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Post by xoDeathy on Jan 26, 2021 11:07:35 GMT -8
Difficulty: Normal
Target Rewards - 2 Red MD per Boss (3) - Uncuttable Undershirt: +1 Red MD - Little One Onboard: ×2 Red MD - +1 Version to Boomer Kuwanger - Total Expected Red MD: 14
Boss Rolls Rerolls: 1 1-121-121-12
Bosses - Forte - Marino - Cinnamon
Starring: Keksis V10 - has Init Blitz V2 Boomer Kuwanger V2 - has init
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Post by xoDeathy on Jan 26, 2021 12:02:45 GMT -8
|Defense Phase| Keksis has an Initiative of 3
[0/5]
<Ring of the Dark Adviser> A ring with strange powers, said to increase the user's speed and offensive powers.... ° User has +2 Attack Slots ° Glitch: User deals -50 Damage with all attacks ° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
-<Chip Mastery>- S-Tier Keksis has made a significant breakthrough in his understanding of chip data, allowing him to masterfully use them. -User counts their version twice when calculating Chip Damage- -Passive-
-<Fatebringer Armor: Convergent Force MK.I>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.I features small sustaining bonuses for those looking more towards spending resources for tactical victories rather than brute forcing their way through. -Whenever Keksis consumes a Chip Use, he gains +60 Armor per Chip Use Spent, to a maximum of +240 Armor, resets at the end of turn- -Passive- -<Fatebringer Armor: Convergent Force MK.II>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.II further advances the sustaining bonuses granted by the first edition when spending resources, allowing greatly increased survive-ability while tactically advancing. -Whenever Keksis consumes a Chip Use, he gains +110 Regen per Chip Use Spent, to a maximum of +440 Regen, resets at the end of turn- -Passive-
< Amethyst Cross of Speed> A shining cross of amethyst, emanates a powerful force. ° User has +1 Natural Avoid (Shield, 0 Turn CD)
[+0 Temp Uses]
-<Celestial Coins>- A-Tier Striking Keksis causes small blue flames to form a halo around the back of his head, in which he uses to quickly conjure chip data, or else they dissipate a few moments later. -Each time Keksis is struck by an attack, he gains +1 Chip Use for 1 turn, to a max of +2 Temporary Chip Uses. Resets each turn- -Chip Uses gained this way can also be sacrificed instead of a Skill Use for Chips that specify to do so- -Passive-
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches]
[Resource Typing summons Dankis, a Sand Mushy]
[Keksis regens 0 HP from chips]
[Keksis sets the stage to Ice Panels]
<Set Stage> Activated Program User may change all panels on the field for 3 Turns. Stage is chosen upon purchase. ⇪ Omega The Stage of this Program is chosen upon use -2 Uses-1 left
<Celestial Sky> Advanced With a new breakthrough in Keksis's research, Keksis tears away at the reality of data on the field, causing an indirect, and unstable, connection to the Celestial Realm. -[+]If the current field is not Normal or Locked, once per turn Keksis may summon a Field and combine it with the current Field, adding all Elements and Effects. Does not extend the duration- -[=]If the opponent or Keksis place a field normally, all currently combined fields are overwritten- -[=]Cannot add a duplicate stage to itself- -[-]Keksis may not benefit from positive stage effects to himself (his attacks still gain benefits)- -Passive-
Ice Panels Ice Element ° Elec Element and Ice Element attacks deal +50 damage ° Navis may natural dodge an extra time every even turn ° Ice and Aqua Element S-Attacks gain "Freeze" ° Lasts 3 turns
-<Celestial Field>- X-Tier Keksis always keeps the odds in his favor. -Special Property: Celestial Field- `Upon use, Keksis increases the turn duration of the current panels by 1. 0 CD
[Adds B Tier Weakness boost from Dark Tornado and A Tier Deals 7 Hits to Dark Cannon]
-<Celestial Chip Reader>- B-Tier Keksis's completed research on Battle Chips allows him to use their data as his own. -Keksis can spend 1 Use to add a C or B Tier Effect from a Standard or Dark Chip to one attack- -Keksis can spend 2 Uses to add an A or S Tier Effect from a Standard of Dark Chip to one attack- -Keksis cannot copy ★ Tier Effects- -Only one S-Tier Effect can be imbued onto an attack- -The Chip is still consumed and all applicable costs must be paid- -5 uses-2 left
[Dankis inflicts Slow onto Marino]
Keksis's HP: 2600/2600
Dankis HP: 850/850 Armor: 0
Field: Ice (Limitless) Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 6 Attack Slots -50 Damage Dark Adviser
+10% Multi-Elem
1:| Charging Delta Ray Edge (1)
Dark Plus° User's next Attack gains damage equal to their base Dark Chip Damage (+450) ° Glitch: Whenever User adds damage to an attack (including the one affected by this Chip), that attack loses (and cannot gain) 1 Aiming Effect 2:|::DarkCannonCode:: @ Cinnamon 2805 x7 Normal/Dark S-Damage Breaks Shields ::A:: Gains Damage equal to the User's Missing HP (to a max of User's Base Dark Chip Damage (450)) ::C:: If no other attack was used this turn, this chip deals x3 Damage
+::B:: Inflicts x2.0 Damage to enemies per element of this chip that they are weak to+ +::A:: Deals up to 7 hits at full damage+
::°:: Glitch: Locks all C-Attacks
3:| Charging Celestial Strike (1)
4:| Charging Celestial Strike (1)
5:| Charging Celestial Strike (1)
6:| Charging Sealing Fate (1)
Dankis:|
|Summary Phase|
Keksis's HP: 2600/2600 Field: Ice B-Chip Folder: 5/7 [3/3 Mega, 1/1 Giga] (+0/2 this turn, 2 used, 2 Sealing Fate) Cooldowns:
Chips Used:
Dark Plus x1
Dark Cannon x1 Dark Circle x1
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Post by Mega on Feb 1, 2021 16:14:03 GMT -8
Support Phase 1 Special Relativity Type: A-Tier Dodge Augment Desc: Kuwanger moves so fast, everyone else seems to move slowly. Effect; Dodges become Omni Uses: -Passive-
Temporal Flux: A single attack strikes an additional time at no cost, with all of its previous effects and full damage. CD3 Cannot be augmented.
