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Post by xoDeathy on May 20, 2021 1:56:44 GMT -8
Keksis is a V I currently don't remember, 10 or 11
Keksis has Level 3 Init
1-100
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Post by Gaia on May 22, 2021 13:22:39 GMT -8
Out of Character
Van doesn't have Init, but will roll for the chance of the 100!
1-100
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Post by xoDeathy on May 25, 2021 12:17:00 GMT -8
"Hm, you are an interesting one. Another zealot in the primordial ways of combat?"
Keksis appeared, his orb preparing an assault as it glowed with power.
"Maybe we can exchange our research on these.. chips."
|Defense Phase|
[0/5]
<Ring of the Dark Adviser> A ring with strange powers, said to increase the user's speed and offensive powers.... ° User has +2 Attack Slots ° Glitch: User deals -50 Damage with all attacks ° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
-<Chip Mastery>- S-Tier Keksis has made a significant breakthrough in his understanding of chip data, allowing him to masterfully use them. -User counts their version twice when calculating Chip Damage- -Passive-
-<Fatebringer Armor: Convergent Force MK.I>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.I features small sustaining bonuses for those looking more towards spending resources for tactical victories rather than brute forcing their way through. -Whenever Keksis consumes a Chip Use, he gains +60 Armor per Chip Use Spent, to a maximum of +240 Armor, resets at the end of turn- -Passive- -<Fatebringer Armor: Convergent Force MK.II>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.II further advances the sustaining bonuses granted by the first edition when spending resources, allowing greatly increased survive-ability while tactically advancing. -Whenever Keksis consumes a Chip Use, he gains +110 Regen per Chip Use Spent, to a maximum of +440 Regen, resets at the end of turn- -Passive-
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches]
[Resource Typing summons Abusis, a Fire Ratty]
[Converted into +2 Attack Slots] <Folder Expansion> Passive Program User has +2 Standard Battle Chips usable per battle
[Keksis sets the Panels to Glitch Panels] <Set Stage> Activated Program User may change all panels on the field for 3 Turns. Stage is chosen upon purchase. ⇪ Omega The Stage of this Program is chosen upon use -2 Uses-1 left
[Keksis adds Poison Panels to Glitch Panels] <Celestial Sky> Advanced With a new breakthrough in Keksis's research, Keksis tears away at the reality of data on the field, causing an indirect, and unstable, connection to the Celestial Realm. -[+]If the current field is not Normal or Locked, once per turn Keksis may summon a Field and combine it with the current Field, adding all Elements and Effects. Does not extend the duration- -[=]If the opponent or Keksis place a field normally, all currently combined fields are overwritten- -[=]Cannot add a duplicate stage to itself- -[-]Keksis may not benefit from positive stage effects to himself (his attacks still gain benefits)- -Passive-
<Set Stage> Activated Program User may change all panels on the field for 3 Turns. Stage is chosen upon purchase. ⇪ Omega The Stage of this Program is chosen upon use -2 Uses-0 left
Glitched Poison Panels Bug/Toxic Element ° At the beginning of each of their turns, a navi chooses 1 status damage from a non-hidden, non-custom source ° They are afflicted by that status, and its duration refreshes each turn Glitch Panels are active ° All navis have -1 attack slot ° All navis take 100 Toxic Element damage/turn ° Lasts 3 turns
-<Celestial Field>- X-Tier Keksis always keeps the odds in his favor. -Special Property: Celestial Field- `Upon use, Keksis increases the turn duration of the current panels by 1. 0 CD
[Keksis enters a Unison with Dark Thunder] [Elec 5: +2 Attack Slots]
Keksis's HP: 2600/2600
Abusis HP: 300/300 Armor: 0
Field: Glitched/Poison (Limitless) Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 6 Attack Slots +2 Passive Conversion, +2 Elec5
-50 Damage Dark Adviser
+10% Multi-Elem
1:|Charging Dark Light (1)
2:| [::BattleChip:Mini BombLv7:v20:"Breaks Shields":-50 Dagger::]
3:|[::BattleChip:Z SaberLv1:v20:"Breaks Shields":"Undodgeable":-50 Dagger::]
4:|[::BattleChip:Mini BombLv7:v20:"Breaks Shields":-50 Dagger::]
5:|[::BattleChip:Dark ShockwaveLv7:v20:"Breaks Shields":-50 Dagger::]
6:|[::BattleChip:Mini BombLv7:v20:"Breaks Shields":-50 Dagger::]
7:|[::BattleChip:Dark ShockwaveLv7:v20:"Breaks Shields":-50 Dagger::]
8:|[::BattleChip:Mini BombLv7:v20:"Breaks Shields":-50 Dagger::]
9:|[::BattleChip:Custom SwordLv7:v20:"Breaks Shields":-50 Dagger::]
10:|[::BattleChip:Dark ShockwaveLv7:v20:"Breaks Shields":-50 Dagger::]
Abusis:| <Ratton Bomb> S-Range, Fire Abusis fires a mouse shaped crawler mine that seeks out a foe! 90 Damage Breaks Shields -If avoided, auto attacks next turn at 100% Damage- 1 CD
|Summary Phase|
Keksis's HP: 2600/2600 Field: Glitched/Poison B-Chip Folder: 7/7 [3/3 Mega, 1/1 Giga] (+2/2 this turn, 9 used, 9 Sealing Fate) Cooldowns:
Chips Used:
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Post by Gaia on May 25, 2021 16:03:28 GMT -8
Vanguard.EXE
Defense Phase
[Vanguard HP=2500/2500]
[Vanguard has 0 Armor]
--Strengths: Toxic, Break, Sand, Light, Seeking --Weaknesses: Wood, Blade, Wind, Bug
[Minibomb] - Taken for 430 Damage. [Z-Saber] - First two hits taken, third hit avoided via [Natural Barrier]! [Minibomb] - Taken for 430 Damage.
