Post by Gaia on Feb 27, 2020 10:48:19 GMT -8
#s://cdn~discordapp~com/attachments/501084648533917716/645317831897907200/Jokers~png
Joker.DB
Preemptive Phase
Dread Joker has 2,470 HP, 445 Armor and 760 Regen. He locks all skills except for his Elemental Levels, Regen, Armor and Damage skills, granting him 53% damage mitigation.
[Finalize - Embolden] [Advanced Form, Hyper Format]
Before Finalizing, Joker cloaks himself in his signature crimson veil, and harmonizes with his satellite at an extreme that causes the well of crimson power surrounding him to grow.
- Dread Joker activates his Giga Program an additional time each turn for the duration of this Hyper Mode, but only to raise a single stat.
-- Opponents can lock an active skill or limited-use attack to force Joker out of this Hyper Mode.
--- 3-Turn Duration
[Alexandrite Star of Regeneration] [200/600]
A shining star forged of alexandrite, sparkles with an otherworldly power
° User regenerates 100 HP per turn
° This regeneration is increased by 100 per turn (to a max of 600)
[Rising Giant] - [Elementalist: +2 Elemental Levels]
Time is the bane of all things.
° Each Supportive Phase, the user's Final Damage, Armor, Passive Attack Slots and per-turn passive Regeneration rises by 20% of its base rounded up. Used an additional time to raise Armor.
° The user also gains +1 use to a Skill of choice each turn, disregarding use limits.
Dread Joker's Regeneration increases by 100, and then by 20%. 1,035 Regen.
Dread Joker's Total Damage increases to 120%.
Dread Joker's Armor increases to 640.
Dread Joker's Attack Slots increase to 10.
{Temporal Control: Dread Joker's Attack Slots increase to 20.}When Activated: Allows the user to double their attack slots for 1 turn, dropping their total damage by 10 * V, applying before any multipliers.
Dread Joker sacrifices 20 attack slots, gaining +4,940 Armor, this turn. Converts Regen to armor. Total of 6,615 Armor.
Defense Phase
[Joker HP=2470/2470]
Dread Joker facetanks 10k Damage for 0.
[Joker HP=2470/2470]
Support Phase