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Post by Gaia on Mar 6, 2020 21:17:35 GMT -8
JunkMan.EXE
Defense Phase
[JunkMan HP=3300/3300]
JunkMan has 55 Armor and resists 51.68% of all damage.
[N/A]
[JunkMan HP=3300/3300]
Support Phase
Offense Phase 3 AS
[Reuse] - [1/1 Charges]
1. [N/A]
Summary Phase
0 Damage @ Anyone
[JunkMan HP=3300/3300]
[Status] - Fine [Stage] - Null [Cooldown] - -
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Post by xoDeathy on Apr 9, 2020 11:15:01 GMT -8
|Defense Phase|
Rosary cannot use Armor and her Elemental Strengths/Weaknesses are Negated!
|Recuperation Phase| Skill Info:-<Raw Power Seeker>- C-Tier "Oh what I wouldn't do for more ways to crush someone's innards with my fists!!" -Rosary is constantly searching for new power. Each time Rosary charges an attack, she gains +30 Damage for the rest of battle, to a max of +300 Damage- -Passive-
[Rosary summons 4 Powerful Barriers!]
-<Holy Detriment>- A-Tier "I know, I can't wait for you to barge into my bubble either <3" -Upon activation, Rosary summons a 325 HP Powerful Barrier. While this Barrier exists, Rosary gains +150 Damage- -4 Uses-0 left
[Rosary goes Super Rosary!] /Perfected Rosary\ Rosary takes the Holy Data by the reigns and surges it throughout her body, causing immense pressure to expel from her. The Holy Data rapidly replicates itself 10 fold faster, making Holy Data flow from her hands and feet like fire. -Rosary's Dodges are raised to Omni for the duration- -+150 Damage- -2 turns-
[Super Rosary adds Ice to all attacks!]
< Santa Hat> A warm holiday hat that keeps the spirit of Christmas alive all year round.° User may activate Christmas-edition Battle Chips ° Once per battle the user may add "Ice Element" to all attacks for one turn
[The stage freezes solid!] Snow Stage Ice Element ° Ice Element Damage from all sources is increased by 20% ° At any time, any navi can sacrifice an Attack Slot to throw a Snowball ° Snowballs are Ice Element, S-Range, and Inflict Freeze (Ignores Immunity) ° Snowballs gain two aimers of choice upon use, but deal no damage ° Lasts 1 Turn ° User must have a Santa Hat equipped to use this chip
[Rosary pre-emptively charges Obliteration Straight and Obliteration Up!] +60 Damage!
[Rosary gains 12 AS this turn]
-<Unending Dismay>- C-Tier "Plenty to go around <3" -Upon use, Rosary gains +1 Attack Slot for 1 turn- -12 Uses-0 left
[Super Rosary maximizes her power output, 1x to Damage per AS on Oblit Straight]
-<Obliteration by Death!>- B-Tier "Bigger punch, bigger death!" -Upon use, doubles 1 Attack Effect on 1 Attack for one use- -Passive- -4 Uses, 4 Uses Max-3 left
[Love added to Oblit Straight and Witness!]
-<Obliteration By Love!>- B-Tier "Holy heart!! Lock-on!!" -Upon use, 1 Attack gains 2 Omni-Aimers for 1 use- -Additionally, affected attack gains +240 Damage for one use- -7 Uses-6 left
[2x on Oblit Straight and 1x on Witness!]
