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Post by Gaia on Aug 13, 2020 16:19:11 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
CMT
Defense Phase
[Massimo HP=30000/30000] [Armor: 500]
[N/A]
[Cinnamon HP=20000/20000] [N/A]
[Marino HP=10000/10000] [Skill - Hyper Drive] [Marino moves tremendously fast; enemies have a hard time keeping up with her.] ° Marino Dodges the first attack aimed at her every turn ° Every Turn, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle ° When an ally is defeated, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle [Passive]
[Dodges: 1]
[N/A]
Support Phase
[Skill - Angelic Aide] [Cinnamon constantly keeps her allies topped off with health.] ° Cinnamon and her allies restore 30% of their Max HP every turn [Passive]
[Massimo] - +9,000 HP [Cinnamon] - +6,000 HP [Marino] - +3,000 HP
Offensive Phase
[Massimo]
[Attack - Massive Lance] [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 3,000 ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Cinnamon]
[Attack - Angel Hand] [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 800 ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
[Marino] [Attack Slots: 3]
[Attack - Beam Knife] [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 1,550 ° Blade Element || C-Range ° Undodgeable || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Marino Stamp] [Marino leaps at her opponent to deliver an aerial kick] ° Damage Dealt: 1,550 ° Normal Element || C-Range ° Breaks Shields || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Mirage Dive] [Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings] ° Damage Dealt: 1,550 ° Shadow Element || C-Range ° Undodgeable || Breaks Shields || Hits All ° Damage cannot be reduced below 50%
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Post by Gaia on Aug 13, 2020 16:52:46 GMT -8
Vanguard.EXE
Defense Phase
[Vanguard HP=2500/2500]
[Vanguard has 0 Armor and is weak to Blade Element Attacks]
[Folder Pack] Passive Hidden Program - Giga Folder 1: Giga Chip Limit Increased by 1 - Mega Folder 2: Mega Chip Limit Increased by 2 - Custom+5: +5 Battle Chips usable per battle - Shuffle: Once per turn, may activate a chip that requires a skill use without spending the skill use - Takes up one normal Program Slot along with the Navi's Hidden Program Slot.
::Recovery200Code:: ⇪⇪⇪⇪⇪ [1/3] Support Skill || Costs 1 Skill Use to activate ::°:: User restores [200 + (50 * ⇪)] [450] HP ::°:: Upgrades increase HP Restored by 50
[Massive Lance] - Naturally Avoided! [Angel Hand] - Taken! [Beam Knife] - Taken! [Marino Stamp] - Avoided with [Jaunt]! [Mirage Dive] - Avoided with [Discharge]!
[Parry] [B-Tier, Shield/Aiming] Vanguard raises his hardened darklight fists, batting away attacks blow for blow. - Blocks 1 Attack - Vanguard adds a single effect from any Regular Attack avoided to one attack this turn. -- [Active, 8/9]
[Jaunt] [B-Tier, Dodge/Aiming] He disperses his body's energy, allowing him to move about freely. - Dodges 1 Attack - Vanguard adds a single effect from any Regular Attack avoided to one attack this turn. -- [Active, 8/9]
[Discharge] [B-Tier, Barrier/Aiming] Vanguard releases a burst of darklight energy from his verniers, creating a barrier between him and attacks. - Absorbs 1 attack. - Vanguard adds a single effect from any Regular Attack avoided to one attack this turn. -- [Active, 7/9]
[Vanguard HP=200/2500]
Support Phase
[Pinpoint Offensive] [Advanced] Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge] [- Interruption removes all stacks of Constant Charge for 1 Turn] -- [Passive]
Lava Panels [1/2 | 1/6 MC Uses] Fire Element ° Non-Fire navis take 100 Fire Element damage/turn ° Fire Element attacks deal x1.1 damage ° Fire Element navis gain 100 HP/turn ° Lasts 3 turns
[Adrenaline] [A-Tier, Passive Attack Slots] His life blood burns brighter and flows faster with each bit of it he fuels into his weapons, increasing his speed. - Vanguard gains +1 Attack Slot per 20% of his maximum health missing. - This skill does not gain any additional procs on any turn that Vanguard is forced to use a Survival effects. -- [Passive]
[Garnet Star of Power] A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Last Stand ⇪ Alpha] Passive Program User deals +30% Damage while below 15% of their Max HP.