[Vanguard HP=100/2,500]
{ Rekindle S-Tier, Recovery ::(+):: x1 } Using the power of the flames kindling within his core, Vanguard reinvigorates the potency of his fires, all the while keeping up with the tempo of his gained adrenaline. - Vanguard restores 1,050 HP. This turn, Vanguard does not lose any benefits he possesses from effects dependent on a percent of his Max HP missing when healing, and can trigger such effects again. - These effects are nullified whenever Vanguard triggers a survival effect. -- [Active, 3/5 MAX Uses/Battle]
[Folder Pack] Passive Hidden Program - Giga Folder 1: Giga Chip Limit Increased by 1 - Mega Folder 2: Mega Chip Limit Increased by 2 - Custom+5: +5 Battle Chips usable per battle - Shuffle: Once per turn, may activate a chip that requires a skill use without spending the skill use - Takes up one normal Program Slot along with the Navi's Hidden Program Slot.
[::BattleChip:RecoveryLv7:v21:"Cost paid via Shuffle"::]
[Vanguard HP=2,150/2,500]
[Dark Shockwave] - Avoided via [Discorporate]! Will take the if avoided effect. [Mini Bomb] - Taken for 430 Damage. [Dark Shockwave] - Avoided via [Discharge]! Will take the if avoided effect. [Mini Bomb] - Taken for 430 Damage. [Custom Sword] - Avoided via [Discharge]! 1 overflow avoidance. [Dark Shockwave] - Avoided via the overflow. [Abusis] - Taken for 90 Damage.
[Vanguard HP=1,200/2,500]
{ Discorporate B+-Tier, Dodge ::(+):: x1 } Vanguard breaks down into the energy that makes up his body, reducing himself to little more than a walking pyre that allows him to move around freely. - Dodges 1 Attack. -- Vanguard Dodges 1 additional attack per consecutive use, to a max of three additional avoidances. Excess avoids from this skill are transferred to the next avoidance type, but are treated as Natural. -- [Active, 7/8] { Discharge B+-Tier, Barrier ::(+):: x2 } Vanguard releases a burst of darklight energy from his verniers, creating a barrier between him and attacks. - Absorbs 1 Attack. -- Vanguard Absorbs 1 additional attack per consecutive use, to a max of three additional avoidances. Excess avoids from this skill are transferred to the next avoidance type, but are treated as Natural. -- [Active, 6/8]
Support Phase
[::BattleChip:Lava PanelsLv1:v21::]
[::BattleChip:Stage RevertLv1:v21:"-1 Use from Burning Reticle"::]
{ Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge [- Interruption removes all stacks of Constant Charge for 1 Turn -- [Passive] { Adrenaline A-Tier, Passive Attack Slots ::(+):: +6 } His life blood burns brighter and flows faster with the roaring tempo of adrenaline. As his flames are drained and put in danger, they burn stronger to roar in power. - Vanguard gains +1 Attack Slot per 20% of his maximum health missing. - This skill does not gain any additional procs on any turn that Vanguard is forced to use a Survival effect. -- [Passive]
[Garnet Star of Power] +3 A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Last Stand ⇪ Alpha] Passive Program User deals +30% Damage while below 15% of their Max HP.
Santa Hat A warm holiday hat that keeps the spirit of Christmas alive all year round. ° Once per battle the user may add "Ice Element" to all attacks for one turn ° User's Ice Element Attacks gain +20 Damage per Battle Chip they've used/sacrificed up to that point in battle ° This Crest has 2 Upgrade Slots (the same upgrade can be equipped multiple times) ::o:: ⇪ Frozen Heart: User is immune to Freeze, strong to Ice, and deals +10% Ice Damage from all sources ::o:: ⇪ Snow Day: At any time, User may sacrifice any Mega Chip to augment the current Stage for 1 Turn, changing its element to Ice, all conditional positive effects to Ice, and all conditional negative effects to Non-Ice
[Vanguard alters the current stage, turning Lava Panels beneficial effect to Ice, and adding "Ice" to all attacks this turn.]
