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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Feb 16, 2020 20:42:18 GMT -8
No Initiative. 1-100
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Post by Mega on Feb 17, 2020 7:21:12 GMT -8
Steve Initiative 1 engaged! Rolling for great Steve justice1-100Steve Setup Steve throws down his trusty boomboxUnawareType: ?-Tier Advanced Defense Skill Desc: Steve doesn't want to do maths! Effect: Steve ignores mid-battle statistical changes to himself and his enemies. Uses: -Passive- Steve Strikes [2 A/S] AirhornR/E: C-Normal Desc: The user runs up to someone and releases a prolonged airhorn blast! Damage: [80]Dmg Effects: Breaks Shields, Berserk Cooldown: 1 Dizzy DanceR/E: C-Normal Desc: The user frantically dances off balance before someone! Damage: [70]Dmg Effects: Breaks Shields, Cuts-Auras, Confuse Cooldown: 1 Steve SendoffHP: 100% Steve Status: Steeeeeve Incoming Damage: A WHOPPING 150 normal damage, Confuse+Berserk
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Feb 17, 2020 17:37:14 GMT -8
Preemptive Phase [ Adaptive Power] - Advanced Skill [ Piano's ultimate blessing. The power of twenty souls.] ■ Grade's unspent Element Levels are instead spent at the start of battle on a unique non-Hidden Element. May be changed once every Set-up Phase afterwards ■ If all chosen Elements have reached Lv5, an additional Element is chosen ■  is treated as  for the purpose of Wind Lv5 ■ May not gain Special Properties and  Weakness through this Skill ■ If Grade were to gain a limited-instance effect or in-stat customization effect from an Element Level through this Skill, he gains +20 Regen instead, +20 more Regen if it's the only effect granted in an Element Level [ Passive] Electricity Lv5 ■ +1 Attack Slot. +1 More on Even Turns ■ Immune to Shock and Paralyze-- Net Strengths:       -- Net Weaknesses:    Grade 2,550/2,550[HP=2,550/2,550] Turn 1Defence Phase -- Net Strengths:       -- Net Weaknesses:    Grade takes: ■ Airhorn: - 56 HP, Berserk■ Dizzy Dance: - 49 HP, Confuse[Firewall ⇪ Nu] - Program ■ Upon activation of this program, user can remove one negative status of choice ■ Does not cost a Program Slot. [2 0 Use(s) per Battle] ■ Berserk Healed ■ Confuse Healed  [ Neat] - S-Tier Skill [ This body made of marble, metal and silk is inviolable.] ■ After Removing a Negative Status, Grade may choose to become Immune to that Negative Status for the remainder of battle ■ Can acquire up to 4 Immunities this way and may switch out existing Immunities with new ones when maxed out ■ Grade cannot Avoid any incoming attack[ Passive] ■ Immune to Berserk and ConfuseGrade 2,445/2,550[HP=2,445/2,550] Set-up Phase 300 Regeneration ( ⇪ Regenerator SP) 100 Regeneration ( Alexandrite Star of Regeneration) Grade 2,550/2,550[HP=2,550/2,550] Attack Phase Attack Slots: 5 6■  Electricity Lv5 (1) Attack Slots 1,2,3,4,5,6: Used 6× [ Flick] - Basic Attack [ Grade flicks you with a single finger.]  360 C-Damage Status  2,160 Damage @ SteveGrade 2,550/2,550[HP=2,550/2,550]
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Post by Mega on Feb 18, 2020 12:45:16 GMT -8
Steve Smith mode engaged!Steve naturally avoids half of them. ALL Natural Avoids used. Sound BarrierType: C-tier Barrier Skill Desc: Steve screeches like an air raid siren x100! Effects : Barriers 1 attack Uses: x3 [Used Twice] x1 left Head On!Type: C-tier Shield Skill Desc: Apply directly to the forehead! Effect: Blocks 1 attack Uses: x3 [Used once] x2 left Semi accurate representation of the mad dodgesSteve Strikes back![2 A/S] Steve Shot [Used twice] R/E: S-Shadow Desc: A small pellet of shadows shot from the mouth! Damage: [100]Dmg Effects: None Cooldown: 0 Steve Sends off]HP: 100% Steve Status: Still Stevey Incoming Damage: A respectably Stevey 200 Shadow Damage
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Feb 18, 2020 19:18:47 GMT -8
