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Post by Warrior on Jun 27, 2020 15:07:42 GMT -8
T U R N     1
Agile has Initiative
Offensive
{ 1 ° Blade Beam: 1800 S-Blade Damage @ Shine ::(+)::} [Attack - Blade Beam] [Agile leaps upward, creating a wave of energy launched at his foe.] ° Damage Dealt: 500 + (100 * Target's Version) ° Blade Element || S-Range ° Triggers whenever Agile Omnidodges an Attack at the attacker. ° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
{ 2 ° Blade Flurry: 575 C-Blade Damage @ Regis ::(+)::} [Attack - Bladeflurry] [Agile darts forward, rapidly slashing at his target.] ° Damage Dealt: 50 + (5 * Target's Version) * 5 Hits ° Blade Element || C-Range ° Avoid Separately | Ignores 5 Armor per Hit (25) || Aimed || Hit Targets have their damage reduced by 5% (stacks) ° Regardless of Success: Gains +2 Hits for the rest of battle
End Turn
[HP=40,000/40,000]
[HP=30,000/30,000]
[HP=30,000/30,000]
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Post by Warrior on Jun 27, 2020 15:20:09 GMT -8
#s://i~imgur~com/EodXWY3~jpg
T U R N     1
Defensive
1 ° Blade Beam: Naturally Absorbed (Barrier || 5 CD)
2 ° Blade Flurry: Intercepted and Negated (Anti Damage) 260 Counter Damage
[HP:1,300/1,300] Normal (∞)
Supportive
{ Hide: Shine Fully Charges this turn ::(+)::} Hide - Advanced Shine retreats to the shadows causing her enemies to lose track of her so that she can attack them by surprise. ° Shine can charge a Full Turn of Attack Slots for up to 5 consecutive turns ° When released, all of her attacks that turn gain a multiplier as if they had been optionally charged for the duration ° Shine cannot Optionally Charge Attacks normally (or outside abilities that say they can be Optionally Charged; they still benefit from this skill for Damage, but nothing else) Passive
[HP:1,300/1,300] Hide (1)
Offensive Shine: 3 AS
- ° Anti Damage: 260 Counter Damage
1-3 ° Fully Charged: Spent on Hide
{ A ° Auto Charge: Dirty Fighting ::(+)::} Dirty Fighting - Shadow Element || X-Range Shadowy-copies of Shine's enemies rise from their shadows to hold them down for Shine to attack. 50 Damage (20%) ° Breaks Shields, Cuts Auras ° Range is chosen upon use ° May optionally be aimed at up to 4 additional targets ° If any target is hit, any temporary attack slots and damage additions that Shine has this turn will carry over to next turn as well (bonus damage to one attack will still only affect one attack next turn) 2 Turn Required Charge
End Turn
{ Stage: Normal (∞) ::(+)::} Normal Panels Normal Element ° No effect ° Basic Stage, automatically active at the beginning of battle ° Lasts until stage is changed
{ [HP:1,300/1,300] Hide (1) } Charges: ° Hide (1)° Dirty Fighting (1/2) Cooldowns: ° Natural Barrier (0/5)Use Limits: ° Total Chips (5 Left)° Mega Chips (3/3)° Giga Chips (1/1)° Dark Resident (6 Left)° Mirage (4 Left)° Brisk Bandit (4 Left)° Quick Assault (2 Left)° Noir Remnant (1 Left)° Dusk Assault (2 Left)° Double Corruption (2 Left)° Anti Damage (0 Left)° Undershirt ⇪ Nu (1 Left)° Anti Pierce ⇪ Omega (2 Left)° Skill Addition ⇪ Zeta (2 Left)° Reboot (1 Left)
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Post by Regis on Jun 27, 2020 15:38:01 GMT -8
~ Supportive Phase ~
[4 pre-emptive charges, 2 from Turquoise, 2 from Plasma. 3 applied to Azure Apocalypse, 1 to Sheathe.]
