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Post by Warrior on Jan 3, 2021 15:12:36 GMT -8
#s://i~imgur~com/U4Xclbh~png
Difficulty: Normal
Target Rewards - 2 Red MD per Boss (3) - Little One Onboard: ×2 Red MD - +1 Version to Xylia & NaviJoe - Total Expected Red MD: 12
Boss Rolls
1-121-121-12
Bosses - Rockman - Cinnamon - Violen ** Allied Team does not have Initiative
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Post by Warrior on Jan 3, 2021 15:20:15 GMT -8
#s://cdn~discordapp~com/attachments/501084648533917716/792788903957889024/RockMan~png
Normal ::o:: No special rules changes for this mode.
[Family Mix-Up] [This boss has been paired up in a weird team for the Holidays! In the spirit of the season, it has adapted to work alongside its new partners, and rises to the occasion.] ::o:: The boss team moves before any enemy without Initiative, unless they possess a skill that interacts with Initiative in a different way. ::o:: The boss team is immune to the negative effects of any effect created by its allies. ::o:: While below 50% Health, all attacks used by the Boss Team are considered Aimed. ::o:: While at 1 HP, all attacks used by the Boss Team have Cuts Darksoul and Cuts Undershirt. ::o:: The boss team takes 50% Damage from all Multi-Target Attacks. ::o:: The boss team becomes immune to any effect that would defeat it after one of its members is defeated, for the remainder of the turn. ::o:: The boss team has an Undershirt that allows them to survive a fatal turn of Damage with 1 HP. This can be bypassed like any other. ::o:: The boss team has a Guarding Effect. They cannot lose more than 1/2 of their Max HP in a single turn. If triggered, they gain 50% Damage Mitigation for the rest of battle, and gain the benefits as though an ally had been defeated. ::o:: The boss team is immune to Percentile HP Damage and Execution effects.
{ 10. RockMan (Click to Reveal/Hide Stats)} HP: 700 * (Cumulative Opponent's Version) + (50% at v6, v11, and v16) = 28,350 HPArmor: 0 Regeneration: 0 Type: Boss Element: Adaptive Strengths: Adaptive Weaknesses: None [Skill - Transformation Specialist] [Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to [Attack - Rock Buster] [The signature weapon that has brought about the demise of countless foe.] [180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)] Damage ° Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid [Attack - Battle Chip Specialist] [Rockman has mastered the utilization of supplementary weaponry.] ° Adaptive Element || Dual Range ° Inherits the combined damage and effects of all Battle Chips that hit Rockman up to this point in battle Attack PatternBase: ° Rock Buster (aimed twice at Highest HP Target)If a Battle Chip has been used this battle: ::o:: Battle Chip Specialist (Prioritizes Highest HP targets)If a Battle Chip has not been used this battle: ::o:: Rock Buster (aimed twice at Lowest HP Target)If a Battle Chip has been used this turn: ::o:: Battle Chip Specialist (Prioritizes Lowest HP targets)Per Ally Defeated: ° Rock Buster (aimed twice at Highest HP Target)At 1 HP: ° Rock Buster (aimed once at each target per remaining target)::o:: Battle Chip Specialist x3 (Gains Hits All)
{ 5. CINNAMON (Click to Reveal/Hide Stats)} HP: 20,000 Armor: 0 Regeneration: 0 Type: Mini Boss Element: Light Strengths: Break, Laser, Fire, Sonic, Light Weaknesses: Plasma, Dark, Shadow, Toxic, Bug [ Skill - Angelic Aide] [ Cinnamon constantly keeps her allies topped off with health.] ° Cinnamon and her allies restore 30% of their Max HP every turn. Increases by 5% per attack Cinnamon and her allies successfully landed the previous turn.::o:: Every odd turn, Cinnamon restores herself and all allies of all Status Effects. ::o:: Every five turns, Cinnamon revives an ally with 20% of their maximum health. ::o:: Cinnamon can heal in excess of her Max HP. [ Passive] [ Hyper Mode - Iron Maiden] [ Cinnamon's Armor turns black and her defensive abilities are enhanced temporarily.] ° Cinnamon and all allies take 50% Damage in this Hyper Mode ° When Cinnamon or an ally restores HP beyond their max, 20% of the excess is added to all of their attacks that turn [ Activates when an ally dies -- Lasts 3 Turns] [ Attack - Angel Hand] [ Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 300 + (30 * Target's Version) + (25% Cinnamon's Excess HP)° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions. Pattern Versus All OpponentsBase: ::o:: Angel Hand (aimed once at each target. Aimed an additional time at each target per attack used that was not aimed at Cinnamon.)While Above Max HP: ::o:: Angel Hand (aimed twice at each target)
Per Defeated Ally: ::o:: +1 Angel Hand (aimed once at each target)
At 1 HP: ::o:: +1 Angel Hand (aimed once at each target)
{ 7. Violen (Click to Reveal/Hide Stats)} HP: 40,000 Armor: 0 Regeneration: 0 Type: Mini Boss Element: Break Strengths: Wood, Blade, Metal, Toxic, Break Weaknesses: Seeking, Sonic, Wind, Shadow, Bug [Skill - Spiked Destruction] [Violen delights in any and all destruction] ° Summons 2 Objects that Can't Intercept with 500 HP at the end of each of Violen's turns. These objects are immune to multi-targeting attacks, including the Destroys Objects effect. ° Whenever Violen destroys an object or clone, he gains +50 Damage, +50 Armor, and +100 Regen for the remainder of battle. ° For each Object active, Violen uses an Unbreakable Shield against any incoming attack (at him or his allies, unless the attack has Cannot Be Intercepted) starting from the highest damage attacks and going down. ° For each Object active on his team, all enemies have -1 Attack Slot. ::o:: Each time an ally dies, Violen spawns 1 additional Object and his objects gain an additional 500 HP. [Passive] [Attack - Spiked Mace] [The giant spiked flail from Violen tears apart everything in its wake.] ° Damage Dealt: 750 + (75 * Target's Version) * 1+(Number of Objects Active from Spiked Destruction) Hits ° Break Element || C-Range ° Damage Cannot be Reduced Below 50% ° Breaks Unbreakable Shields || Destroys Clones and Objects || Cannot be Intercepted || Avoid Separately || Aimed ° For each Object that Violen destroys each turn, this autoattacks with full damage and effects on the following turn. ° Retains all hits from Spiked Destruction until the end of the turn. [Attack - Finger Bullets] [Leaping into the air, Violen sprays down a number of bullets.] ° Damage Dealt: 100 + (10 * Target's Version) ° Break Element || S-Range ° Damage Cannot be Reduced Below 50% ° Hits All, Avoid Separately ° Gains an additional hit at full damage for every attack Violen has taken since his last turn. Pattern Versus All OpponentsBase: ::o:: Spiked Mace (Aimed at opposing Clones/Objects, allied Clones/Objects, and then the highest HP Navi)::o:: Finger Bullets (Used Once)
Per Ally Defeated: ::o:: Per Ally Defeated: Aime Spiked Mace at the highest HP Enemy 2 additional times; use Finger Bullets one Additional Time
While at 1 HP: ::o:: While at 1 HP: +3 Spiked Mace, +2 Finger Bullets
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Post by Warrior on Jan 3, 2021 16:00:57 GMT -8
#s://cdn~discordapp~com/attachments/501084648533917716/792788903957889024/RockMan~png
T U R N     1
Boss Team has Initiative
Supportive
{ Angelic Aide: User and allies restore 30% of their Max HP ::(+)::} [Skill - Angelic Aide] [Cinnamon constantly keeps her allies topped off with health.] ° Cinnamon and her allies restore 30% of their Max HP every turn [Passive]
Offensive
{ 1-2 ° Rock Buster: 1,200 S-Weak Damage @ Feint ×2 ::(+)::} [Attack - Rock Buster] [The signature weapon that has brought about the demise of countless foe.] [180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)] ° Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 3 ° Rock Buster: 260 S-Weak Damage @ Xylia ::(+)::} [Attack - Rock Buster] [The signature weapon that has brought about the demise of countless foe.] [180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)] ° Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 1-3 ° Angel Hand: 2,430 C-Light Damage @ Feint ×3 ::(+)::} [Attack - Angel Hand] [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 170 + (30 * Target's Version) ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
{ 4-6 ° Angel Hand: 1,920 C-Light Damage @ Xylia ×3 ::(+)::} [Attack - Angel Hand] [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 170 + (30 * Target's Version) ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
{ 7-9 ° Angel Hand: 1,860 C-Light Damage @ NaviJoe ×3 ::(+)::} [Attack - Angel Hand] [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 170 + (30 * Target's Version) ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
{ 1 ° Spiked Mace: 1725 C-Break Damage @ Feint ::(+)::} [Attack - Spiked Mace] [The giant spiked flail from Violen tears apart everything in its wake.] ° Damage Dealt: 750 + (75 * Target's Version) * 1+(Number of Objects Active from Spiked Destruction) Hits ° Break Element || C-Range ° Damage Cannot be Reduced Below 50% ° Breaks Unbreakable Shields || Destroys Clones and Objects || Cannot be Intercepted || Avoid Separately || Aimed ° For each Object that Violen destroys each turn, this autoattacks with full damage and effects on the following turn. ° Retains all hits from Spiked Destruction until the end of the turn.