Turn 2Defence Phase -- Net Strengths:       -- Net Weaknesses:     Immune to Shock and Paralyze ( Electricity Lv5) Immune to Berserk and Confuse ( Neat) Grade takes: ■ Steve Shot: - 130 HP ■ Steve Shot: - 130 HP Grade 2,290/2,550[HP=2,290/2,550] Set-up Phase 300 Regeneration ( ⇪ Regenerator SP) 200 Regeneration ( Alexandrite Star of Regeneration) Grade 2,550/2,550[HP=2,550/2,550] Attack Phase Attack Slots: 5 7■  Electricity Lv5 (2) Attack Slots 1,2,3,4,5: Used 5× [ Flick] - Basic Attack [ Grade flicks you with a single finger.]  360 C-Damage Attack Slot 6: ■ 5 4 Total Chips Usable per Battle ■ 3 2 Mega Chips Usable per Battle   [ Z-Saber] - Mega Chip [ User summons Zero's titular weapon and slashes thrice.]  0 + C-Damage × 3 Hits Avoided Separately■ +Each hit deals 10% of the Target's Max HP ■ Each hit Executes the victim if they are below 10% of their Max HP ■ First Hit: Undodgeable, Breaks Shields ■ Second Hit: Undodgeable, Cuts Auras ■ Third Hit: Breaks Shields, Cuts Auras ■ Cannot be Augmented[ 1 0 Use( s) per Battle] Attack Slot 7: Charging Bug Death Thunder (1/1) Status   1,800 + Damage @ Steve■ 10% of the Target's Max HP; Executes the victim if they are below 10% of their Max HP ■ 10% of the Target's Max HP; Executes the victim if they are below 10% of their Max HP ■ 10% of the Target's Max HP; Executes the victim if they are below 10% of their Max HP Grade 2,550/2,550[HP=2,550/2,550]
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Post by Mega on Feb 18, 2020 19:31:39 GMT -8
Steve Scramble phase Steve eats 3 finger flicks and Activates Dark soul! STEVE HAS FURY and ignores the other 2 Finger Flicks
Sound Barrier Type: C-tier Barrier Skill Desc: Steve screeches like an air raid siren x100! Effects :Barriers 1 attack Uses: x3 [Used once to avoid first saber slash]
Head On! Type: C-tier Shield Skill Desc: Apply directly to the forehead! Effect: Blocks 1 attack Uses: x3 [Used once to BLOCK second saber slash, and then a third time using Shadow to change to a Dodge]
All avoids gone.
How is Steve still alive? Magic [3 A/S, 2 base +1 DS]
Steve Shot [used 3 times] R/E: S-Shadow Desc: A small pellet of shadows shot from the mouth! Damage: [100]Dmg Effects: None Cooldown: 0
Steve Sadness HP: 1/1,000 Status: Dark Soul engaged! Incoming Damage: 300 Super Steve Shadow Damage
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Feb 18, 2020 20:20:28 GMT -8
Turn 3Defence Phase -- Net Strengths:       -- Net Weaknesses:     Electricity Lv5 Immune to Shock and Paralyze Neat Immune to Berserk and ConfuseGrade takes: ■ Steve Shot: - 130 HP ■ Steve Shot: - 130 HP ■ Steve Shot: - 130 HP Grade 2,160/2,550[HP=2,160/2,550] Set-up Phase ⇪ Regenerator SP 300 Regeneration Alexandrite Star of Regeneration 300 Regeneration Grade 2,550/2,550[HP=2,550/2,550] Attack Phase Attack Slots: 5 6■  Electricity Lv5 (2) Attack Slot 1: ■ Total Chip(s) Usable per Battle: 4 3■ Giga Chip(s) Usable per Battle: 1 0  [ Bug Death Thunder] - Giga Chip [ BugFrag Arm Cannon fires slow devastating lightning orb.]   320 S-Damage ■ If Hits, Paralyze. Ignores Post-Infliction Immunity ■ If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits ■ This Chip can be used multiple times per battle, regardless of restriction. Additional uses beyond the first do not count against the user's total number of Chip Uses per battle ■ Cannot be Augmented[ 1 Required Charge | 1 CD] Attack Slot 2: ■ Total Chip(s) Usable per Battle: 3 2■ Mega Chip(s) Usable per Battle: 2 1  [ Justice One] - Mega Chip [ User's arm turns into Duo's. Meteor-punch them down.]   240 C-Damage ■ Undodgeable, Cuts Uncuttable Auras and Dark Soul ■ Hits All. Destroys Objects, Clones, and Viruses ■ User's next Attack gains 240 Damage ■ Cannot be used by Navis possessing a Dark Soul[ 1 Use( s) per Battle] Attack Slots 3,4,5,6: Charging Decaying Gaze (1/1) ×4🅲 Multiple instances of this Attack may be manually charged per turn Status     560 Damage @ Steve■ Paralyze; Ignores Post-Infliction Immunity Grade 2,550/2,550[HP=2,550/2,550] ■ Bug Death Thunder CD: 0/1
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Post by Mega on Feb 19, 2020 8:45:50 GMT -8
Welp, guess Steve'll die now. Steve is confettied definitely by Doom Fist.
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Feb 19, 2020 14:57:11 GMT -8
GG
Grade: 45 Exp, 450 50 z Steve: 30 Exp, 300 700 z
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