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Post by Mega on Sept 21, 2020 13:55:41 GMT -8
Joe has no Init 1-100
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Post by Wackoguy on Sept 22, 2020 11:23:40 GMT -8
(OOC: Here comes a chilled challenger. No Initiative here either.)
1-100
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Post by Mega on Sept 22, 2020 12:02:10 GMT -8
Gunner Joe Turn 1
Setup Phase Suppressive FireType: C-tier Attack Slot Skill Desc: Dakka dakka dakka Effect: +1 attack slot for 2 turns Uses: x2 -Used Once- Defense N/A Offense [A/S: 4 (3 base +1Skill)] Piercing BulletR/E: S-Break Desc: A soul and shield piercing shot! Damage: 130 Effects: Cuts Uncuttable Auras Breaks Shields C/CD: 0 (Normal Type) Shield Charge (charge) R/E: C-Break Desc: Break through! Damage: 100 Effects: Breaks Unbreakable Shields 1 Required Charge for: If Dodged: +60 Armor for 1 turn C/CD: C1, CD1 Seeking ShotR/E: S-Break Desc: Fires a projectile that homes in on a selected target Damage: 130 Effects: Fully Undogeable Cuts Auras C/CD: CD1 Breaking BulletR/E: S-Break Desc: A powerful, shield shattering shot! Damage: 130 Effects: Breaks Unbreakable Shields Undogeable C/CD: CD1 End Status: +1 A/S (1/2) Damage: 390 Break Damage CooldownsBreaking/seeking Bullet: 0/1
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Post by Wackoguy on Sept 22, 2020 14:35:54 GMT -8
Ephradil's Defensive Phase:
Piercing Bullet = 130 * 0.85 (accessory) = 111 - 43 (armor) = 68 damage taken
Seeking Shot = 130 * 0.85 (accessory) = 111 - 43 (armor) = 68 damage taken
Breaking Bullet = 130 * 0.85 (accessory) = 111 - 43 (armor) = 68 damage taken
HP: 996 / 1200
=========
Ephradil's Setup Phase:
HP: 996 / 1200
Restorative Force Activated A-tier skill when in danger, Ephradil can restore some of his body. -Restores [+210 + (40 * Version [160])] 370 HP to Ephradil. 1 use
Light level 1: User can restore beyond their Max-Health up to 110%. - While at or above Max-HP, user gains +1 Attack Slot.
HP: 1320 / 1200
Urban Fighter - Metadil Hyper Mode Ephradil's body gains a metallic sheen and his claws are reinforced in the process. -attacks are boosted by [V * 10] [40] dmg for the duration of this Hyper -Armor boosted by [V * 10] [40] for the duration of this Hyper Mode 3-turn duration
Metal Stage: Metal Element Metal Element navis get +30 Armor and +30 Damage (final total), and they may have one shield each turn become Unbreakable. The stage cannot be changed to Broken Panels. Lasts 3 turns.
armor: 103
=========
Ephradil's Offensive Phase:
Speed Addition Activated Program Upon activation of this program, user gains +1 Attack Slot for one turn. Uses per battle: 2
(Used once)
3 Attack Slots + 1 (Light Overheal) + 1 (S. Addition)) = 5 Attack Slots
+70 damage this turn
Through the darkness S-atk Light Ephradil fires a soul-piercing ray of light.
180 250 dmg [70%] cuts auras [-10%] undodgeable [-10%] -can be optionally charged for 1 turn [x1.5 damage] [-10% damage] -deals 20% more damage if the opponent is weak to this attack [-10% damage, 1 turn cooldown] 1-turn CD
Returning from the Light S-atk Light A dangerous ray of light returns from behind the enemy to pierce through them. breaks shields,undodgeable [-20% in total] -if used after Through the darkness and successfully hits a target,the victim's first atk on their next offensive turn loses 50 dmg
210 280 dmg [80%] 1-turn CD
Optic Strike C-atk Laser Element Ephradil's claws emit a faint red glow and he sinks them into his opponent! -cannot be Natural avoided [-10% damage, `1 Required CD] -undodgeable [-10% damage] -cannot be countered [-10% damage]
180 250 damage [70%] 1-turn cooldown
-charges Shockwave Blitz-
-charges Vortex Geyser-
==========
HP: 1320 / 1200
Stage: Metal (2 turns left)
Status: Hyper mode (2 turns left)
Armor: 103
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Post by Mega on Sept 23, 2020 6:40:29 GMT -8
MG-Joe Turn 2
Defense Shield BlockType: C-tier Shield Skill Desc: Ward off attack using an arm mounted shield Effect: Blocks 1 attack Uses: x3 Blocks Through The Darkness Barrier BlockType: C-tier Barrier Skill Desc: An energy shield to ward off attack! Effect: Absorbs 1 attack Uses: x3 Absorbs Returning from the light Shield BlockType: C-tier Shield Skill Desc: Ward off attack using an arm mounted shield Effect: Blocks 1 attack Uses: x3 Blocks Optic Strike. 1 Use remaining Offense [AS: 4 (3+1skill)] Shield Charge (Unleash!) R/E: C-Break Desc: Break through! Damage: 100 Effects: Breaks Unbreakable Shields 1 Required Charge for: If Dodged: +60 Armor for 1 turn C/CD: C1, CD1 Piercing BulletR/E: S-Break Desc: A soul and shield piercing shot! Damage: 130 Effects: Cuts Uncuttable Auras Breaks Shields C/CD: 0 (Normal Type) Lethal ForceR/E: S-Break Desc: Excessive Force Authorized Damage:0 Effects: Power Up: 5 attacks C/CD: CD5 Deletion Bullet (Charge 2 for 1 a/s) R/E: S-Break Desc: Target Marked For Deletion! Damage: 110 Effects: On Use, select a destroying effect Can't be Intercepted C/CD: C2, CD1 End HP: normal Status: 5 attacks powered up CooldownsLethal Force: 0/5 Seek/breaking bullet: 1/1 Shield Charge: 0/1 Damage: 230 Break Damage
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Post by Wackoguy on Sept 24, 2020 0:10:28 GMT -8
(OOC: Fail...actually have 113 armor with 43 + 70. >_< ) Ephradil's defensive Phase:
Shield Charge = 100 * 0.85 = 85 - 113 (armor) = 0 damage taken
Piercing Bullet = 130 * 0.85 = 111 - 113 (armor) = 0 damage taken
HP: 1320 / 1200
Lethal Force = 0 damage taken
======
Ephradil's setup Phase:
HP: 1320 / 1200
======
Ephradil's Offensive Phase!
