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Post by Gaia on Jan 10, 2021 12:14:38 GMT -8
Difficulty: Normal
Target Rewards - 2 Red MD per Boss (3) - Little One Onboard: ×2 Red MD - +1 Version to [UNKNOWN] - Total Expected Red MD: 12
Boss Rolls
1-121-121-12
Bosses - Blues - Blues - Agile
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Post by xoDeathy on Jan 11, 2021 17:45:57 GMT -8
Placing Altair V7 here, has Lv1 Init
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Post by Gaia on Jan 14, 2021 15:17:04 GMT -8
{ 8. Agile (Click to Reveal/Hide Stats)} HP: 30,000 Armor: 0 Regeneration: 0 Type: Mini Boss Element: Blade Strengths: Light, Wind, Laser, Wood, Blade Weaknesses: Break, Plasma, Fire, Seeking, Bug [Skill - Impossible Agility] [Agile moves at speeds that seem not only unlikely, but flat-out impossible.] ° Agile always attacks first, no matter what Initiative programs a navi may have. ::o:: If an ally is reduced to 1-HP, or is defeated, Agile immediately takes his turn. ° Agile cannot have his attack slots reduced with unpierceable immunity. ° Agile cannot be Shocked, Paralyzed, or Frozen with unpierceable immunity. ° For every 5 hits Bladeflurry has, Agile Omnidodges 1 incoming attack starting with the highest damage. [Passive] [Attack - Bladeflurry] [Agile darts forward, rapidly slashing at his target.] ° Damage Dealt: 50 + (5 * Target's Version) * 5 Hits ° Blade Element || C-Range ° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks) ° Regardless of Success: Gains +2 Hits for the rest of battle ::o:: Number of total hits are doubled each time an ally is defeated. [Attack - Blade Beam] [Agile leaps upward, creating a wave of energy launched at his foe.] ° Damage Dealt: 500 + (100 * Target's Version) ° Blade Element || S-Range ° Triggers whenever Agile Omnidodges an Attack at the attacker. ° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle. Attack PatternBase ° Bladebeam (aimed once at each target)° Bladeflurry (aimed at the lowest HP Navi)Per Defeated Ally: ° +1 Bladeflurry (aimed at the lowest HP Navi)At 1 HP: ::o:: +1 Bladeflurry (aimed at each target). { 11. Blues (x2) (Click to Reveal/Hide Stats)} HP: 85,750 Armor: 0 Regeneration: 0 Type: Boss Element: Blade Strengths: Light, Wind, Laser, Wood, Blade Weaknesses: Break, Plasma, Fire, Seeking, Bug [Skill - Proto Shield] [An impeccable shield to deflect any attack.] ° Blues will attempt to omni-block all incoming attacks ° Charged Attacks with "Breaks Shields" may bypass Proto Shield, but will only deal 50% Damage ° When Blues is at 1 HP, only attacks that have been charged for at least 2 Turns can bypass Proto Shield, regardless of Aimers or Effects. ::o:: The number of required charges per turn increases by 1 with each defeated Ally. [Attack - Sonic Sword] [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] [180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)] Damage ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead [Attack - Delta Ray Edge] [Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] [180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)] Damage ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn Attack PatternBase: ° Sonic Sword (aimed twice at Highest HP Target)::o:: Delta Ray Edge (aimed at highest HP Target)Per Ally Defeated: ° Sonic Sword (aimed twice at Lowest HP Target)Below 50% HP: ::o:: Delta Ray Edge (aimed at Lowest HP Target)At 1 HP: ::o:: Double the number of Sonic Swords aimed at each target. ::o:: Delta Ray Edge (Gains Hits All)
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Post by Gaia on Jan 14, 2021 15:19:57 GMT -8
AGILE
[Attack - Blade Beam] @ Faith [Agile leaps upward, creating a wave of energy launched at his foe.] ° Damage Dealt: 2,600 ° Blade Element || S-Range ° Triggers whenever Agile Omnidodges an Attack at the attacker. ° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
[Attack - Blade Beam] @ Joker [Agile leaps upward, creating a wave of energy launched at his foe.] ° Damage Dealt: 2,600 ° Blade Element || S-Range ° Triggers whenever Agile Omnidodges an Attack at the attacker. ° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
[Attack - Blade Beam] @ Altair [Agile leaps upward, creating a wave of energy launched at his foe.] ° Damage Dealt: 1,200 ° Blade Element || S-Range ° Triggers whenever Agile Omnidodges an Attack at the attacker. ° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
[Attack - Bladeflurry] @ Altair [Agile darts forward, rapidly slashing at his target.] ° Damage Dealt: 85 * 5 Hits ° Blade Element || C-Range ° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks) ° Regardless of Success: Gains +2 Hits for the rest of battle ° Number of total hits are doubled each time an ally is defeated.