{ 2 ° Finger Bullets: 310 @ Feint || 140 @ Xylia || 120 @ NaviJoe ::(+)::} [Attack - Finger Bullets] [Leaping into the air, Violen sprays down a number of bullets.] ° Damage Dealt: 100 + (10 * Target's Version) ° Break Element || S-Range ° Damage Cannot be Reduced Below 50% ° Hits All, Avoid Separately ° Gains an additional hit at full damage for every attack Violen has taken since his last turn.
{ - ° Spiked Destruction: Two 500 HP Objects Created ::(+)::} [Skill - Spiked Destruction] [Violen delights in any and all destruction] ° Summons 2 Objects that Can't Intercept of 500 HP at the end of each of Violen's turns. These objects are immune to multi-targeting attacks, including the Destroys Objects effect. ° Whenever Violen destroys an object or clone, he gains +50 Damage, +50 Armor, and +100 Regen for the remainder of battle. ° For each Object active, Violen uses an Unbreakable Shield against any incoming attack (at him or his allies, unless the attack has Cannot Be Intercepted) starting from the highest damage attacks and going down. ° For each Object active, all enemies have -1 Attack Slot. [Passive]
End Turn
[HP=28,350/28,350]
[HP=26,000/20,000]
[HP=40,000/40,000]
[HP=500/500]
[HP=500/500]
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Post by Warrior on Jan 3, 2021 17:20:15 GMT -8
#s://i~imgur~com/U4Xclbh~png
T U R N 1
Defensive
Feint: 9,100 HP
Innate Mitigation: 28%
{ Eminence: 320 HP Aura created around all allies ::(+):: @ Xylia @ NaviJoe} Support Type: You may expend an additional skill use when using a support skill to make that use apply to all allies
Eminence -- A Tier || Support Energy coats Feint's body like a second skin, protecting her from head to toe by nullifying and absorbing incoming attacks. ° Creates an Aura with 320 HP around Feint ° If used while an Aura/Barrier already active, the active one gains +21% HP instead 7 Uses[/font (5 Left)
Bastion: Feint's personal 320 Eminence Aura destroyed
{ Heal Mods: ×1.25 (Wood) ×1.25 (Skill) ×1.25 (Topaz) ×1.3 (Hidden Prog)Bastion ::(+):: : Feint restores 320 813 HP - ° Feint has 9,913 Remaining HP} Bastion -- Advanced || Support Feint's suit isn't just for looks. It's designed so that in desperate situations, its molecular structure fastens together to toughen the suit against almost all physical trauma, protecting the user against a series of attacks that others would fall to. ° Feint's HP Auras/Barriers gain HP from Attacks that cut or bypass them ° Feint can destroy her HP Auras/Barriers at anytime to restore her own HP equal to it's current HP ° This can heal her beyond Max HP, but the excess HP is lost at the end of the turn (lasting throughout her Offensive Phase) ° Feint cannot Dodge/Block in any way/shape/form ° Feint cannot have multiple HP Auras/Barriers active at once ° Feint cannot be affected by any Survival Effects (Revivals included) ° Feint cannot be affected by any other overhealing interaction ° Feint's Mitigation Cap: 0.0001% Damage Taken Passive
Defensive Phase
{ 1 ° Rock Buster: Avoided with Countermeasure - ° Countermeasure ::(+):: : Barrier avoid ×4 & gain x0.0625 Mit against Next Attack 2 ° Rock Buster: Taken for 1200 70 Damage & Weakness +0.1- ° Onyx Cross ::(+):: : Feint gains ×0.5 Mitigation against the Next Attack 1 ° Angel Hand: Taken for 2430 1251 Damage & Damage -20%- ° Stone Element ::(+):: : Feint gains ×0.5 Mitigation against the Next Attack 2 ° Angel Hand: Taken for 2430 1251 Damage & Damage -20%3 ° Angel Hand: Taken for 2430 2501 Damage & Damage -20%4-9 ° Angel Hand: Intercepted and Avoided with Natural Avoid + Static Shift 1 ° Spiked Mace: Taken for 2325 1172 Damage 2 ° Finger Bullets: Taken for 310 156 Damage Feint has 3,512 Remaining HP } Feint's Heal Mods: ×1.25 (Wood) ×1.25 (Skill) ×1.25 (Topaz) ×1.3 (Hidden Prog)
Feint's Mitigation Mods: ×0.9 (Stone Skin) ×0.8 (Defense Up SP) Feint's Str/Wk Mods: ×0.7 (Strong to Break) ×1.3 (Weak to Light/Rockman)
Feint's Natural Avoidance: Barrier (5 Turn CD)
Stone Element: User can take 50% less damage from one attack (0 Turn CD)
Onyx Cross of Strength: Take 50% Damage from one incoming attack (0 Turn CD)
Countermeasure -- B Tier || Support Feint's head may still be vulnerable to attack some of the time during combat, but she's able to shoot down incoming strikes that would threaten her exposure. ° Feint Barrier-Avoids One Attacks ° If successful, the total mitigation that Feint would have received from this skill via Rampart is applied against the next attack instead 10 Uses (9 Left)
Static Shift -- B Tier || Support Feint engulfs herself in a static-esque aura to warp a short distance and evade incoming attacks. ° Feint Barrier-Avoids Two Attacks 10 Uses (9 Left)
Rampart -- A Tier Feint's suit is made of a material as strong as steel and as light as fabric; a staple fantasy garb, no doubt. ° Feint's instance-based Barriers apply to 3 additional attacks ° Feint takes 50% Damage from attacks that bypass her Barriers/Auras (multiple can be spent against the same attack to stack the effect) Passive
[HP: 3,512/9,100] Weakness +0.1 | Damage -60%
Supportive
Regeneration: Feint restores 4622 HP
{ Firewall ⇪ Nu: Cleansed Damage -60% ::(+):: } Firewall ⇪ Nu Activated Program Upon activation of this program, Feint can remove one negative status of choice Does not cost a Program Slot. ⦗Uses per battle: 2⦘ (1 Left)
Jericho: +6 Attack Uses
{ - ° Feint was struck by 5 Attacks that dealt >910 Damage (+5 Attacks) ::(+):: - ° Total Damage dealt by Attacks Taken: 10,971 (+1 Attack) ::(+):: } Jericho - S Tier Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive
[HP: 8,134/9,100] Weakness +0.1
Offensive Feint: 3 AS
1 ° Despondency: 6,541 S-Break Damage @ Object A
Despondency Feint's aim is impeccable; she leaves no room to evade a barrage of her shots. 50% X-Damage × 1 Hit ° Undodgeable, Cuts Auras ° Disrupts Multi-Instanced Avoidance ° If Hits, Feint gains +1 Use to One Skill ° Gains Damage equal to the amount inflicted to Feint this turn ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User 0 Uses per Battle (5 Attack Uses Left)
{ Damage Modifiers ::(+)::} Attack Base Damage: 140 (50% of Feint's Base)Damage Inflicted: +6401 Damage
2 ° Despondency: 6,541 S-Break Damage @ Object B
Despondency Feint's aim is impeccable; she leaves no room to evade a barrage of her shots. 50% X-Damage × 1 Hit ° Undodgeable, Cuts Auras ° Disrupts Multi-Instanced Avoidance ° If Hits, Feint gains +1 Use to One Skill ° Gains Damage equal to the amount inflicted to Feint this turn ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User 0 Uses per Battle (4 Attack Uses Left)
{ Damage Modifiers ::(+)::} Attack Base Damage: 140 (50% of Feint's Base)Damage Inflicted: +6401 Damage
3 ° Phantom Waltz × 4: 6,625 S-Break Damage @ Cinnammon × 4 Times
Phantom Waltz Feint discharges all of the energy stored by her suit in a relentless assault, imbuing her shots or her close-quarters combat with the energy until it is fully expended. 80% X-Damage × 1 Hit ° All of Feint's Attack Uses are spent back-to-back with this attack, each use treated as a Restrike (4 Uses) ° Gains Damage equal to the amount inflicted to Feint this turn ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User ° This Attack cannot have or gain: Aiming/Killing/Triggering/Piercing Effects 0 Uses per Battle (0 Attack Uses Left)
{ Damage Modifiers ::(+)::} Attack Base Damage: 224 (80% of Feint's Base)Damage Inflicted: +6401 Damage
End Turn
{ Stage: Normal (∞) ::(+)::} Normal Panels Normal Element ° No effect ° Basic Stage, automatically active at the beginning of battle ° Lasts until stage is changed
{ [HP: 8,134/9,100] Weakness +0.1 } Charges: ° N/A Cooldowns: ° N/A Attack Uses Left: 0 Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Failsafe (10 Left)° Static Shift (9 Left)° Countermeasure (9 Left)° Static Shield (7 Left)° Eminence (5 Left)° Aspiration (4 Left)° Revivify (4 Left)° Firewall ⇪ Nu (1/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)
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Post by xoDeathy on Jan 5, 2021 21:02:25 GMT -8
|Defense Phase|
Joe takes 20 Damage from Finger bullets, then laughs in regen
|Recuperation Phase|
[Navi Joe regens 230 HP]
Navi Joe's HP: 4600/4600 Armor: 100
Field: Normal Nat. 1 CD:// 5/5 Status(es):
|Unleash Phase| 6 Attack Slots
1:|<Sign Up for the Navi Joe Newsletter!> S-Range, Normal "We have a 50% off bonus for your first newsletter when you sign up!" 650 Damage Breaks Shields, Undodgeable -If hits, Navi Joe deals +50 Damage for 1 turn- 1 CD
2:|<NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 485 Damage Breaks Shields, Undodgeable 90% Damage
3:|<NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 485 Damage Breaks Shields, Undodgeable 90% Damage
4:|<NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 485 Damage Breaks Shields, Undodgeable 90% Damage
5:|<NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 485 Damage Breaks Shields, Undodgeable 90% Damage
6:|Charging NormCannon (1)
|Summary Phase|
2590 Normal Damage @ Cinnamon
Navi Joe's HP: 4600/4600 Field: Normal B-Chip Folder: 5/5 [0 Mega, 0 Giga] Cooldowns: Sign Up!! (0/1)
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Post by Xypher on Jan 8, 2021 17:50:36 GMT -8
Turn 1
Defense Phase!
Feint gave Xylia a 320 HP Aura!
Rock Buster 3: Intercepted by Feint
Angelic Hand 4-6: Intercepted by Feint
Finger Bullets: Absorbed by the Static Aura!
Damage Taken: 0
Xylia's HP 2100/2100 [Aura: 320 HP]
Support Phase!
{Skills to Note!!}[Heal Us All!] A-Tier - On any given turn, Xylia can halve her regen for it to affect all allies on that turn. Passive
[Summoner] S-Tier - Xylia can summon a viruses to aid her in battle Passive
True support A tier Passive Xylia, a true summoner in the making, can share her strength with her viruses! Xylia can pass any number of her attack slots, and if she does, her viruses and allies gain attack slots equal to the number she gave up next turn.
Xylia's regen is: 250 Mods: Crest [105], Element [40], + [105} Nurse Skill
Xylia's HP 2100/2100 [Aura: 320 HP]
Attack Phase!
Xylia has 1 AS [2 base + 1 [V3] +1 [elec] - 2 [Vioen's objects]
Xylia Halves her Regen and Sacrifices her 2 Attack slots [2 Base +1 from Elec] to boost and heal her allies!
Total Damage: 0, Allies Heal 125 HP and Gain 2 AS next turn! Xylia's HP 2100/2100 [Aura: 320 HP]
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Post by Warrior on Jan 9, 2021 5:47:21 GMT -8
#s://cdn~discordapp~com/attachments/501084648533917716/792788903957889024/RockMan~png
T U R N     2
1 ° Despondancy - Lands and destroys Object A
2 ° Despondancy - Lands and destroys Object B
No Objects remaining; No Omni-Blocks available
3 ° Phantom Waltz - Taken for 6,625 4,638 Damage 4 ° Phantom Waltz - Taken for 6,625 4,638 Damage 5 ° Phantom Waltz - Taken for 6,625 4,638 Damage; Guarding Triggered 6 ° Phantom Waltz - Taken for 6,625 4,638 Damage 1 ° Newsletter - Taken for 650 Damage 2 ° NormSaber1 - Taken for 485 Damage 3 ° NormSaber1 - Taken for 485 Damage 4 ° NormSaber1 - Taken for 485 Damage 5 ° NormSaber1 - Taken for 485 Damage
Remaining HP: 16,000
Supportive
Guarding: 50% Damage Taken. +1 Ally Defeat Benefit.