3 Attack Slots + 1 (Light Overheal) = 4 Attack Slots
+70 damage this turn (1 more to go!)
Shockwave Blitz (charged!) S-atk Elec Element Several blue orbs of electricity form in mid-air, then all explode simultaneously, showering an enemy in electrical energies. -For every attack that struck Ephradil on his recent defensive phase, this attack gains +24% of Ephradil's damage [63 damage] [-20% damage] -If avoided, enemy is inflicted with Berserk [-20% damage || 2 Required Cooldown] -ignores armor [-10% damage || 1 Required CD] Base damage of this attack is Zero
0 189 259 damage 0-turn CD [once per turn] 1-turn Required charge
Steel Knuckle C-atk Metal A powerful punch with the force of steel. breaks shields [-10%] undodgeable [-10%] -gains 25 dmg if used after another C-atk [-10%]
210 280 dmg [80%] 1-turn CD
Vortex Geyser (charged!) S-atk Aqua element Ephradil causes a pillar of water to slam into a foe from a blue vortex of energy. -if hits, Ephradil gains +50 armor for a turn [ -10% damage || 1 Required charge] -Breaks shields [-10% damage] -Undodgeable [-10% damage] -If Ephradil dropped a charge within the same turn, Ephradil may add 'Destroys Auras' to this attack [applies on a 1:1 ratio, Ephradil MUST drop 1 charge to utilize this effect each time] [-10% damage] -180 damage [70%] 1 turn Charge required
-charges Frostbomb-
=======
HP: 1320 / 1200
Stage: Metal (1 turn left)
Status: 1 turn of Hyper Mode left
Armor: 113
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Post by Mega on Sept 24, 2020 11:07:08 GMT -8
MG-Joe Turn 3
Defense Natural Dodges Shockwave Blitz Super JumpType: C-tier Dodge Desc: Jump up to quickly avoid attack! Effect: Dodge 1 attack Uses: x3 Used once to Dodge the "If avoided" effect. Barrier BlockType: C-tier Barrier Skill Desc: An energy shield to ward off attack! Effect: Absorbs 1 attack Uses: x3 Absorbs Steel Knuckle. 1 use remaining And absorbs Vortex geyser. Depleted. Support N/A Offense [A/S: 3] Holds off... End Status: 5 attacks powered up CooldownsLethal Force: 1/5 Shield Charge: 1/1 Deletion Bullet: 0/1 Nat Dodge: 0/5
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Post by Wackoguy on Sept 24, 2020 15:01:52 GMT -8
Ephradil's defensive Phase:
...nothing here
=====
Ephradil's setup Phase:
HP: 1320 / 1200
======
Ephradil's Offensive Phase:
3 Attack Slots + 1 ( Light Overheal) = 4 Attack Slots
+70 damage this turn [final turn]
Arctic Combo C-atk Ice Ephradil gets up close and punches the enemy twice,striking almost as fast as one strike.
105 140 dmg,2 hits cuts auras [-10%] undodgeable [-10%] ignores armor [-10% damage || 1 Required Cooldown] 1-turn CD
Frostbomb (charged!) S-atk Ice A small bomb is thrown,exploding in a wide range. hits all [-10% damage || 1 Required Charge] breaks shields [-10%] undodgeable [-10%]
210 280 dmg [80%] 1-Required charge
Through the darkness S-atk Light Ephradil fires a soul-piercing ray of light.
180 250 dmg [70%] cuts auras [-10%] undodgeable [-10%] -can be optionally charged for 1 turn [x1.5 damage] [-10% damage] -deals 20% more damage if the opponent is weak to this attack [-10% damage, 1 turn cooldown] 1-turn CD
Returning from the Light S-atk Light A dangerous ray of light returns from behind the enemy to pierce through them. breaks shields,undodgeable [-20% in total] -if used after Through the darkness and successfully hits a target,the victim's first atk on their next offensive turn loses 50 dmg
210 280 dmg [80%] 1-turn CD
=========
HP: 1320 / 1200
Stage: Reverts to Normal
Status: ok!
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Post by Mega on Sept 25, 2020 8:45:20 GMT -8
MG-Joe Turn 4
Defense Phase Takes 280 from Artic combo Takes 280 from Frostbomb Shield BlockType: C-tier Shield Skill Desc: Ward off attack using an arm mounted shield Effect: Blocks 1 attack Uses: x3 -Used once, depleted- Through the darkness blocked Takes 280 from Returning from the light End Le dead
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Post by Wackoguy on Sept 25, 2020 10:54:21 GMT -8
Rewards MG Joe earns 30 EXP and 300 zenny Ephradil earns 45 EXP and 450 Zenny ====== Ephradil gave MG Joe a Special Emulation! SE Frostbomb [by Ephradil] S-atk Ice A small bomb is thrown,exploding in a wide range. hits all breaks shields undodgeable ? damage (your Megachip damage goes there) 1-Required charge
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