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Post by Gaia on Feb 29, 2020 15:33:26 GMT -8
#s://cdn~discordapp~com/attachments/501084648533917716/645317831897907200/Jokers~png
Joker.DB
Joker has Initiative (Omega) Lv5. If you have higher or equal, well:
1-100
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Post by xoDeathy on Mar 3, 2020 14:44:09 GMT -8
Rosary V15, Lv3. Go ahead
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Post by Gaia on Mar 3, 2020 15:26:40 GMT -8
#s://cdn~discordapp~com/attachments/501084648533917716/645317831897907200/Jokers~png
Joker.DB
Preemptive Phase
[Cloud of Crimson] [Advanced Skill] The red armor that coats his form, and the mist of crimson energy wisping away from it, is fueled by the bugged data generator within his Joker program. The hyper-specialized bugged data was first condensed into Noise and then crystallized into Crimson, creating an iron wall that eats away lesser forces thrown into its whirlwind, and has bore even the wrath of a Titan. - At the start of battle, Dread Joker raises an Aura with [(110 + (10 * V)) x 5] 1,825 Power. --- Joker cannot Dodge/Block in any way/shape/form --- Joker cannot have multiple HP Auras/Barriers active at once --- This Aura withstands against attacks that would break it, resting at 0-Power when destroyed. This aura also absorbs attacks that would cut it, up to an amount of damage each turn equal to its total HP. --- Once reduced to 0-Power, Joker can forego an instance of healing in order to supply the effect to his aura, restoring its power instead. Joker may restore health to his aura in this way up to once per opposing Navi. --- Unavoidable Damage pierces the Aura as normal. ---- [Passive]
[Preemptive Charges] - Joker has 2, 2 applied as desired -- [Dread Satellite Laser] - [1/5 Charges] -- [Satellite Laser] - [1/5 Charges]
Defense Phase
[Joker HP=2470/2470]
[N/A]
[Joker HP=2470/2470]
Support Phase
 [Alexandrite Star of Regeneration] [+200/600] A shining star forged of alexandrite, sparkles with an otherworldly power ° User regenerates 100 HP per turn ° This regeneration is increased by 100 per turn (to a max of 600)
[Rising Giant] - [Karmic Overflow: +1 Karmic Benefit] Time is the bane of all things. ° Each Supportive Phase, the user's Final Damage, Armor, Passive Attack Slots and per-turn passive Regeneration rises by 20% of its base rounded up ° The user also gains +1 use to a Skill of choice each turn, regardless of normal use restrictions. [+1 Use to Amplify]
[Swelling Power] [S-Tier, Aura Augment] The data within his core, the power of the generational, waxes Joker's power by magnitudes over time, his already massive production of nuclear force increasing in potency with each passing moment. - Dread Joker's Rising Giant Giga Program grants an additional 20% Health at the start of each supportive phase to his Cloud of Crimson. -- [Passive]
[Attack Damage] - 120% [Armor] - 510 [Regen] - 1,035 [Attack Slots] - 11 [Aura-HP] - 2,190
Offense Phase11 AS | 5 Auto-Charges
[Dread Satellite Laser] - [2/5 Charges] [Satellite Laser] - [2/5 Charges] [Jamming Channel] - [1/4 Charges] [Density Burst] - [1/2 Charges] [Force Emulation] - [1/2 Charges]
{-- Temporal Control // 3-CD}When Activated: Allows the user to double their attack slots for 1 turn, dropping their total damage by 10 * V, applying before any multipliers. {-- Spatial Control // 5-CD} Passive Effect: Allows the user to double his/her damage for one turn.
1. [Hammer the Gap] Dread Joker constantly pummels his foes with intense data, chipping within their very being and degrading their form. [800] Temporal C-Damage [70%] ::C:: Breaks Shields, Cuts Auras ::C:: Can be Optionally Charged for 2 Turns ::B:: If Hits, Victim has -10 Armor for two turns ::°:: 1-CD ::°:: -2 CD via Normal Type, Usable Twice/Turn
2. [Conditioning Cancellation] Bugged data naturally collects within and slowly builds up in a Navi. Joker can utilize this close-proximity weapon to pierce right through whatever defenses his enemies may have. [0] Spatial C-Damage [10%] ::C:: Cuts Auras, Undodgeable ::C:: Can be Optionally Charged for 2 Turns ::B:: If Avoided: -- ::B:: Gravity: Inflicts 28% of target's current health as additional damage. This attack cannot be intercepted. ::°:: 2-CD ::°:: -1 Gravity CD, -1 CD via Seal of the Generational, Usable Once/Turn
{-- Temporal Flux // 1/Turn}When Activated: Allows the user to use an attack an additional time, retaining all effects of the previous use. 3. [Hammer the Gap] x2 Dread Joker constantly pummels his foes with intense data, chipping within their very being and degrading their form. [800] Temporal C-Damage [70%] ::C:: Breaks Shields, Cuts Auras ::C:: Can be Optionally Charged for 2 Turns ::B:: If Hits, Victim has -10 Armor for two turns ::°:: 1-CD ::°:: -2 CD via Normal Type, Usable Twice/Turn
4. [Noism Ax] Dread Joker shapes an axe out of the platinum-black energy residing from Aeon mixed with his unique crimson, the boxy and glossy material rending opponents in multiple spaces despite only slashing once. [0] Spatial C-Damage [10%] ::C:: Undodgeable, Cuts Auras ::B:: Gravity: Inflicts 40% of target's current health as additional damage. This attack cannot be intercepted. ::°:: 1-CD ::°:: -1-CD via Spatial Element, -1 CD via Normal Type, usable twice/turn.
