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Post by Warrior on May 18, 2021 20:22:38 GMT -8
Using weekly freebie from Battle Chip Challenge Event
{
COMMAND MISSION TEAM (Click to Reveal/Hide Stats)
} [ Universal Skill - Unity] [ When one member of the team falls, the rest are invigorated and fight harder] ° All members of this Boss Team have this skill ° Only one member of the team can be defeated on any given turn ° All Members of the team take half damage from multi-targeting attacks [ Passive] Massimo{ (Click to Reveal/Hide Stats)} HP: 30,000 Armor: 500 Regeneration: 0 Type: Mini Boss Element: MetalStrengths: Sonic, Stone, Blade, Seeking, Metal Weaknesses: Aqua, Laser, Elec, Ice, Bug [ Skill - Vengeful Counter] [ Massimo strikes back when attacked] ° When struck by an attack, Massimo counters for 200 Unavoidable Damage ° If struck by a counter, Massimo will still retaliate, but at half damage ° This counter can trigger any number of times per turn [ Passive] [ Hyper Mode - Glint Armor] [ Massimo's armor turns golden and his strength is immensely increased for a short time] ° Massimo's Armor, Counter Damage, and Attack Damage are doubled ° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode [ Activates when an ally dies -- Lasts 3 Turns] [ Attack - Massive Lance] [ Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 900 + (100 * Target's Version)° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect). Cinnamon{ (Click to Reveal/Hide Stats)} HP: 20,000 Armor: 0 Regeneration: 0 Type: Mini Boss Element: Light Strengths: Break, Laser, Fire, Sonic, Light Weaknesses: Plasma, Dark, Shadow, Toxic, Bug [ Skill - Angelic Aide] [ Cinnamon constantly keeps her allies topped off with health.] ° Cinnamon and her allies restore 30% of their Max HP every turn [ Passive] [ Hyper Mode - Iron Maiden] [ Cinnamon's Armor turns black and her defensive abilities are enhanced temporarily.] ° Cinnamon takes 50% Damage in this Hyper Mode ° When Cinnamon or an ally restores HP beyond their max, 20% of the excess is added to all of their attacks that turn [ Activates when an ally dies -- Lasts 3 Turns] [ Attack - Angel Hand] [ Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 170 + (30 * Target's Version)° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions. Marino{ (Click to Reveal/Hide Stats)} HP: 10,000 Armor: 0 Regeneration: 0 Type: Mini Boss Element: ShadowStrengths: Dark, Seeking, Elec, Ice, Shadow Weaknesses: Stone, Fire, Light, Blade, Bug [ Skill - Hyper Drive] [ Marino moves tremendously fast; enemies have a hard time keeping up with her.] ° Marino Dodges the first attack aimed at her every turn ° Every Turn, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle ° When an ally is defeated, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle [ Passive] [ Hyper Mode - Quick Silver] [ Marino's armor becomes black and yellow; her speed and power are greatly increased for a limited time.] ° Marino's Dodges are raised to Omni during this Hyper Mode ° Marino's Aimers are raised to Omni during this Hyper Mode ° Marino is immune to Damage and Attack Slot Reduction during this Hyper Mode [ Activates when an ally dies -- Lasts 3 Turns] [ Attack - Beam Knife] [ Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 150 + (50 * Target's Version)° Blade Element || C-Range ° Undodgeable || Cuts Auras ° Damage cannot be reduced below 50% [ Attack - Marino Stamp] [ Marino leaps at her opponent to deliver an aerial kick] ° Damage Dealt: 150 + (50 * Target's Version)° Normal Element || C-Range ° Breaks Shields || Cuts Auras ° Damage cannot be reduced below 50% [ Attack - Mirage Dive] [ Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings] ° Damage Dealt: 150 + (50 * Target's Version)° Shadow Element || C-Range ° Undodgeable || Breaks Shields || Hits All ° Damage cannot be reduced below 50% Attack Pattern Command Mission Team Battle Rules° Can be challenge by multiple opponents, rewards