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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Mar 23, 2020 3:19:05 GMT -8
No Initiative on this end, still. 1-100
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Post by Wackoguy on Mar 23, 2020 3:21:13 GMT -8
(OOC: No initiative here either. Yikes, nice roll.)
1-100
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Mar 23, 2020 3:38:20 GMT -8
Turn 1 Set-up Phase Alexandrite Star of Regeneration 100 Regeneration [ Adaptive Power] - Advanced Skill [ Piano's ultimate blessing. The power of twenty souls.] ■ Grade's unspent Element Levels are instead spent at the start of battle on a unique non-Hidden Element. May be changed once every Set-up Phase afterwards ■ If all chosen Elements have reached Lv5, an additional Element is chosen ■ is treated as for the purpose of Wind■ If Grade were to gain a Special Property through this Skill, he gains 5% Damage Reduction instead ■ If Grade were to gain a limited-instance effect, in-stat customization effect, or Avoidance-related effect from an Element Level through this Skill, he gains +20 Regen instead, +20 more Regen if it's the only effect granted in an Element Level [ Passive] Metal Lv5 ■ +50 Armor. +65 Armor Ice Lv5 ■ 5% Damage Reduction■ +50 Armor. 80 Regeneration■ Immune to FreezeGrade 2,600/2,600 (100/2,200-Overheal)[HP=2,700/2,600] Attack Phase Base Attack Slots: 6 Base Attack Slot 1-4: Charging Time-Frozen Cannon (1/1) ×4🅲 Multiple instances of this Attack may be manually charged per turn Base Attack Slot 5: Charging Power Up (1/1) Base Attack Slot 6: Charging Classical Groundbreaker (1/1) Status 0 Damage Passed Attack Slots: 0 (0 Stored)Grade 2,600/2,600 (100/2,200-Overheal)[HP=2,700/2,600]
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Post by Wackoguy on Mar 23, 2020 4:07:33 GMT -8
Glassman's defensive phase:
-N o t h i n g to see here~
Alpha Barrier Beta Passive program User starts the battle with two 200 + (40 * [10] Version) [600] HP Natural Barriers instead.
-Alpha barrier beta's effect is doubled thanks to Glassman's Rose Quartz Star!-
A. Barrier (inner): 600 / 600 A. barrier (outer): 600 / 600
=====
Setup Phase:
HP: 2,200 / 2,200
A. Barrier (inner): 600 / 600 A. barrier (outer): 600 / 600
=======
Offensive Phase:
4 Attack slots (+1, starting turn) = 5 Attack Slots
Autocharge 1 : Power Up - Energy Shower
Autocharge 2: Rushing of the Phoenix
autocharge 3: N/A
Starlight Bomb S-atk Light A burst of energy from a star-studded orb! -Berserks [-10%, 1 Required CD] -Blinds [-10%] -Cannot be countered [-5%] 290 damage [75%] -2 turn CD
Polished Mind Passive Offensive skill Glassman's mind and body gain a boost, allowing him to attack more accurately! -add one Omni-aimer to an attack this turn [once per turn]
(Applied to the below attack)
Riptide Strike C-atk Aqua element Glassman punishes an enemy with a forceful blow! -this attack gains damage equal to the damage dealt to Glassman during his defensive phase (caps at +315 dmg (base)) [-10% dmg, 1 turn charge required] -ignores armor [-10% dmg, 1 Required CD] -Unomnidodgeable -300 damage [80%] -once per turn
Stealth Shuriken S-atk Seeking A homing shuriken forged from glass that strikes with barely a moment's notice, manipulated by Glassman's will. -Undodgeable [-10%] -Breaks shields [-10%] 300 damage [80%]
Shard-Cannon S-atk Normal Glassman gathers energy into his buster and fires a devastating blast of energy! 190 damage -unavoidable -1 turn CD
Transparent bolt S-atk Normal Glassman fires a nearly invisible bolt of energy from his buster. -if charged for a turn,all S-atks used by Glassman next turn gain +15% dmg, to a max of 4 (Glassman's Base AS) (no charge multiplier for this attack) [-10%] -breaks shields [-10%] -undodgeable [-10%] 300 damage [80%]
========
HP: 2,200 / 2,200
A. Barrier (inner): 600 / 600 A. barrier (outer): 600 / 600
Stage: Normal
Status: Ok!