{ Hyper Mode - Iron Maiden: Activated ::(+)::} [Hyper Mode - Iron Maiden] [Cinnamon's Armor turns black and her defensive abilities are enhanced temporarily.] ° Cinnamon and all allies take 50% Damage in this Hyper Mode ° When Cinnamon or an ally restores HP beyond their max, 20% of the excess is added to all of their attacks that turn [Activates when an ally dies -- Lasts 3 Turns]
{ Angelic Aide: User and allies restore 30% of their Max HP ::(+)::} [Skill - Angelic Aide] [Cinnamon constantly keeps her allies topped off with health.] ° Cinnamon and her allies restore 30% of their Max HP every turn [Passive]
+400 Damage this turn from Overhealing
+1,701 Damage this turn from Cinnamon's Overhealing
+2,400 Damage this turn from Cinnamon's Overhealing
Offensive
{ 1-2 ° Rock Buster: 2,901 S-Weak Damage @ Feint ×2 ::(+)::} [Attack - Rock Buster] [The signature weapon that has brought about the demise of countless foe.] [180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)] ° Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 3 ° Rock Buster: 1,961 S-Weak Damage @ Xylia ::(+)::} [Attack - Rock Buster] [The signature weapon that has brought about the demise of countless foe.] [180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)] ° Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 1-6 ° Angel Hand: 1,700 C-Light Damage @ Feint ×6 ::(+)::} [Attack - Angel Hand] [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 170 + (30 * Target's Version) ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
{ 6-12 ° Angel Hand: 1,190 C-Light Damage @ Xylia ×6 ::(+)::} [Attack - Angel Hand] [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 170 + (30 * Target's Version) ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
{ 12-18 ° Angel Hand: 1,130 C-Light Damage @ NaviJoe ×6 ::(+)::} [Attack - Angel Hand] [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 170 + (30 * Target's Version) ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
{ 1 ° Spiked Mace: 4,725 C-Break Damage @ Feint ::(+)::} [Attack - Spiked Mace] [The giant spiked flail from Violen tears apart everything in its wake.] ° Damage Dealt: 750 + (75 * Target's Version) * 1+(Number of Objects Active from Spiked Destruction) Hits ° Break Element || C-Range ° Damage Cannot be Reduced Below 50% ° Breaks Unbreakable Shields || Destroys Clones and Objects || Cannot be Intercepted || Avoid Separately || Aimed ° For each Object that Violen destroys each turn, this autoattacks with full damage and effects on the following turn. ° Retains all hits from Spiked Destruction until the end of the turn.
{ 2 ° Finger Bullets: 2,710 @ Feint || 2,540 @ Xylia || 2,520 @ NaviJoe ::(+)::} [Attack - Finger Bullets] [Leaping into the air, Violen sprays down a number of bullets.] ° Damage Dealt: 100 + (10 * Target's Version) ° Break Element || S-Range ° Damage Cannot be Reduced Below 50% ° Hits All, Avoid Separately ° Gains an additional hit at full damage for every attack Violen has taken since his last turn.
{ - ° Spiked Destruction: Two 500 HP Objects Created ::(+)::} [Skill - Spiked Destruction] [Violen delights in any and all destruction] ° Summons 2 Objects that Can't Intercept of 500 HP at the end of each of Violen's turns. These objects are immune to multi-targeting attacks, including the Destroys Objects effect. ° Whenever Violen destroys an object or clone, he gains +50 Damage, +50 Armor, and +100 Regen for the remainder of battle. ° For each Object active, Violen uses an Unbreakable Shield against any incoming attack (at him or his allies, unless the attack has Cannot Be Intercepted) starting from the highest damage attacks and going down. ° For each Object active, all enemies have -1 Attack Slot. [Passive]
End Turn
[HP=28,350/28,350]
[HP=22,000/20,000]
[HP=40,000/40,000]
[HP=500/500]
[HP=500/500]
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Post by Warrior on Jan 9, 2021 22:20:16 GMT -8
#s://i~imgur~com/U4Xclbh~png
T U R N 2
Despondency ×2: Feint has +2 Uses to Eminence (7 Left)
Defensive
Feint: 8,134 HP
Innate Mitigation: 28%
{ Defensive Phase (Part 1): Aura Prep ::(+)::} { Aura Archive: 320 - Static Shield ::(+):: : 770 HP Barrier Created Bastion ::(+):: : Barrier destroyed; Feint heals 770 1955 HP (10,089 Left)Static Shield: Next Barrier or Aura gains +385 HP upon creation Barrier Archive: 770 Aura Archive: 320 | 320 | 320 - Static Shield ::(+):: : 1155 HP Barrier Created Bastion ::(+):: : Barrier destroyed; Feint heals 1155 2933 HP (13,022 Left)Static Shield: Next Barrier or Aura gains +578 HP upon creation Barrier Archive: 770 | 1155 Aura Archive: 320 | 320 | 320 - Static Shield ::(+):: : 1348 HP Barrier Created Bastion ::(+):: : Barrier destroyed; Feint heals 1348 3423 HP (16,445 Left)Static Shield: Next Barrier or Aura gains +674 HP upon creation Barrier Archive: 770 | 1155 | 1348 Aura Archive: 320 | 320 | 320 - Aspiration ::(+):: : 4233 (+674) HP Static Shield Created (Total: 4907)Bastion ::(+):: : Barrier destroyed; Feint heals 4907 12,459 HP (28,904 Left)Aspiration - Static Shield: Next Barrier or Aura gains +2454 HP upon creation Barrier Archive: 770 | 1155 | 1348 | 4907 Aura Archive: 320 | 320 | 320} Feint's Heal Mods: ×1.25 (Wood) ×1.25 (Skill) ×1.25 (Topaz) ×1.3 (Hidden Prog)
Static Shield -- A Tier || Support Energy produced by Feint's suit envelops her like a force field to protect against attacks. ° Creates a Barrier with 770 HP around Feint ° If destroyed by a single attack, or if destroyed before taking an attack, Feint's next Aura/Barrier gains half of this one's HP (prior to destruction) 7 Uses (4 Left)
Aspiration -- S Tier || Support Feint can dedicate extra resources into her suits defensive abilities when the situation calls. ° If an Aura or Barrier is active: Feint raises her Mitigation to its Cap against 1 Attack. ° If no Aura or Barrier is active: Creates a Static Shield Barrier with the highest combined HP of all of Feint's Barriers/Auras up to this point in battle. ° Static Shield: If destroyed by a single attack, or if destroyed before taking an attack, Feint's next Aura/Barrier gains half of this one's HP (prior to destruction) 4 Uses (3 Left)
Bastion -- Advanced || Support Feint's suit isn't just for looks. It's designed so that in desperate situations, its molecular structure fastens together to toughen the suit against almost all physical trauma, protecting the user against a series of attacks that others would fall to. ° Feint's HP Auras/Barriers gain HP from Attacks that cut or bypass them ° Feint can destroy her HP Auras/Barriers at anytime to restore her own HP equal to it's current HP ° This can heal her beyond Max HP, but the excess HP is lost at the end of the turn (lasting throughout her Offensive Phase) ° Feint cannot Dodge/Block in any way/shape/form ° Feint cannot have multiple HP Auras/Barriers active at once ° Feint cannot be affected by any Survival Effects (Revivals included) ° Feint cannot be affected by any other overhealing interaction ° Feint's Mitigation Cap: 0.0001% Damage Taken Passive