[Vanguard Folder Unisons with Dark Tornado!] [Folder Unison] - [Advanced Form] The culminated power of his focus on his chips, Vanguard channels his arsenal directly through his being, merging body and soul with a chip. ° Sacrifice any Standard-Tier Attack Chip to merge with it, entering this form ° During Unison, user gains the Lv5 Effects of the Chip's first natural Element ° User's charged attacks may become that Chip at will, gaining its Name, Elements, Non-★ Effects, and User's Standard/Dark Chip Damage ° Lasts for 3 Turns
[::Chip:Dark TornadoLv7:v21::]
{ Speed Boost B-Tier, Attack Slots ::(+):: x9, +18 } Vanguard pours his excess energy into his core to increase his speed for a short time. - Vangaurd gains +1 Attack Slot. -- Vanguard gains an additional attack slot if he is missing 75% or more of his Max-HP. -- [Active, 9/9]
Offense Phase 29 AS, 5 CC | 2/2 DCE
1. [Hub Batch] - [1/1 GIGA Charge]
2. [Meteors] - [1/1 Charges]
3. [Dark Meteors] - [1/2 Charges]
4. [::BattleChip:Elemental RageLv7:v21:"Ice Element":"Breaks Shields":x2 Innate Effect:x1.1 Lava Panels:x1.1 Santa Hat:x1.3 Last Stand:+120 Santa Hat::]
5. [::BattleChip:Mini BombLv7:v21:"Gains Ice Element":"Breaks Shields":x1.1 Lava Panels:x1.1 Santa Hat:+140 Santa Hat:x1.1 Multi Element:x1.3 Last Stand::]
6. [::BattleChip:Elemental RageLv7:v21:"Ice Element":"Breaks Shields":x2 Innate Effect:x1.1 Lava Panels:x1.1 Santa Hat:+160 Santa Hat:x1.3 Last Stand::]
7. [::BattleChip:Mini BombLv7:v21:"Gains Ice Element":"Breaks Shields":x1.1 Lava Panels:x1.1 Santa Hat:+180 Santa Hat:x1.1 Multi Element:x1.3 Last Stand::]
8. [::BattleChip:Elemental RageLv7:v21:"Ice Element":"Breaks Shields":x2 Innate Effect:x1.1 Lava Panels:x1.1 Santa Hat:+200 Santa Hat:x1.3 Last Stand::]
9. [::BattleChip:Mini BombLv7:v21:"Gains Ice Element":"Breaks Shields":x1.1 Lava Panels:x1.1 Santa Hat:+220 Santa Hat:x1.1 Multi Element:x1.3 Last Stand::]
10. [::BattleChip:Elemental RageLv7:v21:"Ice Element":"Breaks Shields":x2 Innate Effect:x1.1 Lava Panels:x1.1 Santa Hat:+240 Santa Hat:x1.3 Last Stand::]
11. [::BattleChip:Mini BombLv7:v21:"Gains Ice Element":"Breaks Shields":x1.1 Lava Panels:x1.1 Santa Hat:+260 Santa Hat:x1.1 Multi Element:x1.3 Last Stand::]
12. [::BattleChip:Elemental RageLv7:v21:"Ice Element":"Breaks Shields":x2 Innate Effect:x1.1 Lava Panels:x1.1 Santa Hat:+280 Santa Hat:x1.3 Last Stand::]
13. [::BattleChip:Mini BombLv7:v21:"Gains Ice Element":"Breaks Shields":x1.1 Lava Panels:x1.1 Santa Hat:+300 Santa Hat:x1.1 Multi Element:x1.3 Last Stand::]
14. [::BattleChip:Ice WaveLv7:v21:"Breaks Shields":x1.1 Lava Panels:x1.1 Santa Hat:+320 Santa Hat:x1.3 Last Stand::]
15. [::BattleChip:RattonLv7:v21:"Breaks Shields":"Gains Ice Element":x1.1 Lava Panels:x1.1 Santa Hat:+340 Santa Hat:x1.1 Multi Element:"+2 Required Avoidances":x1.3 Last Stand::]
16. [::BattleChip:Dark SwordLv7:v21:"Breaks Shields":"Cannot be Countered":x1.1 Lava Panels:x1.1 Santa Hat:+360 Santa Hat:x1.1 Multi-element:x1.3 Last Stand::]
17. [::BattleChip:Dark SwordLv7:v21:"Breaks Shields":"Cannot be Countered":x1.1 Lava Panels:x1.1 Santa Hat:+380 Santa Hat:x1.1 Multi-element:x1.3 Last Stand::]
18. [::BattleChip:Dark SwordLv7:v21:"Breaks Shields":"Cannot be Countered":x1.1 Lava Panels:x1.1 Santa Hat:+400 Santa Hat:x1.1 Multi-element:x1.3 Last Stand::]
19. [::BattleChip:Dark SwordLv7:v21:"Breaks Shields":"Cannot be Countered":x1.1 Lava Panels:x1.1 Santa Hat:+420 Santa Hat:x1.1 Multi-element:x1.3 Last Stand::]
20. [::BattleChip:Dark SwordLv7:v21:"Breaks Shields":"Cannot be Countered":x1.1 Lava Panels:x1.1 Santa Hat:+440 Santa Hat:x1.1 Multi-element:x1.3 Last Stand::]