::PrismCode:: Offense Skill || Does not cost a Skill Use to activate ::°:: Creates a Prism with No HP on the enemy's side of the field ::°:: Prism is an Object, Normal Element, cannot attack, and cannot intercept ::°:: When struck by a Single Target attack, it becomes Hits All and destroys Prism ::°:: When struck by a Multi Target Attack, it deals x2 Damage and destroys Prism ::°:: Enemies may intercepted for Prism (if able to) ::°:: Prism is automatically destroyed at the end of the turn ::°:: Unavoidable Damage does not affect or interact with Prism
[Prism set.]
~ Offensive Phase ~
[3 AS]
Blade Charge: Unseen Edge [Aiming // B-Tier] Letting loose a strike that becomes a struggle to contend. -- Adds two (1 + 1 via Type) omni aimers of choice to one Attack for one use -- If the Attack is Charged, this may also add the effect: "Avoids require an additional use in order to avoid this attack. Cannot be applied more than once to the attack." -- The attack counts as aimed. [x5 Uses/Battle (2 base + 2 (V4, V7) + 1 (Attack Type))]
[Used x1 to add 'Unomnidodgeable' and 'Breaks Unbreakable Shields' to AirSword]
::AirSwordCode:: # Wind C-Damage ::S:: Destroys Auras ::S:: Destroys Barriers ::°:: Costs 1 Use from a Skill or S-Tier Attack to activate - 'Unomnidodgeable' - 'Breaks Unbreakable Shields'
[Aimed at Prism to turn to Hits All]
Sheathe [C-Range] [Blade Element] Sheathing the blade for greater strength. Damage: 0 -- The next two attacks gain 100% of Regis' Base Damage. (330). Charge: 2 1 [Via Auto Charge Beta]
Blade Charge: Peerless Edge [Damage Boost // C-Tier] Enhancing the edge to beyond its norm. -- +135 (15 + (15 * Version)) damage to one Attack [x7 Uses/Battle (3 base + 3(V3, V5, V7) + 1 (Attack Type))]
[Used x2. Applied to Azure Apocalypse.]
Power Strike Activated hidden program One attack deals 150% damage and its numerical temporary effects are 50% more effective. Affects all hits of an attack but does not retain this programs effect for any subsequent uses of that attack(including autos). [1/turn]
[Applied to Azure Apocalypse]
Azure Apocalypse [C-Range] [Blade Element] A series of rapid movements, a motion of phantom imagery meant to rend the opponent. Damage: 5,423x10 -- Can be optionally charged for up to 4 turns. -- After use, one temporary effect this attack has also applies to one attack next turn. The number of turns this applies for increases by 1 for every additional Charge applied to this attack. [x2.5 applies to one attack for 3 turns]
Charge: 1 Cooldown: 1 Turn
[Aimed at Serge]
[Auto Charge applied to Radiant Howl, Sheathe, Light Spear Cannon, Fang Blade, Rending Strike]
~~~~~~~~~~~~~~
[HP=1,200/1,200]
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Post by Warrior on Jun 27, 2020 15:53:53 GMT -8
T U R N     2
- Regis' Air Sword removes all Barriers.
No Defense
No Defense
Takes Azure Apocalypse, Deleted
Offensive
{ 1 ° Spiked Mace: 1725 C-Break Damage @ Shine ::(+)::} [Attack - Spiked Mace] [The giant spiked flail from Violen tears apart everything in its wake.] ° Damage Dealt: 750 + (75 * Target's Version) * 1+(Number of Objects Active from Spiked Destruction) Hits ° Break Element || C-Range ° Damage Cannot be Reduced Below 50% ° Breaks Unbreakable Shields || Destroys Clones and Objects || Cannot be Intercepted || Avoid Separately || Aimed ° For each Object that Violen destroys each turn, this autoattacks with full damage and effects on the following turn. ° Retains all hits from Spiked Destruction until the end of the turn.
