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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Feb 22, 2020 21:27:50 GMT -8
Christmas Tree Cleaning Event SpecialDefence Phase Event Augments■ Percentile Mitigation applies before Flat Mitigation for this event ■ Any stacking passives are maxed ■ You may convert your Regeneration to Armor ■ You may use Supportive Phase actions prior to defending against the damage (IE: Stages, Hyper Modes) [ Adaptive Power] - Advanced Skill [ Piano's ultimate blessing. The power of twenty souls.] ■ Grade's unspent Element Levels are instead spent at the start of battle on a unique non-Hidden Element. May be changed once every Set-up Phase afterwards ■ If all chosen Elements have reached Lv5, an additional Element is chosen ■  is treated as  for the purpose of Wind Lv5 ■ May not gain Special Properties and  Weakness through this Skill ■ If Grade were to gain a limited-instance effect or in-stat customization effect from an Element Level through this Skill, he gains +20 Regen instead, +20 more Regen if it's the only effect granted in an Element Level [ Passive] Wood Lv5 ■ + 200 Armor-- Net Strengths:       -- Net Weaknesses:     [Power Block] - Hidden Program ■ One incoming attack deals 50% Damage, and loses all temporary effects. [1 CD]  [ ⇪ Parry SP] - C-Tier Skill [ Deflect the attack with another attack. A sound principle.] ■ Grade may sacrifice Base Attack Slots this turn to gain 210 Armor against one incoming Attack, each. May be used multiple times against the same incoming Attack [ Passive] ■ 5 Base Attack Slots ⇪ Regenerator SP 300 Armor Alexandrite Star of Regeneration 600 ArmorGrade takes: ■ Evergreen Deadlift 10,000: 65% Total Damage Reduction, 2,150 Total Armor, - 1,350 HP Grade 1,200/2,550[HP=1,200/2,550]
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Post by Warrior on Feb 22, 2020 22:36:55 GMT -8
#s://i~imgur~com/EodXWY3~jpg
[HP:1,300/1,300] Normal (∞)
Defensive
Shadow Element: Shine is Neutral to Wood
Event: Shine locks 6 Skills (all but Quick Assault) for 10 19 27 34 41 47% Damage Mitigation
{ Reboot: +1 Use to Skill Addition Zeta (2 -> 3) ::(+)::} Reboot Activated Program +1 use to another program. Can only be equipped/activated once, regardless of other effects. May not give uses to undershirt programs. ⦗Uses per battle: 1/1⦘ (0 Left)
{ Skill Addition Zeta: Used 3 times for +6 Uses to Quick Assault (2 -> 8) ::(+)::} Skill Addition ⇪ Zeta (Rose Quartz) Activated Program
+1 +2 use to One Activated Skill when activated ⦗Uses per battle: 2/2⦘ (+1 -> 0 Left)
{ Quick Assault: Used 8 times for +8 Attack Slots (3 -> 11) ::(+)::} Quick Assault - A-Tier Shine attacks quickly when she finds an enemy's weak point. ° Shine gains +1 attack slot for 1 turn ° This skill gives +1 more attack slot if she wasn't hit by an attack this turn ° Shine may add an omni aimer of choice to the additional attack(s) 2 Uses (+6 -> 0 Left)
{ Power Block: 50% Damage Taken ::(+)::} Power Block Active hidden program One incoming attack deals 50% damage, and loses all temporary effects. ⦗1 turn cooldown⦘ Event: Shine sacrifices 11 Attack Slots for 130 * 11 Armor
Innate Armor: 40
Event: Shine's Armor applies after Percentile Mitigation
Total Mitigation: x0.265 Damage Taken + 1470 Armor
Unavoidable Damage Taken: 10,000 2655 1185
[HP:115/1,300] Normal (∞)
End Turn
Damage Threshold: 10,000
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Post by Warrior on Feb 22, 2020 22:38:32 GMT -8
#s://i~imgur~com/EodXWY3~jpg
Damage Threshold: 10,000
REWARDS
* Counts toward quests that require Stat Battle completions +30 Exp +300 Zenny +1 Red MD (V) for surviving 1,000 Damage +1 Red MD (V) for surviving 10,000 Damage +1 Red MD (V) to Grade for not sacrificing Skills/Attacks
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