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Mar 23, 2020 5:12:39 GMT -8
Turn 2 Defence Phase -- Net Strengths: -- Net Weaknesses: Weaknesses removed via Neutrality■ 5% Total Damage Reduction ■ 275 Total Armor ■ Immune to FreezeGrade takes: ■ Starlight Bomb: - 10 HP, Berserk, Blind[Firewall ⇪ Nu] - Program ■ Upon activation of this program, user can remove one negative status of choice ■ Does not cost a Program Slot. [3 2 Use(s) per Battle] ■ Berserk Healed [ Neat] - S-Tier Skill [ This body made of marble is inviolable.] ■ After Removing a Negative Status, Grade may choose to become Immune to that Negative Status for the remainder of battle ■ Can acquire up to 4 Immunities this way and may switch out existing Immunities with new ones when maxed out ■ Grade cannot Avoid any incoming attack[ Passive] ■ Immune to Berserk [ Onyx Star of Strength] - Accessory [ A shining star forged of onyx, sparkles with an otherworldly power.] ■ Negate damage from one incoming attack (1 Turn CD) ■ Riptide Strike: Onyx Star of Strength, -0 HP ■ Stealth Shuriken: -24 HP ■ Shard-Cannon: -190 HP ■ Transparent Bolt: -24 HP Grade 2,452/2,600 (0/2,200-Overheal)[HP=2,452/2,600] Set-up Phase Alexandrite Star of Regeneration 200 Regeneration Ice Lv5 80 Regeneration [ Adaptive Power] - Advanced Skill [ Piano's ultimate blessing. The power of twenty souls.] ■ Grade's unspent Element Levels are instead spent at the start of battle on a unique non-Hidden Element. May be changed once every Set-up Phase afterwards ■ If all chosen Elements have reached Lv5, an additional Element is chosen ■ is treated as for the purpose of Wind■ If Grade were to gain a Special Property through this Skill, he gains 5% Damage Reduction instead ■ If Grade were to gain a limited-instance effect, in-stat customization effect, or Avoidance-related effect from an Element Level through this Skill, he gains +20 Regen instead, +20 more Regen if it's the only effect granted in an Element Level [ Passive] Fire Lv5 ■ 5% Damage Reduction■ +100 Damage ■ Immune to Burn Plasma Lv5 ■ 140 Regeneration■ Charged Attacks deal +25% Total Damage ■ Immune to Charge Interruption [ Classical Groundbreaker] - A-Tier Skill [ Grade hammers the floor with ungodly power.] ■ Turns the current Stage into a Stage that shares one of the Elements used this turn by Adaptive Power. If non- , this Stage lasts 3 Turns ■ If the selected Element is or has no equivalent Stage, Broken Panels may be used, instead [ 3 2 Use( s) per Battle] [ Broken Panels] - Stage [ Geddon 2 breaks all empty panels.] Break Element ■ All attacks must become Undodgable ■ If this makes an attack have 3 aimers, a different one is removed ■ If another aimer is added, the one that isn't Undodgable is removed ■ 3/3 Turns Virus DeathFire EX Summoned ( 1 0 Summons left) Grade 2,600/2,600 (132/2,200-Overheal)[HP=2,732/2,600] DeathFire EX 700/700[HP=700/700] Attack Phase Base Attack Slots: 6 DeathFire EX Attack Slots: 2 DeathFire EX Auto-Charge Slots: 1 Fire Lv5 +100 Damage Plasma Lv5 Charged Attacks deal +25% Total Damage Base Attack Slot 1-4: Used 4× [ Time-Frozen Cannon] - Attack [ You're hit now, but you'll feel that pain a little later.] 430 663 S-Damage 🅰 If Hits, Target has -50 Armor next Turn 🅲 Multiple instances of this Attack may be manually charged per turn ■ Undodgeable[ 1 Required Charge] Base Attack Slot 5: [ Power Up] - Attack [ Generic action. Enhance any attack.] 0 S-Damage 🅰 Next Attack this Turn gains 100% of Grade's Base Damage ■ Cannot be Augmented[ 1 Required Charge] Base Attack Slot 6: ■ Power Up (430 Base Damage) [ Classical Groundbreaker] - Hyper Attack [ Grade shatters the floor, sending forth earthly tremors.] 430 1,200 S-Damage 🅲 May adopt up to 2 Elements currently used by Adaptive Power🅰 Hits All 🆂 If Hits, Grade gains +1 Use to 1 Skill 🆂 Auto-Attacks at 50% Damage once per turn, for 1 Turn after use ■ Undodgeable[ 1 Required Charge | 1 CD] DeathFire EX Attack Slot 1: [ Smite] - Attack [ DeathFire EX orders the sky to strike ye down with lightning.] 45 90 S-Damage 🅱 If no other Attack was used this turn, this Attack deals ×2 Damage ■ Undodgeable[ 5 Optional Charge | 1 CD] DeathFire EX Attack Slot 2: Charging Ghost Missiles (1/1) DeathFire EX Auto-Charge Slot 1: Charging Meteor Shower (1/1) Status 3,852 Damage @ GlassMan■ If Hits, Target has -50 Armor next Turn ×4 90 Damage @ GlassManPassed Attack Slots: 0 (0 Stored)Grade 2,600/2,600 (132/2,200-Overheal)[HP=2,732/2,600] ■ Blind: 1/2 ■ Onyx Star of Strength CD: 0/1 ■ Classical Groundbreaker Auto-Attack: 0/1 DeathFire EX 700/700[HP=700/700] ■ Smite CD: 0/1
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Post by Wackoguy on Mar 24, 2020 11:33:50 GMT -8
Glassman's defensive attempts:
Time-Frozen Cannon (1st) = blocked by Alpha Barrier (outer); Outer barrier broken
Time-Frozen Cannon (2nd) = blocked by Alpha Barrier (inner); Inner / Remaining barrier broken
Time-Frozen Cannon (3rd) = blocked via skill:
Radiation barrier A-tier Activated Support skill A light red barrier flares up around Glassman,blocking attacks for as long as it can. -570 HP barrier -3 uses
(used once; 2 left)
Time-Frozen Cannon (4th) = blocked via skill:
Radiation barrier A-tier Activated Support skill A light red barrier flares up around Glassman,blocking attacks for as long as it can. -570 HP barrier -3 uses
(used once; 1 left)
Power Up = 0 damage taken
Classical Groundbreaker = blocked via skill:
Radiation barrier A-tier Activated Support skill A light red barrier flares up around Glassman,blocking attacks for as long as it can. -570 HP barrier -3 uses
(used once; 0 left)
Smite = 90 * 1.3 = 117 - 60 (armor) = 57 damage taken
Glassman's HP: 2,143 / 2,200
========
Setup Phase:
Stage Change-!