21. [::BattleChip:Dark SwordLv7:v21:"Breaks Shields":"Cannot be Countered":x1.1 Lava Panels:x1.1 Santa Hat:+460 Santa Hat:x1.1 Multi-element:x1.3 Last Stand::]
22. [::BattleChip:Dark SwordLv7:v21:"Breaks Shields":"Cannot be Countered":x1.1 Lava Panels:x1.1 Santa Hat:+480 Santa Hat:x1.1 Multi-element:x1.3 Last Stand::]
23. [::BattleChip:Dark SwordLv7:v21:"Breaks Shields":"Cannot be Countered":x1.1 Lava Panels:x1.1 Santa Hat:+500 Santa Hat:x1.1 Multi-element:x1.3 Last Stand::]
24. [::BattleChip:Dark SwordLv7:v21:"Breaks Shields":"Cannot be Countered":x1.1 Lava Panels:x1.1 Santa Hat:+520 Santa Hat:x1.1 Multi-element:x1.3 Last Stand::]
25. [::BattleChip:Dark SwordLv7:v21:"Breaks Shields":"Cannot be Countered":x1.1 Lava Panels:x1.1 Santa Hat:+540 Santa Hat:x1.1 Multi-element:x1.3 Last Stand::]
26. [::BattleChip:Dark SwordLv7:v21:"Breaks Shields":"Cannot be Countered":x1.1 Lava Panels:x1.1 Santa Hat:+560 Santa Hat:x1.1 Multi-element:x1.3 Last Stand::]
27. [::BattleChip:Dark SwordLv7:v21:"Breaks Shields":"Cannot be Countered":x1.1 Lava Panels:x1.1 Santa Hat:+580 Santa Hat:x1.1 Multi-element:x1.3 Last Stand::]
28. [::BattleChip:Dark ThunderLv7:v21:"Breaks Shields":"Gains Ice Element":x1.1 Lava Panels:x1.1 Santa Hat:+600 Santa Hat:x1.1 Multi-Element:x1.3 Last Stand::]
[::BattleChip:Bug FixLv1:v21:"Cleanses Dark Shockwave"::]
{ Diluted Essence Chip Imbue ::(+):: x2, imbues Ratton } His ability to expand his arsenal beyond normal margins has only grown more potent, allowing Vanguard to splice chips together with his normal weapons system flawlessly. - Vanguard expends uses from this skill to imbue their attacks with the effect of a Standard or Dark Chip of choice. Does not affect Mega or Giga Chips. -- When imbuing a chip, increase the attack's damage by the damage of the chip alongside adding the effect. -- Expend 1 Use to add a C-Tier or B-Tier effect from the chip to the attack. -- Expend 2 Uses to add an A-Tier or S-Tier effect from the chip to the attack. -- Cannot Copy ★ Tier Effects. -- Only 1 S-Tier effect can be imbued onto an attack at a time. The chip is still consumed, and all costs associated with using the chip must be paid. --- [Active, 7/9 Uses] { Tactical Acumen Multiplier ::(+):: x1 } His signature system of reticles, overlayed either over his own vision, the opponent's body, or his weapons as he strikes. This reticle empowers any other that follows it. - Vanguard doubles the temporary modifiers added to the selected attack. This can only be applied once per attack. -- [Active, 3/5 Max Uses/Battle]
[::BattleChip:Dark PlusLv1:v21::]
29. [::BattleChip:Custom SwordLv7:v21:"Breaks Shields":"Requires 4 additional avoidances to avoid":+1,320 Santa Hat:x1.2 Santa Hat:x1.2 Lava Panels:x1.6 Last Stand:x1.2 Multi Element:+1,040 Ratton imbue:+930 Dark Plus:+8,580 Innate Effect:x11 Constant Charge:"Double all temporary modifiers."::]
Summary Phase
[Vanguard HP=2500/2500]
[Status] - - [Stage] - Normal [Cooldown] - -
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Post by xoDeathy on May 31, 2021 19:50:29 GMT -8
|Defense Phase|
Keksis takes all attacks and drops to Dark Soul (didn't see an aimed attack)
<Celestial Body> Keksis's body becomes shrouded in the colors of the universe, phasing through attacks. -Automatically activates when the user would reach 0 HP- -Keksis endures a fatal turn of attacks with 1 HP- -Keksis is invincible except against Aimed Attacks- -Keksis has +1 Attack Slot for the duration- -Lasts for 2 Turns-
[3/5]