Offense Phase 2 NAS
[Seeking Lv5] ° The first damaging attack landed onto each foe in a turn deals x2.5 Damage. ° User's Aiming Skills apply to 1 Additional (consecutive) Attack. ° Precision has -4 CD.
[Diluted Essence] [B-Tier, Chip Imbue] His ability to expand his arsenal beyond normal margins has only grown more potent, allowing Vanguard to splice chips together with his normal weapons system flawlessly. - Vanguard expends uses from this skill to imbue their attacks with the effect of a Standard or Dark Chip of choice. Does not affect Mega or Giga Chips. -- When imbuing a chip, increase the attack's damage by the damage of the chip alongside adding the effect. -- Expend 1 Use to add a C-Tier or B-Tier effect from the chip to the attack. -- Expend 2 Uses to add an A-Tier or S-Tier effect from the chip to the attack. -- Cannot Copy ★ Tier Effects. -- Only 1 S-Tier effect can be imbued onto an attack at a time. The chip is still consumed, and all costs associated with using the chip must be paid. --- [Active, 6/9 Uses]
1. ::DarkTornadoCode:: ⇪⇪⇪⇪⇪⇪ [1/3]{Modifiers ::+::} [Diluted Essence - DarkCannon ⇪⇪⇪⇪⇪⇪: +185 per Hit/+ C-Tier Effect] [Diluted Essence - DarkMeteors ⇪⇪⇪⇪⇪⇪: 185 per Hit/+ S-Tier Effect] [Lava: x1.1] [Last Stand: x1.3] [Pinpoint Offensive: x6] [Discharge: +Hits All] [Precision: +Fully Undodgeable] [7,595] Wind/Dark S-Damage * 8 Hits ::A:: Fully Undodgeable ::★:: This Chip's Damage is divided equally among all hits ::C:: If the Panels are not normal, this chip adopts their Element in addition to its own ::C:: If no other attack was used this turn, this chip deals x3 Damage ::S:: Auto Attacks for 2 Turns after use with full damage and effects. Only one instance of the attack may be in effect at a time ::B:: Inflicts x2.0 Damage to enemies per element of this chip that they are weak to ::B:: This chip disregards Elemental Strengths against it ::C:: Can target an additional enemy per 5% of their Max HP that the user is missing ::°:: Glitch: User loses Elemental Strengths and takes +30% Damage from Elemental Weaknesses for the rest of battle
Summary Phase 60,745 @ All
[Vanguard HP=200/2500] [Status] - [Cooldown] - [Durations] - [Chip Uses] - 1/12 Basic - 1/6 Mega - 0/3 Giga
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Post by Gaia on Aug 13, 2020 16:59:56 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
CMT
Defense Phase
[Massimo HP=30000/30000] [Hyper Mode - Glint Armor] [Massimo's armor turns golden and his strength is immensely increased for a short time] ° Massimo's Armor, Counter Damage, and Attack Damage are doubled ° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode [Activates when an ally dies -- Lasts [1/3] Turns]
[Armor: 500]
[Dark Tornado] - Hits! Does not kill.
[Skill - Vengeful Counter] [Massimo strikes back when attacked] ° When struck by an attack, Massimo counters for 400 Unavoidable Damage ° If struck by a counter, Massimo will still retaliate, but at half damage ° This counter can trigger any number of times per turn [Passive]
[Cinnamon HP=20000/20000] [Dark Tornado] - Hits! Kills.
[Marino HP=10000/10000] [Hyper Mode - Quick Silver] [Marino's armor becomes black and yellow; her speed and power are greatly increased for a limited time.] ° Marino's Dodges are raised to Omni during this Hyper Mode ° Marino's Aimers are raised to Omni during this Hyper Mode ° Marino is immune to Damage and Attack Slot Reduction during this Hyper Mode [Activates when an ally dies -- Lasts 3 Turns]
[Skill - Hyper Drive] [Marino moves tremendously fast; enemies have a hard time keeping up with her.] ° Marino Dodges the first attack aimed at her every turn ° Every Turn, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle ° When an ally is defeated, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle [Passive]
[Dodges: 3]
[Dark Tornado] - Hits! Doesn't kill.