Lava Stage Fire Element Non-Fire navis take 100 Fire Element damage/turn. Fire Element attacks deal x1.1 damage and Fire Element navis gain 100 HP/turn. Lasts 3 turns.
-Glassman recovers 100 HP-
HP: 2,200 / 2,200
============
Glassman's Offensive Phase:
Energy Accel C-tier Activated offensive skill Glassman's body becomes a bit faster,allowing him to strike again! +1 atk slot this turn 8 uses
(Used 4 times)
4 Attack slots + 4 (Skill) = 8 Attack Slots
Fire attacks deal x1.1 damage
Autocharge 1: Bug Death Thunder
Autocharge 2: Rage of the Forest
Autocharge 3: N/A
Tempest blaze @ Grade C-atk Fire element A wildfire of red energy envelops Glassman and he blasts toward an opponent,delivering a pummeling. -Breaks shields [-10%] -Undodgeable [-10%] -Ignores armor [-10% dmg, 1 Required CD] -300 330 damage [80%] 1-turn cooldown
SE-Iria V/1 'Magma Fist'- @ Grade C-attack Fire element *Glassman's fist is coated in molten magma. He makes a light hop and slams down on an opponent with a hammer arm. --- 300 damage, breaks shields, ignores armor,cuts auras.
Omega ShardCannon @ Grade S-atk Break element All 4 gems within Glassman's emblem glow and he unleashes a black beam of energy from a golden cannon. -Unomnidodgeable [-10% dmg, 1 turn CD] -If hits, Glassman deals +100 damage for 1 turn [-20% dmg, 2 turn CD] -Breaks shields [-10% damage] 420 damage [110%] 3 turn CD
Energy Flare C-tier Activated offensive skill Glassman's body glows a faint blue as his offensive capabilities increase for a moment. +150 damage to an atk this turn 8 uses
(Used once)
Riptide Strike @ Grade C-atk Aqua element Glassman punishes an enemy with a forceful blow! -this attack gains damage equal to the damage dealt to Glassman during his defensive phase (caps at +315 dmg (base)) [-10% dmg, 1 turn charge required] -ignores armor [-10% dmg, 1 Required CD] -300 357 507 damage [80%] -once per turn
SE - Reverse Impulse @ Grade C-Attack Shadow Element Void appears on the field, and rushes forward, skewering an opponent with 'Endless', the blade of the weapon enveloped by shadows. Upon contact, the opponent痴 internal systems are damaged. Damage - 300 Effects : Undodgeable, Breaks Shields, Blinds - If this attack connects, any regeneration/recovery is reduced to 50% effectiveness for two turns.
Illuminal Cut: Fire Scythe Slash C-atk Fire Glassman forms an illusory scythe from flames and slashes those within range. -victim's armor is halved if this hits (halved against the next atk following this) -next C-atk gains +40 (10%) Damage -if used following at least two other Fire attacks within the same turn, this attack can boost the next C-attack by 20 (5%), and grants it one of this attack's effects (1 CD) -when used on Lava-panels or Lavastage, this attack adds 115 (30%) dmg to the next Fire-atk cuts auras,undodgeable
230 253 dmg 1-turn CD
Power Up - Energy Shower (Charged!) S-atk Normal Glassman launches two orbs into the air - both a crimson color. They both collide in a small flash of pink energy and engulf Glassman in a ray of light, as he prepares to make a move. -this attack deals 0 damage -Next attack gains +100% damage 1-turn Required Charge
100% damage = 380 damage
Energy Flare C-tier Activated offensive skill Glassman's body glows a faint blue as his offensive capabilities increase for a moment. +150 damage to an atk this turn 8 uses
(used twice more)
Rushing of the Phoenix (Charged!) @ Grade C-atk Fire Glassman blazes with flames and strikes his opponent at close-range. -requires a 1-turn charge -gains 60 dmg if used last in a moveset [-10%] -For every C-attack Glassman was struck by within his most recent defensive phase, this attack and one other C-attack [this turn] gain +20 [5%] damage for each one, to a maximum of +80 [Based on GlassMan's base AS] [-10%] breaks shields [-10%] undodgeable [-10%] -when used on Lava-panels or Lavastage, this attack adds 115 (30%) dmg to the next Fire-atk
260 300 320 435 495 875 1,175 1,293 dmg
========
Glassman's HP: 2,200 / 2,200
Stage: Lava [2 turns left]
Status: Ok!
