his touch. [7,825] Shadow C-Damage [80%] ::C:: Undodgeable, Cuts Auras ::C:: One of User's elements chosen upon use. ::C:: On use, StrifeMan can divide this attack's damage by 10 and distribute it across 10 hits.
10. [Dark Tower] - [1/1 GIGA Charges]
Summary Phase
[StrifeMan HP=73,750/59,000]
[Status] - [Cooldown] - - [Stage] - - [Use Tracker] - -
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Post by Warrior on May 23, 2021 13:05:11 GMT -8
#s://i~imgur~com/EodXWY3~jpg
T U R N 2
Defensive
Armor: Shine has 160 Armor --Net Strengths: Dark, Elec, Shadow, Sand, Aqua, Toxic, Ice --Net Weaknesses: Stone, Fire, Blade, Break, Sonic, Bug
Natural Avoidance: Barrier (5 CD)
Defense Type: Natural avoidance may become a shield at will
Shadow Lv5: At any time, change the effects of any avoidance to a Dodge
{ Smoke: Natural Avoidances apply against 1 Additional Attack ::(+)::} Smoke - A Tier Shine is effectively invisible in a cloud of smoke, and if her enemy is inside of it with her, she may as well be omnipresent too. When a powerful attack blows it away, the smoke retreats into Shine's body and mends her wounds. ° Shine's Natural Avoidances apply to 1 Additional Attack ° Shine may spend two Natural Avoidances to convert them to one Omni Avoidance ° Shine cannot utilize Natural Avoidances from outside sources Passive
{ Dark Resident ×1: 2 Free Natural Avoidances this turn ::(+)::} Dark Resident - B Tier Shine's reflexes and agility make her adept at evading attacks. ° Shine activates her Innate Natural Avoidance twice for free 7 Uses (6 Left)
Shine uses 3 Natural Avoidances this turn (1 Innate + 2 Free), avoiding 6 Attacks and alternating Avoidance Types as necessary
Cursed Strike ×5: All Naturally Avoided
[HP:2500/2500] Normal (∞)
Supportive
Folder Back: ...Nothing happens.
[::BattleChip:FolderBackLv1:v12::]
Auto Charges: 1
1 ° Into Darkness: Charged
[HP:2500/2500] Normal (∞)
Offensive Shine: 4 AS
1-3 ° Dusk Assault ×3: 225 C-Shadow Damage @ Strifeman ×3
Dusk Assault - Basic AttackShine attacks with a shuriken.90% X-Shadow Damage ::Effect:SetAimer:: Undodgeable | Breaks Shields { Damage Modifiers ::(+)::} Attack Base Damage: 225 (90% of Shine's Base)
4 ° Charge: Dark Hole
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v12::]
{ [HP:2500/2500] Normal (∞) } Charges: ° Into Darkness (2/2)° Dark Hole (1/1)Cooldowns: ° Natural Avoidance (0/5)Use Limits: ° Total Chips (∞ Left)° Mega Chips (∞ Left)° Giga Chips (∞ Left)° Dark Resident (6 Left)° Mirage (5 Left)° Brisk Bandit (5 Left)° Quick Assault (5 Left)° Shadow Assist (3 Left)° Noir Remnant (1 Left)° Cruel Assault (3 Left)° Noir Assault (1 Left)° Dusk Edge (1 Left)° Cruel Edge (1 Left)° Double Corruption (3 Left)° Anti Damage (1 Left)° Undershirt ⇪ Nu (1 Left)° Anti Pierce ⇪ Omega (2 Left)° Skill Addition ⇪ Zeta (2 Left)° Reboot (1 Left)
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Post by Gaia on May 23, 2021 13:17:42 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=73,750/59,000]
[StrifeMan cannot mitigate incoming damage.]
[Dusk Assault] - Taken for a total of 675 Damage.
[StrifeMan HP=73,075/59,000]
Support Phase
[Accursed Resilience] [Advanced] StrifeMan's soul code is fractured and warped, possessing the minds and will to survive of multiple Navis. His body fights long beyond normal limits, not due to some will to survive, but due to his own curse that keeps him going - even in agony. - StrifeMan's Max-Health is multiplied by the number of Survival and Revival effects he possesses. - All Survival Effects are nullified, except for Final Weapon. Whenever Final Weapon activates, all other Survival Effects also proc their appropriate benefits. - Revival effects used on StrifeMan increase his max-health multiplier by .5x, as do all additional uses on Undershirt programs or mid-battle Undershirts he would gain. [-- Null-Mitigation. Null-Survival. [-- StrifeMan cannot be healed by outside sources. StrifeMan cannot have his max-health increased by outside sources. [-- StrifeMan must respond to any attack that he can in whatever way he can to prevent himself from entering Final Weapon. -- [Passive]
[Regen] - StrifeMan recovers 16,595 HP!