are unaffected ° Unless any member of your team has Initiative, the Boss Team attacks first ° When fought as a group, any member of the group may operate the Team ° Summoned entities are still treated as targets. NPCs use the owner's version for calculating damage directed at them° Rewards: 500 Exp || 8000 Zenny || 5 BugFrag || 1 BlueMD || 3 GreenMD Pattern Versus All OpponentsMassimo ° Massive Lance (aimed once at each target)° When one ally has been defeated: Massive Lance (aimed once at each target)° When both allies have been defeated: Massive Lance (aimed once at each target)Cinnamon ° Angel Hand (aimed once at each target)° When one ally has been defeated: Angel Hand (aimed once at each target)° When both allies have been defeated: Angel Hand (aimed once at each target)Marino ° Beam Knife (aimed once at each target)° Marino Stamp (aimed once at each target)° Mirage Dive (aimed at all targets)° Pattern repeats when additional Attack Slots are gained
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Post by Warrior on May 18, 2021 20:49:02 GMT -8
#s://i~imgur~com/dk4CQm0~png
T U R N 1
Preemptive
Initiative ⇪ Kappa ⇪ Sigma ⇪ Omega: Warrior's first turn is empowered
⇪ Omega: Warrior has Lv40 Initiative
Strengths: Plasma(2), Elec, Light, Wind, Dark, Ice, Sand Weaknesses: Pure Light, Break, Toxic, Stone, Sonic, Bug
[HP: 3520/3,520] Initiative (1/1)
Supportive
{ Relativity: Warrior's first two turns occur concurrently ::(+)::} Relativity - Passive Effect: If your Initiative Level is at least Double that of the the Highest Initiative Level Opponent, your first two turns occur simultaneously.
** Attack Slots are refreshed after the first turn's worth is fully spent ** Charges and other durations behave as if it is a new turn ** Summoned Entities / Allies / Stage does not benefit from this ability Initiative ⇪ Kappa ⇪ Sigma ⇪ Omega: Warrior's first turn is empowered
⇪ Kappa: +20% +330% Damage to all attacks on first turn
{ Great Sword SP ×2: Warrior deals +630 Damage with All Attacks for 1 Turn ::(+)::} ⇪ Great Sword SP Mega Program. Upon activation, all attacks gain (15 * Version) Damage for one turn. (Uses per battle: 2) (0 Left)
{ Residuum ×7: Warrior has +1470 Damage for 1 Turn ::(+)::} Residuum -- A Tier Small left-over quantity or surviving trace; remainder. ° Warrior gains 210 Damage to All Attacks for 1 Turn 7 Uses (0 Left)
Creamland's Honors: +1 Attack Slot on Warrior's first turn
{ Aspiration ×9: Warrior has +18 AS for 1 Turn ::(+)::} Aspiration -- B+ Tier Hope or determination of achieving something; ambition. ° Warrior and his Guardian Oath Ally gain +1 Attack Slot for 1 Turn ° If Warrior has not taken damage this turn, they gain +2 Attack Slots instead 9 Uses (0 Left)
{ Speed Addition ⇪ Omega ×8: Warrior has +8 AS for 1 Turn ::(+)::} Speed Addition ⇪ Omega Activated Program Upon activation of this program, user gains +1 Attack Slot for one turn. This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19. ⦗Uses per battle: 8⦘ (0 Left)
{ Blade Oath ×4: Positive/Negative Effects on Warrior last +4 Turns ::(+)::} Blade Oath -- S Tier A fighter, combatant, or soldier. ° All positive effects currently affecting Warrior last for an additional turn ° All negative effects on Warrior last 1 additional turn as well ° Inapplicable to effects without set duration ° Inapplicable to effects attached to other traits (IE: HM, Stage) 4 Uses (0 Left)
{ Paradigm Shift: Dark Spreader Unison activated ::(+)::} Paradigm Shift - Unison Taking inspiration from Faith Nymphra, Warrior has learned to adapt his combat style on a whim, but not quite to the same efficiency. Using a Battle Chip as a catalyst, he can temporarily shift his abilities to fit a situation by slotting it into the bottom cavity of his sword. ° Sacrifice Dark Spreader to merge with it, entering this form ° During Unison, Warrior gains Normal Lv5 ° Special Property: Neutrality ° +500 Max HP ° +50 Base Damage ° +1 Program Slot ° Warrior's charged attacks may become Dark Spreader at will, gaining its Name, Elements, Non-★ Effects, and 465 Damage ° Lasts for 3 Turns