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Mar 24, 2020 19:39:16 GMT -8
Turn 3 Defence Phase -- Net Strengths: -- Net Weaknesses: Weaknesses removed via Neutrality■ 5% Total Damage Reduction ■ 110 Total Armor ■ Immune to Burn Neat Immune to BerserkGrade takes: ■ Tempest Blaze: - 219 HP ■ Magma Fist: - 200 HP ■ Omega ShardCannon: -295 HP ■ Riptide Strike: Intercepted by DeathFire EX■ Reverse Impulse: - 235, 50% Heal Reduction (2 Turns) [Firewall ⇪ Nu] - Program ■ Upon activation of this program, user can remove one negative status of choice ■ Does not cost a Program Slot. [2 1 Use(s) per Battle] ■ Heal Reduction Healed [ Neat] - S-Tier Skill [ This body made of marble is inviolable.] ■ After Removing a Negative Status, Grade may choose to become Immune to that Negative Status for the remainder of battle ■ Can acquire up to 4 Immunities this way and may switch out existing Immunities with new ones when maxed out ■ Grade cannot Avoid any incoming attack[ Passive] ■ Immune to Berserk, Heal Reduction ■ Illuminal Cut: Fire Scythe Slash: - 95 HP, 50% Armor against Next Attack ■ Power Up - Energy Shower: 50% Armor, -0 HP [Power Block] - Hidden Program ■ One incoming attack deals 50% Damage, and loses all temporary effects. [1 CD] ■ Rushing of the Phoenix: Power Block, - 50 HP DeathFire EX takes: ■ Riptide Strike: -507 HP Grade 1,638/2,600 (0/2,200-Overheal)[HP=1,638/2,600] DeathFire EX 193/700[HP=193/700] Set-up Phase Alexandrite Star of Regeneration 300 Regeneration Plasma Lv5 140 Regeneration Lava Panels +100 HP [ Adaptive Power] - Advanced Skill [ Piano's ultimate blessing. The power of twenty souls.] ■ Grade's unspent Element Levels are instead spent at the start of battle on a unique non-Hidden Element. May be changed once every Set-up Phase afterwards ■ If all chosen Elements have reached Lv5, an additional Element is chosen ■ is treated as for the purpose of Wind■ If Grade were to gain a Special Property through this Skill, he gains 5% Damage Reduction instead ■ If Grade were to gain a limited-instance effect, in-stat customization effect, or Avoidance-related effect from an Element Level through this Skill, he gains +20 Regen instead, +20 more Regen if it's the only effect granted in an Element Level [ Passive] Sand Lv5 ■ 5% Damage Reduction■ 120 Regeneration■ Basic Attacks gain "If hits, victim deals -10 Damage with All Attacks for 1 Turn" Wind Lv5 ■ 80 Regeneration■ Attacks acquire the Panel Element in addition to their own ■ Attacks with multiple elements deal +10% Total Damage ■ Ignore Negative Panel Effects [ Classical Groundbreaker] - A-Tier Skill [ Grade hammers the floor with ungodly power.] ■ Turns the current Stage into a Stage that shares one of the Elements used this turn by Adaptive Power. If non- , this Stage lasts 3 Turns ■ If the selected Element is or has no equivalent Stage, Broken Panels may be used, instead [ 2 1 Use( s) per Battle] [ Sand Panels] - Stage [ Sand Stage changes all panels to sand.] Sand Element ■ Non- Navis can't add Damage or Omni-Aimers to their attacks ■ Navis take 100 Damage per turn ■ 3/3 Turns Grade 2,178/2,600 (0/2,200-Overheal)[HP=2,178/2,600] DeathFire EX 193/700[HP=193/700] Attack Phase Base Attack Slots: 6 DeathFire EX Attack Slots: 2 DeathFire EX Auto-Charge Slots: 1 Base Attack Slot 1-6: Used 6× [ Flick] - Basic Attack [ Grade flicks you with a single finger.] 516 568 C-Damage ■ If Hits, Target has -10 Damage for 1 Turn [ Classical Groundbreaker] - Auto-Attack [ Grade shatters the floor, sending forth earthly tremors.] 600 660 S-Damage ■ Hits All ■ If Hits, Grade gains +1 Use to 1 Skill ■ Undodgeable DeathFire EX Attack Slot 1-2: Passed DeathFire EX Auto-Charge Slot 1: Passed Status 4,068 Damage @ GlassMan■ If Hits, Target has -10 Damage for 1 Turn ×6Passed Attack Slots: 0 (0 Stored)Grade 2,178/2,600 (0/2,200-Overheal)[HP=2,178/2,600] ■ Blind: 2/2■ Blind Post-Infliction Immunity: 0/2 ■ Onyx Star of Strength CD: 1/1■ Power Block CD: 0/1 ■ Classical Groundbreaker Auto-Attack: 1/1■ Classical Groundbreaker CD: 0/1 DeathFire EX 193/700[HP=193/700] ■ Smite CD: 1/1
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Post by Wackoguy on Mar 25, 2020 23:42:53 GMT -8
Glassman's defensive strats
Flick (1st) = Natural dodged
Flick (2nd) = 568 * 1.3 = 738 - 60 (Armor) = 678 damage taken
HP: 1,522 / 2,200
Power Lash passive offensive skill Pent up energy erupts from Glassman in the form of a fiery whip. -for every 10% of Max HP lost (270 HP), a chosen target is dealt ( 20 + [ V * 10 ] ) 120 counterdamage (Up to 4 times per turn)
-Procs twice for a total of 240 Counterdamage to Grade
Flick (3rd) = avoided via skill:
Dash of the Phoenix C-tier Activated speed skill Glassman accelerates away from or past an attack. -Dodges 1 attack -7 uses
(Used once)
Flick (4th) = avoided via skill:
Dash of the Phoenix C-tier Activated speed skill Glassman accelerates away from or past an attack. -Dodges 1 attack -7 uses
