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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Feb 22, 2020 21:30:27 GMT -8
Christmas Tree Cleaning Event SpecialDefence Phase Event Augments■ Percentile Mitigation applies before Flat Mitigation for this event ■ Any stacking passives are maxed ■ You may convert your Regeneration to Armor ■ You may use Supportive Phase actions prior to defending against the damage (IE: Stages, Hyper Modes) [ Adaptive Power] - Advanced Skill [ Piano's ultimate blessing. The power of twenty souls.] ■ Grade's unspent Element Levels are instead spent at the start of battle on a unique non-Hidden Element. May be changed once every Set-up Phase afterwards ■ If all chosen Elements have reached Lv5, an additional Element is chosen ■  is treated as  for the purpose of Wind Lv5 ■ May not gain Special Properties and  Weakness through this Skill ■ If Grade were to gain a limited-instance effect or in-stat customization effect from an Element Level through this Skill, he gains +20 Regen instead, +20 more Regen if it's the only effect granted in an Element Level [ Passive] Wood Lv5 ■ + 200 Armor-- Net Strengths:       -- Net Weaknesses:     [Power Block] - Hidden Program ■ One incoming attack deals 50% Damage, and loses all temporary effects. [1 CD]  [ ⇪ Parry SP] - C-Tier Skill [ Deflect the attack with another attack. A sound principle.] ■ Grade may sacrifice Base Attack Slots this turn to gain 210 Armor against one incoming Attack, each. May be used multiple times against the same incoming Attack [ Passive] ■ 5 Base Attack Slots ⇪ Regenerator SP 300 Armor Alexandrite Star of Regeneration 600 ArmorGrade takes: ■ Evergreen Deadlift 10,000: 65% Total Damage Reduction, 2,150 Total Armor, - 1,350 HP Grade 1,200/2,550[HP=1,200/2,550]
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Post by Warrior on Feb 22, 2020 22:15:11 GMT -8
#s://i~imgur~com/dk4CQm0~png
[HP:3,520/3,520]
Defensive
Elements: Warrior is miraculously Neutral to Wood
{ Conformity: Used 3 Times to split Unavoidable Damage evenly across 4 Turns (25% Taken each turn) ::(+)::} Conformity -- S Tier Correspondence in form, manner, or character; agreement. ° Any source of Unavoidable (or pseudo-Unavoidable) Damage that Warrior would take this turn is split evenly across 2 Turns instead ° This Skill can be activated multiple times to extend the "split" duration by +1 Turn per activation beyond the first 3 Uses (0 Left) Total Mitigation: x0.25 Damage Taken
Unavoidable Damage Taken: 10,000 2500 Mitigated to 25%, rest delayed
[HP:1,020/3,520]
End Turn
Damage Threshold: 10,000
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Post by Warrior on Feb 22, 2020 22:16:09 GMT -8
#s://i~imgur~com/dk4CQm0~png
Damage Threshold: 10,000
REWARDS
* Counts toward quests that require Stat Battle completions +30 Exp +300 Zenny +1 Red MD (V) for surviving 1,000 Damage +1 Red MD (V) for surviving 10,000 Damage +1 Red MD (V) to both for not sacrificing Skills/Attacks
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