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Post by Gaia on Sept 18, 2020 14:45:10 GMT -8
Participating Navis: Vanguard, Nightshade Allowances Spent: Virus Overhaul Allowances Left: 2, each
Waves Completed Wave 1: Kill Plant v6 Wave 2: (List Viruses fought) Wave 3: (List Viruses fought) Wave 4: (List Viruses fought) Wave 5: (List Viruses fought) Wave 6: (List Viruses fought)
Cumulative Rewards Bug Frag: 0 Mystery Data: 1 Green MD | 0 Gold MD | 0 Blue MB Exp // Zenny: +15 // +500
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Post by Gaia on Sept 18, 2020 14:45:29 GMT -8
#s://tinyurl.com/y6dd48w4
[::Spawn:HordeZ1::]
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Post by Gaia on Sept 18, 2020 14:47:29 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z1
MANUALLY PERFORM THE VIRUS DEFENSIVE PHASE HERE
[::Virus:Stats:Kill PlantV6:2000::]
[::Virus:Attack:All::]
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Post by Nightshade on Sept 18, 2020 15:15:09 GMT -8
Nightshade -Turn 1[Nightshade HP=5100/5100]
"Here we go ol buddy buddy chum pal! Let's see how the new you does stuff!"________________________________________Defense Phase:Phase Shift [S-Tier]{Spoiler}After a successful avoid, Nighshade can add 50% of the avoided attack's damage as Armor against the following attack. Additionally, if Nightshade is targeted by five or more attacks, increase the efficiency of this skill by 25%.
Cybeast Adaptation [A-Tier]
{Spoiler}Nightshade's avoids:
-Grant 1 Attack Slot for 1 turn after avoiding a full, non-CBC attack. -May avoid an additional attack. -May add one effect from the avoided, non-CBC full regular attack to one attack for one turn. -May raise an avoidance to Omni-level against non basic attacks with multiple aimers. -Nightshade NatBarriers SetGrass! +1AS, + If the stage is already Grass: this attack is Unavoidable, Can be Mitigated. +150 Armor
-Nightshade NatBarriers TreeBomb! +1AS, +If Hits, target cannot use Non-Basic Attacks for 1 Turn.+150 Armor.
[Nightshade HP=5100/5100]
Setup Phase:
Cybeast Corruption [C-Tier] Each hit of Nightshade's attacks that strike the target inflict one stack of Bleed upon this skill's activation. -Bleed deals 205 unavoidable damage per stack (for a two turn duration), applied during Support Phase. -Bleed is considered a Skill-inflicted DoT damage for all purposes, does not have post infliction immunity and all stacks can be cleansed through any status cleansing methods. Immunity from DoT effects prevent Bleed from activating. -Bleed stacks cannot be cleansed on turn of infliction. -Bleed does not add cooldown or damage penalties to attacks nor alters their original effects in any shape, way or form.
Bug Lv5 Bonus! Statuses inflicted by you deal +(20 × Bug Lv) Damage per turn All status effects can stack up to two additional times to increase their effects. Post infliction immunity does not start until all instances of a status have been removed.
Aqua Lv5 Bonus! Panels start as ocean for 3 turns. First Innate Natural Avoidance in a turn can be applied against an additional attack.
Battle Phase [14AS]:
-Nightshade attacks the plant 14 times with Zenith Slash for 440dmg! Undodgeable. Break Shields. If Hits, target cannot use Non-Basic Attacks for 1 Turn. If the stage is already Grass: this attack is Unavoidable, Can be Mitigated. C-Range Bug .
End Phase:
We done here boys, everyone go home.
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Post by Gaia on Sept 18, 2020 15:33:47 GMT -8
Vanguard.EXE
Defense Phase
[Vanguard HP=2500/2500]
[Vanguard has 0 Armor and is weak to Wood]
[Wood Tower] - Taken for 390 Damage!
[Vanguard HP=2110/2500]
Support Phase
{Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge] [- Interruption removes all stacks of Constant Charge for 1 Turn] -- [Passive] [Ocean Panels] - Vanguard takes 100 Damage!
Offense Phase 2 NAS
::Element:Seeking:: Lv5 ° The first damaging attack landed onto each foe in a turn deals x2.5 Damage. ° User's Aiming Skills apply to 1 Additional (consecutive) Attack. ° Precision has -4 CD.