[::BattleChip:DarkSpreaderLv1:v21::]
Preemptive Charges ×3: Applied as follows
1 ° N/A 2 ° N/A 3 ° N/A
Auto Charges ×9: Applied as follows
1 ° N/A 2 ° N/A 3 ° N/A 4 ° N/A 5 ° N/A 6 ° N/A 7 ° N/A 8 ° N/A 9 ° N/A
[HP: 4020/4020] Initiative (1/5), +2100 Damage (1/5), +27 AS (1/5)
Offensive 1 Warrior: 35 AS
1-35 ° Charge ×35: Lethal Entourage ×35
- ° Multiple Instances of this attack may be Manually Charged at once
Offensive 2 Warrior: 35 AS
1-35 ° Lethal Entourage ×35: 53,406 C-Temporal Damage @ All ×35
Lethal Entourage - X Element || X-RangeA fatal chain of sword strikes strung together with deadly finesse.50% Damage::Effect:UD:: ::Effect:BS:: ::Effect:UserElem:: Temporal ::Effect:MultiCharge:: ::Effect:HA:: ::Effect:IFHIT:: Inflicts Isolation for 1 Turn ::Effect:CustomA:: Deals +20% Damage per enemy targeted ::Effect:OptCharge:: 2 Turns { Damage Modifiers ::(+)::} Attack Base Damage: 575 (50% of Warrior's Base)Great Sword SP ×2: +630 Damage Residuum ×7: +1470 Damage Cupid's Bow: +310 Damage Dark Spreader Unison: +465 Damage Dark Spreader Effect: ×1.6 Damage (+20% per Target)Plasma Element: ×1.5 Damage 1 Turn Optional Charge: ×1.5 Damage Initiative ⇪ Kappa ⇪ Sigma ⇪ Omega: ×4.3 Damage
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalStageLv0:v21::]
{ [HP: 4020/4020] Initiative (1/5), +2100 Damage (1/5), +27 AS (1/5) } Charges: ° N/A Cooldowns: ° N/A Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Guardian Oath (3/4 Left)° Blade Oath (0/4 Left)° Conformity (4/4 Left)° Vigor (10 Left)° Residuum (0 Left)° Aspiration (0 Left)° Razor Barrage (2 Left)° Fatal Barrage (1 Left)° Goliath's Grave (2 Left)° Silent Sonicboom (2 Left)° False Pledge (2 Left)° Firewall ⇪ Nu (2 Left)° Air Shoes ⇪ Nu (2 Left)° Speed Addition ⇪ Omega (0 Left)° Skill Addition ⇪ Zeta (2 Left)° Great Sword ⇪ SP (0 Left)
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Post by Regis on May 18, 2021 21:01:06 GMT -8
_Supportive Phase_
[260 HP recovered.] Reaper’s Bloodscythe [Lifesteal // Advanced] The Reaper will not halt his charge. His scythe is specially engineered, severing the ties to life, harvesting the loss of his opponent’s and draining it to continue his charge. -- Restore 50 (Version * 5) HP per attack used last turn, and 10% of the Damage inflicted by said attacks, at the start of the Defensive Phase -- Restore 50% of the Damage Mitigated this turn, on a per attack basis, during the Defensive Phase. -- Syn cannot have a passive Regen Skill -- Syn cannot Dodge, Block, or Absorb Attacks [Passive]
Reaper’s Defense [Stat Augmentation // Advanced] The Reaper will not falter. An almost ominous air hangs around Syn, to a degree where even attacks lose their edge and he continues to thrive. -- Gain Damage and Armor equal to 20% of the HP restored this turn (bonuses are gained instantly, even during Defensive Phase, but are lost at the end of the turn.) -- Bonuses are doubled per for HP restored beyond Max -- Syn cannot have passive Armor or Base Damage Skills [Passive]
[+104 Damage and Armor]
_Offensive Phase_
[4+1 AS]
Devastation [x4] [S-Range] [Dark Element] Syn’s scythe adopts a strange black outline, before he twirls it around. Gripping his weapon, he spins it, firing forth a massive black shockwave. Damage: 374 -- 2 Aiming Effects Chosen Upon Use [Undodgeable, Breaks Shields] Cooldown: None
Devastation [S-Range] [Dark Element] Syn’s scythe adopts a strange black outline, before he twirls it around. Gripping his weapon, he spins it, firing forth a massive black shockwave. Damage: 504 -- 2 Aiming Effects Chosen Upon Use [Undodgeable, Breaks Shields] Cooldown: None
[All aimed at Cinnamon]
~~~~~~~~~~~~~
[HP:2955/2695]
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Post by Genesis on May 19, 2021 20:42:21 GMT -8
Defense Phase: Not needed.