Offensive Phase
[Massimo]
[Attack - Massive Lance] x2 [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 6,000 ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Marino] [Attack Slots: 5]
[Attack - Beam Knife] [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 1,550 ° Blade Element || C-Range ° Omni Aimers: Undodgeable || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Marino Stamp] [Marino leaps at her opponent to deliver an aerial kick] ° Damage Dealt: 1,550 ° Normal Element || C-Range ° Omni Aimers: Breaks Shields || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Mirage Dive] [Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings] ° Damage Dealt: 1,550 ° Shadow Element || C-Range ° Omni Aimers: Undodgeable || Breaks Shields || Hits All ° Damage cannot be reduced below 50%
[Attack - Beam Knife] [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 1,550 ° Blade Element || C-Range ° Omni Aimers: Undodgeable || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Marino Stamp] [Marino leaps at her opponent to deliver an aerial kick] ° Damage Dealt: 1,550 ° Normal Element || C-Range ° Omni Aimers: Breaks Shields || Cuts Auras ° Damage cannot be reduced below 50%
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Post by Gaia on Aug 13, 2020 17:04:05 GMT -8
Vanguard.EXE
Defense Phase
[Vanguard HP=150/2500]
[Vanguard has 0 Armor and is weak to Blade Element Attacks]
[Massive Lance] - Avoided with [Parry] x4! [Beam Knife] - Avoid with [Parry]! [Marino Stamp] - Avoided with [Jaunt]! [Mirage Dive] - Avoided with [Discharge]! [Beam Knife] - Avoid with [Parry]! [Marino Stamp] - Avoided with [Jaunt]!
[Parry] [B-Tier, Shield/Aiming] Vanguard raises his hardened darklight fists, batting away attacks blow for blow. - Blocks 1 Attack - Vanguard adds a single effect from any Regular Attack avoided to one attack this turn. -- [Active, 3/9]
[Jaunt] [B-Tier, Dodge/Aiming] He disperses his body's energy, allowing him to move about freely. - Dodges 1 Attack - Vanguard adds a single effect from any Regular Attack avoided to one attack this turn. -- [Active, 6/9]
[Discharge] [B-Tier, Barrier/Aiming] Vanguard releases a burst of darklight energy from his verniers, creating a barrier between him and attacks. - Absorbs 1 attack. - Vanguard adds a single effect from any Regular Attack avoided to one attack this turn. -- [Active, 7/9]
[Vanguard HP=150/2500]
Support Phase
[Pinpoint Offensive] [Advanced] Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge] [- Interruption removes all stacks of Constant Charge for 1 Turn] -- [Passive]
Lava Panels [1/2 | 1/6 MC Uses] Fire Element ° Non-Fire navis take 100 Fire Element damage/turn ° Fire Element attacks deal x1.1 damage ° Fire Element navis gain 100 HP/turn ° Lasts [2/3] turns
[Adrenaline] [A-Tier, Passive Attack Slots] His life blood burns brighter and flows faster with each bit of it he fuels into his weapons, increasing his speed. - Vanguard gains +1 Attack Slot per 20% of his maximum health missing. - This skill does not gain any additional procs on any turn that Vanguard is forced to use a Survival effects. -- [Passive]
[Garnet Star of Power] A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Last Stand ⇪ Alpha] Passive Program User deals +30% Damage while below 15% of their Max HP.
Offense Phase 2 NAS
[Seeking Lv5] ° The first damaging attack landed onto each foe in a turn deals x2.5 Damage. ° User's Aiming Skills apply to 1 Additional (consecutive) Attack. ° Precision has -4 CD.