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Post by Warrior on Jan 18, 2021 22:09:29 GMT -8
#s://i.imgur.com/stQVi94.png
T U R N 1
Defensive
Blade Beam: Taken for 2600 1820 Damage
[HP:2,980/4,800] Status: Normal (∞)
Supportive
Regeneration: Faith restores 480 HP
Ring of the Dark Advisor: Faith deals -50 Damage
{ Optima Flux: Stats Reallocated (Regen: 1460 || Armor: 0 || AS: 2 || Dmg: 480) ::(+)::} Optima Flux -- S Tier Faith is patient. She shows restraint until her enemy shows vulnerability. ° During her Supportive Phase, Nymphra can reallocate her stats using these ratios ° -120 Base Damage = +140 Regen (or) +60 Armor (or) +1 Attack Slot ° -260 Regen = +60 Damage (or) +60 Armor (or) +1 Attack Slot ° -120 Armor = +60 Damage (or) +140 Regen (or) +1 Attack Slot ° -2 Attack Slots = +60 Damage (or) +140 Regen (or) +60 Armor ° These reset on her next Supportive Phase when she may reallocate them again ° Conversions can only occur in these increments and cannot reduce a stat below 0 ° Nymphra cannot have passive Armor, Regen, Attack Slot, or Base Damage Skills. Passive Allocation Spent 480 Damage - 120 × 4 = +560 Regen 8 Attack Slots - 6 × 3 = +420 Regen Auto Charges ×1: Applied as follows
1 ° Protean Essence
[HP:3,460/4,800] Status: Normal (∞)
Offensive Faith: 2 AS
1-2 ° Full Turn Charge: Zenith's End
Zenith's End - Hyper Attack Faith is a formidable learner, studying even her allies to emulate their techniques and blend them with her own. 140% C-Blade Damage ::B:: Cannot be Intercepted::★:: Allies can sacrifice their own attacks while this attack is charging to add their damage and effects to it ::°:: The same attack may be imbued multiple times ::°:: 5 Full-Turn Optional Charge (standard damage modifier)::°:: Sacrificed attacks' costs must still be paid by their original owner and are locked until this attack is released ::°:: Standard Imbue Limitations apply 1 Turn Cooldown | 1 Full Turn Charge
{ Gathered Attacks ::(+)::} N/A: N/A [/font
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:Normal PanelsLv0:v0::]
{ [HP:3,460/4,800] Status: Normal (∞) } Charges: ° Protean Essence (1)° Zenith's End (1)Cooldowns: ° N/A Use Limits: ° Total Chips (6 Left)° Mega Chips (4 Left)° Giga Chips (2 Left)° Apex of Agility (13 Left)° Crest of Capability (13 Left)° Pinnacle of Proficiency (13 Left)° Mastery of Mechanism (9 Left)° Transcendent Talent (5/5 Left)° Apogee of Adaptability (14 Left)° Mythos (5/5 Left)° Pure Essence (2 Left)° Inspiration (2 Left)° Zenith Blade (1 Left)° Virtuoso (1 Left)° Quickening (1 Left)° Inheritance (1 Left)° Regulator (1 Left)° Equalizer (1 Left)° Protean Essence (1 Left)° Conditioned Strike (1 Left)° Excellence (2 Left)° Coordinated Strike (1 Left)° Firewall ⇪ Nu (2/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)° Status Reflect (4/4)
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Post by Gaia on Jan 22, 2021 6:55:15 GMT -8
Joker.DB
Defensive Phase
[Joker has 400 Armor.]
[Perfected Reality] [A-Tier, Advanced Barrier] Dread Joker utilizes his control of space and time to look into an infinitude of possibilities, rewinding time and reshaping reality to stand paramount against all odds. - Barrier with Base Health equal to Dread Joker's Base Damage. - Dread Joker may sacrifice Attack Slots during the Defensive Phase to increase the Health of the Barrier by his Base Damage. - If destroyed by a single attack, adds 50% of the barrier's current HP at destruction to the next barrier created. - Any health over the Base is lost at the end of the defensive phase. [-- Multiple instances of this barrier cannot be active at once. [-- Dread Joker cannot use Instanced-Barriers or other barrier-type avoidances. -- [Active, 4/5 Uses]
[Joker sacrifices 1 Attack Slot into the Barrier] [Blade Beam] - All intercepted. [Blade Fury] - All intercepted. 2,495-HP Barrier remaining.
Supportive Phase
 [Garnet Star of Power] A shining cross of garnet, emanates a powerful force. ° +1 Attack Slot ° +1 More Attack Slot on the starting turn.
 [Ruby Cross of the Flame] A shining cross of ruby, emanates a powerful force. ° +60 Base Damage ° +1 Attack Slot on starting turn.
 [The Joker] The mark of the navi fueled by powers unknown, powered by a program from which he gets his name. ° +1 Attack on 1st turn. ° Does not take up a crest slot.
[Unstoppable Force] - Expansion: Elementalist A power without equal, a force to surpass any defense. ° +100% Base Damage ° Attacks require 1 additional Avoidance to respond to ° Enemy Mitigations are half as effective against User's Attacks
[Crimson Irradiator] [C-Tier, Damage+] The crimson that his body is comprised of is incredibly volatile, multiplying its own stores by factors of twelve to inflict horrific wounds upon any that come into contact with it. - Dread Joker gains [42] +168 Base Damage per attack manually charged, to a maximum of [420] +1,680 Base Damage. -- [Passive]
[Initiative ⇪ Kappa] Passive Program Grants +3 Initiative Levels. Grants +20% Damage to all attacks on first turn as well.