{ Eminence: 2774 HP Aura created around all allies ::(+):: @ Xylia @ NaviJoe} Support Type: You may expend an additional skill use when using a support skill to make that use apply to all allies
Aspiration - Static Shield: Gains +2454 HP from Feint's most recent Barrier
Eminence -- A Tier || Support Energy coats Feint's body like a second skin, protecting her from head to toe by nullifying and absorbing incoming attacks. ° Creates an Aura with 320 HP around Feint ° If used while an Aura/Barrier already active, the active one gains +21% HP instead 7 Uses[/font (5 Left)
{ Eminence: Feint's personal Aura gains +21% HP (Total: 3,357) ::(+)::} Support Type: You may expend an additional skill use when using a support skill to make that use apply to all allies
Eminence -- A Tier || Support Energy coats Feint's body like a second skin, protecting her from head to toe by nullifying and absorbing incoming attacks. ° Creates an Aura with 320 HP around Feint ° If used while an Aura/Barrier already active, the active one gains +21% HP instead 7 Uses[/font (4 Left)
Defensive Phase
{ 1-2 ° Rock Buster: Absorbed by Eminence Bastion ::(+):: : Aura destroyed; Feint heals 3357 8524 HP (37,428 Left)1-6 ° Angel Hand ×6: Taken for 1700 1714 Damage & Dmg -20% ×67-12 ° Angel Hand ×6: Intercepted & Taken for 1190 1200 Damage & Dmg -20% ×613-18 ° Angel Hand ×6: Intercepted & Taken for 1130 1139 Damage & Dmg -20% ×61 ° Spiked Mace: Taken for 4725 2381 Damage 2 ° Finger Bullets: Taken for 2710 1366 Damage Feint has 9,363 Remaining HP } Feint's Heal Mods: ×1.25 (Wood) ×1.25 (Skill) ×1.25 (Topaz) ×1.3 (Hidden Prog)
Feint's Mitigation Mods: ×0.9 (Stone Skin) ×0.8 (Defense Up SP) Feint's Str/Wk Mods: ×0.7 (Strong to Break) ×1.3 (Weak to Light/Rockman)
Bastion -- Advanced || Support Feint's suit isn't just for looks. It's designed so that in desperate situations, its molecular structure fastens together to toughen the suit against almost all physical trauma, protecting the user against a series of attacks that others would fall to. ° Feint's HP Auras/Barriers gain HP from Attacks that cut or bypass them ° Feint can destroy her HP Auras/Barriers at anytime to restore her own HP equal to it's current HP ° This can heal her beyond Max HP, but the excess HP is lost at the end of the turn (lasting throughout her Offensive Phase) ° Feint cannot Dodge/Block in any way/shape/form ° Feint cannot have multiple HP Auras/Barriers active at once ° Feint cannot be affected by any Survival Effects (Revivals included) ° Feint cannot be affected by any other overhealing interaction ° Feint's Mitigation Cap: 0.0001% Damage Taken Passive
[HP: 9,363/9,100] Weakness +0.1 | Damage -360% | -2 AS (Violen's Objects)
Supportive
Regeneration: Feint restores 4622 HP
Heal Us All: Feint restores 125 HP
True Support: Feint gains +2 AS
{ Firewall ⇪ Nu: Cleansed Damage -360% ::(+):: } Firewall ⇪ Nu Activated Program Upon activation of this program, Feint can remove one negative status of choice Does not cost a Program Slot. ⦗Uses per battle: 2⦘ (0 Left)
Jericho: +23 Attack Uses
{ - ° Feint was struck by 20 Attacks that dealt >910 Damage (+20 Attacks) ::(+):: - ° Total Damage dealt by Attacks Taken: 31,555 (+3 Attacks) ::(+):: } Jericho - S Tier Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive
[HP: 9,363/9,100] Weakness +0.1 | -2 AS (Violen's Objects) | +2 AS (Xylia)
Offensive Feint: 5 AS
1 ° Despondency: 28,205 S-Break Damage @ Object A
Despondency Feint's aim is impeccable; she leaves no room to evade a barrage of her shots. 50% X-Damage × 1 Hit ° Undodgeable, Cuts Auras ° Disrupts Multi-Instanced Avoidance ° If Hits, Feint gains +1 Use to One Skill ° Gains Damage equal to the amount inflicted to Feint this turn ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User 0 Uses per Battle (22 Attack Uses Left)
{ Damage Modifiers ::(+)::} Attack Base Damage: 140 (50% of Feint's Base)Damage Inflicted: +28,065 Damage
2 ° Despondency: 28,205 S-Break Damage @ Object B
Despondency Feint's aim is impeccable; she leaves no room to evade a barrage of her shots. 50% X-Damage × 1 Hit ° Undodgeable, Cuts Auras ° Disrupts Multi-Instanced Avoidance ° If Hits, Feint gains +1 Use to One Skill ° Gains Damage equal to the amount inflicted to Feint this turn ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User 0 Uses per Battle (21 Attack Uses Left)
{ Damage Modifiers ::(+)::} Attack Base Damage: 140 (50% of Feint's Base)Damage Inflicted: +28,065 Damage
3 ° Despondency: 28,205 S-Break Damage @ Cinnammon
Despondency Feint's aim is impeccable; she leaves no room to evade a barrage of her shots. 50% X-Damage × 1 Hit ° Undodgeable, Cuts Auras ° Disrupts Multi-Instanced Avoidance ° If Hits, Feint gains +1 Use to One Skill ° Gains Damage equal to the amount inflicted to Feint this turn ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User 0 Uses per Battle (20 Attack Uses Left)
{ Damage Modifiers ::(+)::} Attack Base Damage: 140 (50% of Feint's Base)Damage Inflicted: +28,065 Damage
4 ° Despondency: 28,205 S-Break Damage @ Cinnammon
Despondency Feint's aim is impeccable; she leaves no room to evade a barrage of her shots. 50% X-Damage × 1 Hit ° Undodgeable, Cuts Auras ° Disrupts Multi-Instanced Avoidance ° If Hits, Feint gains +1 Use to One Skill ° Gains Damage equal to the amount inflicted to Feint this turn ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User 0 Uses per Battle (19 Attack Uses Left)
{ Damage Modifiers ::(+)::} Attack Base Damage: 140 (50% of Feint's Base)Damage Inflicted: +28,065 Damage
5 ° Phantom Waltz × 19: 28,289 S-Break Damage @ Cinnammon × 19 Times
Phantom Waltz Feint discharges all of the energy stored by her suit in a relentless assault, imbuing her shots or her close-quarters combat with the energy until it is fully expended. 80% X-Damage × 1 Hit ° All of Feint's Attack Uses are spent back-to-back with this attack, each use treated as a Restrike (19 Uses) ° Gains Damage equal to the amount inflicted to Feint this turn ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User ° This Attack cannot have or gain: Aiming/Killing/Triggering/Piercing Effects 0 Uses per Battle (0 Attack Uses Left)
{ Damage Modifiers ::(+)::} Attack Base Damage: 224 (80% of Feint's Base)Damage Inflicted: +28,065 Damage
- ° Excess HP: Discarded (End of Turn)
End Turn
{ Stage: Normal (∞) ::(+)::} Normal Panels Normal Element ° No effect ° Basic Stage, automatically active at the beginning of battle ° Lasts until stage is changed
{ [HP: 9,100/9,100] Weakness +0.1 | -2 AS (Violen's Objects) | +2 AS (Xylia) } Charges: ° N/A Cooldowns: ° Natural Barrier (1/5)Attack Uses Left: 0 Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Failsafe (10 Left)° Static Shift (9 Left)° Countermeasure (9 Left)° Static Shield (4 Left)° Eminence (4 Left)° Aspiration (3 Left)° Revivify (4 Left)° Firewall ⇪ Nu (0/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)
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Post by Xypher on Jan 10, 2021 17:45:33 GMT -8
Turn 2
Defense Phase!
Feint gave Xylia a 2774 HP Aura!