- Set Phase:
Attack Slots: 13 + Relativity
- Offense Phase:
Dark Sword Sigma x 26 Base Damage: 865 Blade/Dark C-Damage B Upon use of this attack, may adopt one of the following effects: Cannot be Countered Chosen ★ This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips
Xion: HP: 4,000/4,000 Damage: 22,490
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Post by Warrior on May 20, 2021 8:06:37 GMT -8
Massimo takes 958,230 and dies
[Skill - Vengeful Counter] [Massimo strikes back when attacked] ° When struck by an attack, Massimo counters for 200 Unavoidable Damage ° If struck by a counter, Massimo will still retaliate, but at half damage ° This counter can trigger any number of times per turn [Passive]
Massimo counters Warrior twice for 200 Damage, dies before any more are procced
[MassimoHP=0/30000]
Cinnamon takes 934,605 but cannot die on the same turn as Massimo
[Skill - Angelic Aide] [Cinnamon constantly keeps her allies topped off with health.] ° Cinnamon and her allies restore 30% of their Max HP every turn [Passive]
[Hyper Mode - Iron Maiden] [Cinnamon's Armor turns black and her defensive abilities are enhanced temporarily.] ° Cinnamon takes 50% Damage in this Hyper Mode ° When Cinnamon or an ally restores HP beyond their max, 20% of the excess is added to all of their attacks that turn [Activates when an ally dies -- Lasts 3 Turns]
[Attack - Angel Hand] x2 at each target [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 170 + (30 * Target's Version) ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
[CinnamonHP=6001/20000]
Marino takes 934,605 but cannot die on the same turn as Massimo
[Skill - Hyper Drive] [Marino moves tremendously fast; enemies have a hard time keeping up with her.] ° Marino Dodges the first attack aimed at her every turn ° Every Turn, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle ° When an ally is defeated, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle [Passive]
[Hyper Mode - Quick Silver] [Marino's armor becomes black and yellow; her speed and power are greatly increased for a limited time.] ° Marino's Dodges are raised to Omni during this Hyper Mode ° Marino's Aimers are raised to Omni during this Hyper Mode ° Marino is immune to Damage and Attack Slot Reduction during this Hyper Mode [Activates when an ally dies -- Lasts 3 Turns]
[Attack - Beam Knife] x1 at each target [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 150 + (50 * Target's Version) ° Blade Element || C-Range ° Undodgeable || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Marino Stamp] x1 at each target [Marino leaps at her opponent to deliver an aerial kick] ° Damage Dealt: 150 + (50 * Target's Version) ° Normal Element || C-Range ° Breaks Shields || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Mirage Dive] x1 Hits All [Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings] ° Damage Dealt: 150 + (50 * Target's Version) ° Shadow Element || C-Range ° Undodgeable || Breaks Shields || Hits All ° Damage cannot be reduced below 50%
[Attack - Beam Knife] x1 at each target [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 150 + (50 * Target's Version) ° Blade Element || C-Range ° Undodgeable || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Marino Stamp] x1 at each target [Marino leaps at her opponent to deliver an aerial kick] ° Damage Dealt: 150 + (50 * Target's Version) ° Normal Element || C-Range ° Breaks Shields || Cuts Auras ° Damage cannot be reduced below 50%
[MarinoHP=3001/10000]
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Post by Warrior on May 20, 2021 8:12:28 GMT -8
#s://i~imgur~com/dk4CQm0~png
T U R N 2
Defensive
Initiative ⇪ Kappa ⇪ Sigma ⇪ Omega: Warrior's first turn is empowered
⇪ Sigma: 20% 83% Damage Reduction during first 5 turns
Strengths: Plasma, Elec, Light, Wind, Dark, Ice, Sand Weaknesses: Pure Light, Break, Toxic, Stone, Sonic, Bug