<Ring of the Dark Adviser> A ring with strange powers, said to increase the user's speed and offensive powers.... ° User has +2 Attack Slots ° Glitch: User deals -50 Damage with all attacks ° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
-<Chip Mastery>- S-Tier Keksis has made a significant breakthrough in his understanding of chip data, allowing him to masterfully use them. -User counts their version twice when calculating Chip Damage- -Passive-
-<Fatebringer Armor: Convergent Force MK.I>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.I features small sustaining bonuses for those looking more towards spending resources for tactical victories rather than brute forcing their way through. -Whenever Keksis consumes a Chip Use, he gains +60 Armor per Chip Use Spent, to a maximum of +240 Armor, resets at the end of turn- -Passive- -<Fatebringer Armor: Convergent Force MK.II>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.II further advances the sustaining bonuses granted by the first edition when spending resources, allowing greatly increased survive-ability while tactically advancing. -Whenever Keksis consumes a Chip Use, he gains +110 Regen per Chip Use Spent, to a maximum of +440 Regen, resets at the end of turn- -Passive-
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches]
[Converted into +2 Attack Slots] <Folder Expansion> Passive Program User has +2 Standard Battle Chips usable per battle
[Keksis activates Celestial Field]
-<Celestial Field>- X-Tier Keksis always keeps the odds in his favor. -Special Property: Celestial Field- `Upon use, Keksis increases the turn duration of the current panels by 1. 0 CD
Keksis's HP: 1/2600
Abusis HP: 300/300 Armor: 0
Field: Lava (Limitless) Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 6 Attack Slots +2 Passive Conversion, +1 DS
-50 Damage Dark Adviser
+10% Multi-Elem
[-1 Celestial Coin] [::BattleChip:Anti RecoveryLv1:v20::]
[::BattleChip:Fast GaugeLv1:v20::]
[-1 Celestial Coin]
[::BattleChip:SlasherLv1:v20::]
1:|[::BattleChip:JealousyLv1:v20::]
2:| [::BattleChip:Mini BombLv7:v20:"Breaks Shields":-50 Dagger::]
3:|[::BattleChip:Super VulcanLv1:v20:"Breaks Shields":"Undodgeable":-50 Dagger::]
4:|[::BattleChip:Mini BombLv7:v20:"Breaks Shields":-50 Dagger::]
5:|[::BattleChip:WhirlpoolLv1:v20:"Breaks Shields":-50 Dagger::]
6:|[::BattleChip:Mini BombLv7:v20:"Breaks Shields":-50 Dagger::]
7:|[::BattleChip:Zeus HammerLv1:v20:-50 Dagger::]
[-1 Use from Celestial Chip Reader]
[::BattleChip:NeoVariable SwordLv1:v20::]
8:|[::BattleChip:Z SaberLv1:v20:"Breaks Shields":"Undodgeable":-50 Dagger::]
Add Strike:|[::BattleChip:Z SaberLv1:v20:"Breaks Shields":"Undodgeable":-50 Dagger::]
9:|[::BattleChip:Dark LightLv1:v20:"Breaks Unbreakable Shields":"Fully Undodgeable":-50 Dagger::]
Abusis:| <Ratton Second> S-Range, Fire 75 Damage Breaks Shields, Cuts Auras/Barriers May be split between 2 Targets
|Summary Phase|
B-Chip Folder: 7/7 [3/3 Mega, 1/1 Giga] (+2/2 this turn, 9 used, 9 Sealing Fate) Cooldowns:
Chips Used:
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Post by Gaia on May 31, 2021 20:18:37 GMT -8
Vanguard.EXE
Defense Phase
[Vanguard HP=2,500/2500]
[Vanguard has 0 Armor]
--Strengths: Toxic, Break, Sand, Light, Seeking --Weaknesses: Wood, Blade, Wind, Bug
[Vanguard HP=2,500/2,500]