[The Crimson Dread] [Advanced Form, Hyper Format] The Nuclear Generator within his core has the ability to tap into almost any energy source and irradiate it, creating massive stores of power that he can reallocate as necessary in a moment's notice. - Once per turn, can use a single skill without uses outside of use restrictions. -- 3-Turn Duration
::Element:Spatial:: Lv5 ::Element:Temporal:: Lv5 ::o:: Effects with a limited number of uses per turn gain a total of +2 uses per turn.
[Reserved Power] [S-Tier, Skill Use+] Tapping into the power of the crimson generator within his core, Dread Joker utilizes his endless generation of energy for new purposes. - Dread Joker gains +1 Skill Use to 1 Skill of choice. -- [Active, 4/4 Uses MAX/Battle]
[Uses this skill twice out of limits to gain +2 uses to Perfected Reality] [Uses this skill thrice out of limits during 2nd turn to gain +3 uses to Perfected Reality]
The Lost Program On use of this skill, the user selects one of two variations: Variation A: One attack against all opponents ignore all avoidance effects unless the targets expend one skill use from any skill. Variation B: Any mid-battle statistical increase that has occurred is reset on all opponents unless the targets expend one skill use from any skill. 1x Use, maximum 3 per battle. 1 turn cooldown between uses.
[Uses this skill once out of limits, applying to Oppressive Remembrance]
[Absolution] [C-Tier, Attack Slot+] A determination and resolve that affords him additional brutality and finality. - +1 Attack Slot this turn. -- [Acitve, 0/13 Uses]
[⇪ Speed Addition DX] Activated Program Upon activation of this program, user gains +1 Attack Slot for one turn. ⦗Uses per battle: 0/12 Uses. +1 Use at every odd version, starting at v3.⦘
Offensive Phase 10 + 28 AS | +20% Damage
Preemptive Charges: 3. 1 applied to Oppressive Remembrance, 2 applied to Gigaton Building.
::Element:Sonic:: ° Every 3rd attack gains "Interrupt" for that use.
Temporal ° Temporal Pause: Applies an immediate charge to Gigaton Building. 3/5.
1. [Gigaton Building] - [4/5]
2-11. [Gigaton Building] - 1/5 Charges. Damage is maxed out.
12-37. [Gigaton Building] @ Agile x9, @ Blues1 x8, @ Blues2 x8 Dread Joker's incredible power amasses into the palm of his hand, striking down on the battlefield and to summon a massive column of condensed, solidified crimson. [5,445] Metal S-Damage [60%] ::C:: Can be optionally charged for 5 turns. ::°:: Absolutism: Multiple instances of this attack can be manually charged at once. [No Cost]
38. [Oppressive Remembrance] Twisting the fabric of time around his palm, Dread Joker forces the oppoisition to deal with some of the brunt force of all his attacks thus far. [41,580] Temporal S-Damage [0%] ::A:: Deals 33% of Joker's Base Damage per attack used before it this turn. ::°:: Absolutism: Hits All ::o:: This attack avoids all avoidance effects unless all targets expend an additional skill use. ::°:: 1-Turn Required Charge
Turn 2:
1 Auto-Charge: Applied to Gigaton Paradox. 1/1 Charges.
Temporal ° Temporal Control: Reuse a previously used turn of attack slots, maintaining all benefits. Any attacks charged using those attack slots are charged, as well. Costs all attack slots.
1. [Gigaton Building] - 5/5 Charges.
2-11. [Gigaton Building] - 2/5 Charges.
12-37. [Gigaton Building] @ Agile x9, @ Blues1 x8, @ Blues2 x8 Dread Joker's incredible power amasses into the palm of his hand, striking down on the battlefield and to summon a massive column of condensed, solidified crimson. [5,445] Metal S-Damage [60%] ::C:: Can be optionally charged for 5 turns. ::°:: Absolutism: Multiple instances of this attack can be manually charged at once. [No Cost]
38. [Oppressive Remembrance] Twisting the fabric of time around his palm, Dread Joker forces the oppoisition to deal with some of the brunt force of all his attacks thus far. [41,580] Temporal S-Damage [0%] ::A:: Deals 33% of Joker's Base Damage per attack used before it this turn. ::°:: Absolutism: Hits All ::o:: This attack avoids all avoidance effects unless all targets expend an additional skill use. ::°:: 1-Turn Required Charge
Summary Phase
[DreadJoker HP=2,890/2,890] [Base Damage | Armor - 5,040 | 575] [Cooldowns] - Temporal Control (0/5 CD) - Temporal Pause (1/2 CD) [Status] - Standard [Durations] - Hyper Mode (2/3)
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Post by xoDeathy on Jan 22, 2021 14:55:54 GMT -8
Altair is V7 and has Init
|Defense Phase|
|Recuperation Phase|
[Hyper Engaged, +4 Uses to Third Movement]
/Queen of Calamity\ "Insufferable vermin." -+4 Skill Uses, applied as desired- -Lasts for 1 turn-
-< Holopsicon>- Advanced Skill Queen of Calamity may be self-proclaimed, but look at all who fear both the Holopsicon and I. -[-] Altair cannot naturally attack, but may still use chips -[+] Altair may use her Attack Slots to summon a Saber. * Sabers are Objects with 200 HP and 1 Attack Slot * Charged Attacks from Sabers deal their full damage (including Optional Charge) * Non-Charged Attacks from Sabers only deal 50% Damage and all damage-related effects associated with them are halved * Sabers otherwise behave as Clones with access to all of Altair's Attacks -[+] Once per turn, if more than 3 Sabers would be destroyed by a single attack, 3 Sabers will survive that attack with 1 HP (persists against 'Destroys Objects' || fails against 'Cuts Undershirt' and 'Execute') -Passive-
[-1 CD to Fiddle! (0 CD, another at 0 CD for one turn)]
<Aqua Star of Peace> A shining star forged of aquamarine, sparkles with an otherworldly power ° Each "Setup/Support" phase, user applies -1 CD to an attack.