[Diluted Essence] [B-Tier, Chip Imbue] His ability to expand his arsenal beyond normal margins has only grown more potent, allowing Vanguard to splice chips together with his normal weapons system flawlessly. - Vanguard expends uses from this skill to imbue their attacks with the effect of a Standard or Dark Chip of choice. Does not affect Mega or Giga Chips. -- When imbuing a chip, increase the attack's damage by the damage of the chip alongside adding the effect. -- Expend 1 Use to add a C-Tier or B-Tier effect from the chip to the attack. -- Expend 2 Uses to add an A-Tier or S-Tier effect from the chip to the attack. -- Cannot Copy ★ Tier Effects. -- Only 1 S-Tier effect can be imbued onto an attack at a time. The chip is still consumed, and all costs associated with using the chip must be paid. --- [Active, 6/9 Uses]
::DarkTornadoCode:: ⇪⇪⇪⇪⇪⇪ [1/3]{Modifiers ::+::} [Diluted Essence - DarkCannon ⇪⇪⇪⇪⇪⇪: +185 per Hit/+ C-Tier Effect] [Diluted Essence - DarkMeteors ⇪⇪⇪⇪⇪⇪: 185 per Hit/+ S-Tier Effect] [Lava: x1.1] [Last Stand: x1.3] [Pinpoint Offensive: x6] [Discharge: +Hits All] [Precision: +Fully Undodgeable] [7,595] Wind/Dark S-Damage * 8 Hits ::A:: Fully Undodgeable ::★:: This Chip's Damage is divided equally among all hits ::C:: If the Panels are not normal, this chip adopts their Element in addition to its own ::C:: If no other attack was used this turn, this chip deals x3 Damage ::S:: Auto Attacks for [1/2] Turns after use with full damage and effects. Only one instance of the attack may be in effect at a time ::B:: Inflicts x2.0 Damage to enemies per element of this chip that they are weak to ::B:: This chip disregards Elemental Strengths against it ::C:: Can target an additional enemy per 5% of their Max HP that the user is missing ::°:: Glitch: User loses Elemental Strengths and takes +30% Damage from Elemental Weaknesses for the rest of battle
Summary Phase 60,745 @ All
[Vanguard HP=150/2500] [Status] - [Cooldown] - [Durations] - [Chip Uses] - 1/12 Basic - 1/6 Mega - 0/3 Giga
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Post by Gaia on Aug 13, 2020 17:06:36 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
CMT
Defense Phase
[Massimo HP=1/30000] [Hyper Mode - Glint Armor] [Massimo's armor turns golden and his strength is immensely increased for a short time] ° Massimo's Armor, Counter Damage, and Attack Damage are doubled ° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode [Activates when an ally dies -- Lasts [2/3] Turns]
[Armor: 500]
[Dark Tornado] - Hits! Does not kill.
[Skill - Vengeful Counter] [Massimo strikes back when attacked] ° When struck by an attack, Massimo counters for 400 Unavoidable Damage ° If struck by a counter, Massimo will still retaliate, but at half damage ° This counter can trigger any number of times per turn [Passive]
[Marino HP=10000/10000] [Hyper Mode - Quick Silver] [Marino's armor becomes black and yellow; her speed and power are greatly increased for a limited time.] ° Marino's Dodges are raised to Omni during this Hyper Mode ° Marino's Aimers are raised to Omni during this Hyper Mode ° Marino is immune to Damage and Attack Slot Reduction during this Hyper Mode [Activates when an ally dies -- Lasts 3 Turns]
[Skill - Hyper Drive] [Marino moves tremendously fast; enemies have a hard time keeping up with her.] ° Marino Dodges the first attack aimed at her every turn ° Every Turn, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle ° When an ally is defeated, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle [Passive]
[Dodges: 4]
[Dark Tornado] - Hits! Kills.
Offensive Phase
[Massimo]
[Attack - Massive Lance] x3 [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 6,000 ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
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Post by Gaia on Aug 13, 2020 17:08:32 GMT -8
Vanguard.EXE
Defense Phase
[Vanguard HP=150/2500]
[Vanguard has 0 Armor and is weak to Blade Element Attacks]
[Massive Lance] - Avoided with [Jaunt] x6!