Relativity: If your Initiative Level is at least Double that of the the Highest Initiative Level Opponent, your first two turns occur simultaneously.
Gains +100HP/10Dmg/1AS from V-up
Defense Phase None
Offense Phase 1 [3 A/S] Hyper Boomerang Cutter [FULL TURN CHARGE] R/E: S-Blade Desc: A giant, verdant glowing boomerang slicing through the air! Damage: 170 Effects: Cuts auras Can't be intercepted Can't be countered Breaks Shields On hits: Locks Regeneration for the rest of battle CD/C: CD 3 1 FULL turn charge Offense Phase 2 [3 A/S] Hyper Boomerang Cutter [UNLEASHED X2 @cinnamon] [Temporal Flux Applied] R/E: S-Blade Desc: A giant, verdant glowing boomerang slicing through the air! Damage: 170 Effects: Cuts auras Can't be intercepted Can't be countered Breaks Shields On hits: Locks Regeneration for the rest of battle CD/C: CD 3 1 FULL turn charge Boomerang Cutter [X2 1@Cinnamon, 1 @forte] R/E: S-Blade Desc: Hurls a bladed boomerang at a target! Damage: 130 Effects: Cuts Auras Undogeable CD/C: None End Phase HP/Status: Fine and full Damage: 470Blade damage @ Cinnamon. 130 Blade damage @ Forte CDs: Flux (0/3) Hyper-Boomerang: (0/3)
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Post by xoDeathy on Feb 15, 2021 21:26:44 GMT -8
Cinnamon takes a whole bunch of Dark Cannon Damage and drops to Guarding
Cinnamon takes no damage from Kuwanger's attacks due to Guarding, but Regeneration is locked for rest of battle
[Cinnamon's allies restore 30% Max HP]
[Cinnamon cleanses Regen Lock]
[Forte HP=19,600/19,600] [Marino HP=10,000/10,000]
Dodges: 1, AS +1
[Cinnamon HP=10,000/20,000]
50% Damage Reduction
===== Forte [Skill - Float Shoes] [Forte floats above the battlefield, uncaring of the terrain.] ::o:: Forte is immune to all positive and negative panel effects.
[Skill - Black Barrier] [An impenetrable protection surrounds Forte.] ° Forte starts the battle with a 100 HP Uncuttable Aura ° Forte takes 50% Damage from attacks that cut the aura ° When destroyed, Forte is vulnerable to 1 Attack before the Aura reforms ° The Aura Reforms with HP equal to the damage of the attack that broke it ° Against a v7+ Target: This Aura is immune to "Destroys Auras" and Northwind effects ::o:: Per ally defeated, Forte takes 15% less Damage from attacks that Cut the Aura, and the aura respawns with 25% more HP.
[Air Burst] (Keksis x2 570 | Blitz x1 220 | Kuwanger x1 220) [Forte floods the enemies' space with bursts of green energy.] [180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)] Damage ° Dark Element || S-Range ° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
[Darkness Overload] (Keksis 1140) [Forte releases a massive burst of darkness leaving no trace of what it envelops.] [(180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)) * 2] Damage ° Dark Element || S-Range ° Hits All ° If the target was hit by any use of Air Burst this turn, this attack is Unavoidable
===== Marino
[Skill - Hyper Drive] [Marino moves tremendously fast; enemies have a hard time keeping up with her.] ° Marino Dodges the first attack aimed at her every turn. She avoids one additional attack per turn with 'Hits All.' ° These Dodges fully avoid all required avoidances of a given attack made against Marino. ° Every Turn, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle ° When an ally is defeated, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle [Passive]
[Attack - Beam Knife] (Blitz x1 250) [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 150 + (50 * Target's Version) ° Blade Element || C-Range ° Undodgeable || Cuts Auras ° If Hits: Reduces target's armor by 25%. Stacks with multiple inflictions. ° Damage cannot be reduced below 50%
[Attack - Marino Stamp] (Blitz x1 250) [Marino leaps at her opponent to deliver an aerial kick] ° Damage Dealt: 150 + (50 * Target's Version) ° Normal Element || C-Range ° Breaks Shields || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Mirage Dive] (Blitz x1 250) [Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings] ° Damage Dealt: 150 + (50 * Target's Version) ° Shadow Element || C-Range ° Undodgeable || Breaks Shields || Hits All ° Damage cannot be reduced below 50%
=====
Cinnamon
[Attack - Angel Hand] (Keksis x2 600, Blitz x2 360, Kuwanger x2 360) [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 300 + (30 * Target's Version) + (25% Cinnamon's Excess HP) ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
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