[StrifeMan HP=73,750/59,000]
Offense Phase 9 AS, 2 w/ +7,375
1. [Weighted Shadow] - 1/1 Charges
2. [Metallic Breath] His ever changing physique and form warps yet again, his face elongated as another trapped being comes to the surface. A metallic face, vaguely draconic, appears before it breaths molten metal. [7,675] Light S-Damage [70%] ::C:: Cuts Auras, Undodgeable ::B:: If Hits: Armor Reductions affecting the target are extended 2 additional turns. ::A:: If Hits: Opponent deals -60 Damage for 3 turns. ::°:: 1-Turn Charge, 4-CD
3. [Benevolence's Fury] A shining beacon from within, StrifeMan's form gives way to his inner benevolence, his blinding light radiating on all sides. [6,637] Light S-Damage [0%] ::C:: Breaks Shields, Cuts Auras ::B:: StrifeMan sacrifices 10% of his Current Health, and this attack gains 90% of that damage. ::°:: 1-CD
4. [Temptation's Shade] A specter from within reaches out of his core, the ghostly appendage striking at his opponents with its chilling grasp. [7,590] Shadow C-Damage [50%] ::C:: Breaks Shields, Undodgeable ::B:: If Hits: Opponents deal -10 Damage for 1 turn. ::B:: If Avoided: -- Opponents have -40 Regen for 1 turn. ::B:: This attack deals +20% of its Total Damage if StrifeMan did not attack last turn. ::°:: 4-CD
5. [Misfortune's Disgrace] - 2/2 Charges
6. [Malediction of Weakness] - 2/2 Charges
7. [Malediction of the Damned] - [1/5 Charges]
8. [Bug Death Thunder] - [1/1 Charges]
9. [::BattleChip:Dark TowerLv1:v18::]
Summary Phase
[StrifeMan HP=66,160/59,000]
[Status] - - [Dark Tower] [Cooldown] - - [Stage] - - [Use Tracker] - -
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Post by Warrior on May 23, 2021 13:40:38 GMT -8
#s://i~imgur~com/EodXWY3~jpg
T U R N 3
Defensive
Armor: Shine has 160 Armor --Net Strengths: Dark, Elec, Shadow, Sand, Aqua, Toxic, Ice --Net Weaknesses: Stone, Fire, Blade, Break, Sonic, Bug
Natural Avoidance: Barrier (5 CD)
Defense Type: Natural avoidance may become a shield at will
Shadow Lv5: At any time, change the effects of any avoidance to a Dodge
{ Smoke: Natural Avoidances apply against 1 Additional Attack ::(+)::} Smoke - A Tier Shine is effectively invisible in a cloud of smoke, and if her enemy is inside of it with her, she may as well be omnipresent too. When a powerful attack blows it away, the smoke retreats into Shine's body and mends her wounds. ° Shine's Natural Avoidances apply to 1 Additional Attack ° Shine may spend two Natural Avoidances to convert them to one Omni Avoidance ° Shine cannot utilize Natural Avoidances from outside sources Passive
{ Dark Resident ×1: 2 Free Natural Avoidances this turn ::(+)::} Dark Resident - B Tier Shine's reflexes and agility make her adept at evading attacks. ° Shine activates her Innate Natural Avoidance twice for free 7 Uses (6 Left)
Shine uses 2 Natural Avoidances this turn, avoiding 4 Attacks and alternating Avoidance Types as necessary
Metal Breath: Naturally Avoided Benevolence's Fury: Naturally Avoided Temptation's Shade: Naturally Avoided Dark Tower Lv1: Shine reluctantly takes for -2240 HP
[HP:260/2500] Normal (∞), Cannot heal beyond 260 HP (∞)
Supportive
Dark Hole: Activated
[::BattleChip:DarkHoleLv1:v12::]
{ Garnet Star: SHine has +2 Attack Slots ::(+)::} Garnet Star of PowerA shining star forged of garnet, sparkles with an otherworldly power° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