Rock Buster 3: Intercepted by Feint
Angelic Hand 6-12: Intercepted by Feint
Finger Bullets: Absorbed by the Static Aura #2 [2774 HP Aura]!
Damage Taken: 0
Xylia's HP 2100/2100 [Aura: 320 HP] [Aura: 2774]
Support Phase!
{Skills to Note!!}[Heal Us All!] A-Tier - On any given turn, Xylia can halve her regen for it to affect all allies on that turn. Passive
[Summoner] S-Tier - Xylia can summon a viruses to aid her in battle Passive
True support A tier Passive Xylia, a true summoner in the making, can share her strength with her viruses! Xylia can pass any number of her attack slots, and if she does, her viruses and allies gain attack slots equal to the number she gave up next turn.
Xylia's regen is: 250 Mods: Crest [105], Element [40], + [105} Nurse Skill
Xylia's HP 2100/2100 [Aura: 320 HP] [Aura: 2774]
Attack Phase!
Xylia has 1 AS [2 base + 1 [V3] - 2 [Vioen's objects]
Xylia Halves her Regen and Sacrifices her Attack slots to boost and heal her allies!
Total Damage: 0, Allies Heal 125 HP and Gain 1 AS next turn! Xylia's HP 2100/2100 [Aura: 320 HP] [Aura: 2774 HP]
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Post by xoDeathy on Jan 11, 2021 17:59:43 GMT -8
|Defense Phase|
Navi Joe gains a 2774 Aura from Feint
Finger Bullets absorbed, other attacks intercepted
|Recuperation Phase|
[Navi Joe regens 230 HP]
Navi Joe's HP: 4600/4600 Armor: 100
Field: Normal Nat. 1 CD:// 5/5 Status(es):
|Unleash Phase| 6 Attack Slots +50 Damage
1:|<NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 535 Damage Breaks Shields, Undodgeable 90% Damage
2:|<NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 535 Damage Breaks Shields, Undodgeable 90% Damage
3:|<NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 535 Damage Breaks Shields, Undodgeable 90% Damage
4:|<NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 535 Damage Breaks Shields, Undodgeable 90% Damage
5:|<NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 535 Damage Breaks Shields, Undodgeable 90% Damage
6:|<NormCannon> S-Range, Normal Navi Joe fires a modified Cannon chip. 560 Damage Breaks Shields, Undodgeable Berserks, Blinds 1-Turn Optional Charge 1 CD 60% Damage
|Summary Phase|
3400 Normal Damage @ Cinnamon
Navi Joe's HP: 4600/4600 Field: Normal B-Chip Folder: 5/5 [0 Mega, 0 Giga] Cooldowns: Sign Up!! (1/1)
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Post by Warrior on Jan 11, 2021 18:29:44 GMT -8
#s://cdn~discordapp~com/attachments/501084648533917716/792788903957889024/RockMan~png
T U R N     3
1 ° Despondancy - Lands and destroys Object A
2 ° Despondancy - Lands and destroys Object B
No Objects remaining; No Omni-Blocks available
Takes everything and triggers Guarding (110% HP 🠖 60% HP)
Remaining HP: 12,000
Supportive
Guarding: 50% Damage Taken (Current: 25%) . +1 Ally Defeat Benefit.
{ Hyper Mode - Iron Maiden: Activated ::(+)::} [Hyper Mode - Iron Maiden] [Cinnamon's Armor turns black and her defensive abilities are enhanced temporarily.] ° Cinnamon and all allies take 50% Damage in this Hyper Mode (Current: 12.5%) ° When Cinnamon or an ally restores HP beyond their max, 20% of the excess is added to all of their attacks that turn [Activates when an ally dies -- Lasts 3 Turns]
{ Angelic Aide: User and allies restore 30% of their Max HP ::(+)::} [Skill - Angelic Aide] [Cinnamon constantly keeps her allies topped off with health.] ° Cinnamon and her allies restore 30% of their Max HP every turn [Passive]
{ Angelic Aide: Berserk and Blind cleansed ::(+)::} [Skill - Angelic Aide] [Cinnamon constantly keeps her allies topped off with health.] ° Every odd turn, Cinnamon restores herself and all allies of all Status Effects. [Passive]
+0 Damage this turn from Overhealing
+1,701 Damage this turn from Cinnamon's Overhealing
+2,400 Damage this turn from Cinnamon's Overhealing
Offensive
{ 1-2 ° Rock Buster: 2,901 S-Weak Damage @ Feint ×2 ::(+)::} [Attack - Rock Buster] [The signature weapon that has brought about the demise of countless foe.] [180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)] ° Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 3 ° Rock Buster: 1,961 S-Weak Damage @ Xylia ::(+)::} [Attack - Rock Buster] [The signature weapon that has brought about the demise of countless foe.] [180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)] ° Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 1-5 ° Angel Hand: 800 C-Light Damage @ Feint ×5 ::(+)::} [Attack - Angel Hand] [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 170 + (30 * Target's Version) ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
{ 6-10 ° Angel Hand: 360 C-Light Damage @ Xylia ×5 ::(+)::} [Attack - Angel Hand] [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 170 + (30 * Target's Version) ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
{ 11-15 ° Angel Hand: 230 C-Light Damage @ NaviJoe ×5 ::(+)::} [Attack - Angel Hand] [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 170 + (30 * Target's Version) ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
{ 1 ° Spiked Mace: 4,725 C-Break Damage @ Feint ::(+)::} [Attack - Spiked Mace] [The giant spiked flail from Violen tears apart everything in its wake.] ° Damage Dealt: 750 + (75 * Target's Version) * 1+(Number of Objects Active from Spiked Destruction) Hits ° Break Element || C-Range ° Damage Cannot be Reduced Below 50% ° Breaks Unbreakable Shields || Destroys Clones and Objects || Cannot be Intercepted || Avoid Separately || Aimed ° For each Object that Violen destroys each turn, this autoattacks with full damage and effects on the following turn. ° Retains all hits from Spiked Destruction until the end of the turn.
{ 2 ° Finger Bullets: 2,710 @ Feint || 2,540 @ Xylia || 2,520 @ NaviJoe ::(+)::} [Attack - Finger Bullets] [Leaping into the air, Violen sprays down a number of bullets.] ° Damage Dealt: 100 + (10 * Target's Version) ° Break Element || S-Range ° Damage Cannot be Reduced Below 50% ° Hits All, Avoid Separately ° Gains an additional hit at full damage for every attack Violen has taken since his last turn.