{ 2 ° Finger Bullets: 230 S-Break Damage @ Shine/ Regis ::(+)::} [Attack - Finger Bullets] [Leaping into the air, Violen sprays down a number of bullets.] ° Damage Dealt: 100 + (10 * Target's Version) ° Break Element || S-Range ° Damage Cannot be Reduced Below 50% ° Hits All, Avoid Separately ° Gains an additional hit at full damage for every attack Violen has taken since his last turn.
{ 3 ° Spiked Mace: 1725 C-Break Damage @ Shine ::(+)::} [Attack - Spiked Mace] [The giant spiked flail from Violen tears apart everything in its wake.] ° Damage Dealt: 750 + (75 * Target's Version) * 1+(Number of Objects Active from Spiked Destruction) Hits ° Break Element || C-Range ° Damage Cannot be Reduced Below 50% ° Breaks Unbreakable Shields || Destroys Clones and Objects || Cannot be Intercepted || Avoid Separately || Aimed ° For each Object that Violen destroys each turn, this autoattacks with full damage and effects on the following turn. ° Retains all hits from Spiked Destruction until the end of the turn.
{ - ° Spiked Destruction: Two 500 HP Objects Created ::(+)::} [Skill - Spiked Destruction] [Violen delights in any and all destruction] ° Summons 2 Objects that Can't Intercept of 500 HP at the end of each of Violen's turns. These objects are immune to multi-targeting attacks, including the Destroys Objects effect. ° Whenever Violen destroys an object or clone, he gains +50 Damage, +50 Armor, and +100 Regen for the remainder of battle. ° For each Object active, Violen uses an Unbreakable Shield against any incoming attack (at him or his allies, unless the attack has Cannot Be Intercepted) starting from the highest damage attacks and going down. ° For each Object active, all enemies have -1 Attack Slot. [Passive]
{ 1 ° Blade Beam: 1300 S-Blade Damage @ Shine ::(+)::} [Attack - Blade Beam] [Agile leaps upward, creating a wave of energy launched at his foe.] ° Damage Dealt: 500 + (100 * Target's Version) ° Blade Element || S-Range ° Triggers whenever Agile Omnidodges an Attack at the attacker. ° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
{ 1 ° Blade Beam: 1300 S-Blade Damage @ Regis ::(+)::} [Attack - Blade Beam] [Agile leaps upward, creating a wave of energy launched at his foe.] ° Damage Dealt: 500 + (100 * Target's Version) ° Blade Element || S-Range ° Triggers whenever Agile Omnidodges an Attack at the attacker. ° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
{ 2 ° Blade Flurry: 720 C-Blade Damage @ Regis ::(+)::} [Attack - Bladeflurry] [Agile darts forward, rapidly slashing at his target.] ° Damage Dealt: 50 + (5 * Target's Version) * 8 Hits ° Blade Element || C-Range ° Avoid Separately | Ignores 5 Armor per Hit (40) || Aimed || Hit Targets have their damage reduced by 5% (stacks) ° Regardless of Success: Gains +2 Hits for the rest of battle
{ 3 ° Blade Flurry: 720 C-Blade Damage @ Regis ::(+)::} [Attack - Bladeflurry] [Agile darts forward, rapidly slashing at his target.] ° Damage Dealt: 50 + (5 * Target's Version) * 8 Hits ° Blade Element || C-Range ° Avoid Separately | Ignores 5 Armor per Hit (40) || Aimed || Hit Targets have their damage reduced by 5% (stacks) ° Regardless of Success: Gains +2 Hits for the rest of battle
End Turn
[HP=40,000/40,000]
[HP=30,000/30,000]
[HP=0/30,000]
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Post by Warrior on Jun 27, 2020 16:15:10 GMT -8