Immunities: 11 ° Reductions of: Damage | Attack Slots ° Locks for: Skills | Armor | Mitigation | Nat Avoids | Damage | Attack Slots ° Named Effects: Paralyze | Darken | Freeze ° From Wind Element: Ignore Negative Panel Effects
Deflect ×4: Warrior Mitigates 16 Attacks (25% Mitigation, then 1085 Armor)
Deflect -- B Tier Warrior contests an attack with his sword. The cavity down the center of the blade is able to collect energy from attacks that pass through it, and at his whim, the collected energy can be unleashed by the swing of the weapon. ° Empowers Warrior's next Natural Shield this turn with the following augments: ° May be used once without going into Cooldown, but automatically fails to avoid and triggers Indomitable instead Special Property || -15 CD (3/Turn + 1 from Temporal)
Indomitable -- Advanced Impossible to subdue or defeat; unshakeable. ° Using a Natural Shield against an attack that it would fail against will mitigate the damage by 25% and then grant Warrior Armor (equal to his Base Damage) against the remaining damage of that attack ° If the block is an Omni Shield, the Mitigation is raised to 50% ° Multiple blocks may be spent against the same attack to stack their effects ° Warrior cannot be affected by any Survival Effects (Revivals included) ° Warrior cannot Dodge/Absorb attacks in any way/shape/form ° Warrior's Mitigation Cap: 0.0001% Damage Taken Passive
Celerity -- A Tier Swiftness of movement; alacrity. ° Warrior's Natural Shields block 3 additional attacks per use ° Warrior's Natural Shields may be raised to Omni by sacrificing 1 AS Passive
Vigor ×4: Warrior Grits + Blocks or Mitigates 16 Attacks
Vigor -- B Tier Ability to move quick and easy; agility. ° Warrior performs 1 Free Natural Avoidance ° Any Piercing or Triggering Effects on the affect attacks are negated as well 10 Uses (6 Left)
Celerity -- A Tier Swiftness of movement; alacrity. ° Warrior's Natural Shields block 3 additional attacks per use ° Warrior's Natural Shields may be raised to Omni by sacrificing 1 AS Passive
Vengeful Counter: Warrior takes 400 Damage Angel Hand ×6: All Intercepted and Fully Mitigated; Immune to Damage Reduction Beam Knife ×3: All Intercepted and Blocked; Grit Marino Stamp ×3: All Intercepted and Fully Mitigated; Grit Mirage Dive ×1: Fully Mitigated; Grit Beam Knife ×3: All Intercepted and Blocked; Grit Marino Stamp ×3: All Intercepted and Fully Mitigated; Grit
[HP: 3620/4020] Initiative (2/5), +2100 Damage (2/5), +27 AS (2/5)
Supportive
Auto Charges ×9: Applied as follows
1 ° N/A 2 ° N/A 3 ° N/A 4 ° N/A 5 ° N/A 6 ° N/A 7 ° N/A 8 ° N/A 9 ° N/A
[HP: 3620/4020] Initiative (3/5), +2100 Damage (3/5), +27 AS (3/5)
Offensive Warrior: 35 AS
1-35 ° Lethal Entourage ×35: 11,503 C-Temporal Damage @ Marino ×35
Lethal Entourage - X Element || X-RangeA fatal chain of sword strikes strung together with deadly finesse.50% Damage::Effect:UD:: ::Effect:BS:: ::Effect:UserElem:: Temporal ::Effect:MultiCharge:: ::Effect:OptCharge:: 2 Turns { Damage Modifiers ::(+)::} Attack Base Damage: 575 (50% of Warrior's Base)Great Sword SP ×2: +630 Damage Residuum ×7: +1470 Damage Initiative ⇪ Kappa ⇪ Sigma ⇪ Omega: ×4.3 Damage
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalStageLv0:v21::]
{ [HP: 3620/4020] Initiative (3/5), +2100 Damage (3/5), +27 AS (3/5) } Charges: ° N/A Cooldowns: ° N/A Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Guardian Oath (3/4 Left)° Blade Oath (0/4 Left)° Conformity (4/4 Left)° Vigor (6 Left)° Residuum (0 Left)° Aspiration (0 Left)° Razor Barrage (2 Left)° Fatal Barrage (1 Left)° Goliath's Grave (2 Left)° Silent Sonicboom (2 Left)° False Pledge (2 Left)° Firewall ⇪ Nu (2 Left)° Air Shoes ⇪ Nu (2 Left)° Speed Addition ⇪ Omega (0 Left)° Skill Addition ⇪ Zeta (2 Left)° Great Sword ⇪ SP (0 Left)
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Post by Genesis on May 20, 2021 8:54:07 GMT -8
Defense Phase: Not needed.