[See attack section]
-<The Second Movement of Cosmos: Scale of Fate>- B-Tier Each turn, Altair rewrites her coding to excel her ultimate move. -For each Attack Slot sacrificed by Altair or her Sabers, one Attack gains -1 CD for one use, to a cap of -6 CD distributed per turn- -Passive- (2 Cap, +2 @ V4, 7, 10, 13, 16, and 19.) [Altair regens 160 HP] Altair's HP: 2000/2000 Saber 1: 200/200 Saber 2: 200/200 Saber 3: 200/200
Armor: 0
Field: Normal Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 3 Attack Slots
Altair:| Summons 3 Sabers
S1:
S2:
S3:
|Summary Phase|
Passing since all dropped to guarding
Altair's HP: 2000/2000 Field: Normal B-Chip Folder: 5/5 [3/3 Mega, 1/1 Giga] Cooldowns:
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Post by Gaia on Jan 22, 2021 15:49:07 GMT -8
[Skill - Impossible Agility] [Agile moves at speeds that seem not only unlikely, but flat-out impossible.] ° Agile always attacks first, no matter what Initiative programs a navi may have. ° If an ally is reduced to 1-HP, or is defeated, Agile immediately takes his turn. ° Agile cannot have his attack slots reduced with unpierceable immunity. ° Agile cannot be Shocked, Paralyzed, or Frozen with unpierceable immunity. ° For every 5 hits Bladeflurry has, Agile Omnidodges 1 incoming attack starting with the highest damage. [Passive]
[Skill - Proto Shield] [An impeccable shield to deflect any attack.] ° Blues will attempt to omni-block all incoming attacks ° Charged Attacks with "Breaks Shields" may bypass Proto Shield, but will only deal 50% Damage ° When Blues is at 1 HP, only attacks that have been charged for at least 2 Turns can bypass Proto Shield, regardless of Aimers or Effects. ° The number of required charges per turn increases by 1 with each defeated Ally.
[Oppressive Remembrance] - Impossible Agility and Proto Shield fails to this. All bosses reduced to 50%, gain 50% Damage Mitigation, and gain the benefits of 1 Defeated Ally.
[Agile]
[Attack - Blade Beam] @ Faith [Agile leaps upward, creating a wave of energy launched at his foe.] ° Damage Dealt: 2,600 ° Blade Element || S-Range ° Triggers whenever Agile Omnidodges an Attack at the attacker. ° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
[Attack - Blade Beam] @ Joker [Agile leaps upward, creating a wave of energy launched at his foe.] ° Damage Dealt: 2,600 ° Blade Element || S-Range ° Triggers whenever Agile Omnidodges an Attack at the attacker. ° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
[Attack - Blade Beam] @ Altair [Agile leaps upward, creating a wave of energy launched at his foe.] ° Damage Dealt: 1,200 ° Blade Element || S-Range ° Triggers whenever Agile Omnidodges an Attack at the attacker. ° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
[Attack - Bladeflurry] @ Altair [Agile darts forward, rapidly slashing at his target.] ° Damage Dealt: 85 * 12 Hits ° Blade Element || C-Range ° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks) ° Regardless of Success: Gains +2 Hits for the rest of battle ° Number of total hits are doubled each time an ally is defeated.
[Attack - Bladeflurry] @ Altair [Agile darts forward, rapidly slashing at his target.] ° Damage Dealt: 85 * 12 Hits ° Blade Element || C-Range ° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks) ° Regardless of Success: Gains +2 Hits for the rest of battle ° Number of total hits are doubled each time an ally is defeated.
[Blues 1]
[Attack - Sonic Sword] @ Faith [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] [1,200] Damage ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Attack - Sonic Sword] @ Faith [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] [1,200] Damage ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Attack - Sonic Sword] @ Altair [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] [320] Damage ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Attack - Sonic Sword] @ Altair [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] [320] Damage ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Attack - Delta Ray Edge] @ Faith [Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] [1,200] Damage ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
[Blues 2]
[Attack - Sonic Sword] @ Faith [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] [1,200] Damage ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Attack - Sonic Sword] @ Faith [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] [1,200] Damage ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Attack - Sonic Sword] @ Altair [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] [320] Damage ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Attack - Sonic Sword] @ Altair [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] [320] Damage ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Attack - Delta Ray Edge] @ Faith [Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] [1,200] Damage ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
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Post by Gaia on Jan 22, 2021 18:51:18 GMT -8
Joker.DB
Defensive Phase
[Joker has 575 Armor. Perfected Reality has 2,495-HP.]