Auto Charges: 1
1 ° N/A: Pass
[HP:260/2500] Normal (∞), Cannot heal beyond 260 HP (∞)
Offensive Shine: 6 AS
1 ° Into Darkness: 50 S-Dark Damage @ Strifeman
Into DarknessShine throws down a smoke bomb that erupts into a giant black cloud to cover the entire battlefield. She strikes at her enemies with whichever of her attacks she pleases now that she has the freedom to target them from any angle unnoticed. With each strike she makes, she aims to steal some of the data to empower herself before the black smoke fades away and the battle resumes at its normal pace.20% X-Dark Damage::Effect:BS:: ::Effect:CA:: ::Effect:Spread:: 4 ::Effect:IFHIT::Shine gains +1 Use to 1 Non-Undershirt Program ::Effect:TriggerAuto:: Auto Attacks an additional time this turn at 50% damage per attack Shine avoided while charging this attack (8)2 Turn Required Charge | 2 CD { Damage Modifiers ::(+)::} Attack Base Damage: 50 (20% of Shine's Base)
- ° Auto - Into Darkness ×8: 25 S-Dark Damage + Above Effects @ Strifeman ×8
2-5 ° Dusk Assault ×4: 225 C-Shadow Damage @ Strifeman ×4
Dusk Assault - Basic AttackShine attacks with a shuriken.90% X-Shadow Damage ::Effect:SetAimer:: Undodgeable | Breaks Shields { Damage Modifiers ::(+)::} Attack Base Damage: 225 (90% of Shine's Base)
4 ° Charge: Bug Riser Sword
End Turn
{Stage: Dark Hole (1/1) ::(+)::}
[::BattleChip:DarkHoleLv0:v12::]
{ [HP:260/2500] Normal (∞), Cannot heal beyond 260 HP (∞) } Charges: ° Bug Riser Sword (1/1)Cooldowns: ° Natural Avoidance (1/5)° Into Darkness (0/2)Use Limits: ° Total Chips (∞ Left)° Mega Chips (∞ Left)° Giga Chips (∞ Left)° Dark Resident (5 Left)° Mirage (5 Left)° Brisk Bandit (5 Left)° Quick Assault (5 Left)° Shadow Assist (3 Left)° Noir Remnant (1 Left)° Cruel Assault (3 Left)° Noir Assault (1 Left)° Dusk Edge (1 Left)° Cruel Edge (1 Left)° Double Corruption (3 Left)° Anti Damage (1 Left)° Undershirt ⇪ Nu (1 Left)° Anti Pierce ⇪ Omega (2 Left)° Skill Addition ⇪ Zeta (2 Left)° Reboot (1 Left)
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Post by Gaia on May 23, 2021 14:17:41 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=66,160/59,000]
[StrifeMan cannot mitigate incoming damage. StrifeMan is weak to Bug and Blade]
[Into Darkness] - StrifeMan tanks for 260 Damage. [Dusk Assault] - Taken for a total of 900 Damage.
[StrifeMan HP=65,000/59,000]
Support Phase
[Accursed Resilience] [Advanced] StrifeMan's soul code is fractured and warped, possessing the minds and will to survive of multiple Navis. His body fights long beyond normal limits, not due to some will to survive, but due to his own curse that keeps him going - even in agony. - StrifeMan's Max-Health is multiplied by the number of Survival and Revival effects he possesses. - All Survival Effects are nullified, except for Final Weapon. Whenever Final Weapon activates, all other Survival Effects also proc their appropriate benefits. - Revival effects used on StrifeMan increase his max-health multiplier by .5x, as do all additional uses on Undershirt programs or mid-battle Undershirts he would gain. [-- Null-Mitigation. Null-Survival. [-- StrifeMan cannot be healed by outside sources. StrifeMan cannot have his max-health increased by outside sources. [-- StrifeMan must respond to any attack that he can in whatever way he can to prevent himself from entering Final Weapon. -- [Passive]
[Degen] - StrifeMan suffers 11,800 Damage!