- Set Phase:
Attack Slots: 12
- Offense Phase:
Dark Sword Sigma x 12 Base Damage: 865 Blade/Dark C-Damage B Upon use of this attack, may adopt one of the following effects: Cannot be Countered Chosen ★ This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips
Xion: HP: 4,000/4,000 Damage: 10,380
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Post by Regis on May 20, 2021 17:38:29 GMT -8
_Defensive Phase_
[450 HP recovered. +180 Damage and Armor.]
Reaper’s Stance [Grit // C-Tier] The Reaper will not yield. Raw determination to survive the harshest of conditions. -- Negates the Piercing and Triggering Effects of 1 Avoidable Attack [x8 Uses/Battle (3 base + 4 (V3, V5, V7,, V9) + 1 (Type))]
Reaper’s Purge [Power Block // C-Tier] The Reaper will not break. Ashen fires that strip all to its base. -- Ignore all Temporary Damage Augments from 1 Avoidable Attack [x8 Uses/Battle (3 base + 4 (V3, V5, V7,, V9) + 1 (Type))]
Mirage Dive: Stance and Purge applied. 0 damage taken (150 damage reduced).
[75 HP recovered. +30 Damage and Armor]
_Supportive Phase_
[260 HP recovered.]
[+104 Damage and Armor. +314 Damage and Armor total.]
_Offensive Phase_
[4+1 AS]
Devastation [x4] [S-Range] [Dark Element] Syn’s scythe adopts a strange black outline, before he twirls it around. Gripping his weapon, he spins it, firing forth a massive black shockwave. Damage: 584 -- 2 Aiming Effects Chosen Upon Use [Undodgeable, Breaks Shields] Cooldown: None
Devastation [S-Range] [Dark Element] Syn’s scythe adopts a strange black outline, before he twirls it around. Gripping his weapon, he spins it, firing forth a massive black shockwave. Damage: 924 -- 2 Aiming Effects Chosen Upon Use [Undodgeable, Breaks Shields] Cooldown: None
[All aimed at Cinnamon]
~~~~~~~~~~~~~
[HP:3370/2695]
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Post by Warrior on May 20, 2021 18:58:47 GMT -8
Cinnamon takes 6,826 but cannot die on the same turn as Marino
[Skill - Angelic Aide] [Cinnamon constantly keeps her allies topped off with health.] ° Cinnamon and her allies restore 30% of their Max HP every turn [Passive]
[Hyper Mode - Iron Maiden] [Cinnamon's Armor turns black and her defensive abilities are enhanced temporarily.] ° Cinnamon takes 50% Damage in this Hyper Mode ° When Cinnamon or an ally restores HP beyond their max, 20% of the excess is added to all of their attacks that turn [Activates when an ally dies -- Lasts 3 Turns]
[Attack - Angel Hand] x3 at each target [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 170 + (30 * Target's Version) ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
[CinnamonHP=6001/20000]
Marino takes 368,096 and dies
[MarinoHP=0/10000]
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Post by Warrior on May 20, 2021 19:00:32 GMT -8
#s://i~imgur~com/dk4CQm0~png
T U R N 3
Defensive
Initiative ⇪ Kappa ⇪ Sigma ⇪ Omega: Warrior's first turn is empowered
⇪ Sigma: 20% 83% Damage Reduction during first 5 turns
Strengths: Plasma, Elec, Light, Wind, Dark, Ice, Sand Weaknesses: Pure Light, Break, Toxic, Stone, Sonic, Bug
Immunities: 11 ° Reductions of: Damage | Attack Slots ° Locks for: Skills | Armor | Mitigation | Nat Avoids | Damage | Attack Slots ° Named Effects: Paralyze | Darken | Freeze ° From Wind Element: Ignore Negative Panel Effects
Deflect ×4: Warrior Mitigates 16 Attacks (25% Mitigation, then 1085 Armor)
Deflect -- B Tier Warrior contests an attack with his sword. The cavity down the center of the blade is able to collect energy from attacks that pass through it, and at his whim, the collected energy can be unleashed by the swing of the weapon. ° Empowers Warrior's next Natural Shield this turn with the following augments: ° May be used once without going into Cooldown, but automatically fails to avoid and triggers Indomitable instead Special Property || -15 CD (3/Turn + 1 from Temporal)