[Reality Loop] [Advanced Barrier Augment] Dread Joker moves reality in his favor, causing his powerful will with it to intensify further against impossible odds. - The Perfected Reality Barrier has 2 Endures. - Endures are consumed whenever the Reality Barrier would be destroyed from a full attack with augmented damage, leaving the Barrier undamaged. - So long as it has endures, Attacks or effects that would bypass the Barrier instead strike the Barrier twice. [-- Dread Joker cannot Block, Dodge, or use Survival Effects. [-- Dread Joker's mitigation cap is .00001%. -- [Passive]
[Joker sacrifices 4 Attack Slots into the Barrier] [All Attacks] - Interceted. 4,695-HP Barrier remaining.
Supportive Phase
[The Crimson Dread] [Advanced Form, Hyper Format] The Nuclear Generator within his core has the ability to tap into almost any energy source and irradiate it, creating massive stores of power that he can reallocate as necessary in a moment's notice. - Once per turn, can use a single skill without uses outside of use restrictions. -- [3/3]-Turn Duration
::Element:Spatial:: Lv5 ::Element:Temporal:: Lv5 ::o:: Effects with a limited number of uses per turn gain a total of +2 uses per turn.
[Reserved Power] [S-Tier, Skill Use+] Tapping into the power of the crimson generator within his core, Dread Joker utilizes his endless generation of energy for new purposes. - Dread Joker gains +1 Skill Use to 1 Skill of choice. -- [Active, 4/4 Uses MAX/Battle]
[Uses this skill twice out of limits to gain +2 uses to The Lost Program]
The Lost Program On use of this skill, the user selects one of two variations: Variation A: One attack against all opponents ignore all avoidance effects unless the targets expend one skill use from any skill. Variation B: Any mid-battle statistical increase that has occurred is reset on all opponents unless the targets expend one skill use from any skill. 1x Use, maximum 3 per battle. 1 turn cooldown between uses.
[Uses this skill once out of limits, applying to Gigaton Building]
[Compounded Reality] [S-Tier, Skill Augment] Dread Joker uses his ability to warp reality to compound his efforts into a single focused moment. - Dread Joker doubles the effects of an aiming skill for one use. - Does not stack on multiple uses. -- [Active, 3/4 Uses MAX/Battle]
[Applies to Subjective Reality]
[Subjective Reality] [A-Tier, Aiming] Dread Joker blurs the lines between two realities, causing an attack to strike more violently than expected. - Dread Joker adds "This attack requires 1 additional avoidance" to one attack, on use. - Can only be applied once per attack. -- [Active, 5/6 Uses]
[Applies to Gigaton Building]
Offensive Phase 6 AS
::Element:Sonic:: ° Every 3rd attack gains "Interrupt" for that use.
::Element:Spatial:: ::o:: Spatial Control - Reuse Gigaton Building once per time it has been used thus far.
[Great Sword ⇪ Zeta] Activated Program Upon activation of this program, one attack gains 20 + (10 * Version) Damage for one use. ⦗Uses per battle: 0/8. +1 Use at Versions 4, 7, 10, 13, 16, and 19.⦘
1. [Gigaton Building] x50 Dread Joker's incredible power amasses into the palm of his hand, striking down on the battlefield and to summon a massive column of condensed, solidified crimson. [29,190] Metal S-Damage [60%] ::C:: Can be optionally charged for 5 turns. [-50%] ::°:: Absolutism: Multiple instances of this attack can be manually charged at once. [No Cost] ::o:: Requires a total of 3 additional avoidances to avoid. ::o:: Ignores all avoidance effects unless all targets expend 1 skill use.
Summary Phase
[DreadJoker HP=2,890/2,890] [Base Damage | Armor - 5,040 | 575] [Cooldowns] - Temporal Control (1/5 CD) - Temporal Pause (2/2 CD) - Spatial Control (0/5 CD) [Status] - Standard [Durations] - Hyper Mode (3/3)
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Post by Warrior on Jan 22, 2021 19:18:46 GMT -8
#s://i.imgur.com/stQVi94.png
T U R N 2
Defensive
All Attacks: Intercepted by Joker
[HP:3,460/4,800] Status: Normal (∞)
Supportive
Regeneration: Faith restores 1460 HP
Light Element: Faith has +1 AS that deals +60 Damage
Ring of the Dark Advisor: Faith deals -50 Damage
Optima Flux: Stats reverted (Regen: 480 || Armor: 0 || AS: 9 || Dmg: 480)
{ Mastery of Mechanism: Breaks Unbreakable Shields added to 2 Attacks ::(+)::} Mastery of Mechanism -- B+ Tier Faith is keen and adaptable; she can seamlessly utilize auxiliary weaponry alongside her standard arsenal. ° Faith may add 1 Omni Aimer to 1 Attack and gains +1 Attack Slot this turn ° Alternatively, Faith may forego one of the effects to gain the other twice instead 9 Uses (8 Left)
Auto Charges ×1: Applied as follows
1 ° N/A - ° Previous Charges Dropped
[HP:4,920/4,800] Status: Normal (∞)
Offensive Faith: 9 AS
1 ° Symmetry: 286 C-Fire Damage @ Blues A