[StrifeMan HP=53,200/59,000]
Offense Phase 7 AS
1. [Weighted Shadow] - 1/1 Charges
2. [Misfortune's Disgrace] The environment shifts to StrifeMan's presence, the battlefield marring itself into a calamity to strike. [215] Shadow S-Damage [50%] ::C:: Breaks Shields, Cuts Auras ::B:: If Hits: Regen Reductions affecting the target are extended 2 additional turns. ::A:: If Hits: Opponent has -60 Armor for 3 turns. ::A:: Hits All ::°:: 2-Turn Charge, 4-CD
3. [Malediction of Weakness] His power exudes outward, shifting the scales of fate to reduce those that come before him to nothing, their defenses meaningless from his force. [260] Shadow S-Damage [60%] ::C:: Breaks Shields, Undodgeable ::A:: If Hits, opponents have -60 Armor for 3 turns. ::B:: If Avoided: -- ::A:: Opponents have -140 Regen for 2 turns. ::°:: 2-Turn Required Charge, 4-CD
7. [Malediction of the Damned] - [2/5 Charges]
8. [Dark Laser] - [1/1 GIGA Charges]
9. [::BattleChip:Bug Death ThunderLv1:v18::]
Summary Phase
[StrifeMan HP=53,200/59,000]
[Status] - - [Dark Tower] [Cooldown] - - [Stage] - - [Use Tracker] - -
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Post by Warrior on May 23, 2021 14:48:24 GMT -8
#s://i~imgur~com/EodXWY3~jpg
T U R N 4
Defensive
Into Darkness ×9: Shine gains +9 Program Uses
All 9 Uses applied to Skill Addition Armor: Shine has 160 Armor --Net Strengths: Dark, Elec, Shadow, Sand, Aqua, Toxic, Ice --Net Weaknesses: Stone, Fire, Blade, Break, Sonic, Bug
Natural Avoidance: Barrier (5 CD)
Defense Type: Natural avoidance may become a shield at will
Shadow Lv5: At any time, change the effects of any avoidance to a Dodge
{ Smoke: Natural Avoidances apply against 1 Additional Attack ::(+)::} Smoke - A Tier Shine is effectively invisible in a cloud of smoke, and if her enemy is inside of it with her, she may as well be omnipresent too. When a powerful attack blows it away, the smoke retreats into Shine's body and mends her wounds. ° Shine's Natural Avoidances apply to 1 Additional Attack ° Shine may spend two Natural Avoidances to convert them to one Omni Avoidance ° Shine cannot utilize Natural Avoidances from outside sources Passive
{ Dark Resident ×1: 2 Free Natural Avoidances this turn ::(+)::} Dark Resident - B Tier Shine's reflexes and agility make her adept at evading attacks. ° Shine activates her Innate Natural Avoidance twice for free 7 Uses (4 Left)
Shine uses 2 Natural Avoidances this turn, avoiding 4 Attacks and alternating Avoidance Types as necessary
Misfortune's Disgrace: Naturally Avoided Malediction of Weakness: Naturally Avoided Bug Death Thunder Lv1: Naturally Avoided twice
[HP:260/2500] Normal (∞), Cannot heal beyond 260 HP (∞)
Supportive
Dark Hole: Shine can use 1 ADC without cost this turn
Dark Dispersion: Activated [::BattleChip:DarkDispersionLv1:v12:"+1 Use to Shadow Assist"::]
{ Dark Soul: Activated for 1 Turn via Dark Dispersion ::(+)::} Noir Remnant - Dark Soul When Shine falls to being overwhelmed by her opponent, her shadow rises up and continues to fight in her stead while she recovers. ° Automatically activates when Shine would reach 0 HP ° Shine endures a fatal turn of attacks with 1 HP ° Shine is invincible except against Aimed Attacks ° Shine has +1 Attack Slot for the duration 2 Turns
{ Garnet Star: Shine has +2 Attack Slots ::(+)::} Garnet Star of PowerA shining star forged of garnet, sparkles with an otherworldly power° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