5. [Satellite Emulation] Accessing the Satellite Server's infinitely mutable files, Joker utilizes an attack with his exact needs, manifested with some sort of volatile energy given form. [155] Spatial S-Damage [30%] ::C:: Breaks Shields, Cuts Auras ::C:: Can be Optionally Charged for 2 Turns ::B:: Gravity: Inflicts 24% of the target's curent health as additional damage. This attack cannot be intercepted. ::°:: -1-CD via Spatial Element, usable once/turn.
6. [Gigant Reach] His crimson body expands, and Dread Joker grabs an enemy in a death grip at a distance. [1,125] Temporal S-Damage [90%] ::C:: Cuts Auras, Breaks Shields ::C:: Can be optionally charged for up to 2 turns.
7. [Gigant Reach] His crimson body expands, and Dread Joker grabs an enemy in a death grip at a distance. [1,125] Temporal S-Damage [90%] ::C:: Cuts Auras, Breaks Shields ::C:: Can be optionally charged for up to 2 turns.
8. [Gigant Reach] His crimson body expands, and Dread Joker grabs an enemy in a death grip at a distance. [1,125] Temporal S-Damage [90%] ::C:: Cuts Auras, Breaks Shields ::C:: Can be optionally charged for up to 2 turns.
9. [Gigant Reach] His crimson body expands, and Dread Joker grabs an enemy in a death grip at a distance. [1,125] Temporal S-Damage [90%] ::C:: Cuts Auras, Breaks Shields ::C:: Can be optionally charged for up to 2 turns.
10. [Gigant Reach] His crimson body expands, and Dread Joker grabs an enemy in a death grip at a distance. [1,125] Temporal S-Damage [90%] ::C:: Cuts Auras, Breaks Shields ::C:: Can be optionally charged for up to 2 turns.
11. [Gigant Tackle] A dead-run with his shoulder poised at the ready, Dread Joker attempts to smash into his enemy. [1,125] Spatial C-Damage [90%] ::C:: Undodgeable, Breaks Shileds ::C:: Can be optionally charged for up to 2 turns.
12. [Gigant Tackle] A dead-run with his shoulder poised at the ready, Dread Joker attempts to smash into his enemy. [1,125] Spatial C-Damage [90%] ::C:: Undodgeable, Breaks Shileds ::C:: Can be optionally charged for up to 2 turns.
13. [Gigant Tackle] A dead-run with his shoulder poised at the ready, Dread Joker attempts to smash into his enemy. [1,125] Spatial C-Damage [90%] ::C:: Undodgeable, Breaks Shileds ::C:: Can be optionally charged for up to 2 turns.
14. [Gigant Tackle] A dead-run with his shoulder poised at the ready, Dread Joker attempts to smash into his enemy. [1,125] Spatial C-Damage [90%] ::C:: Undodgeable, Breaks Shileds ::C:: Can be optionally charged for up to 2 turns.
15. [Gigant Tackle] A dead-run with his shoulder poised at the ready, Dread Joker attempts to smash into his enemy. [1,125] Spatial C-Damage [90%] ::C:: Undodgeable, Breaks Shileds ::C:: Can be optionally charged for up to 2 turns.
16. [Gigant Stomp] Dread Joker smashes his foot into the ground, sending forward a shock wave of crimson energy. [1,125] Temporal S-Damage [90%] ::C:: Undodgeable, Cuts Auras ::C:: Can be optionally charged for up to 2 turns.
17. [Gigant Stomp] Dread Joker smashes his foot into the ground, sending forward a shock wave of crimson energy. [1,125] Temporal S-Damage [90%] ::C:: Undodgeable, Cuts Auras ::C:: Can be optionally charged for up to 2 turns.
18. [Gigant Stomp] Dread Joker smashes his foot into the ground, sending forward a shock wave of crimson energy. [1,125] Temporal S-Damage [90%] ::C:: Undodgeable, Cuts Auras ::C:: Can be optionally charged for up to 2 turns.
19. [Gigant Stomp] Dread Joker smashes his foot into the ground, sending forward a shock wave of crimson energy. [1,125] Temporal S-Damage [90%] ::C:: Undodgeable, Cuts Auras ::C:: Can be optionally charged for up to 2 turns.
20. [Gigant Swing] Coating his fist in solidified crimson, Dread Joker swings his large limb like a maul to smash into his opponent. [1,785] Laser C-Damage [130%]
21. [Gigant Swing] Coating his fist in solidified crimson, Dread Joker swings his large limb like a maul to smash into his opponent. [1,785] Laser C-Damage [130%]
22. [Gigant Swing] Coating his fist in solidified crimson, Dread Joker swings his large limb like a maul to smash into his opponent. [1,785] Laser C-Damage [130%]
Summary Phase
23,660 Damage @ Rosary
[Joker HP=2,470/2,470] [Status] - Fine [Cooldown] - [N/A] [Stage] - Null Panels
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Post by xoDeathy on Jan 22, 2021 15:10:02 GMT -8
Rosary died to this I forgot to post this w h o o p s
Rosary: +30/300
Joker: +90/900
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