-<Obliteration By Dismay!>- S-Tier "Holy heart!! Eradicate!!" -Upon use, 1 Attack strikes an additional time, regardless of Charge or CD- -4 Uses, 4 Uses Max-1 left (+1 @ V6,11,16,21 +1 Attack Type)
Super Rosary's HP: 950/950
Barrier HP: 325 Barrier2 HP: 325 Barrier3 HP: 325 Barrier4 HP: 325
Field: Snow Nat. CD:// 5/5 Status(es): Perfected (1/2)
|Unleash Phase| 18 Attack Slots +12 this turn, +180/300 Damage, +20% 1st Turn Init Kappa, +25% Charged Damage, +600 Barrier, +150 Super Rosary, +20% Ice Damage
Auto Charge:| Eradicating Dismay (1) +30 Damage
Auto Charge:| Give Up Hope (1) +30 Damage
Auto Charge:| Playtime's Begun (1) +30 Damage
Auto Charge:| Playtime's Over (1) +30 Damage
1-15:| Sacrificed into Oblti Straight
16:| <Witness!> @ Marino S-Range, Fire Rosary throws a bunch of papers at the enemy, explaining why they are not allowed to not be on fire, and watches as they cry, and also burn. Mostly burn. 2,535 Damage Cuts Uncuttable Auras, Fully Undodgeable -If hits, Burns- 1 CD
Add. Strike:| <Witness!> @ Marino S-Range, Fire Rosary throws a bunch of papers at the enemy, explaining why they are not allowed to not be on fire, and watches as they cry, and also burn. Mostly burn. 4,990 Damage Cuts Uncuttable Auras, Fully Undodgeable -If hits, Burns- 1 CD
17:| <Holy Emulation: Obliteration Up!> @ Cinnamon S-Range, Break Rosary expels a large amount of Holy Data, causing her next attack to massively disrupt the field and spread amongst combatants. 730 Damage -Rosary's next attack gains Ignores Damage Mitigation effects, Ignores Armor, Hits All, and Cannot be Intercepted- 1-Turn Required Charge -1 Use-
18:| <Holy Emulation: Obliteration Straight> C-Range, Break Rosary adopts a serious countenance, and ends it all with an extremely Holy Data charged double fist punch. 62,720 Damage Cuts Uncuttable Auras, Fully Undodgeable Damage Mitigation effects, Ignores Armor, Hits All, Cannot be Intercepted
-This attack deals 0 Damage. -This attack gains +1,460 Damage per Attack Slot Sacrificed for it up until this point in battle (15 Stacks). Resets upon use. 1-Turn Required Charge 4-Turn Optional Charge [x5.0] (1 Opt Charge, x1.5)
Add. Strike:| <Holy Emulation: Obliteration Straight> C-Range, Break Rosary adopts a serious countenance, and ends it all with an extremely Holy Data charged double fist punch. 172,800 Damage Cuts Uncuttable Auras, Fully Undodgeable Damage Mitigation effects, Ignores Armor, Hits All, Cannot be Intercepted- This attack deals 0 Damage. -This attack gains +730 Damage per Attack Slot Sacrificed for it up until this point in battle (0 Stacks). Resets upon use. 1-Turn Required Charge 4-Turn Optional Charge [x5.0] (1 Opt Charge, x1.5)
Add. Strike:| <Holy Emulation: Obliteration Straight> C-Range, Break Rosary adopts a serious countenance, and ends it all with an extremely Holy Data charged double fist punch. 472,310 Damage Cuts Uncuttable Auras, Fully Undodgeable Damage Mitigation effects, Ignores Armor, Hits All, Cannot be Intercepted-
-This attack deals 0 Damage. -This attack gains +730 Damage per Attack Slot Sacrificed for it up until this point in battle (0 Stacks). Resets upon use. 1-Turn Required Charge 4-Turn Optional Charge [x5.0] (1 Opt Charge, x1.5)
|Summary Phase| Rosary's Damage cannot be reduced below 10%
[The numbers are probably slightly off but I lazy fixed the numbers. It's enough either way.]