#s://i~imgur~com/EodXWY3~jpg
T U R N     2
Defensive
{ - ° Dark Resident: Used thrice to avoid: 1 ° Spiked Mace2 ° Finger Bullets 3 ° Spiked Mace1 ° Blade Beam1 ° Blade Beam (Intercepted) ::(+)::} Dark Resident - B-Tier Shine's reflexes and agility make her adept at evading attacks. ° Shine activates her innate natural avoidance twice for free 6 Uses (2 Left) 2 ° Blade Flurry: Intercepted and Taken for 540 Damage (760 Left)
3 ° Blade Flurry: Intercepted and Taken for 540 Damage (220 Left)
- ° Spiked Destruction: -2 Attack Slots
- ° Bug Fix: -1 Use to Quick Assault to remove Damage Down
[HP:220/1,300] Hide (1)
Supportive
{ Quick Assault: Shine has +1 Attack Slot this turn ::(+)::} Quick Assault - A-Tier Shine attacks quickly when she finds an enemy's weak point. ° Shine gains +1 attack slot for 1 turn ° This skill gives +1 more attack slot if she wasn't hit by an attack this turn ° Shine may add an omni aimer of choice to the additional attack(s) 2 Uses (0 Left)
[HP:220/1,300] Hide (1)
Offensive Shine: 2 AS
{1 ° Dark Sword ⇪ Alpha @ Spiked Destruction A: 555 C-Blade/Dark Damage ::(+)::}
::darkswordcode:: 370 Blade/Dark C-Damage (⇪ Alpha) ::C:: Cuts Auras ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided Hide: x1.5 Damage ::★:: This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips ::°:: Glitch: Locks all S-Attacks
{2 ° Dark Sword ⇪ Alpha @ Spiked Destruction B: 555 C-Blade/Dark Damage ::(+)::}
::darkswordcode:: 370 Blade/Dark C-Damage (⇪ Alpha) ::C:: Cuts Auras ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided Hide: x1.5 Damage
{ A ° Auto Charge: Dirty Fighting ::(+)::} Dirty Fighting - Shadow Element || X-Range Shadowy-copies of Shine's enemies rise from their shadows to hold them down for Shine to attack. 50 Damage (20%) ° Breaks Shields, Cuts Auras ° Range is chosen upon use ° May optionally be aimed at up to 4 additional targets ° If any target is hit, any temporary attack slots and damage additions that Shine has this turn will carry over to next turn as well (bonus damage to one attack will still only affect one attack next turn) 2 Turn Required Charge
End Turn
{ Stage: Normal (∞) ::(+)::} Normal Panels Normal Element ° No effect ° Basic Stage, automatically active at the beginning of battle ° Lasts until stage is changed
{ [HP:220/1,300] Normal (∞) } Charges: ° Dirty Fighting (2/2) Cooldowns: ° Natural Barrier (1/5)Use Limits: ° Total Chips (3 Left)° Mega Chips (3/3)° Giga Chips (1/1)° Dark Resident (2 Left)° Mirage (4 Left)° Brisk Bandit (4 Left)° Quick Assault (0 Left)° Noir Remnant (1 Left)° Dusk Assault (2 Left)° Double Corruption (2 Left)° Anti Damage (0 Left)° Undershirt ⇪ Nu (1 Left)° Anti Pierce ⇪ Omega (2 Left)° Skill Addition ⇪ Zeta (2 Left)° Reboot (1 Left)° Status Heal (1 Used)° Dark Sword ⇪ Alpha (1 Used)
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Post by Regis on Jun 27, 2020 16:23:14 GMT -8
~ Defensive Phase ~
Finger Bullet: 299 dmg taken.
~ Supportive Phase ~
[300 HP regen]
~ Offensive Phase ~
[2 AS]
Sheathe [C-Range] [Blade Element] Sheathing the blade for greater strength. Damage: 0 -- The next two attacks gain 100% of Regis' Base Damage. (330). Charge: 2 1 [Via Auto Charge Beta]
[Power Strike applied to Radiant Howl]
[Unseen Edge used. Gives Radiant Howl Unomnidodgeable and Breaks Unbreakable Shields.]