{ Hide: Shine Full Turn Charges ::(+)::} Hide - Advanced Shine retreats to the shadows causing her enemies to lose track of her so that she can attack them by surprise. ° Shine can charge a Full Turn of Attack Slots for up to 5 consecutive turns ° When released, her attacks that turn behave as if they had been optionally charged for the duration ° Shine cannot make attacks with ::Effect:OptCharge::or ::Effect:AltChargeB:: ° External Abilities that would interact with Shine's charges only do so for damage ° If Shine is Interrupted while Hiding, its effect ends immediately Passive
{ Skill Addition ⇪ Zeta ×2: +2 Uses to Shadow Assist ::(+)::} Skill Addition ⇪ Zeta Activated Program +1 use to One Activated Skill when activated ⦗Uses per battle: 10/2⦘ (8 Left)
{ Shadow Assist ×4: Shine summons 4 Clones ::(+)::} Shadow Assist - S Tier Shine is far from shy when it comes to showing off her shadow-mancy. Be it to teleport, to infiltrate, or to multiply herself, she shows no hesitation to use her skills to her benefit. ° Spawns a Non-Intercepting Clone with 480 HP and 1 Attack Slot (50% Damage) ° Clone does not share Attack Limitations with Shine or other clones ° While Shine is Hiding, any number of clones from this skill may be active at once ° Otherwise, no Clone from this skill may exist alongside her ° When Shine returns from Hiding, all Clones from this skill are discarded without triggering beneficial effects 1 Use (0 Left)
Auto Charges: 1
1 ° N/A: Pass
[HP:260/2500] Dark Soul (1/1), Cannot heal beyond 260 HP (∞)
Offensive Shine: 7 AS
- ° Full Turn Charge: Shine is Hiding
[CloneA HP = 480/480] 1 ° Charge: Noir Assault
[CloneB HP = 480/480] 1 ° Charge: Noir Assault
[CloneC HP = 480/480] 1 ° Charge: Noir Assault
[CloneD HP = 480/480] 1 ° Charge: Noir Assault
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v12::]
{ [HP:260/2500] Dark Soul (1/1), Cannot heal beyond 260 HP (∞) } Charges: ° Hide (1/1)° Clone 1 - Noir Assault (1/1)° Clone 2 - Noir Assault (1/1)° Clone 3 - Noir Assault (1/1)° Clone 4 - Noir Assault (1/1)Cooldowns: ° Natural Avoidance (2/5)° Into Darkness (1/2)Use Limits: ° Total Chips (∞ Left)° Mega Chips (∞ Left)° Giga Chips (∞ Left)° Dark Resident (4 Left)° Mirage (5 Left)° Brisk Bandit (5 Left)° Quick Assault (5 Left)° Shadow Assist (3 Left)° Noir Remnant (1 Left)° Cruel Assault (3 Left)° Noir Assault (1 Left)° Dusk Edge (1 Left)° Cruel Edge (1 Left)° Double Corruption (3 Left)° Anti Damage (1 Left)° Undershirt ⇪ Nu (1 Left)° Anti Pierce ⇪ Omega (2 Left)° Skill Addition ⇪ Zeta (8 Left)° Reboot (1 Left)
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Post by Gaia on May 23, 2021 15:44:18 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=53,200/59,000]
[StrifeMan cannot mitigate incoming damage. StrifeMan is weak to Bug and Blade]
[Shine is Hiding]
[StrifeMan HP=53,200/59,000]
Support Phase
[Accursed Resilience] [Advanced] StrifeMan's soul code is fractured and warped, possessing the minds and will to survive of multiple Navis. His body fights long beyond normal limits, not due to some will to survive, but due to his own curse that keeps him going - even in agony. - StrifeMan's Max-Health is multiplied by the number of Survival and Revival effects he possesses. - All Survival Effects are nullified, except for Final Weapon. Whenever Final Weapon activates, all other Survival Effects also proc their appropriate benefits. - Revival effects used on StrifeMan increase his max-health multiplier by .5x, as do all additional uses on Undershirt programs or mid-battle Undershirts he would gain. [-- Null-Mitigation. Null-Survival. [-- StrifeMan cannot be healed by outside sources. StrifeMan cannot have his max-health increased by outside sources. [-- StrifeMan must respond to any attack that he can in whatever way he can to prevent himself from entering Final Weapon. -- [Passive]
[Degen] - StrifeMan suffers 11,800 Damage!