[Vote to kill Cinnamon]
Rosary's HP: 950/950 Field: Snow B-Chip Folder: 0/5 [0 Mega, 1 Giga] Status(es): Cooldowns: Witness (0/1)
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Post by Gaia on Apr 12, 2020 12:35:22 GMT -8
CMT
Defense Phase
[Massimo HP=30000/30000]
[Massimo has 500 Armor]
[Obliteration Straight] - Each taken for
[Hyper Mode - Glint Armor] [Massimo's armor turns golden and his strength is immensely increased for a short time] ° Massimo's Armor, Counter Damage, and Attack Damage are doubled ° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode [Activates when an ally dies -- Lasts 3 Turns]
[Skill - Vengeful Counter] x3 @ Rosary [Massimo strikes back when attacked] ° When struck by an attack, Massimo counters for 400 Unavoidable Damage ° If struck by a counter, Massimo will still retaliate, but at half damage ° This counter can trigger any number of times per turn [Passive]
[Attack - Massive Lance] x2 @ Rosary [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 4800 ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Attack - Massive Lance] x2 @ JunkMan [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 3800 ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Massimo HP=1/30000]
[Cinnamon HP=20000/20000]
[Obliteration Straight] - Each taken for
[Cinnamon HP=0/20000]
[Marino HP=10000/10000]
[Obliteration Straight] - Each taken for
[Marino HP=1/10000]
[Skill - Hyper Drive] [Marino moves tremendously fast; enemies have a hard time keeping up with her.] ° Marino Dodges the first attack aimed at her every turn ° Every Turn, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle ° When an ally is defeated, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle [Passive]
[Hyper Mode - Quick Silver] [Marino's armor becomes black and yellow; her speed and power are greatly increased for a limited time.] ° Marino's Dodges are raised to Omni during this Hyper Mode ° Marino's Aimers are raised to Omni during this Hyper Mode ° Marino is immune to Damage and Attack Slot Reduction during this Hyper Mode [Activates when an ally dies -- Lasts 3 Turns]
[Attack - Beam Knife] [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 650 ° Blade Element || C-Range ° Undodgeable || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Marino Stamp] [Marino leaps at her opponent to deliver an aerial kick] ° Damage Dealt: 650 ° Normal Element || C-Range ° Breaks Shields || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Mirage Dive] @ All [Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings] ° Damage Dealt: 150 + (50 * Target's Version) ° Shadow Element || C-Range ° Undodgeable || Breaks Shields || Hits All ° Damage cannot be reduced below 50%
[Attack - Beam Knife] [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 650 ° Blade Element || C-Range ° Undodgeable || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Marino Stamp] [Marino leaps at her opponent to deliver an aerial kick] ° Damage Dealt: 650 ° Normal Element || C-Range ° Breaks Shields || Cuts Auras ° Damage cannot be reduced below 50%
JunkMan.EXE
Defense Phase
[JunkMan HP=3300/3300]
JunkMan has 55 Armor and resists 51.68% of all damage.
JunkMan spawns 4 JunkCubes, 3 AssaultCubes, and 3 CompactCubes!
Using two CompactCubes, JunkMan avoids blocks Massive Lance! JunkMan will spawn 1 more and use it avoid to second Massive Lance! Doing the same with his assault cubes, JunkMan will then block Rosary's Massive Lances!
JunkMan facetanks Marino's attacks for himself and intercepts for Rosary! (except for the Hits All).
[JunkMan HP=700/3300]
Support Phase
Offense Phase 3 AS
1. [N/A]
Summary Phase
0 Damage @ Anyone
[JunkMan HP=700/3300]
[Status] - Fine [Stage] - Null [Cooldown] - -
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Post by xoDeathy on Apr 16, 2020 1:35:19 GMT -8
|Defense Phase|
Rosary cannot use Armor and her Elemental Strengths/Weaknesses are Negated!