{ Prominence S-Tier, Defensive Augment ::(+):: x1, Fails to Cuts Auras } Vanguard releases his life's essence as an overwhelming field of power from his very being, funneling his oppressive power into an equally oppressive defense. - Vanguard can use resources during his defensive phase this turn to release an Attack augmented by his Constant Charge. The damage of the attack is turned into an HP Buffer for Vanguard, and incoming damage affects this HP buffer first. -- The leftover buffer is still released as the damage of the attack. This buffer otherwise persists through the supportive phase. -- Sustains against Unavoidable effects, but fails to an aimer selected upon each use. -- [Active, 2/5] { Tactical Acumen Multiplier ::(+):: x1 } His signature system of reticles, overlayed either over his own vision, the opponent's body, or his weapons as he strikes. This reticle empowers any other that follows it. - Vanguard doubles the temporary modifiers added to the selected attack. This can only be applied once per attack. -- [Active, 1/5 Max Uses/Battle]
{ Burning Reticle B-Tier, Aiming/Damage+ ::(+):: x7 } His ability to focus intense amounts of energy into a tiny point allows him to place reticles on his opponents that his blasts can funnel into for intensified damage. - Vanguard adds [15 * V] 210 Damage to all hits and "Reticle" to the selected attack. -- [Active, 0/9 Uses] { Diluted Essence Chip Imbue ::(+):: x3, imbues Dark Wide and Magnet Bolt. } His ability to expand his arsenal beyond normal margins has only grown more potent, allowing Vanguard to splice chips together with his normal weapons system flawlessly. - Vanguard expends uses from this skill to imbue their attacks with the effect of a Standard or Dark Chip of choice. Does not affect Mega or Giga Chips. -- When imbuing a chip, increase the attack's damage by the damage of the chip alongside adding the effect. -- Expend 1 Use to add a C-Tier or B-Tier effect from the chip to the attack. -- Expend 2 Uses to add an A-Tier or S-Tier effect from the chip to the attack. -- Cannot Copy ★ Tier Effects. -- Only 1 S-Tier effect can be imbued onto an attack at a time. The chip is still consumed, and all costs associated with using the chip must be paid. --- [Active, 0/9 Uses]
::Element:Break:: ::Element:Seeking:: ::o:: Adds Breaks Unbreakable Shields and Fully Undodgeable to 1 attack, this turn.
[Zealot's Judgment] A reticle that rends deep into flesh and being, allowing his strikes to burn through their final hopes. [0] Fire S-Damage [100%] ::S:: Upon use, adds "Cuts Darksoul" to his next attack. ::S:: Upon use, adds "Cuts Undershirt" to his next attack. ::°:: 1-Turn Required Charge, -4 Total Attack/Use. ::°:: 2 Uses/Battle
[::BattleChip:Dark PlusLv1:v21::] [::BattleChip:Dark MeteorsLv7:v21:+2,940 Burning Reticle:+5,240 Chip Imbues:x1.6 Last Stand:+930 Dark Plus:x11 Constant Charge:"Hits All":"Cannot be Naturally Avoided":"Reticle":"Breaks Unbreakable Shields, Fully Undodgeable":"Cuts Darksoul, Cuts Undershirt":"Math'd For You: 115,410 Damage per hit for 4 hits"::]
[Buffer HP=461,640/461,640]
[All attacks hit the HP Buffer and reduce it to 452,155 HP. This remaining damage (113,040 * 4 hits) is used as an attack against Keksis.]
[Vanguard HP=2,500/2,500]
Support Phase
{ Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge [- Interruption removes all stacks of Constant Charge for 1 Turn -- [Passive] { Adrenaline A-Tier, Passive Attack Slots ::(+):: +6 } His life blood burns brighter and flows faster with the roaring tempo of adrenaline. As his flames are drained and put in danger, they burn stronger to roar in power. - Vanguard gains +1 Attack Slot per 20% of his maximum health missing. - This skill does not gain any additional procs on any turn that Vanguard is forced to use a Survival effect. -- [Passive]
[Garnet Star of Power] +3 A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Last Stand ⇪ Alpha] Passive Program User deals +30% Damage while below 15% of their Max HP.