[StrifeMan HP=41,400/59,000]
Offense Phase 7 AS
1. [Weighted Shadow] - 1/1 Charges
2. [Malediction of the Damned] - [3/5 Charges]
3. [Muramasa] - [1/1 GIGA Charges]
4. [::BattleChip:Dark LaserLv1:v18::]
Summary Phase
[StrifeMan HP=41,400/29,500]
[Status] - - [Dark Tower] [Dark Laser] [Cooldown] - - [Stage] - - [Use Tracker] - -
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Post by Warrior on May 23, 2021 16:47:39 GMT -8
#s://i~imgur~com/EodXWY3~jpg
T U R N 5
Defensive
Armor: Shine has 160 Armor --Net Strengths: Dark, Elec, Shadow, Sand, Aqua, Toxic, Ice --Net Weaknesses: Stone, Fire, Blade, Break, Sonic, Bug
{ Power Block: Ignore Damage Mods, Triggering, and Piercing Effects on 1 Attack ::(+)::}
Power Block Activated Hidden Program One incoming attack deals 50% Damage, and loses all temporary modifiers, as well as any triggering and piercing effects. ⦗0 CD⦘
Dark Laser Lv1: Damage Negated by Darksoul; Effects Negated by Power Block
[HP:260/2500] Dark Soul (1/1), Cannot heal beyond 260 HP (∞)
Supportive
Dark Soul: Expired
{ Garnet Star: Shine has +2 Attack Slots ::(+)::} Garnet Star of PowerA shining star forged of garnet, sparkles with an otherworldly power° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
{ Hide: Shine Full Turn Charges ::(+)::} Hide - Advanced Shine retreats to the shadows causing her enemies to lose track of her so that she can attack them by surprise. ° Shine can charge a Full Turn of Attack Slots for up to 5 consecutive turns ° When released, her attacks that turn behave as if they had been optionally charged for the duration ° Shine cannot make attacks with ::Effect:OptCharge::or ::Effect:AltChargeB:: ° External Abilities that would interact with Shine's charges only do so for damage ° If Shine is Interrupted while Hiding, its effect ends immediately Passive
{ Skill Addition ⇪ Zeta ×2: +2 Uses to Shadow Assist ::(+)::} Skill Addition ⇪ Zeta Activated Program +1 use to One Activated Skill when activated ⦗Uses per battle: 10/2⦘ (8 Left)
{ Shadow Assist ×4: Shine summons 4 Clones ::(+)::} Shadow Assist - S Tier Shine is far from shy when it comes to showing off her shadow-mancy. Be it to teleport, to infiltrate, or to multiply herself, she shows no hesitation to use her skills to her benefit. ° Spawns a Non-Intercepting Clone with 480 HP and 1 Attack Slot (50% Damage) ° Clone does not share Attack Limitations with Shine or other clones ° While Shine is Hiding, any number of clones from this skill may be active at once ° Otherwise, no Clone from this skill may exist alongside her ° When Shine returns from Hiding, all Clones from this skill are discarded without triggering beneficial effects 1 Use (0 Left)
Auto Charges: 1
1 ° N/A: Pass
[HP:260/2500] Normal (∞), Cannot heal beyond 260 HP (∞)
Offensive Shine: 6 AS
- ° Full Turn Charge: Shine is Hiding
[CloneA HP = 480/480] 1 ° Charge: Noir Assault
[CloneB HP = 480/480] 1 ° Charge: Noir Assault
[CloneC HP = 480/480] 1 ° Charge: Noir Assault
[CloneD HP = 480/480] 1 ° Charge: Noir Assault
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v12::]
{ [HP:260/2500] Normal (∞), Cannot heal beyond 260 HP (∞) } Charges: ° Hide (2)° Clone 1 - Noir Assault (2/2)° Clone 2 - Noir Assault (2/2)° Clone 3 - Noir Assault (2/2)° Clone 4 - Noir Assault (2/2)Cooldowns: ° Natural Avoidance (3/5)° Into Darkness (2/2)° Power Block (0/0)Use Limits: ° Total Chips (∞ Left)° Mega Chips (∞ Left)° Giga Chips (∞ Left)° Dark Resident (4 Left)° Mirage (5 Left)° Brisk Bandit (5 Left)° Quick Assault (5 Left)° Shadow Assist (3 Left)° Noir Remnant (1 Left)° Cruel Assault (3 Left)° Noir Assault (1 Left)° Dusk Edge (1 Left)° Cruel Edge (1 Left)° Double Corruption (3 Left)° Anti Damage (1 Left)° Undershirt ⇪ Nu (1 Left)° Anti Pierce ⇪ Omega (2 Left)° Skill Addition ⇪ Zeta (8 Left)° Reboot (1 Left)
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Post by Gaia on May 23, 2021 22:07:21 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=41,400/29,500]
[N/A]
[StrifeMan HP=41,400/29,500]
Support Phase
[Accursed Resilience] [Advanced] StrifeMan's soul code is fractured and warped, possessing the minds and will to survive of multiple Navis. His body fights long beyond normal limits, not due to some will to survive, but due to his own curse that keeps him going - even in agony. - StrifeMan's Max-Health is multiplied by the number of Survival and Revival effects he possesses. - All Survival Effects are nullified, except for Final Weapon. Whenever Final Weapon activates, all other Survival Effects also proc their appropriate benefits. - Revival effects used on StrifeMan increase his max-health multiplier by .5x, as do all additional uses on Undershirt programs or mid-battle Undershirts he would gain. [-- Null-Mitigation. Null-Survival. [-- StrifeMan cannot be healed by outside sources. StrifeMan cannot have his max-health increased by outside sources. [-- StrifeMan must respond to any attack that he can in whatever way he can to prevent himself from entering Final Weapon. -- [Passive]
[Degen] - StrifeMan suffers 11,800 Damage!