Symmetry Blight of the crude. 60% X-Fire Damage ° 2 Aiming Effects Chosen Upon Use ° If Hits, inflicts Burn ° Breaks Unbreakable Shields ° Can be Optionally Charged for up to 5 Turns ° Multiple instances of this attack may be manually charged at once
{ Damage Modifiers ::(+)::} Attack Base Damage: 336 (70% of Faith's Base)Ring of the Dark Advisor: -50 Mastery of Mechanism: Breaks Unbreakable Shields
2 ° Symmetry: 286 C-Fire Damage @ Blues B
Symmetry Blight of the crude. 60% X-Fire Damage ° 2 Aiming Effects Chosen Upon Use ° If Hits, inflicts Burn ° Breaks Unbreakable Shields ° Can be Optionally Charged for up to 5 Turns ° Multiple instances of this attack may be manually charged at once
{ Damage Modifiers ::(+)::} Attack Base Damage: 336 (70% of Faith's Base)Ring of the Dark Advisor: -50 Mastery of Mechanism: Breaks Unbreakable Shields
3-9 ° Pass ×6: No Action Taken
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:Normal PanelsLv0:v0::]
{ [HP:4,920/4,800] Status: Normal (∞) } Charges: ° N/A Cooldowns: ° N/A Use Limits: ° Total Chips (6 Left)° Mega Chips (4 Left)° Giga Chips (2 Left)° Apex of Agility (13 Left)° Crest of Capability (13 Left)° Pinnacle of Proficiency (13 Left)° Mastery of Mechanism (8 Left)° Transcendent Talent (5/5 Left)° Apogee of Adaptability (14 Left)° Mythos (5/5 Left)° Pure Essence (2 Left)° Inspiration (2 Left)° Zenith Blade (1 Left)° Virtuoso (1 Left)° Quickening (1 Left)° Inheritance (1 Left)° Regulator (1 Left)° Equalizer (1 Left)° Protean Essence (1 Left)° Conditioned Strike (1 Left)° Excellence (2 Left)° Coordinated Strike (1 Left)° Firewall ⇪ Nu (2/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)° Status Reflect (4/4)
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Post by xoDeathy on Jan 23, 2021 9:17:49 GMT -8
|Defense Phase|
|Recuperation Phase|
-< Holopsicon>- Advanced Skill Queen of Calamity may be self-proclaimed, but look at all who fear both the Holopsicon and I. -[-] Altair cannot naturally attack, but may still use chips -[+] Altair may use her Attack Slots to summon a Saber. * Sabers are Objects with 200 HP and 1 Attack Slot * Charged Attacks from Sabers deal their full damage (including Optional Charge) * Non-Charged Attacks from Sabers only deal 50% Damage and all damage-related effects associated with them are halved * Sabers otherwise behave as Clones with access to all of Altair's Attacks -[+] Once per turn, if more than 3 Sabers would be destroyed by a single attack, 3 Sabers will survive that attack with 1 HP (persists against 'Destroys Objects' || fails against 'Cuts Undershirt' and 'Execute') -Passive-
[-1 CD to Fiddle! (0 CD, another at 0 CD for one turn)]
<Aqua Star of Peace> A shining star forged of aquamarine, sparkles with an otherworldly power ° Each "Setup/Support" phase, user applies -1 CD to an attack.
[See attack section]
-<The Second Movement of Cosmos: Scale of Fate>- B-Tier Each turn, Altair rewrites her coding to excel her ultimate move. -For each Attack Slot sacrificed by Altair or her Sabers, one Attack gains -1 CD for one use, to a cap of -6 CD distributed per turn- -Passive- (2 Cap, +2 @ V4, 7, 10, 13, 16, and 19.) [Altair regens 160 HP] Altair's HP: 2000/2000 Saber 1: 200/200 Saber 2: 200/200 Saber 3: 200/200
Saber 4: 200/200 Saber 5: 200/200 Saber 6: 200/200
Armor: 0
Field: Normal Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 3 Attack Slots
Altair:| Summons 3 Sabers
S1:
S2:
S3:
S4:
S5:
S6:
|Summary Phase|
Altair sharpens her sabers and has a cup of tea
Altair's HP: 2000/2000 Field: Normal B-Chip Folder: 5/5 [3/3 Mega, 1/1 Giga] Cooldowns:
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Post by Gaia on Jan 25, 2021 4:40:09 GMT -8
[Note: For efficiency purposes, Faith moved before Joker]
[Skill - Impossible Agility] [Agile moves at speeds that seem not only unlikely, but flat-out impossible.] ° Agile always attacks first, no matter what Initiative programs a navi may have. ° If an ally is reduced to 1-HP, or is defeated, Agile immediately takes his turn. ° Agile cannot have his attack slots reduced with unpierceable immunity. ° Agile cannot be Shocked, Paralyzed, or Frozen with unpierceable immunity. ° For every 5 hits Bladeflurry has, Agile Omnidodges 1 incoming attack starting with the highest damage. [Passive]
[Skill - Proto Shield] [An impeccable shield to deflect any attack.] ° Blues will attempt to omni-block all incoming attacks ° Charged Attacks with "Breaks Shields" may bypass Proto Shield, but will only deal 50% Damage ° When Blues is at 1 HP, only attacks that have been charged for at least 2 Turns can bypass Proto Shield, regardless of Aimers or Effects. ° The number of required charges per turn increases by 1 with each defeated Ally.
[Gigaton Building] - Impossible Agility and Proto Shield fails to this. Blues 1 destroyed, all others brought to Undershirt. Blues 2 is burned.