[Vanguard Folder Unisons with Dark Tornado!] [Folder Unison] - [Advanced Form] The culminated power of his focus on his chips, Vanguard channels his arsenal directly through his being, merging body and soul with a chip. ° Sacrifice any Standard-Tier Attack Chip to merge with it, entering this form ° During Unison, user gains the Lv5 Effects of the Chip's first natural Element ° User's charged attacks may become that Chip at will, gaining its Name, Elements, Non-★ Effects, and User's Standard/Dark Chip Damage ° Lasts for [3/3] Turns [::Chip:Dark TornadoLv7:v21::]
[::BattleChip:Dark HoleLv1:v21::]
Offense Phase 29 AS, 5 CC | 2/2 DCE
Summary Phase
[Vanguard HP=2500/2500]
[Status] - - [Stage] - Lava Panels [Cooldown] - - Piercing (0/5) - Unstoppable (0/5)
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Post by xoDeathy on Jun 3, 2021 18:04:50 GMT -8
|Defense Phase|
Buffer blocked by <Amethyst Cross of Speed> A shining cross of amethyst, emanates a powerful force. ° User has +1 Natural Avoid (Shield, 0 Turn CD)
Keksis Dark Soul ends
Poor Abusis :c
[4/5]
<Ring of the Dark Adviser> A ring with strange powers, said to increase the user's speed and offensive powers.... ° User has +2 Attack Slots ° Glitch: User deals -50 Damage with all attacks ° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
-<Chip Mastery>- S-Tier Keksis has made a significant breakthrough in his understanding of chip data, allowing him to masterfully use them. -User counts their version twice when calculating Chip Damage- -Passive-
[+240 Armor]
-<Fatebringer Armor: Convergent Force MK.I>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.I features small sustaining bonuses for those looking more towards spending resources for tactical victories rather than brute forcing their way through. -Whenever Keksis consumes a Chip Use, he gains +60 Armor per Chip Use Spent, to a maximum of +240 Armor, resets at the end of turn- -Passive- [Regens 440 HP] -<Fatebringer Armor: Convergent Force MK.II>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.II further advances the sustaining bonuses granted by the first edition when spending resources, allowing greatly increased survive-ability while tactically advancing. -Whenever Keksis consumes a Chip Use, he gains +110 Regen per Chip Use Spent, to a maximum of +440 Regen, resets at the end of turn- -Passive-
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches]
[Converted into +2 Attack Slots] <Folder Expansion> Passive Program User has +2 Standard Battle Chips usable per battle
[Keksis activates Celestial Field]
-<Celestial Field>- X-Tier Keksis always keeps the odds in his favor. -Special Property: Celestial Field- `Upon use, Keksis increases the turn duration of the current panels by 1. 0 CD
Unison 2/4: Zap Ring
Level 5 Elec: +2 AS
[::BattleChip:RecoveryLv7:v20::]
[Imbues both Boomerangs with Zap Ring Paralyze]
-<Celestial Chip Reader>- B-Tier Keksis's completed research on Battle Chips allows him to use their data as his own. -Keksis can spend 1 Use to add a C or B Tier Effect from a Standard or Dark Chip to one attack- -Keksis can spend 2 Uses to add an A or S Tier Effect from a Standard of Dark Chip to one attack- -Keksis cannot copy ★ Tier Effects- -Only one S-Tier Effect can be imbued onto an attack- -The Chip is still consumed and all applicable costs must be paid- -5 uses-0 left
Keksis's HP: 1481/2600
Abusis HP: 0/300 Armor: 0
Field: Lava (Limitless) Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 6 Attack Slots +2 Passive Conversion, +2 Elec 5
-50 Damage Dark Adviser
+10% Multi-Elem
[-1 Celestial Coin] [::BattleChip:Anti RecoveryLv1:v20::]
[::BattleChip:Fast GaugeLv1:v20::]
[-1 Celestial Coin]
[::BattleChip:PanicLv1:v20::]
1:|[::BattleChip:JealousyLv1:v20::]
2:| Charging Dark Wing (1)
3:|[::BattleChip:Super VulcanLv1:v20:"Breaks Shields":"Undodgeable":-50 Dagger::]
4:|[::BattleChip:Mini BombLv7:v20:"Breaks Shields":-50 Dagger::]
-1 Use from Celestial Art: Forbidden Gathering
5:|[::BattleChip:ShockwaveLv7:v20:"Breaks Shields":-50 Dagger::]
6:|[::BattleChip:BoomerangLv7:v20:"Breaks Shields":-50 Dagger:"Paralyze"::]
7:|[::BattleChip:WhirlpoolLv7:v20:"Breaks Shields":-50 Dagger::]
8:|[::BattleChip:Mini BombLv7:v20:"Breaks Shields":-50 Dagger::]
9:|[::BattleChip:BoomerangLv7:v20:"Breaks Shields":-50 Dagger:"Paralyze"::]
10:|[::BattleChip:WhirlpoolLv7:v20:"Breaks Shields":-50 Dagger::]
11:|Charging Meteors (1)
|Summary Phase|
B-Chip Folder: 7/7 [3/3 Mega, 1/1 Giga] (+2/2 this turn, 9 used, 9 Sealing Fate) Cooldowns:
Chips Used:
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Post by Gaia on Jun 7, 2021 11:12:01 GMT -8
Vanguard.EXE
Defense Phase
[Vanguard HP=2,500/2500]
[Vanguard has 0 Armor]
--Strengths: Toxic, Break, Sand, Light, Seeking --Weaknesses: Wood, Blade, Wind, Bug
[Vanguard HP=2,500/2,500]