Radiant Howl [C-Range] [Blade Element] A surgance of energy, ripping forth and tearing all in its wake. Damage: 61,893x4 -- Hits All -- Avoid Separately (+3 hits) -- Can be optionally charged for up to 5 turns. -- Gains 25% of the total damage of all Charged attacks up to this point in battle. Resets upon use -- Unomnidodgeable and Breaks Unbreakable Shields. Cooldown: 5 Turns
[Agile chosen]
[Auto Charge applied to Sheathe, Light Spear Cannon, Fang Blade, Rending Strike, Strike, Focus Blast]
~~~~~~~~
[HP=1,200/1,200]
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Post by Warrior on Jun 27, 2020 16:29:49 GMT -8
T U R N     3
No Defense
Takes Radiant Howl, Deleted
Deleted
Offensive
{ 1 ° Spiked Mace: 1725 C-Break Damage @ Regis ::(+)::} [Attack - Spiked Mace] [The giant spiked flail from Violen tears apart everything in its wake.] ° Damage Dealt: 750 + (75 * Target's Version) * 1+(Number of Objects Active from Spiked Destruction) Hits ° Break Element || C-Range ° Damage Cannot be Reduced Below 50% ° Breaks Unbreakable Shields || Destroys Clones and Objects || Cannot be Intercepted || Avoid Separately || Aimed ° For each Object that Violen destroys each turn, this autoattacks with full damage and effects on the following turn. ° Retains all hits from Spiked Destruction until the end of the turn.
{ 2 ° Finger Bullets: 230 S-Break Damage @ Shine/ Regis ::(+)::} [Attack - Finger Bullets] [Leaping into the air, Violen sprays down a number of bullets.] ° Damage Dealt: 100 + (10 * Target's Version) ° Break Element || S-Range ° Damage Cannot be Reduced Below 50% ° Hits All, Avoid Separately ° Gains an additional hit at full damage for every attack Violen has taken since his last turn.
{ 3 ° Spiked Mace: 1725 C-Break Damage @ Regis ::(+)::} [Attack - Spiked Mace] [The giant spiked flail from Violen tears apart everything in its wake.] ° Damage Dealt: 750 + (75 * Target's Version) * 1+(Number of Objects Active from Spiked Destruction) Hits ° Break Element || C-Range ° Damage Cannot be Reduced Below 50% ° Breaks Unbreakable Shields || Destroys Clones and Objects || Cannot be Intercepted || Avoid Separately || Aimed ° For each Object that Violen destroys each turn, this autoattacks with full damage and effects on the following turn. ° Retains all hits from Spiked Destruction until the end of the turn.
{ 4 ° Finger Bullets: 230 S-Break Damage @ Shine/ Regis ::(+)::} [Attack - Finger Bullets] [Leaping into the air, Violen sprays down a number of bullets.] ° Damage Dealt: 100 + (10 * Target's Version) ° Break Element || S-Range ° Damage Cannot be Reduced Below 50% ° Hits All, Avoid Separately ° Gains an additional hit at full damage for every attack Violen has taken since his last turn.