1. [Charged Barrel] A burst of heat exuded from his barrel blazes forward, not to harm, but to increase future fire power. [1,440] Fire C-Damage [60%] ::C:: Breaks Shields, Cuts Auras [-20%] ::C:: Can be optionally charged for up to three turns, granting 30% Damage to one attack following this one per total turn of charge. [-30%]
2. [Aiming Gaze] [1/1 Charges]
Summary Phase
1,440 @ KillPlant
[Vanguard HP=2010/2500] [Status] - [Cooldown] - [Stage]{-- Ocean Panels ::(+):: }Aqua Element ° Non-Aqua Navis have -1 attack slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn ° Lasts 3 turns [Durations] - [Chip Uses] -
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Post by Gaia on Sept 18, 2020 15:38:04 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z1
[Zenith Slash] - Taken 14 times! -- [Guts] - Virus cannot lose more than 1,000 HP/Turn.
[Charged Barrel] - Taken for 3,600 Damage! -- [Guts] - Bypassed. -- [Barrier] - Bypassed.
[::Virus:Stats:Kill PlantV6:0::]
[::Virus:Attack:All::]
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Post by Gaia on Sept 18, 2020 15:43:06 GMT -8
#s://tinyurl.com/y6dd48w4
[::Spawn:HordeZ2::]
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Post by Gaia on Sept 18, 2020 15:44:32 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z2
MANUALLY PERFORM THE VIRUS DEFENSIVE PHASE HERE
[::Virus:Stats:FishyV6:2000::] [::Virus:Stats:MettaurV6:2000::] [::Virus:Stats:Kill PlantV6:2000::]
[::Virus:Attack:All::]
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Post by Nightshade on Dec 22, 2020 9:08:52 GMT -8
Nightshade -Turn 2[Nightshade HP=5100/5100]
"Fancy as always."________________________________________Defense Phase:Phase Shift [S-Tier]{Spoiler}After a successful avoid, Nighshade can add 50% of the avoided attack's damage as Armor against the following attack. Additionally, if Nightshade is targeted by five or more attacks, increase the efficiency of this skill by 25%.
Cybeast Adaptation [A-Tier]
{Spoiler}Nightshade's avoids:
-Grant 1 Attack Slot for 1 turn after avoiding a full, non-CBC attack. -May avoid an additional attack. -May add one effect from the avoided, non-CBC full regular attack to one attack for one turn. -May raise an avoidance to Omni-level against non basic attacks with multiple aimers. -Nightshade takes 2730dmg!
[Nightshade HP=2370/5100]
Setup Phase:
Cybeast Corruption [C-Tier] Each hit of Nightshade's attacks that strike the target inflict one stack of Bleed upon this skill's activation. -Bleed deals 205 unavoidable damage per stack (for a two turn duration), applied during Support Phase. -Bleed is considered a Skill-inflicted DoT damage for all purposes, does not have post infliction immunity and all stacks can be cleansed through any status cleansing methods. Immunity from DoT effects prevent Bleed from activating. -Bleed stacks cannot be cleansed on turn of infliction. -Bleed does not add cooldown or damage penalties to attacks nor alters their original effects in any shape, way or form.
Bug Lv5 Bonus! Statuses inflicted by you deal +(20 × Bug Lv) Damage per turn All status effects can stack up to two additional times to increase their effects. Post infliction immunity does not start until all instances of a status have been removed.
Aqua Lv5 Bonus! Panels start as ocean for 3 turns. First Innate Natural Avoidance in a turn can be applied against an additional attack.
Battle Phase [11AS]:
-Nightshade attacks the bird 4 times with Zenith Slash for 440dmg! Undodgeable. Break Shields. C-Bug -Nightshade attacks the metool 4 times with Zenith Slash for 440dmg! Undodgeable. Break Shields. C-Bug -Nightshade attacks the plant 3 times with Zenith Slash for 440dmg! Undodgeable. Break Shields. C-Bug
End Phase:
We done here boys, everyone go home.
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Post by Gaia on May 20, 2021 22:54:45 GMT -8
Out of Character
Closing this thread and reclaiming the allowance, from Josh.
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