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Post by Wackoguy on Mar 29, 2020 17:20:53 GMT -8
Glassman's defensive phase:
160 * 0.7 = 112 Unavoidable damage taken
-Undershirt activated-
Undershirt Nu Activated Program User survives a fatal turn of damage with [1] HP. This program doesn't take up a program slot. [1/1]
HP: 1 / 2,200
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Glassman's setup Phase:
HP: 1 / 2,200
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Glassman's Offensive Phase:
4 Attack slots available
-no slots used-
(OOC: We needs more powah cap'n!)
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HP: 1 / 2,200
Stage: Normal
Status: ...?
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Mar 29, 2020 17:58:31 GMT -8
Turn 8 Defence Phase -- Net Strengths: -- Net Weaknesses: Weaknesses removed via Neutrality■ (5%) 3 Total Damage Reduction ■ 110 Total Armor ■ Immune to Soak, Bubble, Poison Neat Immune to Berserk, Heal Reduction, ParalyzeGrade takes: ■ Nothing. Grade 2,600/2,600 (114/2,200-Overheal)[HP=2,714/2,600] Set-up Phase Alexandrite Star of Regeneration 600 Regeneration Aqua Lv5 160 Regeneration [ Adaptive Power] - Advanced Skill [ Piano's ultimate blessing. The power of twenty souls.] ■ Grade's unspent Element Levels are instead spent at the start of battle on a unique non-Hidden Element. May be changed once every Set-up Phase afterwards ■ If all chosen Elements have reached Lv5, an additional Element is chosen ■ is treated as for the purpose of Wind■ If Grade were to gain a Special Property through this Skill, he gains 5% Damage Reduction instead ■ If Grade were to gain a limited-instance effect, in-stat customization effect, or Avoidance-related effect from an Element Level through this Skill, he gains +20 Regen instead, +20 more Regen if it's the only effect granted in an Element Level [ Passive] Aqua Lv5 ■ 5% Damage Reduction■ 5% Damage Reduction■ 160 Regeneration■ Immune to Soak and Bubble. Toxic Lv5 ■ 5% Damage Reduction■ Enemies take 160 Unavoidable Damage per turn. Toxic proximity damage is affected by S/W ■ Immune to Poison. Grade 2,600/2,600 (874/2,200-Overheal)[HP=3,474/2,600] Attack Phase Base Attack Slots: 6 [ Composure ⇪ Gamma] - S-Tier Skill [ Delay that attack all you like; Grade will patiently wait.] ■ Whenever Grade passes Base Attack Slots, he may choose to store them for later ■ These stored Attack Slots can be spent to grant himself additional Attack Slots, or to gain 180 Armor against 1 incoming Attack instead ■ Attack Slots exchanged in this skill for additional Attack Slots cannot interact with other Skills or effects that increase Attack Slots or grant benefits for sacrificed Attack Slots [ Passive] ■ 15 Stored Attack Slots Stored Attack Slots: 15 Base Attack Slot 1-6, Stored Attack Slot 1-15: Used 21× [ Classical Handgun: Battery Acid] - Attack [ Grade does a finger-gun and shoots out battery acid. Sound familiar?] 0 S-Damage × 10 Hits 🅲 If Hits, Target takes 150 Unavoidable Damage per Turn for 2 Turns 🅲 Cuts Auras 🅲 May target an additional Enemy per 10% of user's Max HP missing Toxic Lv5 160 Unavoidable Damage to ALL EnemiesStatus 160 Damage @ GlassMan■ 3,150 Unavoidable Damage per Turn for 2 Turns Passed Attack Slots: 0 (0 Stored)Grade 2,600/2,600 (874/2,200-Overheal)[HP=3,474/2,600] ■ Power Block CD: 1/1
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Post by Wackoguy on Mar 29, 2020 18:20:35 GMT -8
Glassman's 'defensive phase':
-attacks taken, eaten by the [160 * 0.7 = 112 Unavoidable] damage first-
HP: 0 / 2,200
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Mar 29, 2020 18:31:01 GMT -8
Grade: 75/750 GlassMan: 30/300
GG
I claim an extra 225z via Resource
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