Post by victor0 on Jul 19, 2020 7:21:06 GMT -8
|Navi & RP Information|
-Navi Name: Haien
--Appearance: A 5'9" white Navi with a light gray body. Became feminine in body type after being modified into an Attack Navi. Wears red armor present around his upper body and shoulders. Said armor has yellow edges with engravings he doesn't understand. Armor is actually a cosmetic, it doesn't do anything besides boost Haien's confidence.
--Personality: Haien is exceptionally shy, almost to the point where he could be mistaken for a female if he doesn't talk, and sometimes that doesn't even help him. Loves netbattling, despite what he says.
--Background: Haien was originally made as a medical Navi, helping a child's therapeutic process through getting used to their prosthetic arm. He's still with his operator, Rex, who was said child with prosthetic arm.
-Version / Experience:
--Version: 1
--Experience: 0
-Funds:
--Zenny: 1000
--Bugfrags: 0
|Statistical Information|
-Type: Attack Type
° +10 damage per version.
° Aiming skills add an omni-aimer in addition to other effects.
° +1 auto charge per turn, +1 more every new type bonus acquired by version.
-Karma: Neutral
☉ Gain a Hyper Attack.
-Elements: Fire Lv2, Break Lv1
☉ +40 Damage.
☉ User's Attacks cannot be mitigated below 10% of the Attack's Base Damage.
--Net Strengths: Laser, Wind, Dark, Wood, Fire, Blade, Metal, Toxic, Break
--Net Weaknesses: Stone, Shadow, Sand, Aqua, Bug, Seeking, Sonic, Wind
-HP: 1000
-Armor: 0
-Regeneration: 0
-Natural Avoid: Shield (5 turn CD)
-Base Damage: 150
☉ +40 from Fire Element
☉ +10 from Attack Type
-Attack Slots: 2
|Skills|
[Basic Dodge]
[C-Tier Skill]
[Effect: Haien dodges one incoming attack.]
[Uses per Battle: 3]
[Basic Block]
[C-Tier Skill]
[Effect: Haien blocks one incoming atttack.]
[Uses per Battle: 3]
[Basic Barrier]
[C-Tier Skill]
[Effect: Creates a Barrier that endures 1 attack around Haien.]
[Uses per Battle: 3]
[Battle High]
[C-Tier Skill]
[Haien goes into a battle high, passively increasing attack.]
[Effect: Haien gains +2 Damage per attack used, to a maximum of +20 Damage. Resets at the end of battle.]
[Passive]
|Attacks|
[Heavy Buster]
[Break Element, S-Ranged Attack]
[Haien manifests his arm cannon, and shoots at the nearest target.]
[Damage: 135 (90%% of Base Damage)]
[Effects: Breaks Shields, Undodgeable]
[Singular Punch]
[Break Element, C-Ranged Attack]
[Haien punches a specified target once, if close enough.]
[Damage: 135 (90% of Base Damage)]
[Effect: Breaks Shields, Cuts Auras/Barriers]
[Burning Chop]
[Fire Element, S-Ranged Attack]
[Haien does a chopping motion in front of him, shooting a wave of fire straight ahead.]
[Damage: 135 (90% of Base Damage)]
[Effect: Cuts Auras/Barriers, Undodgeable]
[Hero-like Jump Kick]
[Break Element, Dual Ranged Attack]
[Haien jumps into the air, and kicks during his descent.]
[Damage: 150 (100% of Base Damage)]
[Effect: Dual Range]
[Explosive Cannon Punch]
[Fire Element, C-Ranged Attack]
[Haien manifests his arm cannon, but instead of just shooting, he punches using his arm cannon and shoots at the point of impact. The impact Damages both target and user, and Haien is inflicted with the Confuse status afterwards.]
[Damage: 150 (100% of Base Damage), 225 (1-Turn Optional Charge), 375 (2-Turn Optional Charge), 600 (3-Turn Optional Charge)]
[Effect: 3-Turn Optional Charge]
[Drawbacks: Takes 10% of HP to Use, Inflicts Confuse on Self upon Use.]
|Hyper Repertoire|
[Desperation Modification: Singular Punch]
[Break Type, C-Ranged Attack]
[In a desperate attempt to damage his target, Haien punches at them with full force.]
[Damage: 150 (100% of Base Damage), 225 (2-Turn Optional Charge After Mandatory Charge), 375 (3-Turn Optional Charge After Mandatory Charge), 600 (4-Turn Optional Charge After Mandatory Charge)]
[Effect: 3-Turn Optional Charge, Ignores Armor, Cuts DarkSoul]
[Cooldown: 1 Turns]
[1-Turn Charge Required to Use]
[Break Type, C-Ranged Attack]
[In a desperate attempt to damage his target, Haien punches at them with full force.]
[Damage: 150 (100% of Base Damage), 225 (2-Turn Optional Charge After Mandatory Charge), 375 (3-Turn Optional Charge After Mandatory Charge), 600 (4-Turn Optional Charge After Mandatory Charge)]
[Effect: 3-Turn Optional Charge, Ignores Armor, Cuts DarkSoul]
[Cooldown: 1 Turns]
[1-Turn Charge Required to Use]