{ - ° Spiked Destruction: Two 500 HP Objects Created ::(+)::} [Skill - Spiked Destruction] [Violen delights in any and all destruction] ° Summons 2 Objects that Can't Intercept of 500 HP at the end of each of Violen's turns. These objects are immune to multi-targeting attacks, including the Destroys Objects effect. ° Whenever Violen destroys an object or clone, he gains +50 Damage, +50 Armor, and +100 Regen for the remainder of battle. ° For each Object active, Violen uses an Unbreakable Shield against any incoming attack (at him or his allies, unless the attack has Cannot Be Intercepted) starting from the highest damage attacks and going down. ° For each Object active, all enemies have -1 Attack Slot. [Passive]
End Turn
[HP=28,350/28,350]
[HP=18,000/20,000]
[HP=40,000/40,000]
[HP=500/500]
[HP=500/500]
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Post by Warrior on Jan 11, 2021 23:08:58 GMT -8
#s://i~imgur~com/U4Xclbh~png
T U R N 3
Despondency ×2: Feint has +2 Uses to Eminence (7 Left)
Defensive
Feint: 9,100 HP
Innate Mitigation: 28%
Defensive Phase (Part 1): HP Prep
{ Barrier Archive: 770 | 1155 | 1348 | 4907 Aura Archive: 320 | 320 | 320 | 2774 | 2774 | 2774 - Aspiration ::(+):: : 17,462 HP Static Shield Created Bastion ::(+):: : Barrier destroyed; Feint heals 17,462 44,337 HP (53,437 Left)Aspiration - Static Shield: Next Barrier or Aura gains +8,731 HP upon creation Barrier Archive: 770 | 1155 | 1348 | 4907 | 17,462 Aura Archive: 320 | 320 | 320 | 2774 | 2774 | 2774} Feint's Heal Mods: ×1.25 (Wood) ×1.25 (Skill) ×1.25 (Topaz) ×1.3 (Hidden Prog)
Aspiration -- S Tier || Support Feint can dedicate extra resources into her suits defensive abilities when the situation calls. ° If an Aura or Barrier is active: Feint raises her Mitigation to its Cap against 1 Attack. ° If no Aura or Barrier is active: Creates a Static Shield Barrier with the highest combined HP of all of Feint's Barriers/Auras up to this point in battle. ° Static Shield: If destroyed by a single attack, or if destroyed before taking an attack, Feint's next Aura/Barrier gains half of this one's HP (prior to destruction) 4 Uses (2 Left)
Bastion -- Advanced || Support Feint's suit isn't just for looks. It's designed so that in desperate situations, its molecular structure fastens together to toughen the suit against almost all physical trauma, protecting the user against a series of attacks that others would fall to. ° Feint's HP Auras/Barriers gain HP from Attacks that cut or bypass them ° Feint can destroy her HP Auras/Barriers at anytime to restore her own HP equal to it's current HP ° This can heal her beyond Max HP, but the excess HP is lost at the end of the turn (lasting throughout her Offensive Phase) ° Feint cannot Dodge/Block in any way/shape/form ° Feint cannot have multiple HP Auras/Barriers active at once ° Feint cannot be affected by any Survival Effects (Revivals included) ° Feint cannot be affected by any other overhealing interaction ° Feint's Mitigation Cap: 0.0001% Damage Taken Passive
Defensive Phase
{ 1 ° Rock Buster: Taken for 2,901 2,924 Damage & Weakness +0.12 ° Rock Buster: Taken for 2,901 3,133 Damage & Weakness +0.13 ° Rock Buster: Intrecpted & Taken for 1,961 2,259 Damage & Weakness +0.11-5 ° Angel Hand ×5: Taken for 800 979 Damage & Dmg -20% ×56-10 ° Angel Hand ×5: Intercepted & Taken for 360 441 Damage & Dmg -20% ×511-15 ° Angel Hand ×5: Intercepted & Taken for 230 282 Damage & Dmg -20% ×51 ° Spiked Mace: Taken for 4725 2381 Damage 2 ° Finger Bullets: Taken for 2710 1366 Damage Feint has 23,764 Remaining HP } Feint's Heal Mods: ×1.25 (Wood) ×1.25 (Skill) ×1.25 (Topaz) ×1.3 (Hidden Prog)
Feint's Mitigation Mods: ×0.9 (Stone Skin) ×0.8 (Defense Up SP) Feint's Str/Wk Mods: ×0.7 (Strong to Break) ×1.3 (Weak to Light/Rockman)
[HP: 23,764/9,100] Weakness +0.4 | Damage -300% | -2 AS (Violen's Objects)
Supportive
Regeneration: Feint restores 4622 HP
Heal Us All: Feint restores 125 HP
True Support: Feint gains +1 AS
{ Bug Fix: Cleansed Damage -300% ::(+):: } [::BattleChip:BugFixLv0:v0:"-1 Use from Failsafe"::]
Jericho: +7 Attack Uses
{ - ° Feint was struck by 5 Attacks that dealt >910 Damage (+5 Attacks) ::(+):: - ° Total Damage dealt by Attacks Taken: 22,148 (+2 Attacks) ::(+):: } Jericho - S Tier Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive
[HP: 23,764/9,100] Weakness +0.4 | -2 AS (Violen's Objects) | +1 AS (Xylia)
Offensive Feint: 4 AS
1 ° Desolation: 20,713 S-Break Damage @ Object A
Desolation Feint brings one weapon to the fight, boasting firepower to crumble a mountain. Fired at point-blank range, the aftermath is much more devastating. 50% X-Damage × 1 Hit ° Undodgeable, Cuts Auras ° Disrupts Multi-Instanced Avoidance ° If Hits, Feint gains +1 Use to One Attack ° Gains Damage equal to the amount inflicted to Feint this turn ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User 0 Uses per Battle (6 Attack Uses Left)
{ Damage Modifiers ::(+)::} Attack Base Damage: 140 (50% of Feint's Base)Damage Inflicted: +20,573 Damage
2 ° Desolation: 20,713 S-Break Damage @ Object B
Desolation Feint brings one weapon to the fight, boasting firepower to crumble a mountain. Fired at point-blank range, the aftermath is much more devastating. 50% X-Damage × 1 Hit ° Undodgeable, Cuts Auras ° Disrupts Multi-Instanced Avoidance ° If Hits, Feint gains +1 Use to One Attack ° Gains Damage equal to the amount inflicted to Feint this turn ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User 0 Uses per Battle (5 Attack Uses Left)
{ Damage Modifiers ::(+)::} Attack Base Damage: 140 (50% of Feint's Base)Damage Inflicted: +20,573 Damage
3 ° Desolation: 20,713 S-Break Damage @ Cinnammon
Desolation Feint brings one weapon to the fight, boasting firepower to crumble a mountain. Fired at point-blank range, the aftermath is much more devastating. 50% X-Damage × 1 Hit ° Undodgeable, Cuts Auras ° Disrupts Multi-Instanced Avoidance ° If Hits, Feint gains +1 Use to One Attack ° Gains Damage equal to the amount inflicted to Feint this turn ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User 0 Uses per Battle (4 Attack Uses Left)
{ Damage Modifiers ::(+)::} Attack Base Damage: 140 (50% of Feint's Base)Damage Inflicted: +20,573 Damage
4 ° Phantom Waltz × 4: 20,797 S-Break Damage @ Cinnammon × 4 Times
Phantom Waltz Feint discharges all of the energy stored by her suit in a relentless assault, imbuing her shots or her close-quarters combat with the energy until it is fully expended. 80% X-Damage × 1 Hit ° All of Feint's Attack Uses are spent back-to-back with this attack, each use treated as a Restrike (4 Uses) ° Gains Damage equal to the amount inflicted to Feint this turn ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User ° This Attack cannot have or gain: Aiming/Killing/Triggering/Piercing Effects 0 Uses per Battle (0 Attack Uses Left)
{ Damage Modifiers ::(+)::} Attack Base Damage: 224 (80% of Feint's Base)Damage Inflicted: +20,573 Damage
- ° Excess HP: Discarded (End of Turn)
End Turn
{ Stage: Normal (∞) ::(+)::} Normal Panels Normal Element ° No effect ° Basic Stage, automatically active at the beginning of battle ° Lasts until stage is changed
{ [HP: 9,100/9,100] Weakness +0.4 | -2 AS (Violen's Objects) | +1 AS (Xylia) } Charges: ° N/A Cooldowns: ° Natural Barrier (2/5)Attack Uses Left: 0 Use Limits: ° Total Chips (4 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Failsafe (9 Left)° Static Shift (9 Left)° Countermeasure (9 Left)° Static Shield (4 Left)° Eminence (4 Left)° Aspiration (2 Left)° Revivify (4 Left)° Firewall ⇪ Nu (0/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)° Bug Fix (1 Used)
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Post by xoDeathy on Jan 13, 2021 16:52:50 GMT -8
|Defense Phase|
Navi Joe has a 2774 Aura
Finger Bullets absorbed, other attacks intercepted
|Recuperation Phase|
[Navi Joe regens 230 HP]
Navi Joe's HP: 4600/4600 Armor: 100
Field: Normal Nat. 1 CD:// 5/5 Status(es):
|Unleash Phase| 5 (6) Attack Slots -2 Violen, +1 Xylia (1/1)
1:|<Sign Up for the Navi Joe Newsletter!> S-Range, Normal "We have a 50% off bonus for your first newsletter when you sign up!" 650 Damage Breaks Shields, Undodgeable -If hits, Navi Joe deals +50 Damage for 1 turn- 1 CD 120% Damage
2:|<NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 485 Damage Breaks Shields, Undodgeable 90% Damage
3:|<NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 485 Damage Breaks Shields, Undodgeable 90% Damage
4:|<NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 485 Damage Breaks Shields, Undodgeable 90% Damage
5:|Charging NormCannon (1)
|Summary Phase|
2105 Normal Damage @ Cinnamon
Navi Joe's HP: 4600/4600 Field: Normal B-Chip Folder: 5/5 [0 Mega, 0 Giga] Cooldowns: Sign Up!! (0/1)
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Post by Xypher on Jan 20, 2021 17:27:56 GMT -8
Turn 3
Defense Phase!