[Parry] [B-Tier, Shield/Aiming] Vanguard raises his hardened darklight fists, batting away attacks blow for blow. - Blocks 1 Attack - Vanguard adds a single effect from any Regular Attack avoided to one attack this turn. -- [Active, 3/9]
[Jaunt] [B-Tier, Dodge/Aiming] He disperses his body's energy, allowing him to move about freely. - Dodges 1 Attack - Vanguard adds a single effect from any Regular Attack avoided to one attack this turn. -- [Active, 0/9]
[Discharge] [B-Tier, Barrier/Aiming] Vanguard releases a burst of darklight energy from his verniers, creating a barrier between him and attacks. - Absorbs 1 attack. - Vanguard adds a single effect from any Regular Attack avoided to one attack this turn. -- [Active, 7/9]
[Vanguard HP=150/2500]
Support Phase
[Pinpoint Offensive] [Advanced] Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge] [- Interruption removes all stacks of Constant Charge for 1 Turn] -- [Passive]
Lava Panels [1/2 | 1/6 MC Uses] Fire Element ° Non-Fire navis take 100 Fire Element damage/turn ° Fire Element attacks deal x1.1 damage ° Fire Element navis gain 100 HP/turn ° Lasts [2/3] turns
[Adrenaline] [A-Tier, Passive Attack Slots] His life blood burns brighter and flows faster with each bit of it he fuels into his weapons, increasing his speed. - Vanguard gains +1 Attack Slot per 20% of his maximum health missing. - This skill does not gain any additional procs on any turn that Vanguard is forced to use a Survival effects. -- [Passive]
[Garnet Star of Power] A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Last Stand ⇪ Alpha] Passive Program User deals +30% Damage while below 15% of their Max HP.
Offense Phase 2 NAS
[Seeking Lv5] ° The first damaging attack landed onto each foe in a turn deals x2.5 Damage. ° User's Aiming Skills apply to 1 Additional (consecutive) Attack. ° Precision has -4 CD.
[Diluted Essence] [B-Tier, Chip Imbue] His ability to expand his arsenal beyond normal margins has only grown more potent, allowing Vanguard to splice chips together with his normal weapons system flawlessly. - Vanguard expends uses from this skill to imbue their attacks with the effect of a Standard or Dark Chip of choice. Does not affect Mega or Giga Chips. -- When imbuing a chip, increase the attack's damage by the damage of the chip alongside adding the effect. -- Expend 1 Use to add a C-Tier or B-Tier effect from the chip to the attack. -- Expend 2 Uses to add an A-Tier or S-Tier effect from the chip to the attack. -- Cannot Copy ★ Tier Effects. -- Only 1 S-Tier effect can be imbued onto an attack at a time. The chip is still consumed, and all costs associated with using the chip must be paid. --- [Active, 6/9 Uses]
::DarkTornadoCode:: ⇪⇪⇪⇪⇪⇪ [1/3]{Modifiers ::+::} [Diluted Essence - DarkCannon ⇪⇪⇪⇪⇪⇪: +185 per Hit/+ C-Tier Effect] [Diluted Essence - DarkMeteors ⇪⇪⇪⇪⇪⇪: 185 per Hit/+ S-Tier Effect] [Lava: x1.1] [Last Stand: x1.3] [Pinpoint Offensive: x6] [Discharge: +Hits All] [Precision: +Fully Undodgeable] [7,595] Wind/Dark S-Damage * 8 Hits ::A:: Fully Undodgeable ::★:: This Chip's Damage is divided equally among all hits ::C:: If the Panels are not normal, this chip adopts their Element in addition to its own ::C:: If no other attack was used this turn, this chip deals x3 Damage ::S:: Auto Attacks for [1/2] Turns after use with full damage and effects. Only one instance of the attack may be in effect at a time ::B:: Inflicts x2.0 Damage to enemies per element of this chip that they are weak to ::B:: This chip disregards Elemental Strengths against it ::C:: Can target an additional enemy per 5% of their Max HP that the user is missing ::°:: Glitch: User loses Elemental Strengths and takes +30% Damage from Elemental Weaknesses for the rest of battle
Summary Phase 60,745 @ All
[Vanguard HP=150/2500] [Status] - [Cooldown] - [Durations] - [Chip Uses] - 1/12 Basic - 1/6 Mega - 0/3 Giga
[Rewards] - +500 Exp | +8,000z | +5 BFs | +3 GMDs | +1 BMD
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