(2nd use)
Flick (5th) = 568 * 1.3 = 738 - 60 (Armor) = 678 damage taken
HP: 844 / 2,200
Power Lash passive offensive skill Pent up energy erupts from Glassman in the form of a fiery whip. -for every 10% of Max HP lost (270 HP), a chosen target is dealt ( 20 + [ V * 10 ] ) 120 counterdamage (Up to 4 times per turn)
Procs twice for 240 counterdamage to Grade
Flick (6th) = 568 * 1.3 = 738 - 60 (Armor) = 678 damage taken
HP: 166 / 2,200
Classical Groundbreaker = avoided via skill:
Reinvigoration Shield B-tier Activated defense/support skill Glassman blocks an attack with an orange-toned shield,recovering a bit of damage as well. -blocks 1 attack -heals 200 HP per successful use -5 uses
(Used once)
+200 HP recovered
HP: 366 / 2,200
========
Glassman's setup Phase:
Air Shoes (Nu) Activated Program Upon activation of this program, user ignores positive and negative stage effects for 1 turn. -Air Shoes does not cost a Program Slot Uses per battle: 2
(Used once)
HP: 366 / 2,200
========
Glassman's Offensive Phase:
-30 damage this turn +100 damage this turn
4 Attack Slots
autocharge 1: Rushing of the Phoenix
autocharge 2: N/A
Autocharge 3: N/A
Yoyo [Level 3] @ Grade ::YoyoCode:: 200 270 Blade S-Damage 5 hits ::A:: Gains 1 Hit at full damage per C-Attack target used last turn, to a Max of 5 Hits ::°:: This Chip does not have nor can it gain "Avoid Separately" ::°:: Upgrades add +1 Max Hit [2 upgrades]
Rage of the Forest (Charged!) @ Grade S-atk Wood A ray of green light engulfs Glassman and he sends bladed-roots up from the ground to strike his target. -Breaks Unbreakable shields [-10% dmg] -If charged for one turn, this attack gains an omni-aimer and +50% damage [-20% dmg] -Cuts Auras [-10% dmg] -230 345 415 damage [60%]
Bug Death Thunder @ Grade 200 + (V*20) [400] Bug/Elec S-Damage ° Inflicts Paralyze || Ignores Post-Infliction Immunity ° If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits ° This Chip does not cost against the user's total number of Chip Uses per battle ° This Chip can be used multiple times per battle, regardless of restriction ° Each use of this chip requires a 1-Turn Charge ° This Attack cannot be augmented by any means
Riptide Strike @ Grade C-atk Aqua element Glassman punishes an enemy with a forceful blow! -this attack gains damage equal to the damage dealt to Glassman during his defensive phase (caps at +315 dmg (base)) [-10% dmg, 1 turn charge required] -ignores armor [-10% dmg, 1 Required CD] -300 615[/s] 685 damage [80%] -once per turn ========= HP: 366 / 2,200 Stage: Sandies Status: Hello Danger
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Mar 26, 2020 2:20:38 GMT -8
Turn 4 Defence Phase -- Net Strengths: -- Net Weaknesses: Weaknesses removed via Neutrality■ 5% Total Damage Reduction ■ 110 Total Armor ■ Immune to Negative Stage Effects Neat Immune to Berserk, Heal Reduction [ Onyx Star of Strength] - Accessory [ A shining star forged of onyx, sparkles with an otherworldly power.] ■ Negate damage from one incoming attack (1 Turn CD) Grade takes: ■ Power Lash: -480 HP ■ Yoyo III: Intercepted by DeathFire EX■ Rage of the Forest: -290 HP ■ Bug Death Thunder: - 193 HP, Paralyze■ Riptide Strike: Cannot be Avoided, Onyx Star of Strength, - 0 HP Neat Immune to Berserk, Heal Reduction, ParalyzeDeathFire EX takes: ■ Yoyo II: - 193 HP Grade 1,215/2,600 (0/2,200-Overheal)[HP=1,215/2,600] DeathFire EX 0/700[HP=0/700] Set-up Phase Alexandrite Star of Regeneration 400 Regeneration Wind Lv5 80 Regeneration Sand Lv5 120 Regeneration Cupid's Bow ⇪ Life Stealer II +300 HP [ Adaptive Power] - Advanced Skill [ Piano's ultimate blessing. The power of twenty souls.] ■ Grade's unspent Element Levels are instead spent at the start of battle on a unique non-Hidden Element. May be changed once every Set-up Phase afterwards ■ If all chosen Elements have reached Lv5, an additional Element is chosen ■ is treated as for the purpose of Wind■ If Grade were to gain a Special Property through this Skill, he gains 5% Damage Reduction instead ■ If Grade were to gain a limited-instance effect, in-stat customization effect, or Avoidance-related effect from an Element Level through this Skill, he gains +20 Regen instead, +20 more Regen if it's the only effect granted in an Element Level [ Passive] Aqua Lv5 ■ 5% Damage Reduction■ 5% Damage Reduction■ 160 Regeneration■ Immune to Soak and Bubble. Toxic Lv5 ■ 5% Damage Reduction■ Enemies take 160 Unavoidable Damage per turn. Toxic proximity damage is affected by S/W ■ Immune to Poison. [ Classical Groundbreaker] - A-Tier Skill [ Grade hammers the floor with ungodly power.] ■ Turns the current Stage into a Stage that shares one of the Elements used this turn by Adaptive Power. If non- , this Stage lasts 3 Turns ■ If the selected Element is or has no equivalent Stage, Broken Panels may be used, instead [ 1 0 Use( s) per Battle] [ Poison Panels] - Stage [ Geddon 3 turns all panels into swamp panels.] Toxic Element ■ All Navis have -1 Attack Slot ■ All Navis take 100 Damage per turn ■ 3/3 Turns Grade 2,115/2,600 (0/2,200-Overheal)[HP=2,115/2,600] Attack Phase Base Attack Slots: 6 5■ Poison Panels (-1) Toxic Lv5 160 Unavoidable Damage to ALL EnemiesBase Attack Slot 1-4: Stored Base Attack Slot 5: ■ 5 4 Chip Uses ■ 3 2 Mega Chip Uses [ Z-Saber] - Mega Chip [ User summons Zero's titular weapon and slashes thrice.] 