[All Attacks are considered aimed. All attacks bypass Undershirts and Darksousl]
[Agile]
[Attack - Blade Beam] @ Faith [Agile leaps upward, creating a wave of energy launched at his foe.] ° Damage Dealt: 2,600 ° Blade Element || S-Range ° Triggers whenever Agile Omnidodges an Attack at the attacker. ° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
[Attack - Blade Beam] @ Joker [Agile leaps upward, creating a wave of energy launched at his foe.] ° Damage Dealt: 2,600 ° Blade Element || S-Range ° Triggers whenever Agile Omnidodges an Attack at the attacker. ° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
[Attack - Blade Beam] @ Altair [Agile leaps upward, creating a wave of energy launched at his foe.] ° Damage Dealt: 1,200 ° Blade Element || S-Range ° Triggers whenever Agile Omnidodges an Attack at the attacker. ° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
[Attack - Bladeflurry] @ Altair [Agile darts forward, rapidly slashing at his target.] ° Damage Dealt: 85 * 24 Hits ° Blade Element || C-Range ° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks) ° Regardless of Success: Gains +2 Hits for the rest of battle ° Number of total hits are doubled each time an ally is defeated.
[Attack - Bladeflurry] @ Altair [Agile darts forward, rapidly slashing at his target.] ° Damage Dealt: 85 * 24 Hits ° Blade Element || C-Range ° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks) ° Regardless of Success: Gains +2 Hits for the rest of battle ° Number of total hits are doubled each time an ally is defeated.
[Attack - Bladeflurry] @ Altair [Agile darts forward, rapidly slashing at his target.] ° Damage Dealt: 85 * 24 Hits ° Blade Element || C-Range ° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks) ° Regardless of Success: Gains +2 Hits for the rest of battle ° Number of total hits are doubled each time an ally is defeated.
[Attack - Bladeflurry] @ Altair [Agile darts forward, rapidly slashing at his target.] ° Damage Dealt: 85 * 24 Hits ° Blade Element || C-Range ° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks) ° Regardless of Success: Gains +2 Hits for the rest of battle ° Number of total hits are doubled each time an ally is defeated.
[Attack - Bladeflurry] @ Joker [Agile darts forward, rapidly slashing at his target.] ° Damage Dealt: 85 * 24 Hits ° Blade Element || C-Range ° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks) ° Regardless of Success: Gains +2 Hits for the rest of battle ° Number of total hits are doubled each time an ally is defeated.
[Attack - Bladeflurry] @ Faith [Agile darts forward, rapidly slashing at his target.] ° Damage Dealt: 85 * 24 Hits ° Blade Element || C-Range ° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks) ° Regardless of Success: Gains +2 Hits for the rest of battle ° Number of total hits are doubled each time an ally is defeated.
[Blues 2]
[Attack - Sonic Sword] @ Faith [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] [1,200] Damage ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Attack - Sonic Sword] @ Faith [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] [1,200] Damage ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Attack - Sonic Sword] @ Faith [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] [1,200] Damage ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Attack - Sonic Sword] @ Faith [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] [1,200] Damage ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Attack - Sonic Sword] @ Altair [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] [320] Damage ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Attack - Sonic Sword] @ Altair [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] [320] Damage ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Attack - Sonic Sword] @ Altair [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] [320] Damage ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Attack - Sonic Sword] @ Altair [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] [320] Damage ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Attack - Sonic Sword] @ Altair [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] [320] Damage ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Attack - Sonic Sword] @ Altair [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] [320] Damage ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Attack - Sonic Sword] @ Altair [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] [320] Damage ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Attack - Sonic Sword] @ Altair [Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.] [320] Damage ° Blade Element || S-Range ° If Avoided, that avoidance type is bypassed with the next use of this attack this turn ° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Attack - Delta Ray Edge] @ Faith [Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] [1,200] Damage ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
[Attack - Delta Ray Edge] @ Altair [Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] [1,200] Damage ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
[Attack - Delta Ray Edge] @ Hits All [Blues circles his opponent with blinding speed and captures them in a triangle of cuts.] [1,200] Damage ° Blade Element || C-Range ° Bypasses any source of avoidance that was previously used this turn
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Post by Warrior on Jan 25, 2021 5:48:19 GMT -8