[StrifeMan HP=29,700/29,500]
Offense Phase 7 AS
1. [Malediction of the Damned] - [4/5 Charges]
2. [Bug Riser Sword] - [1/1 GIGA Charges]
3. [Cursed Strike] x4 StrifeMan raises a hand cloaked in dark mists, striking at his foe with next to no force, but causing searing agony with his touch. [345] Shadow C-Damage [80%] ::C:: 2 Aiming Effects chosen upon use. ::C:: One of User's elements chosen upon use. ::C:: On use, StrifeMan can divide this attack's damage by 10 and distribute it across 10 hits.
7. [::BattleChip:MuramasaLv1:v18:"80% Sacrificed":"+4 Required Avoidances/Grits"::]
Summary Phase
[StrifeMan HP=5,900/5,900]
[Status] - - [Dark Tower] [Dark Laser] [Muramasa] [Cooldown] - - [Stage] - - [Use Tracker] - -
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Post by Warrior on May 26, 2021 11:39:10 GMT -8
#s://i~imgur~com/EodXWY3~jpg
T U R N 6
Defensive
Armor: Shine has 160 Armor --Net Strengths: Dark, Elec, Shadow, Sand, Aqua, Toxic, Ice --Net Weaknesses: Stone, Fire, Blade, Break, Sonic, Bug
{ Fanfare: Shine and her clones have +110 Armor for 1 Turn ::(+)::} [::BattleChip:FanfareLv7:v12:"-1 Use from Mirage"::]
Cursed Strike ×4: 345 75 -53 HP ×4
Muramasa Lv1: 4 Uses of Mirage spent to avoid and heal 0 HP
{Mirage - B Tier ::(+)::} Shine moves quickly enough that a shadowy after image is left behind which attracts the focus of multiple attacks. ° Shine activates her Innate Natural Avoidance once for free ° Shine heals for 50% of the damage of the avoided attacks ° Maximum Heal: 210 + (V * 40) per Avoided Attack 5 Uses (0 Left)
[HP:48/2500] Normal (∞), Cannot heal beyond 260 HP (∞)
Supportive
{ Quick Assault: Shine's clones have +1 Attack Slot ::(+)::} Quick Assault - A Tier Shine attacks quickly when she finds an enemy's weak point. ° Shine gains +1 Attack Slot for 1 turn ° Shine may add an Omni Aimer of choice to the additional attack ° While Shine is Hiding, this skill adds +1 Attack Slot to each of her Clones instead 3 Uses (2 Left)
{ Garnet Star: Shine has +2 Attack Slots ::(+)::} Garnet Star of PowerA shining star forged of garnet, sparkles with an otherworldly power° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
{ Hide: Shine Full Turn Charges ::(+)::} Hide - Advanced Shine retreats to the shadows causing her enemies to lose track of her so that she can attack them by surprise. ° Shine can charge a Full Turn of Attack Slots for up to 5 consecutive turns ° When released, her attacks that turn behave as if they had been optionally charged for the duration ° Shine cannot make attacks with ::Effect:OptCharge::or ::Effect:AltChargeB:: ° External Abilities that would interact with Shine's charges only do so for damage ° If Shine is Interrupted while Hiding, its effect ends immediately Passive
{ Full Custom: +1 Charge to Dirty Fighting ::(+)::} [::BattleChip:Full CustomLv1:v12::]
Auto Charges: 1
1 ° Into Darkness: Charged
[HP:48/2500] Normal (∞), Cannot heal beyond 260 HP (∞)
Offensive Shine: 5 AS
- ° Full Turn Charge: Shine is Hiding
[CloneA HP = 480/480] 1 ° Noir Assault: 50 C-Shadow Damage @ Strifeman
Noir AssaultShine sends a shadow-copy of herself to cut her enemy down.20% C-Shadow Damage::Effect:BS:: ::Effect:CA:: ::Effect:Spread:: 4 ::Effect:IFHIT::::Effect:BuffMajor::Shine gains +60 Damage for 1 Turn ::Effect:CustomS:: If Interrupted: Shine gains +120 Damage for 2 Turns instead ::Effect:CustomA:: When used by Shine's Clones, the effects benefit her instead ::Effect:CustomC:: This attack is treated as Interrupted if a Clone charging it is destroyed 2 Turn Required Charge | 1 Use per Battle (0 Left for this Clone) { Damage Modifiers ::(+)::} Attack Base Damage: 50 (20% of Shine's Base)