0 + C-Damage × 3 Hits Avoided Separately■ +Each hit deals 10% of the Target's Max HP ■ Each hit Executes the victim if they are below 10% of their Max HP ■ First Hit: Undodgeable, Breaks Shields ■ Second Hit: Undodgeable, Cuts Auras ■ Third Hit: Breaks Shields, Cuts Auras ■ Cannot be Augmented[ 1 0 Use( s) per Battle] Status 160 + Damage @ GlassMan■ 10% of the Target's Max HP, Executes the victim if they are below 10% of their Max HP ( ×3) Passed Attack Slots: 4 (4 Stored)Grade 2,115/2,600 (0/2,200-Overheal)[HP=2,115/2,600] ■ Blind Post-Infliction Immunity: 1/2 ■ Onyx Star of Strength CD: 0/1 ■ Power Block CD: 1/1■ Classical Groundbreaker CD: 1/1
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Post by Wackoguy on Mar 26, 2020 8:38:25 GMT -8
Glassman's defensive phase:
160 * 0.7 = 112 Unavoidable damage taken
HP: 254 / 2,200
First Hit = 220 damage - 60 (armor) = 160 damage taken
HP: 94 / 2,200
Second hit = avoided via skill:
Reinvigoration Shield B-tier Activated defense/support skill Glassman blocks an attack with an orange-toned shield,recovering a bit of damage as well. -blocks 1 attack -heals 200 HP per successful use -5 uses
(used once)
+200 HP recovered
Glassman's HP: 294 / 2,200
Third hit = avoided via skill:
Dash of the Phoenix C-tier Activated speed skill Glassman accelerates away from or past an attack. -Dodges 1 attack -7 uses
(Used once)
==========
Glassman's Setup Phase:
HP: 294 / 2,200
-Poison Body, FTW
<Poison> Body Passive Program When purchased, select one element[Poison] . Holder becomes immune to 1 status damage [Poison], the negative effects of panels, and gains a strength to that element. If "Normal" element is chosen, then holder becomes immune to "Blinds"
=======
Glassman's Offensive Phase:
4 Attack Slots
Last Stand Alpha Passive Program User deals +30% Damage while below 15% of their Max HP
Shard-Cannon S-atk Normal Glassman gathers energy into his buster and fires a devastating blast of energy! 190 damage -unavoidable -1 turn CD
Riptide Strike C-atk Aqua element Glassman punishes an enemy with a forceful blow! -this attack gains damage equal to the damage dealt to Glassman during his defensive phase (caps at +315 dmg (base)) [-10% dmg, 1 turn charge required] -ignores armor [-10% dmg, 1 Required CD] -300 572 744 damage [80%] -once per turn
[Applying the +115 damage from Illuminal Cut > Rushing of the Phoenix transfer effect]
Tempest blaze C-atk Fire element A wildfire of red energy envelops Glassman and he blasts toward an opponent,delivering a pummeling. -Breaks shields [-10%] -Undodgeable [-10%] -Ignores armor [-10% dmg, 1 Required CD] -300 390 505 damage [80%] 1-turn cooldown
Rushing of the Phoenix (Charged!) C-atk Fire Glassman blazes with flames and strikes his opponent at close-range. -requires a 1-turn charge -gains 60 dmg if used last in a moveset [-10%] -For every C-attack Glassman was struck by within his most recent defensive phase, this attack and one other C-attack [this turn] gain +20 [5%] damage for each one, to a maximum of +80 [Based on GlassMan's base AS] [-10%] breaks shields [-10%] undodgeable [-10%]
260 338 398 418 dmg
Autocharge 1: Power Up - Energy Shower
Autocharge 2: Bug Death Thunder
Autocharge 3: N/A
========
Glassman's HP: 294 / 2,200
Stage: Poison~
Status: Dancing through the dan~ger~...ous poison
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Mar 26, 2020 18:13:42 GMT -8
Turn 5 Defence Phase -- Net Strengths: -- Net Weaknesses: Weaknesses removed via Neutrality■ (5%) 3 Total Damage Reduction ■ 110 Total Armor ■ Immune to Soak, Bubble, Poison Neat Immune to Berserk, Heal Reduction, Paralyze[Power Block] - Hidden Program ■ One incoming attack deals 50% Damage, and loses all temporary effects. [1 CD] Grade takes: ■ Shard-Cannon: -190 HP ■ Riptide Strike: Power Block, - 90 HP ■ Tempest Blaze: - 303■ Rushing of the Phoenix: - 184Grade 1,348/2,600 (0/2,200-Overheal)[HP=1,348/2,600] Set-up Phase Alexandrite Star of Regeneration 500 Regeneration Aqua Lv5 160 Regeneration Poison Panels - 70 HP [ Adaptive Power] - Advanced Skill [ Piano's ultimate blessing. The power of twenty souls.] ■ Grade's unspent Element Levels are instead spent at the start of battle on a unique non-Hidden Element. May be changed once every Set-up Phase afterwards ■ If all chosen Elements have reached Lv5, an additional Element is chosen ■ is treated as