#s://i.imgur.com/stQVi94.png
T U R N 3
Defensive
Delta Ray Edge: Taken for 1200 840 Damage
All Other Attacks: Intercepted by Joker
[HP:4,080/4,800] Status: Normal (∞)
Supportive
Regeneration: Faith restores 480 HP
Ring of the Dark Advisor: Faith deals -50 Damage
Optima Flux: Stats reverted (Regen: 480 || Armor: 0 || AS: 8 || Dmg: 480)
{ Optima Flux: Stats Reallocated (Regen: 1600 || Armor: 0 || AS: 0 || Dmg: 0) ::(+)::} Optima Flux -- S Tier Faith is patient. She shows restraint until her enemy shows vulnerability. ° During her Supportive Phase, Nymphra can reallocate her stats using these ratios ° -120 Base Damage = +140 Regen (or) +60 Armor (or) +1 Attack Slot ° -240 Regen = +60 Damage (or) +60 Armor (or) +1 Attack Slot ° -120 Armor = +60 Damage (or) +140 Regen (or) +1 Attack Slot ° -2 Attack Slots = +60 Damage (or) +140 Regen (or) +60 Armor ° These reset on her next Supportive Phase when she may reallocate them again ° Conversions can only occur in these increments and cannot reduce a stat below 0 ° Nymphra cannot have passive Armor, Regen, Attack Slot, or Base Damage Skills. Passive Allocation Spent 480 Damage - 120 × 4 = +560 Regen 8 Attack Slots - 2 × 4 = +560 Regen Auto Charges ×1: Applied as follows
1 ° N/A
[HP:4,560/4,800] Status: Normal (∞)
Offensive Faith: 0 AS
0 ° - Faith has no available Attack Slots
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:Normal PanelsLv0:v0::]
{ [HP:4,560/4,800] Status: Normal (∞) } Charges: ° N/A Cooldowns: ° N/A Use Limits: ° Total Chips (6 Left)° Mega Chips (4 Left)° Giga Chips (2 Left)° Apex of Agility (13 Left)° Crest of Capability (13 Left)° Pinnacle of Proficiency (13 Left)° Mastery of Mechanism (8 Left)° Transcendent Talent (5/5 Left)° Apogee of Adaptability (14 Left)° Mythos (5/5 Left)° Pure Essence (2 Left)° Inspiration (2 Left)° Zenith Blade (1 Left)° Virtuoso (1 Left)° Quickening (1 Left)° Inheritance (1 Left)° Regulator (1 Left)° Equalizer (1 Left)° Protean Essence (1 Left)° Conditioned Strike (1 Left)° Excellence (2 Left)° Coordinated Strike (1 Left)° Firewall ⇪ Nu (2/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)° Status Reflect (4/4)
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Post by Gaia on Jan 27, 2021 4:37:01 GMT -8
Joker.DB
Defensive Phase
[Joker has 575 Armor. Perfected Reality has 4,695-HP.]
[Reality Loop] [Advanced Barrier Augment] Dread Joker moves reality in his favor, causing his powerful will with it to intensify further against impossible odds. - The Perfected Reality Barrier has 2 Endures. - Endures are consumed whenever the Reality Barrier would be destroyed from a full attack with augmented damage, leaving the Barrier undamaged. - So long as it has endures, Attacks or effects that would bypass the Barrier instead strike the Barrier twice. [-- Dread Joker cannot Block, Dodge, or use Survival Effects. [-- Dread Joker's mitigation cap is .00001%. -- [Passive]
[Joker sacrifices 7 Attack Slots into the Barrier] [All Attacks] - Interceted. 3,015-HP Barrier remaining.
[Delta Ray Edge - "Hits All"] - Spatial Flux. Delayed.
Supportive Phase
[N/A]
Offensive Phase 6 AS
[N/A]
Summary Phase
[DreadJoker HP=2,890/2,890] [Base Damage | Armor - 5,040 | 575] [Cooldowns] - Temporal Control (2/5 CD) - Spatial Control (1/5 CD) [Status] - Standard [Durations] -
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Post by xoDeathy on Jan 27, 2021 19:54:42 GMT -8
|Defense Phase|
-<Deceitful Shield of Sabers>- C-Tier "You're insane enough to try and strike through my Sabers with such weak attacks?" -Upon use, Altair blocks 1 Attack- -7 Uses-6 left
Delta Ray Edge blocked, Sabers hit
|Recuperation Phase|
-< Holopsicon>- Advanced Skill Queen of Calamity may be self-proclaimed, but look at all who fear both the Holopsicon and I. -[-] Altair cannot naturally attack, but may still use chips -[+] Altair may use her Attack Slots to summon a Saber. * Sabers are Objects with 200 HP and 1 Attack Slot * Charged Attacks from Sabers deal their full damage (including Optional Charge) * Non-Charged Attacks from Sabers only deal 50% Damage and all damage-related effects associated with them are halved * Sabers otherwise behave as Clones with access to all of Altair's Attacks -[+] Once per turn, if more than 3 Sabers would be destroyed by a single attack, 3 Sabers will survive that attack with 1 HP (persists against 'Destroys Objects' || fails against 'Cuts Undershirt' and 'Execute') -Passive-
[-1 CD to Fiddle! (0 CD, another at 0 CD for one turn)]
<Aqua Star of Peace> A shining star forged of aquamarine, sparkles with an otherworldly power ° Each "Setup/Support" phase, user applies -1 CD to an attack.
[See attack section]
-<The Second Movement of Cosmos: Scale of Fate>- B-Tier Each turn, Altair rewrites her coding to excel her ultimate move. -For each Attack Slot sacrificed by Altair or her Sabers, one Attack gains -1 CD for one use, to a cap of -6 CD distributed per turn- -Passive- (2 Cap, +2 @ V4, 7, 10, 13, 16, and 19.) [Altair regens 160 HP] Altair's HP: 2000/2000 Saber 1: 1/200 Saber 2: 1/200 Saber 3: 1/200
Saber 4: 200/200
Armor: 0
Field: Normal Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 3 Attack Slots
Altair:| Summons 1 Saber
S1:
S2:
S3:
|Summary Phase|
Altair sharpens her sabers and has a cup of tea
Altair's HP: 2000/2000 Field: Normal B-Chip Folder: 5/5 [3/3 Mega, 1/1 Giga] Cooldowns:
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