Indomitable -- Advanced Impossible to subdue or defeat; unshakeable. ° Using a Natural Shield against an attack that it would fail against will mitigate the damage by 25% and then grant Warrior Armor (equal to his Base Damage) against the remaining damage of that attack ° If the block is an Omni Shield, the Mitigation is raised to 50% ° Multiple blocks may be spent against the same attack to stack their effects ° Warrior cannot be affected by any Survival Effects (Revivals included) ° Warrior cannot Dodge/Absorb attacks in any way/shape/form ° Warrior's Mitigation Cap: 0.0001% Damage Taken Passive
Celerity -- A Tier Swiftness of movement; alacrity. ° Warrior's Natural Shields block 3 additional attacks per use ° Warrior's Natural Shields may be raised to Omni by sacrificing 1 AS Passive
Angel Hand ×9: All Intercepted and Fully Mitigated; Immune to Damage Reduction
[HP: 3620/4020] Initiative (3/5), +2100 Damage (3/5), +27 AS (3/5)
Supportive
Auto Charges ×9: Applied as follows
1 ° N/A 2 ° N/A 3 ° N/A 4 ° N/A 5 ° N/A 6 ° N/A 7 ° N/A 8 ° N/A 9 ° N/A
[HP: 3620/4020] Initiative (4/5), +2100 Damage (4/5), +27 AS (4/5)
Offensive Warrior: 35 AS
1-35 ° Lethal Entourage ×35: 11,503 C-Temporal Damage @ Cinnamon ×35
Lethal Entourage - X Element || X-RangeA fatal chain of sword strikes strung together with deadly finesse.50% Damage::Effect:UD:: ::Effect:BS:: ::Effect:UserElem:: Temporal ::Effect:MultiCharge:: ::Effect:OptCharge:: 2 Turns { Damage Modifiers ::(+)::} Attack Base Damage: 575 (50% of Warrior's Base)Great Sword SP ×2: +630 Damage Residuum ×7: +1470 Damage Initiative ⇪ Kappa ⇪ Sigma ⇪ Omega: ×4.3 Damage
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalStageLv0:v21::]
{ [HP: 3620/4020] Initiative (4/5), +2100 Damage (4/5), +27 AS (4/5) } Charges: ° N/A Cooldowns: ° N/A Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Guardian Oath (3/4 Left)° Blade Oath (0/4 Left)° Conformity (4/4 Left)° Vigor (6 Left)° Residuum (0 Left)° Aspiration (0 Left)° Razor Barrage (2 Left)° Fatal Barrage (1 Left)° Goliath's Grave (2 Left)° Silent Sonicboom (2 Left)° False Pledge (2 Left)° Firewall ⇪ Nu (2 Left)° Air Shoes ⇪ Nu (2 Left)° Speed Addition ⇪ Omega (0 Left)° Skill Addition ⇪ Zeta (2 Left)° Great Sword ⇪ SP (0 Left)
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Post by Regis on May 20, 2021 20:21:18 GMT -8
_Defensive Phase_ [450 HP recovered. +180 Damage and Armor.] _Supportive Phase_ [260 HP recovered.] [+104 Damage and Armor. +284 Damage and Armor total.] _Offensive Phase_ [4+1 AS] Devastation [x4] [S-Range] [Dark Element] Syn’s scythe adopts a strange black outline, before he twirls it around. Gripping his weapon, he spins it, firing forth a massive black shockwave. Damage: 554 -- 2 Aiming Effects Chosen Upon Use [Undodgeable, Breaks Shields] Cooldown: None Devastation [S-Range] [Dark Element] Syn’s scythe adopts a strange black outline, before he twirls it around. Gripping his weapon, he spins it, firing forth a massive black shockwave. Damage: 894 -- 2 Aiming Effects Chosen Upon Use [Undodgeable, Breaks Shields] Cooldown: None [All aimed at Cinnamon] ~~~~~~~~~~~~~
[HP:3370/2695]
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Post by Genesis on May 20, 2021 21:26:43 GMT -8
Defense Phase: Not needed.
- Set Phase:
Attack Slots: 12
- Offense Phase:
Dark Sword Sigma x 12 Base Damage: 865 Blade/Dark C-Damage B Upon use of this attack, may adopt one of the following effects: Cannot be Countered Chosen ★ This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips
Xion: HP: 4,000/4,000 Damage: 10,380
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Post by Warrior on May 20, 2021 21:29:53 GMT -8
Cinnamon takes it and dies
Rewards: 500 Exp || 8000 Zenny || 5 BugFrag || 1 BlueMD || 3 GreenMD || +1 RMD
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