{ Prominence S-Tier, Defensive Augment ::(+):: x1, Fails to Cuts Auras } Vanguard releases his life's essence as an overwhelming field of power from his very being, funneling his oppressive power into an equally oppressive defense. - Vanguard can use resources during his defensive phase this turn to release an Attack augmented by his Constant Charge. The damage of the attack is turned into an HP Buffer for Vanguard, and incoming damage affects this HP buffer first. -- The leftover buffer is still released as the damage of the attack. This buffer otherwise persists through the supportive phase. -- Sustains against Unavoidable effects, but fails to an aimer selected upon each use. -- [Active, 2/5] { Tactical Acumen Multiplier ::(+):: x1 } His signature system of reticles, overlayed either over his own vision, the opponent's body, or his weapons as he strikes. This reticle empowers any other that follows it. - Vanguard doubles the temporary modifiers added to the selected attack. This can only be applied once per attack. -- [Active, 1/5 Max Uses/Battle]
{ Burning Reticle B-Tier, Aiming/Damage+ ::(+):: x7 } His ability to focus intense amounts of energy into a tiny point allows him to place reticles on his opponents that his blasts can funnel into for intensified damage. - Vanguard adds [15 * V] 210 Damage to all hits and "Reticle" to the selected attack. -- [Active, 0/9 Uses] { Diluted Essence Chip Imbue ::(+):: x3, imbues Dark Wide and Magnet Bolt. } His ability to expand his arsenal beyond normal margins has only grown more potent, allowing Vanguard to splice chips together with his normal weapons system flawlessly. - Vanguard expends uses from this skill to imbue their attacks with the effect of a Standard or Dark Chip of choice. Does not affect Mega or Giga Chips. -- When imbuing a chip, increase the attack's damage by the damage of the chip alongside adding the effect. -- Expend 1 Use to add a C-Tier or B-Tier effect from the chip to the attack. -- Expend 2 Uses to add an A-Tier or S-Tier effect from the chip to the attack. -- Cannot Copy ★ Tier Effects. -- Only 1 S-Tier effect can be imbued onto an attack at a time. The chip is still consumed, and all costs associated with using the chip must be paid. --- [Active, 0/9 Uses]
::Element:Break:: ::Element:Seeking:: ::o:: Adds Breaks Unbreakable Shields and Fully Undodgeable to 1 attack, this turn.
[Zealot's Judgment] A reticle that rends deep into flesh and being, allowing his strikes to burn through their final hopes. [0] Fire S-Damage [100%] ::S:: Upon use, adds "Cuts Darksoul" to his next attack. ::S:: Upon use, adds "Cuts Undershirt" to his next attack. ::°:: 1-Turn Required Charge, -4 Total Attack/Use. ::°:: 2 Uses/Battle
[::BattleChip:Dark PlusLv1:v21::] [::BattleChip:Dark MeteorsLv7:v21:+2,940 Burning Reticle:+5,240 Chip Imbues:x1.6 Last Stand:+930 Dark Plus:x11 Constant Charge:"Hits All":"Cannot be Naturally Avoided":"Reticle":"Breaks Unbreakable Shields, Fully Undodgeable":"Cuts Darksoul, Cuts Undershirt":"Math'd For You: 115,410 Damage per hit for 4 hits"::]
[Buffer HP=461,640/461,640]
[All attacks hit the HP Buffer and reduce it to 452,155 HP. This remaining damage (113,040 * 4 hits) is used as an attack against Keksis.]
[Vanguard HP=2,500/2,500]
Support Phase
{ Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge [- Interruption removes all stacks of Constant Charge for 1 Turn -- [Passive] { Adrenaline A-Tier, Passive Attack Slots ::(+):: +6 } His life blood burns brighter and flows faster with the roaring tempo of adrenaline. As his flames are drained and put in danger, they burn stronger to roar in power. - Vanguard gains +1 Attack Slot per 20% of his maximum health missing. - This skill does not gain any additional procs on any turn that Vanguard is forced to use a Survival effect. -- [Passive]
[Garnet Star of Power] +3 A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Last Stand ⇪ Alpha] Passive Program User deals +30% Damage while below 15% of their Max HP.
[Vanguard Folder Unisons with Dark Tornado!] [Folder Unison] - [Advanced Form] The culminated power of his focus on his chips, Vanguard channels his arsenal directly through his being, merging body and soul with a chip. ° Sacrifice any Standard-Tier Attack Chip to merge with it, entering this form ° During Unison, user gains the Lv5 Effects of the Chip's first natural Element ° User's charged attacks may become that Chip at will, gaining its Name, Elements, Non-★ Effects, and User's Standard/Dark Chip Damage ° Lasts for [3/3] Turns [::Chip:Dark TornadoLv7:v21::]
[::BattleChip:Dark HoleLv1:v21::]
Offense Phase 29 AS, 5 CC | 2/2 DCE
Summary Phase
[Vanguard HP=2500/2500]
[Status] - - [Stage] - Lava Panels [Cooldown] - - Piercing (0/5) - Unstoppable (0/5)
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Post by xoDeathy on Jul 8, 2021 18:40:56 GMT -8
Keksis died on last day, received approval from Rem to post rewards that would have been
Keksis: +60/600, +2 RedMD (1 for completion, 1 for Giga) Resource/C.Eye: Cannot proc on Events
Van: +150/1500, +3 RedMD (1 for completion, 2 for Gigas I believe)
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