Hits All destroys Barrier4, bummer
Super Rosary's HP: 950/950
Barrier HP: 325 Barrier2 HP: 325 Barrier3 HP: 325 Field: Normal Nat. CD:// 5/5 Status(es): Perfected (2/2)
|Unleash Phase| 18 Attack Slots +300/300 Damage, +25% Charged Damage, +450 Barrier, +150 Super Rosary
Auto Charge:| Eradicating Dismay (1) +30 Damage
Auto Charge:| Give Up Hope (1) +30 Damage
Auto Charge:| Playtime's Begun (1) +30 Damage
Auto Charge:| Playtime's Over (1) +30 Damage
1:|<Undeniable Charm!> @ Massimo S-Range, Fire Rosary's immense charm and tempting motions hurt enemies simply due to them not being able to be with her! 220 Damage Unavoidable Cannot be Countered 1 CD
|Summary Phase| Rosary's Damage cannot be reduced below 10%
Super Rosary's HP: 950/950 Field: Normal B-Chip Folder: 0/5 [0 Mega, 1 Giga] Status(es): Cooldowns: Witness (1/1)
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Post by Gaia on Apr 19, 2020 14:53:35 GMT -8
CMT
Defense Phase
[Massimo HP=1/30000]
[Massimo has 1,000 Armor]
[Undeniable Charm] - Taken for unavoidable Damage! Massimo dies!
[Massimo HP=0/30000]
[Marino HP=10000/10000]
[Obliteration Straight] - Each taken for
[Marino HP=1/10000]
[Skill - Hyper Drive] [Marino moves tremendously fast; enemies have a hard time keeping up with her.] ° Marino Dodges the first attack aimed at her every turn ° Every Turn, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle ° When an ally is defeated, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle [Passive]
[Hyper Mode - Quick Silver] [Marino's armor becomes black and yellow; her speed and power are greatly increased for a limited time.] ° Marino's Dodges are raised to Omni during this Hyper Mode ° Marino's Aimers are raised to Omni during this Hyper Mode ° Marino is immune to Damage and Attack Slot Reduction during this Hyper Mode [Activates when an ally dies -- Lasts 3 Turns]
[Attack - Beam Knife] [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 650 ° Blade Element || C-Range ° Undodgeable || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Marino Stamp] [Marino leaps at her opponent to deliver an aerial kick] ° Damage Dealt: 650 ° Normal Element || C-Range ° Breaks Shields || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Mirage Dive] @ All [Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings] ° Damage Dealt: 150 + (50 * Target's Version) ° Shadow Element || C-Range ° Undodgeable || Breaks Shields || Hits All ° Damage cannot be reduced below 50%
[Attack - Beam Knife] [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 650 ° Blade Element || C-Range ° Undodgeable || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Marino Stamp] [Marino leaps at her opponent to deliver an aerial kick] ° Damage Dealt: 650 ° Normal Element || C-Range ° Breaks Shields || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Mirage Dive] @ All [Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings] ° Damage Dealt: 150 + (50 * Target's Version) ° Shadow Element || C-Range ° Undodgeable || Breaks Shields || Hits All ° Damage cannot be reduced below 50%
[Attack - Beam Knife] [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 650 ° Blade Element || C-Range ° Undodgeable || Cuts Auras ° Damage cannot be reduced below 50%
JunkMan.EXE
Defense Phase
[JunkMan HP=3300/3300]
JunkMan has 55 Armor and resists 51.68% of all damage.
JunkMan spawns 4 JunkCubes, 3 AssaultCubes, and 3 CompactCubes!
Using two CompactCubes, JunkMan avoids blocks Massive Lance! JunkMan will spawn 1 more and use it avoid to second Massive Lance! Doing the same with his assault cubes, JunkMan will then block Rosary's Massive Lances!
JunkMan intercepts all attacks used by Marino except for the two Mirage Dives! JunkMan's Undershirt activates!
[JunkMan HP=1/3300]
Support Phase
Offense Phase 3 AS
1. [N/A]
Summary Phase
0 Damage @ Anyone
[JunkMan HP=700/3300]
[Status] - Fine [Stage] - Null [Cooldown] - -
CMT
Defense Phase
[Marino HP=1/10000]
[Burn] - Taken for 50 Damage! Marino dies!
[Marino HP=0/10000]
[Rewards: +8,000z, +500 Exp, +3 GMD, +1 BMD, +5 BFs]
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