2 ° Charge: Cruel Edge
[CloneB HP = 480/480] 1 ° Noir Assault: 50 C-Shadow Damage @ Strifeman
Noir AssaultShine sends a shadow-copy of herself to cut her enemy down.20% C-Shadow Damage::Effect:BS:: ::Effect:CA:: ::Effect:Spread:: 4 ::Effect:IFHIT::::Effect:BuffMajor::Shine gains +60 Damage for 1 Turn ::Effect:CustomS:: If Interrupted: Shine gains +120 Damage for 2 Turns instead ::Effect:CustomA:: When used by Shine's Clones, the effects benefit her instead ::Effect:CustomC:: This attack is treated as Interrupted if a Clone charging it is destroyed 2 Turn Required Charge | 1 Use per Battle (0 Left for this Clone) { Damage Modifiers ::(+)::} Attack Base Damage: 50 (20% of Shine's Base)
2 ° Charge: Cruel Edge
[CloneC HP = 480/480] 1 ° Noir Assault: 50 C-Shadow Damage @ Strifeman
Noir AssaultShine sends a shadow-copy of herself to cut her enemy down.20% C-Shadow Damage::Effect:BS:: ::Effect:CA:: ::Effect:Spread:: 4 ::Effect:IFHIT::::Effect:BuffMajor::Shine gains +60 Damage for 1 Turn ::Effect:CustomS:: If Interrupted: Shine gains +120 Damage for 2 Turns instead ::Effect:CustomA:: When used by Shine's Clones, the effects benefit her instead ::Effect:CustomC:: This attack is treated as Interrupted if a Clone charging it is destroyed 2 Turn Required Charge | 1 Use per Battle (0 Left for this Clone) { Damage Modifiers ::(+)::} Attack Base Damage: 50 (20% of Shine's Base)
2 ° Charge: Cruel Edge
[CloneD HP = 480/480] 1 ° Noir Assault: 50 C-Shadow Damage @ Strifeman
Noir AssaultShine sends a shadow-copy of herself to cut her enemy down.20% C-Shadow Damage::Effect:BS:: ::Effect:CA:: ::Effect:Spread:: 4 ::Effect:IFHIT::::Effect:BuffMajor::Shine gains +60 Damage for 1 Turn ::Effect:CustomS:: If Interrupted: Shine gains +120 Damage for 2 Turns instead ::Effect:CustomA:: When used by Shine's Clones, the effects benefit her instead ::Effect:CustomC:: This attack is treated as Interrupted if a Clone charging it is destroyed 2 Turn Required Charge | 1 Use per Battle (0 Left for this Clone) { Damage Modifiers ::(+)::} Attack Base Damage: 50 (20% of Shine's Base)
2 ° Charge: Cruel Edge
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v12::]
{ [HP:48/2500] Normal (∞), Cannot heal beyond 260 HP (∞) } Charges: ° Hide (3)° Into Darkness (1/2)° Clone 1 - Cruel Edge (1/2)° Clone 2 - Cruel Edge (1/2)° Clone 3 - Cruel Edge (1/2)° Clone 4 - Cruel Edge (1/2)Cooldowns: ° Natural Avoidance (4/5)Use Limits: ° Total Chips (∞ Left)° Mega Chips (∞ Left)° Giga Chips (∞ Left)° Dark Resident (4 Left)° Mirage (0 Left)° Brisk Bandit (5 Left)° Quick Assault (2 Left)° Shadow Assist (0/4 Left)° Noir Remnant (1 Left)° Cruel Assault (3 Left)° Noir Assault (1 Left)° Dusk Edge (1 Left)° Cruel Edge (1 Left)° Double Corruption (3 Left)° Anti Damage (0 Left)° Undershirt ⇪ Nu (1 Left)° Anti Pierce ⇪ Omega (2 Left)° Skill Addition ⇪ Zeta (8 Left)° Reboot (1 Left)
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Post by Gaia on May 29, 2021 10:35:01 GMT -8
StrifeMan.EXE
StrifeMan will take this L for what it is and hold onto it tight. This was a good learning experience!
StrifeMan: = 20 Exp || 200 Zenny || 5 RMD
Shine: +180 Exp || +1,800 Zenny || 4 RMD
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