for the purpose of Wind■ If Grade were to gain a Special Property through this Skill, he gains 5% Damage Reduction instead ■ If Grade were to gain a limited-instance effect, in-stat customization effect, or Avoidance-related effect from an Element Level through this Skill, he gains +20 Regen instead, +20 more Regen if it's the only effect granted in an Element Level [ Passive] Aqua Lv5 ■ 5% Damage Reduction■ 5% Damage Reduction■ 160 Regeneration■ Immune to Soak and Bubble. Toxic Lv5 ■ 5% Damage Reduction■ Enemies take 160 Unavoidable Damage per turn. Toxic proximity damage is affected by S/W ■ Immune to Poison. [ Poison Panels] - Stage [ Geddon 3 turns all panels into swamp panels.] Toxic Element ■ All Navis have -1 Attack Slot ■ All Navis take 100 Damage per turn ■ 2/3 Turns Grade 1,938/2,600 (0/2,200-Overheal)[HP=1,938/2,600] Attack Phase Base Attack Slots: 6 5■ Poison Panels (-1) Toxic Lv5 160 Unavoidable Damage to ALL EnemiesBase Attack Slot 1-5: Stored Status 160 Damage @ GlassManPassed Attack Slots: 9 (9 Stored)Grade 1,938/2,600 (0/2,200-Overheal)[HP=1,938/2,600] ■ Blind Post-Infliction Immunity: 2/2■ Onyx Star of Strength CD: 1/1■ Power Block CD: 0/1
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Post by Wackoguy on Mar 27, 2020 0:15:57 GMT -8
Glassman's defensive Phase:
160 * 0.7 = 112 Unavoidable damage taken
HP: 182 / 2,200
=====
Glassman's setup Phase:
HP: 182 / 2,200
======
Glassman's Offensive Phase:
4 Attack Slots
+30% damage [Last Stand Alpha]
Riptide Strike C-atk Aqua element Glassman punishes an enemy with a forceful blow! -this attack gains damage equal to the damage dealt to Glassman during his defensive phase (caps at +315 dmg (base)) [-10% dmg, 1 turn charge required] -ignores armor [-10% dmg, 1 Required CD] -300 412 536 damage [80%] -once per turn
Bug Death Thunder (Charged!) 200 + (V*20) [400] Bug/Elec S-Damage ° Inflicts Paralyze || Ignores Post-Infliction Immunity ° If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits ° This Chip does not cost against the user's total number of Chip Uses per battle ° This Chip can be used multiple times per battle, regardless of restriction ° Each use of this chip requires a 1-Turn Charge ° This Attack cannot be augmented by any means
Power Up - Energy Shower (Charged!) S-atk Normal Glassman launches two orbs into the air - both a crimson color. They both collide in a small flash of pink energy and engulf Glassman in a ray of light, as he prepares to make a move. -this attack deals 0 damage -Next attack gains +100% damage 1-turn Required Charge
+100% damage = 380 damage
Radiation Blast S-atk Laser-element Glassman fires a beam of laser energy at a target from either his hands or eyes.
230 380 760 988 damage [60% Damage] cuts auras [-10% damage] -if Glassman's HP is less than Max, this attack gains an increase in damage based on the HP missing. [Cannot be used if Glassman has a Darksoul] [Applies once per turn][-30% Damage] 100-76% - 0 Bonus Damage 75-51% - 75(20%) bonus damage 50-1% - 150(40%) Bonus damage
Autocharge 1: Rushing of the Phoenix
Autocharge 2: N/A
Autocharge 3: N/A
==========
HP: 182 / 2,200
Stage: Poison~but it doesn't bother us anyway
Status: Withering away~
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Mar 27, 2020 3:09:35 GMT -8
Turn 6 Defence Phase -- Net Strengths: -- Net Weaknesses: Weaknesses removed via Neutrality■ (5%) 3 Total Damage Reduction ■ 110 Total Armor ■ Immune to Soak, Bubble, Poison Neat Immune to Berserk, Heal Reduction, Paralyze [ Composure ⇪ Gamma] - S-Tier Skill [ Delay that attack all you like; Grade will patiently wait.] ■ Whenever Grade passes Base Attack Slots, he may choose to store them for later ■ These stored Attack Slots can be spent to grant himself additional Attack Slots, or to gain 180 Armor against 1 incoming Attack instead ■ Attack Slots exchanged in this skill for additional Attack Slots cannot interact with other Skills or effects that increase Attack Slots or grant benefits for sacrificed Attack Slots [ Passive] ■ 9 Stored Attack Slots [ Kinetic Preservation] - A-Tier Skill [ This old Navi's energy declines way slower than most people.] ■ Grade's limited-attack Mitigation effects apply to 2 extra consecutive Attack(s) [ Passive] [ Onyx Star of Strength] - Accessory [ A shining star forged of onyx, sparkles with an otherworldly power.] ■ Negate damage from one incoming attack (1 Turn CD) Grade takes: ■ Riptide Strike: Onyx Star of Strength, - 0 HP ■ Bug Death Thunder: Composure ⇪ Gamma A ×5 (1,010 Total Armor), - 0 HP ■ Power Up - Energy Shower: Composure ⇪ Gamma A ×5 (1,010 Total Armor), -0 HP ■ Radiation Blast: Composure ⇪ Gamma A ×5 (1,010 Total Armor), - 0 HP Grade 1,938/2,600 (0/2,200-Overheal)[HP=1,938/2,600] Set-up Phase Alexandrite Star of Regeneration 600 Regeneration Aqua Lv5 160 Regeneration Poison Panels - 70 HP [ Adaptive Power] - Advanced Skill [ Piano's ultimate blessing. The power of twenty souls.] ■ Grade's unspent Element Levels are instead spent at the start of battle on a unique non-Hidden Element. May be changed once every Set-up Phase afterwards ■ If all chosen Elements have reached Lv5, an additional Element is chosen ■ is treated as for the purpose of Wind■ If Grade were to gain a Special Property through this Skill, he gains 5% Damage Reduction instead ■ If Grade were to gain a limited-instance effect, in-stat customization effect, or Avoidance-related effect from an Element Level through this Skill, he gains +20 Regen instead, +20 more Regen if it's the only effect granted in an Element Level [ Passive] Aqua Lv5 ■ 5% Damage Reduction■ 5% Damage Reduction■ 160 Regeneration■ Immune to Soak and Bubble. Toxic Lv5 ■ 5% Damage Reduction■ Enemies take 160 Unavoidable Damage per turn. Toxic proximity damage is affected by S/W ■ Immune to Poison. [ Poison Panels] - Stage [ Geddon 3 turns all panels into swamp panels.] Toxic Element ■ All Navis have -1 Attack Slot ■ All Navis take 100 Damage per turn ■ 1/3 Turns Grade 2,600/2,600 (28/2,200-Overheal)[HP=2,628/2,600] Attack Phase Base Attack Slots: 6 5■ Poison Panels (-1) Toxic Lv5 160 Unavoidable Damage to ALL EnemiesBase Attack Slot 1-5: Stored Status 160 Damage @ GlassManPassed Attack Slots: 9 (9 Stored)Grade 2,600/2,600 (28/2,200-Overheal)[HP=2,628/2,600] ■ Onyx Star of Strength CD: 0/1 ■ Power Block CD: 1/1
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Post by Wackoguy on Mar 28, 2020 3:10:18 GMT -8
Glassman's defensive Phase:
160 * 0.7 = 112 Unavoidable damage taken
HP: 70 / 2,200
=====
Glassman's Setup Phase:
HP: 70 / 2,200
======
Glassman's Offensive Phase:
4 attack Slots available
+30% damage
Shard-Cannon S-atk Normal Glassman gathers energy into his buster and fires a devastating blast of energy! 190 damage -unavoidable -1 turn CD
Tempest blaze C-atk Fire element A wildfire of red energy envelops Glassman and he blasts toward an opponent,delivering a pummeling. -Breaks shields [-10%] -Undodgeable [-10%] -Ignores armor [-10% dmg, 1 Required CD] -300 390 damage [80%] 1-turn cooldown
Dual Blitz - Energy Combo C / S-range Plasma and Fire element Glassman delivers a fiery punch to his target, then warps away in a burst of flames. With the enemy in his sights, he reappears and hurls a white orb straight at them, which explodes - releasing multi-colored bolts of energy. -unOmnidodgeable [-10% damage] -Ignores armor [-10% damage, 1 turn CD] -Dual range [-10% dmg] -Dual element [-10% dmg]
420 546 damage [110%] 1 turn CD
-1 slot unused-
========
HP: 70 / 2,200
Stage:...reverting to Normal?
Status: Ok
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Mar 29, 2020 2:52:42 GMT -8
Turn 7 Defence Phase -- Net Strengths: -- Net Weaknesses: Weaknesses removed via Neutrality■ (5%) 3 Total Damage Reduction ■ 110 Total Armor ■ Immune to Soak, Bubble, Poison Neat Immune to Berserk, Heal Reduction, Paralyze[Power Block] - Hidden Program ■ One incoming attack deals 50% Damage, and loses all temporary effects. [1 CD] Grade takes: ■ Shard-Cannon: -190 HP ■ Tempest Blaze: 234 HP ■ Dual Blitz - Energy Combo: Power Block, -180 HP Grade 2,024/2,600 (0/2,200-Overheal)[HP=2,024/2,600] Set-up Phase Alexandrite Star of Regeneration 600 Regeneration Aqua Lv5 160 Regeneration Poison Panels - 70 HP [ Adaptive Power] - Advanced Skill [ Piano's ultimate blessing. The power of twenty souls.] ■ Grade's unspent Element Levels are instead spent at the start of battle on a unique non-Hidden Element. May be changed once every Set-up Phase afterwards ■ If all chosen Elements have reached Lv5, an additional Element is chosen ■ is treated as for the purpose of Wind■ If Grade were to gain a Special Property through this Skill, he gains 5% Damage Reduction instead ■ If Grade were to gain a limited-instance effect, in-stat customization effect, or Avoidance-related effect from an Element Level through this Skill, he gains +20 Regen instead, +20 more Regen if it's the only effect granted in an Element Level [ Passive] Aqua Lv5 ■ 5% Damage Reduction■ 5% Damage Reduction■ 160 Regeneration■ Immune to Soak and Bubble. Toxic Lv5 ■ 5% Damage Reduction■ Enemies take 160 Unavoidable Damage per turn. Toxic proximity damage is affected by S/W ■ Immune to Poison. [ Normal Panels] - Stage [ Panel Return fixes the panels from the user's area.] Normal Element ■ No effect ■ Basic Stage, automatically active at the beginning of battle ■ ∞ Turns Grade 2,600/2,600 (114/2,200-Overheal)[HP=2,714/2,600] Attack Phase Base Attack Slots: 6 Toxic Lv5 160 Unavoidable Damage to ALL EnemiesBase Attack Slot 1-6: Stored Status 160 Damage @ ALL EnemiesPassed Attack Slots: 15 (15 Stored)Grade 2,600/2,600 (114/2,200-Overheal)[HP=2,714/2,600] ■ Onyx Star of Strength CD: 1/1■ Power Block CD: 0/1
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