Feint gave Xylia a 2774 HP Aura!
Rock Buster 3: Intercepted by Feint
Angelic Hand 6-10: Intercepted by Feint
Finger Bullets: Absorbed by the Static Aura #2 [2774 HP Aura]!
Damage Taken: 0
Xylia's HP 2100/2100 [Aura: 320 HP] [Aura: 2774]
Support Phase!
{Skills to Note!!}[Heal Us All!] A-Tier - On any given turn, Xylia can halve her regen for it to affect all allies on that turn. Passive
[Summoner] S-Tier - Xylia can summon a viruses to aid her in battle Passive
True support A tier Passive Xylia, a true summoner in the making, can share her strength with her viruses! Xylia can pass any number of her attack slots, and if she does, her viruses and allies gain attack slots equal to the number she gave up next turn.
Xylia's regen is: 250 Mods: Crest [105], Element [40], + [105} Nurse Skill
Xylia's HP 2100/2100 [Aura: 320 HP] [Aura: 2774]
Attack Phase!
Xylia has 1 AS [2 base + 1 [V3] - 2 [Vioen's objects]
Xylia Halves her Regen and Sacrifices her Attack slots to boost and heal her allies!
Total Damage: 0, Allies Heal 125 HP and Gain 1 AS next turn! Xylia's HP 2100/2100 [Aura: 320 HP] [Aura: 2774 HP]
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Post by Warrior on Jan 21, 2021 20:51:51 GMT -8
#s://cdn~discordapp~com/attachments/501084648533917716/792788903957889024/RockMan~png
T U R N     4
1 ° Desolation - Lands and destroys Object A
2 ° Desolation - Lands and destroys Object B
No Objects remaining; No Omni-Blocks available
Takes everything and triggers Guarding (90% HP 🠖 40% HP)
Remaining HP: 8,000
Supportive
Guarding: 50% Damage Taken (Current: 12.5%) . +1 Ally Defeat Benefit.
{ Hyper Mode - Iron Maiden: Activated ::(+)::} [Hyper Mode - Iron Maiden] [Cinnamon's Armor turns black and her defensive abilities are enhanced temporarily.] ° Cinnamon and all allies take 50% Damage in this Hyper Mode (Current: 6.25%) ° When Cinnamon or an ally restores HP beyond their max, 20% of the excess is added to all of their attacks that turn [Activates when an ally dies -- Lasts 3 Turns]
{ Angelic Aide: User and allies restore 30% of their Max HP ::(+)::} [Skill - Angelic Aide] [Cinnamon constantly keeps her allies topped off with health.] ° Cinnamon and her allies restore 30% of their Max HP every turn [Passive]
+0 Damage this turn from Overhealing
+1,701 Damage this turn from Cinnamon's Overhealing
+2,400 Damage this turn from Cinnamon's Overhealing
Offensive
{ 1-2 ° Rock Buster: 2,901 S-Weak Damage @ Feint ×2 ::(+)::} [Attack - Rock Buster] [The signature weapon that has brought about the demise of countless foe.] [180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)] ° Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 3-4 ° Rock Buster: 1,961 S-Weak Damage @ Xylia ×2 ::(+)::} [Attack - Rock Buster] [The signature weapon that has brought about the demise of countless foe.] [180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)] ° Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 1-6 ° Angel Hand: 800 C-Light Damage @ Feint ×6 ::(+)::} [Attack - Angel Hand] [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 170 + (30 * Target's Version) ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
{ 7-12 ° Angel Hand: 360 C-Light Damage @ Xylia ×6 ::(+)::} [Attack - Angel Hand] [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 170 + (30 * Target's Version) ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
{ 13-18 ° Angel Hand: 230 C-Light Damage @ NaviJoe ×6 ::(+)::} [Attack - Angel Hand] [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 170 + (30 * Target's Version) ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
{ 1 ° Spiked Mace: 4,725 C-Break Damage @ Feint ::(+)::} [Attack - Spiked Mace] [The giant spiked flail from Violen tears apart everything in its wake.] ° Damage Dealt: 750 + (75 * Target's Version) * 1+(Number of Objects Active from Spiked Destruction) Hits ° Break Element || C-Range ° Damage Cannot be Reduced Below 50% ° Breaks Unbreakable Shields || Destroys Clones and Objects || Cannot be Intercepted || Avoid Separately || Aimed ° For each Object that Violen destroys each turn, this autoattacks with full damage and effects on the following turn. ° Retains all hits from Spiked Destruction until the end of the turn.
{ 2 ° Finger Bullets: 2,710 @ Feint || 2,540 @ Xylia || 2,520 @ NaviJoe ::(+)::} [Attack - Finger Bullets] [Leaping into the air, Violen sprays down a number of bullets.] ° Damage Dealt: 100 + (10 * Target's Version) ° Break Element || S-Range ° Damage Cannot be Reduced Below 50% ° Hits All, Avoid Separately ° Gains an additional hit at full damage for every attack Violen has taken since his last turn.
{ - ° Spiked Destruction: Two 500 HP Objects Created ::(+)::} [Skill - Spiked Destruction] [Violen delights in any and all destruction] ° Summons 2 Objects that Can't Intercept of 500 HP at the end of each of Violen's turns. These objects are immune to multi-targeting attacks, including the Destroys Objects effect. ° Whenever Violen destroys an object or clone, he gains +50 Damage, +50 Armor, and +100 Regen for the remainder of battle. ° For each Object active, Violen uses an Unbreakable Shield against any incoming attack (at him or his allies, unless the attack has Cannot Be Intercepted) starting from the highest damage attacks and going down. ° For each Object active, all enemies have -1 Attack Slot. [Passive]
End Turn
[HP=28,350/28,350]
[HP=14,000/20,000]
[HP=40,000/40,000]
[HP=500/500]
[HP=500/500]
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