{ - ° Spiked Destruction: Two 500 HP Objects Created ::(+)::} [Skill - Spiked Destruction] [Violen delights in any and all destruction] ° Summons 2 Objects that Can't Intercept of 500 HP at the end of each of Violen's turns. These objects are immune to multi-targeting attacks, including the Destroys Objects effect. ° Whenever Violen destroys an object or clone, he gains +50 Damage, +50 Armor, and +100 Regen for the remainder of battle. ° For each Object active, Violen uses an Unbreakable Shield against any incoming attack (at him or his allies, unless the attack has Cannot Be Intercepted) starting from the highest damage attacks and going down. ° For each Object active, all enemies have -1 Attack Slot. [Passive]
{ - ° Rampant Destruction: Two more 500 HP Objects Created ::(+)::} [Retribution - Rampant Destruction] [Violen's red armor glows from within as his systems prepare for absolute destruction] ° Violen summons an Additional Object with Spiked Destruction, and all of his Objects gain 500 HP. [Activates when an ally dies -- Stacks Twice]
End Turn
[HP=40,000/40,000]
[HP=0/30,000]
[HP=0/30,000]
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Post by Warrior on Jun 27, 2020 16:32:47 GMT -8
#s://i~imgur~com/EodXWY3~jpg
T U R N     3
Defensive
- ° Undershirt: Used endure all attacks
- ° Spiked Destruction: -4 Attack Slots
[HP:1/1,300] Normal (∞)
Supportive
N/A
[HP:1/1,300] Normal (∞)
Offensive Shine: 1 AS
1 ° Passed
A ° Auto Charge: Passed
End Turn
{ Stage: Normal (∞) ::(+)::} Normal Panels Normal Element ° No effect ° Basic Stage, automatically active at the beginning of battle ° Lasts until stage is changed
{ [HP:1/1,300] Normal (∞) } Charges: ° N/A Cooldowns: ° Natural Barrier (2/5)Use Limits: ° Total Chips (3 Left)° Mega Chips (3/3)° Giga Chips (1/1)° Dark Resident (2 Left)° Mirage (4 Left)° Brisk Bandit (4 Left)° Quick Assault (0 Left)° Noir Remnant (1 Left)° Dusk Assault (2 Left)° Double Corruption (2 Left)° Anti Damage (0 Left)° Undershirt ⇪ Nu (0 Left)° Anti Pierce ⇪ Omega (2 Left)° Skill Addition ⇪ Zeta (2 Left)° Reboot (1 Left)° Status Heal (1 Used)° Dark Sword ⇪ Alpha (1 Used)
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Post by Regis on Jun 27, 2020 16:44:03 GMT -8
~ Defensive Phase ~
All Attacks: Taken
[Undershirt activated.]
~ Supportive Phase ~
[300 HP regen]
::BugFixCode:: ::°:: Defense Chip || Costs 1 Skill Use to activate ::°:: Removes 1 Negative Status from the user ::°:: This Chip cannot be upgraded
[Used to cleanse -AS. Unseen Edge use sacced]
~ Offensive Phase ~
[4 AS]
Sheathe [C-Range] [Blade Element] Sheathing the blade for greater strength. Damage: 0 -- The next two attacks gain 100% of Regis' Base Damage. (330). Charge: 2 1 [Via Auto Charge Beta]
[Peerless Edge used x6. +810 dmg to Light Spear Cannon]
[Unseen Edge used x1. Adds Unomnidodgeable and Breaks Unbreakable Shields to Light Spear Cannon]
Light Spear Cannon [C-Range] [Blade/Light Element] A combination of strikes, accompanied by light. Damage: 48,738 -- Can be optionally charged for up to 3 turns. -- If used after an attack with two Charges applied to it, one instance of a temporary effect applying to this attack is 50% more effective. -- Unomnidodgeable and Breaks Unbreakable Shields Cooldown: None Uses: x1/Battle
::NeoVariableSwordCode:: Offense Skill || Costs 1 Skill Use to activate ::°:: One C-Attack strikes an additional time at no cost, regardless of Cooldown, Charge or Use Limitation. Can not be applied to Giga Chips or Special Attack. ::°:: Subject Attack is locked for the rest of battle
[Applied to Light Spear Cannon. Unseen Edge use sacced]
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Post by Warrior on Jun 27, 2020 16:48:40 GMT -8
T U R N     4
Takes All, Deleted
End Turn
[HP=0/40,000]
[HP=0/30,000]
[HP=0/30,000]
V I C T O R Y
° Rewards: 500 Exp || 8000 Zenny || 5 BugFrag || 1 BlueMD || 3 GreenMD Shine/Regis: Cannot enter the Boss Arena until 7/25/20 Warrior/Regis: Cannot challenge a Boss Team until 7/25/20
Personal Progress Tracker (Next Opponents) Warrior: CMT Feint: X-HNT Faith: CMT Shine: CMT
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